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ETIA. - Enkan no Kotowari

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Topic Starter
Rein

ertyukjh010 wrote:

Ertyukjh010's modding ><"
thanks your mod and star~
Normal

00:14:065 (4) - 結尾Remove Clap,也可以將Clap轉成Finish ->fix
00:17:398 (5) - 結尾位置Remove Clap;這樣Finish比較響 ->fix
00:20:065 (3) - 結尾Clap轉成Finish?? ->fix
00:20:731 (4) - 開頭刪掉Finish;這樣好像較突顯結尾的Finish ->fix
00:36:064 (3) - 結尾Finish?? ->fix
00:40:064 (3) - 這個Slider中間回來的點是紅點,按右鍵刪掉一點(讓它變成白點) ->fix
00:40:064 (3,4,5) - http://osu.ppy.sh/ss/197947 看時間線可以了,位置我隨便放 ->fix
00:42:731 (3) - http://osu.ppy.sh/ss/197949 同樣看時間線可以了,位置我是亂放 ->fix
00:46:398 (3) - 結尾Remove Clap(這部份Clap都好奇怪,全都刪掉) ->fix
00:48:064 (5) - 開頭、結尾都Remove Clap,結尾可以放Finish ->fix
00:54:731 (1,2) - 開頭的Clap都轉成Finish ->fix
01:03:231 (1) - 結尾Finish ->fix
01:03:564 (2) - 刪掉來回 ->fix
01:13:398 (1) - 突然的轉盤好奇怪,在01:16:064放一個Circle就可以了,這個Circle可以是獨自NC ->fix
01:25:731 (3) - 個人不習慣Finish連續出現,建議開始和中間都刪掉Finish ->fix
01:26:731 (1) - 這段Video好花XDDD
01:37:731 ~ 01:48:064 - 這段的Clap好亂,用以下的方法來放比較好 ->fix
[attachment=0:b8d41]01.png[/attachment:b8d41]
01:48:731 (1) - 換成3個Circle,第3個Circle NC;我不習慣用Slider橫跨兩拍 ->fix
01:51:731 (5) - ^ ->fix
01:54:398 (6) - ^ ->fix
01:56:398 (2) - ^ (怎麼全都是短白線NC= =是有特別原因的嗎) ->fix
02:02:731 (5) - NC,後面(1)Remove NC ->fix

Hyper

00:35:064 (1) - Remove NC?? 雖然我也理解Remove後這行會出現13.... ->fix
00:37:731 (1) - Remove NC ->fix
00:38:731 (5) - NC ->fix
00:39:064 (1) - Remove NC ->fix
00:42:731 (7,1) - (7)變成4來回,(1)Remove NC ->fix
00:44:064 (1) - 這段Clap仍然好奇怪,用上面的方法重新放置 ->fix
01:02:731 (1) - http://osu.ppy.sh/ss/197967 ->fix
01:04:064 (2) - ^ ->fix
01:13:398 (1) - 同Normal ->fix

another

00:14:731 (10) - NC,接著的(1)刪掉NC ->fix
00:18:565 (6) - Remove NC ->fix
這難度的NewCombo好亂,建議統一在長白線開始NC ->好難解決XD
01:13:398 (1) - 同Normal ->fix
我很喜歡這難度的圖形、波浪形等等圖案,很漂亮 ->thanks :P

很好的圖,Star :)
GoodLuck
VTC
Hi ~ from my queue !



Go

[Normal]

00:24:731 (3) - remove slider.

00:24:731 - add circle

00:25:064 - add slider. this slider end is here - >00:25:398

00:41:398 (1) - add finish at head and tail

00:48:064 (5) - this slider end is here ->00:48:398

00:48:731 (6) - add slider this slider end is here - > 00:49:398

01:00:065 (1) - add finish at head

01:52:064 (1,2,3,4,5,6) - Hard to read.



Hyper

00:14:482 (2) - remove circle

00:27:231 (3) - ^

00:30:148 (4,5) - ^

00:32:564 (3) - ^

00:42:065 (4) - add finish at head

00:42:731 (1) - ^

00:44:065 (1) - remove clap

01:44:065 (1,2) - too far for a Hyper ..!

01:59:981 - add circle


[Another]

AR -1 9 is too much (Unfit this song)

remove all clap at beginning part (~00:44:064 ) little Unfit.


01:02:314 - add circle

01:02:648 - ^

01:58:481 - ^

02:01:148 - ^

02:09:815 (4,5,6,7,8,9,10,11,12,13,14,15) - pattern suggestion

->

02:10:481 (12,13,14,15) - remove circle

02:10:481 - add slider like - >




done ~
fartownik
Welcome. My promised mod.

[Another]


Before reading my mod, read THIS thread. Especially the "Offbeat sliders" section. It's a common mistake you made while making your map.

00:13:398 (1,2) - Offbeat slider. Doesn't sound really good and isn't easy to catch either. This would play a lot better if you replace (1) with a slider and add a circle after it.
00:14:731 (10,1) - Same offbeat thing. If you fixed the one I pointed out up, you should know how to fix this too.
00:20:565 (4) - ^
01:01:398 (7,1) - Swap combos.
01:01:565 (1) - I think this slider is 1/2 too early. You should move it 1/2 forward and add one circle before as you did in previous twin pattern.
01:02:731 (1,2,3,4) - This one really doesn't follow the music and becomes confusing to play. Use the blue ticks so it's more playable.
01:04:064 (5) - A late ending. End this slider at the previous red tick (01:04:231) and move the next circle to the red tick (01:04:314). Sounds a lot better.
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,1,1,2) - Really poor mapped. Weird rhythms and spacing changes. Please re-map this part.
01:38:231 (4) - Stack properly under the vanishing circle! This is what can kill the player after that draining section. Pretty much irresponsible.
01:39:398 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Again, after awesomeness comes a poor mapped part. Really, you can do it better.
01:53:231 (1,2) - Offbeat sliders. Move them 1/2 back?
02:01:231 (1,2,3,4) - A series of offbeat sliders.

[Hyper]


This difficulty does feel like an Insane. Decreasing the difficulty parameters won't fix it.

00:15:065 (4,9,6) - Offbeat. Should be placed 1/2 earlier.
00:39:231 (3) - ^
01:26:982 (1,2) - Doesn't follow the music at all. Delete one repeat from (1), move (2) 1/4 back and add 1 repeat to (2). Should be better.
01:27:982 (1,2) - ^
01:29:648 (1,2) - ^
01:32:315 (1,2) - ^
01:34:981 (1,2) - ^
01:35:981 (1,2) - ^
Also it's tiring to play the same thing all over in such a short time.
02:03:231 (1,2) - Offbeat. Should be 1/2 earlier or 1/2 later.

[Normal]


This difficulty has a potential. There are minor weird rhythm changes, but overally not bad.
This map really can become great if you fix these offbeat issues I pointed out. Please treat it serious and read the suggestions I gave you carefully.

Hope this will help.
star for the streams
Tony
Hey! you posted in my mod queue, so here I am!
first of all I wanna ask you for a favor! After checking the mod please tell me what have you fixed and what not, and telling me the reason! :)

[General]

did you use grid snap? if not please activate it and move all notes on grid. I suggest to use grid 4 for more consistency
awesome video! the effects from it are sooo awesome!

[Normal]

00:19:398 (3) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:20:732 (4) - add nc
00:21:898 (1) - remove nc
00:27:398 (2) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:34:065 (2) - not perfectly stacked!
00:44:398 (2) - this is offscreen! move it please T_T
00:54:731 (1) -not perfectly stacked!
01:39:064 (3) - remove nc
01:41:732 (1) - ^
01:44:398 (1) - ^

[Hyper]

00:15:065 (1) - NC
I like the way you used the claps :3
01:19:065 (1) - NC
01:25:898 (1,1) - no need to have new combos! remove them
02:09:731 (1) - try something like this? http://puu.sh/aIUJ

[Another]

00:58:398 (2) - a bit offscreen :S
01:25:564 - 01:37:398 - kick ass part! so awesome made!
02:08:231 (2) - not perfectly stacked :S
awesome diff!

Nothing else to say...
Good luck :3
jossieP
hi :p

9th mod from own queue

general

-combo colours are almost the same >:

Normal

-as the easiest diff, should be under 3.00 star difficulty =o= just decrease the distance snap here and star rating will drop down
-many stacks =n=

00:41:398 (1) - missing finish on start of slider, add finish on end of slider
00:42:731 (3) - finish on start of slider

Hyper

00:24:981 (4) - no whistle, sounds so weird
00:25:314 (7) - ^
00:29:982 (3) - ^
00:30:314 (6) - ^
00:35:314 (3) - ^
00:35:648 (6) - ^

Another
- =o=
YTYuyu
Yo modding this map because of ur request :)

Normal:
00:14:731(1) - replace this for a slider end end it at the next white tick
00:54:064(2) - if u want to follow this set the beat snap to 1/2. then move it back to the red tick to follow the cymbals and end it till 00:54:398

Hyper:
no problems here

Another:
00:14:398(6) - NC
01:03:064(4) - add a clap here to keep the clap rhythm going
01:03:731(1,3) - add a clap here
01:04:064(5) - add a clap at the end
01:05:064(5) - add a clap here
01:05:398(9) - ^

this is the best i can do. Star and GL :D
DerekMcD
Hello. Mod this beatmap.
http://osu.ppy.sh/b/123212&m=0

~Normal~

00:54:731 (1) - Move this to x: 207 y: 196. After that, fix the spacing.

~Hyper~

00:12:732 (3) - *That's a nazi!* Move this to x: 291 y: 134.

That's the best I can do.
Thank you and good luck.
Bobo_old
Hi there, modded on request...

-Another-

00:13:565 (2,3,4,5) - To unstack (4,5) how about placing them like this? http://osu.ppy.sh/ss/199968
00:16:898 (6) - Take the endpoint and move it 2 grids right.
00:27:231 (1) - Place it on the left side of (7).
00:31:064 (1,2,3,4) - Place them like this? http://osu.ppy.sh/ss/199971

-Hyper-

01:25:898 (1,1) - NC
02:00:064 (1) - NC
02:09:731 (1) - http://osu.ppy.sh/ss/200003

-Normal-

00:24:731 (3) - Down 1 grid, right 1 grid.
01:16:064 (1) - http://osu.ppy.sh/ss/200009

Yea that's about it... STAR!
TW-KUMA01
Topic Starter
Rein

TW-KUMA01 wrote:

DONE :) :) :) :)
thanks :)
Niva
Mod request from Mini Maya Queue ~

[General]
-> Your .mp3's name is "enkan no kotohawi.mp3", perhaps add "kotohawi" to the tags as well (my guess it's another way to spell Kotowari)

[Another]
-> OD -1?
  • 00:15:232 (2) - Hard to see the reverse arrow for players with default skin and non-snaking sliders (like me) >_<
    00:16:648 (4) - Delete this circle? Sounds better without it imo
    00:16:898 (6,1,2) - I personally dislike how (1) touches (6). Perhaps arrange like this?
    00:22:731 (1) - Put the finish here, instead of (6)?
    00:30:815 (7) - I think, it sounds better without this note
    00:56:065 (1,2,3,4,5,6,7,8) - Create a fan pattern from these eight?
    01:04:064 (5) - The rhythm here should be repeating 3/4 slider I suppose. Your current one plays well also though
    01:04:898 (3,4,5,6,7,8,9) - Arrange the stream, so it will stream downward? (you stream it to the right, but the right is already too crowded imo)
    01:44:731 (1,2,3,4,5) - Should be curved more imo. Most of your streams are in an arc, but this one is in "V" shape >_<
[Hyper]
  • 00:22:231 (6) - Remove the whistle here perhaps?
    00:28:398 (1) - imo, make this facing right so it doesn't touch (3) will flow and look better
    00:43:065 (2,3,4) - This part could use some more whistle (on (2)'s end and (4)'s start for example)
    00:47:398 (4,5) - Slightly curve these two?
    00:55:065 (2) - I think finish sound only is enough here, finish+clap resulting in the clap covers up the finish sound
    01:02:731 (1) - Add whistle on slider's end also?
    01:45:815 (4,9) - Remove the whistle on these two? By doing so, it will emphasize the whistle on (5) and (10)
    02:10:106 (4,5) - 1/8 on Hyper will be hard on Taiko diff orz... Plays fine though
[Normal]
-> OD and HP Drain -1 to balance the setting perhaps?
  • 00:18:732 (2) - Why not make it stacked on the previous (4)? xD
    00:23:731 (2) - Don't be afraid to use whistles on both of the end and beginning of your long 2/1 sliders. They build up power to the song actually :3
    00:37:398 (2) - This is actually a good spot for a slider wave imo
    00:44:064 (1) - Finish here?
    01:02:731 (1) - Add whistle on slider's start?
    01:48:731 (5,6,1) - Change these three into a curved repeating slider facing left? Will be more flowy imo
    02:01:398 (3,4) - One grid right and down for both
Really good usage of complex patterns. I have no stars atm, though...
Good luck :3
winber1
sorry for slow and lazy mod :(

ANother

00:21:731 (2,1) - switch these two notes around. it sounds better that way http://puu.sh/aVHB
00:22:648 - add note and remove finish from 00:22:565 (7) -
00:22:731 (1) - add finish?
00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I do not know about other people, but I actually follow combo colors at time like these. THe combo colors are all off of the main beat and that is disorientating to me. I can still read this find and hit the notes, but I just end moving my cursor in a circle hoping i hit the notes (it may be a little hard to understand if you don't do what i do, but ok).
So instead of placing all the new combos where you did, you should put them on these notes 00:40:064 (3,3,3,3,3) -
01:01:314 - i would add a note her

Hyper

01:25:231 (3) - to be honest i like it better if you stacked this note under the end of the comber 4 slider. makes it easier for me to read some reason, but thats just me
01:44:065 (1,2) - yes i know it's still hyper, but the spacing still feels a little too big imo.

Normal

--stacking isn't always easy to read for beginners (this applies to those back and forth notes to) just something to keep in mind

00:21:898 (2,3) - i wouldn't stack this. I would space combo 2 and 3 out so that's it's easier to read for beginners
01:00:065 (1,2) - beginners may get confused and think combo 1 only repeats once.
01:37:731 (1,2,3,1) - I am hesisitant to change spacing like this.

nice map! :3
GiNa
哦,那繪師的圖還不錯呢

[General]
-拿掉Letterbox during breaks(在song setup -> Storyboarding)
-對了太鼓是哭馬做的,記得要把他加進Tags裡

[Normal]
-我會建議AR+1,然後刪減一些notes。
-你放得很滿,而且還是高BPM,現在的AR真的感覺很慢。
可以刪的note
●刪的話記得自行檢查一下spacing
00:28:398 (3) 或 00:28:731 (4) 其中一個
刪00:28:398 (3) 的話原本4的位置就要加NC,刪4的話NC加在下一個slider (00:29:065)比較好。
00:33:731 (1) – 刪的話記得NC 00:34:064
00:43:731 (4) – 這刪了不用做NC的修改
00:49:731 (1) – NC 00:50:064
00:53:065 (5)
00:59:731 (6)
這我這作法星數降到了3.01(被打)
Normal不一定要排得滿滿的才是Normal
沒什麼大問題呢我覺得,只是藏在slider底下的notes還蠻多的。

[Hyper]
00:36:065 (9) – 這裡還是換成finish比較好一點
00:43:064 (2,3,4) – 其實我覺得開頭都加上finish還可以聽,不然總覺得好空
01:47:398 (5) – 尾部上個finish
好難的hyper,我果然渣

[Another]
串的我瞎眼,mod不出什麼
像hyper一樣加個spinner如何,這樣分數才不會每個人都一樣(誤

好圖,☆(好吧其實有一半是因為我是看到小圓才射星的)
merchat7
As requested

[General]

Seems fine [Note: Hyper = Hard and Another = Insane]

[Normal]

+1 approach rate, this song is quite fast pace, and you have lot of notes close together on the timeline. Stack is nicer to play too.

00:26:731 (1) - I highly recommend you space this out, stack like this are not nice for the easiest diff and the flow here doesn't feel like you stack to me.
00:46:731 (1) - This isn't really follow the music properly and feel really off. Replacing it with a long slider + hit circle is much better. http://puu.sh/b5KK
00:57:398 (1,2,3,4) - This is where you should use the kick slider (repeating slider with more than 1 repeat) imo. http://puu.sh/b5L6
01:00:065 (1,2) - Doesn't play well, hard to tell that there is going to be another repeat unless you know the song. 3/1 slider is much better and leave a white tick in between them. http://puu.sh/b5Lm
01:20:398 (4) - Hard to tell that there is going to be another repeat. Since this part is quite calm, changing (3) to a long slider is better, so like this http://puu.sh/b5LP
01:52:064 (1) - Stack at the end of slider doesn't play well at this approach rate. You should definitely space it out.
01:53:398 (3) - ^
01:54:731 (1) - ^
01:57:398 (1,2,3) - You could simplify this and use a repeating slider instead.
02:07:398 (4) - Look nicer to me like this http://puu.sh/b5Mp.

If there was an Easy, this is quite good. But this is too hard for the easiest diff. Star rating is too high (need to be below 3 stars) and this feel like a hard Normal. I recommend you to look through it and simplify more pattern. Ar 3 is a must for this diff. Especially with how many stack they are and how close the notes are together.

[Hard]

00:46:731, if you want to do clap patterns like this, use a custom drum hitsound instead, just search soft-hitclap in the osu folder and you will find some fitting drum sound.
01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Using some sliders here can make this nicer to play. I feel like this pattern should only be on Insane (Another) with accelerated spacing. Like this, it play really weird. Maybe try for the first 4 notes, a repeating sliders, with two repeats, then the second 4 notes, 2 sliders instead and the third 4 notes, a slider and 2 hit circle then the last 4 note, just hit circles. Basically, slowly increasing the intensity.

Quite a big difficulty jump from Normal (ar 2 > ar 7) and many streams. Because of all the streams, this map would play perfectly with ar 8. You should definitely consider making a Easy, and making the Normal harder. Looking at Insane, this diff fits perfectly with the spread, but the jump from Normal > Hard is too much for me.

[Insane]

00:23:231 (3,4,5) - Spacing this to 1.5x distant snapping feel better. I feel the spacing here doesn't fit with the jumpy feel of this part and it doesn't flow too nice after a big stream.
00:30:731 (6) - Not too fond of this stack
01:25:565 - 01:28:565 - I highly recommend you change this or put some custom hit burst here. This part is annoying to play with the default skin + the approach rate blend with each other. Would be better if you remove the new combo from 01:26:898 (2,11) - so that the part is dark purple. Much nicer to see the hit circles that overlaps.

Pretty nice diff.

Map fits the song well. But difficulty spread from Normal > Hyper is bad and Normal is too hard for the easiest diff. I recommend you make a Easy and make Normal harder. Because of this no star.

Interesting map, good luck!
Kryptogram
Hello :3 Here is late Mod (well not so late)

General:
Nothing

Normal

OD +1 and AR -1

00:41:398 (1) - Add clap at the begin of the slider
00:49:398 (1) - Add finish
01:05:731 (0) - Start break here like this http://puu.sh/b794
01:25:731 (3) - Remove finish at the end of the slider
01:26:731 (1) - Add finish at the begin of the slider
01:37:731 (1) - Anti-jumps 01:44:398 (3) maybe u should fix spacing or that was intentional ?

Another

01:05:731 (0) - Start break here like this http://puu.sh/b7c4
01:33:314 (1) - Add finish at the end of the slider

Hyper

I think OD +1

00:21:398 (1) - Add finish at the begin of the slider
00:21:731 (2) - Add finish at the end of the slider
00:55:065 (2) - Add finish at the begin of the slider
01:02:731 (1) - Add finish
01:03:065 (4) - ^
01:04:064 (5) - Add finish at the begin and the end of the slider
01:05:731 (0) - Start break here like this http://puu.sh/b7dQ

No major's problems founded due this is a great map mapped by a great mapper

Good Luck ! and offcourse My Star
mochi
[Hyper]
01:16:731 (1,2,3,4,5) - Fix star shape.
steps on making star shape
Put a circle somewhere near center

Stack a circle onto previous circle and rotate (ctrl+shift+r) by 72 degrees, and repeat

Rearrange circle order so it follows a star pattern

You can change size of star using ctrl+shift+s

[Another]
00:58:731 (1,2,3,4,5,6) - I don't see the reason for gradual increase in distance spacing
01:04:481 (6) - Move to 01:04:564 and add finish to match the song. Or you can delete 01:04:481 (6) and add slider repeat on 01:04:064 (5)
Stefan
Modding~

[Normal]
00:42:064 - Add Finish.
00:44:064 - Set Kiai Time to - 00:54:731.
00:53:731 - Add Finish.
00:54:398 - ^
01:02:731 (1) - I think it also could have Finish at the two beats before.
01:16:064 (1) - Add Whistle (Seems like you forgot it.)
01:37:731 (1,2,3,1,2,3,1,2,3,1,2,3) - The Claps doesn't fit. Remove them.

[Hyper]
Approach Rate -1
00:22:065 (5) - [NAZI] Move it to x: 316 y:200
00:22:731 (10) - Add Finish.

[Another]
00:39:731 - 00:43:981 - Soooooooooow awsum =3=
00:56:065 (1,2,3,4,5,6,7,8) - The Spacing is so irritating, you should change it. Even it's a Insane Map.


I couldn't find alot of wrong stuff. So please don't slap me if my Mod wasn't helpful. D:
Dusty
pretty cool song & map.

[Hyper] is too hard for a Hard diff, though. well, whatever, it's OK, I guess.
rrtyui
[General]
kaname madoka add tag?

good song! XD
Topic Starter
Rein

rrtyui wrote:

[General]
kaname madoka add tag?

good song! XD
OK,thanks :D
GabrielRKF
Full of awesome~ *star*
This mod is really tiny and personal, so the things that I'm ponting here aren't errors. They are just things that I would like you to change on your map in order to make it better. Feel free to say no to everything I said here.

SPOILER
Normal
00:53:398 (1,2) - Considering the combos of the whole map, I think you shouldn't use New Combo here. This part isn't that different from the one at 00:48:064 (6,7), where you didn't use New Combo.
01:24:398 (1) - I would prefer that you removed this New Combo... ):

Hyper
00:21:398 (1,2) - Swap New Combos? I think it would fit much better with the song
00:38:731 (1,2) - ^

Another
01:03:731 (1) - No new combo, please
Suzully
Thank you for mod request~

[General]

  • A difficulty-gap is too big between Normal and Hyper. Perhaps it will be pointed out by MAT/BAT.

    Add "Puella Magi Madoka Magica" to tags? ("madoka" is already added so add them except it.)
[Normal]
  1. 00:33:731 (1,2) - That's fine, but it's better to avoid letting (1) hide (2).
  2. 01:16:731 (1) - Remove new combo.
  3. 02:06:398 (2,3,4) - It's kinda hard for newbie to read them. I recommend you to change the formation. As the example, I put a SS below.
[Hyper]
  1. 00:44:648 (3) - A quick triple doesn't fit here. Remove it?
  2. 00:47:315 (3) - ^
  3. 00:49:982 (3) - ^
  4. 00:52:648 (3) - ^
  5. 01:26:982 (1) - New combo is not needed.
  6. 01:27:982 (1) - ^
  7. 01:29:648 (1) - ^
  8. 01:30:648 (1) - ^
  9. 01:32:315 (1) - ^
  10. 01:33:314 (1) - ^
  11. 01:34:981 (1) - ^
  12. 01:35:981 (1) - ^
  13. 01:44:065 (1,2) - Too big jump as hard difficulty. Reduce the spacing.
[Another]
  1. 00:14:898 (1,2) - Looks crowded. Move (2) a bit further from (1)?
  2. 00:26:898 (7,1,2) - The flow is not good. How about changing formation like one below?
  3. 00:30:898 (7,1) - Replace new combo.
  4. 00:38:815 (2) - I feel it's kinda overmapped. Remove it?
  5. 00:39:731 (1) - Remove new combo.
  6. 00:40:064 (3) - Add new combo.
  7. 00:40:398 (1) - Remove new combo.
  8. 00:41:065 (1) - ^
  9. 00:41:398 (3) - Add new combo.
  10. 00:41:731 (1) - Remove new combo.
  11. 00:42:065 (3) - Add new combo.
  12. 00:42:398 (1) - Remove new combo.
  13. 00:42:731 (3) - Add new combo.
  14. 02:05:398 (2,3,4,5,6) - These notes don't follow the music.
  15. 02:06:731 (6,1,2,3,4) - ^
Good luck! :)
Takos
Hi~
Request accepted from my modding queue
All Suggestions!

General
General
You need a diff that has a star rating under than 3.00 if you're aiming for ranked.
Because the difficulty gap between Normal and Hyper is big, you might want to add a Easy, then adjust the difficulty spread.
I highly suggest you to add more hit colors. It's kind of boring to play

Another
Another
Delete this green lines, these are unnecessary
00:44:065 -
01:48:398 -

00:45:398 (4) - NC
00:45:398 (4) - Remove NC
00:46:731 (3) - NC
00:47:898 (1) - Remove NC
00:48:065 (2) - NC
00:52:065 (5) - ^
00:52:731 (1) - Remove NC
00:58:065 (1) - ^
01:03:231 (1) - ^
01:20:398 (1) - ^
01:27:731 (1) - 1 grid left?
01:35:731 (1) - This note feels out of place... it feels to close
01:36:731 (1) - Feels too close to previous note. Probably because you're using 1.20x for the stream and 1.0x for this note.
01:40:398 (1) - Remove NC
01:40:731 (1) - ^
02:09:064 (2) - Ctrl+R?
02:10:731 (15) - Why is the hitsound 5% for this note? I can't hear the finish and whistle you are adding to this note.

Hyper
Hyper
Delete this green line
01:48:398 -

00:20:065 (1,2) - Remove Finish? Sound loud to me
00:45:398 (5,1,2,3,4) - I think stacking (1) and (2), (3) and (4) will fit better.
00:45:398 (5) - NC
00:45:731 (1) - Remove NC
00:48:064 (5,1,2,3,4) - ^
00:50:726 (5,1,2,3,4) - ^
00:55:731 (1) - Remove NC
00:56:065 (2) - NC
00:56:398 (1) - Remove NC
00:57:065 (1) - ^
00:57:398 (2) - NC
00:58:732 (6) - ^
00:59:398 (1) - Remove NC
01:03:731 (1) - ^
01:04:064 (2) - NC
01:04:731 (1) - Remove NC
01:16:731 (1) - ^
01:19:065 (1) - ^
02:08:231 (2,4) - Remove Finish? Too loud
02:09:731 (3) - Why is the sound volume 5%?

Normal
Normal
1.40x spacing... orz try to use a smaller spacing next time for the easiest diff
00:33:731 (1) - This repeat sign kind of hides the next (2)'s repeat sign. It might be difficult to read for the easiest diff, so change direction of the slider?
01:37:398 - Add note here? Might be a confusing rhythm

Yay BMS mapper~
ETIA's piano is epic :D
rrtyui
rrtyui
fixloollllolololololololollllll


Download: ETIA. - Enkan no Kotowari (Rein0527) [rrtyui's Hard].zip
shikyu
sorry for my super late mod :?, ok let's start

[General]
just ask, is the artist name must be with (.) sign?

[Normal]
00:33:731 (1,2) - is it ok to keep the placement like this? I suggest to fix it
00:41:398 (1,2,3) - ^
02:06:398 (2,3,4) - same suggestion as Suzully

[Taiko Oni]
01:20:314 (2) - move a tick ahead, it off-rhytm
and 1 thing, I don't suggest a taiko diff with break time

[Hyper]
00:14:482 (2) - delete this, doesn't follow anything
overall for hard diff this is still to hard

[Another]
00:22:482 (5,6,7) - better make this part with 1/8 slider from this timing until 00:22:648

that's all, good luck :)
Kanari
Halloww~
You requested in my queue~

General
-You need an easy diff

Normal
-01:02:731 (1) - reverse once more?
- ^ If you take that suggestion then move the spinner to 01:03:731 if not then extend spinner to 01:05:564.

Normal
-00:50:731 (1) - Remove new combo?
-01:27:731 (1) - ^
-01:29:398 (1) - ^
-01:31:231 (1) - ^
-01:37:731 (1) - Hmm... this should be placed next to the previous note.
-01:40:731 (1) - ^
-01:41:064 (2) - ^

Hyper
-00:15:065 (1) - Remove new combo?
-01:01:064 (3) & 01:00:230 (2) - Make it placed in the same spot?
-01:01:564 (2) & 01:02:398 (3) - ^
-01:40:065 (1) - Remove new combo?
-01:42:731 (1) - ^
-01:44:065 (1) - ^

Another
Nothing. Everything is fine and very well mapped :D


The remove combo's are just suggestiongs, ignore them if you wish.
Nice song and way of mapping ;3
Star~
Dark_Ai
Mod queues
here we go

So sorry I have nothing to say. Looking fine for me o/

Good Luck~ ;)
mancuso_JM_
Hi. Mod Request as Modding Queue :P. Sorry for Delay

General:
- Since you have a Video, enable the Letterbox During Breaks

Normal:
00:46:731 (4): The rhythm change here, so a New Combo plays well.
00:51:398 (5): (^)
00:57:398 (3): (^)
01:16:064-01:26:398: In this section I don't like how to select the combos, I think that it's better to this form
01:18:064 (3): New Combo
01:20:398 (3): (^)
01:22:064 (1): Remove New Combo
01:23:398 (4): New Combo
01:38:231 (2,3): Spacing (It's not recommended has this Spacing in your easier diff). Don't forget to move the next notes
01:38:898 (3,4): (^)
01:55:064 (2): Make it more Symetric

Hard:
The name Hard it's inconsistent with another difficulties. You have to select another name more consistent
Overall Difficulty: +1
01:22:731 (1): Followin the Rhythm, I suggest to Remove New Combo here, and add a New Combo in 01:23:398 (2)
01:25:564 (1,2,3,1,2,3): It's not a good idea have this type of stream in this difficulty, since it's the second difficulty in your mapset, Try to make another thing and remove the Stream
01:37:398 (4): Use the Distance Snap, and move this note to x:264 y:176
01:37:731 (1): Stack with previous (4)

Hyper:
Approach Rate 8 looks quickly in this difficulty, I suggest Approach Rate -1
00:50:391 (4): Unsnapped Note. You have to Resnap
00:50:726 (1): (^)
00:51:559 (4): (^)
00:51:725 (5): (^)
02:05:398 (1): Add a Hitfinish here, because the music sounds to this form

Another:
01:43:561 (6): Unsnapped Note

Taiko Oni:
- Remove the video from this difficulty. It's totally unnecesary
00:41:398: ddkdk
01:05:564-01:09:564: Don't add breaks time in Taiko Difficulties. You must map the break
01:16:064 (1): Big Katu

Nice Map in General.
That's all. Good Luck with your map ;)
Kawayi Rika
Hi ~ Rein0527 ~ ;)

Mod time for my queue ~

Pink : Should be fixed
Purple : Just suggestions

[Another]


  1. 00:14:898 (1,2) - suggestion end point of the separation of some.
  2. 01:04:064 - Add finish.
  3. 01:04:314 - ^

[Hyper]


  1. 01:36:814 (2,3) - Used same spacing.

That' all nice mapset ~

Good luck ~ ;)
[D]avideTheBest[ITA]
Generally
The song have good timing and layout beatmap is beautiful

Normal
-

Hyper
00:51:231 (3) - add a hit-clap

Another
00:51:065 (2) - add a hit-clap, here exactly http://puu.sh/cU8W (incredible in another too xD)

Sorry for the big late... <<
i gave u a kudosu
Cygnus
NORMAL
  1. Seems fine
HARD
  1. 00:22:398 - Move this to X:416 Y:228. Also, fix the slider into something like this: http://puu.sh/dmDv

  2. 01:04:564 - This stream is dull. Try making the spaces larger like this: http://puu.sh/dmEm

  3. 01:26:064 - Remove Whistle on (2,3)

  4. 01:37:398 - Whaaaat?! Stack these notes.

  5. 02:01:231 - Move this note near the previous note. Players will think that is 1/1 not 1/2.
HYPER
  1. 01:04:731 - make this reverse arrow 1/4. Yes this portion may be easy, but if taiko players play this song, they'll have a hard time hitting these.

  2. 02:04:064 - This stream doesn't go with the music well. Try removing (2,4)
ANOTHER
  1. AR -1

  2. 00:35:064 - These triplets won't go with the music well. I suggest you do this pattern: http://puu.sh/dmID

  3. 00:59:731 - Remove this slider. Replace with 1/2 notes.
rickyboi

Philippines wrote:

ANOTHER
AR -1
I somehow disagree with this.

"Another" should be AR 9 . It's a high bpm song with lots of streams. Going back to AR 8 would make the streams harder to read because it has a circular pattern.
Colin Hou
[Hyper]:
  1. 01:26:731 (3,4,5) - 后面的短slider跟曲子不搭 后面还有同样情况 不再赘述
  2. 01:45:731 (3,4,5) - 不搭曲子 不如像Another里那样2个note叠一起偶尔插3连排到break
[Hard]:
  1. 怎么突然又叫Hard了>.>
  2. 00:27:064 (3,4) - too close
  3. 01:37:398 (4,1) - 手动叠的太过了..
Normal偷工减料好严重...不挨个吐槽了
Another里部分reverse arrow虽然没挡死但是多少影响读图 反应时间个人认为过少
Low
[General]
You need a diff under 3 stars for ranking. :cry:

[Normal]
00:16:731 - Finish
00:43:398 - Finish
1:18:064 - Add finish to beginning and end of slider
1:20:731 - Finish here
1:23:398 - Add finish to beginning and end

[Hard]
1:04:731 (3,4) - Why not delete these notes and start the repeat slider here?

[Hyper]
Good

[Another]
I love this

Sexy map - Star and favorite! <3
athiota33
[Normal]

00:27:731 (2) - Remove finish? a bit noisy
01:02:731 (1) - Add finish in the begining?

[Hard]

00:21:065 (3) - RNC?
01:44:731 (2) - Add finish?
01:45:064 (3) - ^

The other diff looks good

Thats all
Good luck!~
Sandpig
Another

00:16:065 (1,2,3) - 这个三连感觉太硬
00:18:565 (6,7,8,9,10) - 这五连感觉太软…………不建议用红线开始五连,或者你不从slider尾巴上拖也还好(/ω\)
00:44:065 (1,2,3) - 我的话可能会把13做成往返2普通,为了押00:44:898位置上的鼓……
01:22:564 (3) - 做成红-红-红的repeat slider?总感觉中间应该有个音
01:24:398 (2) - 这个做成白-白-白的repeat slider……理由同上

一看就是已经被MOD过很多次的图……

总体感觉虽然串很多但是不够精彩,曲子里面有很多1/8,可以适当抓一抓……音量显弱,这么重的底鼓的曲子我觉得normal的音效比clap更适合。现在给我的感觉是图的音效完全飘在曲子上面,没有很好的融合


Hyper

00:44:731 - 这地方打着略别扭感觉多个音。建议00:44:564到00:44:898用一个slider带过,这样和后面的节奏也比较统一
00:47:398 - ↑同理
00:50:064 - ↑(最后00:52:731这里可以保留,最后一个小节有点变化也好)
00:59:898 - 这里空一拍原因不明……后面一串鼓其实从00:59:731就已经开始了……
01:03:398 (2) - 删掉这个好了。前面跟曲的slider都把节奏减慢了,这里空一下感觉好点。
01:45:898 (4,5,6,7,8,9) - 这个地方其实我建议三连都用白线起的,感觉硬一些。红线略软。
02:01:731 (5) - 这地方我建议1/2排满(1/2slider+circle),这长slider给我一种伪合的减慢感……
02:04:064 - 尝试按照三角形的边长变化加nc,02:04:564,02:05:064,02:05:564这几个位置



Hard

00:21:065 - 怎么突然就soft了……其实你真的可以在其他地方也多用用normal的
00:21:898 (4) - nc
00:24:898 (3,4,1) - 跳得略怪- - 我觉得要加跳也是在4和1之间加……
00:55:064 - 这finish去掉好了,音乐里的就够吵了……
01:04:064 (1,2) - 这里的flow给我的感觉应该是继续往前伸而不是回头
01:28:564 (1) - 删。音乐都明显停顿了干嘛还加个note上去。
01:31:231 (1) - ↑
01:33:898 (1) - ↑
01:45:898 - 这一堆三连建议白线起,红线太软。(02:08:064这里这种感觉)
02:00:731 (2,3,1) - 同第三条


Normal

AR+1

00:44:064 - 这比较缓的一段我建议就押着鼓点做吧……鼓点也不多不会出现很多note。现在这个完全脱离节奏的感觉。
01:00:064 - 虽然是normal但是这么明显加强的地方用两根slider带过去真的大丈夫……?
Low
4 insane difficulties including Taiko and one normal difficulty that's 3.21 stars?

...
Kurai
General
  1. You should consider adding another combo color, with only 2 combo colors that's kinda boring :/
Normal
  1. 00:32:065 (2) - That's a bad idea to put it under 00:30:065 (3) because it makes its beginning hidden by (3)'s hitburst and track.For exemple, something like this would be nicer :
Hard
  1. This difficulty doesn't have the same kiai time as the other difficulties, it must have the same kiai times for the sake of consistency throughout the mapset.
  2. 00:22:398 (2) - This slider is too close from the previous note, it looks like they are only 1/4 apart but they are 1/2 apart, that's quite confusing. That's why this needs to be fixed.
  3. 00:25:231 (4) - This jump is kinda big for this difficulty. That would be fine in anothers mapset, however in this one, the [Hard] difficulty is one of the easier. That's why this kind of jumps should be reserved for [Hyper] and [Another].
  4. 01:02:398 (4) - ^
  5. 01:25:231 (3) - Don't stack it with the end of the slider lease, this is kinda awkward here.
    I suggest you to do this pattern instead, because it would fix the stacking issue plus the awkward jump between 01:25:231 (3,1) :
Another
  1. I would use AR9 on this one, because there are lot of pattern which overlaps themselves in this difficulty and it becomes an actual mess with AR8. AR9 would solve this this issue and besides it fits quite well :)
  2. Regarding the fact that you use OD6 in [Hyper], you should use OD7 in this difficulty, otherwise it breaks the difficulty spread throughout the mapset :/
  3. 00:30:898 (1) - Notes stacked beneath a stream/triple always break the flow of the map, in some cases it plays well, but here it is awkward, consider unstacking it please.
  4. 00:35:231 (2,3,4) - Consider moving it upward, because (2) is hidden by 00:34:398 (6)'s hitburst which makes this triple quite hard to read.
  5. 00:56:898 (6,7) - This jump is very huge, well maybe it fits this kind of difficulty but here it isn't really justified by the music or something else. I'm ok with putting some jump like this but not that huge. You ought to shorten it.
  6. 02:07:898 (4,1,2,3,4) - Believe me, This kind of patterns are very very confusing because the player can hardly distinguish which he has to click.
Even if this kind of maps isn't my cup of tea, this is quite a good map, you did a good job with your first map :)
Topic Starter
Rein

KuraiPettan wrote:

General
  1. You should consider adding another combo color, with only 2 combo colors that's kinda boring :/mu..I want keep 2 color in this map>_<~
Normal
  1. 00:32:065 (2) - That's a bad idea to put it under 00:30:065 (3) because it makes its beginning hidden by (3)'s hitburst and track.For exemple, something like this would be nicer :fix
Hard
  1. This difficulty doesn't have the same kiai time as the other difficulties, it must have the same kiai times for the sake of consistency throughout the mapset.fix
  2. 00:22:398 (2) - This slider is too close from the previous note, it looks like they are only 1/4 apart but they are 1/2 apart, that's quite confusing. That's why this needs to be fixed.fix
  3. 00:25:231 (4) - This jump is kinda big for this difficulty. That would be fine in anothers mapset, however in this one, the [Hard] difficulty is one of the easier. That's why this kind of jumps should be reserved for [Hyper] and [Another]. fix
  4. 01:02:398 (4) - ^fix
  5. 01:25:231 (3) - Don't stack it with the end of the slider lease, this is kinda awkward here.
    I suggest you to do this pattern instead, because it would fix the stacking issue plus the awkward jump between 01:25:231 (3,1) :fix
Another
  1. I would use AR9 on this one, because there are lot of pattern which overlaps themselves in this difficulty and it becomes an actual mess with AR8. AR9 would solve this this issue and besides it fits quite well :) fix
  2. Regarding the fact that you use OD6 in [Hyper], you should use OD7 in this difficulty, otherwise it breaks the difficulty spread throughout the mapset :/fix,but its my mistake.I set hyper is OD 7 originally.
  3. 00:30:898 (1) - Notes stacked beneath a stream/triple always break the flow of the map, in some cases it plays well, but here it is awkward, consider unstacking it please. fix
  4. 00:35:231 (2,3,4) - Consider moving it upward, because (2) is hidden by 00:34:398 (6)'s hitburst which makes this triple quite hard to read. fix
  5. 00:56:898 (6,7) - This jump is very huge, well maybe it fits this kind of difficulty but here it isn't really justified by the music or something else. I'm ok with putting some jump like this but not that huge. You ought to shorten it. fix
  6. 02:07:898 (4,1,2,3,4) - Believe me, This kind of patterns are very very confusing because the player can hardly distinguish which he has to click. fix
Even if this kind of maps isn't my cup of tea, this is quite a good map, you did a good job with your first map :) thanks>_<
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