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paraoka - Astra walkthrough [CatchTheBeat]

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Topic Starter
GiGas
This beatmap was submitted using in-game submission on 2018년 1월 17일 수요일 at 오전 12:39:56

Artist: paraoka
Title: Astra walkthrough
Tags: diverse system,wub,menuett,radial,tone sphere,GiGas
BPM: 225
Filesize: 12113kb
Play Time: 05:19
Difficulties Available:
  1. Astral Highway!! (5.85 stars, 1489 notes)
Download: paraoka - Astra walkthrough
Information: Scores/Beatmap Listing
---------------



ASTRA

1st map ahahah
-Luminate
Hi! From my queue

Astral Highway
  1. 00:19:799 (4) - this one could be more vertical due to antiflow hdash would make it too tense to dash
  2. 00:30:999 (5) - I prefer x:280 for smoothier movement
  3. 01:02:466 (1,2,3,4,5,6) - I think the "< >" pattern would make the pattern more comfortable to play
  4. 01:07:266 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - I really like this part idk why xD
  5. 01:09:666 (5,6,7) - this one is too undermapped comparing to previous electronic sounds pattern
  6. 01:16:999 (2,3) - these two should be seperated from (1) and make (1) hyper to emphasize the downbeat
  7. 01:23:532 (4,5,1) - the spacing here is too close for an intense part consider making it more interesting
  8. 01:28:866 (5) - (4) should be a (hyper)dash to (5) to emphasize the drum sounds and to make the distance to the next note more obvious
  9. 01:30:866 - missing a note?
  10. 01:59:799 (2) - sliderend should be hyper?
  11. 02:08:066 (1,2,3,4,5,6) - is this jumps spacing increase? not decreasing it as the beat is stable
  12. 02:18:999 (9) - in similar hitsound follows does have hyper between these beats, I suggest moving this to x:392
  13. 02:31:933 (7,1) - hyper to emphasize the downbeat
  14. 02:32:866 (3,4) - could be more movable to make it more interesting
  15. 02:49:399 - 03:19:266 - Well, some part of this doesn't really following the melody much(some 1/2 beat seems weird) try adding some 1/1 sliders (examples : 02:54:199 (5,6) - 02:57:799 (3,4) - 03:03:266 - 03:03:666 (4,5,6) - 03:14:199 (4) - )
  16. 02:53:132 - 02:53:266 - missing notes
  17. 02:55:932 - this should be a little sudden hyper to (6) as the melody suggests
  18. 02:57:399 (1,2,3,4,5,6,7,8,9,10,11) - 17 objects(exceed maximum combo for overdose)
  19. 03:01:665 (3,4) - here too, same case as 02:55:932
  20. 03:19:266 (7,1) - 1/1 spacing here should be more further, very sluggish flow
  21. 03:29:132 (1) - this one could be more spacious as the strong note is on here
  22. 03:37:132 (1) - hitfinish here sounds weird, pls change to other hs or remove the hs
  23. 03:38:332 (5) - the spacing should be like 03:36:732 (5) -
  24. 03:47:566 (5) - hmmm? 1/8 hyperdash? doesn't make sense as the sound should be on white tick, the Ranking criteria also don't recommend this
  25. 03:48:866 (2,3) - make the spacing between these two notes more obvious, the song isn't that weak
  26. 04:13:932 (1,2,3) - same case as above
  27. 04:33:132 (1,2,3,4,5,6,7,8,9,10,11,12) - the spacing can be more further as the hype is gradually increasing, this seems too walkable
  28. 04:52:466 (2,3) - should be hyper
  29. 05:14:732 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12) - better use variation here, the jumps looks plain to me
The first part of the song is really nice, very good use of pattern. This deserves to be ranked! :)
Hope this helps! :)
Topic Starter
GiGas

-Luminate wrote:

Hi! From my queue

Astral Highway
  1. 00:19:799 (4) - this one could be more vertical due to antiflow hdash would make it too tense to dash

    💭: If you make it vertical I think it kinda kills the movement so I will just leave it ! ❌

  2. 00:30:999 (5) - I prefer x:280 for smoothier movement

    💭: I agree! Moved it. ⭕

  3. 01:02:466 (1,2,3,4,5,6) - I think the "< >" pattern would make the pattern more comfortable to play

    💭: I think it would not have really mattered but after changing it, it felt better so I changed it! Dropped the SR by 0.2 by changing that pattern lol ⭕

  4. 01:07:266 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - I really like this part idk why xD

    💭: Thank you xoxo 💖

  5. 01:09:666 (5,6,7) - this one is too undermapped comparing to previous electronic sounds pattern

    💭: Hearing it really closely it felt less intense than others so I will just keep it ❌

  6. 01:16:999 (2,3) - these two should be seperated from (1) and make (1) hyper to emphasize the downbeat

    💭: 01:15:266 (1) is louder than the section you just mentioned so leaving it non-hyper will be the best option ❌

  7. 01:23:532 (4,5,1) - the spacing here is too close for an intense part consider making it more interesting

    💭: Fixed by making 01:24:066 (1) a HF ⭕

  8. 01:28:866 (5) - (4) should be a (hyper)dash to (5) to emphasize the drum sounds and to make the distance to the next note more obvious

    💭: Instead of making it a hyperdash I spaced it out a bit more so you can notice the drum. ⭕

  9. 01:30:866 - missing a note?

    💭: I see what you mean by a missing note but at that section I focused on the more louder drum sound than the smaller drum sound at the background so no its not a missing note ❌

  10. 01:59:799 (2) - sliderend should be hyper?

    💭: The whole entire beat is smaller than 02:00:066 (3) and to emphasize 02:00:066 (3) I think a non-hyper will fit better ❌

  11. 02:08:066 (1,2,3,4,5,6) - is this jumps spacing increase? not decreasing it as the beat is stable

    💭: 02:08:066 (1,2,3) is higher than 02:08:866 (4,5,6). Its not the volume of the sound its the pitch that I'm going with so the decreasing pattern will fit better ❌


  12. 02:18:999 (9) - in similar hitsound follows does have hyper between these beats, I suggest moving this to x:392

    💭:Applied ooooo makes it like 10x more fun to play ⭕

  13. 02:31:933 (7,1) - hyper to emphasize the downbeat

    💭: I don't think you should hyper downbeats imo. I downsized it a bit more to show that it is a downbeat ❌

  14. 02:32:866 (3,4) - could be more movable to make it more interesting

    💭: Since its not intense I prefer to keep the spacing the same ❌

  15. 02:49:399 - 03:19:266 - Well, some part of this doesn't really following the melody much(some 1/2 beat seems weird) try adding some 1/1 sliders (examples : 02:54:199 (5,6) - 02:57:799 (3,4) - 03:03:266 - 03:03:666 (4,5,6) - 03:14:199 (4) - )

    💭: I'm emphasizing the squeaky sounds and little drums burst's and if i add 1/1 sliders it feels like it just kill the beat that I'm going with so I think I will keep it the same. If I get more complains I will fix it! ❌

  16. 02:53:132 - 02:53:266 - missing notes

    💭: As I mentioned up there going for squeaky sounds and drum sounds ❌

  17. 02:55:932 - this should be a little sudden hyper to (6) as the melody suggests

    💭: Applied! Nice catch ⭕

  18. 02:57:399 (1,2,3,4,5,6,7,8,9,10,11) - 17 objects(exceed maximum combo for overdose)

    💭: oof that was a really bad mistake. Fixed it! ⭕

  19. 03:01:665 (3,4) - here too, same case as 02:55:932

    💭: Very good catch oooo ⭕

  20. 03:19:266 (7,1) - 1/1 spacing here should be more further, very sluggish flow

    💭: Spaced! ⭕

  21. 03:29:132 (1) - this one could be more spacious as the strong note is on here

    💭: Spaced! ⭕

  22. 03:37:132 (1) - hitfinish here sounds weird, pls change to other hs or remove the hs

    💭: Sounds fine to me with the custom hitsounds... If i get more complaints I will change ❌

  23. 03:38:332 (5) - the spacing should be like 03:36:732 (5) -

    💭: I don't know why I didn't space it... Thanks for the nice catch ⭕

  24. 03:47:566 (5) - hmmm? 1/8 hyperdash? doesn't make sense as the sound should be on white tick, the Ranking criteria also don't recommend this

    💭: Oh my I suck at mapping AAAAAAAAAA I fixed thanks for the good catch ⭕

  25. 03:48:866 (2,3) - make the spacing between these two notes more obvious, the song isn't that weak

    💭: Spaced it ⭕

  26. 04:13:932 (1,2,3) - same case as above

  27. 04:33:132 (1,2,3,4,5,6,7,8,9,10,11,12) - the spacing can be more further as the hype is gradually increasing, this seems too walkable

    💭: When not dashing those become edge jumps and turns really hard. So you actually need to dash. So I will keep this. ❌
  28. 04:52:466 (2,3) - should be hyper

    💭: Fixed ⭕

  29. 05:14:732 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12) - better use variation here, the jumps looks plain to me

    💭: Since its just same repeated beats I prefer to keep it the same! ❌
The first part of the song is really nice, very good use of pattern. This deserves to be ranked! :)
Hope this helps! :) Thanks you really nice words xoxoxoxoxo will mod your map this weekend!
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