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SHK - Identity Part 4

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Total Posts
52
Topic Starter
AngelHoney
This beatmap was submitted using in-game submission on 2012年1月19日 at 0:29:06

Artist: SHK
Title: Identity Part 4
Source: O2jam Analog
Tags: fartownik Sanjenin Nagi -U
BPM: 140
Filesize: 2116kb
Play Time: 01:53
Difficulties Available:
  1. Another (5 stars, 503 notes)
  2. Easy (2.69 stars, 125 notes)
  3. Hard (4.79 stars, 396 notes)
  4. Insane (5 stars, 608 notes)
  5. Normal (4.31 stars, 198 notes)
  6. S.Nagi's Taiko (4.94 stars, 612 notes)
Download: SHK - Identity Part 4
Information: Scores/Beatmap Listing
---------------
BPM 140

thx for fartownik 's diff Another
thx for Sanjenin Nagi -U 's diff Taiko

Puush Download Link : http://puu.sh/hESr (Map下载链接)
Topic Starter
AngelHoney
\:D/
Sanjenin Nagi
I made ​​you a map of Taiko Guest difficulty please?
Topic Starter
AngelHoney
k~ ;) muzukashi ? oni ? w?
Sanjenin Nagi

AngelHoney wrote:

k~ ;) muzukashi ? oni ? w?

maybe oni :3
fartownik
fight~
Shiirn
Another - very nice
Insane - better than i expected, which isn't saying much

star for fartofart Another
Topic Starter
AngelHoney
你他媽敢再2點么
Sanjenin Nagi
working 56/100
Megurine Luka
>3<
AHO加油加油<3
Sanjenin Nagi
maybe last working 11/18 ....
Sanjenin Nagi
Sanjenin Nagi

Sanjenin Nagi -U wrote:

Mapping complete

XD
Remilia-Scarlet

Download: SHK - Identity Part 4 (AngelHoney) [S.Nagi's Taiko].osu
Sanjenin Nagi

Sanjenin Nagi -U wrote:

Mapping complete

XD
Remilia-Scarlet's Moding

Download: SHK - Identity Part 4 (AngelHoney) [S.Nagi's Taiko].osu
fartownik
Rank? ;_;
Topic Starter
AngelHoney
yes lol (all finished , already PM lis to mod ;P
Akiyama Mizuki
no more guest diff? (;_; ;;)
Lieselotte
贵族4大爱,可惜没星了~~~~(>_<)~~~~
Lissette
hi~

Insane
Add spinner to vary scores? Not sure if someone can 100% this tho >.>
http://puu.sh/aZkm xD

Another
00:07:497 - add note? Feels like you missed one here (I always miss here)
Whistle are too loud, but that's my personal taste

Hard
Add spinner to vary scores?

Normal
00:04:069 (2,3,4,5) - replace them with sliders, 1/4 doubles are hard for normal diffs (same to other like this)
00:49:712 (1) - remove new combo, so is the same as 00:44:569 (1,2,3,4,5,6,7) -
01:20:997 (8) - new combo to make the combo shorter
Add a breaktime for normals

Easy
01:48:426 (4) - new combo, or maybe here 01:49:712 (5) - to shorten the combo
Add a breaktime here too

S.Nagi's Taiko
Finish kiai on top of the note
Akiyama Mizuki
I have the Identity Part 4 BG.
Here

Topic Starter
AngelHoney
i knew that , and i had too XD but only 512*300 ...
Topic Starter
AngelHoney

Lissette wrote:

hi~

Insane
Add spinner to vary scores? Not sure if someone can 100% this tho >.> N....Orz
http://puu.sh/aZkm xD

D:

Another
00:07:497 - add note? Feels like you missed one here (I always miss here)
Whistle are too loud, but that's my personal taste

maybe farto dont want to change it o.o;...

Hard
Add spinner to vary scores? N....

Normal
00:04:069 (2,3,4,5) - replace them with sliders, 1/4 doubles are hard for normal diffs (same to other like this) Y
00:49:712 (1) - remove new combo, so is the same as 00:44:569 (1,2,3,4,5,6,7) - Y
01:20:997 (8) - new combo to make the combo shorter Y
Add a breaktime for normals Q_Q?

Easy
01:48:426 (4) - new combo, or maybe here 01:49:712 (5) - to shorten the combo Y
Add a breaktime here too Q_Q?

S.Nagi's Taiko
Finish kiai on top of the note Y
thank you lis~ ;P
Sanjenin Nagi
KDS moding!

00:17:140 (89) - 1/4 finish sound delete
00:49:712 (289) - here to

thx KDS >ㅅ <

Download: SHK - Identity Part 4 (AngelHoney) [S.Nagi's Taiko].osu
Topic Starter
AngelHoney
updated
Lissette
I never catch you online aho >:

Another
01:19:070 (3) - unsnapped note
01:19:820 (10) - unsnapped note

S.Nagi's Taiko
01:11:570 (10) - unsnapped note

resnap all notes in those diffs and call me back plz
Topic Starter
AngelHoney
XD thx again lis~ all done

(btw , why my baka AImod didt find it Orz...)
Lissette

AngelHoney wrote:

XD thx again lis~ all done

(btw , why my baka AImod didt find it Orz...)
That's cuz AIBat found it ><

Anyways all good for me now~

Bubble~
DarkRingSystem
Good job
funny map 赛高~
fartownik
I wonder why the whistles in my diff are normal-hitwhistle? I had them made soft-hitwhistle. Please set all of the sections of my diff to C1 hitsound set.
Topic Starter
AngelHoney
ops , i forgot to fullsubmit Orz ...sry

(changed and added soft-sliderslide.wav)
Lissette
Ok~ Re-bubble~
Cristian
Go! :D
lolcubes
Lets take a look at this!

[Insane]
  1. 01:06:855 (9) - I would suggest a new combo here because the music changes a little. It makes the pattern more pretty too. (you did this in hard btw)
  2. 01:09:855 (2) - I would also like to see a new combo here because it starts the next section, it's a different instrument than this combo was following before and in general it looks better.
  3. 01:51:426 - Unclosed kiai time is unrankable. Use a timing section after this one to cancel the kiai.
[Another]
  1. 00:51:426 (1) - Finish?
  2. 01:12:855 (2) - This slider is really confusing, it doesn't follow the music at all. You should definitely change this. I suggest a change like this. This follows the music perfectly and also flows better if you position it similarly how I did. Used distance spacing of 2.0.
    The slider after it doesn't really follow the music that much better either, but I don't find it confusing so I am ok with it, but I do suggest to change it to something like this because this follows the music much much better.
  3. 01:38:997 (5,6) - You should definitely increase this spacing.
  4. 01:53:140 (1) - Maybe use 5% volume at the end of the spinner? Since the music disappears, I think it sounds better that way (or it doesn't sound at all, if you know what I mean).
[S.Nagi's Taiko]
  1. Any reason it uses 1.2 SV? For this bpm, you should be using 1.4 SV.
  2. Your speed changes (1 -> 0.75 -> 1.5) are too drastic. I feel that the difference from 0.75 to 1.5 is too big and too sudden.
  3. 00:51:426 (1,1,1,1,1,1) - I am not so sure this is a good idea. You can even put big dons here (or kat's whichever you prefer). Several consecutive spinners aren't good imo.
[Hard]
  1. 01:09:855 (5) - New combo perhaps? Same reason like I wrote in Insane.
  2. 01:13:712 (8) - New combo please. (the combos in insane are even shorter, but I am okay with longer combos, but here you should definitely use one)
  3. 01:14:355 (9,10) - Increase this spacing, it could be confusing a little (this is a hard diff).
  4. 01:51:426 - Unclosed kiai is unrankable.
[Normal]
  1. Since this normal is a bit on the harder side, I feel that reducing drain by 1 more tick (HP drain 3) is a good idea because it makes the map easier to pass for newer players.
  2. 00:22:283 (5) - New combo. Every diff has a new combo here except this one.
  3. 00:30:855 (1,2,3,4,5,6,7) - These silenced slider ends don't fit and are really confusing for a normal diff. You could just make them more quiet instead of silenced, so atleast 20% volume please. With 20% they actually sound pretty nice.
  4. 00:36:426 (2) - I think you are missing a clap here on the slider start.
  5. 01:51:426 - Unclosed kiai is unrankable.
[Easy]
  1. 00:08:569 (1,1) - If you really have to have a slider after the spinner this soon, it needs to be much closer to the middle of the screen. You will have to reposition your slider somehow to make this possible, or just think of something else instead of the spinner.
  2. 00:35:569 (4) - This note is almost offscreen. You should try to move it a bit. Best solution would be to move 00:32:569 (1,2,3,4,1,2,3,4) - all this slightly up and left to preserve spacing.
  3. 01:34:712 (4) - You should place a new combo here because this combo is really really really long for an easy diff.
  4. 01:48:426 (4) - I think you are missing claps on this slider.
  5. 01:51:426 - Unclosed kiai is unrankable.
Some issues you need to address. I really liked the insane though, and another was really fun to play too. Really nice diffs.
Although, the problem is, your taiko received almost no mods. You should definitely try to get atleast some mods on your taiko diff, and after that call me up for a recheck.

Also, some stars.
Topic Starter
AngelHoney
all done :) :) :)

wating nagi and farto
spboxer3
from AHO's Taiko mod request

[S.Nagi's Taiko]


  • Settings
    let AR use 5

    mapping
    00:13:605 (70) - suggest use k ~because really too many don and this way. and k It's really fit for this part~
    01:23:997 - please set x0.75 speed and add other green line at 01:24:212 - and use x1.0 speed

    other
    don't use short spinner e.g.00:53:140 (1,1,1,1) -

    OnosakiHito wrote:

  1. Spinner
    These should be used sparingly as they represent the bonus notes from Taiko no Tatsujin. Not completing a spinner does not effect whether you full combo or S a map. Do not put more than 2 spinners in a row.
    Normal use: Leave at least a 1/2 beat between a note and a spinner, or 1/2 a beat between a slider and a spinner.
    Information: Short spinners are not recommended because it's loud and distracts players.
    Exception use: You may put a spinner at the end of a note stream, 1/4, 1/6 or 1/8.
from:New Taiko Rules Discussion Thread(making first rules)
Cygnus
Just put O2Jam on your source. No need for Analog.

-no kds-
Topic Starter
AngelHoney
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