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SHK - Identity Part 4

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Akiyama Mizuki
no more guest diff? (;_; ;;)
Lieselotte
贵族4大爱,可惜没星了~~~~(>_<)~~~~
Lissette
hi~

Insane
Add spinner to vary scores? Not sure if someone can 100% this tho >.>
http://puu.sh/aZkm xD

Another
00:07:497 - add note? Feels like you missed one here (I always miss here)
Whistle are too loud, but that's my personal taste

Hard
Add spinner to vary scores?

Normal
00:04:069 (2,3,4,5) - replace them with sliders, 1/4 doubles are hard for normal diffs (same to other like this)
00:49:712 (1) - remove new combo, so is the same as 00:44:569 (1,2,3,4,5,6,7) -
01:20:997 (8) - new combo to make the combo shorter
Add a breaktime for normals

Easy
01:48:426 (4) - new combo, or maybe here 01:49:712 (5) - to shorten the combo
Add a breaktime here too

S.Nagi's Taiko
Finish kiai on top of the note
Akiyama Mizuki
I have the Identity Part 4 BG.
Here

Topic Starter
AngelHoney
i knew that , and i had too XD but only 512*300 ...
Topic Starter
AngelHoney

Lissette wrote:

hi~

Insane
Add spinner to vary scores? Not sure if someone can 100% this tho >.> N....Orz
http://puu.sh/aZkm xD

D:

Another
00:07:497 - add note? Feels like you missed one here (I always miss here)
Whistle are too loud, but that's my personal taste

maybe farto dont want to change it o.o;...

Hard
Add spinner to vary scores? N....

Normal
00:04:069 (2,3,4,5) - replace them with sliders, 1/4 doubles are hard for normal diffs (same to other like this) Y
00:49:712 (1) - remove new combo, so is the same as 00:44:569 (1,2,3,4,5,6,7) - Y
01:20:997 (8) - new combo to make the combo shorter Y
Add a breaktime for normals Q_Q?

Easy
01:48:426 (4) - new combo, or maybe here 01:49:712 (5) - to shorten the combo Y
Add a breaktime here too Q_Q?

S.Nagi's Taiko
Finish kiai on top of the note Y
thank you lis~ ;P
Sanjenin Nagi
KDS moding!

00:17:140 (89) - 1/4 finish sound delete
00:49:712 (289) - here to

thx KDS >ㅅ <

Download: SHK - Identity Part 4 (AngelHoney) [S.Nagi's Taiko].osu
Topic Starter
AngelHoney
updated
Lissette
I never catch you online aho >:

Another
01:19:070 (3) - unsnapped note
01:19:820 (10) - unsnapped note

S.Nagi's Taiko
01:11:570 (10) - unsnapped note

resnap all notes in those diffs and call me back plz
Topic Starter
AngelHoney
XD thx again lis~ all done

(btw , why my baka AImod didt find it Orz...)
Lissette

AngelHoney wrote:

XD thx again lis~ all done

(btw , why my baka AImod didt find it Orz...)
That's cuz AIBat found it ><

Anyways all good for me now~

Bubble~
DarkRingSystem
Good job
funny map 赛高~
fartownik
I wonder why the whistles in my diff are normal-hitwhistle? I had them made soft-hitwhistle. Please set all of the sections of my diff to C1 hitsound set.
Topic Starter
AngelHoney
ops , i forgot to fullsubmit Orz ...sry

(changed and added soft-sliderslide.wav)
Lissette
Ok~ Re-bubble~
Cristian
Go! :D
lolcubes
Lets take a look at this!

[Insane]
  1. 01:06:855 (9) - I would suggest a new combo here because the music changes a little. It makes the pattern more pretty too. (you did this in hard btw)
  2. 01:09:855 (2) - I would also like to see a new combo here because it starts the next section, it's a different instrument than this combo was following before and in general it looks better.
  3. 01:51:426 - Unclosed kiai time is unrankable. Use a timing section after this one to cancel the kiai.
[Another]
  1. 00:51:426 (1) - Finish?
  2. 01:12:855 (2) - This slider is really confusing, it doesn't follow the music at all. You should definitely change this. I suggest a change like this. This follows the music perfectly and also flows better if you position it similarly how I did. Used distance spacing of 2.0.
    The slider after it doesn't really follow the music that much better either, but I don't find it confusing so I am ok with it, but I do suggest to change it to something like this because this follows the music much much better.
  3. 01:38:997 (5,6) - You should definitely increase this spacing.
  4. 01:53:140 (1) - Maybe use 5% volume at the end of the spinner? Since the music disappears, I think it sounds better that way (or it doesn't sound at all, if you know what I mean).
[S.Nagi's Taiko]
  1. Any reason it uses 1.2 SV? For this bpm, you should be using 1.4 SV.
  2. Your speed changes (1 -> 0.75 -> 1.5) are too drastic. I feel that the difference from 0.75 to 1.5 is too big and too sudden.
  3. 00:51:426 (1,1,1,1,1,1) - I am not so sure this is a good idea. You can even put big dons here (or kat's whichever you prefer). Several consecutive spinners aren't good imo.
[Hard]
  1. 01:09:855 (5) - New combo perhaps? Same reason like I wrote in Insane.
  2. 01:13:712 (8) - New combo please. (the combos in insane are even shorter, but I am okay with longer combos, but here you should definitely use one)
  3. 01:14:355 (9,10) - Increase this spacing, it could be confusing a little (this is a hard diff).
  4. 01:51:426 - Unclosed kiai is unrankable.
[Normal]
  1. Since this normal is a bit on the harder side, I feel that reducing drain by 1 more tick (HP drain 3) is a good idea because it makes the map easier to pass for newer players.
  2. 00:22:283 (5) - New combo. Every diff has a new combo here except this one.
  3. 00:30:855 (1,2,3,4,5,6,7) - These silenced slider ends don't fit and are really confusing for a normal diff. You could just make them more quiet instead of silenced, so atleast 20% volume please. With 20% they actually sound pretty nice.
  4. 00:36:426 (2) - I think you are missing a clap here on the slider start.
  5. 01:51:426 - Unclosed kiai is unrankable.
[Easy]
  1. 00:08:569 (1,1) - If you really have to have a slider after the spinner this soon, it needs to be much closer to the middle of the screen. You will have to reposition your slider somehow to make this possible, or just think of something else instead of the spinner.
  2. 00:35:569 (4) - This note is almost offscreen. You should try to move it a bit. Best solution would be to move 00:32:569 (1,2,3,4,1,2,3,4) - all this slightly up and left to preserve spacing.
  3. 01:34:712 (4) - You should place a new combo here because this combo is really really really long for an easy diff.
  4. 01:48:426 (4) - I think you are missing claps on this slider.
  5. 01:51:426 - Unclosed kiai is unrankable.
Some issues you need to address. I really liked the insane though, and another was really fun to play too. Really nice diffs.
Although, the problem is, your taiko received almost no mods. You should definitely try to get atleast some mods on your taiko diff, and after that call me up for a recheck.

Also, some stars.
Topic Starter
AngelHoney
all done :) :) :)

wating nagi and farto
spboxer3
from AHO's Taiko mod request

[S.Nagi's Taiko]


  • Settings
    let AR use 5

    mapping
    00:13:605 (70) - suggest use k ~because really too many don and this way. and k It's really fit for this part~
    01:23:997 - please set x0.75 speed and add other green line at 01:24:212 - and use x1.0 speed

    other
    don't use short spinner e.g.00:53:140 (1,1,1,1) -

    OnosakiHito wrote:

  1. Spinner
    These should be used sparingly as they represent the bonus notes from Taiko no Tatsujin. Not completing a spinner does not effect whether you full combo or S a map. Do not put more than 2 spinners in a row.
    Normal use: Leave at least a 1/2 beat between a note and a spinner, or 1/2 a beat between a slider and a spinner.
    Information: Short spinners are not recommended because it's loud and distracts players.
    Exception use: You may put a spinner at the end of a note stream, 1/4, 1/6 or 1/8.
from:New Taiko Rules Discussion Thread(making first rules)
Cygnus
Just put O2Jam on your source. No need for Analog.

-no kds-
Topic Starter
AngelHoney
0.0
fartownik
Fixed everything lolcubes pointed out.

Download: SHK - Identity Part 4 (AngelHoney) [Another].osu
Topic Starter
AngelHoney
Sanjenin Nagi

spboxer3 wrote:

from AHO's Taiko mod request

[S.Nagi's Taiko]


  • Settings
    let AR use 5

    mapping
    00:13:605 (70) - suggest use k ~because really too many don and this way. and k It's really fit for this part~
    01:23:997 - please set x0.75 speed and add other green line at 01:24:212 - and use x1.0 speed

    other
    don't use short spinner e.g.00:53:140 (1,1,1,1) -

    OnosakiHito wrote:

  1. Spinner
    These should be used sparingly as they represent the bonus notes from Taiko no Tatsujin. Not completing a spinner does not effect whether you full combo or S a map. Do not put more than 2 spinners in a row.
    Normal use: Leave at least a 1/2 beat between a note and a spinner, or 1/2 a beat between a slider and a spinner.
    Information: Short spinners are not recommended because it's loud and distracts players.
    Exception use: You may put a spinner at the end of a note stream, 1/4, 1/6 or 1/8.
from:New Taiko Rules Discussion Thread(making first rules)

lolcubes wrote:

[S.Nagi's Taiko]
  1. Any reason it uses 1.2 SV? For this bpm, you should be using 1.4 SV.
  2. Your speed changes (1 -> 0.75 -> 1.5) are too drastic. I feel that the difference from 0.75 to 1.5 is too big and too sudden.
  3. 00:51:426 (1,1,1,1,1,1) - I am not so sure this is a good idea. You can even put big dons here (or kat's whichever you prefer). Several consecutive spinners aren't good imo.

fixed

Download: SHK - Identity Part 4 (AngelHoney) [S.Nagi's Taiko].osu
lolcubes
This should be good to go then.

Rebubbled!~

Also one more star!
narakucrimson
Hello!

[General]

  • Title:
  1. There are ranked maps from SHK that seem to be "parts" of something, and they are numbered with Roman numers:
    1. http://osu.ppy.sh/s/8911
    2. http://osu.ppy.sh/s/3971
    So, I think that for consistency with those mapsets, you should number this in Romans too: IV instead of 4.

    Kiais:
  2. I guess that people might have told you this before but why are the kiais in Easy/Normal/Hard/Insane so different fom the Taiko and Another? I guess the long kiai in Another/Taiko would fit the other difficulties too! But that's entirely up to you, maybe you did it to make them somehow different on purpose :P
[Easy]
  1. AR 2 feels better here. I think it would make this easier to play. What do you think?
  2. 01:44:569 (1,2,3,4,5,6) - This combo feels way too long, not by the number it reaches but because it doesn't change in 5 entire 1/1s. You should add a new combo somewhere in the middle.
Well that's all! Call me back!
Topic Starter
AngelHoney

narakucrimson wrote:

Hello!

[General]

  • Title:
  1. There are ranked maps from SHK that seem to be "parts" of something, and they are numbered with Roman numers:
    1. http://osu.ppy.sh/s/8911
    2. http://osu.ppy.sh/s/3971
    So, I think that for consistency with those mapsets, you should number this in Romans too: IV instead of 4.


    Orz...

    Kiais:
  2. I guess that people might have told you this before but why are the kiais in Easy/Normal/Hard/Insane so different fom the Taiko and Another? I guess the long kiai in Another/Taiko would fit the other difficulties too! But that's entirely up to you, maybe you did it to make them somehow different on purpose :P

    b-but another/taiko are guest diff , and looks like they dont want to change it :3..
[Easy]
  1. AR 2 feels better here. I think it would make this easier to play. What do you think? k~
  2. 01:44:569 (1,2,3,4,5,6) - This combo feels way too long, not by the number it reaches but because it doesn't change in 5 entire 1/1s. You should add a new combo somewhere in the middle.um , k~ added
Well that's all! Call me back!
thx 0w0/
narakucrimson
Alright! Well, since you had a source to confirm the title, I guess we're good to go, even if it looks kinda inconsistent with the other ranked versions xD

Here you go! Ranked!
spboxer3
congratz!!!
好歌阿
Melophobia
congratz~^^
Hanyuu
Congrats ^^
Ayakura Mei
gratz...希望这次别在unrank了lol
Topic Starter
AngelHoney
thanks all~ >~<b
JulyXC
Wow! :D
Muya
grats AHO :)
and, why dont setting genre? maybe Video Game (Instrumental) is better
Shohei Ohtani
Unspecified
(Other)

FFFFUUUU-
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