no more guest diff? (;_; ;;)
thank you lis~ ;PLissette wrote:
hi~
Insane
Add spinner to vary scores? Not sure if someone can 100% this tho >.> N....Orz
http://puu.sh/aZkm xD
D:
Another
00:07:497 - add note? Feels like you missed one here (I always miss here)
Whistle are too loud, but that's my personal taste
maybe farto dont want to change it o.o;...
Hard
Add spinner to vary scores? N....
Normal
00:04:069 (2,3,4,5) - replace them with sliders, 1/4 doubles are hard for normal diffs (same to other like this) Y
00:49:712 (1) - remove new combo, so is the same as 00:44:569 (1,2,3,4,5,6,7) - Y
01:20:997 (8) - new combo to make the combo shorter Y
Add a breaktime for normals Q_Q?
Easy
01:48:426 (4) - new combo, or maybe here 01:49:712 (5) - to shorten the combo Y
Add a breaktime here too Q_Q?
S.Nagi's Taiko
Finish kiai on top of the note Y
That's cuz AIBat found it ><AngelHoney wrote:
XD thx again lis~ all done
(btw , why my baka AImod didt find it Orz...)
OnosakiHito wrote:
spboxer3 wrote:
from AHO's Taiko mod request[S.Nagi's Taiko]
Settings
let AR use 5
mapping
00:13:605 (70) - suggest use k ~because really too many don and this way. and k It's really fit for this part~
01:23:997 - please set x0.75 speed and add other green line at 01:24:212 - and use x1.0 speed
other
don't use short spinner e.g.00:53:140 (1,1,1,1) -OnosakiHito wrote:
from:New Taiko Rules Discussion Thread(making first rules)
- Spinner
These should be used sparingly as they represent the bonus notes from Taiko no Tatsujin. Not completing a spinner does not effect whether you full combo or S a map. Do not put more than 2 spinners in a row.
Normal use: Leave at least a 1/2 beat between a note and a spinner, or 1/2 a beat between a slider and a spinner.
Information: Short spinners are not recommended because it's loud and distracts players.
Exception use: You may put a spinner at the end of a note stream, 1/4, 1/6 or 1/8.
lolcubes wrote:
[S.Nagi's Taiko]
- Any reason it uses 1.2 SV? For this bpm, you should be using 1.4 SV.
- Your speed changes (1 -> 0.75 -> 1.5) are too drastic. I feel that the difference from 0.75 to 1.5 is too big and too sudden.
- 00:51:426 (1,1,1,1,1,1) - I am not so sure this is a good idea. You can even put big dons here (or kat's whichever you prefer). Several consecutive spinners aren't good imo.
thx 0w0/narakucrimson wrote:
Hello!
[General]
Title:[Easy]
- There are ranked maps from SHK that seem to be "parts" of something, and they are numbered with Roman numers:
So, I think that for consistency with those mapsets, you should number this in Romans too: IV instead of 4.
- http://osu.ppy.sh/s/8911
- http://osu.ppy.sh/s/3971
Orz...
Kiais:- I guess that people might have told you this before but why are the kiais in Easy/Normal/Hard/Insane so different fom the Taiko and Another? I guess the long kiai in Another/Taiko would fit the other difficulties too! But that's entirely up to you, maybe you did it to make them somehow different on purpose
b-but another/taiko are guest diff , and looks like they dont want to change it :3..Well that's all! Call me back!
- AR 2 feels better here. I think it would make this easier to play. What do you think? k~
- 01:44:569 (1,2,3,4,5,6) - This combo feels way too long, not by the number it reaches but because it doesn't change in 5 entire 1/1s. You should add a new combo somewhere in the middle.um , k~ added