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Yuki Yumeno - First Love

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Topic Starter
timemon
This beatmap was submitted using in-game submission on 05 December 2017 at 19:29:25

Artist: Yuki Yumeno
Title: First Love
Source: ヒマワリと恋の記憶
Tags: ED visual novel eroge Himakoi More MME BEST 2013-2016
BPM: 122
Filesize: 6691kb
Play Time: 04:07
Difficulties Available:
  1. Hard (2.77 stars, 452 notes)
  2. Insane (3.55 stars, 600 notes)
  3. Normal (1.58 stars, 321 notes)
Download: Yuki Yumeno - First Love
Information: Scores/Beatmap Listing
---------------
Submitted Beatmap #20
Ranked Beatmap #4
Still don't know how to map and water is still wet

http://neneneeen.wixsite.com/yumeno
Nekoraw
m4m me :D
my map: https://osu.ppy.sh/s/679698

Insane
- this pattern may cause misreads 00:20:194 (2,3) - it would be nicer if you space 2 from 3 like you did here 00:32:489 (3,4) -
- same thing here 00:35:440 (1,2) -
- 01:18:718 (1) - you can ctrl+g this slider to get a better flow
- you can reduce the size of this slider 01:22:653 (1) - to follow the pattern you did with 3 ticks sliders, like this https://puu.sh/y70Ca/9d4c00e503.png
- you can put a circle on 02:36:300 and move 02:36:177 (4) - next to the slider to create a triple
- 03:37:161 (3) - ctrl+g this slider to get a better flow
- 03:46:259 (1) - this too
- decrease od to 7
- i would increase the difficulty a little bit since AiMod says it's a hard difficulty

Hard
- i would rotate this slider 02:31:013 (5) - on the (3) tail like this https://puu.sh/y71cn/fa34544b05.png and ctrl+g this slider 02:31:505 (1) -

Normal
- you can use the pattern you used on insane and hard here 03:14:784 (1,2,3,4) - or reduce the spacing

overall is a nice map
Topic Starter
timemon

Nekoraw wrote:

m4m me :D
my map: https://osu.ppy.sh/s/679698

Insane
- this pattern may cause misreads 00:20:194 (2,3) - it would be nicer if you space 2 from 3 like you did here 00:32:489 (3,4) -
- same thing here 00:35:440 (1,2) - fix
- 01:18:718 (1) - you can ctrl+g this slider to get a better flow I think it's fine as is
- you can reduce the size of this slider 01:22:653 (1) - to follow the pattern you did with 3 ticks sliders, like this https://puu.sh/y70Ca/9d4c00e503.png I don't quite get you there, why would that make my map better o.o?
- you can put a circle on 02:36:300 and move 02:36:177 (4) - next to the slider to create a triple intended
- 03:37:161 (3) - ctrl+g this slider to get a better flow intended
- 03:46:259 (1) - this too sure
- decrease od to 7 it's Insane! so OD8!
- i would increase the difficulty a little bit since AiMod says it's a hard difficulty spooky AImod, song is too slow to be insane xD

Hard
- i would rotate this slider 02:31:013 (5) - on the (3) tail like this https://puu.sh/y71cn/fa34544b05.png and ctrl+g this slider 02:31:505 (1) - I like current shape tho

Normal
- you can use the pattern you used on insane and hard here 03:14:784 (1,2,3,4) - or reduce the spacing stacking is kind of bad on Normal in my opinion, I wouldn't risk it

overall is a nice map thanks!
thank you for modding I will get to your maps soon.
bite you death
hello, m4m from ur q

  • Insane
  1. 00:23:636 (1) - ctrl g this to emphasise the sound at 00:23:636 -, like you did at 00:21:669 (1) - for example
  2. 00:25:604 (1) - should be spaced further than 00:25:850 (2) -, because the sound at (1) is more intense
  3. 00:30:030 (2,3) - this seems odd, mistake?
  4. 00:44:538 (4) - this sound is not significant at all, lower spacing
  5. 00:46:751 (4) - really loud sound, very low spacing
  6. 01:26:095 (2) - since you're following vocals and piano only, there's no sound here
  7. 01:31:997 (7,8,9) - this is 1/6 im pretty sure, something like this works better imo
  8. 02:00:030 (1) - could replace with 2 1/1 sliders like so instead because there's a sound at 02:00:768 -
  9. 02:10:358 (2,3,4) - very big spacing for no reason again, almost has the same spacing as 02:13:554 (4,1) -
  10. 02:15:891 -, 02:16:628 - there are sounds here, and you mapped doubles before at 02:02:735 (2,3) - for example
  11. 02:35:686 (2) - i dont hear the sound that warrants this big of a jump compared the previous notes
  12. 02:36:300 - u mapped this sound before at 02:34:333 - and 02:35:317 -
  13. 02:40:604 (4) - this could be made into a triplet, the song supports it
  14. 02:49:333 - there's a sound here, i would do this. it also looks out of place with the overlap of 02:48:718 (4) -, full stack maybe?
  15. 02:59:538 (2) - very high pitch, deserves higher spacing imo
  16. 03:03:964 (2) - ctrl g flows much better and spacing follows song better too imo
  17. 03:34:456 (1) -, 03:36:423 (1) - could be replaced with triplet, there are sounds here
  18. 03:35:071 - sound here
  19. 03:38:513 - same as 02:49:333 -
  20. 03:40:358 (1,2) - why sliders here and then triplet at 03:41:587 (4,5,6) -? if ur trying to tone it down should triplet be before sliders?
  21. 03:51:915 (1,2,3) - the guitar is definitely the stronger sound here, i'd make this 1/3 as its quite messy when the guitar is infact stronger

oops posted before finishing on accident

i suck at modding hard/normal so ill let it be, just mod equal drain time of my set if you want

gl!
Topic Starter
timemon

bite you death wrote:

hello, m4m from ur q

  • Insane
  1. 00:25:604 (1) - should be spaced further than 00:25:850 (2) -, because the sound at (1) is more intense its fine
  2. 00:30:030 (2,3) - this seems odd, mistake? nah
  3. 02:00:030 (1) - could replace with 2 1/1 sliders like so instead because there's a sound at 02:00:768 - want to keep density low
  4. 02:10:358 (2,3,4) - very big spacing for no reason again, almost has the same spacing as 02:13:554 (4,1) - slider leniency
  5. 02:15:891 -, 02:16:628 - there are sounds here, and you mapped doubles before at 02:02:735 (2,3) - for example different section
  6. 02:35:686 (2) - i dont hear the sound that warrants this big of a jump compared the previous notes I don't follow the mapping text book 1:1
  7. 02:36:300 - u mapped this sound before at 02:34:333 - and 02:35:317 - want to highlight the slider more so I dont want triplet on top of it
  8. 02:40:604 (4) - this could be made into a triplet, the song supports it the same can be said about my current rhythm
  9. 02:49:333 - there's a sound here, i would do this. it also looks out of place with the overlap of 02:48:718 (4) -, full stack maybe? I stopped following the triplet sound awhile ago, adjusted the stacks a bit
  10. 02:59:538 (2) - very high pitch, deserves higher spacing imo already pretty big
  11. 03:03:964 (2) - ctrl g flows much better and spacing follows song better too imo should play the same because of sharp angle
  12. 03:34:456 (1) -, 03:36:423 (1) - could be replaced with triplet, there are sounds here Just because there is a sound doesn't mean I have to map them tho, I stopped following the triplets awhile ago
  13. 03:35:071 - sound here ^
  14. 03:38:513 - same as 02:49:333 - ^
  15. 03:40:358 (1,2) - why sliders here and then triplet at 03:41:587 (4,5,6) -? if ur trying to tone it down should triplet be before sliders? Because making a slider at the end would not work, as you'd want the final tick of the triplet clickable
  16. 03:51:915 (1,2,3) - the guitar is definitely the stronger sound here, i'd make this 1/3 as its quite messy when the guitar is infact stronger take a look at the bg

oops posted before finishing on accident

i suck at modding hard/normal so ill let it be, just mod equal drain time of my set if you want

gl!
thank you for modding removed = fixed, will get to your map soon
Asuka_-
m4m
...clean map ww

General
tag: pls add "eroge". pls. pls.

Normal
01:04:948 (1) - unnessesary nc
03:17:489 (2) - remove better. not sound here.
it is normal diff and here us calm part in front of kiai, it is better to remove here

Hard

02:29:292 (3,1,2,3) - The appearance and flow are cramped. pls try changing stack of (1) and (3) to overlap?
like https://i.gyazo.com/0dc9209549700a6f0a8 ... 48c896.png
03:10:850 - break start should be here lol

Insane
00:14:784 (3,1) - nazi, move it a little to the left and how about creating a symmetry with 00: 14: 046 (2) -?
01:04:948 (1,2) - blanket
01:31:997 (7,8,9) - I think triple does not suit here. Because the sound is weaker than 01: 30: 276 (1, 2, 3) -
Personally I like 1/4 reverse.
01:38:145 (5,1) - overdone compared to clam music. ctrl + g better imo
03:07:899 (4) - ctrl+g better... lol
03:41:587 (4,5,6) - HP bar
03:55:604 - sound here..

short mod (i couldnt find any more..) gl!!
Topic Starter
timemon

Asuka_- wrote:

m4m
...clean map ww

General
tag: pls add "eroge". pls. pls.

Normal
it is normal diff and here us calm part in front of kiai, it is better to remove here

Hard

02:29:292 (3,1,2,3) - The appearance and flow are cramped. pls try changing stack of (1) and (3) to overlap?
like https://i.gyazo.com/0dc9209549700a6f0a8 ... 48c896.png I think it looks fine as is


Insane
01:38:145 (5,1) - overdone compared to clam music. ctrl + g better imo I think it's also fine as is
03:07:899 (4) - ctrl+g better... lol slider leniency
03:55:604 - sound here.. im mapping to the piano

short mod (i couldnt find any more..) gl!!
Thank you for modding removed = fixed
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Hard]
Object at 00:21:669 - should be placed at: [275, 313] currently at: [276, 314] to move in line with slider at time 00:21:915 -
Object at 01:59:292 - should be placed at: [153, 375] currently at: [154, 376] to move in line with slider at time 01:58:554 -
Object at 02:29:538 - should be placed at: [296, 257] currently at: [297, 258] to move in line with slider at time 02:30:276 -
Object at 03:25:358 - should be placed at: [504, 212] currently at: [505, 213] to move in line with slider at time 03:25:604 -
Object at 03:25:481 - should be placed at: [504, 212] currently at: [505, 213] to move in line with slider at time 03:25:604 -
[Insane]
Object at 00:19:702 - should be placed at: [254, 290] currently at: [250, 291] to blanket slider body at time 00:20:440 -
Object at 01:12:325 - should be placed at: [171, 283] currently at: [173, 281] to blanket slider body at time 01:12:817 -
Object at 01:35:932 - should be placed at: [314, 93] currently at: [315, 94] to move in line with slider at time 01:36:423 -
Object at 01:45:522 - should be placed at: [226, 331] currently at: [227, 332] to move in line with slider at time 01:45:768 -
Object at 02:09:374 - should be placed at: [314, 225] currently at: [315, 226] to move in line with slider at time 02:09:866 -
Object at 02:54:497 - should be placed at: [208, 99] currently at: [209, 100] to move in line with slider at time 02:54:128 -
Object at 02:54:620 - should be placed at: [208, 99] currently at: [209, 100] to move in line with slider at time 02:54:128 -
[Normal]
Object at 00:38:391 - should be placed at: [400, 56] currently at: [401, 57] to move in line with slider at time 00:37:653 -
Object at 01:55:850 - should be placed at: [370, 204] currently at: [371, 205] to move in line with slider at time 01:56:095 -
Object at 02:03:472 - should be placed at: [89, 347] currently at: [90, 348] to move in line with slider at time 02:02:735 -
Stacked objects won't work correctly often, so take those with salt.

Also, insane isn't a cute diff name for cute song
*fly*
Topic Starter
timemon
thanks for the lab help! :)
Topic Starter
timemon
got a mod from microism who is silenced so im posting this for him I guess
insane

00:14:784 (3) - i thought this looked weird, try make it more circular with the last slider if you know what i mean I might be blind but I don't notice anything weird lol
00:30:030 (2,3) - the "stacked" notes are kinda out of place, it lacks emphasis k
01:02:981 (1) - TOO BIGG jump! k
01:05:686 (3) - this is weird flow cuz really sharp angle, try putting it on the other slider end (of 01:04:948 (1) kkk
01:08:882 (1,2,3,4) - maybe slightly nerf the jumps? not sure tbh
01:56:095 (1,2,3) - this pattern is kinda symettric, which doesn't really work in your style
a suggestion would be to move (3) futher away frmo the last slider. ye
02:17:243 (3,4) - i think the jump between these two notes are too sudden, try move it closer together. I want dat star pattern tho, keeping it for the aesthetic
here's pic of how i fixed it https://puu.sh/yatwu/0496885a22.png
02:21:423 (1,2,1,2,3) - this jumps looks kinda inconsistent with the rest of the map don't quite get you here, looks the same for me
02:35:440 (1,2,3,4) - (1) (2), very big jump, try balancing the pattern (maybe make it into a star) too much work tbh i would have to tinker around with the kiais because I already set up the patterns
02:47:981 (3) - make this into 02:45:768 (2,3,4) cuz repetition is good they sound different actually, the one you pointed out didn't have that weird drum thing
03:16:751 (1) - a wave or straight slider would fit more into your style wave slider vertically is a meme
03:56:095 (1,2,1) - maybe move this away from the last pattern, for emphasis i guess I don't think it requires emphasis or any, it's pretty calm and I think I can ignore it.
replying to myself
Realazy
[Normal]

01:06:915 (1,2) - i think the click on the red tick is not really necessary, sure there's a sound on the red tick but, seeing as your main focus is on the piano and the vocals, it might be better to just keep a 1/1 slider since both of those instruments are held, applies to all choruses
01:36:423 (5) - might be a good idea to remove the reverse to give players a little break? this section of the song is less intense than the kiai yet you have a really huge chain of 1/2 gaps here, longer than anything in the kiai so it might be a good idea to have a little break here, if you feel it's too empty though you may add a circle at 01:37:161 - for the guitar
03:07:038 (1) - you should move this at least 1/4 beat further, give players some time to react to the spinner
03:17:735 (2,1) - uh sorry to ruin your stacking party but this could EASILY be mistaken as 1/1 when it's actually 1/2, i'm guessing it's not on purpose though

[Hard]

00:17:243 (4) - looks weird to me to have a jump here, especially such a large one in the intro.. if you're planning on keeping it you may want to ctrl+g this slider so you actually have to jump to the 2 kicks at 00:17:735 (1,2) - ?
00:51:915 (2) - again i'd argue this is a pretty harsh jump, it also doesn't help that it's more than twice the size as 00:50:932 (4,1) - when 1 is audibly more intense than 2
03:07:407 (2,3,4,1) - uhhhh not sure if that's a good thing to have in a hard diff, even if the bpm is low keep in mind that this might be hard to read as players would usually expect triples here, not a constant 1/4 stream, might want to reduce the spacing to make it more readable

[Insane]

00:22:653 (4) - i think the overlap with 00:21:669 (1) - looks a lot messier here than what you had at 00:20:194 (2,3) -, feels a bit out of place. also, how about making it the same slider as 00:22:653 (4) - as they cover the same sounds?
00:34:210 (3) - how about making this a 1/4 reverse as the guitar is playing a triple here?
00:55:112 (1,2,3) - this is much easier than the other patterns in the choruses in terms of spacing and flow, maybe you could reverse 2 and 3 to make up for the much lower spacing?
01:10:850 (1,2,3) - this one however plays really awkwardly compared to the others which play at relatively comfortable angles, the small edges at the ends of the sliders are really misleading too
01:36:423 (1) - 5 is covering the repeat arrow, try overlapping instead of stacking them
02:13:800 (1) - why is this not the same slider as 02:14:538 (2,3) - ? they're pretty much following the same thing

neat map, gl!
Topic Starter
timemon

Realazy wrote:

[Normal]

01:06:915 (1,2) - i think the click on the red tick is not really necessary, sure there's a sound on the red tick but, seeing as your main focus is on the piano and the vocals, it might be better to just keep a 1/1 slider since both of those instruments are held, applies to all choruses I switched to the drum here actually!
01:36:423 (5) - might be a good idea to remove the reverse to give players a little break? this section of the song is less intense than the kiai yet you have a really huge chain of 1/2 gaps here, longer than anything in the kiai so it might be a good idea to have a little break here, if you feel it's too empty though you may add a circle at 01:37:161 - for the guitar yeah I forgot I was mapping Normal sometimes (by sometimes I mean all the time)
03:07:038 (1) - you should move this at least 1/4 beat further, give players some time to react to the spinner cool stuff
03:17:735 (2,1) - uh sorry to ruin your stacking party but this could EASILY be mistaken as 1/1 when it's actually 1/2, i'm guessing it's not on purpose though
yeah it was unintended I removed a circle there, reverted back to normal.
[Hard]

00:17:243 (4) - looks weird to me to have a jump here, especially such a large one in the intro.. if you're planning on keeping it you may want to ctrl+g this slider so you actually have to jump to the 2 kicks at 00:17:735 (1,2) - ? I was just placing objects in my own way, didn't even intend it to be a jump but I guess the spacing is really big
00:51:915 (2) - again i'd argue this is a pretty harsh jump, it also doesn't help that it's more than twice the size as 00:50:932 (4,1) - when 1 is audibly more intense than 2 another unintended jump tbh lol, but yeah I fixed that
03:07:407 (2,3,4,1) - uhhhh not sure if that's a good thing to have in a hard diff, even if the bpm is low keep in mind that this might be hard to read as players would usually expect triples here, not a constant 1/4 stream, might want to reduce the spacing to make it more readable the reason it's so spaced is because I want to do it for the sake of aesthetic, overlapped 1/4 sliders are just ugly. Also I think the bpm is low enough for me to be able to pull this off imo. because im so close to 90 bpm which means at 90 bpm the 1/4 does not need to overlap. My bpm is closer to 90 than 180 so I should follow the 90 bpm one.

[Insane]

00:22:653 (4) - i think the overlap with 00:21:669 (1) - looks a lot messier here than what you had at 00:20:194 (2,3) -, feels a bit out of place. also, how about making it the same slider as 00:22:653 (4) - as they cover the same sounds? yeah fixed
00:34:210 (3) - how about making this a 1/4 reverse as the guitar is playing a triple here? well not on my focus
00:55:112 (1,2,3) - this is much easier than the other patterns in the choruses in terms of spacing and flow, maybe you could reverse 2 and 3 to make up for the much lower spacing? it's more like an introduction! it gets harder from there
01:10:850 (1,2,3) - this one however plays really awkwardly compared to the others which play at relatively comfortable angles, the small edges at the ends of the sliders are really misleading too yeah I can see where you're coming from, most patterns have sliderends pointing toward the next object in some ways while this one points away. However if you account for slider leniency it's not that bad at all you dont need to follow them all the way through.
01:36:423 (1) - 5 is covering the repeat arrow, try overlapping instead of stacking them yea
02:13:800 (1) - why is this not the same slider as 02:14:538 (2,3) - ? they're pretty much following the same thing I don't usually represent the music through slider shape. doing 3 120 degree spin is boring so I opted for a straight line instead (that was my though process at the time I made that so lol)

neat map, gl!
Frostmourne
General
looks good

Normal
00:41:341 (4) - since you followed based on vocal, better do as follow to keep it consistent
00:54:866 (x) - kind of missing an opportunity here not adding a note following vocal
01:22:407 (x) - adding a note here wouldn't hurt. No need to add if you think it is making map harder
01:36:423 (5,1) - spacing can be unrankable
02:21:423 (x) - similar to what mentioned

Hard
looks good

Insane
03:34:333 (x) - it should not be overmapped considering adding a note here for 1/4 to go along with vocal for the last kiai. It could emphasize with the song intuitively.
03:36:300 (x) - do here so if you did above
03:42:202 (x) - ^
03:44:169 (x) - ^
Topic Starter
timemon

Frostmourne wrote:

General
looks good

Normal
00:41:341 (4) - since you followed based on vocal, better do as follow to keep it consistent I don't think the vocal is strong enough, and the piano is nice too
00:54:866 (x) - kind of missing an opportunity here not adding a note following vocal k
01:22:407 (x) - adding a note here wouldn't hurt. No need to add if you think it is making map harder k
01:36:423 (5,1) - spacing can be unrankable the DS changes a bit but I want to keep the stacking tbh, its not that bad imo DS wise
02:21:423 (x) - similar to what mentioned yea

Hard
looks good

Insane
03:34:333 (x) - it should not be overmapped considering adding a note here for 1/4 to go along with vocal for the last kiai. It could emphasize with the song intuitively. I will consider it but I want to follow the vocal more closely.
03:36:300 (x) - do here so if you did above
03:42:202 (x) - ^
03:44:169 (x) - ^
Thanks for modding! :)
fat pear

timemon wrote:

got a mod from microism who is silenced so im posting this for him I guess
insane

00:14:784 (3) - i thought this looked weird, try make it more circular with the last slider if you know what i mean I might be blind but I don't notice anything weird lol
00:30:030 (2,3) - the "stacked" notes are kinda out of place, it lacks emphasis k
01:02:981 (1) - TOO BIGG jump! k
01:05:686 (3) - this is weird flow cuz really sharp angle, try putting it on the other slider end (of 01:04:948 (1) kkk
01:08:882 (1,2,3,4) - maybe slightly nerf the jumps? not sure tbh
01:56:095 (1,2,3) - this pattern is kinda symettric, which doesn't really work in your style
a suggestion would be to move (3) futher away frmo the last slider. ye
02:17:243 (3,4) - i think the jump between these two notes are too sudden, try move it closer together. I want dat star pattern tho, keeping it for the aesthetic
here's pic of how i fixed it https://puu.sh/yatwu/0496885a22.png
02:21:423 (1,2,1,2,3) - this jumps looks kinda inconsistent with the rest of the map don't quite get you here, looks the same for me
02:35:440 (1,2,3,4) - (1) (2), very big jump, try balancing the pattern (maybe make it into a star) too much work tbh i would have to tinker around with the kiais because I already set up the patterns
02:47:981 (3) - make this into 02:45:768 (2,3,4) cuz repetition is good they sound different actually, the one you pointed out didn't have that weird drum thing
03:16:751 (1) - a wave or straight slider would fit more into your style wave slider vertically is a meme
03:56:095 (1,2,1) - maybe move this away from the last pattern, for emphasis i guess I don't think it requires emphasis or any, it's pretty calm and I think I can ignore it.
replying to myself
Chewin
Hello! Mod request from my Modding Queue.
I have modded it with v2 too but I prefer v1 one (so just a whole modpost here).

~General~

  1. Offset: 5924 (-8)ms, actual one is slighly late (You can confirm it with 25% playback rate)
~Normal~

  1. 00:31:997 (1) - I felt this kinda weird because the last tick should be clickable due to the higher pitch. Remove the repeat and add a circle https://puu.sh/yjQ28.png (You can easy fix that by CTRL + G the slider);
  2. 00:54:866 (1) - Remove NC for consistency, same for 02:21:423 (1) - and all next ones please (This applis to Hard diff as well, on Insane is cool);
~Hard~

  1. 01:09:866 (3) - NC here like you did for 02:36:423 (1) - and 03:25:604 (1) - to warn about the slowdown;
  2. 01:10:850 (1) - Being the second kiai of the first section you should emphasize it with more triples like you did for other 2nd kiais on next sections (just to be consistent between parts);
  3. 01:26:218 (2,1) - Move this furher from previous element because the AR is higher here than Normal diff and it appears suddenly with wrong spacing. You can stack it with previous element as well, but I would highly avoid this;
  4. 02:19:825 (1) - Weird to see this spinner here since you didn't use it on previous section and next one O: Remove it and make it consistent with other sections?
~Insane~

  1. 01:31:997 (7,8) - Just unstack them to avoid any kind of troubles please;
  2. 02:18:472 (4) - To avoid this long combo I would add NC on this circle, also, if you do this, you could add one on 02:52:161 (7) - so we removed all long combos :D
Good mapset, clean and cool.
Call me back after fixes :3
Topic Starter
timemon

Chewin wrote:

Hello! Mod request from my Modding Queue.
I have modded it with v2 too but I prefer v1 one (so just a whole modpost here).

~General~

  1. Offset: 5924 (-8)ms, actual one is slighly late (You can confirm it with 25% playback rate) yes
~Normal~

  1. 00:31:997 (1) - I felt this kinda weird because the last tick should be clickable due to the higher pitch. Remove the repeat and add a circle https://puu.sh/yjQ28.png (You can easy fix that by CTRL + G the slider); yes
  2. 00:54:866 (1) - Remove NC for consistency, same for 02:21:423 (1) - and all next ones please (This applis to Hard diff as well, on Insane is cool); I removed the NC after the objects because I want to get rid of the follow point arrow.
~Hard~

  1. 01:09:866 (3) - NC here like you did for 02:36:423 (1) - and 03:25:604 (1) - to warn about the slowdown; yep
  2. 01:10:850 (1) - Being the second kiai of the first section you should emphasize it with more triples like you did for other 2nd kiais on next sections (just to be consistent between parts); This section is actually different than the 2nd kiai, I add lots of triplets there because I want to highlight the change in the music, but it's not happening there. (The drums aren't just active, the Insane is also mapped like this so it's consistent as well)
  3. 01:26:218 (2,1) - Move this furher from previous element because the AR is higher here than Normal diff and it appears suddenly with wrong spacing. You can stack it with previous element as well, but I would highly avoid this; mmm
  4. 02:19:825 (1) - Weird to see this spinner here since you didn't use it on previous section and next one O: Remove it and make it consistent with other sections? I want to highlight the weird 1/2 sound in the spinner which doesn't present in the first kiai (it's a bit different than the first kiai)
~Insane~

  1. 01:31:997 (7,8) - Just unstack them to avoid any kind of troubles please; idk what troubles you mean but I unstack them
  2. 02:18:472 (4) - To avoid this long combo I would add NC on this circle, also, if you do this, you could add one on 02:52:161 (7) - so we removed all long combos :D done!
Good mapset, clean and cool.
Call me back after fixes :3 Thank you for modding Chewin! :)
Updated! I also went over some hitsound fix
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