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posted
This beatmap was submitted using in-game submission on vendredi 17 novembre 2017 at 15:25:23

Artist: YURiKA
Title: Shiny Ray -TV size-
Source: リトルウィッチアカデミア
Tags: little witch academia LWA opening op tv size aqpw a_q_p_w akitoshi corinn rizen
BPM: 183
Filesize: 19614kb
Play Time: 01:25
Difficulties Available:
  1. Akitoshi's Normal (1,94 stars, 119 notes)
  2. Extra (5,46 stars, 320 notes)
  3. Insane (4,33 stars, 272 notes)
  4. Rizen's Hard (3,08 stars, 208 notes)


Download: YURiKA - Shiny Ray -TV size-
Download: YURiKA - Shiny Ray -TV size- (no video)
Information: Scores/Beatmap Listing
---------------

GDs by Akitoshi & Rizen
Metadata
posted
first ^^

[Normal]
  1. 00:13:261 - Not fan about the break here, especially when it can be mapped.
  2. 01:15:884 (5,2) - Avoid this overlap, it's kind of bothering


[Hard]
  1. 00:12:933 (3) - Would've made something that is not covering this beat: 00:13:261 - since there is no sound here
  2. 00:13:261 - Same as Normal, why a break on a TV size ;-;
  3. 00:40:474 - You need to map this beat too, it's an important sound since you're mapping vocals during this slow part.


[Insane]
  1. 00:07:360 (7) - Tu veux pas mettre un NC ici, vu qu'il y a quand même un changement niveau son?
  2. 00:27:032 (3,5) - L'overlap :(
posted
Just a quick check. Feels like a generous man passing by. kekz?

Rizen's Hard
00:01:130 (1,2) - Really hard to read especially when it's overlap with the slider. 00:01:130 (1,2) - Stack these two will look nice
00:10:638 (1,2,4) - Loud sound. 00:12:114 (1) - The sound get lower in this part so. You need to work on the DS.
00:48:835 (2) - 1/2 slider, 00:49:327 (3) - 1/2 reverse slider is better for your sound choicement. I know there is a clickable sound at 00:49:327 - . but your structure doesn't complement it very well
00:54:573 (3,1) - The sound stop at 00:54:737 - . Why do you make the player to move the cursor a bit tilt when there is no sound. 00:55:065 (1) - should be x:323 y:139
01:05:556 (1) - ^
01:08:179 (1) - Should stack with 01:08:015 (5) -
Insane
00:07:360 (7,8) - 1/5 Buzz slider seems weird. try 1/3 reverse slider (It may sound stupid but there is no sound to complement a 1/5 buzz slider)
other than that seems clean


good mapset
posted
discord req ~

  • General
  1. remove widescreen on your insane and rizen diffs
  • Aki's Normal
  1. add preview point xd
  2. 00:08:015 (1) - why this isn't a finish like before?
  3. 01:12:278 (4) - nc?
  • Rizen's Hard
  1. where is kiai time?
  2. CS should be 3,5 or 3,7 for consistence with normal and insane diffs
  3. 00:36:868 (1) - should be better a finish on the head
  4. imo there aren't enough of spacing, there are some moments whe need to be emphasize but you don't increase spacing.. for example: 00:27:359 (3,1) - 00:28:507 (4,1) - 00:49:655 (4,1)
  • Insane
  1. 00:38:507 (7) - nc here ou 00:38:753 (8) - comme tu as fais dans la last diff
  • Extra
  1. 00:28:015 (6,7) - juste un 1/2 slider suffi j'pense
  2. 00:42:114 (3) - nc peut-être
  3. 01:06:048 (2) - 2 circles pour les vocals?
  4. 01:07:032 (6) - nc?


short mod.. , because it's a nice mapset d

j'ai déjà modder la même musique lul

gl!~
posted
Hello, M4M

General
  1. You should add Akitoshi, Rizen and a q p w to the tags

Normal
  1. 00:08:015 (1,2) - It would be really good if you followed the sequence you followed in 00:02:769 (1,1) - since they are the same violin sounds, so there is no reason to change it right here. 00:02:769 (1,1,1,2) - Making them equal would give the session more consistency. | 00:09:163 (3) - The same thing applies here, you used a different form in the two previous sequences 00:03:917 (2,3,2,3) - . You can say that you changed here because of Finish, however, you also used finish in 00:03:917 (2) -

  2. 00:28:343 (4) - I do not really understand what you're following. If you are following the vocals something like that would be much better since you have used this to follow the vocals in another part of the song 00:31:622 (1,2,3,4) - .
    Actually I heard this in 25% and I got to hear the background beat, so this is completely optional.

  3. 00:52:769 (1) - It's something that would not change much, but it would be great if it end in 00:54:081 - since it would emphasize the vocal and you could map an important beat of the song here 00:54:573 -

  4. 01:25:556 (4) - How about an NC to emphasize the end of the song and follow the consistency of the other diffs?

Hard
  1. 00:13:589 - I did not quite understand why Akitoshi pulled the break here, maybe it's something aesthetic, but it would be nice to follow this in the other diffs.

  2. 00:33:917 (6,1) - 01:14:737 (5,1) - You used the same stack spacing for two completely different things, this might confuse not very experienced players who might think the two have a 1/1 break, maybe you should use this spacing to emphasize just one thing, it's advisable that is in the 1/1 pause so as not to have confusion.

  3. 01:12:278 (1,2) - That does not sound good to me, apart from breaking the DS you used the whole map and it's a very obvious overlap.

Insane
  1. 00:06:540 (5) - This needs NC to follow the consistency of diff's NCs and to emphasize the jump, since here 00:09:163 (1) - is the same jump and the same sound and has NC.

  2. 00:13:097 (8,1) - I think this way the flow would be better and the emphasis on the note 00:13:261 (1) - would be much bigger since the mouse would make this movement and would be much more fluid.

  3. 01:04:081 (5,6,1,2,1,2,1,2) - You should decrease or separate the jump of 01:04:081 (5,6) - because it and the sequence of jumps 01:04:409 (1,2,1,2,1,2) - look like the same session and leave no highlight for the sequence of jumps.

  4. 01:25:884 (3) - How about this note in x:348 y:12 to give more emphasis to the final jump?

Extra
  1. 00:26:376 (1) - In my opinion this slider "hangs" the map, since in the midst of a very intense sequence it stays there as something "easy", I suggest that it follow the same one that used in the difficulty Insane.
I'm sorry for my bad english, I hope you understand my points, I tried to explain the maximum and extract everything I could, the map is great, Good luck ~
posted
aki¿s normal
-00:12:606 (3) - 3/2 would be nice here too, cuz melody ends at 00:13:097 -
-01:09:655 (2,3,4,1) - mabye liek http://puu.sh/y5tJq/0792cac416.jpg

rice's hard
-00:00:147 (1,2,1,2,1,2,3) - being the hardest pattern in the whole map when the sounds are barely audible triggers so ahrrddd. slider instead of 00:01:130 (1,2) - would suffice
-00:21:786 (1) - extend till 00:23:261 - xd
-00:31:622 (1,4) - my ocd tells me to not touch each other

isnae
-00:06:540 (5) - nc
-00:36:868 - addfinish
-01:15:556 (3,4,5) - im nub and get confused, stack pls
-01:24:081 (1,2,1,2,1,2) - noice

extra
-00:42:114 (3) - nc for hp gain
-01:05:556 (1) - i'd make this slider 1x~ sv cuz the slow down is way too big and doesnt feel too nice xd

gay song, imgay2
posted
m4m : https://osu.ppy.sh/s/636072

[akitoshi's normal]
00:04:409 (3) - maybe start this note here 00:04:573 - since it sounds like youre following the violin? applies to 00:04:573 - as well
00:12:606 (3) - agree with mod above, 3/2 sounds much better imo since the more prominent sound is at 00:13:097 -
00:30:638 - make this clickable as well because of these 00:30:966 (3,4) - or make 1/1 reverse slider because of similar sound?
01:01:622 (3) - maybe move the slider by half a beat to the right and add a note here 01:01:622 - cuz 01:01:786 - is super noticeable and i dont think youre following the vocals for the whole kiai (01:00:474 (1) - ?)
00:58:343 (2,3) - maybe change to sliders?? or add a 1/2 slider here 01:05:065 - . idk something to differentiate between these two since 01:04:737 (5,6) - is obviously more prominent
01:15:556 (4,5) - this would also work as sliders too imo since sound is similar to 01:14:901 (3) -
01:21:458 (1) - make the rhythm like 01:16:212 (1) - for consistency?

[rizen's hard]
00:00:147 (1,2,1,2,1,2,3) - honestly i think you should just delete this.. its pretty hard to read + the rhythm is much more dense than the highest diff
00:04:737 (4,5) - ctrl+g rhythm since 00:05:065 - would have more emphasis
00:09:819 (3,4,5) - also make the rhythm like 00:04:737 (4,5) - for consistency? theyre the same sounds
00:12:933 (3) - end the slider here 00:13:097 - or make it 2 notes, same reason in normal
00:21:786 (1) - end spinner here 00:23:261 - cuz thats where last beat is
00:24:901 (1,2) - maybe make 00:24:901 (1) - a 1/1 slider and add note here 00:25:392 - because the vocal sounds arent as prominent compared to 00:25:556 (3,4) -
00:34:245 (1,2,3,4,1) - v niceee
00:49:655 (4) - make this 2 note for emphasis on 00:49:655 - ?
01:00:310 (1) - idk if its just me or does this slider fit better as a wave LOL??

[insane]
00:00:147 (1) - isnt the spinner on the blue tick kinda toughhh, ending it on the red beat is fine imo
00:04:737 (3,4,5) - 00:12:278 (3,4,5) - different overlap ds tsktskkts
00:31:622 (1) - end the slider here 00:31:950 - and add note here 00:32:114 - for emphasis on the vocals? like you did here 00:34:245 (1,2) -
00:48:999 (2) - idk if its just me or does timing sound kind of early here, maybe get it checked

[xtra]
00:22:606 (4,6) - idk this bothers me how its overlaped but 00:23:261 (7,1) - is stacked, so maybe make it similar?
00:32:114 (2) - this is like the only kick slider like this, maybe just make it notes for consistency
01:01:950 (2,3) - why not same shape :D
01:14:573 - make this clickable? pretty prominent sound imo

aa rlly good map
posted
hlo

timing sounds noticeably off, starts too early and ends too late, you may want to check this with someone more qualified than me

[Akitoshi's Normal]

00:57:196 (5) - i think it'd be better to turn this into a 1/1 slider since, unlike 00:55:884 (3) -, the sliderhead is on vocals, so shortening the slider to follow the drums sounds a bit weird
01:02:278 (4,5) - i suggest turning this into another 1/1 slider as the vocals are pronounced the same as 01:01:622 (3) - and it'd also give a bit more rest for newer players considering the next pattern is much harder
01:05:065 (6) - a 1/2 slider would probably give a better effect here to emphasize how the music stops instantly on the red tick

[Rizen's Hard]

00:00:147 (1,2,1,2,1,2) - this is a pretty cool pattern but i dunno if it'd be readable for a hard, different rhythms with identical spacing might be pushing it. especially considering the 1/2 jump is the only one in the map and it's right at the calmest part
00:12:933 (3) - i'm not sure if the reverse is a good idea here, all of those sliders in that part cover all kicks/snares, even on sliderends, so it feels kinda weird to have one of them on a barely audible sound, compared to the really high intensity of that part. it would probably be better to just end the slider 1/2 sooner
00:48:671 (1,2,3) - since you mapped all kicks as stacked circles, you may want to remove the reverse on 2 and instead use a slider stacked on 3? just for consistency
00:53:917 (1) - i suggest removing the NC here as it doesn't really add anything to add it on the downbeat, there's only the ticking noise going and it stays the same. you could however NC 00:54:573 (3) - instead to emphasize the instruments coming back?
01:01:130 (3,4) - consider reversing the rhythm to follow the held vocal on 01:01:294 - more as you'll be clicking on both syllables but the held vocal will end on a sliderend, which seems to fit more imo
01:08:179 (1,2) - you could swap NCs here as the instruments are actually stronger on the downbeat than the vocals where you NC'd? would also give the same visual effect as 01:06:704 (4,1) - but it's minor i guess
01:24:081 (1,2,3,4) - if anything, the circle + 1/2 slider thythm would work better instead of the 2 first sliders here, as the instruments are much stronger than on the 3rd time, where you could actually use a repeat slider to show the lower intensity
01:25:557 (1) - personal preference but since it's the climax of the song, you could've finished the map with 3 stacked circles rather than a repeat slider, feels a bit underwhelming

[Insane]

00:00:147 (1,1) - i think that's not enough reaction time for an insane, 1/4 at this bpm might not be enough to let players react quickly enough to the next object
00:07:360 (7) - this looks a bit unpractical, since the slider has 2 reverses, you'd naturally expect the next slider to be in its path, and actually go up. but placed that way, it looks like you're supposed to go down after this slider, and expect only 1 reverse. i suggest you ctrl+g this so the movement looks more natural, and doesn't abuse slider leniency too much
00:27:032 (3,5) - feels out of place to have this overlap here, looks a bit messier because you haven't had any similar overlaps in the map, so this should rather be used to emphasize important parts i guess
00:49:327 (3,4) - i suggest you make those the same shape, since they follow the same sounds, as opposed to 00:48:999 (2) -

[Extra]

00:25:884 (8) - it sounds weird to have this 1/1 slider here, the vocals are pronounced exactly the same as 00:25:228 (6,7) - and there's another syllable pronounced on 00:26:212 - so it might actually fit better to turn 8 into a 1/2 slider and add a circle after
00:28:015 (6,7) - here though it's the other way around, your main focus is the vocals yet you have 7 that forces you to click where there's only a held vocal, rather than a pronounced one. i suggest just turning those 2 circles into a 1/2 slider because of the vocals
00:59:819 (5) - you may want to addd a NC here to show that you switch your focus from instruments to vocals?
01:25:392 (3) - i don't get why you'd have a slider here, the sound on the sliderend is much more prominent than the one on the sliderhead, if you still wanna keep a slider you may want to ctrl+g 01:25:228 (2,3) - in terms of rhythm

btw why are their necks so fucked up
posted
Sotarks is gey

Pachiru wrote:

first ^^

[Hard]
  1. 00:12:933 (3) - Would've made something that is not covering this beat: 00:13:261 - since there is no sound here ended repeat slider earlier
  2. 00:13:261 - Same as Normal, why a break on a TV size ;-; if corrin does, i will but i'm reluctant to map because acoustics are bound to not be in time
  3. 00:40:474 - You need to map this beat too, it's an important sound since you're mapping vocals during this slow part. ok

Uta wrote:

Just a quick check. Feels like a generous man passing by. kekz?

[Rizen's Hard]00:01:130 (1,2) - Really hard to read especially when it's overlap with the slider. 00:01:130 (1,2) - Stack these two will look nice reworked that section
00:10:638 (1,2,4) - Loud sound. 00:12:114 (1) - The sound get lower in this part so. You need to work on the DS. ? The map is mapped with a base DS that only deviates on the super slow/quiet parts of the song
00:48:835 (2) - 1/2 slider, 00:49:327 (3) - 1/2 reverse slider is better for your sound choicement. I know there is a clickable sound at 00:49:327 - . but your structure doesn't complement it very well the current pattern fits better than the suggested. 00:49:327 (3,4) - is mapped with two sliders because of the scale going down at that part
00:54:573 (3,1) - The sound stop at 00:54:737 - . Why do you make the player to move the cursor a bit tilt when there is no sound. 00:55:065 (1) - should be x:323 y:139 the distance between slider tail to slider head is negligible
01:05:556 (1) - ^ ^
01:08:179 (1) - Should stack with 01:08:015 (5) - there's vocals hence why I didn't stack with 5

good mapset

ShogunMoon wrote:

discord req ~

  • General
  1. remove widescreen on your insane and rizen diffs doesn't effect anything
  • Rizen's Hard
  1. where is kiai time? added
  2. CS should be 3,5 or 3,7 for consistence with normal and insane diffs CS4 works better with the base spacing of the diff
  3. 00:36:868 (1) - should be better a finish on the head hitsounding i'll leave to Sotarks
  4. imo there aren't enough of spacing, there are some moments whe need to be emphasize but you don't increase spacing.. for example: 00:27:359 (3,1) - 00:28:507 (4,1) - 00:49:655 (4,1) not all Hards utilize dynamic spacing


short mod.. , because it's a nice mapset d

j'ai déjà modder la même musique lul

gl!~

Marianna wrote:

Hello, M4M

General
  1. You should add Akitoshi, Rizen and a q p w to the tags soon not to if support team works faster

Hard
  1. 00:13:589 - I did not quite understand why Akitoshi pulled the break here, maybe it's something aesthetic, but it would be nice to follow this in the other diffs. I like to have the break unsnapped if there's no distinct sound to snap it to

  2. 00:33:917 (6,1) - 01:14:737 (5,1) - You used the same stack spacing for two completely different things, this might confuse not very experienced players who might think the two have a 1/1 break, maybe you should use this spacing to emphasize just one thing, it's advisable that is in the 1/1 pause so as not to have confusion. adjusted stacking leniency to fix

  3. 01:12:278 (1,2) - That does not sound good to me, apart from breaking the DS you used the whole map and it's a very obvious overlap. ?
    perhaps you linked the wrong time because there isn't a break in DS or overlap here
I'm sorry for my bad english, I hope you understand my points, I tried to explain the maximum and extract everything I could, the map is great, Good luck ~

Milan- wrote:

rice's hard
-00:00:147 (1,2,1,2,1,2,3) - being the hardest pattern in the whole map when the sounds are barely audible triggers so ahrrddd. slider instead of 00:01:130 (1,2) - would suffice moved a few stacks around so this shouldn't be a problem now
-00:21:786 (1) - extend till 00:23:261 - xd ok
-00:31:622 (1,4) - my ocd tells me to not touch each other x d

gay song, imgay2

Shiratoi wrote:

m4m : https://osu.ppy.sh/s/636072

[rizen's hard]
00:00:147 (1,2,1,2,1,2,3) - honestly i think you should just delete this.. its pretty hard to read + the rhythm is much more dense than the highest diff redid in previous mod
00:04:737 (4,5) - ctrl+g rhythm since 00:05:065 - would have more emphasis redid this part instead
00:09:819 (3,4,5) - also make the rhythm like 00:04:737 (4,5) - for consistency? theyre the same sounds different violin sounds
00:12:933 (3) - end the slider here 00:13:097 - or make it 2 notes, same reason in normal slider ended
00:21:786 (1) - end spinner here 00:23:261 - cuz thats where last beat is did in prev mod
00:24:901 (1,2) - maybe make 00:24:901 (1) - a 1/1 slider and add note here 00:25:392 - because the vocal sounds arent as prominent compared to 00:25:556 (3,4) - it still has the staccato feel to it
00:34:245 (1,2,3,4,1) - v niceee thank
00:49:655 (4) - make this 2 note for emphasis on 00:49:655 - ? sliders for string instrument
01:00:310 (1) - idk if its just me or does this slider fit better as a wave LOL?? i think it's fine as is x.x

aa rlly good map

Realazy wrote:

hlo

timing sounds noticeably off, starts too early and ends too late, you may want to check this with someone more qualified than me agree

[Rizen's Hard]

00:00:147 (1,2,1,2,1,2) - this is a pretty cool pattern but i dunno if it'd be readable for a hard, different rhythms with identical spacing might be pushing it. especially considering the 1/2 jump is the only one in the map and it's right at the calmest part adjusted in prev mod
00:12:933 (3) - i'm not sure if the reverse is a good idea here, all of those sliders in that part cover all kicks/snares, even on sliderends, so it feels kinda weird to have one of them on a barely audible sound, compared to the really high intensity of that part. it would probably be better to just end the slider 1/2 sooner adjusted in prev mod
00:48:671 (1,2,3) - since you mapped all kicks as stacked circles, you may want to remove the reverse on 2 and instead use a slider stacked on 3? just for consistency adjusted this part
00:53:917 (1) - i suggest removing the NC here as it doesn't really add anything to add it on the downbeat, there's only the ticking noise going and it stays the same. you could however NC 00:54:573 (3) - instead to emphasize the instruments coming back? done
01:01:130 (3,4) - consider reversing the rhythm to follow the held vocal on 01:01:294 - more as you'll be clicking on both syllables but the held vocal will end on a sliderend, which seems to fit more imo good suggestion
01:08:179 (1,2) - you could swap NCs here as the instruments are actually stronger on the downbeat than the vocals where you NC'd? would also give the same visual effect as 01:06:704 (4,1) - but it's minor i guess done
01:24:081 (1,2,3,4) - if anything, the circle + 1/2 slider thythm would work better instead of the 2 first sliders here, as the instruments are much stronger than on the 3rd time, where you could actually use a repeat slider to show the lower intensity violin tho
01:25:557 (1) - personal preference but since it's the climax of the song, you could've finished the map with 3 stacked circles rather than a repeat slider, feels a bit underwhelming needed to dumb it down a bit to prevent diff spread issues

btw why are their necks so fucked up no u
thanks for mods everyone
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54491
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 55146,85884
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Shiny Ray -TV size-
TitleUnicode:Shiny Ray -TV size-
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:Sotarks
Version:Rizen's Hard
Source:リトルウィッチアカデミア
Tags:little witch academia LWA opening op tv size
BeatmapID:1450275
BeatmapSetID:685287

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"BG.jpg",0,0
//Break Periods
2,13296,20886
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
147,327.868852459016,4,2,22,12,1,0
147,-133.333333333333,4,2,22,12,0,0
2769,-100,4,2,22,52,0,0
13261,-133.333333333333,4,2,22,32,0,0
23753,-100,4,2,22,42,0,0
28917,-100,4,2,22,5,0,0
28999,-100,4,2,22,42,0,0
31540,-100,4,2,22,5,0,0
31622,-100,4,2,22,42,0,0
34163,-100,4,2,22,5,0,0
34245,-100,4,2,22,32,0,0
39491,-133.333333333333,4,2,22,22,0,0
44737,-100,4,2,22,32,0,0
49983,-100,4,2,22,42,0,0
52606,-100,4,2,22,12,0,0
54573,-100,4,2,22,42,0,0
55065,-100,4,2,22,62,0,1
65556,-100,4,2,22,42,0,0
70966,-100,4,2,22,62,0,1
72278,-100,4,2,22,52,0,1
76212,-100,4,2,22,52,0,0


[Colours]
Combo1 : 185,115,242
Combo2 : 242,133,13
Combo3 : 191,159,217
Combo4 : 222,95,95

[HitObjects]
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274,123,802,1,0,0:0:0:0:
183,62,1130,5,0,0:0:0:0:
183,62,1294,1,0,0:0:0:0:
183,62,1786,5,0,0:0:0:0:
174,166,2114,1,0,0:0:0:0:
166,270,2442,1,0,0:0:0:0:
166,270,2769,6,0,P|200:277|235:276,1,70,6|0,1:0|0:0,0:0:0:0:
306,321,3097,2,0,P|339:310|369:292,1,70,2|2,1:0|0:0,0:0:0:0:
448,320,3425,2,0,P|471:293|488:263,1,70,0|2,1:0|0:0,0:0:0:0:
505,180,3753,1,2,1:0:0:0:
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348,163,4245,2,0,L|278:167,1,70,2|0,0:0|1:0,0:0:0:0:
216,109,4573,1,2,0:0:0:0:
171,39,4737,2,0,P|204:27|238:27,1,70,2|2,1:0|0:0,0:0:0:0:
298,85,5065,1,10,0:0:0:0:
278,166,5228,1,10,3:0:0:0:
216,109,5392,6,0,P|198:138|194:173,1,70,6|0,1:0|0:0,0:0:0:0:
241,243,5720,2,0,P|258:272|262:307,1,70,2|2,1:0|0:0,0:0:0:0:
201,366,6048,2,0,P|183:336|179:301,1,70,2|2,1:0|0:0,0:0:0:0:
241,243,6376,1,2,1:0:0:0:
324,255,6540,6,0,P|392:259|447:217,1,140,10|2,0:0|0:0,0:0:0:0:
473,137,7032,2,0,L|460:68,1,70,2|0,1:0|0:0,0:0:0:0:
377,50,7360,2,0,L|389:118,1,70,2|0,1:0|1:0,0:0:0:0:
307,101,7687,2,0,L|295:33,1,70,0|0,1:0|1:0,0:0:0:0:
225,80,8015,6,0,P|190:85|157:77,1,70,2|2,1:0|0:0,0:0:0:0:
127,155,8343,2,0,P|98:135|80:105,1,70,2|2,1:0|0:0,0:0:0:0:
4,140,8671,2,0,P|-1:105|6:72,1,70,0|2,1:0|0:0,0:0:0:0:
80,105,8999,1,2,1:0:0:0:
72,188,9163,6,0,L|66:257,1,70,6|0,0:0|1:0,0:0:0:0:
129,314,9491,2,0,L|134:383,1,70,2|0,0:0|1:0,0:0:0:0:
210,347,9819,1,2,0:0:0:0:
287,379,9983,2,0,P|321:385|355:377,1,70,2|2,1:0|0:0,0:0:0:0:
421,326,10310,2,0,P|455:332|489:324,1,70,10|2,0:0|1:0,0:0:0:0:
452,247,10638,6,0,L|448:177,2,70,10|10|0,0:0|0:0|1:0,0:0:0:0:
371,212,11130,2,0,L|367:142,2,70,10|10|0,0:0|0:0|1:0,0:0:0:0:
290,176,11622,1,10,0:0:0:0:
290,176,11786,2,0,L|286:106,1,70,8|0,0:0|1:0,0:0:0:0:
208,73,12114,6,0,L|204:3,2,70,8|0|0,0:0|1:0|1:0,0:0:0:0:
182,153,12606,2,0,P|150:138|129:110,1,70,10|10,0:0|0:0,0:0:0:0:
53,145,12933,2,0,P|31:172|1:187,1,70,10|10,0:0|0:0,0:0:0:0:
256,192,21786,12,0,23261,0:0:0:0:
119,221,23753,6,0,P|178:255|246:245,1,140,2|2,1:0|0:0,0:0:0:0:
406,192,24409,2,0,P|346:157|278:167,1,140,10|2,0:0|3:0,0:0:0:0:
245,244,24901,6,0,P|279:251|312:242,1,70,2|0,1:0|0:0,0:0:0:0:
278,167,25228,2,0,P|285:132|276:99,1,70,2|0,1:0|0:0,0:0:0:0:
201,136,25556,2,0,P|166:128|133:137,1,70,10|0,0:0|0:0,0:0:0:0:
169,213,25884,2,0,P|161:247|170:280,1,70,2|0,1:0|0:0,0:0:0:0:
245,244,26212,1,2,0:0:0:0:
245,244,26376,6,0,L|105:248,1,140,0|0,1:0|0:0,0:0:0:0:
34,94,27032,2,0,P|24:127|29:161,1,70,8|2,0:0|0:0,0:0:0:0:
109,134,27359,1,2,3:0:0:0:
184,171,27524,6,0,L|324:167,1,140,2|0,1:0|1:0,0:0:0:0:
399,131,28015,2,0,P|408:164|403:198,1,70,2|8,1:0|0:0,0:0:0:0:
335,250,28343,1,2,1:0:0:0:
267,300,28507,2,0,L|270:369,2,70,2|8|0,1:0|0:0|0:0,0:0:0:0:
201,245,28999,6,0,P|136:270|97:327,1,140,6|0,1:0|0:0,0:0:0:0:
267,299,29655,2,0,P|281:267|284:232,1,70,10|0,0:0|0:0,0:0:0:0:
234,165,29983,1,2,3:0:0:0:
294,107,30146,6,0,P|358:132|397:189,1,140,2|0,1:0|1:0,0:0:0:0:
479,176,30638,2,0,P|476:210|461:242,1,70,2|8,0:0|0:0,0:0:0:0:
511,310,30966,2,0,P|479:324|444:327,1,70,2|0,0:0|1:0,0:0:0:0:
381,272,31294,2,0,P|349:257|314:254,1,70,2|0,3:0|0:0,0:0:0:0:
237,288,31622,6,0,B|206:298|170:286|170:286|132:275|99:290,1,140,2|0,1:0|0:0,0:0:0:0:
141,363,32114,1,2,0:0:0:0:
141,363,32278,2,0,L|136:223,1,140,10|0,0:0|0:0,0:0:0:0:
59,188,32769,6,0,L|54:49,2,140,0|8|0,1:0|0:0|1:0,0:0:0:0:
135,222,33589,2,0,P|169:232|203:224,1,70,10|0,0:0|1:0,0:0:0:0:
169,145,33917,1,10,0:0:0:0:
169,145,34245,6,0,P|145:82|173:19,1,140,6|0,1:0|1:0,0:0:0:0:
228,84,34737,1,2,0:0:0:0:
311,78,34901,2,0,P|343:66|368:41,1,70,2|0,1:0|0:0,0:0:0:0:
440,85,35228,1,2,1:0:0:0:
511,128,35392,6,0,P|454:167|388:150,1,140,2|2,0:0|0:0,0:0:0:0:
440,85,35884,2,0,L|435:224,1,140,2|0,1:0|1:0,0:0:0:0:
376,286,36376,1,2,0:0:0:0:
298,253,36540,2,0,P|263:252|230:265,1,70,10|2,0:0|0:0,0:0:0:0:
193,341,36868,6,0,P|201:273|160:218,1,140,2|2,1:0|1:0,0:0:0:0:
89,264,37360,2,0,P|81:196|122:141,1,140,2|2,0:0|0:0,0:0:0:0:
206,149,37851,1,0,1:0:0:0:
240,225,38015,6,0,P|281:170|273:102,1,140,2|2,0:0|0:0,0:0:0:0:
226,32,38507,2,0,P|258:18|292:20,1,70,2|0,1:0|1:0,0:0:0:0:
357,75,38835,2,0,L|426:65,1,70,10|10,0:0|3:0,0:0:0:0:
478,132,39163,2,0,L|408:141,1,70,6|6,3:0|3:0,0:0:0:0:
456,208,39491,5,2,0:0:0:0:
454,240,40474,1,2,0:0:0:0:
454,240,40802,1,2,0:0:0:0:
453,272,41786,1,2,0:0:0:0:
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200,257,45228,1,2,0:0:0:0:
341,48,45720,1,2,0:0:0:0:
453,272,46212,5,0,1:0:0:0:
453,272,46376,2,0,L|446:202,1,70,8|0,0:0|0:0,0:0:0:0:
365,224,46704,1,0,1:0:0:0:
365,224,46868,1,0,1:0:0:0:
365,224,47032,2,0,L|371:154,1,70,8|0,0:0|0:0,0:0:0:0:
349,72,47360,5,2,0:0:0:0:
208,281,47851,1,2,0:0:0:0:
461,296,48343,1,2,0:0:0:0:
293,320,48671,5,0,1:0:0:0:
293,320,48835,2,0,P|289:285|297:252,1,70,8|0,0:0|1:0,0:0:0:0:
380,237,49163,1,0,1:0:0:0:
380,237,49327,2,0,P|366:204|343:178,1,70,8|4,3:0|3:0,0:0:0:0:
258,174,49655,2,0,P|230:153|197:142,1,70,10|0,0:0|1:0,0:0:0:0:
158,213,49983,6,0,L|146:74,1,140,6|0,1:0|0:0,0:0:0:0:
63,56,50474,1,0,1:0:0:0:
63,56,50638,2,0,L|50:195,1,140,8|0,0:0|0:0,0:0:0:0:
81,274,51130,1,0,0:0:0:0:
25,337,51294,5,2,1:0:0:0:
25,337,51458,2,0,P|87:307|156:313,1,140,8|0,0:0|1:0,0:0:0:0:
220,259,51950,2,0,P|288:264|345:304,1,140,10|0,0:0|0:0,0:0:0:0:
471,192,52606,5,2,0:0:0:0:
446,195,52933,1,2,0:0:0:0:
423,198,53261,1,2,0:0:0:0:
400,201,53589,1,2,0:0:0:0:
377,204,53917,1,2,0:0:0:0:
354,207,54245,1,2,0:0:0:0:
331,210,54573,6,0,L|335:140,1,70,8|8,0:0|0:0,0:0:0:0:
323,127,55065,6,0,L|317:266,1,140,6|0,1:0|0:0,0:0:0:0:
251,319,55556,2,0,P|217:328|182:326,1,70,10|2,0:0|0:0,0:0:0:0:
127,262,55884,2,0,P|93:252|58:254,1,70,2|2,1:0|1:0,0:0:0:0:
5,320,56212,1,8,0:0:0:0:
5,320,56376,6,0,P|23:252|12:184,1,140,2|2,0:0|1:0,0:0:0:0:
43,105,56868,1,8,0:0:0:0:
120,72,57032,1,2,1:0:0:0:
199,93,57196,1,2,0:0:0:0:
199,93,57361,2,0,P|233:92|265:78,1,70,2|8,1:0|0:0,0:0:0:0:
323,16,57687,6,0,P|305:84|316:152,1,140,2|0,0:0|0:0,0:0:0:0:
368,218,58179,1,8,0:0:0:0:
446,191,58343,2,0,P|429:161|401:141,1,70,2|0,1:0|0:0,0:0:0:0:
315,151,58671,2,0,P|292:177|281:210,1,70,2|8,1:0|0:0,0:0:0:0:
316,286,58999,1,2,0:0:0:0:
254,342,59163,6,0,L|184:339,1,70,0|0,1:0|1:0,0:0:0:0:
112,294,59491,2,0,L|42:296,1,70,8|0,0:0|1:0,0:0:0:0:
77,220,59819,2,0,P|79:185|70:151,1,70,2|2,0:0|1:0,0:0:0:0:
21,83,60146,1,10,0:0:0:0:
21,83,60310,6,0,P|81:115|150:108,1,140,2|0,0:0|0:0,0:0:0:0:
225,70,60802,2,0,P|258:60|293:61,1,70,10|2,0:0|1:0,0:0:0:0:
370,92,61130,1,0,0:0:0:0:
370,92,61295,2,0,P|396:116|412:147,1,70,2|8,1:0|0:0,0:0:0:0:
486,189,61622,6,0,L|346:199,1,140,2|2,0:0|1:0,0:0:0:0:
323,280,62114,1,8,0:0:0:0:
323,280,62278,2,0,L|462:290,1,140,2|2,1:0|1:0,0:0:0:0:
412,357,62769,1,8,0:0:0:0:
332,382,62933,1,2,0:0:0:0:
250,360,63097,6,0,P|219:343|193:319,1,70,0|0,1:0|0:0,0:0:0:0:
113,345,63425,1,8,0:0:0:0:
113,345,63589,2,0,P|112:310|120:276,1,70,2|0,1:0|0:0,0:0:0:0:
194,236,63917,1,0,1:0:0:0:
248,172,64081,1,10,0:0:0:0:
248,172,64245,6,0,P|249:137|241:103,1,70,2|8,0:0|0:0,0:0:0:0:
171,55,64573,1,2,1:0:0:0:
116,119,64737,2,0,P|115:154|123:188,1,70,10|2,0:0|1:0,0:0:0:0:
194,236,65065,2,0,L|190:305,1,70,8|0,0:0|1:0,0:0:0:0:
201,321,65556,6,0,L|207:182,1,140,6|0,1:0|0:0,0:0:0:0:
272,127,66048,2,0,P|306:127|339:140,1,70,2|0,1:0|0:0,0:0:0:0:
401,82,66376,2,0,P|417:112|423:147,1,70,10|2,0:0|0:0,0:0:0:0:
377,218,66704,1,0,0:0:0:0:
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379,300,67360,1,0,1:0:0:0:
304,261,67524,1,2,0:0:0:0:
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165,305,68015,1,0,0:0:0:0:
87,273,68179,1,2,1:0:0:0:
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32,132,68835,2,0,P|32:167|46:200,1,70,2|8,0:0|0:0,0:0:0:0:
114,150,69163,2,0,P|144:166|179:171,1,70,2|0,0:0|0:0,0:0:0:0:
241,114,69491,1,2,0:0:0:0:
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375,142,70310,2,0,L|444:138,1,70,10|10,0:0|0:0,0:0:0:0:
499,203,70638,1,10,0:0:0:0:
479,284,70802,1,10,0:0:0:0:
479,284,70966,6,0,L|339:274,1,140,6|8,1:0|0:0,0:0:0:0:
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120,310,71786,2,0,P|93:287|75:257,1,70,2|8,1:0|0:0,0:0:0:0:
75,173,72114,1,2,3:0:0:0:
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225,103,72769,2,0,P|191:97|161:80,1,70,2|0,0:0|1:0,0:0:0:0:
222,22,73097,2,0,P|256:28|286:45,1,70,2|8,1:0|0:0,0:0:0:0:
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429,344,74573,1,8,0:0:0:0:
345,351,74737,1,2,3:0:0:0:
344,350,74901,6,0,P|311:340|276:340,1,70,4|2,1:0|0:0,0:0:0:0:
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435,211,76540,2,0,P|424:178|406:148,1,70,10|2,0:0|0:0,0:0:0:0:
479,106,76868,2,0,P|452:83|422:66,1,70,0|2,1:0|1:0,0:0:0:0:
338,77,77196,1,10,0:0:0:0:
275,133,77360,6,0,L|205:129,1,70,6|0,1:0|0:0,0:0:0:0:
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3,118,78016,1,0,0:0:0:0:
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106,31,78344,2,0,P|102:65|84:95,2,70,2|10|2,1:0|0:0|0:0,0:0:0:0:
182,65,78835,6,0,L|252:69,1,70,2|0,1:0|0:0,0:0:0:0:
315,13,79163,2,0,P|332:42|336:77,1,70,10|2,0:0|0:0,0:0:0:0:
284,144,79491,2,0,P|267:173|263:208,1,70,2|2,1:0|1:0,0:0:0:0:
298,285,79819,1,10,0:0:0:0:
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168,340,80475,2,0,L|155:271,1,70,10|0,0:0|0:0,0:0:0:0:
71,279,80802,2,0,L|94:212,1,70,2|10,1:0|0:0,0:0:0:0:
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151,151,81458,6,0,P|184:159|219:154,1,70,6|0,1:0|0:0,0:0:0:0:
303,149,81786,2,0,P|293:115|271:88,1,70,10|2,0:0|0:0,0:0:0:0:
224,17,82114,2,0,P|200:42|187:74,1,70,0|0,1:0|1:0,0:0:0:0:
219,154,82442,1,10,0:0:0:0:
249,232,82606,6,0,L|243:301,1,70,6|0,1:0|0:0,0:0:0:0:
318,337,82933,2,0,L|324:268,1,70,2|10,1:0|0:0,0:0:0:0:
402,234,83262,1,2,0:0:0:0:
440,159,83426,2,0,P|446:125|438:91,1,70,2|2,1:0|1:0,0:0:0:0:
355,74,83753,2,0,P|328:51|295:41,1,70,10|2,0:0|1:0,0:0:0:0:
223,87,84081,6,0,L|153:91,2,70,14|10|0,0:0|0:0|1:0,0:0:0:0:
265,160,84573,2,0,L|335:156,2,70,10|10|0,0:0|0:0|1:0,0:0:0:0:
233,238,85065,1,10,0:0:0:0:
233,238,85229,2,0,L|163:242,1,70,10|0,0:0|1:0,0:0:0:0:
88,280,85557,6,0,P|77:246|83:212,2,70,10|10|10,0:0|0:0|0:0,0:0:0:0:
posted
SPOILER

Pachiru wrote:

[Normal]
  1. 00:13:261 - Not fan about the break here, especially when it can be mapped. i find mapping vocals is lame here :< Instruments were really weak
  2. 01:15:884 (5,2) - Avoid this overlap, it's kind of bothering snapping was different so /shrug

ShogunMoon wrote:

  • Aki's Normal
  1. add preview point xd blame tristan xd
  2. 00:08:015 (1) - why this isn't a finish like before? also blame tristan
  3. 01:12:278 (4) - nc? for the sake of measurement maybe not

Marianna wrote:

Normal
  1. 00:08:015 (1,2) - It would be really good if you followed the sequence you followed in 00:02:769 (1,1) - since they are the same violin sounds, so there is no reason to change it right here. 00:02:769 (1,1,1,2) - Making them equal would give the session more consistency. | 00:09:163 (3) - The same thing applies here, you used a different form in the two previous sequences 00:03:917 (2,3,2,3) - . You can say that you changed here because of Finish, however, you also used finish in 00:03:917 (2) - I can get your point, but as the song is really repetitive on intro, I wanted to add few variation on 2nd batch of loop

  2. 00:28:343 (4) - I do not really understand what you're following. If you are following the vocals something like that would be much better since you have used this to follow the vocals in another part of the song 00:31:622 (1,2,3,4) - .
    Actually I heard this in 25% and I got to hear the background beat, so this is completely optional. yea, gonna consider it

  3. 00:52:769 (1) - It's something that would not change much, but it would be great if it end in 00:54:081 - since it would emphasize the vocal and you could map an important beat of the song here 00:54:573 - ok

  4. 01:25:556 (4) - How about an NC to emphasize the end of the song and follow the consistency of the other diffs? sure

Milan- wrote:

aki¿s normal
-00:12:606 (3) - 3/2 would be nice here too, cuz melody ends at 00:13:097 - ye
-01:09:655 (2,3,4,1) - mabye liek http://puu.sh/y5tJq/0792cac416.jpg did sth

Shiratoi wrote:

[akitoshi's normal]
00:04:409 (3) - maybe start this note here 00:04:573 - since it sounds like youre following the violin? applies to 00:04:573 - as well there's violin on my current place tho
00:12:606 (3) - agree with mod above, 3/2 sounds much better imo since the more prominent sound is at 00:13:097 - ya
00:30:638 - make this clickable as well because of these 00:30:966 (3,4) - or make 1/1 reverse slider because of similar sound? i don't think i need to make this clickable as song isn't that intense yet
01:01:622 (3) - maybe move the slider by half a beat to the right and add a note here 01:01:622 - cuz 01:01:786 - is super noticeable and i dont think youre following the vocals for the whole kiai (01:00:474 (1) - ?) vocals is confused
00:58:343 (2,3) - maybe change to sliders?? or add a 1/2 slider here 01:05:065 - . idk something to differentiate between these two since 01:04:737 (5,6) - is obviously more prominent not my taste :<
01:15:556 (4,5) - this would also work as sliders too imo since sound is similar to 01:14:901 (3) - avoiding slider spam
01:21:458 (1) - make the rhythm like 01:16:212 (1) - for consistency? as explained on prev mod, for variation as it's so repetitive

Realazy wrote:

[Akitoshi's Normal]

00:57:196 (5) - i think it'd be better to turn this into a 1/1 slider since, unlike 00:55:884 (3) -, the sliderhead is on vocals, so shortening the slider to follow the drums sounds a bit weird let me think about this
01:02:278 (4,5) - i suggest turning this into another 1/1 slider as the vocals are pronounced the same as 01:01:622 (3) - and it'd also give a bit more rest for newer players considering the next pattern is much harder circles are easier than sliders
01:05:065 (6) - a 1/2 slider would probably give a better effect here to emphasize how the music stops instantly on the red tick hell ye


thanks bois

sotarks add vid on my d pls
osu file format v14

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Title:Shiny Ray -TV size-
TitleUnicode:Shiny Ray -TV size-
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:Sotarks
Version:Akitoshi's Normal
Source:リトルウィッチアカデミア
Tags:little witch academia LWA opening op tv size
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posted
r
fixed some stuff guys, really busy atm can't get through everyone to reply, but checked everything! if you guys has concers feel free to poke me in forum pm

fixed the time +15 offset looks better
added video to rizen's
updated all diffs!
map is ready to go
posted
Hello! ~ M4M / Map: https://osu.ppy.sh/s/662778

Sorry if I wrote something wrong because English is not my main language

Akitoshi's Normal
00:39:506 (1) - I think it looks better
00:44:752 (1,2) - I don't know but I think that these sliders looks odd, can Akitoshi make.. um.. beautiful sliders here?
01:13:276 (6,3) - Maybe stack this slider with 6th circle?
Rizen's Hard
00:08:686 (3,4) - I don't know but I think that it's hard to read
01:06:719 (4,1) - This slider looks bad, so make something like this ~ https://osu.ppy.sh/ss/9410035
01:08:194 (6,1,3) - Stack the end of the 3rd slider with the end of the 6th slider


Good luck with map! ;)
posted
[extra]
00:07:375 (4,5,6) - wtf is this lol

just put circle > triple into the repeat. also the drum clap on the blue tick sounds really off

00:29:506 (2) - delete, theres nothing important here to map. lower density in calm part is nicer

00:30:981 (7,8) - slider here for same reason..

00:38:686 (1,2,3,4,5,6) - can u make the rotation in the different direction from the previous pattern cuz different instrument?

01:00:981 (2,3,4) - ctrl g rhythm is much better with the vocals

why the fuck are all the sliders in the kiai so curved??
looks like ass

01:25:571 - dude nice strong beat on slider end
[insane]
00:56:883 (2,3,4,5) - this rhythm is literally not following anything, can u follow vocals properly?
http://puu.sh/y8QJJ/4740559773.jpg from 00:56:391 (1) -

01:03:276 (2,4) - this looks so overly curved compared like everything else wtf

[rizen]
00:03:932 (1) - u can put like small jumpps on these things imo, still fine on this diff.

try and reduce the rhythm density a bit on the more 1/2 slider spammy parts. compare 00:24:916 - to aki's diff, it's way more dense lol

same with the kiai. basically constant 1/2 gaps is a bit too much considering aki uses 1/1 everywhere. try and add 1/1 gaps every 2 measures at the very least, a bit more and it would be optimal.

00:59:178 (1,2,3,4) - for example can be a 1/1 slider into a 1/1 gap > 1/2 slider > circle. or 00:57:211 (4) - can be deleted
or 01:02:784 (4) -
and so on

[aki]
00:29:014 (1,2) - tbh circle only for 1 sounds better. and 2 oversimplifies imo, try and make it more dense a bit

00:31:637 (1,2,3,4) - compare to this

00:54:260 - tbh end spinner here
posted

Naotoshi wrote:

[extra]
00:07:375 (4,5,6) - wtf is this lol

just put circle > triple into the repeat. also the drum clap on the blue tick sounds really off

00:29:506 (2) - delete, theres nothing important here to map. lower density in calm part is nicer

00:30:981 (7,8) - slider here for same reason.. nah prefer my pattern here

00:38:686 (1,2,3,4,5,6) - can u make the rotation in the different direction from the previous pattern cuz different instrument?not rly like my flow here

01:00:981 (2,3,4) - ctrl g rhythm is much better with the vocals

why the fuck are all the sliders in the kiai so curved??
looks like ass you look like ass

01:25:571 - dude nice strong beat on slider end
[insane]
00:56:883 (2,3,4,5) - this rhythm is literally not following anything, can u follow vocals properly?
http://puu.sh/y8QJJ/4740559773.jpg from 00:56:391 (1) -

01:03:276 (2,4) - this looks so overly curved compared like everything else wtf curve is fine

thx

@Rus_Brony_osu I didn't order any M4M :S
posted
d

normal
01:07:047 (2) - snare is clearly audible at 01:07:211 so missing out on it feels weird especially since 01:09:670 (2) - does catch it right after
hard
  1. 00:27:047 (2) - this is the only instance within the phrase where you have vocals mapped to passive rhythm ( except for 00:23:768 (1,2) which is understandable here since its used as a transition from the spinner ), while the snare that is prioritised here is left out of focus at 00:30:653 (2) which is contradictory. Since you want to focus the vocals id go for making them active rhythm here as well ; if you want to keep that 1/1 gap you can always stack a circle on it beforehand ( since you do it when you have active 1/2 that is not exclusively mapped to vocals )

  2. 01:24:096 (1,2) - could be 2 circles into a slider like 01:25:080 (3,4) since this is the end of the map
insane
01:15:571 (3,4,5) - eh, not fond of the reading aspect of this, since your other instances of this rhythm dont have the same type of overlap which might be confusing for the player ( eg 00:12:293 (3,4,5) )
Melancholy
00:50:489 (2,3) - this is the first instance of wide angled jump in the map, but i dont hear any change in the music justifying that ( the rest of the map uses exclusively acute angles )


pls wait til you answer before kd
posted

AyanokoRin wrote:

[insane]01:15:571 (3,4,5) - eh, not fond of the reading aspect of this, since your other instances of this rhythm dont have the same type of overlap which might be confusing for the player ( eg 00:12:293 (3,4,5) ) this is pretty ez pattern tbh
[Melancholy]00:50:489 (2,3) - this is the first instance of wide angled jump in the map, but i dont hear any change in the music justifying that ( the rest of the map uses exclusively acute angles ) Sorry prefer to keep this angle, wanna give emphasis to clap.

thx!
posted
reply

Rus_Brony_osu wrote:

00:39:506 (1) - I think it looks better slight curves best
00:44:752 (1,2) - I don't know but I think that these sliders looks odd, can Akitoshi make.. um.. beautiful sliders here? it's the best pair after the 00:42:129 (1) - so ye
01:13:276 (6,3) - Maybe stack this slider with 6th circle? not stacked but avoided

Naotoshi wrote:

[aki]
00:29:014 (1,2) - tbh circle only for 1 sounds better. and 2 oversimplifies imo, try and make it more dense a bit fixed the 1. 2 looks fine as is since the other choice left is i'll create 1/2 train on that calm part lul

00:31:637 (1,2,3,4) - compare to this and nerfed this one instead

00:54:260 - tbh end spinner here god im so confuseddddd

AyanokoRin wrote:

01:07:047 (2) - snare is clearly audible at 01:07:211 so missing out on it feels weird especially since 01:09:670 (2) - does catch it right after they are consistently skipping beat with 01:06:063 - on 01:05:571 (1) - so its gonna be daijobu


thankies boyes

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posted
spread is shit

Rus_Brony_osu wrote:

Hello! ~ M4M / Map: https://osu.ppy.sh/s/662778

Sorry if I wrote something wrong because English is not my main language

[Rizen's Hard]00:08:686 (3,4) - I don't know but I think that it's hard to read it's just overlaps
01:06:719 (4,1) - This slider looks bad, so make something like this ~ https://osu.ppy.sh/ss/9410035 current is fine, an ellipse slider
01:08:194 (6,1,3) - Stack the end of the 3rd slider with the end of the 6th slider ?? there's no 6th slider

Good luck with map! ;)

Naotoshi wrote:

[rizen]
00:03:932 (1) - u can put like small jumpps on these things imo, still fine on this diff. hate small jumps but remapped iwth wider spacing because the spread of this mapset is as absent as my university marks

try and reduce the rhythm density a bit on the more 1/2 slider spammy parts. compare 00:24:916 - to aki's diff, it's way more dense lol

same with the kiai. basically constant 1/2 gaps is a bit too much considering aki uses 1/1 everywhere. try and add 1/1 gaps every 2 measures at the very least, a bit more and it would be optimal.

00:59:178 (1,2,3,4) - for example can be a 1/1 slider into a 1/1 gap > 1/2 slider > circle. or 00:57:211 (4) - can be deleted
or 01:02:784 (4) -
and so on

AyanokoRin wrote:

[hard]
  1. 00:27:047 (2) - this is the only instance within the phrase where you have vocals mapped to passive rhythm ( except for 00:23:768 (1,2) which is understandable here since its used as a transition from the spinner ), while the snare that is prioritised here is left out of focus at 00:30:653 (2) which is contradictory. Since you want to focus the vocals id go for making them active rhythm here as well ; if you want to keep that 1/1 gap you can always stack a circle on it beforehand ( since you do it when you have active 1/2 that is not exclusively mapped to vocals ) fixed

  2. 01:24:096 (1,2) - could be 2 circles into a slider like 01:25:080 (3,4) since this is the end of the map nah needed to simplify rhythm


pls wait til you answer before kd
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posted
extra
00:02:784 (1,1) - why is there a nc here

01:01:145 (3,4) - can u make the follow points lead into the slider better? make the slider like https://osu.ppy.sh/ss/9424499

01:25:407 (3) - why is there a fullscreen jump here now?_? just do same as 01:24:752 (2,3) -
insane
00:07:375 (3) - normal sampleset on 1st repeat??
00:07:784 - this drum clap just sounds terrible dude put it on the white tick or get rid of it entirely plz

00:38:850 (9) - add nc cuz u switch to strings?

rizen
00:05:735 (2,3,1) - try and make this similar visual spacing?

00:07:375 (3,4) - kinda weird to ignore that drum roll like this, add a circle in at least imo
posted
appied both ty

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54491
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 55146,85884
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Shiny Ray -TV size-
TitleUnicode:Shiny Ray -TV size-
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:Sotarks
Version:Rizen's Hard
Source:リトルウィッチアカデミア
Tags:little witch academia LWA opening op tv size aqpw a_q_p_w akitoshi corinn rizen
BeatmapID:1450275
BeatmapSetID:685287

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"BG.jpg",0,0
//Break Periods
2,13311,20886
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
162,327.868852459016,4,2,22,12,1,0
162,-133.333333333333,4,2,22,12,0,0
2784,-100,4,2,22,52,0,0
13276,-133.333333333333,4,2,22,32,0,0
23768,-100,4,2,22,42,0,0
28932,-100,4,2,22,5,0,0
29014,-100,4,2,22,42,0,0
31555,-100,4,2,22,5,0,0
31637,-100,4,2,22,42,0,0
34178,-100,4,2,22,5,0,0
34260,-100,4,2,22,32,0,0
39506,-133.333333333333,4,2,22,22,0,0
44752,-100,4,2,22,32,0,0
49998,-100,4,2,22,42,0,0
52621,-100,4,2,22,12,0,0
54588,-100,4,2,22,42,0,0
55080,-100,4,2,22,62,0,1
65571,-100,4,2,22,42,0,0
70981,-100,4,2,22,62,0,1
72293,-100,4,2,22,52,0,1
76227,-100,4,2,22,52,0,0


[Colours]
Combo1 : 185,115,242
Combo2 : 242,133,13
Combo3 : 191,159,217
Combo4 : 222,95,95

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