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Mili - Bathtub Mermaid [CatchTheBeat]

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Topic Starter
JierYagtama
This beatmap was submitted using in-game submission on Tuesday, February 27, 2018 at 10:23:49 PM

Artist: Mili
Title: Bathtub Mermaid
Source: Deemo
Tags: Miracle Milk Rayark Games AJamez Collection Volume 3
BPM: 78
Filesize: 3780kb
Play Time: 02:00
Difficulties Available:
  1. AJamez's Salad (2.07 stars, 226 notes)
  2. Anatomy (3.87 stars, 382 notes)
  3. Platter (2.84 stars, 270 notes)
Download: Mili - Bathtub Mermaid
Information: Scores/Beatmap Listing
---------------

This map was used as a HD pick on the groupstage mappool of CWC 2018

Salad - AJamez
Platter - Me
Anatomy - Me

Please replace the mp3 as of 2/23/18 since I got a better one
Lyrics
Rise and fall
Silver moon tide erased my footprints
Then I picked up broken scales
Stuck them to my tail

Ah, if love truly makes you blind
Then I guess there is no need
There is no need to see
I'll trade my eyes so you can see for me

Lulala lulalila
Stay with me, you will never be sad
I, I will embrace
Embrace your bubbles, your fluids
And keep you warm
Then I will squeeze out
Squeeze out your germs, your spore, your viruses

I, I will embrace
Embrace your membranes, your bones
And keep you cool
Then I will squeeze out
Squeeze out your evil, your grim and your woe

Transform myself once and for all
Sink into the tub
Reborn, reform
Twist my legs to one
And mind to none

Tell me, tell me, what do you see
In the mirror that's covered in chalky steam?
Touch me, touch me, kiss me to sleep
Cut me open and give me gills
So I can breathe

With tweezers and nippers
Trim off my fins, and forever
I'll be yours
I won't fight or make you cry

Whatever you need
Whenever you need
I'll be by your side

And then I gave you my eyes
To see all the colors
And then I gave you my ears
To hear all the sirens
And then I gave you my heart
To fill the emptiness in your chest
And then I gave you my brain
So that you can learn to love

Tell me, tell me, what do you see
In the water that's clinging onto my skin?
Cut me, cut me, please make it deep
If I'm covered in scars, will you look at me?
Kiss me, kiss me, don't leave me be
I'm a bathtub mermaid
I cannot swim but only sing

Just pull the plug
Flush down all our memories
Into the sea
Xetopia
first haaa
owo
14:20 JeirYagtama: dood wanna m4m on another map?
14:23 Xetopia: but I have no other maps xdd
14:23 Xetopia: hah
14:23 Xetopia: :thinking:
14:23 JeirYagtama: aaa
14:23 Xetopia: XD
14:23 JeirYagtama: >tickets exists u kno a
14:25 Xetopia: ye
14:26 JeirYagtama: sooo can i ask for some irc mod atm?
14:27 Xetopia: ok, np
14:27 JeirYagtama: aight
14:27 *JeirYagtama is editing [https://osu.ppy.sh/b/1448086 Mili - Bathtub Mermaid [Anatomy]]
14:35 Xetopia: 00:42:575 (1,2) - hdash on (2) maybe? and remove hdash on(1)
14:36 JeirYagtama: dont know how to place it with the pattern atm a
14:41 Xetopia: 00:57:446 (1,2,3,4,5,1) - hdash on 1? or is there the same problem^
14:41 JeirYagtama: which 1 lo
14:44 Xetopia: oh, lul 00:58:216 (1) -
14:44 Xetopia: )
14:44 JeirYagtama: welp
14:44 JeirYagtama: I cant tho a
14:44 JeirYagtama: like fukin stream doesnt have space to have h-dash
14:47 Xetopia: 00:46:933 (2) - x:192?
14:48 Xetopia: I do think that in some places a rather large spacing
14:48 Xetopia: either im just stupid
14:48 JeirYagtama: hmm
14:48 JeirYagtama: sure
14:48 Xetopia: :D
14:49 JeirYagtama: >considering timing this was weird lmao
14:50 Xetopia: 00:54:626 (2) - ^(x:256) I think it will emphasize 00:55:139 (1) -
14:51 JeirYagtama: the spacing is already enough for me to emphasis 1 imo
14:51 JeirYagtama: *emphasize
14:55 Xetopia: 01:31:293 (3,4,5) - (4) on x:16 and (5) on x;400. try thiis
14:55 Xetopia: i*
14:57 JeirYagtama: 01:32:831 (6) - but this tho aaa
14:57 Xetopia: hmm
14:59 Xetopia: then you can 01:32:062 (5) - on x:464 and 01:32:831 (6) - ctrl+h
15:03 JeirYagtama: keep em coming brb
15:08 JeirYagtama: ok sure
15:12 Xetopia: hm, I think that's all(?) I like nothing more found
15:12 JeirYagtama: owo
15:12 JeirYagtama: aight thanks
15:13 JeirYagtama: >pls post this in the forums cos i need sp uwu
-Hex-
Second

Third
17:19 JeirYagtama: dood u free for mods naw?
17:19 -Hex-: Yes, I'm free now.
17:19 JeirYagtama: yay
17:19 *JeirYagtama is editing [https://osu.ppy.sh/b/1448086 Mili - Bathtub Mermaid [Anatomy]]
17:20 -Hex-: Downloading now
17:20 *-Hex- is playing [https://osu.ppy.sh/b/1448086 Mili - Bathtub Mermaid [Anatomy]] <CatchTheBeat>
17:23 -Hex-: Fun diff.
17:23 JeirYagtama: yeeee
17:24 -Hex-: Dat 1 miss.
17:26 JeirYagtama: wat
17:26 JeirYagtama: i didnt see it lmao
17:26 -Hex-: Lu
17:28 -Hex-: Oh boi.
17:28 -Hex-: It's fun map
17:29 JeirYagtama: >i wonder if i can speedrank this :thinking:
17:29 -Hex-: :thonkang:
17:29 JeirYagtama: i can try ranking this on christmas if possible aaaaaaa
17:29 -Hex-: Aaaaa
17:30 -Hex-: You can but since not much ctb modders in here.
17:30 -Hex-: That's difficult
17:31 -Hex-: 00:15:011 (3,1) - I got surprised with this pattern in my first play. Like you have to dash to (3) first in order to dash to (1).
17:31 JeirYagtama: i already know alot of ctb modders reee
17:31 -Hex-: Sometimes you can overshoot (3)
17:31 -Hex-: Eeeeeeeeeeeeeeeeeeeeeee
17:31 JeirYagtama: whoops a
17:32 -Hex-: Try to reduce that if possible.
17:32 JeirYagtama: o wait
17:32 JeirYagtama: its supposed to be a hdash wat
17:32 -Hex-: kek
17:34 -Hex-: 00:21:293 (3) - Aaa. It's really high pitch sounds. Move that slider to the left, it's underemphasized
17:35 JeirYagtama: orrr i can just remove the node anndd make it a slightly horizontal slider?
17:36 -Hex-: Which one?
17:36 JeirYagtama: 00:21:293 (3) -
17:37 -Hex-: Yes, you can.
17:37 -Hex-: Just make sure that slider spaced correctly.
17:38 JeirYagtama: yep
17:40 -Hex-: Maybe flip this one 01:48:985 (1) - ?
17:40 -Hex-: Antiflow hyperdash is unrankable.
17:40 JeirYagtama: o yea
17:40 JeirYagtama: ascendance said that on ur r3 map
17:40 -Hex-: Ye.
17:41 -Hex-: Aaaaaa. I think I need to make new map.
17:41 JeirYagtama: aight fixed
17:41 -Hex-: Tilt this slider 01:50:523 (1) - ? You don't have that vertical pattern in your diff.
17:42 -Hex-: And also it plays awkwardly.
17:42 JeirYagtama: ops
17:42 JeirYagtama: aight
17:42 JeirYagtama: tilted it a little bit
17:43 -Hex-: :ok_hand:
17:43 JeirYagtama: >i wonder if you want to gd for pitch fucker
17:43 JeirYagtama: ops
17:43 -Hex-: Aaaaa
17:44 -Hex-: I don't like that song.
17:44 JeirYagtama: yea nvm
17:44 JeirYagtama: im making the whole set myself aaaaa
17:45 -Hex-: Aaaa.
17:45 -Hex-: Are your ears okay?
17:45 JeirYagtama: dw
17:45 JeirYagtama: my ears are definitely fine a long time ago
17:46 -Hex-: xD. Okay
17:46 JeirYagtama: fun fact : mbomb likes the song lmao
17:47 -Hex-: Lul.
17:47 -Hex-: Maybe we could seen Mbomb's platter soon
17:48 JeirYagtama: mayyybb
17:48 JeirYagtama: hmm got likkkee 4 mods so far on the map today reeee
17:49 -Hex-: Anatomi diff : 01:42:831 (1,2,3) - Spaced this slider to make it consistent with 01:43:600 (1,2,3) - because that stream is walkable unlike your other parts.
17:49 -Hex-: Reeee
17:49 -Hex-: Nice
17:49 -Hex-: Me, when? ;w;
17:49 JeirYagtama: you're the 4th one actually lmao
17:50 -Hex-: Lmao
17:50 JeirYagtama: hmmmm sorry but no cos pitch of the piano kinda intensifies more and more in that section
17:50 -Hex-: Well okay, no problem
17:52 -Hex-: 01:48:985 (1,2,3,4,5,6,7,8,9) - Put NC anywhere. It's 24 fruits
17:53 JeirYagtama: ops nc spamn
17:54 JeirYagtama: fixedd
17:55 -Hex-: Aaaa. Check Ai Mod
17:56 JeirYagtama: dw i put free kds
17:56 JeirYagtama: so gj takin it
17:56 -Hex-: Lul
17:57 -Hex-: Nice idea.
17:57 -Hex-: Aaaa, I think it's done.
17:57 -Hex-: The last diff is very fun to play
17:57 -Hex-: I have new map, but not done yet. Maybe I will contact you when I finish my map.
17:58 JeirYagtama: sure thing bud
17:58 JeirYagtama: ill also try to make pitch fucker fun ;)
17:58 -Hex-: Lul. Good luck with that.
17:58 -Hex-: I can't handle that song.
17:59 JeirYagtama: aight post the mod in the forums pls for free sp uwu

And also would be better to change AR/OD Salad to 7 to make better spread.
Summerleopard
Platter
short IRL mod
18:39 SangKrazF1nal3: Yo
18:39 JeirYagtama: yo
18:40 SangKrazF1nal3: So,where is platter you want me to see?
18:40 *JeirYagtama is editing [https://osu.ppy.sh/b/1448087 Mili - Bathtub Mermaid [Platter]]
18:41 SangKrazF1nal3: Seems like u serious about mapping it for ranked? maybe..
18:42 JeirYagtama: ofc i do
18:42 JeirYagtama: speedmapped the set in 3 days
18:42 SangKrazF1nal3: ok
18:43 SangKrazF1nal3: I can only map Cup n Salad in 2 days which is quite short time tho so I guess speed-mapping is quite challenging tho
18:43 JeirYagtama: this wass easy to map for me soo xd
18:43 SangKrazF1nal3: haha
18:44 SangKrazF1nal3: If you had basics knowledge on a song of course,unlike me I just briefly gain ideas from others and transform my maps
18:45 JeirYagtama: i just listen to the song over and over before mapping
18:45 JeirYagtama: cos ull know what rhythm to map if u do
18:45 JeirYagtama: gonna need mods so im asking u
18:45 SangKrazF1nal3: I know,I just taking more time which is more essential..
18:47 JeirYagtama: you can just map salad only if you want
18:47 SangKrazF1nal3: for what ?
18:48 JeirYagtama: the map i sent you earlier xd
18:48 SangKrazF1nal3: umm,isn AJamez done it?
18:48 SangKrazF1nal3: lol
18:48 JeirYagtama: *o wait
18:48 JeirYagtama: *mod
18:48 JeirYagtama: whoops
18:48 SangKrazF1nal3: lol
18:50 SangKrazF1nal3: 00:13:600 (1,2,3) - This pattern I guess are preffered to be used on the piano movements since u used 00:13:985 (1,2,3) - some looks rough a bit to play...
18:51 SangKrazF1nal3: 00:09:498 (7) - Before that,I think this one is too close to before one circle...
18:51 JeirYagtama: then suggest a better pattern if that is so
18:51 SangKrazF1nal3: I will think of it,.
18:52 JeirYagtama: low pitched vocal so keeping it that way
18:54 SangKrazF1nal3: Something like http://osu.ppy.sh/ss/9372185 - this also good,less suffering but you can increase the spacing a bit for that pattern..
18:55 SangKrazF1nal3: Since the song is getting faster on piano apreggios...
18:55 JeirYagtama: but making it spaced the same isnt really emphasizing the piano well
18:56 SangKrazF1nal3: Well,so you may keep it spacing moveable then..
18:57 SangKrazF1nal3: I will continoued once I finished bath,cya lol
19:12 SangKrazF1nal3: Ok,I am back
19:12 JeirYagtama: owo
19:12 SangKrazF1nal3: why lol?
19:13 JeirYagtama: wat
19:13 SangKrazF1nal3: . . .
19:15 SangKrazF1nal3: 00:15:908 (1,2,3) - This pattern,the 3rd one isn't it supposed to be exact like the one like these combos? : 00:15:139 (1,2,3)
19:16 JeirYagtama: hmm
19:16 JeirYagtama: copy pasta
19:16 SangKrazF1nal3: Yea,that will do lol
19:17 JeirYagtama: oke
19:19 SangKrazF1nal3: This one 00:19:754 (1) - maybe Ctrl+G it and move a bit if necessary(optional)
19:20 JeirYagtama: oooo
19:20 JeirYagtama: sure
19:21 SangKrazF1nal3: 00:22:062 (4,5,6) - This pattern you may try doing something like triangle tho well if you want emphasize the sounds here.. Make it further from this one 00:22:831 (1)
19:21 SangKrazF1nal3: That's all for now,gonna eat busy time lol
19:24 JeirYagtama: a
19:24 JeirYagtama: post the mod in the forums pls thx
As you requested,kudosu thx :3
Crowley
im gay lmao
15:53 JeirYagtama: doood pwede pa irc mod reeee
15:53 Crowley: what map
15:53 JeirYagtama: welp hold on upload q lang
15:56 JeirYagtama: http://puu.sh/y3nQi.osz ito o a
15:57 Crowley: what the fuck are those tentacles
15:57 JeirYagtama: xd
15:59 Crowley: iis this overdose
15:59 Crowley: or rain
15:59 JeirYagtama: rain
15:59 Crowley: some parts play like an overdose tbh
16:00 JeirYagtama: wer
16:00 Crowley: bandang dulo
16:00 Crowley: also this 00:15:908 (3,4,5,6,7,8) -
16:00 Crowley: u might wanna add more ds on 8
16:00 Crowley: since 00:15:908 (3,4,5) - is
16:00 Crowley: has 5
16:00 Crowley: wait
16:00 Crowley: no
16:00 JeirYagtama: geh
16:00 Crowley: decrease
16:01 Crowley: pala yuhng 8
16:01 Crowley: para consistnet
16:01 Crowley: 00:20:523 (2,3,4) -
16:01 Crowley: add hdash on 2? baka masyadong mahirap i cathc
16:02 Crowley: wait no
16:02 Crowley: on 3
16:02 Crowley: 00:25:139 (1,2,3,1,2,3) - this sseems a bit too much
16:02 Crowley: decrease spacing pls
16:02 JeirYagtama: 00:21:293 (3) - 1.65 ds a
16:02 JeirYagtama: yea ill keep the sidedash
16:02 Crowley: ok
16:03 JeirYagtama: 00:25:139 (1,2,3,1,2,3) - oke
16:04 Crowley: 00:53:087 (4) - tilted masyado?
16:04 Crowley: 00:56:164 (3) -
16:04 Crowley: same with this
16:04 Crowley: 00:57:446 (1,2,3,4,5) -
16:05 JeirYagtama: 00:53:087 (4) - geh
16:05 Crowley: may hdash ba dapat sa 5? if not, add nalang ng spacing
16:05 JeirYagtama: 00:56:164 (3) - medyo mas sharp yung piano dito so im keeping it
16:05 Crowley: sur
16:05 Crowley: 01:03:600 (2,3) -
16:05 Crowley: decreas spacign
16:06 Crowley: 01:11:805 (4) - add hdash her pls
16:06 Crowley: 01:29:754 (1,2,3,1,2,3) - ????
16:07 Crowley: why by 3s
16:07 JeirYagtama: 01:03:600 (2,3) - .5 decrease ds
16:07 Crowley: mas ok ata kung by 2s
16:07 JeirYagtama: ncs ba tinutukoy diyan?
16:07 Crowley: no
16:08 Crowley: i mean by 2s na hdash
16:08 Crowley: 01:35:908 (1,2,3,1,2,3) - eto rin
16:08 Crowley: since whistles are on 1 and 3s
16:08 Crowley: 01:38:985 (1,2,1) - decrease ds pls
16:08 JeirYagtama: 01:29:754 (1,2,3,1,2,3) - rain kasi ihh
16:08 Crowley: then make it uhh
16:09 Crowley: 4 notes
16:09 Crowley: then hdash
16:09 Crowley: 01:41:293 (1,2,3,4,1,2) - like this
16:10 Crowley: 01:48:985 (1,2,3) - since iba yung tono ng pianos would it be better if iba iba rin yung angles niya
16:10 JeirYagtama: possible pa ba yun e 6 notes lang 01:29:754 (1,2,3,1,2,3) -
16:10 Crowley: ung iba tilted ung iba hindi
16:10 Crowley: https://osu.ppy.sh/ss/9362533
16:10 Crowley: something like this
16:11 Crowley: un lanq
16:11 Crowley: di aq snay mag mod ng plato
16:11 JeirYagtama: hmm sige
16:12 JeirYagtama: ill take yer suggestion
16:12 JeirYagtama: >pwede pa post to kung nasubmit q to reeee
16:12 Crowley: o fuck
16:12 Crowley: HAHAHAHA
16:12 Crowley: I THINK MY NOTEPAD THING ISNT ON
16:12 Crowley: LMAO
16:13 Crowley: I DIDNT LMAO
16:13 JeirYagtama: dw "/savelog" lang xd
16:13 Crowley: o ok
Nokashi

Greetings!





AJamez's Salad
  1. 00:02:831 (2) - Since this is the first Downbeat thats mapped it would optimal to begin your NC counting from here.
  2. 00:02:831 (2) - Even though there is some vocal echo, I would suggest a 1/2 circle -> slider rhythm instead mainly because
    1. The piano is really active on the 1/2 ticks in this particular part
    2. There's also more like a sharp vocal on the sliderend here 00:03:344 - instead of an echo that could warrant a 1/1 slider so seperating it rhythmically is the better choice here
  3. 00:03:600 (3,4,5,6,1) - Regarding this part;
    1. 00:03:600 (3,4) - 00:04:882 (6,1) - These 2 are easily placed as dashes, yet the former has an underwhelming walk and the other has ambiguous spacing, making it confusing as to whether it should be walked or dashed to
    2. 00:04:369 (4,5,6) - Since the sounds here are more distinct it would be an optimal choice to incorporate a direction change inbetween them, Something like having (4) -> (5) be linear and then have (6) require a direction change to be caught. Make sure that this 00:04:882 (6,1) - is a proper dash though
  4. 00:05:651 (2,3) - I would increase the distance a bit here. The big rhythm gap makes it so you are waiting for the next object to drop for a considerable amount of time. Also consider curving this 00:06:677 (3) - as well
  5. 00:07:446 (4) - Not sure why this isnt NC'd. If you NC this, which you should, then remove this NC 00:08:216 (1) -
  6. 00:08:985 - This should also be NC'd same reason as above
  7. 00:08:729 (3,4) - For the vocal impact provided, this is really weak, definitely make this a dash
  8. 00:12:831 (3,1) - Oh man the sound is incredibly strong on (1) yet it gets walkable distance. In fact this is the most intense stanza change so far. I find it odd that there is no dash here
  9. 00:13:600 (1,2,3,4) - I find this rhythm somewhat confusing. It's like you are completely ignoring the main piano and trying to focus on some filler rhythm. Some reverses ticks dont really land on anything and the fact that this rhythm doesnt give favourable feedback to the player makes up for some awkward playing
  10. 00:15:908 (4,1) - Ambiguous spacing even though it should have been a dash to the downbeat
  11. 00:20:523 (2) - Current slider overlaps a lot of sounds for no reason and this breaks the flow you created. Added the fact that you offered no movement towards a strong vocal here 00:21:293 -. What you could do is;
    1. Rework said slider here 00:20:523 (2) - into something like this
    2. Make sure 00:21:036 - -> 00:21:293 - is a dash
    3. 00:21:293 (3) - NC this
  12. 00:25:139 (3,4) - Increase the spacing so its a more obvious dash. Also make (4) to imply extra movement

    Alright so, since there are some recurring issues, in order for this not to be a wallmod I might need to be a bit more general on my notes. However this would require you to self mod as well for a bit and detect other recurring issues

  13. One main issue is the fact that strong sounds arent accentuated as much as they could have been resulting in awkward feedback; Take 00:26:934 (6,1) - for example. If you listen to how strong (1) is you would understand that it makes no sense to offer a walk to get to it instead of a dash, which it deserves. A great way to calculate distancing and avoid ambiguous spacing is setting a fixed DS value for all your dashes. Find a distance that suits your liking and its obvious that it should be dashed and apply on all your strong sounds/dash structures. Other example include 00:31:805 (6,7) - 00:36:677 (4,5) - and the list goes on
  14. 00:32:062 (7) - NC here. Seems like you forgot to put it
  15. 00:32:062 (7,8,1,2,3,4,1) - About this part. You could easily make it flow better if you there were 1/1 sliders here 00:32:831 (8,1) - and here 00:34:113 (4,1) - (basically from here 00:34:369 - to 00:34:882 (1) - ). Dont forget about arranging your dashes
  16. 00:38:984 (3,4) - Little bit more distannce here, the dash is ambiguous
  17. 00:47:446 (1,2) - I dont think this really deserves the dash. Instead of going for a 1/1 dash structure here you should stick to a 2/1 instead, by keeping this 00:48:216 (2,3) - as a dash
  18. 00:48:985 (3,4) - Similar as above, this doesnt deserve the dash, 00:50:267 (6,1) - but this does. Although i get the idea that this was meant to be dash, but to me it seems like an overdistanced walk, so please the distance should be increased here
  19. 00:50:523 (1,2) - Movement is too linear here in my eyes, visually there could have been more distance, maybe through a ctrl H here 00:51:293 (2) - and move to 272. However this would require a rework of the patterning
  20. 00:52:062 (3,4) - Again I dont think the dash is deserved here
  21. 01:02:575 (4,5) - Dash here? consistency with 01:01:036 (4,1) -
  22. 01:17:959 (4,1) - Would be better to become a direction change instead of a linear movement towards the dash. Would offer more emphasis
  23. 01:18:216 (1,2,3,4,1,2,3,4,1,2) - I like what you did with your dashes here in terms of timeline spacing but they still dont have the distancing impact I brought up in my side note. So consider applying that here
  24. 01:32:062 (1,2) - Dash should have been present here
  25. 01:38:985 (2) - Single note offers way less impact than a whole 1/1 slider, like you did 01:32:831 (2) - Here
  26. 01:43:344 (4,5) - odd that there is so much spacing in such a not-so-prominent note and yet impactful ticks get walkable spacing. Definitely lower this
  27. 01:45:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - Same point here about unimpactful dashes. The placements are corrent in my eyes, but the spacing is sooo lackluster
Definitely needs more work until its ready to be pushed. At least this mod will put it in the right way

Platter
  1. 00:04:369 (1,2) - This is a great place to introduce the HDash. Firstly, this 00:04:369 (1) - could be made into 3 circles to accentuate every tick differently. A good idea would be to place them in a gradual manner in terms of spacing, leading up to a HDash from here 00:04:882 - to here 00:05:139 -
  2. 00:09:498 (7,1) - Since there was a HDash to get to here 00:09:754 (1) - , this should be made at least into a dash
  3. 00:11:805 (3,4) - I would move the (3) closer to (4). To me it would not be the best choice to force a linear movement from 3 to 1 but rather it would be better to get a movement from 4 to 1 and having the 3 -> 4 be a soft walk. That way there would be more emphasis towards the downbeat
  4. 00:15:523 (1,2,3) - Shouldnt this have been a more spaced stream? consistency with 00:14:754 (1,2,3) - and every other pink coloured triple
  5. 00:13:600 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - To be honest this part would have been more interesting if you had a HDash every 6 notes instead. Meaning a HDash here 00:14:242 (3,1) - and 00:15:779 (3,1) -
  6. 00:28:728 (4,5) - You could increase the distancing here, would make it more interesting and consistent with 00:11:805 (3,4,1) - (After my suggestion for the walk)
  7. 00:29:754 (1,2,3,1,2,3) - You could space out the 2s in order to encourage a bit more movement.
  8. 00:33:472 (4) - I would equalize the DS here. I undestand the emphasis you want to put on the downbeat but all the other triple patterns have equalized DS
  9. 00:34:113 (6,7) - HDash here would work nicely with the high note
  10. 00:37:189 (6,7) - Also HDash here would be neat
  11. 00:45:780 (3) - Also DS equalization here
  12. 00:48:728 (4,5) - This is just asking for a HDash imo.
  13. 00:54:882 (4,5) - Similar point here^
  14. 01:10:267 (3,4) - This vocal is as sharp as 01:08:729 (3,1) - so it would be logical for me to have a HDash
  15. 01:32:062 (3,4) - Again HDash would be cool here. Same applies for the other stanza here 01:38:216 (3,4) -
  16. 01:34:369 (2,3) - In my eyes this would be nice as a normal dash, considering the previous object was a walk on a weaker vocal this, which retains a stronger vocal, would get the normal dash
  17. 01:35:908 (5,6,1) - There have been so many 1/4 dash rhythms like this ( 00:18:216 (3,4,5) - , 00:22:831 (1,2,1) - etc) up to this point and this is the only one that breaks the pattern by being a HDash. Well theres also this one 01:28:857 (2,3) - but this is much more simple in a sense that it doesnt require a flick movement. Maybe you could execute this idea as well here, remove the flick and add more distancing and impact
  18. 01:42:831 - 01:55:139 - Regarding this section: It can be that much more intense by increasing either the HDashes or removing some ambiguous spacings and increasing the impact on normal dashes
    1. Option 1:execute a HDash every 2 Downbeats by adding a HDash here 01:46:677 (1,2) -
    2. Option 2:execute a HDash every Downbeat ( 01:45:652 (3,1) - 01:46:677 (1,2) - 01:49:754 (2,3) -)
  19. 01:53:472 (4,5) - Would be cool if you executed the same idea as here 01:28:857 (2,3) -for the extra emphasis
Cute.

Anatomy
  1. 00:04:369 (1) - Same point about circle intensity and graduality with the notes here as in platter
  2. 00:06:677 (2) - Nasty flowbreaker imo even though a similar vocal as 00:05:908 (1) - is present here on the 1/1 slider. It would be nice if there was a 1/1 slider here as well
  3. 00:15:139 (1,2) - You might as well have a HDash here all other triples were connected with HDashes
  4. 00:16:677 (1,2) - feels like a borderline edge dash, either reduce distancing or make it a HDash
  5. 00:23:600 (1,2,1,2,1,2,3,1,2,3) - Here as well, i think the prominent piano notes are fitting for HDashes
  6. 00:34:113 (3,4) - Higher pitch here that should have a HDash, considering this 00:32:575 (3,4) - had one
  7. 00:35:010 (5,1) - Probably subjective but I believe that it would be really interesting if these were connected with a HDash
  8. 00:53:087 (4) - Pretty strainful after such an intense section, maybe something in a form of a curved stream would be a smoother transition
  9. 00:54:882 (3,1) - HDash here to show graduality in vocal pitch
  10. 00:57:830 (4,5,1) - the (4)->(5) jump seems pointless in terms of accentuation and its also leaving little room for emphasis on the (1) which deserves it. In my eyes this part needs some adjustments in a sense that 00:57:959 (5,1) - needs to be either a Normal dash or a HDash
  11. 01:07:190 (4,5) - Again HDash would be nice to show off the vocal graduality through movement
  12. 01:10:780 (2,3,4) - The piano doesnt really indicate a triple sound here. In my ears I would represent this rhythm in this way instead (ticker starting on 01:10:780 - )
  13. 01:18:985 (2,1) - This note is just asking for an HDash imo
  14. 01:36:549 (3,1) - I find this super harsh as an antiflow based on the fact that you havent really played with antiflow in general so this might come off as offputting. Small distancing nerf would be nice
  15. 01:45:139 (1,2,3) - On this and on every other pattern with 3 finish/claps on them I would expect something more intense to make it stand out from the rest
  16. 01:48:985 (1,2,3) - i get why you used left rights here but i feel like they dont compliment this nicely. If you wanted to go for something more suble I would suggest simple walks for example but its up to you
  17. 01:51:293 (4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This whole part cant be tapped and can only be held dashed in order for it to not be dropped. Can you atleast make it more lenient distance wise. I feel like some distancing is unfair in a sense that there isnt enough room for mistiming (for as far as rains go)

Cute song. Salad still needs some work. Rest of the diffs could use the added polishing as well
Best of luck!!
Topic Starter
JierYagtama
>Will reply after i get homeeee tom evening
sooooo Placeholder
Jemzuu

Nokashi wrote:

AJamez's Salad
  1. 00:02:831 (2) - Since this is the first Downbeat thats mapped it would optimal to begin your NC counting from here. fixd, also added a slider here 00:01:293 -
  2. 00:02:831 (2) - Even though there is some vocal echo, I would suggest a 1/2 circle -> slider rhythm instead mainly because
    1. The piano is really active on the 1/2 ticks in this particular part
    2. There's also more like a sharp vocal on the sliderend here 00:03:344 - instead of an echo that could warrant a 1/1 slider so seperating it rhythmically is the better choice here converted to circles
  3. 00:03:600 (3,4,5,6,1) - Regarding this part;
    1. 00:03:600 (3,4) - 00:04:882 (6,1) - These 2 are easily placed as dashes, yet the former has an underwhelming walk and the other has ambiguous spacing, making it confusing as to whether it should be walked or dashed to lowered the ds a bit to make it less confusing
    2. 00:04:369 (4,5,6) - Since the sounds here are more distinct it would be an optimal choice to incorporate a direction change inbetween them, Something like having (4) -> (5) be linear and then have (6) require a direction change to be caught. Make sure that this 00:04:882 (6,1) - is a proper dash though did something else
  4. 00:05:651 (2,3) - I would increase the distance a bit here. The big rhythm gap makes it so you are waiting for the next object to drop for a considerable amount of time. Also consider curving this 00:06:677 (3) - as well did the curve but kept the spacing i think it's fine
  5. 00:07:446 (4) - Not sure why this isnt NC'd. If you NC this, which you should, then remove this NC 00:08:216 (1) -
  6. 00:08:985 - This should also be NC'd same reason as above
  7. 00:08:729 (3,4) - For the vocal impact provided, this is really weak, definitely make this a dash moved a bit but not much i wanted to 00:09:754 (1) - emphasize the downbeat more
  8. 00:12:831 (3,1) - Oh man the sound is incredibly strong on (1) yet it gets walkable distance. In fact this is the most intense stanza change so far. I find it odd that there is no dash here
  9. 00:13:600 (1,2,3,4) - I find this rhythm somewhat confusing. It's like you are completely ignoring the main piano and trying to focus on some filler rhythm. Some reverses ticks dont really land on anything and the fact that this rhythm doesnt give favourable feedback to the player makes up for some awkward playing did smth
  10. 00:15:908 (4,1) - Ambiguous spacing even though it should have been a dash to the downbeat
  11. 00:20:523 (2) - Current slider overlaps a lot of sounds for no reason and this breaks the flow you created. Added the fact that you offered no movement towards a strong vocal here 00:21:293 -. What you could do is;
    1. Rework said slider here 00:20:523 (2) - into something like this did
    2. Make sure 00:21:036 - -> 00:21:293 - is a dash ye
    3. 00:21:293 (3) - NC this nah i nc'd 00:22:062 (1) - this instead cus it's downbeat also wanted to keep nc pattern
  12. 00:25:139 (3,4) - Increase the spacing so its a more obvious dash. Also make (4) to imply extra movement did slightly

    Alright so, since there are some recurring issues, in order for this not to be a wallmod I might need to be a bit more general on my notes. However this would require you to self mod as well for a bit and detect other recurring issues

  13. One main issue is the fact that strong sounds arent accentuated as much as they could have been resulting in awkward feedback; Take 00:26:934 (6,1) - for example. If you listen to how strong (1) is you would understand that it makes no sense to offer a walk to get to it instead of a dash, which it deserves. A great way to calculate distancing and avoid ambiguous spacing is setting a fixed DS value for all your dashes. Find a distance that suits your liking and its obvious that it should be dashed and apply on all your strong sounds/dash structures.this mod made me find lots of spacing issues on the whole map and i appreciate everything that's written here thanks a lot!
  14. 00:32:062 (7) - NC here. Seems like you forgot to put it
  15. 00:32:062 (7,8,1,2,3,4,1) - About this part. You could easily make it flow better if you there were 1/1 sliders here 00:32:831 (8,1) - and here 00:34:113 (4,1) - (basically from here 00:34:369 - to 00:34:882 (1) - ). Dont forget about arranging your dashes looks better now
  16. 00:38:984 (3,4) - Little bit more distannce here, the dash is ambiguous >2.0x ds
  17. 00:47:446 (1,2) - I dont think this really deserves the dash. Instead of going for a 1/1 dash structure here you should stick to a 2/1 instead, by keeping this 00:48:216 (2,3) - as a dash removed the dash instead i kept the one on 3 tho
  18. 00:48:985 (3,4) - Similar as above, this doesnt deserve the dash, 00:50:267 (6,1) - but this does. Although i get the idea that this was meant to be dash, but to me it seems like an overdistanced walk, so please the distance should be increased here did it but i felt it was ok tho
  19. 00:50:523 (1,2) - Movement is too linear here in my eyes, visually there could have been more distance, maybe through a ctrl H here 00:51:293 (2) - and move to 272. However this would require a rework of the patterning did something
  20. 00:52:062 (3,4) - Again I dont think the dash is deserved here made it walkable
  21. 01:02:575 (4,5) - Dash here? consistency with 01:01:036 (4,1) - the sound kinda changed here so i think it's fine also the song is p calm so i think too much dashes is kinda harsh for this part
  22. 01:17:959 (4,1) - Would be better to become a direction change instead of a linear movement towards the dash. Would offer more emphasis i was thinking about his too, fixd!
  23. 01:18:216 (1,2,3,4,1,2,3,4,1,2) - I like what you did with your dashes here in terms of timeline spacing but they still dont have the distancing impact I brought up in my side note. So consider applying that here i fixd every dash!!
  24. 01:32:062 (1,2) - Dash should have been present here added
  25. 01:38:985 (2) - Single note offers way less impact than a whole 1/1 slider, like you did 01:32:831 (2) - Here fixd
  26. 01:43:344 (4,5) - odd that there is so much spacing in such a not-so-prominent note and yet impactful ticks get walkable spacing. Definitely lower this did somthing
  27. 01:45:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - Same point here about unimpactful dashes. The placements are corrent in my eyes, but the spacing is sooo lackluster i fixed some dashes but i think the dashes are enough tho but thanks for pointing this out i made dashes equally spaced
Definitely needs more work until its ready to be pushed. At least this mod will put it in the right way thanks a lot for the mod!! really helped a lot c:

-reworked nc structure
-fixd dashing issues
also made lots of self-changes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.8
BeatDivisor: 2
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[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez
BeatmapID:1448085
BeatmapSetID:684250

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CircleSize:3
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ApproachRate:7
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[Events]
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399,320,39754,2,0,L|207:320,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
175,320,40523,2,0,L|175:144,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
337,208,41293,6,0,P|433:128|353:80,1,207.999990478516,0|2,0:0|0:0,0:0:0:0:
163,240,42062,2,0,P|67:176|147:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
343,128,42831,1,2,0:0:0:0:
231,128,43087,1,0,0:0:0:0:
119,128,43344,1,2,0:0:0:0:
342,221,43600,6,0,P|422:141|326:61,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
152,128,44369,2,0,L|56:192,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
352,192,45139,2,0,L|448:256,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
160,128,45908,2,0,L|155:344,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
368,272,46677,2,0,L|454:214,2,103.999995239258,14|0|4,0:0|0:0|0:0,0:0:0:0:
160,224,47446,6,0,P|80:176|192:96,1,207.999990478516,4|2,0:0|0:0,0:0:0:0:
308,220,48216,2,0,P|372:156|292:76,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
77,128,48985,6,0,L|77:352,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
317,272,49754,1,2,0:0:0:0:
208,272,50010,1,2,0:0:0:0:
99,272,50267,1,2,0:0:0:0:
255,336,50523,6,0,L|134:333,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
114,256,51293,2,0,L|2:192,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
293,266,52062,2,0,L|405:202,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
160,272,52831,1,2,0:0:0:0:
64,224,53087,1,2,0:0:0:0:
157,174,53344,1,2,0:0:0:0:
385,224,53600,6,0,P|465:144|369:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
208,144,54369,1,2,0:0:0:0:
352,144,54626,1,2,0:0:0:0:
208,144,54882,1,2,0:0:0:0:
416,240,55139,6,0,P|495:160|415:96,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
247,192,55908,2,0,L|144:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
398,160,56677,6,0,L|478:80,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
273,160,57446,2,0,L|192:80,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
111,160,58216,6,0,P|31:240|127:304,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
244,256,58985,2,0,L|116:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
448,304,59754,6,0,L|432:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
224,128,60523,1,2,0:0:0:0:
320,128,60780,1,2,0:0:0:0:
416,128,61036,1,2,0:0:0:0:
166,304,61293,6,0,L|182:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
375,100,62062,1,2,0:0:0:0:
245,100,62318,1,2,0:0:0:0:
115,100,62575,1,2,0:0:0:0:
255,208,62831,6,0,L|367:176,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
128,272,63600,2,0,L|32:224,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
352,272,64369,1,2,0:0:0:0:
240,256,64626,1,2,0:0:0:0:
128,240,64882,6,0,P|48:144|128:64,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
192,96,65651,1,2,0:0:0:0:
336,176,65908,6,0,P|400:272|336:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
176,256,66677,2,0,L|32:256,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
368,240,67446,6,0,P|448:160|352:112,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
192,128,68216,1,2,0:0:0:0:
320,96,68472,1,2,0:0:0:0:
448,96,68728,1,2,0:0:0:0:
256,208,68985,5,4,0:0:0:0:
368,176,69241,1,0,0:0:0:0:
480,144,69498,1,0,0:0:0:0:
288,112,69754,2,0,L|176:112,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,176,70523,5,4,0:0:0:0:
240,176,70780,1,2,0:0:0:0:
368,176,71036,1,2,0:0:0:0:
188,256,71293,2,0,L|300:256,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
384,304,72062,6,0,P|432:224|368:144,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
192,240,72831,2,0,P|112:144|192:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
336,144,73600,1,2,0:0:0:0:
224,144,73857,1,2,0:0:0:0:
120,101,74113,1,2,0:0:0:0:
320,224,74369,6,0,P|400:160|336:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
176,160,75139,2,0,L|72:160,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
304,160,75907,1,2,0:0:0:0:
176,160,76164,1,2,0:0:0:0:
304,160,76421,1,2,0:0:0:0:
96,162,76677,6,0,L|176:242,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
252,156,77446,1,2,0:0:0:0:
387,160,77703,1,2,0:0:0:0:
252,156,77959,1,2,0:0:0:0:
460,281,78216,6,0,L|438:45,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
263,175,78985,2,0,L|158:200,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
55,284,79754,6,0,L|103:60,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
271,215,80523,2,0,L|373:186,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
480,320,81293,6,0,L|480:112,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
256,160,82062,1,2,0:0:0:0:
365,160,82318,1,2,0:0:0:0:
475,160,82575,1,2,0:0:0:0:
241,80,82831,6,0,P|193:144|305:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
401,176,83600,2,0,L|193:176,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
370,330,84369,6,0,P|434:234|354:170,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
201,178,85139,1,0,0:0:0:0:
305,178,85395,1,0,0:0:0:0:
409,178,85651,1,0,0:0:0:0:
178,92,85908,6,0,P|98:172|226:268,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
416,192,86934,1,2,0:0:0:0:
240,192,87190,1,2,0:0:0:0:
432,272,87446,2,0,P|496:176|416:112,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
240,144,88216,5,0,0:0:0:0:
354,112,88472,1,0,0:0:0:0:
468,128,88728,1,2,0:0:0:0:
223,144,88985,2,0,P|159:256|319:288,1,311.999985717774,2|2,0:0|0:0,0:0:0:0:
448,240,90523,6,0,L|368:144,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
244,240,91293,2,0,L|324:144,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
374,295,92062,2,0,L|470:247,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
145,333,92831,6,0,P|84:225|151:155,1,207.999990478516
312,242,93600,1,2,0:0:0:0:
197,242,93857,1,2,0:0:0:0:
83,242,94113,1,2,0:0:0:0:
291,304,94369,6,0,P|371:224|307:144,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
129,304,95139,2,0,L|257:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
348,304,95908,6,0,P|428:208|364:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
211,222,96677,1,4,0:0:0:0:
323,222,96934,1,0,0:0:0:0:
435,222,97190,1,2,0:0:0:0:
258,112,97446,6,0,L|362:112,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
143,224,98216,2,0,L|15:224,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
368,320,98985,6,0,P|425:226|357:139,1,207.999990478516
177,239,99754,2,0,L|289:239,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
349,293,100523,2,0,L|253:229,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
134,230,101293,6,0,P|70:134|134:54,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
325,160,102062,2,0,L|117:160,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
247,240,102831,1,2,0:0:0:0:
115,240,103087,1,2,0:0:0:0:
287,240,103344,6,0,L|207:240,2,80,2|12|2,0:0|0:0|0:0,0:0:0:0:
103,307,104113,1,2,0:0:0:0:
247,307,104369,1,12,0:0:0:0:
391,307,104626,1,2,0:0:0:0:
247,238,104882,1,2,0:0:0:0:
55,239,105139,6,0,L|135:239,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
240,240,105908,1,12,0:0:0:0:
368,240,106164,1,2,0:0:0:0:
240,240,106421,1,2,0:0:0:0:
448,240,106677,6,0,L|352:240,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
245,141,107446,1,12,0:0:0:0:
360,139,107703,1,2,0:0:0:0:
475,138,107959,1,2,0:0:0:0:
262,240,108216,6,0,L|166:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
55,313,108985,1,14,0:0:0:0:
151,233,109241,1,2,0:0:0:0:
247,169,109498,1,2,0:0:0:0:
419,190,109754,5,12,0:0:0:0:
307,190,110010,1,2,0:0:0:0:
179,190,110267,1,2,0:0:0:0:
352,192,110523,2,0,L|256:192,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
128,192,111293,5,12,0:0:0:0:
256,192,111549,1,12,0:0:0:0:
384,192,111805,1,12,0:0:0:0:
144,304,112062,6,0,L|224:224,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
363,308,112831,2,0,L|283:228,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
124,256,113600,5,4,0:0:0:0:
56,192,113857,1,0,0:0:0:0:
124,144,114113,1,0,0:0:0:0:
342,192,114369,6,0,L|454:192,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
96,192,115139,1,4,0:0:0:0:
256,192,115395,12,0,121293,0:0:0:0:
Sakary
NM
from my queue

Survival of the Fittest
17:56 Hi_Hello: pwede ko ba imod ung map mo thru irc?
17:56 JeirYagtama: yea syure
17:56 Hi_Hello: let's start?
17:57 JeirYagtama: hmm aight go
17:57 *Hi_Hello is editing [http://osu.ppy.sh/b/1448086 Mili - Bathtub Mermaid [Anatomy]]
17:58 Hi_Hello: 00:12:062 (2) - too long. i-move mo yung tail sa white tick
17:58 Hi_Hello: it sounds better
17:59 JeirYagtama: oke
17:59 JeirYagtama: actually nvm cos 00:09:754 (6,7) - i wanna keep the consitency of movement here
18:00 Hi_Hello: yeah, di k ginalaw
18:00 Hi_Hello: 00:14:754 (6,7,8) - seems boring
18:00 Hi_Hello: ctrl+g? maybe?
18:01 Hi_Hello: tapos imove sa x:192
18:01 JeirYagtama: 00:15:139 (1) - what about this tho
18:02 Hi_Hello: 00:15:139 (1) - x:144
18:02 Hi_Hello: 00:15:523 (2) - ctrl+g,
18:02 Hi_Hello: since medyo intense yung music
18:03 Hi_Hello: respond ka kung okay sayo
18:03 JeirYagtama: geh
18:04 Hi_Hello: 00:22:831 (1) - not smooth
18:04 Hi_Hello: ctrl+h tapos move sa x:384
18:05 Hi_Hello: for the 00:23:472 (2) - , move mo sa x:464
18:06 JeirYagtama: hmm
18:06 JeirYagtama: ok
18:06 Hi_Hello: 00:24:369 (1) - nakakalito
18:06 Hi_Hello: bagay siguro diyan kung nakadistant siya from 00:23:985 (2) -
18:07 JeirYagtama: suggestion?
18:07 Hi_Hello: gawin mong hdash yung tail ng 00:23:985 (2) -
18:07 Hi_Hello: then ctrl+h mo si 00:24:369 (1) -
18:08 Hi_Hello: same with 00:24:754 (2) - , ctrrl+h din\
18:08 Hi_Hello: 00:25:139 (1,2,3) - ctrl+h din
18:08 Hi_Hello: then move to x:192
18:09 JeirYagtama: 00:23:985 (2) - wait ito yung i bibigay ng h-dash?
18:09 Hi_Hello: yeah
18:09 Hi_Hello: wait
18:10 Hi_Hello: 00:25:523 (1,2,3) - uhhmmmmm, copy mo nlng yung 00:24:369 (1) - then move mo sa x:480
18:11 Hi_Hello: gets mo ba?? hahah
18:11 Hi_Hello: strong kse yung sound, so ineexpect ng player na intense yung part....
18:12 Hi_Hello: respond kung okay na :D
18:12 JeirYagtama: dali lnang
18:13 JeirYagtama: ill keep that part since intense naman yung pattern sakin
18:13 Hi_Hello: okay
18:13 Hi_Hello: next
18:14 Hi_Hello: 00:31:293 (6) - anti-flow
18:14 Hi_Hello: move to x:352
18:15 Hi_Hello: 00:31:549 (1,2,3,4) - i-horizontal mo nlng to
18:16 JeirYagtama: both taken
18:16 Hi_Hello: 00:34:113 (3) - unexpected note
18:17 Hi_Hello: move to x:144
18:18 Hi_Hello: 00:53:600 (1) - move to x:384
18:18 Hi_Hello: 00:55:139 (1) - ctrl+g
18:18 JeirYagtama: ill keep it since medyo di ko gusto yung movement saka medyo weak sound naman
18:18 Hi_Hello: sige
18:19 JeirYagtama: geh sa dalawa kanina
18:20 Hi_Hello: 01:27:446 (1,2) - masyado malayo distance nung dalawa
18:20 Hi_Hello: move mo si 2 sa x:352
18:21 JeirYagtama: move ko nalang yan sa x:326
18:21 Hi_Hello: sige
18:22 Hi_Hello: 01:30:267 (2,3) - ctrl+h tapos move mo sa x:304
18:23 Hi_Hello: then 01:30:523 (1) - ctrl+h tapos move mo sa x:480
18:23 Hi_Hello: 01:31:036 (2) - move to x:480 also
18:24 JeirYagtama: 01:30:395 (3,1) - antiflow here is kinda too hard tho
18:24 Hi_Hello: adjust mo si 1
18:24 Hi_Hello: yung tail ni 1*
18:24 Hi_Hello: medyo i-diagonal mo
18:24 Hi_Hello: it feels good
18:24 Hi_Hello: since its the chorus
18:24 Hi_Hello: start of chorus*
18:25 JeirYagtama: siguro naman
18:25 JeirYagtama: yea medyo ok nga
18:25 JeirYagtama: sige
18:25 Hi_Hello: 01:37:190 (2) - move to x:368
18:26 Hi_Hello: 01:37:447 (3) - ctrl+h
18:26 Hi_Hello: 01:37:959 (4) - x:48
18:27 Hi_Hello: 01:42:062 (1,2,3,4,5) - 'tong pattern na 'to doesn't match with the song
18:28 JeirYagtama: hmm may mas magandang rhythm choice para diyan koya?
18:29 Hi_Hello: gayahin mo to 00:15:139 (1,2) -
18:29 Hi_Hello: back and forth
18:31 JeirYagtama: hmmm pwede
18:31 Hi_Hello: 01:42:831 (1,2,3,1,2,3,1,2,3) - same with these. masbagay kung back and forth yung pagpindot. pangit kse kung tadtad lang yung right/left. like this pattern 01:45:139 (1,2,3) - maganda
18:31 Hi_Hello: yan
18:32 Hi_Hello: maganda rin to 01:48:985 (1) -
18:32 JeirYagtama: 01:42:831 (1,2,3,1,2,3,1,2,3) - medyo boring kung palagi back and forth nalang yung gagamitin ko ih
18:32 JeirYagtama: kayo gimmick ko na to sa map
18:32 JeirYagtama: *kaya
18:32 Hi_Hello: not really
18:32 Hi_Hello: sige kung ano choice mo \
18:32 Hi_Hello: 01:52:062 (1,2,3,4) - i like this (y)
18:33 Hi_Hello: yun lang naman
18:33 Hi_Hello: next diff na :D
18:33 JeirYagtama: ayyyyy
18:33 JeirYagtama: ok
18:34 Hi_Hello: 00:13:856 (3,1) - masyadong dikit
18:34 Hi_Hello: bigyan mo ng dash yung distance
18:35 Hi_Hello: same with the other 3,1
18:35 JeirYagtama: hmm pwede ba yung ganun na pattern sa platter?
18:35 Hi_Hello: 00:18:216 (3) - awkward
18:35 JeirYagtama: yung lalagay ng dash
18:36 JeirYagtama: lahh
18:37 JeirYagtama: ano mas maganda diyan koya?
18:39 Hi_Hello: wait
18:43 Hi_Hello: uhmm
18:44 Hi_Hello: ilagay mo sa x:230
18:44 Hi_Hello: x:320
18:44 Hi_Hello: **
18:44 Hi_Hello: gawin mong horzontal
18:45 Hi_Hello: 01:23:600 (2,3,4) - ctrl+h
18:46 Hi_Hello: 01:24:369 (1) - ctrl+h
18:46 Hi_Hello: i-adjust mo nlng yung 01:25:139 (2,3) - kapag sinunod mo yung ^^
18:47 Hi_Hello: yayyy. yun lang naman. maganda yung platter mo
18:48 JeirYagtama: :D
18:48 JeirYagtama: tenq
18:48 Hi_Hello: ikaw din ba nag-aayos ng salad ni ajamez?
18:48 JeirYagtama: kamusta naman yung salad ni jamezzz
18:48 Hi_Hello: let me see'
18:48 JeirYagtama: inayos ko ng unti noong natapos niya
18:49 JeirYagtama: *irc mod ko ng unti
18:49 JeirYagtama: hold on tho
18:49 JeirYagtama: update ko lang diff niya
18:49 Hi_Hello: sige
18:49 JeirYagtama: noong una kasi medyo problema yung rhythm
18:49 JeirYagtama: pero siguro ok na
18:50 Hi_Hello: sige check mo
18:50 Hi_Hello: ko**
18:50 Hi_Hello: wait lang hahah... hugas ;lang ako kamay. kumakain ako mangga habang nagmomod ako hehehehhezzz
18:50 JeirYagtama: go lang xd
18:53 JeirYagtama: der naupdate q na koya
18:53 Hi_Hello: sige. go na
18:54 Hi_Hello: medyo mahirap magmod ng salad. very sensitive yung diff.
18:54 JeirYagtama: >lower diffs in general lmao
18:55 Hi_Hello: 00:15:651 (5) - not equidistant with 00:15:139 (3,4) -
18:55 Hi_Hello: move ka isang grid haha
18:55 JeirYagtama: yea sabihin ko nalang to kay jamez pag ol siya
18:55 JeirYagtama: go lang boi
18:56 Hi_Hello: 00:32:062 (1,2,1,2) - masyado malayo
18:56 Hi_Hello: 00:40:523 (5) - horizontal dapat to
18:58 Hi_Hello: yun lang naan
18:58 Hi_Hello: naman'
18:58 Hi_Hello: nice diff btw
18:58 JeirYagtama: yun o
18:58 JeirYagtama: sali ka sa secret santa ni ascendance?
18:58 Hi_Hello: no
18:58 JeirYagtama: okeee
18:59 JeirYagtama: maraming salamat sa mod koya ;)
18:59 Hi_Hello: (y)
18:59 JeirYagtama: pasend nalang din to sa forums para sa kds mo xd
18:59 Hi_Hello: okay
Jemzuu
@Hi_Hello fixed all!!
salamat sa mod koya c:

h
osu file format v14

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AudioLeadIn: 0
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BeatDivisor: 2
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[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez
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370,330,84369,6,0,P|434:234|354:170,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
201,178,85139,1,0,0:0:0:0:
305,178,85395,1,0,0:0:0:0:
409,178,85651,1,0,0:0:0:0:
178,92,85908,6,0,P|98:172|226:268,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
384,192,86934,1,2,0:0:0:0:
224,192,87190,1,2,0:0:0:0:
432,272,87446,2,0,P|496:176|416:112,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
240,144,88216,5,0,0:0:0:0:
354,112,88472,1,0,0:0:0:0:
468,128,88728,1,2,0:0:0:0:
223,144,88985,2,0,P|159:256|319:288,1,311.999985717774,2|2,0:0|0:0,0:0:0:0:
448,240,90523,6,0,L|368:144,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
244,240,91293,2,0,L|324:144,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
374,295,92062,2,0,L|470:247,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
145,333,92831,6,0,P|84:225|151:155,1,207.999990478516
312,242,93600,1,2,0:0:0:0:
197,242,93857,1,2,0:0:0:0:
83,242,94113,1,2,0:0:0:0:
291,304,94369,6,0,P|371:224|307:144,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
129,304,95139,2,0,L|257:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
348,304,95908,6,0,P|428:208|364:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
211,222,96677,1,4,0:0:0:0:
323,222,96934,1,0,0:0:0:0:
435,222,97190,1,2,0:0:0:0:
258,112,97446,6,0,L|362:112,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
143,224,98216,2,0,L|15:224,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
368,320,98985,6,0,P|425:226|357:139,1,207.999990478516
177,239,99754,2,0,L|289:239,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
349,293,100523,2,0,L|253:229,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
134,230,101293,6,0,P|70:134|134:54,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
325,160,102062,2,0,L|117:160,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
247,240,102831,1,2,0:0:0:0:
115,240,103087,1,2,0:0:0:0:
287,240,103344,6,0,L|207:240,2,80,2|12|2,0:0|0:0|0:0,0:0:0:0:
103,307,104113,1,2,0:0:0:0:
247,307,104369,1,12,0:0:0:0:
391,307,104626,1,2,0:0:0:0:
247,238,104882,1,2,0:0:0:0:
71,240,105139,6,0,L|151:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
247,238,105908,1,12,0:0:0:0:
367,240,106164,1,2,0:0:0:0:
247,238,106421,1,2,0:0:0:0:
448,240,106677,6,0,L|352:240,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,1,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
274,240,108216,6,0,L|178:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
61,320,108985,1,14,0:0:0:0:
153,233,109241,1,2,0:0:0:0:
245,169,109498,1,2,0:0:0:0:
433,192,109754,5,12,0:0:0:0:
305,192,110010,1,2,0:0:0:0:
177,192,110267,1,2,0:0:0:0:
352,192,110523,2,0,L|256:192,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
127,192,111293,5,12,0:0:0:0:
257,192,111549,1,12,0:0:0:0:
387,192,111805,1,12,0:0:0:0:
144,304,112062,6,0,L|224:224,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
363,308,112831,2,0,L|283:228,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
124,256,113600,5,4,0:0:0:0:
56,192,113857,1,0,0:0:0:0:
124,144,114113,1,0,0:0:0:0:
342,192,114369,6,0,L|454:192,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
96,192,115139,1,4,0:0:0:0:
256,192,115395,12,0,121293,0:0:0:0:
Topic Starter
JierYagtama

Nokashi wrote:

Greetings!



Platter
  1. 00:04:369 (1,2) - This is a great place to introduce the HDash. Firstly, this 00:04:369 (1) - could be made into 3 circles to accentuate every tick differently. A good idea would be to place them in a gradual manner in terms of spacing, leading up to a HDash from here 00:04:882 - to here 00:05:139 - fancy wordings for a request to put a h0dash here then sure changed the chain into a back and forth pattern
  2. 00:09:498 (7,1) - Since there was a HDash to get to here 00:09:754 (1) - , this should be made at least into a dash keeping the hdash here cos its kind of a strong downbeat to not give it a h-dash
  3. 00:11:805 (3,4) - I would move the (3) closer to (4). To me it would not be the best choice to force a linear movement from 3 to 1 but rather it would be better to get a movement from 4 to 1 and having the 3 -> 4 be a soft walk. That way there would be more emphasis towards the downbeat oke
  4. 00:15:523 (1,2,3) - Shouldnt this have been a more spaced stream? consistency with 00:14:754 (1,2,3) - and every other pink coloured triple adjusted a bit
  5. 00:13:600 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - To be honest this part would have been more interesting if you had a HDash every 6 notes instead. Meaning a HDash here 00:14:242 (3,1) - and 00:15:779 (3,1) - ill keep this part cos it already interesting
  6. 00:28:728 (4,5) - You could increase the distancing here, would make it more interesting and consistent with 00:11:805 (3,4,1) - (After my suggestion for the walk) adjusted
  7. 00:29:754 (1,2,3,1,2,3) - You could space out the 2s in order to encourage a bit more movement. adjusted
  8. 00:33:472 (4) - I would equalize the DS here. I undestand the emphasis you want to put on the downbeat but all the other triple patterns have equalized DS sure
  9. 00:34:113 (6,7) - HDash here would work nicely with the high note the section here is kinda calm tho
  10. 00:37:189 (6,7) - Also HDash here would be neat kind of calm section here aswell and i kinda dont want to add h-dashes on calm sections that much
  11. 00:45:780 (3) - Also DS equalization here aight
  12. 00:48:728 (4,5) - This is just asking for a HDash imo. since you're asking for it fine
  13. 00:54:882 (4,5) - Similar point here^
  14. 01:10:267 (3,4) - This vocal is as sharp as 01:08:729 (3,1) - so it would be logical for me to have a HDash finee
  15. 01:32:062 (3,4) - Again HDash would be cool here. Same applies for the other stanza here 01:38:216 (3,4) -
  16. 01:34:369 (2,3) - In my eyes this would be nice as a normal dash, considering the previous object was a walk on a weaker vocal this, which retains a stronger vocal, would get the normal dash
  17. 01:35:908 (5,6,1) - There have been so many 1/4 dash rhythms like this ( 00:18:216 (3,4,5) - , 00:22:831 (1,2,1) - etc) up to this point and this is the only one that breaks the pattern by being a HDash. Well theres also this one 01:28:857 (2,3) - but this is much more simple in a sense that it doesnt require a flick movement. Maybe you could execute this idea as well here, remove the flick and add more distancing and impact ill take option 1 but except for this section 01:48:985 - a
  18. 01:42:831 - 01:55:139 - Regarding this section: It can be that much more intense by increasing either the HDashes or removing some ambiguous spacings and increasing the impact on normal dashes
    1. Option 1:execute a HDash every 2 Downbeats by adding a HDash here 01:46:677 (1,2) -
    2. Option 2:execute a HDash every Downbeat ( 01:45:652 (3,1) - 01:46:677 (1,2) - 01:49:754 (2,3) -)
  19. 01:53:472 (4,5) - Would be cool if you executed the same idea as here 01:28:857 (2,3) -for the extra emphasis I think the movement in this section already has enough emphasis imo
Cute. thx bby

Anatomy
  1. 00:04:369 (1) - Same point about circle intensity and graduality with the notes here as in platter this time i kinda think it kinda gives out the intensity more here imo than platter so im keeping this
  2. 00:06:677 (2) - Nasty flowbreaker imo even though a similar vocal as 00:05:908 (1) - is present here on the 1/1 slider. It would be nice if there was a 1/1 slider here as well but what would it be mapping to tho? keeping it for the sake of consistency of rhythnm
  3. 00:15:139 (1,2) - You might as well have a HDash here all other triples were connected with HDashes oke
  4. 00:16:677 (1,2) - feels like a borderline edge dash, either reduce distancing or make it a HDash reduced by .10 ds
  5. 00:23:600 (1,2,1,2,1,2,3,1,2,3) - Here as well, i think the prominent piano notes are fitting for HDashes added some
  6. 00:34:113 (3,4) - Higher pitch here that should have a HDash, considering this 00:32:575 (3,4) - had one added on the irc mod i had with hi hello
  7. 00:35:010 (5,1) - Probably subjective but I believe that it would be really interesting if these were connected with a HDash low pitched sound so no
  8. 00:53:087 (4) - Pretty strainful after such an intense section, maybe something in a form of a curved stream would be a smoother transition its more on me emphasizing that sound of the piano im mapping there so im keeping it
  9. 00:54:882 (3,1) - HDash here to show graduality in vocal pitch added on the irc mod i had with hi hello
  10. 00:57:830 (4,5,1) - the (4)->(5) jump seems pointless in terms of accentuation and its also leaving little room for emphasis on the (1) which deserves it. In my eyes this part needs some adjustments in a sense that 00:57:959 (5,1) - needs to be either a Normal dash or a HDash hdasj added
  11. 01:07:190 (4,5) - Again HDash would be nice to show off the vocal graduality through movement hdasj added
  12. 01:10:780 (2,3,4) - The piano doesnt really indicate a triple sound here. In my ears I would represent this rhythm in this way instead (ticker starting on 01:10:780 - ) feels really undermapped if i add the rhythm you suggestion so im keeping this
  13. 01:18:985 (2,1) - This note is just asking for an HDash imo I think the edgy dash here represents the piano a little bit better here
  14. 01:36:549 (3,1) - I find this super harsh as an antiflow based on the fact that you havent really played with antiflow in general so this might come off as offputting. Small distancing nerf would be nice added on the irc mod i had with hi hello
  15. 01:45:139 (1,2,3) - On this and on every other pattern with 3 finish/claps on them I would expect something more intense to make it stand out from the rest doesnt it already do that with the back and forth pattern?
  16. 01:48:985 (1,2,3) - i get why you used left rights here but i feel like they dont compliment this nicely. If you wanted to go for something more suble I would suggest simple walks for example but its up to you keeping it
  17. 01:51:293 (4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This whole part cant be tapped and can only be held dashed in order for it to not be dropped. Can you atleast make it more lenient distance wise. I feel like some distancing is unfair in a sense that there isnt enough room for mistiming (for as far as rains go) fixed em -

Cute song. Salad still needs some work. Rest of the diffs could use the added polishing as well
Best of luck!!
Thx for le mod bud
Jemzuu
lessons about life
21:26 AJamez: oke updated
21:26 AJamez: i mean fixd
21:26 JeirYagtama: senddd
21:26 AJamez: -.01 xd
21:26 AJamez: https://osu.ppy.sh/forum/p/6320502#p6320502
21:27 JeirYagtama: aight
21:27 AJamez: pota alang katapusan sa pag edit a
21:27 AJamez: r u having irc with someone rn
21:29 JeirYagtama: nop
21:29 JeirYagtama: applying nokashi's mod
21:29 JeirYagtama: too ded for irc now a
21:30 AJamez: o
21:30 AJamez: he said my diff needs more work hm
21:31 JeirYagtama: its pretty much better ever since you applied his mod
21:32 JeirYagtama: ill ask mikey boi for m4m once he finishes pluto
21:42 AJamez: oke updated the code again
21:43 AJamez: never heard of him
21:43 AJamez: lo
21:43 AJamez: i only know mickey
21:43 AJamez: kababayan natin xd
21:44 AJamez: i'll sum of my fwends to mod ur map
21:44 AJamez: update mo mona dif q
21:45 JeirYagtama: >ascendance - mike
21:45 AJamez: mikey boi
21:45 AJamez: ok
21:46 JeirYagtama: he kinda uhhh caused drama in the server the other day aaa
21:46 AJamez: ye
21:46 AJamez: saw that
21:47 AJamez: may fwend will check ur map now
21:47 AJamez: do u mind updating my dif
21:47 JeirYagtama: after i apply
21:47 JeirYagtama: rainnn
21:47 AJamez: keeeee
21:47 AJamez: dammit
21:47 AJamez: wrong time to ask mods
21:50 JeirYagtama: hold on
21:50 JeirYagtama: give me like 5 more mins
21:50 JeirYagtama: almost done
21:52 AJamez: no rush ;u;
21:55 JeirYagtama: there
21:56 JeirYagtama: wait
21:56 JeirYagtama: fuk
21:57 JeirYagtama: derrr
21:57 AJamez: yeee
21:58 JeirYagtama: sino ba tinanong mo?
21:58 AJamez: cessprog
21:58 AJamez: xd
21:58 JeirYagtama: o
21:58 JeirYagtama: oke
21:59 AJamez: dami daw uncomfy jumps lo
21:59 JeirYagtama: anong diff?
21:59 AJamez: sa dif mo
21:59 AJamez: stop dif
22:00 AJamez: top
22:00 JeirYagtama: lo
22:02 JeirYagtama: rusty qqq
22:02 AJamez: mama will testplayy
22:03 JeirYagtama: wait whu
22:03 AJamez: mamaipon
22:03 JeirYagtama: a
22:03 JeirYagtama: oke
22:03 JeirYagtama: >also mama tf
22:03 AJamez: i call him mama xd
22:04 JeirYagtama: gay
22:04 AJamez: 4u ><
22:04 JeirYagtama: qaqo
22:19 AJamez: oke
22:19 AJamez: sa plat
22:19 AJamez: 00:49:754 (6,7) - hdash daw
22:20 AJamez: btw sabi ni mai
22:20 JeirYagtama: hold on irc mod lang aq sa new mapper dito
22:20 AJamez: yung flow daw sa top diff
22:20 JeirYagtama: just put em here while
22:20 AJamez: masyadong pilit
22:20 JeirYagtama: sadya naman ih
22:20 AJamez: and it doesnt feel natural at all
22:21 JeirYagtama: ok
22:21 AJamez: mod q map mod sometime
22:21 AJamez: map q mod mo
22:21 AJamez: ay wait
22:21 AJamez: fck
22:21 AJamez: mod q map mo sometime
22:21 AJamez: ye
22:22 JeirYagtama: oke
22:22 JeirYagtama: >or baka di sanay sa cs 4.5 :^
22:24 AJamez: just fix some spacing tho
22:24 AJamez: 01:38:985 (1,2,1) - like nibba
22:24 AJamez: what's this
22:25 AJamez: move 2 to x192
22:25 AJamez: to make hdash
22:25 AJamez: the pixel jump makes it uncomfy
22:25 JeirYagtama: whoops
22:25 AJamez: and most players missed there
22:26 AJamez: oke
22:26 AJamez: u know i guess i'll it rn
22:26 JeirYagtama: does mai even mapped?
22:27 AJamez: nah
22:27 AJamez: he just testplays
22:27 AJamez: 00:03:600 (7,8) - quite far too hard to catch
22:27 AJamez: adjust ds
22:28 AJamez: gawin mong 2.35x ds
22:28 JeirYagtama: 00:03:600 (7,8) -
22:28 JeirYagtama: uhh
22:28 JeirYagtama: wat
22:28 JeirYagtama: you mean the ds between 7 & 8?
22:28 AJamez: no
22:28 JeirYagtama: .-.
22:28 AJamez: sa 6
22:28 AJamez: gawin m,ong 2.35
22:28 AJamez: hahaha xd
22:28 AJamez: sry
22:29 JeirYagtama: 00:04:369 (1) - mawawala yung h-dash nito sooo
22:29 AJamez: hah
22:29 AJamez: 00:03:600 (7) - x176
22:29 AJamez: 00:03:856 (8) - x314
22:29 AJamez: stack 7 and 9
22:29 AJamez: oke
22:30 AJamez: 00:05:780 (3) - same as what i said earlier
22:30 AJamez: 00:05:780 (3) - make hyper
22:30 AJamez: and adjust next slider
22:30 AJamez: 00:06:677 (2) - adjust this too
22:30 JeirYagtama: nop
22:30 AJamez: too far
22:30 AJamez: wat
22:31 JeirYagtama: i want to keep the movement
22:31 AJamez: 00:06:677 (2,3) - idk make this slider instead
22:31 JeirYagtama: following pianoi
22:31 JeirYagtama: so no
22:32 AJamez: 00:06:677 (2) - ok atleast adjust this spacing
22:32 JeirYagtama: reduced
22:33 AJamez: 00:14:498 (4,5) -
22:33 AJamez: uhh
22:33 AJamez: should this be a triangle
22:33 JeirYagtama: ?
22:33 AJamez: like [https://osu.ppy.sh/ss/9400431 this]
22:33 AJamez: para mas masarap
22:34 AJamez: 00:14:498 (4) - x496
22:34 AJamez: stack 3 & 5
22:34 JeirYagtama: ok
22:34 AJamez: 00:15:908 (3,5) - same
22:35 AJamez: 00:16:293 (6,8) - ^
22:35 JeirYagtama: nop for that one since piano intesifies
22:35 JeirYagtama: also that one
22:36 AJamez: 00:16:677 (1,2) - p hard to catch just coming from a part with lots of hypers
22:36 AJamez: ke
22:36 AJamez: make this 2.10 for 1
22:36 JeirYagtama: ye cos malapit na matapos yung intense section
22:37 JeirYagtama: that would remove the h-dash
22:37 JeirYagtama: i dont want that
22:37 AJamez: 00:26:677 (2,3,4) - hard to catch
22:37 AJamez: a
22:37 AJamez: walang namang hdash a
22:38 JeirYagtama: reduced
22:38 AJamez: chineck mo ba
22:38 JeirYagtama: a
22:38 JeirYagtama: still keeping it
22:38 JeirYagtama: to emphasize the piano
22:38 AJamez: it's not even that heavy as 1
22:38 AJamez: so 2 is quite big
22:39 JeirYagtama: still keeping it
22:39 AJamez: 00:18:216 (3) - and sound here isnt that hard
22:39 JeirYagtama: its a deep tone tho
22:40 JeirYagtama: but
22:40 JeirYagtama: ill reduce ds
22:40 JeirYagtama: for that
22:41 AJamez: 00:26:677 (2,3,4) - hard af
22:41 AJamez: a lot missed here as well
22:41 JeirYagtama: reduced
22:43 AJamez: 00:25:908 (1) - make this slider instead
22:43 AJamez: insted of repeat?
22:43 AJamez: there's no piano inred tick
22:44 AJamez: 00:28:985 (1) - like what u did here
22:44 JeirYagtama: added slider
22:44 JeirYagtama: fixed the section after that slider
22:45 JeirYagtama: so no need to worry
22:45 JeirYagtama: about that
22:45 AJamez: 00:28:857 (8) - same as before
22:45 AJamez: did u make 8 hyper
22:45 AJamez: 00:28:985 (1) - sound here is strong
22:46 AJamez: 00:35:010 (5,1) - uhh
22:46 AJamez: what antiflow
22:46 AJamez: in a calm part of the song??
22:46 AJamez: oh is this the one u talking about that u fixed
22:46 JeirYagtama: 00:28:857 (8) - di bagay hyper
22:47 JeirYagtama: 00:35:139 (1) - that
22:47 JeirYagtama: is not
22:47 JeirYagtama: anti flow
22:47 JeirYagtama: lol
22:47 JeirYagtama: pag na ctrlg ko yan
22:47 JeirYagtama: anti flow yun
22:47 AJamez: ctrl h
22:48 AJamez: or make it walkable
22:48 JeirYagtama: ok
22:48 AJamez: 00:37:446 (4) - there's no piano sound here
22:48 AJamez: on red tick**
22:49 AJamez: so would be better if
22:49 AJamez: if you'd make it slider and place it on right side
22:49 AJamez: on white tick pala
22:49 AJamez: pota
22:50 JeirYagtama: ok
22:51 AJamez: 00:45:010 (2) - quite far
22:51 JeirYagtama: 00:45:139 (3) - to emphasize this one
22:52 AJamez: 00:46:677 (1,2,3,1,2,3,4) - ye this part is pretty uncomfy to play
22:52 JeirYagtama: buildup
22:53 JeirYagtama: unless you have something better then i'll consider
22:53 AJamez: 00:47:703 (2,3,4) - no piano sounds hre
22:53 JeirYagtama: uhhh
22:53 JeirYagtama: meron
22:54 AJamez: make slider
22:54 JeirYagtama: its faint pero nandiyan
22:54 AJamez: 00:49:241 (2,3,4) - hindi ganun kalakas dito tho
22:54 AJamez: so atleast pang vary
22:55 JeirYagtama: its the same volume tho
22:55 JeirYagtama: kasi 00:47:703 - natatakpan ng vocals
22:55 JeirYagtama: pero 00:49:241 - ito hindi
22:56 JeirYagtama: so hindi kailangan magvary pa ng pattern dito
22:56 AJamez: 00:50:523 (1,2,3,1,2,3) - too much dash
22:57 JeirYagtama: not really
22:57 JeirYagtama: malakas vocals
22:58 AJamez: 01:11:293 (1) - quite far x367
22:58 JeirYagtama: `reduced
22:59 AJamez: 01:25:139 (4,5,6) - spacing ples
23:00 AJamez: also hadash on slider
23:00 AJamez: 01:23:343 (2,3,1,2) - hard to cacth ples
23:01 AJamez: 01:23:857 (1,2) - i'd make this slider instead
23:01 JeirYagtama: loud vocals
23:01 JeirYagtama: so yea
23:01 AJamez: ha
23:01 JeirYagtama: nop cos vocals are loud
23:01 JeirYagtama: in that part
23:01 AJamez: 01:25:139 (4,5) - loud here yes
23:01 AJamez: 01:25:139 (4,5,6) - make this equal bru
23:01 JeirYagtama: fixed
23:02 JeirYagtama: fixed
23:02 AJamez: 01:25:908 (1) - not much movement here
23:03 JeirYagtama: added h-dash
23:03 AJamez: 01:30:267 (2,3,1) - are u sure about this
23:03 AJamez: uhh quite hard for rain
23:03 AJamez: 01:30:523 (1) - ctrl h?
23:03 AJamez: then adjust next parts w
23:04 JeirYagtama: start of the kiai
23:04 JeirYagtama: yea ok na yan
23:04 JeirYagtama: cos hi hello adjusted that part
23:05 JeirYagtama: >then someone mods it na ibabalik nanaman sa dati
23:05 AJamez: https://osu.ppy.sh/ss/9400658
23:05 AJamez: something like that?
23:05 AJamez: oh wait ctrl g 3
23:05 JeirYagtama: nah
23:05 JeirYagtama: keeping it
23:06 AJamez: 01:28:985 (3,4,1,2,3,1,2,3) - messes with the flow that u made here tho
23:07 JeirYagtama: different sections
23:07 JeirYagtama: different flow
23:08 AJamez: 01:35:908 (1,2,3) - make this look like the next 3
23:08 AJamez: oh nvm
23:09 AJamez: 01:42:446 (2) - make this hdash
23:09 JeirYagtama: hmm oke
23:10 AJamez: 01:52:575 (4,5,1) - i wish u madfe spacing equal
23:10 AJamez: medyo mahirap saluhin sa iba e
23:11 AJamez: yung mga pina testplay q nalito dyan
23:11 AJamez: kung walkable ba o dash
23:11 AJamez: so ye
23:11 AJamez: and other parts similar like that
23:12 JeirYagtama: why equal tho
23:12 AJamez: u could've stack them
23:12 JeirYagtama: its the last diff spike of the map tho
23:12 AJamez: 01:52:062 (1,2) - these makes the player confuse
23:13 AJamez: oke not equal but reduce ds a bit
23:13 JeirYagtama: hold on
23:13 JeirYagtama: fixed
23:14 AJamez: also why does plat and rain has same hp
23:15 AJamez: ke yun lang
23:15 JeirYagtama: ops
23:15 JeirYagtama: post na din to xd
23:15 AJamez: o
23:15 AJamez: i got mod from irc mod from cessprog
23:15 AJamez: on ur anatomy dif
23:17 AJamez: and 01:48:985 - make this 1.3 sv daw
23:17 AJamez: 01:50:523 - and this 1.5
23:17 AJamez: https://osu.ppy.sh/ss/9400750
23:17 AJamez: di ko gets lol
23:18 JeirYagtama: uhhh
23:18 JeirYagtama: why
23:18 JeirYagtama: you know suggesting sv changes
23:18 AJamez: "for longer slider? :D"
23:19 JeirYagtama: would most likely be rejected cos itll screw around the whole map
23:19 AJamez: u could always adjust the sliders tho
23:20 AJamez: tho i kinda agree
23:20 AJamez: 01:48:985 (1,2) - differentiate the sv here
23:20 AJamez: to emphasize the sound cus it's going higher
23:21 JeirYagtama: masyado uncomfortable pag 1.5
23:21 AJamez: ye wag na 1/5
23:21 AJamez: 1.3 nalang
23:22 AJamez: 01:50:523 - 1.3
23:22 AJamez: 01:49:754 - 1.2
23:22 JeirYagtama: adjusted
23:22 AJamez: yayyy
23:23 AJamez: should i save this
23:23 JeirYagtama: post mo na din
23:23 AJamez: ke
Time Series
Kamusta! M4M from my queue

[General]
This song actually uses a 6/8 meter. Hence in my opinion it is more natual to set the meter to be 4/4 and use 1/3 or 1/6 as beatsnap divisor. This would include changes in the following ways:
  1. Change the speed to 78 (i.e. decrease by one-third) and meter 4/4 (no need to re-adjust offset)
  2. Use 1/3 or 1/6 beatsnap divisor to edit (in replace of 1/2 or 1/4)
  3. Increase SV by one-half (For Salad, 1.6->2.4; for Platter, 1.8->2.7; for Anatomy, 2.00->3.00)
  4. Change slider tick rate from 2 to 3
  5. After you have done all above, you might need to recalculate slider lengths. However, the map itself will not change after these operations, so no need to remap
If you do so, you'll see that each strong beat will lie on a white tick (right now, half of them lies on a red tick)

[Salad]
00:03:600 (1,2) - 2 is a strong sound, so I think you need to manage a bigger dash in between (right now it is plate-walkable)
00:05:139 (1,2) - This sound is stronger than 00:05:908 (2,1) - , so if the latter is a dash, why not make a dash here?
00:08:729 (3,4) - Dash here
00:09:754 (1,2) - I prefer a dash but plate-walk like now is fine i think
00:16:677 (1,2,3,4) - If i were you, i'd perfer to dash between 2&3 while not between 1&2 and 3&4. This is a personal preference so you can keep what it is now
00:22:062 (1,2) - I think it's not natural that this gap is smaller than 00:21:805 (5,1) - Maybe this https://osu.ppy.sh/ss/9452763
00:22:831 (2,3,4,1,2,3) - Same as 00:16:677 (1,2,3,4) -
00:40:523 (5,1) - Maybe a bigger gap to emphasize 1
00:50:523 (1,2,3,4,5,6) - This stream is plate-walkable. If you even arranged a dash between a weaker 01:03:600 (2,3) - , i think you need to arrange dashes in this stream
00:56:677 (1,2,1,2) - ^
00:59:754 (1,2,3,4,1,2,3,4) - On the contrary, i don't think you need to dash this stream because the music is weak here
01:05:651 (2,1) - This should be dashed if 01:03:600 (2,3) - is a dash
01:30:523 (1,2,3,1) - Same thought as 00:16:677 (1,2,3,4) - Here you can even dash them all
01:36:677 (2,3,4,1,2,1) - ^
01:42:062 (2,3) - Dash here
01:44:113 (2,3) - Another dash here

[Platter]
Generally I don't prefer to add, in Platter, a lot of fast-paste hyperdashes like the one at 00:15:011 (3) - However, for this song's speed, such a hyper is allowed by ranking criteria (after my recheck), so don't worry about that

00:03:600 (2,1) - If 00:04:882 (3,4) - is a hyper, i think this one should be, too
00:04:626 (2,3,4) - This is a consecutive dash+reverse hyperdash, and it might be too difficult for a platter. I think a plate-walk in 2&3 is enough
00:06:677 (2,1) - Hyper here?
00:11:933 (4) - Maybe x:352 is better? Right now 4&1 is a little too far for platter
00:18:857 (4) - I simply don't feel comfortable here. i think x:272 is enough
00:28:857 (5,6) - Hyper?
00:30:266 (3,1) - Maybe a simple dash?
00:31:293 (4,1) - I think the dash is not needed here because 3&4 is already a dash
00:40:780 (2,3,1) - Similar to 00:04:626 (2,3,4) - I have to press dash key continuously here so may be too difficult
00:44:241 (6,1) - Hyper?
00:48:472 (3,4,5) - Similar to 00:04:626 (2,3,4) -
00:49:754 (6,7) - Should be hyper here if 00:48:728 (4,5) - is a hyper
00:55:908 (1,2) - Should be hyper here if 00:57:446 (3,1) - is a hyper
01:04:882 (4,1) - This is a hyperdash+antiflow, which is not allowed in ranking criteria
01:14:369 (6,1) - Hyper? But i think it's okay if you have your idea
01:20:523 (4,1) - Hyper?
01:24:113 (4,1) - ^
01:26:934 (7,8,1) - Similar to 00:04:626 (2,3,4) -
01:33:472 (5,1) - Hyper?
01:35:908 (5,6,1) - Ahh too difficult to switch direction so fast. You should set the tail of 5 on the right of 6
01:39:626 (5,1) - Hyper?
01:51:934 (5,1) - ^

[Anatomy]
A personal preference: The ARs of the three diffs are 7,8,9 respectively, but personally I think the gap between 8&9 is much larger than 7&8, so it might be a bit too difficult for Anatomy (expecially you set CS=4.5!) Maybe you can consider set Anatomy's AR to 8.8 or so

00:03:344 (6,7) - I think a dash is enough. 7 is not so strong
00:05:780 (3,1) - Here i think you need to hyper it
00:05:908 (1,2) - ^
00:09:754 (6,7) - ^
00:13:600 (1,2) - You can hyper it, but keep it if you have your own idea
00:17:446 (2,3) - Hyper?
00:18:472 (4,5,6,7,1,2) - Wow I like this pattern and hitsound!
00:22:062 (4,1) - Hyper?
00:23:985 (2,1) - ^
00:26:933 (4,5,6) - They might be consecutive edgedashes. How about placing 5 at x:352?
00:28:857 (8,1) - Hyper?
00:29:754 (2,3) - ^
00:32:575 (3,4) - and 00:34:113 (3,4) - I think dashes are enough because the music is weak here
00:44:241 (5,1) - Hyper?
00:48:728 (5,1) - ^
00:51:549 (3,4,5,6) - They feels like consecutive edgedashes to me. I suggest you either decrease some of their distance or manage a hyperdash in between
00:58:857 (6,1) - Hyper? But I think it's okay not to
01:11:036 (4,1,2) - Consecutive edgedashes
01:11:806 (4,1) - Hyper if 01:12:575 (2,3) - and 01:13:344 (4,5) - are hypers
01:18:985 (2,1) - Hyper?
01:20:523 (2,1) - ^
01:23:343 (2,3,1,2,3) - Consicutive edgedashes
01:36:677 (1,2,3) - ^

Nice song choice and interesting mapping! GL!
Jemzuu

Time Series wrote:

Kamusta! M4M from my queue

[Salad]
00:03:600 (1,2) - 2 is a strong sound, so I think you need to manage a bigger dash in between (right now it is plate-walkable) fixd
00:05:139 (1,2) - This sound is stronger than 00:05:908 (2,1) - , so if the latter is a dash, why not make a dash here? im depending on the vocal, the vocal isnt that strong as the second one so i didnt add a dash
00:08:729 (3,4) - Dash here increased ds a bit
00:09:754 (1,2) - I prefer a dash but plate-walk like now is fine i think yes this was supposed to be dash
00:16:677 (1,2,3,4) - If i were you, i'd perfer to dash between 2&3 while not between 1&2 and 3&4. This is a personal preference so you can keep what it is now there is literally no sound to emphasize on 3 tho so im keeping it but i appreciate the suggestion
00:22:062 (1,2) - I think it's not natural that this gap is smaller than 00:21:805 (5,1) - Maybe this https://osu.ppy.sh/ss/9452763 changed something different instead, thanks!
00:22:831 (2,3,4,1,2,3) - Same as 00:16:677 (1,2,3,4) - nah im keeping it as it is
00:40:523 (5,1) - Maybe a bigger gap to emphasize 1 fixd
00:50:523 (1,2,3,4,5,6) - This stream is plate-walkable. If you even arranged a dash between a weaker 01:03:600 (2,3) - , i think you need to arrange dashes in this stream this part is meant to be walkable tho since the piano is calm and only gave dashes when it goes intense tho i did arrange some dashes but only a few rest is fine for me
00:56:677 (1,2,1,2) - ^
00:59:754 (1,2,3,4,1,2,3,4) - On the contrary, i don't think you need to dash this stream because the music is weak here the dashes were meant to emphasize the vocal tho i reduced the harsh dashes that i think ur trying to point out
01:05:651 (2,1) - This should be dashed if 01:03:600 (2,3) - is a dash
01:30:523 (1,2,3,1) - Same thought as 00:16:677 (1,2,3,4) - Here you can even dash them all but there are dashes tho wat
01:36:677 (2,3,4,1,2,1) - ^ i only give dashes depending on the vocals and i did emphasize it
01:42:062 (2,3) - Dash here increased ds a bit
01:44:113 (2,3) - Another dash here fixd
thanks for the mod!!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bathtub mermaid.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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175,160,31549,1,2,0:0:0:0:
61,160,31805,1,0,0:0:0:0:
240,240,32062,6,0,L|146:235,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
400,256,32831,2,0,L|400:144,1,80
240,253,33344,6,0,L|319:203,2,80
64,256,34113,2,0,L|64:160,1,80,0|8,0:0|0:0,0:0:0:0:
251,304,34882,5,0,0:0:0:0:
376,303,35138,2,0,L|488:303,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,240,35908,2,0,L|352:176,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
84,248,36677,2,0,L|159:160,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
292,256,37446,1,8,0:0:0:0:
432,176,37959,5,0,0:0:0:0:
287,192,38215,2,0,L|208:272,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
177,336,38985,2,0,L|81:288,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
386,336,39754,2,0,L|259:238,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
204,336,40523,2,0,L|364:336,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
398,240,41293,6,0,P|478:160|398:96,1,207.999990478516,0|2,0:0|0:0,0:0:0:0:
224,240,42062,2,0,P|128:176|208:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
367,128,42831,1,2,0:0:0:0:
253,128,43087,1,0,0:0:0:0:
138,128,43344,1,2,0:0:0:0:
346,221,43600,6,0,P|426:141|352:64,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
176,144,44369,2,0,L|80:208,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
349,192,45139,2,0,L|445:256,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
141,128,45908,2,0,L|136:344,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
368,272,46677,2,0,L|454:214,2,103.999995239258,14|0|4,0:0|0:0|0:0,0:0:0:0:
160,224,47446,6,0,P|80:176|192:96,1,207.999990478516,4|2,0:0|0:0,0:0:0:0:
308,220,48216,2,0,P|372:156|292:76,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
77,128,48985,6,0,L|77:352,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
317,272,49754,1,2,0:0:0:0:
208,272,50010,1,2,0:0:0:0:
99,272,50267,1,2,0:0:0:0:
255,336,50523,6,0,L|134:333,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
114,256,51293,2,0,L|2:192,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,266,52062,2,0,L|408:202,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
160,288,52831,1,2,0:0:0:0:
46,224,53087,1,2,0:0:0:0:
161,176,53344,1,2,0:0:0:0:
385,224,53600,6,0,P|465:144|369:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
208,144,54369,1,2,0:0:0:0:
338,144,54626,1,2,0:0:0:0:
208,144,54882,1,2,0:0:0:0:
432,240,55139,6,0,P|511:160|431:96,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
256,192,55908,2,0,L|153:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
110,240,56677,6,0,L|0:272,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
320,272,57446,2,0,L|421:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
111,160,58216,6,0,P|31:240|127:304,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
244,256,58985,2,0,L|116:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
448,304,59754,6,0,L|432:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
224,128,60523,1,2,0:0:0:0:
320,128,60780,1,2,0:0:0:0:
416,128,61036,1,2,0:0:0:0:
192,304,61293,6,0,L|208:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
375,100,62062,1,2,0:0:0:0:
245,100,62318,1,2,0:0:0:0:
115,100,62575,1,2,0:0:0:0:
260,208,62831,6,0,L|372:176,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
130,272,63600,2,0,L|34:224,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
338,271,64369,1,2,0:0:0:0:
223,255,64626,1,2,0:0:0:0:
98,239,64882,2,0,L|2:303,2,103.999995239258
280,160,65651,1,2,0:0:0:0:
98,176,65908,6,0,P|34:272|98:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
213,240,66677,2,0,L|53:240,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
401,240,67446,6,0,P|465:144|369:96,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
208,128,68216,1,2,0:0:0:0:
333,96,68472,1,2,0:0:0:0:
458,96,68728,1,2,0:0:0:0:
255,206,68985,5,4,0:0:0:0:
364,174,69241,1,0,0:0:0:0:
479,144,69498,1,0,0:0:0:0:
289,112,69754,2,0,L|192:48,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,176,70523,5,4,0:0:0:0:
242,176,70780,1,2,0:0:0:0:
370,176,71036,1,2,0:0:0:0:
188,256,71293,2,0,L|304:288,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
384,304,72062,6,0,P|432:224|368:144,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
192,240,72831,2,0,P|112:144|192:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
336,144,73600,1,2,0:0:0:0:
224,144,73857,1,2,0:0:0:0:
120,101,74113,1,2,0:0:0:0:
320,224,74369,6,0,P|400:160|336:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
176,160,75139,2,0,L|72:160,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
304,160,75907,1,2,0:0:0:0:
176,160,76164,1,2,0:0:0:0:
304,160,76421,1,2,0:0:0:0:
96,162,76677,6,0,L|176:242,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
252,156,77446,1,2,0:0:0:0:
387,160,77703,1,2,0:0:0:0:
252,156,77959,1,2,0:0:0:0:
476,272,78216,6,0,L|454:36,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
274,176,78985,2,0,L|176:240,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
45,300,79754,6,0,L|93:76,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
255,224,80523,2,0,L|357:195,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
480,320,81293,6,0,L|480:112,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
256,160,82062,1,2,0:0:0:0:
365,160,82318,1,2,0:0:0:0:
475,160,82575,1,2,0:0:0:0:
241,80,82831,6,0,P|193:144|305:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
401,176,83600,2,0,L|193:176,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
370,330,84369,6,0,P|434:234|354:170,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
201,178,85139,1,0,0:0:0:0:
305,178,85395,1,0,0:0:0:0:
409,178,85651,1,0,0:0:0:0:
178,92,85908,6,0,P|98:172|226:268,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
384,192,86934,1,2,0:0:0:0:
224,192,87190,1,2,0:0:0:0:
432,272,87446,2,0,P|496:176|416:112,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
240,144,88216,5,0,0:0:0:0:
354,112,88472,1,0,0:0:0:0:
468,128,88728,1,2,0:0:0:0:
223,144,88985,2,0,P|159:256|319:288,1,311.999985717774,2|2,0:0|0:0,0:0:0:0:
449,240,90523,6,0,L|369:144,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
240,240,91293,2,0,L|320:144,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
375,295,92062,2,0,L|471:247,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
125,333,92831,6,0,P|64:240|160:176,1,207.999990478516
312,242,93600,1,2,0:0:0:0:
197,242,93857,1,2,0:0:0:0:
83,242,94113,1,2,0:0:0:0:
291,304,94369,6,0,P|371:224|307:144,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
129,304,95139,2,0,L|257:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
348,304,95908,6,0,P|428:208|364:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
211,222,96677,1,4,0:0:0:0:
323,222,96934,1,0,0:0:0:0:
435,222,97190,1,2,0:0:0:0:
258,112,97446,6,0,L|352:176,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
96,224,98216,2,0,L|208:176,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
336,320,98985,6,0,P|400:235|319:152,1,207.999990478516
160,240,99754,2,0,L|244:180,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
349,293,100523,2,0,L|249:260,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
134,230,101293,6,0,P|70:134|134:54,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
325,160,102062,2,0,L|117:160,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
274,240,102831,1,2,0:0:0:0:
127,240,103087,1,2,0:0:0:0:
285,240,103344,6,0,L|205:240,2,80,2|12|2,0:0|0:0|0:0,0:0:0:0:
97,304,104113,1,2,0:0:0:0:
217,307,104369,1,12,0:0:0:0:
337,304,104626,1,2,0:0:0:0:
217,240,104882,1,2,0:0:0:0:
49,240,105139,6,0,L|129:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
207,240,105908,1,12,0:0:0:0:
327,241,106164,1,2,0:0:0:0:
207,240,106421,1,2,0:0:0:0:
407,241,106677,6,0,L|311:241,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,1,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
274,240,108216,6,0,L|178:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
61,320,108985,1,14,0:0:0:0:
153,233,109241,1,2,0:0:0:0:
245,169,109498,1,2,0:0:0:0:
433,192,109754,5,12,0:0:0:0:
305,192,110010,1,2,0:0:0:0:
177,192,110267,1,2,0:0:0:0:
352,192,110523,2,0,L|256:192,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
127,192,111293,5,12,0:0:0:0:
257,192,111549,1,12,0:0:0:0:
387,192,111805,1,12,0:0:0:0:
144,304,112062,6,0,L|224:224,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
363,308,112831,2,0,L|283:228,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
124,256,113600,5,4,0:0:0:0:
56,192,113857,1,0,0:0:0:0:
124,144,114113,1,0,0:0:0:0:
342,192,114369,6,0,L|454:192,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
96,192,115139,1,4,0:0:0:0:
256,192,115395,12,0,121293,0:0:0:0:
Topic Starter
JierYagtama

Time Series wrote:

Kamusta! M4M from my queue

[General]
This song actually uses a 6/8 meter. Hence in my opinion it is more natual to set the meter to be 4/4 and use 1/3 or 1/6 as beatsnap divisor. This would include changes in the following ways:
  1. Change the speed to 78 (i.e. decrease by one-third) and meter 4/4 (no need to re-adjust offset)
  2. Use 1/3 or 1/6 beatsnap divisor to edit (in replace of 1/2 or 1/4)
  3. Increase SV by one-half (For Salad, 1.6->2.4; for Platter, 1.8->2.7; for Anatomy, 2.00->3.00)
  4. Change slider tick rate from 2 to 3
  5. After you have done all above, you might need to recalculate slider lengths. However, the map itself will not change after these operations, so no need to remap
If you do so, you'll see that each strong beat will lie on a white tick (right now, half of them lies on a red tick) doesnt really matter actually and its too much of a hassle to even change timing since itll fuck up the entire set


[Platter]
Generally I don't prefer to add, in Platter, a lot of fast-paste hyperdashes like the one at 00:15:011 (3) - However, for this song's speed, such a hyper is allowed by ranking criteria (after my recheck), so don't worry about that

00:03:600 (2,1) - If 00:04:882 (3,4) - is a hyper, i think this one should be, too i dont have to put h-dash every downbeat in platter lol
00:04:626 (2,3,4) - This is a consecutive dash+reverse hyperdash, and it might be too difficult for a platter. I think a plate-walk in 2&3 is enough not that hard for a 2.9* platter
00:06:677 (2,1) - Hyper here? not that much of a strong sound to make me give it an h-dash
00:11:933 (4) - Maybe x:352 is better? Right now 4&1 is a little too far for platter readjusted
00:18:857 (4) - I simply don't feel comfortable here. i think x:272 is enough sure
00:28:857 (5,6) - Hyper?
00:30:266 (3,1) - Maybe a simple dash? y tho like i think its ok as it is unless you give a better suggestion for it
00:31:293 (4,1) - I think the dash is not needed here because 3&4 is already a dash they're different sounds tho keeping it as it is
00:40:780 (2,3,1) - Similar to 00:04:626 (2,3,4) - I have to press dash key continuously here so may be too difficult not really
00:44:241 (6,1) - Hyper? i value the movement more over here than getting the hassle of giving it a h-dash
00:48:472 (3,4,5) - Similar to 00:04:626 (2,3,4) - so?
00:49:754 (6,7) - Should be hyper here if 00:48:728 (4,5) - is a hyper as i said you dont need to h-dash that consistently in a hyper lol
00:55:908 (1,2) - Should be hyper here if 00:57:446 (3,1) - is a hyper as i said you dont need to h-dash that consistently in a hyper lol
01:04:882 (4,1) - This is a hyperdash+antiflow, which is not allowed in ranking criteria that is not antiflow
01:14:369 (6,1) - Hyper? But i think it's okay if you have your idea Nah
01:20:523 (4,1) - Hyper? Nah
01:24:113 (4,1) - ^ Nah
01:26:934 (7,8,1) - Similar to 00:04:626 (2,3,4) - so what lul
01:33:472 (5,1) - Hyper? so what lul
01:35:908 (5,6,1) - Ahh too difficult to switch direction so fast. You should set the tail of 5 on the right of 6 what
01:39:626 (5,1) - Hyper? Nah
01:51:934 (5,1) - ^ Nah

[Anatomy]
A personal preference: The ARs of the three diffs are 7,8,9 respectively, but personally I think the gap between 8&9 is much larger than 7&8, so it might be a bit too difficult for Anatomy (expecially you set CS=4.5!) Maybe you can consider set Anatomy's AR to 8.8 or so spread is fine to me

00:03:344 (6,7) - I think a dash is enough. 7 is not so strong I like it as an h-dash more
00:05:780 (3,1) - Here i think you need to hyper it I prefer the movement as it is here
00:05:908 (1,2) - ^ ^
00:09:754 (6,7) - ^ ^
00:13:600 (1,2) - You can hyper it, but keep it if you have your own idea nah cos 00:14:369 (3) - is enough to tell that the piano intensifies to give me a reason to h-dash it
00:17:446 (2,3) - Hyper? edge side-dash
00:18:472 (4,5,6,7,1,2) - Wow I like this pattern and hitsound! thx
00:22:062 (4,1) - Hyper? If ds wasnt being a bitch then i wouldve given it an hdash
00:23:985 (2,1) - ^ 00:24:369 (1) - is a more prominent sound to h-dash
00:26:933 (4,5,6) - They might be consecutive edgedashes. How about placing 5 at x:352? moved 00:27:446 (6) - to x:141 instead
00:28:857 (8,1) - Hyper? [b]something something suggestion

00:29:754 (2,3) - ^ something something suggestion
00:32:575 (3,4) - and 00:34:113 (3,4) - I think dashes are enough because the music is weak here nah even so it emphasizes the section for me better as h-dashes
00:44:241 (5,1) - Hyper? nah
00:48:728 (5,1) - ^ something something suggestion
00:51:549 (3,4,5,6) - They feels like consecutive edgedashes to me. I suggest you either decrease some of their distance or manage a hyperdash in between not that hard tbh so ill keep it as it is
00:58:857 (6,1) - Hyper? But I think it's okay not to something something suggestion
01:11:036 (4,1,2) - Consecutive edgedashes soooo what?
01:11:806 (4,1) - Hyper if 01:12:575 (2,3) - and 01:13:344 (4,5) - are hypers the reason i didnt give that a hyper is that 01:12:575 (2) - is a more poweful souund
01:18:985 (2,1) - Hyper? I think the edge dash emphasizes that section better
01:20:523 (2,1) - ^ ^
01:23:343 (2,3,1,2,3) - Consicutive edgedashes soooo what? /[b]
01:36:677 (1,2,3) - ^ [b] soooo what? ^

Nice song choice and interesting mapping! GL!
Time Series
Hmm... As you were asking for reasons for some of the mods, I decided to write them down here. Since this is just a supplement so no kds pls

[Platter]
00:06:677 (2,1) - Hyper here? / Because 2 is the end of a sentence imo
00:28:857 (5,6) - Hyper? / If you have hyper at a similar 00:22:575 (6,1) -
00:30:266 (3,1) - Maybe a simple dash? / 3 is the beginning of a section so I think it should be somehow emphasized. However, it's not strong enough so i'm not suggesting a hdash here
00:44:241 (6,1) - Hyper? / Same as above because 1 is the beginning of a section
00:48:472 (3,4,5) - Similar to 00:04:626 (2,3,4) - / So i was thinking this is a consecutive dash+reverse hyperdash. But as you think it's not hard though, you may just keep it
01:14:369 (6,1) - Hyper? But i think it's okay if you have your idea / 6 is the end of a sentence so i think it should be emphasized. However it's in the weak part, so not doing so is also good for me
01:20:523 (4,1) - Hyper? / I think it's stronger than 01:22:575 (4,1) - , so both should be hdashed
01:24:113 (4,1) - ^ / ^
01:26:934 (7,8,1) - Similar to 00:04:626 (2,3,4) - / So consecutive dash+reverse hyperdash like in 00:48:472 (3,4,5) -
01:33:472 (5,1) - Hyper? / Hmmm... I think it's the end of a sentence, and it's stronger than 01:31:293 (2,3) - as well
01:35:908 (5,6,1) - Ahh too difficult to switch direction so fast. You should set the tail of 5 on the right of 6 / So maybe you could put 5 at x:320 or so
01:39:626 (5,1) - Hyper? / Similar reason to 01:33:472 (5,1) -
01:51:934 (5,1) - ^ / It's obvious that 1 is a strong sound...

[Anatomy]
00:05:780 (3,1) - Here i think you need to hyper it / Hmmm after recheck i think it's okay not to change as long as you keep it consistent
00:05:908 (1,2) - ^ / ^
00:09:754 (6,7) - ^ / There's a strong piano sound at 7
00:13:600 (1,2) - You can hyper it, but keep it if you have your own idea / Because I think it's similar to 00:13:985 (2,3) - and 00:14:626 (5,6) - but if you want to show it's weaker than them then keep it unchanged
00:22:062 (4,1) - Hyper? / Because 4 is the end of a sentence and a simple dash is not enough imo
00:23:985 (2,1) - ^ / I'd prefer to hyper both 2 and 1
00:28:857 (8,1) - Hyper? / Hmm... So 8 is the end of a sentence imo
00:29:754 (2,3) - ^ / 3 is a strong beat so I suggest a hyper here. But since the vocal is weak here i won't worry that too much
00:44:241 (5,1) - Hyper? / Because 1 is a strong beat
00:48:728 (5,1) - ^ / ^
00:58:857 (6,1) - Hyper? But I think it's okay not to / I think it's similar to 00:57:318 (5,1) - but it is indeed weaker than that
01:11:036 (4,1,2) - Consecutive edgedashes / So similar to 00:51:549 (3,4,5,6) - i suggest you decrease the difficulty. However since this is a overdose, such a consecutive edgedashes is also quite fun actually
01:18:985 (2,1) - Hyper? / So you mentioned you intentionally made it an edgedash so it's fine for me now
01:20:523 (2,1) - ^ / ^
01:23:343 (2,3,1,2,3) - Consicutive edgedashes / So similar to 01:11:036 (4,1,2) -
01:36:677 (1,2,3) - ^ / ^
Sanyi
irc mod about hitsounds and Anatomy diff
10:28 Sanyi: ok we can start now
10:29 JeirYagtama: aight
10:29 Sanyi: first of all: I am no hitsound master but the hitsounds are too loud imo, in some parts they are overshadowing the song
10:29 JeirYagtama: hmm tell me where to lower em then
10:30 Sanyi: lemme replay it once more so I can tell you
10:33 JeirYagtama: aight
10:33 Sanyi: 00:01:293 (1,4,7,8,9,1) -
10:33 Sanyi: could be lowered a bit
10:33 Sanyi: not too much
10:34 Sanyi: that is the case for every time you used this hs
10:35 JeirYagtama: aight
10:35 JeirYagtama: reduced
10:36 Sanyi: 00:13:600 (1,1) - these ones as well, here also only a bit since it is good that you made these ones quite dominant but they are a bit toooooooo remarkable
10:36 JeirYagtama: oke
10:38 Sanyi: 00:18:472 (4,5,6,7,1,2) - aaaaaaaaaaaa these ones too, it feels like a hs spam when you make them this loud on even not so dominant sounds of the music
10:39 Sanyi: 00:22:062 (4) - why does this one have special hs when the two sliders before don't have that?
10:40 Sanyi: 00:24:369 (1,2,1,1) - I would lower these ones as well a bit
10:40 JeirYagtama: 00:18:472 (4,5,6,7,1,2) - reduced volume then
10:40 JeirYagtama: kinda feels awkward if use the same hs at that section
10:41 JeirYagtama: 00:20:523 (2,3,4) - these three pretty have their own diff hs
10:41 Sanyi: as I said I am no hs master xD
10:41 JeirYagtama: 00:24:369 (1) - reduced this a little bit then
10:42 Sanyi: 00:26:677 (2,3,4) - lower a bit onegai
10:43 JeirYagtama: .5 ds reduced
10:43 JeirYagtama: :D
10:43 Sanyi: ds?
10:43 JeirYagtama: distance snap
10:43 JeirYagtama: or just distance
10:43 JeirYagtama: xd
10:44 Sanyi: I meant the hs with my suggestion that's why I was confused xD
10:44 JeirYagtama: aaa
10:44 JeirYagtama: o
10:45 JeirYagtama: 5% reduced then
10:45 JeirYagtama: lmao
10:45 Sanyi: I will tell you when we are done with hs and go on with pattern
10:45 JeirYagtama: kk
10:45 Sanyi: 00:31:549 (1,2,3,4) - a bit too loud as well
10:47 JeirYagtama: is it ok if the whole section you've been talking about
10:47 JeirYagtama: was all reduced to 45% hs?
10:47 JeirYagtama: like cmon its already rlly low
10:47 Sanyi: I would need to try it out
10:48 Sanyi: but lets do that and let more advanced hitsounder decide that
10:48 Sanyi: btw
10:48 JeirYagtama: yea just reducing it for now
10:49 Sanyi: you need to be really careful with hs volume in the part that begins at 00:32:062 (1) - because the music volume gets VERY low
10:49 JeirYagtama: 35% for that part
10:50 Sanyi: tbh I would differ the parts more
10:50 Sanyi: your hs volume is fine for the loudest part of the song, but should be lower in the calmer parts
10:50 Sanyi: but that's only my opinion
10:51 JeirYagtama: aighht
10:51 Sanyi: ok lets move on from hs
10:54 Sanyi: lets start with Anatomy diff
10:54 Sanyi: lemme play it one more time
10:58 JeirYagtama: p
10:58 JeirYagtama: o
10:58 Sanyi: 00:03:344 (6,7) - why is this a hyper when 00:02:575 (3,4) - is not? 4 is even a stronger vocal than 7. i think it would fit the map better anyways when 00:04:113 (9,1) - is the first hyper
10:59 JeirYagtama: hmmm
10:59 JeirYagtama: 00:03:344 (6,7) - its more on piano
10:59 JeirYagtama: than the vocals
11:00 Sanyi: yeah but the piano isn't strong either, just a very slightly change which I didn't even notice while testplaying
11:00 JeirYagtama: ee fine
11:00 JeirYagtama: gonna remove the hyper on 6 & 7 then
11:02 Sanyi: 00:07:190 (3,1) - this could definitively be a soft hyper though, 1 is pretty remarkable change in the music
11:02 JeirYagtama: >ds is a bitch
11:02 Sanyi: it would also fit rhythm-wise because of 00:08:728 (4,5) -
11:02 JeirYagtama: i cant make it a hyper the way its patterned rn
11:02 Sanyi: :thinking:
11:03 JeirYagtama: 00:07:446 (1) - 1.60 ds :thinking:
11:03 JeirYagtama: reeeeeeeeee
11:03 Sanyi: 00:06:677 (2,3) - maybe making this a slider because of vocal?
11:04 JeirYagtama: hmm im mapping more on the piano there tho
11:04 Sanyi: no need to force a slider then
11:04 JeirYagtama: i actually had fun mapping mili
11:04 Sanyi: but could potentially solve the hyper problem
11:05 JeirYagtama: my intention was making this a set in std buttt
11:05 JeirYagtama: most mili songs fit in ctb xd
11:06 Sanyi: mili is nice
11:07 JeirYagtama: mapping more sets of the band's songs in the future
11:07 Sanyi: 00:08:728 (4,5) - do you want to keep that hyper? It somehow disturbs me that 00:07:190 (3,1) - is no hyper but this is one
11:08 JeirYagtama: gib suggestion for 00:07:190 (3,1) - to make it a hyper reee
11:08 Sanyi: lemme think about a solution
11:10 Sanyi: in the meantime: 00:13:600 (1,2) - sure that you don't wanna make this a hyper? Sure the piano is building up but this being the only non hyper is aaaaaa, i would make it a hyper and just increase the distance between each hyper
11:10 JeirYagtama: oh wat
11:10 JeirYagtama: i thought that was a hyper
11:10 JeirYagtama: wew
11:10 Sanyi: happens xD
11:10 JeirYagtama: there
11:11 Sanyi: about the previous problem
11:12 Sanyi: 00:05:908 (1) - you could tilt it a bit different so that it ends more to the right
11:12 Sanyi: and move the two following notes more to the right as well
11:13 JeirYagtama: o:
11:13 Sanyi: also the distance between 00:06:677 (2,3) - could be higher as well because of the build up of the voice
11:13 JeirYagtama: my hero
11:13 Sanyi: hidden sanyi tactics xD
11:14 JeirYagtama: 00:06:677 (2,3) - hmm sure
11:14 Sanyi: not much ofc
11:14 JeirYagtama: yea just a little bit
11:15 Sanyi: no problem here but: what about making 00:16:293 (6,7,8) - like 00:14:754 (6,7,8) - ? It would be nice rhythm-wise
11:16 JeirYagtama: hmm
11:16 JeirYagtama: intensity tho
11:16 JeirYagtama: its pretty distinct
11:17 Sanyi: yeah I know, but it is top diff and Sanyi wants to have fun with the map as well (best reason ever!)
11:17 Sanyi: as I said there is no problem, was just a suggestion
11:18 JeirYagtama: i know
11:19 Sanyi: 00:22:062 (4,1) - i would like to see a hyper here for rhythm tbh, no big deal tho
11:19 Sanyi: I'll be back in a few minutes
11:20 JeirYagtama: sure
11:22 Sanyi: back
11:23 JeirYagtama: 00:22:831 (1) - i would prefer giving this an hdash butttt
11:23 JeirYagtama: ds is not behaving ree
11:24 Sanyi: seems like sanyi needs to use his secret sanyi tactics once again!
11:24 Sanyi: in the meantime: 00:23:600 (1,2,1,2,1,2,3,1,2,3) - did you focus on the most dominant piano sounds with the hypers here?
11:25 JeirYagtama: yes
11:25 Sanyi: ok the pattern is fine imo, just wanted to make sure that I understood your mapping choice
11:26 Sanyi: back to the previous thingy: What distance is the trigger distance?
11:29 Sanyi: 00:22:831 (1) - what about just changing up this slider? Making a straight slider from the right going to the left should fit the song too
11:32 JeirYagtama: hmm
11:32 JeirYagtama: 00:23:472 (2) - what about this tho
11:34 Sanyi: lemme try out some things
11:36 JeirYagtama: sure
11:36 JeirYagtama: brb
11:36 Sanyi: you could place it on the left side of the slider as an extenction and flip the map afterwards
11:38 Sanyi: or you just do nothing there and wait for other modders to say something
11:56 JeirYagtama: a
11:56 JeirYagtama: fuj
11:56 JeirYagtama: fuk
11:56 JeirYagtama: are there any more stuff you wanna point out?
11:57 Sanyi: probably yes xD
11:58 JeirYagtama: a
11:58 JeirYagtama: goooo
11:59 Sanyi: gimme a few minutes
12:00 JeirYagtama: sure
12:08 Sanyi: 00:27:190 (5,6) - Is that another case of "hyper would be nice but ds"?
12:09 JeirYagtama: yes
12:10 Sanyi: 00:35:010 (5) - I would move this one a little bit closer to the left (just a tad)
12:10 JeirYagtama: oke
12:13 Sanyi: ok I have no quick fix for the previous ds thingy so lets move on
12:13 JeirYagtama: yea
12:13 JeirYagtama: >u know its pretty hard to h-dash in this bpm lol
12:14 Sanyi: for 1/2 yes
12:14 Sanyi: for 1/4 its easy
12:15 JeirYagtama: i guess
12:17 Sanyi: 00:45:010 (2) - a tad bit more to the right
12:17 JeirYagtama: hmm
12:17 JeirYagtama: aight
12:17 Sanyi: and now your hyperdash problem gets confusing
12:18 Sanyi: 00:47:446 (1) - from here on you did put this very remarkable hs on every downbeat
12:18 Sanyi: but not every time a hyper
12:18 Sanyi: which is in my opinion confusing while playing
12:21 Sanyi: same thing starting from 01:18:216 (1) - again
12:24 Sanyi: 00:48:985 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3) - this is like the same movement all the time, it misses somehow variety
12:24 JeirYagtama: hmm..
12:24 JeirYagtama: is it noticable in gameplay tho
12:25 Sanyi: for me yes, for others maybe no, don't know
12:26 JeirYagtama: i only repeated the pattern twice in that section tho
12:26 JeirYagtama: i mean just introducing another pattern right of the bat can cause inconsistencies itself imo
12:28 Sanyi: no need to force something right now, only if others say something about it
12:29 JeirYagtama: if ever
12:30 Sanyi: 00:56:934 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this plays really monotonous imo, it would fit the rest of your mapping better if there was at least a slight flow change
12:31 JeirYagtama: hmm suggestion?
12:33 Sanyi: 00:58:985 (1,2,3,4,5,6) - atleast this could have more horizontal movement considering the piano is getting stronger, maybe going more to the left instead of making an outside curve
12:35 JeirYagtama: 00:59:369 (4,5,6) - made this horizontaly spaced then
12:36 Sanyi: ok
12:36 Sanyi: did you read my hs-hyperdash confuse thingy?
12:37 JeirYagtama: understood a little bit of it
12:38 Sanyi: just keep that in mind, I am pretty sure other modders will say something about your hyperdashes anyways
12:38 Sanyi: if not I am a baka~
12:38 JeirYagtama: one modder did but didnt really gave a good explanation for it lol
12:38 Sanyi: just wait for professional modders
12:39 JeirYagtama: i wish pishi would mod this instead of marigold lmao
12:39 Sanyi: 01:29:754 (1,2,3,1,2,3,1) - this is a bit too much antiflow imo
12:39 JeirYagtama: but i think majority of mods atm are on the hdashes
12:39 Sanyi: pishi for catch bn!
12:39 JeirYagtama: im waiting for him to mod more on movement
12:41 Sanyi: I would atleast flip 01:30:523 (1) - , if not putting 01:30:395 (3) - to the right and moving 01:30:523 (1) - to the left as it is right now
12:46 JeirYagtama: hmm
12:47 JeirYagtama: oke
12:48 JeirYagtama: any more stuff?
12:49 Sanyi: 01:35:908 (1,2,3,1,2,3) - the distance increase is a bit too high imo considering that the piano difference isn't that remarkable, I would make the spacing more even (ofc not completely even)
12:50 JeirYagtama: 01:36:293 (1,2,3) - ill lessen the ds between these a little bit then
12:50 Sanyi: ok nice
12:52 Sanyi: nothing more for now
Rekkursion
Hello~ I'm here for AJamez's request~

[AJamez's Salad]
  1. This map has a lot of unclear distances for dash or no-dash. I mean, there are the dash distances but actually they're walkable easily. I think it's inappropriate for Salad diff.
  2. 00:08:216 (1,2,3) - Too many antiflows in Salad is not good I think? I suggest that you Ctrl+H these three notes, then make this note: 00:08:985 (4) toward the left and move it a little left to avoid another antiflow.
  3. 00:15:139 (3) - Since it's a repeating sounds part here, I think it's good to move this note to x:103 where the note (5) placed at, to perform a feeling of repeating.
  4. 00:28:216 (2) - If you try to use dash here, turn it toward the left to avoid antiflow and move it a little left to make the dash more clear. If not, then move it closer to the previous slider, the distance is too large for Salad players to walk.
  5. 00:32:062 (1,1) - The first one (00:32:062 (1) - ) should be placed toward the right, and another one toward the left. In my opinion, this can help the patterns flow better.
  6. 00:39:754 (4,5) - This pattern will be good at Platter or above, but for Salad, I think there are too many anitflows. I'd make the pattern like this: <
                 >
  7. 00:45:139 (3) - Sound here is weak, maybe put it closer to the previous one?
  8. 00:47:446 (1) - To make the C shape slider looks better while playing. Maybe put the start and the end of the slider at the same x-axis, just like you did at 00:48:216 (2) - ?
  9. 00:48:985 (1) - I'd make this slider to a C shape as well. I think this can provide a good flow.
  10. 00:49:754 (2,3,4) - You really like this pattern, doesn't you xd. For the same reason as above, to avoid using too many antiflows, try Ctrl+H these three notes? Then move them to the right to make a reasonable distance.
  11. 01:03:600 (2) - I think a none-reverse slider here is more appropriate than this one because there's no vocal that you followed here. Maybe use a C shape instead of a reverse slider?
  12. 01:17:959 (4,1) - If you try to put dash here, make the distance larger, it's walkable.
  13. 01:24:369 (1) - Due to the strong vocal here, this slider deserves a larger distance from the previous one. Also the distance now is unclear for dash or no dash.
  14. 01:26:934 (2) - The consecutive big distances cannot emphasize the dash which has true strong beat/sound/vocal, I think. To emphasize the dash at 01:27:190 (3,4) - , it's good to move this note to a little left like x:304. Then move 01:27:190 (3) - to a little left as well, like x:192, to clear the dash distance, it's walkable now.
  15. 01:35:139 (2) - Turn this toward the left, in my opinion, antiflow here is a bit strange.
  16. 01:42:831 (3,4,1,2) - Due to the repeating sound here, I think it's more proper to use triple notes or a reverse slider as you used from 01:44:369 (3) - . Maybe replace this slider: 01:43:344 (1) - with three notes, or just place the slider at 01:43:600 - .
  17. 01:51:293 (1,2,3) - As the song closer to the end, the sound is weaker too. So I think shortening the distance among these three notes is good to follow the weak sound.
  18. 01:52:062 (1,2) - Also move these two sliders closer for the same reason.
That's all. Very nice map and song!
Good luck! :)
Jemzuu

cb128128cb wrote:

Hello~ I'm here for AJamez's request~

[AJamez's Salad]
  1. This map has a lot of unclear distances for dash or no-dash. I mean, there are the dash distances but actually they're walkable easily. I think it's inappropriate for Salad diff.
  2. 00:08:216 (1,2,3) - Too many antiflows in Salad is not good I think? I suggest that you Ctrl+H these three notes, then make this note: 00:08:985 (4) toward the left and move it a little left to avoid another antiflow. im sorry but that is not antiflow and i like it as it is since 00:08:216 (1) - gives a new sound and i wanted to emphasize it by changing the direction
  3. 00:15:139 (3) - Since it's a repeating sounds part here, I think it's good to move this note to x:103 where the note (5) placed at, to perform a feeling of repeating. i tried something different instead but with the same idea
  4. 00:28:216 (2) - If you try to use dash here, turn it toward the left to avoid antiflow and move it a little left to make the dash more clear. If not, then move it closer to the previous slider, the distance is too large for Salad players to walk. again not antiflow, i'll keep
  5. 00:32:062 (1,1) - The first one (00:32:062 (1) - ) should be placed toward the right, and another one toward the left. In my opinion, this can help the patterns flow better. i remapped this part
  6. 00:39:754 (4,5) - This pattern will be good at Platter or above, but for Salad, I think there are too many anitflows. I'd make the pattern like this: i like this pattern cus it gives the player a smooth movement and again this is not antiflow so i keep this
  7. 00:45:139 (3) - Sound here is weak, maybe put it closer to the previous one? spacing would be ambigous if i would decrease it and i think it's fine as it is rn
  8. 00:47:446 (1) - To make the C shape slider looks better while playing. Maybe put the start and the end of the slider at the same x-axis, just like you did at 00:48:216 (2) - ? sure, also did the same for 00:45:908 (4) -
  9. 00:48:985 (1) - I'd make this slider to a C shape as well. I think this can provide a good flow. nah i feel like im kinda overusing it on this part. i dont want it to be too repititive
  10. 00:49:754 (2,3,4) - You really like this pattern, doesn't you xd. For the same reason as above, to avoid using too many antiflows, try Ctrl+H these three notes? Then move them to the right to make a reasonable distance. the sound is reasonable for this kind of direction change so i wanted it like that also it doesnt ruin the flow at all, ur suggestion is the one ruining it imo so i'll keep it sorry
  11. 01:03:600 (2) - I think a none-reverse slider here is more appropriate than this one because there's no vocal that you followed here. Maybe use a C shape instead of a reverse slider? woops i dont know why i used a reverse here, changed as well as 01:04:882 (5) -
  12. 01:17:959 (4,1) - If you try to put dash here, make the distance larger, it's walkable. ur right, increased ds by .5x
  13. 01:24:369 (1) - Due to the strong vocal here, this slider deserves a larger distance from the previous one. Also the distance now is unclear for dash or no dash. increased ds as well
  14. 01:26:934 (2) - The consecutive big distances cannot emphasize the dash which has true strong beat/sound/vocal, I think. To emphasize the dash at 01:27:190 (3,4) - , it's good to move this note to a little left like x:304. Then move 01:27:190 (3) - to a little left as well, like x:192, to clear the dash distance, it's walkable now. made the dash more noticable, increased ds
  15. 01:35:139 (2) - Turn this toward the left, in my opinion, antiflow here is a bit strange. nope, it's completely fine
  16. 01:42:831 (3,4,1,2) - Due to the repeating sound here, I think it's more proper to use triple notes or a reverse slider as you used from 01:44:369 (3) - . Maybe replace this slider: 01:43:344 (1) - with three notes, or just place the slider at 01:43:600 - . changed
  17. 01:51:293 (1,2,3) - As the song closer to the end, the sound is weaker too. So I think shortening the distance among these three notes is good to follow the weak sound. fixd
  18. 01:52:062 (1,2) - Also move these two sliders closer for the same reason. the distance there emphasizes the low and heavy piano sound so i think it's fine
That's all. Very nice map and song!
Good luck! :) thanks for the mod man i appreciate it c:

open this if ur gay
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez
BeatmapID:1448085
BeatmapSetID:684250

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CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

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49,240,105139,6,0,L|129:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
207,240,105908,1,12,0:0:0:0:
327,241,106164,1,2,0:0:0:0:
207,240,106421,1,2,0:0:0:0:
407,241,106677,6,0,L|311:241,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,1,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
274,240,108216,6,0,L|178:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
61,320,108985,1,14,0:0:0:0:
153,233,109241,1,2,0:0:0:0:
245,169,109498,1,2,0:0:0:0:
433,192,109754,5,12,0:0:0:0:
305,192,110010,1,2,0:0:0:0:
177,192,110267,1,2,0:0:0:0:
352,192,110523,2,0,L|256:192,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
127,192,111293,5,12,0:0:0:0:
241,192,111549,1,12,0:0:0:0:
355,192,111805,1,12,0:0:0:0:
126,304,112062,6,0,L|206:224,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
361,308,112831,2,0,L|281:228,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
124,256,113600,5,4,0:0:0:0:
56,192,113857,1,0,0:0:0:0:
124,144,114113,1,0,0:0:0:0:
342,192,114369,6,0,L|454:192,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
96,192,115139,1,4,0:0:0:0:
256,192,115395,12,0,121293,0:0:0:0:
Sorceress
Hohoho it's Secret Santerer here with a Christmas mod... in November!

I modded this on Wednesday and there's been mods since so some points might be irrelevant, keep an eye out for them

Praise be unto moddingv1

[
General
]
  1. Unused Hitsounds: Modding assistant tells me "free kds lmao.wav" is unused
[
Salad
]
  1. 00:03:600 (1) - Nothing particularly strong at 00:03:857 -. I'd flip the slider tail around to the other side to get rid of the direction changes so this movement is simpler for this intro
  2. 00:11:805 (1,2) - Distance is very low here, 00:12:062 (2) - is quite a strong piano sound so a dash would work well
  3. 00:15:908 (6,1) - Distance is a bit weak here, would help to increase it a little
  4. 00:35:908 (3,4) - Distance between these is larger than 00:35:138 (2,3) - yet the sounds are getting weaker here. I'd suggest moving 00:36:677 (4) - to x:136
  5. 00:39:754 (4) - I'd point this to the right instead just to make this build up a little easier, it's a bit heavy on direction changes and antiflow right now
  6. 00:40:523 (5,1) - Dash is a bit weak, little buff to this distance would be nice
  7. 00:48:216 (2) - Quite clear vocal on 00:48:472 -. I'd make this a repeater on 00:48:472 - instead as you seem to have followed vocals here for the most part
  8. 01:16:677 (1) - I think this would be a better fit as a 1/1 slider for the nice vocal here. The piano on the repeat is quite weak and there's a lot of direction changes around this so replacing this with a 1/1 slider would also be a nice nerf
  9. 01:26:934 (2) - Distance to and from this quite ambiguous. I'd nerf this a little so it's a clear walk, around x:342
  10. 01:28:985 (4) - This currently ends on a nice vocal and piano sound, you could end this earlier on the white tick and add a new note at 01:29:754 - with a slightly weak dash to it
[
Platter
]
  1. 00:08:216 (2,3,4) - Distance across these is quite high for a walk, it gets fairly uncomfortable when you get to 00:08:728 (4) -, it's a bit of an edge walk right now. Would help to reduce the distance across these a little, about 1.20x DS at most
  2. 00:08:985 (5) - The dash to and from this is a bit borderline, it's easy to overshoot unless you do a very quick slight dash. I'd increase the spacing here
  3. 00:16:677 (1) - I'd increase the effective SV on this slider by making it more horizontal, maybe even completely. The current strength of the hyper from 00:16:550 (3) - makes it easy to overshoot this slider a little and miss droplets
  4. 00:26:677 (2) - Any reason for the repeat on 00:26:805 - ? I'm not hearing anything there
  5. 00:31:293 (4) - Distances to and from this feel a little ambiguous. I'd make the distance to it a clear walk as it's quite a weak note and add just a little more distance to 00:31:549 (1) -
  6. 00:37:446 (4) - This doesn't really end on anything noticeable and I think would give greater impact to 00:37:446 - and 00:37:959 - if this was just a single note at 00:37:446 - instead
  7. 00:40:780 (2) - Again distances to and from this could do with being a bit clearer. I'd suggest a walk for 00:40:523 (1,2) - and a clearer dash for 00:40:780 (2,3) - so this part isn't too tricky with numerous dashes
  8. 00:55:908 (1) - Very weird that this has barely any movement from 00:55:139 (5) -, I'd suggest buffing this to at least 1.0x DS
  9. 01:04:882 (4,1) - I'd suggest avoiding antiflow like this for this difficulty. Try making the start of this slider a bit more vertical so it's a bit easier
  10. 01:10:267 (3,4) - I'd suggest nerfing the antiflow here as well
  11. 01:24:369 (1) - This is definitely worth a dash or a hyperdash but right now the distance to this is barely different to 01:23:857 (3,4) -. I'd rework a little here so there's space for a dash
  12. 01:35:780 (4) - This is sticking out quite a bit, the distance is probably a bit too high for 1/4, try about x:64
  13. 01:36:549 (6) - Same here too, the distance is quite high and this has a bit of an awkward flow about it
[
Rain
]
  1. With the low bpm and sometimes quite low density I think it would improve the readability of this difficulty to lower the AR a little. There's times where there's only around 3 notes on the screen at once and it's hard to get a feel of where the next notes are coming in making you have to hastily react. I'd say anywhere between 8.5-8.8 would be good
  2. 00:14:754 (6,7,8) - Having to dash across these is a bit unexpected and the 1/4 antiflow from 00:14:626 (5) - doesn't help. I'd reduce the distance across these to a walk to fit in better with the rest of this stream
  3. 00:22:831 (1,2) - Distance between these is just a tiny bit ambiguous, would be nice to lower this a little
  4. 00:30:523 (3,4,5,6) - Distances between 00:30:523 (3,4,5) - are a bit ambiguous and I don't feel there's anything unique about 00:31:293 (6) - worth a dashing for
  5. 00:35:010 (5) - I can't hear anything here, might be best to delete this
  6. 00:51:036 (3,1,2,3,4,5,6,1,2,3,4) - You have to hold dash for most of this which is a fairly uncomfortable amount of time to do so. Would help to break this up a little with a walk or two in there, possibly on the triples
  7. 00:56:677 (1,2) - Low distance between these breaks the flow here. Try moving 00:56:934 (2,3,4,5) - to x:64
  8. 01:23:343 (2,3,1,2,3) - These jumps are quite squished towards the border of the playfield and 01:24:113 (2,3) - sounds worthy of a hyper. Perhaps something like this would work well (ticker is at 01:23:216 - ). By starting with 01:23:343 (2) - to the left of 01:22:831 (1) - it moves the following jumps in towards the centre of the playfield and gives you a lot more room to work with
  9. 01:27:189 (4,1) - Quit easy to miss droplets on the slider with the direction changes at the start of it. I'd smooth out the movement towards the start of this slider a little so its path is simpler to follow
  10. 01:28:985 (3,4) - That's quite strong antiflow, wouldn't hurt to nerf either the distance or the slider angle a bit
  11. 01:30:267 (2,3) - Bit weary about using a direction change like this in this difficulty, it can be quite a difficulty spike for some players in an otherwise quite simple Rain
  12. 01:41:805 (1,2) - Any reason for using larger spacing between these two? It makes for some quite fast catcher movement that feels rather out of place

Hope it helps, merry November!
Jemzuu

Sorcerer wrote:

Hohoho it's Secret Santerer here with a Christmas mod... in November!

I modded this on Wednesday and there's been mods since so some points might be irrelevant, keep an eye out for them

Praise be unto moddingv1

[
Salad
]
  1. 00:03:600 (1) - Nothing particularly strong at 00:03:857 -. I'd flip the slider tail around to the other side to get rid of the direction changes so this movement is simpler for this intro good point, changed
  2. 00:11:805 (1,2) - Distance is very low here, 00:12:062 (2) - is quite a strong piano sound so a dash would work well changed something
  3. 00:15:908 (6,1) - Distance is a bit weak here, would help to increase it a little i already fixd since the last mods, jeir just forgot to update my diff xd
  4. 00:35:908 (3,4) - Distance between these is larger than 00:35:138 (2,3) - yet the sounds are getting weaker here. I'd suggest moving 00:36:677 (4) - to x:136 same as above, i changed this part already before niec one jeir xd
  5. 00:39:754 (4) - I'd point this to the right instead just to make this build up a little easier, it's a bit heavy on direction changes and antiflow right now the piano sound is quite heavy so im keeping it, sorry
  6. 00:40:523 (5,1) - Dash is a bit weak, little buff to this distance would be nice buffed
  7. 00:48:216 (2) - Quite clear vocal on 00:48:472 -. I'd make this a repeater on 00:48:472 - instead as you seem to have followed vocals here for the most part i kinda feel like im overusing it so better not in this part ;w; tho the vocals are still emphasized using a normal slider so im keeping this ;n;
  8. 01:16:677 (1) - I think this would be a better fit as a 1/1 slider for the nice vocal here. The piano on the repeat is quite weak and there's a lot of direction changes around this so replacing this with a 1/1 slider would also be a nice nerf nice, nerfed
  9. 01:26:934 (2) - Distance to and from this quite ambiguous. I'd nerf this a little so it's a clear walk, around x:342 already changed from previous mods xd
  10. 01:28:985 (4) - This currently ends on a nice vocal and piano sound, you could end this earlier on the white tick and add a new note at 01:29:754 - with a slightly weak dash to it nice idea, changed

Hope it helps, merry November! thanks a lot! very helpful mod sorcerer for bn wehn
https://puu.sh/yjCI7.osu i uploaded the file just for u jeir u better upd8 my diff this time reeee
Topic Starter
JierYagtama

Sorcerer wrote:

Hohoho it's Secret Santerer here with a Christmas mod... in November!

I modded this on Wednesday and there's been mods since so some points might be irrelevant, keep an eye out for them

Praise be unto moddingv1

General

  1. Unused Hitsounds: Modding assistant tells me "free kds lmao.wav" is unused This man deserves to be BN

Platter

  1. 00:08:216 (2,3,4) - Distance across these is quite high for a walk, it gets fairly uncomfortable when you get to 00:08:728 (4) -, it's a bit of an edge walk right now. Would help to reduce the distance across these a little, about 1.20x DS at most sure
  2. 00:08:985 (5) - The dash to and from this is a bit borderline, it's easy to overshoot unless you do a very quick slight dash. I'd increase the spacing here sure

  3. 00:16:677 (1) - I'd increase the effective SV on this slider by making it more horizontal, maybe even completely. The current strength of the hyper from 00:16:550 (3) - makes it easy to overshoot this slider a little and miss droplets mmmm aight
  4. 00:26:677 (2) - Any reason for the repeat on 00:26:805 - ? I'm not hearing anything there Faint piano boi
  5. 00:31:293 (4) - Distances to and from this feel a little ambiguous. I'd make the distance to it a clear walk as it's quite a weak note and add just a little more distance to 00:31:549 (1) - made it a clear walk pattern as suggested and increased ds
  6. 00:37:446 (4) - This doesn't really end on anything noticeable and I think would give greater impact to 00:37:446 - and 00:37:959 - if this was just a single note at 00:37:446 - instead ill take the single note then
  7. 00:40:780 (2) - Again distances to and from this could do with being a bit clearer. I'd suggest a walk for 00:40:523 (1,2) - and a clearer dash for 00:40:780 (2,3) - so this part isn't too tricky with numerous dashes kind of reduced the distance of the chain instead since its kind of hard to adjust it cos i would lose the h-dash
  8. 00:55:908 (1) - Very weird that this has barely any movement from 00:55:139 (5) -, I'd suggest buffing this to at least 1.0x DS fixed
  9. 01:04:882 (4,1) - I'd suggest avoiding antiflow like this for this difficulty. Try making the start of this slider a bit more vertical so it's a bit easier I dont think the antiflow is that hard so im keeping this
  10. 01:10:267 (3,4) - I'd suggest nerfing the antiflow here as well ^
  11. 01:24:369 (1) - This is definitely worth a dash or a hyperdash but right now the distance to this is barely different to 01:23:857 (3,4) -. I'd rework a little here so there's space for a dash hdash it is and reworked the dash a little bit
  12. 01:35:780 (4) - This is sticking out quite a bit, the distance is probably a bit too high for 1/4, try about x:64 aight
  13. 01:36:549 (6) - Same here too, the distance is quite high and this has a bit of an awkward flow about it aight
Rain

  1. With the low bpm and sometimes quite low density I think it would improve the readability of this difficulty to lower the AR a little. There's times where there's only around 3 notes on the screen at once and it's hard to get a feel of where the next notes are coming in making you have to hastily react. I'd say anywhere between 8.5-8.8 would be good ar 8.8 it is
  2. 00:14:754 (6,7,8) - Having to dash across these is a bit unexpected and the 1/4 antiflow from 00:14:626 (5) - doesn't help. I'd reduce the distance across these to a walk to fit in better with the rest of this stream reduced
  3. 00:22:831 (1,2) - Distance between these is just a tiny bit ambiguous, would be nice to lower this a little reduced
  4. 00:30:523 (3,4,5,6) - Distances between 00:30:523 (3,4,5) - are a bit ambiguous and I don't feel there's anything unique about 00:31:293 (6) - worth a dashing for readjusted
  5. 00:35:010 (5) - I can't hear anything here, might be best to delete this could've sworn theres a sound there butttt aight
  6. 00:51:036 (3,1,2,3,4,5,6,1,2,3,4) - You have to hold dash for most of this which is a fairly uncomfortable amount of time to do so. Would help to break this up a little with a walk or two in there, possibly on the triples readjusted
  7. 00:56:677 (1,2) - Low distance between these breaks the flow here. Try moving 00:56:934 (2,3,4,5) - to x:64 moved as suggested
  8. 01:23:343 (2,3,1,2,3) - These jumps are quite squished towards the border of the playfield and 01:24:113 (2,3) - sounds worthy of a hyper. Perhaps something like this would work well (ticker is at 01:23:216 - ). By starting with 01:23:343 (2) - to the left of 01:22:831 (1) - it moves the following jumps in towards the centre of the playfield and gives you a lot more room to work with good suggestion kinda solves the stuff i had in the section after that
  9. 01:27:189 (4,1) - Quit easy to miss droplets on the slider with the direction changes at the start of it. I'd smooth out the movement towards the start of this slider a little so its path is simpler to follow adjusted
  10. 01:28:985 (3,4) - That's quite strong antiflow, wouldn't hurt to nerf either the distance or the slider angle a bit adjusted
  11. 01:30:267 (2,3) - Bit weary about using a direction change like this in this difficulty, it can be quite a difficulty spike for some players in an otherwise quite simple Rain [b] Kinda wanna keep this since it feels more satisfying to play with a strong h-dash like this at the start of the kiai [/b[
  12. 01:41:805 (1,2) - Any reason for using larger spacing between these two? It makes for some quite fast catcher movement that feels rather out of whoops reduced place

Hope it helps, merry November! Merry November to you too bud thank you for le mod~
Ponchiwi
I'm so sorry for too late M4M request from AJamez

[ AJamez's Salad]
  1. 01:04:882 (5) - i don't see the neccesity for use dash here cause the vocal don't enough strong, here the vocal is soft
  2. 01:25:139 (2) - same here
  3. 01:24:369 (1,2,3,4,1,2,3,4,1,2,3,4) - in this part, all the time yours triples notes there are on the right, and it's a little boring be moving only to the same site
  4. 01:30:523 (1) - i guess you should add a dash for the entrance of the kiai time for more emphasis
  5. 01:36:677 (4) - Delete NC
  6. 01:36:677 (4) - Add NC
[ Platter]
  1. 00:04:882 (3) - On my opinion, is too earli for a hdash, you should remplace the hdash and add a dash
  2. 00:09:498 (7) - Same
Jemzuu

Ponchiwi wrote:

I'm so sorry for too late M4M request from AJamez it's fine xd better late then never c:

[ AJamez's Salad]
  1. 01:04:882 (5) - i don't see the neccesity for use dash here cause the vocal don't enough strong, here the vocal is soft i do think it's fine atm will probably wait for some1 else to mention this again before i fix
  2. 01:25:139 (2) - same here ye ur right reduced ds
  3. 01:24:369 (1,2,3,4,1,2,3,4,1,2,3,4) - in this part, all the time yours triples notes there are on the right, and it's a little boring be moving only to the same site did somthing hope it's ok now
  4. 01:30:523 (1) - i guess you should add a dash for the entrance of the kiai time for more emphasis increased the ds for 01:31:293 (2) -
  5. 01:36:677 (4) - Delete NC
  6. 01:36:677 (4) - Add NC done
thanks for the mod! <3
https://puu.sh/ymmyS.osu
Topic Starter
JierYagtama

Ponchiwi wrote:

I'm so sorry for too late M4M request from AJamez

[[
[ Platter]
  1. 00:04:882 (3) - On my opinion, is too earli for a hdash, you should remplace the hdash and add a dash the sound is kindd of distinct enough for me to give it a hdash imo so im keeping this
  2. 00:09:498 (7) - Same ^
Jemzuu
very late santa mod im so sorry school is fcking killing me pls halp

Platter
  1. 00:10:523 (2) - idk, visually it looks good in the editor but it kinda feels different in gameplay. I'd tilt this a bit and prolly make it look like a c-shaped slider just imo tho
  2. 00:11:805 (3,4,1) - these 3 objects here, it makes u think like it's walkable or smth idk cause of the visual u made and might confuse some. maybe give more spacing to the slider and or the other 2 circles to make it more noticable perhaps
  3. 00:16:677 (1) - i kinda find this quite uncomfy for novice players i'd move it to like x344
  4. 00:17:446 (2) - could definitely give more spacing like x d
  5. 00:21:293 (3) - i feel like this is quite underemphasized cus it has a strong piano sound and is downbeat but yet it's walkable from the previous slider ;w; or maybe just give more spacing to 2
  6. 00:28:728 (4,5,6) - idk man i feel the slider should be emphasized more since it has a p strong sound as like what i said above xd
  7. 00:41:293 (1) - p far visually would reduce a bit also would give more emphasis on 00:42:062 (2) -
  8. 00:52:062 (2,3,4) - yea same as before make the dash on 4 clearer rn it's plate walkable
  9. 00:59:625 (5,1) - i find this hdash quite strong imo even tho the song is entering a calm part would move 1 to x320
  10. 01:11:933 (8,1) - ^
  11. 01:25:651 (4,5) - i dont get why is this walkable, u gave this hdashes and dashes for this part why not on this one as well
  12. 01:29:369 (4,5) - maybe reduce the ds for this quite uncomfy cus of that 2.5x distance :weary: i suggest make it walkable perhaps and move to x429
gReAt mAp aS UsUaL :)
Topic Starter
JierYagtama

AJamez wrote:

very late santa mod im so sorry school is fcking killing me pls halp

Platter
  1. 00:10:523 (2) - idk, visually it looks good in the editor but it kinda feels different in gameplay. I'd tilt this a bit and prolly make it look like a c-shaped slider just imo tho doesnt really have that much difference if I made it a c shape slider so im keeping it
  2. 00:11:805 (3,4,1) - these 3 objects here, it makes u think like it's walkable or smth idk cause of the visual u made and might confuse some. maybe give more spacing to the slider and or the other 2 circles to make it more noticable perhaps Its already noticable that you need to 2xdash this to play it imo
  3. 00:16:677 (1) - i kinda find this quite uncomfy for novice players i'd move it to like x344 reduced ds for a more comfty h-dash instead /
  4. 00:17:446 (2) - could definitely give more spacing like x d
  5. 00:21:293 (3) - i feel like this is quite underemphasized cus it has a strong piano sound and is downbeat but yet it's walkable from the previous slider ;w; or maybe just give more spacing to 2 ok
  6. 00:28:728 (4,5,6) - idk man i feel the slider should be emphasized more since it has a p strong sound as like what i said above xd ok
  7. 00:41:293 (1) - p far visually would reduce a bit also would give more emphasis on 00:42:062 (2) - I think its fine as it is right now
  8. 00:52:062 (2,3,4) - yea same as before make the dash on 4 clearer rn it's plate walkable adjusted
  9. 00:59:625 (5,1) - i find this hdash quite strong imo even tho the song is entering a calm part would move 1 to x320 reduced
  10. 01:11:933 (8,1) - ^ ^
  11. 01:25:651 (4,5) - i dont get why is this walkable, u gave this hdashes and dashes for this part why not on this one as well A suggestion would be great here since you can clearly see the 5 cant be given an hdash as it is right now
  12. 01:29:369 (4,5) - maybe reduce the ds for this quite uncomfy cus of that 2.5x distance :weary: i suggest make it walkable perhaps and move to x429[b] Its fine imo since its buildup here
gReAt mAp aS UsUaL :) thx
WildOne94
Hey there guys o/ I am your secret santa this week
Sorry this post is one day late ;w;

General
Ouch the hitsounds are a little loud imo. I think it's mainly those finish hitsounds that spike the ears.

A lot of ambiguous spacing going on. (Intended dashes that are catch-able from walking).

AJamez's Salad
I'm not too sure on the NC's you have as they change a lot. E.g's of where I think SHOULD have been NC'ed are at places like 00:04:369 (2) - 00:07:446 (2) - 00:10:523 (2) - 00:12:062 (2) - 00:22:831 (2) - 00:52:062 (3) - Etc. Seems very weird.

I also think the distance snapping you have on at the minute make a lot of notes seem like you should dash but you actually don't need to. Perhaps readjust note spaces at a low distance snap like 1.5x maybe ? A lot of these happen right at the start which have massive walk spaces such as 00:01:293 (1,2) - 00:02:062 (2,1) - 00:05:139 (1,2) - 00:20:523 (2,3) - and could make players think to dash.

00:05:908 (2,1,2) - Would have thought the dash would be here 00:06:677 (1,2) - instead of 00:05:908 (2,1) - Because this one is so gentle to even dash for.

00:18:985 (4) - You have a lot of these opposite directioned reverse sliders which really make it hard for beginners to catch. And I mean you have a lot of these. Maybe best to flip some around like this one ? (Imo I would flip all of these).

00:25:908 (1) - Maybe curve this to the right to glide nicer with the vocals and music ? Something like this maybe


00:31:805 (6,1) - Could potentially have a dash here to emphasis next verse.

00:35:138 (2,3,4) - That thing I said at 00:18:985 (4) -.... well there is a lot here which don't really fit to the flow of the song imo. I don't there should be dashes between these either due to the quietness of this section of the song. E.g. dash here is so not needed 00:38:985 (3,4) -

00:48:985 (1) - Curve again like before but to the left this time ?

00:55:139 (1,2,3,4,5,6) - Just making another note about the NC stuff. This is way longer than any other combo's in the diff.

00:59:754 (1) - ^ (Or maybe not so much curve as it kinda suits this.. but at least have the slider end slanting right perhaps ?

01:01:293 (1) - ^

01:03:600 (2,3,4,5) - Duuuude this is way to jumpy for this quiet section. I would make it so it's walk-able here. ALthough I slightly get 01:04:626 (4,5) - with the vocal.

01:05:651 (6,1) - Not a big enough dash. This can be walked.

01:17:959 (4,1) - This is JUST about walk-able. Perhaps move 01:16:677 (1,2,3,4) - all together to x:80 ?

01:18:216 (1) - Won't mention these slider curve things again as might be intentional.

01:30:267 - Would be nice for a note here. That way you can dash for the kiai start. It has the piano sound here. (Optional to add one at 01:30:010 - also but might like the emphasis of just having the one on it's own).

01:35:908 (3,1) - Really powerful here. Dash ?

01:42:831 (3) - This should be jumped to. To show the end of the Kiai and also shouldn't this be NC'ed for the end of the kiai ?

Platter
00:05:780 (5,1) - Could show the dash better by have (5) closer to 00:05:139 (4) - Perhaps move (5) to x:368 ? otherwise it seems like a walk to catch these or a bit of confusion for the player.

00:08:985 (5,6) - Can catch this by walking. I presume this was meant to be a dash ? Try increase distance if so.

00:09:754 (1,2) - Be nice for a dash here also.

00:17:446 (2) - The curve on this seems weird to have. I think it should be the same as 00:16:677 (1) - but mirrored.

00:27:190 (3,1) - Dash here ? Small spacing.

00:28:857 (5) - I don't hear a prompt sound on this note. Perhaps just delete this ? Makes a nice dash then here 00:28:728 (4,5) -

00:34:113 (6,7) - Walk-able distance. Increase please.

00:47:446 (1,2,3,4,5,6,7,8,9) - What's with you guys are your weird NC's O-o ? This feels so long too. I think NC's need work on all diffs.

00:50:523 (7,8,9) - Unusual to have these so close together. Space out more maybe ?

00:52:062 (2,3,4) - I think you should move (2) and (3) closer to eachother. Then have (3) dash to (4) for the quite intense vocal.

01:03:600 (1) - Just nudge this a little left please. It's JUST about catch-able by walking from previous note.

01:07:446 (5) - ^

01:18:985 (2,3) - Dash here for intense hitsound you have? (and so on from this one).

01:32:831 (4,5) - Same as what I said for the start of this diff. (5) would be better off at x:128.

01:39:626 (5) - ^

01:48:985 (1) - I feel this is should have some movement to it. Perhaps create more space and slant a bit ? Such as this.

Anatomy
00:08:216 (2,3,4) - Strongly noticed that (4) was slightly different distance here which caught me off guard. Suggest move (2) and (3) together to x:336 to have the same consistent distance between these notes here.

00:28:857 (8,1) - Hyper between these 2 ?

00:31:036 (5,6) - Very close distances here which felt uncomfy to play. space out more please.

00:42:575 (1,2) - ^

00:41:293 (1) - Rofl that single NC. Like I say you really need to work on your NC's as they're all over the place and change so much throughout the diffs.

00:44:369 (1,2,3) - Was not sure if to dash between these or not. If dash is intended then maybe move 00:45:139 (3) - right more. if not then move (2) closer together with the others to the right.

01:07:190 (4,5) - I don't think you need a hyper here.

01:10:267 (6,1) - ^ This is really an intense hyper for such a quiet section. At least a dash would work out.

01:36:549 (3,1) - A little too hard maybe ? Try slant (1) up a bit more at least like this.


01:37:447 (3) - ^ for mirror

01:48:985 (1,2,3) - Can't say I am a fan of these. The flow completely get's changed and it's really hard to keep up with the pattern at times. I would stick with the 1/4's you had before imo.

Well hope this helped. Sorry again for being late.
Good luck :P
Jemzuu

WildOne94 wrote:

Hey there guys o/ I am your secret santa this week
Sorry this post is one day late ;w;

AJamez's Salad
I'm not too sure on the NC's you have as they change a lot. E.g's of where I think SHOULD have been NC'ed are at places like 00:04:369 (2) - 00:07:446 (2) - 00:10:523 (2) - 00:12:062 (2) - 00:22:831 (2) - 00:52:062 (3) - Etc. Seems very weird. will do work on it

I also think the distance snapping you have on at the minute make a lot of notes seem like you should dash but you actually don't need to. Perhaps readjust note spaces at a low distance snap like 1.5x maybe ? A lot of these happen right at the start which have massive walk spaces such as 00:01:293 (1,2) - 00:02:062 (2,1) - 00:05:139 (1,2) - 00:20:523 (2,3) - and could make players think to dash. ye dud, reduced lots of spacing

00:05:908 (2,1,2) - Would have thought the dash would be here 00:06:677 (1,2) - instead of 00:05:908 (2,1) - Because this one is so gentle to even dash for. agreed, changed

00:18:985 (4) - You have a lot of these opposite directioned reverse sliders which really make it hard for beginners to catch. And I mean you have a lot of these. Maybe best to flip some around like this one ? (Imo I would flip all of these). i changed this part

00:25:908 (1) - Maybe curve this to the right to glide nicer with the vocals and music ? sure thing

00:31:805 (6,1) - Could potentially have a dash here to emphasis next verse. did sidedash

00:35:138 (2,3,4) - That thing I said at 00:18:985 (4) -.... well there is a lot here which don't really fit to the flow of the song imo. I don't there should be dashes between these either due to the quietness of this section of the song. E.g. dash here is so not needed 00:38:985 (3,4) - did a change here, nerfed

00:48:985 (1) - Curve again like before but to the left this time ? aight

00:55:139 (1,2,3,4,5,6) - Just making another note about the NC stuff. This is way longer than any other combo's in the diff.

00:59:754 (1) - ^ (Or maybe not so much curve as it kinda suits this.. but at least have the slider end slanting right perhaps ? yes

01:01:293 (1) - ^ ^

01:03:600 (2,3,4,5) - Duuuude this is way to jumpy for this quiet section. I would make it so it's walk-able here. ALthough I slightly get 01:04:626 (4,5) - with the vocal. woahh idk what i did here, nerfed!

01:05:651 (6,1) - Not a big enough dash. This can be walked. aight

01:17:959 (4,1) - This is JUST about walk-able. Perhaps move 01:16:677 (1,2,3,4) - all together to x:80 ? nice catch

01:18:216 (1) - Won't mention these slider curve things again as might be intentional. all the sliders are gay now

01:30:267 - Would be nice for a note here. That way you can dash for the kiai start. It has the piano sound here. (Optional to add one at 01:30:010 - also but might like the emphasis of just having the one on it's own). changed this part

01:35:908 (3,1) - Really powerful here. Dash ? yep

01:42:831 (3) - This should be jumped to. To show the end of the Kiai and also shouldn't this be NC'ed for the end of the kiai ? increased the ds a bit also ncd

Well hope this helped. Sorry again for being late.
Good luck :P thanks a lot for the mod!!
i love u jeir pls open this
osu file format v14

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Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
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Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez
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109,267,63600,2,0,P|45:187|141:123,1,207.999990478516
287,162,64369,1,2,0:0:0:0:
183,206,64626,1,2,0:0:0:0:
375,259,64882,2,0,P|439:179|343:115,1,207.999990478516
280,160,65651,1,2,0:0:0:0:
119,176,65908,6,0,P|55:272|119:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
213,240,66677,2,0,L|53:240,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
401,240,67446,6,0,P|465:144|369:96,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
208,128,68216,1,2,0:0:0:0:
333,96,68472,1,2,0:0:0:0:
458,96,68728,1,2,0:0:0:0:
255,206,68985,5,4,0:0:0:0:
364,174,69241,1,0,0:0:0:0:
479,144,69498,1,0,0:0:0:0:
289,112,69754,2,0,L|192:48,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,176,70523,5,4,0:0:0:0:
242,176,70780,1,2,0:0:0:0:
370,176,71036,1,2,0:0:0:0:
188,256,71293,2,0,L|304:288,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
384,304,72062,6,0,P|432:224|368:144,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
192,240,72831,2,0,P|112:144|192:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
336,144,73600,1,2,0:0:0:0:
224,144,73857,1,2,0:0:0:0:
120,101,74113,1,2,0:0:0:0:
320,224,74369,6,0,P|400:160|336:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
176,160,75139,2,0,L|72:160,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
322,163,75907,1,2,0:0:0:0:
176,160,76164,1,2,0:0:0:0:
312,165,76421,1,2,0:0:0:0:
80,229,76677,6,0,P|24:138|80:130,1,207.999990478516
210,160,77446,1,2,0:0:0:0:
345,164,77703,1,2,0:0:0:0:
210,160,77959,1,2,0:0:0:0:
450,281,78216,6,0,P|482:169|416:51,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
274,176,78985,2,0,L|176:240,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
66,299,79754,6,0,P|37:188|86:78,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
255,224,80523,2,0,L|357:195,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
464,322,81293,6,0,P|492:224|464:114,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
256,160,82062,1,2,0:0:0:0:
365,160,82318,1,2,0:0:0:0:
475,160,82575,1,2,0:0:0:0:
241,80,82831,6,0,P|193:144|305:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
401,176,83600,2,0,L|193:176,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
417,256,84369,6,0,P|481:160|401:96,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
290,191,85139,1,0,0:0:0:0:
176,191,85395,1,0,0:0:0:0:
67,189,85651,1,0,0:0:0:0:
305,120,85908,6,0,P|385:200|257:296,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
135,228,86934,1,2,0:0:0:0:
275,213,87190,1,2,0:0:0:0:
79,283,87446,2,0,P|15:187|95:123,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
190,152,88216,5,0,0:0:0:0:
304,120,88472,1,0,0:0:0:0:
418,136,88728,1,2,0:0:0:0:
222,236,88985,2,0,L|431:233,1,207.999990478516
237,188,89754,1,0,0:0:0:0:
330,233,90010,1,0,0:0:0:0:
226,251,90267,1,0,0:0:0:0:
434,270,90523,6,0,P|495:196|401:123,1,207.999990478516
217,159,91293,2,0,L|421:122,1,207.999990478516
312,275,92062,2,0,L|408:227,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
125,333,92831,6,0,P|64:240|160:176,1,207.999990478516
312,242,93600,1,2,0:0:0:0:
197,242,93857,1,2,0:0:0:0:
83,242,94113,1,2,0:0:0:0:
291,304,94369,6,0,P|371:224|307:144,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
129,304,95139,2,0,L|257:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
348,304,95908,2,0,P|428:208|364:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
185,208,96677,5,4,0:0:0:0:
297,208,96934,1,0,0:0:0:0:
409,208,97190,1,2,0:0:0:0:
258,112,97446,6,0,L|352:176,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
132,203,98216,2,0,L|20:155,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
340,314,98985,6,0,P|404:229|323:146,1,207.999990478516
160,240,99754,2,0,L|244:180,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
349,293,100523,2,0,L|249:260,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
134,230,101293,6,0,P|70:134|134:54,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
325,160,102062,2,0,L|117:160,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
285,241,102831,5,2,0:0:0:0:
146,240,103087,1,2,0:0:0:0:
274,240,103344,1,0,0:0:0:0:
48,240,103600,6,0,L|128:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
238,319,104369,1,12,0:0:0:0:
358,316,104626,1,2,0:0:0:0:
238,252,104882,1,2,0:0:0:0:
48,256,105139,6,0,L|128:256,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
208,256,105908,1,12,0:0:0:0:
328,257,106164,1,2,0:0:0:0:
208,256,106421,1,2,0:0:0:0:
465,256,106677,6,0,L|369:256,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,1,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
256,240,108216,6,0,L|160:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
61,320,108985,1,14,0:0:0:0:
153,233,109241,1,2,0:0:0:0:
245,169,109498,1,2,0:0:0:0:
433,192,109754,5,12,0:0:0:0:
305,192,110010,1,2,0:0:0:0:
177,192,110267,1,2,0:0:0:0:
352,192,110523,2,0,L|256:192,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
138,223,111293,5,12,0:0:0:0:
252,223,111549,1,12,0:0:0:0:
366,223,111805,1,12,0:0:0:0:
126,321,112062,6,0,L|206:241,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
350,320,112831,2,0,L|270:240,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
131,256,113600,5,4,0:0:0:0:
63,192,113857,1,0,0:0:0:0:
131,144,114113,1,0,0:0:0:0:
344,192,114369,6,0,L|456:192,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
93,193,115139,1,4,0:0:0:0:
256,192,115395,12,0,121293,0:0:0:0:
Topic Starter
JierYagtama

WildOne94 wrote:

Hey there guys o/ I am your secret santa this week
Sorry this post is one day late ;w;

General
Ouch the hitsounds are a little loud imo. I think it's mainly those finish hitsounds that spike the ears. kinda need more opinions about this before ill change the volume a

A lot of ambiguous spacing going on. (Intended dashes that are catch-able from walking).


Platter
00:05:780 (5,1) - Could show the dash better by have (5) closer to 00:05:139 (4) - Perhaps move (5) to x:368 ? otherwise it seems like a walk to catch these or a bit of confusion for the player. sure

00:08:985 (5,6) - Can catch this by walking. I presume this was meant to be a dash ? Try increase distance if so. Increased

00:09:754 (1,2) - Be nice for a dash here also. aight

00:17:446 (2) - The curve on this seems weird to have. I think it should be the same as 00:16:677 (1) - but mirrored. ops

00:27:190 (3,1) - Dash here ? Small spacing. aight

00:28:857 (5) - I don't hear a prompt sound on this note. Perhaps just delete this ? Makes a nice dash then here 00:28:728 (4,5) - i swear i heard a note in the blue tick somewhere but e aight

00:34:113 (6,7) - Walk-able distance. Increase please. gonna keep this since its kind a calm section and i dont want it to be a dash

00:47:446 (1,2,3,4,5,6,7,8,9) - What's with you guys are your weird NC's O-o ? This feels so long too. I think NC's need work on all diffs. whoops fixed nc's

00:50:523 (7,8,9) - Unusual to have these so close together. Space out more maybe ? spced out 2

00:52:062 (2,3,4) - I think you should move (2) and (3) closer to eachother. Then have (3) dash to (4) for the quite intense vocal. any suggestions to make this a hdash? just be moving 00:52:318 (6) - it still wont trigger a hdash reeee

01:03:600 (1) - Just nudge this a little left please. It's JUST about catch-able by walking from previous note. aigght

01:07:446 (5) - ^ aigght

01:18:985 (2,3) - Dash here for intense hitsound you have? (and so on from this one). aigght

01:32:831 (4,5) - Same as what I said for the start of this diff. (5) would be better off at x:128. aigght

01:39:626 (5) - ^ aigght

01:48:985 (1) - I feel this is should have some movement to it. Perhaps create more space and slant a bit ? Such as this.
kinda want to keep the visuals

Anatomy
00:08:216 (2,3,4) - Strongly noticed that (4) was slightly different distance here which caught me off guard. Suggest move (2) and (3) together to x:336 to have the same consistent distance between these notes here. adjusted

00:28:857 (8,1) - Hyper between these 2 ? aigght

00:31:036 (5,6) - Very close distances here which felt uncomfy to play. space out more please. aigght

00:42:575 (1,2) - ^ aigght

00:41:293 (1) - Rofl that single NC. Like I say you really need to work on your NC's as they're all over the place and change so much throughout the diffs. yea i just noticed lol

00:44:369 (1,2,3) - Was not sure if to dash between these or not. If dash is intended then maybe move 00:45:139 (3) - right more. if not then move (2) closer together with the others to the right. aigght

01:07:190 (4,5) - I don't think you need a hyper here. sure added dash instead

01:10:267 (6,1) - ^ This is really an intense hyper for such a quiet section. At least a dash would work out. i kinda want to emphasize that distinct note so im keepin it

01:36:549 (3,1) - A little too hard maybe ? Try slant (1) up a bit more at least like this. sure


01:37:447 (3) - ^ for mirror sure

01:48:985 (1,2,3) - Can't say I am a fan of these. The flow completely get's changed and it's really hard to keep up with the pattern at times. I would stick with the 1/4's you had before imo. [b] kind of a diff spike but hmmmm if you have other suggestions then sure

Well hope this helped. Sorry again for being late. helped out a lot thanks!
Good luck :P
Topic Starter
JierYagtama
test
Absolute Zero
wtf mac can you not ruin my modding career

Overall, the NCs need to be reconsidered. I would just put a NC every large white tick--that follows the phrasing more clearly.

[AJamez's Salad]
Would be careful about antiflow to a dash. Even if it's weak, remember to test it as this is only a salad. Additionally, I would generally lighten up the density of this salad overall.
00:01:293 (1) to 00:12:831 (2) - Please try to put a NC every large white tick. That makes it more consistent and follows phrasing more closely than what you have here.
00:03:600 (1) - 1/1 slider please--I'm not sure what the middle sound hits.
00:08:985 (1,2) - Looks walkable but isn't, and anyways 00:08:729 (6,1) is a more significant pitch change. I would make a larger dash (6,1) and keep (1,2) closer.
00:31:036 (3,4) - I don't think there's any sound here that justifies a dash. Please lower distancing.
00:50:523 (1,2) - Woah, this antiflow dash is a bit restrictive in terms of movement.
01:08:728 (4,1) - Again, I don't think this justifies a dash, since it's more of a resolution rather than a buildup.
01:23:600 (2) - This slider is completely ignoring 01:23:857, a strong melody note. I would do something more along the lines of a hitcircle on 01:23:857 if you're intent on hitting the piano and a 1/3 slider on 01:23:857.
01:25:651 (4,1) - 01:27:190 (3,4) is stronger than 01:25:651 (4,1)
01:42:831 (1,2,3,4) - Consider nerfing this pattern. It's a weak dash to an antiflow but I think it's too challenging for the context of the salad. With this, also look at 01:45:908 (2,3,4).
01:50:523 (4,1) - Distance looks walkable--I would consider increasing distance from (4,1) and moving 01:51:293 (1,2,3) over.
01:52:062 (1,2) - Antiflow with a dash. I would simplify this pattern more to something like 01:53:600 (1,2,3,1).

[Platter]
Some of these patterns aren't as clean as they could be--consider standardizing some of the spacing to reflect EQUAL volume or intensity.
00:04:369 (1,2,3,4) - Pretty strong antiflow, to be honest, especially for the beginning.
00:13:600 (1,2,3,1,2,3) - 00:13:985 (1,2,3) is awfully strong in this case. I would consider lowering the distance.
00:15:011 (3,1) - I'd say this hyper is a bit sharp. Consider curving 00:14:754 (1,2,3) overall.
00:30:523 (1,2,3,4) - This pattern just feels strangely disconnected from 00:31:549 (1,2,3,4) in terms of spacing and flow. What I mean is that it's not quite unified as the 1/4 section is suddenly broken off and bunched off while you're dashing for the first four notes of the phrase. Reconsider this pattern.
00:35:139 (1) to 00:40:267 (6) - This is really calm music, but you have a pattern with a lot of movement--probably one of the harder sections for PLAY in the game.
00:40:523 (1,2,3) - You've done a lot of movement on a soft section already that adding antiflow afterwards is just a little too harsh.
01:04:882 (4,1) - Hyper here is way too strong for what the voice is doing.
01:10:267 (3,4) - Hyper to a point beyond x=16 to the left. Lower the dashing distance.
01:11:934 (8) - I don't hear anything here at all. Consider deleting this note.
01:35:908 (5,6,1) - (6,1) feels a little awkward as it's a sharp HDash from (5) in the opposite direction. I know it's below 120bpm, but you should be wary that it's almost 120 bpm, and use 1/4 accordingly.
01:41:293 (3) - Masking the piano note on 01:41:805. Wish you could make this a 1/1 with a hitcircle on 01:42:062 instead.
01:45:652 (3,1) and 01:46:677 (1,1) - I know these aren't unrankable, but honestly these are both 3px away from being x=16 and x=496. Reconsider the strength of these hypers as they are also difficult to play in comparison with the rest of the map.

[Anatomy]
Again, patterns can use a bit of cleaning, but there's interesting stuff. Be careful how you use hyperdashes--there are hyperdashes to sounds that I don't think are worth being so strongly accented!
00:27:190 (4,1) - No need for such a strong dash--nothing's happening that justifies this.
00:31:805 (3,4,1) - From the vertical stream this hyper is quite harsh and demanding. I would curve the stream more gently.
00:40:523 (4,1) - Hyper is a little strong (don't have to change).
00:44:369 (1,2) - Lower distance, the piano's a little weak to justify a dash.
00:50:523 (1,2,3) - These vocals peak but it's not particularly accented in the mapping.
00:53:087 (4) - Strange break in flow. Increase the SV multiplier for this slider only or make a different pattern.
00:56:164 (3) - Same comment as 00:53:087 (4).
00:59:241 (3,4,5,6) - This stream shape is very sharp, and not very much like streams around it like 00:58:216 (1,2,3,4,5,6). Curve this part of the stream as well.
01:05:010 (4,5) - I would lower the distancing here because the two sounds you're hitting are already sort of sketchy and quieter than 01:05:395 (6,7,8,9).
01:07:062 - Hit the piano note here?
01:10:138 (5,6,1) - Antiflow to a screen hyperdash--I don't think this section needs hyperdashes as it's so much calmer than other sections.
01:15:779 (6,1) - Dash is a little sharp for this section. Lower distancing, please.
01:29:754 (1,2,3,1,2,3,4) - WHOOOAAAAAA diff spike. Build up to this with distance increasing over patterns, please!

In note to the kiai: I'm not a huge fan of this mapping. I feel that this kiai is overdone. Patterns like 01:30:523 (1,2,3,4) and 01:39:754 (1,2,3) are just much harder than the times before it and I feel it'll come as an unpleasant surprise.

01:48:985 (1,2,3) - Not such a fan of these sliders. You can find something more interesting to do here than just a wiggle!
Topic Starter
JierYagtama

Absolute Zero wrote:

wtf mac can you not ruin my modding career

Overall, the NCs need to be reconsidered. I would just put a NC every large white tick--that follows the phrasing more clearly. redid the NC's as requested


[Platter]
Some of these patterns aren't as clean as they could be--consider standardizing some of the spacing to reflect EQUAL volume or intensity.
00:04:369 (1,2,3,4) - Pretty strong antiflow, to be honest, especially for the beginning. Hmmm do you have any suggestions for a better pattern? xd
00:13:600 (1,2,3,1,2,3) - 00:13:985 (1,2,3) is awfully strong in this case. I would consider lowering the distance. reduced
00:15:011 (3,1) - I'd say this hyper is a bit sharp. Consider curving 00:14:754 (1,2,3) overall. adjusted
00:30:523 (1,2,3,4) - This pattern just feels strangely disconnected from 00:31:549 (1,2,3,4) in terms of spacing and flow. What I mean is that it's not quite unified as the 1/4 section is suddenly broken off and bunched off while you're dashing for the first four notes of the phrase. Reconsider this pattern. adjusted the pattern into something curved instead
00:35:139 (1) to 00:40:267 (6) - This is really calm music, but you have a pattern with a lot of movement--probably one of the harder sections for PLAY in the game. reworked this section
00:40:523 (1,2,3) - You've done a lot of movement on a soft section already that adding antiflow afterwards is just a little too harsh. Yea i fixed the section you've mentioned earlier so i reworked the patterns without antiflow but a dash to 3
01:04:882 (4,1) - Hyper here is way too strong for what the voice is doing. turned it into a dash instead
01:10:267 (3,4) - Hyper to a point beyond x=16 to the left. Lower the dashing distance. reduced?
01:11:934 (8) - I don't hear anything here at all. Consider deleting this note. deleted
01:35:908 (5,6,1) - (6,1) feels a little awkward as it's a sharp HDash from (5) in the opposite direction. I know it's below 120bpm, but you should be wary that it's almost 120 bpm, and use 1/4 accordingly. reworked it
01:41:293 (3) - Masking the piano note on 01:41:805. Wish you could make this a 1/1 with a hitcircle on 01:42:062 instead. aight sure
01:45:652 (3,1) and 01:46:677 (1,1) - I know these aren't unrankable, but honestly these are both 3px away from being x=16 and x=496. Reconsider the strength of these hypers as they are also difficult to play in comparison with the rest of the map. rreworked the pattern

[Anatomy]
Again, patterns can use a bit of cleaning, but there's interesting stuff. Be careful how you use hyperdashes--there are hyperdashes to sounds that I don't think are worth being so strongly accented! I think i see what you mean annnddd nerfed the beginning a bit
00:27:190 (4,1) - No need for such a strong dash--nothing's happening that justifies this. reduced
00:31:805 (3,4,1) - From the vertical stream this hyper is quite harsh and demanding. I would curve the stream more gently.changed it
00:40:523 (4,1) - Hyper is a little strong (don't have to change). Yea ill keep it
00:44:369 (1,2) - Lower distance, the piano's a little weak to justify a dash. sure
00:50:523 (1,2,3) - These vocals peak but it's not particularly accented in the mapping. made it into a back and forth pattern instead
00:53:087 (4) - Strange break in flow. Increase the SV multiplier for this slider only or make a different pattern. made it into a c-shaped stream instead
00:56:164 (3) - Same comment as 00:53:087 (4). made it into a c-shaped stream also
00:59:241 (3,4,5,6) - This stream shape is very sharp, and not very much like streams around it like 00:58:216 (1,2,3,4,5,6). Curve this part of the stream as well. sure
01:05:010 (4,5) - I would lower the distancing here because the two sounds you're hitting are already sort of sketchy and quieter than 01:05:395 (6,7,8,9). sure
01:07:062 - Hit the piano note here? aight
01:10:138 (5,6,1) - Antiflow to a screen hyperdash--I don't think this section needs hyperdashes as it's so much calmer than other sections. reduced the distance alot
01:15:779 (6,1) - Dash is a little sharp for this section. Lower distancing, please. whoops yep
01:29:754 (1,2,3,1,2,3,4) - WHOOOAAAAAA diff spike. Build up to this with distance increasing over patterns, please! reworking on the pattern

In note to the kiai: I'm not a huge fan of this mapping. I feel that this kiai is overdone. Patterns like 01:30:523 (1,2,3,4) and 01:39:754 (1,2,3) are just much harder than the times before it and I feel it'll come as an unpleasant surprise. remapping the kiai and after it

01:48:985 (1,2,3) - Not such a fan of these sliders. You can find something more interesting to do here than just a wiggle! yea reworking on this also
thx for the mod buddd
Jemzuu

Absolute Zero wrote:

wtf mac can you not ruin my modding career

Overall, the NCs need to be reconsidered. I would just put a NC every large white tick--that follows the phrasing more clearly.

[AJamez's Salad]
Would be careful about antiflow to a dash. Even if it's weak, remember to test it as this is only a salad. Additionally, I would generally lighten up the density of this salad overall.
00:01:293 (1) to 00:12:831 (2) - Please try to put a NC every large white tick. That makes it more consistent and follows phrasing more closely than what you have here.
00:03:600 (1) - 1/1 slider please--I'm not sure what the middle sound hits. yep, changed
00:08:985 (1,2) - Looks walkable but isn't, and anyways 00:08:729 (6,1) is a more significant pitch change. I would make a larger dash (6,1) and keep (1,2) closer. sure thing, i reversed them.
00:31:036 (3,4) - I don't think there's any sound here that justifies a dash. Please lower distancing. aight
00:50:523 (1,2) - Woah, this antiflow dash is a bit restrictive in terms of movement. ctrl g'd (2)
01:08:728 (4,1) - Again, I don't think this justifies a dash, since it's more of a resolution rather than a buildup. removed the dash
01:23:600 (2) - This slider is completely ignoring 01:23:857, a strong melody note. I would do something more along the lines of a hitcircle on 01:23:857 if you're intent on hitting the piano and a 1/3 slider on 01:23:857. i think the current slider is fine cus the piano on 01:24:113 - isnt that prominent since the vocal covers it up more imo and gives a better transition catching the next slider so imma keep this one
01:25:651 (4,1) - 01:27:190 (3,4) is stronger than 01:25:651 (4,1) changed distances
01:42:831 (1,2,3,4) - Consider nerfing this pattern. It's a weak dash to an antiflow but I think it's too challenging for the context of the salad. With this, also look at 01:45:908 (2,3,4). nerfed them pewpew
01:50:523 (4,1) - Distance looks walkable--I would consider increasing distance from (4,1) and moving 01:51:293 (1,2,3) over. made the dash clearer
01:52:062 (1,2) - Antiflow with a dash. I would simplify this pattern more to something like 01:53:600 (1,2,3,1). i kinda like this one to make the ending more challenging ;w; and th piano here is pretty heavy that's why i made it like that
thanks for the mod!
https://puu.sh/yIUH1.osu
ZiRoX
Mod requested in my queue.

[General]
  1. Please reconsider what AZ said about putting NCs every big white tick. Currently there are some inconsistencies and some combos being large.
[Salad]
I think that my main concern with this Salad is that it has too much dashes, even in calm sections. Here's a small rundown:
  1. At 00:03:343 (5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,1,2) - you have a dash every 3/2. The one at 00:03:343 (5,6) - can be omitted as the sounds are still weak. The dashes at 00:05:139 (1,2,3) - can also be made into walks, as the sounds get softer each slider. 00:07:959 (3,4) - can also be reduced, as it's lower than following vocals such as 00:08:985 -.
  2. 00:18:985 (4,1) - This deserves a little more distance because the sounds are strong and it's the beginning of a new section.
  3. 00:19:754 - Speaking of the section starting here, while it's more intense than the previous part, it also has a dash nearly every 3/2, which is a bit too much too. For example, you could remove 00:19:754 (1,2) - , 00:21:805 (5,6) -, 00:25:908 (1,2) -.
  4. 00:32:575 (2,3) - Really ambiguous distance, I think you should reduce it because a dash doesn't fit a Salad in this calm section.
  5. 00:32:831 (3,4,1,2,3,4) - Again, dash every 3/2 in a really, really calm section. I think all of these should be walks, with the stronger ones being emphasized by antiflow (such as 00:35:138 (2,3) - ).
  6. 00:38:215 (1,2,3,4) - I'd shorten the distances to convey that this is a calm section better.
  7. 00:41:293 - The section starting here also has dashes every 3/2, which even a section that's more intense (that starting at 00:47:446 - ) doesn't have. So I'd suggest decreasing the dash usage in the section at 00:41:293 -. A similar calm section between 00:59:754 - and 01:18:216 - also has a lot of dashes for what it is.
  8. 01:37:190 (3,4) - For consistency with previous patterns, this should have a dash.
  9. 01:46:677 (4,5) - This should have a slightly smaller distance in order to be consistent with a previous pattern (01:43:600 (4,5) - )
  10. 01:48:985 (1,2,3,4,5,6,7,8,9,10) - This section shouldn't have dashes IMO so it contrasts with the sections surrounding it.
[Platter]
  1. On 00:01:293 (1,2,3,1,2) - I'd reduce the distances to ~x1.1 in order to make it more easily walkable.
  2. 00:04:882 (3,4) - is an edge dash, as it is 14 or less pixels away from becoming an HDash. This could be fixed, at least partially, by moving (00:04:369 (1,2,3) - ) closer together - particularly (2,3).
  3. 00:05:908 (6,7) - If you want this to be a clearer dash, I'd increase the distance a tiny bit.
  4. 00:07:446 (1,2,3,4,5) - Reducing the distances here would create a greater contrast with 00:08:985 (5,6) - making it clearer that this second pattern must be dashed.
  5. 00:09:754 (1,2) - This is another pattern that would benefit from having a slightly larger distance.
  6. 00:13:600 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This whole stream is really hard to play, especially on 00:13:856 (3,4,5,6,1) - and 00:16:164 (3,4,5,6) -, which are barely walkable. The spacings between triplets are also hard to hard to walk. This whole movement is really hard to walk, and the distances between triplets aren't clear enough. I suggest putting a dash every 6 notes (same as your NCs) and having the distances within the 6-plets shorter, in order to make them more walkable.
  7. 00:16:677 (1,2,3) - The distances between these don't call for a dash, but are really hard to walk. I suggest reducing/increasing the distances according to the intention you want.
  8. 00:18:216 (3,4,5,6) - This distances could also be reduced, in order to make it more easily walkable. I tested x1.35 between these and it worked nicely.
  9. 00:19:754 (1,2,3) - I'd try to make these distances more different, making (1,2) a walk and (2,3) a clearer dash.
  10. 00:22:831 (7,8,1,2,3,4,5,6) - These distances should also be shortened a bit in order to make the pattern easier to walk.
  11. 00:28:472 (3,4,1) - These two distances are rather similar, which makes (1) feel a bit underemphasized. I suggest moving (4) to the right a bit in order to make (3,4) shorter and (4,1) larger.
  12. 00:28:985 (1,2) - I don't think the sound at (2) is strong enough to require a dash; I suggest reducing the distance.
  13. 00:33:472 (4,5) - I don't think the 1/4 dash fits in such a calm section. I'd make it a walkable distance.
  14. 00:33:600 (5,6,7) - These distances are really similar and quite tight to walk. I suggest making (5,6) shorter and (6,7) larger to better emphasize vocals.
  15. 00:39:754 (3) - I'd move this a bit to the left in order to make both dashes (before and after this) clearer.
  16. 00:41:293 (1,2,3) - I'd move (2) a bit to the left in order to make the first distance more walkable and the second a clearer dash.
  17. 00:43:472 (4,6,3) - I'd avoid having symmetrical distances, in order to emphasize the stronger notes better; so you should move (4) to the right a bit, and (6) and (3) to the left a bit.
  18. 00:48:216 (2,3) - I'd move these two to the left, moving (3) a little bit more than (2), in order to make 00:47:446 (1,2) - a clearer dash and also making (2,3) more walkable, as if it were part of a slider.
  19. 00:51:293 (4,5,6) - I'd move these a bit to the left, too, to make the dashes clearer. 00:51:293 (4) - at x:236 and 00:52:062 (5,6) - at x:44 works nicely IMO.
  20. 00:59:241 (2,3,4) - I'd move these a bit to the right in order to make it walkable from the previous object, like this, as the current dash to this isn't really fitting IMO.
  21. 01:01:036 (4,5) - I'd increase this distance a bit to make the dash clearer. Similar stuff applies for 01:04:626 (6,7) - and 01:07:190 (4,5) -
  22. I don't think the HDashes on 01:08:729 (8,1) - and 01:10:267 (6,1) - really fit considering this section is really calm. Try turning them into normal dashes.
  23. 01:09:498 (3,4) - This is another pattern where an increase in distance could make the dash clearer.
  24. The dashes on 01:12:062 (1,2,3,4,5,6) - would benefit from a larger distance, while 01:13:857 (4,5) - should be a little shorter to make the walk clearer.
  25. 01:18:216 (1,2,3,4,1) - I think this would play better if you made the dashes to the strong piano sounds larger. You can move 01:18:985 (2) - to x:272, then Ctrl+H on 01:19:754 (3) -, and then move 01:20:523 (4) - to x:208.
  26. 01:22:062 (2,3,4) - I think it would play better if you made the distances more similar to avoid ambiguity. You will have to play around with 01:22:831 (5) - in order to keep the HDash, though. Similar stuff applies at 01:25:139 (2,3,4,5) - and 01:26:677 (6,7,8,1) -.
  27. 01:28:985 (3,4,5,6) - I think this quick succession of 1/4 and 1/2 dashes isn't really fitting to a Platter diff. Maybe you can put 01:29:369 (4) - closer to the surrounding objects.
  28. 01:33:600 (1,2,3,4,5) - If you remove (4), you could have more interesting/larger 1/2 dashes in this section.
  29. 01:42:318 (5,6) - I think this dash isn't really fitting. I think you can Ctrl+H 01:42:575 (6,7) - and then move it to x:208.
  30. 01:44:882 (3,4) - I think there should be a clearer dash between these two. You can do so by moving each object a bit closer to the edge.
  31. 01:51:934 (5,2,4,6) - I think that if you delete these notes, you'll be able to add more interesting 1/2 dashes that better emphasize the strong piano sounds.
[Anatomy]
  1. 00:03:856 (8,9) - Personally, I think this should have a slightly shorter distance. I suggest x:176 for (9).
  2. 00:05:139 (2,3,4) - For these types of patterns I suggest making them a little asymmetric, to emphasize better the stronger sounds. In this case, moving (3) a bit to the left does it. Also applies for other parts of the diff, such as 00:42:831 (1,2,3,4,1,2,3) -.
  3. 00:08:728 (4,5) - I think this should have a slightly larger distance, to emphasize the vocals a bit better. You can do this by putting 00:08:728 (4,5) - like this. 00:09:754 (1,2) - will then require a little tweaking, which you can do by Ctrl+H'ing this and maybe moving to the left if you think the 00:08:985 (5,1) - dash is a bit large and/or 00:10:523 (2,3) - is too short.
  4. 00:14:754 (6,7,8) - The spacing here is a bit larger in comparison to the other patterns, which makes walking it a little bit hard. You can move 00:14:754 (6,7) - to the right. I suggest about ~x1.2 DS between 00:14:754 (6,7,8) - .
  5. 00:16:677 (1,2) - I think this could slightly benefit from a slightly shorter distance. Moving 00:17:446 (2) - to x:352 feels nicer. A similar DS can be applied to 00:21:293 (3,4) - and 00:25:908 (1,2) - (in this last case, by moving 00:26:677 (2,3,4) - to the left a bit).
  6. 00:25:139 (1,2,3,4,5,6) - A DS of ~x1.2 (as suggested for 00:14:754 (6,7,8) -) will also make this pattern more comfortable to play.
  7. 00:33:856 (2,3) - I suggest moving these a bit closer, by moving (3) to the left a bit, in order to make this more easily walkable.
  8. 00:51:549 (6,7) - This dash feels a bit large to me. I'd move (7) to the left a bit, maybe around x:272.
  9. 01:01:164 (7) - I'd remove this note, as the 1/4 dash feels a bit off to me in this calm section.
  10. 01:05:010 (8) - I'd also remove this note, the sound on the blue tick is really, really weak, and it isn't consistent with the structure you've used throughout the section (in this case, it should have been the blue tick at 01:04:754 - , but you went for the vocals there which is okay).
  11. 01:09:369 (2,5) - I'd put the a bit closer to the surrounding objects to make it more easy to play, so it fits a bit better with the calm section. Additionally, I suggest moving 01:09:754 (4,5,6) - as a whole a bit to the left, as the dash feels a bit tight for the calm section with all the direction changes here.
  12. 01:11:550 (6,7,8) - Reduce the spacing to make it more consistent with 01:10:780 (2,3,4) -.
  13. 01:11:806 (8,1) - I think you'd want to bring this to x2.4 spacing in order to trigger the HDash, it's currently an edge dash
  14. 01:18:216 (1,2,1) - These are less than 32 pixels of becoming an HDash, so they're pretty tight to catch. I suggest reducing the distance a bit. 01:19:754 (1,2,1) - and 01:21:805 (2,3) - are also pretty tight, although not as critical as those above. I suggest a DS of ~x1.9 for all these dashes.
  15. 01:36:036 (2) - The sound supporting this is really, really weak, so I suggest removing this note.
I really like the Rain, most of the mod there is fine-tuning. Salad and Platter is fixing a bit more fundamentals, but let's hope this and a couple additional mods can get it to a rankable state. I would really like to nominate this once you get a couple of additional mods!
Jemzuu

ZiRoX wrote:

Mod requested in my queue.

[General]
  1. Please reconsider what AZ said about putting NCs every big white tick. Currently there are some inconsistencies and some combos being large. ok im sure my salad diff is properly nc'd now
[Salad]
I think that my main concern with this Salad is that it has too much dashes, even in calm sections. Here's a small rundown:
  1. At 00:03:343 (5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,1,2) - you have a dash every 3/2. The one at 00:03:343 (5,6) - can be omitted as the sounds are still weak. The dashes at 00:05:139 (1,2,3) - can also be made into walks, as the sounds get softer each slider. 00:07:959 (3,4) - can also be reduced, as it's lower than following vocals such as 00:08:985 -. nerfed all the dashes u pointed out and did for other parts as well
  2. 00:18:985 (4,1) - This deserves a little more distance because the sounds are strong and it's the beginning of a new section. yea i managed to change the previous parts so i changed this one and gave it a dash
  3. 00:19:754 - Speaking of the section starting here, while it's more intense than the previous part, it also has a dash nearly every 3/2, which is a bit too much too. For example, you could remove 00:19:754 (1,2) - , 00:21:805 (5,6) -, 00:25:908 (1,2) -. nerfed lots of dashes! also changed some patterns, slidershapes, etc
  4. 00:32:575 (2,3) - Really ambiguous distance, I think you should reduce it because a dash doesn't fit a Salad in this calm section. i made it walkable now! also made 1 a reverse instead to avoid confusion
  5. 00:32:831 (3,4,1,2,3,4) - Again, dash every 3/2 in a really, really calm section. I think all of these should be walks, with the stronger ones being emphasized by antiflow (such as 00:35:138 (2,3) - ). basically changed the whole pattern for this section and emphasized strong sounds with antiflows, the rest are just walks now~
  6. 00:38:215 (1,2,3,4) - I'd shorten the distances to convey that this is a calm section better. ^
  7. 00:41:293 - The section starting here also has dashes every 3/2, which even a section that's more intense (that starting at 00:47:446 - ) doesn't have. So I'd suggest decreasing the dash usage in the section at 00:41:293 -. A similar calm section between 00:59:754 - and 01:18:216 - also has a lot of dashes for what it is. reduced LOTS of ds. thx 4 the nerf
  8. 01:37:190 (3,4) - For consistency with previous patterns, this should have a dash. changed up the pattern, added this dash tho
  9. 01:46:677 (4,5) - This should have a slightly smaller distance in order to be consistent with a previous pattern (01:43:600 (4,5) - ) lol but they have the same distance tho?
  10. 01:48:985 (1,2,3,4,5,6,7,8,9,10) - This section shouldn't have dashes IMO so it contrasts with the sections surrounding it. agreed, changed up the pattern too
well what can i say, very very helpful mod. thanks a lot!!
b
osu file format v14

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Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
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320,242,15651,1,0,0:0:0:0:
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64,128,21293,1,0,0:0:0:0:
168,126,21549,1,0,0:0:0:0:
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241,208,22062,2,0,P|321:128|257:64,1,207.999990478516,10|0,0:0|0:0,0:0:0:0:
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181,144,23087,1,0,0:0:0:0:
296,144,23344,1,0,0:0:0:0:
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379,74,26934,1,0,0:0:0:0:
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365,128,42831,1,2,0:0:0:0:
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300,144,54626,1,2,0:0:0:0:
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174,224,55139,2,0,P|95:144|175:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
287,96,55908,2,0,L|386:126,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
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240,256,57446,2,0,L|341:288,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
428,160,58216,2,0,P|508:240|412:304,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
318,256,58985,2,0,L|190:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
130,320,59754,6,0,P|110:209|146:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
255,128,60523,1,2,0:0:0:0:
161,128,60780,1,2,0:0:0:0:
68,128,61036,1,2,0:0:0:0:
240,336,61293,2,0,P|265:222|224:128,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
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161,97,62575,1,2,0:0:0:0:
301,192,62831,6,0,L|415:144,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
129,272,63600,2,0,P|65:192|161:128,1,207.999990478516
239,128,64369,1,2,0:0:0:0:
124,126,64626,1,2,0:0:0:0:
280,240,64882,2,0,P|344:160|248:96,1,207.999990478516
181,112,65651,1,2,0:0:0:0:
369,176,65908,6,0,P|433:272|369:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
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370,144,80523,1,0,0:0:0:0:
245,144,80779,1,0,0:0:0:0:
120,144,81036,1,0,0:0:0:0:
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364,160,82318,1,2,0:0:0:0:
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337,304,86934,1,2,0:0:0:0:
441,304,87190,1,2,0:0:0:0:
207,288,87446,2,0,P|143:192|223:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
318,152,88216,1,0,0:0:0:0:
204,120,88472,1,0,0:0:0:0:
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315,176,89754,1,0,0:0:0:0:
190,176,90010,1,0,0:0:0:0:
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Topic Starter
JierYagtama

ZiRoX wrote:

Mod requested in my queue.

[General]
  1. Please reconsider what AZ said about putting NCs every big white tick. Currently there are some inconsistencies and some combos being large.Could've sworn I reNCed this but guess ill do it again w

[Platter]
  1. On 00:01:293 (1,2,3,1,2) - I'd reduce the distances to ~x1.1 in order to make it more easily walkable. Alright
  2. 00:04:882 (3,4) - is an edge dash, as it is 14 or less pixels away from becoming an HDash. This could be fixed, at least partially, by moving (00:04:369 (1,2,3) - ) closer together - particularly (2,3). I actually intended this to be a hdash xd actually nvm nerfed the spacing a bit
  3. 00:05:908 (6,7) - If you want this to be a clearer dash, I'd increase the distance a tiny bit. Increased
  4. 00:07:446 (1,2,3,4,5) - Reducing the distances here would create a greater contrast with 00:08:985 (5,6) - making it clearer that this second pattern must be dashed. Reduced
  5. 00:09:754 (1,2) - This is another pattern that would benefit from having a slightly larger distance.
  6. 00:13:600 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This whole stream is really hard to play, especially on 00:13:856 (3,4,5,6,1) - and 00:16:164 (3,4,5,6) -, which are barely walkable. The spacings between triplets are also hard to hard to walk. This whole movement is really hard to walk, and the distances between triplets aren't clear enough. I suggest putting a dash every 6 notes (same as your NCs) and having the distances within the 6-plets shorter, in order to make them more walkable. redid the stream
  7. 00:16:677 (1,2,3) - The distances between these don't call for a dash, but are really hard to walk. I suggest reducing/increasing the distances according to the intention you want. Increased them a bit
  8. 00:18:216 (3,4,5,6) - This distances could also be reduced, in order to make it more easily walkable. I tested x1.35 between these and it worked nicely. Aight took your suggestion and applied
  9. 00:19:754 (1,2,3) - I'd try to make these distances more different, making (1,2) a walk and (2,3) a clearer dash. sure
  10. 00:22:831 (7,8,1,2,3,4,5,6) - These distances should also be shortened a bit in order to make the pattern easier to walk. Ill keep it as it is right now since its intensional to make it a little bit challenging to walk
  11. 00:28:472 (3,4,1) - These two distances are rather similar, which makes (1) feel a bit underemphasized. I suggest moving (4) to the right a bit in order to make (3,4) shorter and (4,1) larger.reduced 4
  12. 00:28:985 (1,2) - I don't think the sound at (2) is strong enough to require a dash; I suggest reducing the distance. reduced
  13. 00:33:472 (4,5) - I don't think the 1/4 dash fits in such a calm section. I'd make it a walkable distance. reduced
  14. 00:33:600 (5,6,7) - These distances are really similar and quite tight to walk. I suggest making (5,6) shorter and (6,7) larger to better emphasize vocals.
  15. 00:39:754 (3) - I'd move this a bit to the left in order to make both dashes (before and after this) clearer.reduced and increased as requested
  16. 00:41:293 (1,2,3) - I'd move (2) a bit to the left in order to make the first distance more walkable and the second a clearer dash. sure
  17. 00:43:472 (4,6,3) - I'd avoid having symmetrical distances, in order to emphasize the stronger notes better; so you should move (4) to the right a bit, and (6) and (3) to the left a bit. adjusted
  18. 00:48:216 (2,3) - I'd move these two to the left, moving (3) a little bit more than (2), in order to make 00:47:446 (1,2) - a clearer dash and also making (2,3) more walkable, as if it were part of a slider. [color=#0040F]Fadjuusted a bit[/color]
  19. 00:51:293 (4,5,6) - I'd move these a bit to the left, too, to make the dashes clearer. 00:51:293 (4) - at x:236 and 00:52:062 (5,6) - at x:44 works nicely IMO. adjusted
  20. 00:59:241 (2,3,4) - I'd move these a bit to the right in order to make it walkable from the previous object, like this, as the current dash to this isn't really fitting IMO. applied
  21. 01:01:036 (4,5) - I'd increase this distance a bit to make the dash clearer. Similar stuff applies for 01:04:626 (6,7) - and 01:07:190 (4,5) - applied
  22. I don't think the HDashes on 01:08:729 (8,1) - and 01:10:267 (6,1) - really fit considering this section is really calm. Try turning them into normal dashes.
  23. 01:09:498 (3,4) - This is another pattern where an increase in distance could make the dash clearer. applied
  24. The dashes on 01:12:062 (1,2,3,4,5,6) - would benefit from a larger distance, while 01:13:857 (4,5) - should be a little shorter to make the walk clearer.applied
  25. 01:18:216 (1,2,3,4,1) - I think this would play better if you made the dashes to the strong piano sounds larger. You can move 01:18:985 (2) - to x:272, then Ctrl+H on 01:19:754 (3) -, and then move 01:20:523 (4) - to x:208. did something else over here instead
  26. 01:22:062 (2,3,4) - I think it would play better if you made the distances more similar to avoid ambiguity. You will have to play around with 01:22:831 (5) - in order to keep the HDash, though. Similar stuff applies at 01:25:139 (2,3,4,5) - and 01:26:677 (6,7,8,1) -. redid the patterns a little bit instead
  27. 01:28:985 (3,4,5,6) - I think this quick succession of 1/4 and 1/2 dashes isn't really fitting to a Platter diff. Maybe you can put 01:29:369 (4) - closer to the surrounding objects. adjusted due to the last mod earlier
  28. 01:33:600 (1,2,3,4,5) - If you remove (4), you could have more interesting/larger 1/2 dashes in this section. sure and adjusted
  29. 01:42:318 (5,6) - I think this dash isn't really fitting. I think you can Ctrl+H 01:42:575 (6,7) - and then move it to x:208. sure
  30. 01:44:882 (3,4) - I think there should be a clearer dash between these two. You can do so by moving each object a bit closer to the edge.
  31. 01:51:934 (5,2,4,6) - I think that if you delete these notes, you'll be able to add more interesting 1/2 dashes that better emphasize the strong piano sounds.redid the whole section if thats the case
[Anatomy]
  1. 00:03:856 (8,9) - Personally, I think this should have a slightly shorter distance. I suggest x:176 for (9). Sure
  2. 00:05:139 (2,3,4) - For these types of patterns I suggest making them a little asymmetric, to emphasize better the stronger sounds. In this case, moving (3) a bit to the left does it. Also applies for other parts of the diff, such as 00:42:831 (1,2,3,4,1,2,3) -. moved a bit on the left
  3. 00:08:728 (4,5) - I think this should have a slightly larger distance, to emphasize the vocals a bit better. You can do this by putting 00:08:728 (4,5) - like this. 00:09:754 (1,2) - will then require a little tweaking, which you can do by Ctrl+H'ing this and maybe moving to the left if you think the 00:08:985 (5,1) - dash is a bit large and/or 00:10:523 (2,3) - is too short. followed your suggestion here
  4. 00:14:754 (6,7,8) - The spacing here is a bit larger in comparison to the other patterns, which makes walking it a little bit hard. You can move 00:14:754 (6,7) - to the right. I suggest about ~x1.2 DS between 00:14:754 (6,7,8) - . 1.25 ds instead
  5. 00:16:677 (1,2) - I think this could slightly benefit from a slightly shorter distance. Moving 00:17:446 (2) - to x:352 feels nicer. A similar DS can be applied to 00:21:293 (3,4) - and 00:25:908 (1,2) - (in this last case, by moving 00:26:677 (2,3,4) - to the left a bit). sure
  6. 00:25:139 (1,2,3,4,5,6) - A DS of ~x1.2 (as suggested for 00:14:754 (6,7,8) -) will also make this pattern more comfortable to play. Would go for 1.25 ds for this but ill give a dash 00:25:395 (3,4) - and reduce the distance 00:25:523 (4,5,6) - till 1.45 for some visual spacing on intesity if thats ok with you
  7. 00:33:856 (2,3) - I suggest moving these a bit closer, by moving (3) to the left a bit, in order to make this more easily walkable. sure
  8. 00:51:549 (6,7) - This dash feels a bit large to me. I'd move (7) to the left a bit, maybe around x:272. sure but ill 00:52:062 (1,2,3) - adjust this alittle bit aswell
  9. 01:01:164 (7) - I'd remove this note, as the 1/4 dash feels a bit off to me in this calm section. sure
  10. 01:05:010 (8) - I'd also remove this note, the sound on the blue tick is really, really weak, and it isn't consistent with the structure you've used throughout the section (in this case, it should have been the blue tick at 01:04:754 - , but you went for the vocals there which is okay). Since you kinda made a long explanation for this ill consider xd
  11. 01:09:369 (2,5) - I'd put the a bit closer to the surrounding objects to make it more easy to play, so it fits a bit better with the calm section. Additionally, I suggest moving 01:09:754 (4,5,6) - as a whole a bit to the left, as the dash feels a bit tight for the calm section with all the direction changes here. sure
  12. 01:11:550 (6,7,8) - Reduce the spacing to make it more consistent with 01:10:780 (2,3,4) -. actually kind of want to keep this to have visual spacing based on the intensity of the piano
  13. 01:11:806 (8,1) - I think you'd want to bring this to x2.4 spacing in order to trigger the HDash, it's currently an edge dash o I kind of actually inteded this to be a hdash whoops
  14. 01:18:216 (1,2,1) - These are less than 32 pixels of becoming an HDash, so they're pretty tight to catch. I suggest reducing the distance a bit. 01:19:754 (1,2,1) - and 01:21:805 (2,3) - are also pretty tight, although not as critical as those above. I suggest a DS of ~x1.9 for all these dashes. reduced as requested
  15. 01:36:036 (2) - The sound supporting this is really, really weak, so I suggest removing this note.alright
I really like the Rain, most of the mod there is fine-tuning. Salad and Platter is fixing a bit more fundamentals, but let's hope this and a couple additional mods can get it to a rankable state. I would really like to nominate this once you get a couple of additional mods! Thank you so much for the mod XD
-Luminate
Hi there! AJamez summon me here
General
  1. I think this song deserves a Cup diff, it would make the spread look better!
AJamez's Salad
  1. 00:15:139 - 00:16:677 - 00:34:882 - 00:24:369 - 00:56:934 - 01:08:985 - repeated green lines, pls remove them
  2. 00:09:754 (2) - a little bit dashy, I think 1.8x is enough for antiflow dash here
  3. 00:24:369 (5) - NC, if you don't -- the combo will exceed RC
  4. 00:32:062 (1) - reduce the distance a little
  5. 00:39:754 (3) - a dash following with antiflow pattern maybe too hard for salad players, nerf a bit. Same goes for 00:40:523 (4) -
  6. 00:50:523 (1) - pretty much the same case as above, maybe try flipping side of this slider and make the ds ~2x
  7. 01:01:293 (5) - seems unclear to me, I suggest increasing the curve and make it more walkable + NC here too
  8. 01:18:216 (1) - 2x~2.1x ds is enough? a dash with antiflow again
  9. 01:21:293 (1) - pretty far here (2.4x)
  10. 01:24:369 (3) - reduce the distance a little
  11. 01:25:908 (1) - slider formation here may be too hard for salad? as it follows after a dash, which is a sudden change in direction
  12. 01:44:369 (5) - NC
Platter
  1. 00:24:369 - 01:08:985 - 01:36:677 - repeated green lines, remove them
  2. 00:05:139 (1) - a little edge dash here, I suggest sliderhead on x:432 and sliderend on x:384, Also 00:05:780 (2) - this note is edgy as well, place this note on ~x:304 instead
  3. 00:28:472 (3,4,1) - these notes seems too far, reduce them a bit?
  4. 00:52:318 (2,3) - hyper strength is really high here, I suggest (3) on x:144
  5. 00:54:369 (2,3,4) - antiflow may be better
  6. 01:33:472 (3,1) - edgy jump here, place (3) on x:176
  7. 01:39:626 (3,1) - ^^ , place (3) on x:272
  8. 01:42:831 - up to this point, There's a lack in emphasizing the hitsounds like 01:45:139 (1,2,3) - here, as they're triple hitfinish, I think antiflow would fit better. so what I wanted to say is to make antiflows on "triple hitfinish" notes and it would play really nice imo
Anatomy
  1. 00:24:369 - 01:08:985 - 01:36:677 - 01:43:600 - repeated green lines, remove them
  2. 00:48:728 (5) - hyper to emphasize the downbeat
  3. 01:00:523 (3,1,2,3) - pretty much holding dash and direction here, try different directions?
  4. I must say that this is a very good rain, no issues gameplay-wise ,it's just that some note formation is a little bit off, I think you should look into it again to find a better way to place them for better aesthetic
Nice mapset!
Hope this helps :)
Jemzuu

-Luminate wrote:

Hi there! AJamez summon me here i wuv u friend

AJamez's Salad
  1. 00:15:139 - 00:16:677 - 00:34:882 - 00:24:369 - 00:56:934 - 01:08:985 - repeated green lines, pls remove them i changed the volume for each of these instead to make use of them c:
  2. 00:09:754 (2) - a little bit dashy, I think 1.8x is enough for antiflow dash here i intended that dash tho cus i think it fits with the sound not mention it's pretty strong and if i follow ur suggestion then it would be walkable so ye
  3. 00:24:369 (5) - NC, if you don't -- the combo will exceed RC nc'd (4) instead
  4. 00:32:062 (1) - reduce the distance a little reduced by .10x ds
  5. 00:39:754 (3) - a dash following with antiflow pattern maybe too hard for salad players, nerf a bit. Same goes for 00:40:523 (4) - i intended that cus the piano becomes stronger and if i would flip it then it'd be quite repititive from the previous pattern which is kinda boring even tho the sound changed so i think this antiflow fits and i made it throughout the map
  6. 00:50:523 (1) - pretty much the same case as above, maybe try flipping side of this slider and make the ds ~2x same response as above, this is fine imo
  7. 01:01:293 (5) - seems unclear to me, I suggest increasing the curve and make it more walkable + NC here too i copied the slider from 00:59:754 (1) - and nc'd it as well tho i think the spacing is fine for this one
  8. 01:18:216 (1) - 2x~2.1x ds is enough? a dash with antiflow again reduced by .05x ds
  9. 01:21:293 (1) - pretty far here (2.4x) i intended this so that there would be a gradual increase in ds thus the vocal and piano gets stronger
  10. 01:24:369 (3) - reduce the distance a little reduced by .05x ds
  11. 01:25:908 (1) - slider formation here may be too hard for salad? as it follows after a dash, which is a sudden change in direction i dont think it's that hard and i like this personally unless a bn points it out again, i'll change.
  12. 01:44:369 (5) - NC fine
Nice mapset!
Hope this helps :)
thanks for the mod :)

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
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203,224,38985,2,0,L|113:289,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
401,208,39754,2,0,L|288:160,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
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370,272,41293,6,0,P|450:192|370:128,1,207.999990478516,0|2,0:0|0:0,0:0:0:0:
259,192,42062,2,0,P|163:128|243:64,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
365,128,42831,1,2,0:0:0:0:
261,128,43087,1,0,0:0:0:0:
157,128,43344,1,2,0:0:0:0:
323,221,43600,2,0,P|403:141|329:64,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
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369,272,50010,1,2,0:0:0:0:
473,272,50267,1,2,0:0:0:0:
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178,336,53087,1,2,0:0:0:0:
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300,144,54626,1,2,0:0:0:0:
414,144,54882,1,2,0:0:0:0:
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287,96,55908,2,0,L|386:126,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
115,240,56677,6,0,L|5:272,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
240,256,57446,2,0,L|341:288,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
428,160,58216,2,0,P|508:240|412:304,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
318,256,58985,2,0,L|190:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
130,320,59754,6,0,P|110:209|146:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
255,128,60523,1,2,0:0:0:0:
161,128,60780,1,2,0:0:0:0:
68,128,61036,1,2,0:0:0:0:
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369,96,62062,1,2,0:0:0:0:
265,100,62318,1,2,0:0:0:0:
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239,128,64369,1,2,0:0:0:0:
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280,240,64882,2,0,P|344:160|248:96,1,207.999990478516
181,112,65651,1,2,0:0:0:0:
369,176,65908,6,0,P|433:272|369:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
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139,176,70523,5,4,0:0:0:0:
254,176,70780,1,2,0:0:0:0:
368,176,71036,1,2,0:0:0:0:
222,304,71293,2,0,L|319:240,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
420,336,72062,6,0,P|468:256|404:176,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
269,192,72831,2,0,P|189:96|269:32,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
381,112,73600,1,2,0:0:0:0:
266,144,73857,1,2,0:0:0:0:
152,101,74113,1,2,0:0:0:0:
308,224,74369,2,0,P|388:160|324:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
180,160,75139,6,0,L|64:192,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
294,240,75907,1,2,0:0:0:0:
200,240,76164,1,2,0:0:0:0:
106,240,76421,1,2,0:0:0:0:
272,240,76677,6,0,P|328:149|272:141,1,207.999990478516
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267,144,77703,1,2,0:0:0:0:
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372,304,78216,6,0,P|404:192|338:74,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
208,144,78985,1,0,0:0:0:0:
322,144,79241,1,0,0:0:0:0:
437,144,79498,1,0,0:0:0:0:
193,304,79754,6,0,P|164:193|213:83,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
370,144,80523,1,0,0:0:0:0:
245,144,80779,1,0,0:0:0:0:
120,144,81036,1,0,0:0:0:0:
370,320,81293,6,0,P|398:222|370:112,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
250,160,82062,1,2,0:0:0:0:
364,160,82318,1,2,0:0:0:0:
479,160,82575,1,2,0:0:0:0:
239,80,82831,6,0,P|191:144|303:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
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379,288,84369,2,0,P|443:192|363:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
263,192,85139,1,0,0:0:0:0:
377,192,85395,1,0,0:0:0:0:
491,192,85651,1,0,0:0:0:0:
277,120,85908,6,0,P|357:200|229:296,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
337,304,86934,1,2,0:0:0:0:
441,304,87190,1,2,0:0:0:0:
207,288,87446,2,0,P|143:192|223:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
318,152,88216,1,0,0:0:0:0:
204,120,88472,1,0,0:0:0:0:
90,136,88728,1,2,0:0:0:0:
225,236,88985,6,0,P|323:272|434:233,1,207.999990478516
315,176,89754,1,0,0:0:0:0:
190,176,90010,1,0,0:0:0:0:
65,176,90267,1,0,0:0:0:0:
304,256,90523,6,0,P|365:182|271:109,1,207.999990478516
152,208,91293,2,0,P|91:134|185:61,1,207.999990478516
288,128,92062,1,0,0:0:0:0:
184,128,92318,1,0,0:0:0:0:
80,128,92574,1,0,0:0:0:0:
320,320,92831,2,0,P|381:227|285:163,1,207.999990478516
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244,160,95139,2,0,L|117:176,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
46,272,95908,2,0,P|30:128|78:80,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
254,128,96677,5,4,0:0:0:0:
139,128,96934,1,0,0:0:0:0:
254,128,97190,1,2,0:0:0:0:
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281,245,102831,5,2,0:0:0:0:
369,237,103087,1,2,0:0:0:0:
282,173,103344,1,0,0:0:0:0:
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238,319,104369,5,12,0:0:0:0:
358,316,104626,1,2,0:0:0:0:
238,252,104882,1,2,0:0:0:0:
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229,245,105908,5,6,0:0:0:0:
141,237,106164,1,2,0:0:0:0:
228,173,106421,1,0,0:0:0:0:
408,256,106677,2,0,L|312:256,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,5,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
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84,304,108985,5,0,0:0:0:0:
32,253,109241,1,0,0:0:0:0:
85,204,109497,1,0,0:0:0:0:
213,160,109754,1,0,0:0:0:0:
264,109,110010,1,0,0:0:0:0:
211,60,110266,1,0,0:0:0:0:
336,64,110523,6,0,L|432:64,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
221,144,111293,1,12,0:0:0:0:
335,160,111549,1,12,0:0:0:0:
449,160,111805,1,12,0:0:0:0:
256,240,112062,6,0,L|160:304,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
68,144,112831,2,0,L|160:208,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
308,160,113600,1,4,0:0:0:0:
402,96,113857,1,0,0:0:0:0:
308,48,114113,1,0,0:0:0:0:
152,160,114369,2,0,L|40:160,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
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256,192,115395,8,0,121293,0:0:0:0:
Topic Starter
JierYagtama

-Luminate wrote:

Hi there! AJamez summon me here
General
  1. I think this song deserves a Cup diff, it would make the spread look better! Maybe on my future sets i will add cup XD
tion

Platter
  1. 00:24:369 - 01:08:985 - 01:36:677 - repeated green lines, remove them ok?
  2. 00:05:139 (1) - a little edge dash here, I suggest sliderhead on x:432 and sliderend on x:384, Also 00:05:780 (2) - this note is edgy as well, place this note on ~x:304 instead sure
  3. 00:28:472 (3,4,1) - these notes seems too far, reduce them a bit? inteded this to be a hyper oops
  4. 00:52:318 (2,3) - hyper strength is really high here, I suggest (3) on x:144 sure
  5. 00:54:369 (2,3,4) - antiflow may be better should be fine as it is rigght now
  6. 01:33:472 (3,1) - edgy jump here, place (3) on x:176 adjusted
  7. 01:39:626 (3,1) - ^^ , place (3) on x:272 x:214 instead
  8. 01:42:831 - up to this point, There's a lack in emphasizing the hitsounds like 01:45:139 (1,2,3) - here, as they're triple hitfinish, I think antiflow would fit better. so what I wanted to say is to make antiflows on "triple hitfinish" notes and it would play really nice imo adjusted
Anatomy
  1. 00:24:369 - 01:08:985 - 01:36:677 - 01:43:600 - repeated green lines, remove them
  2. 00:48:728 (5) - hyper to emphasize the downbeat should be fine as it is tbh
  3. 01:00:523 (3,1,2,3) - pretty much holding dash and direction here, try different directions? should be fine as it is also xd
  4. I must say that this is a very good rain, no issues gameplay-wise ,it's just that some note formation is a little bit off, I think you should look into it again to find a better way to place them for better aesthetic aight will look into it
Nice mapset! thank
Hope this helps :) it helped dw
thankks for the mod!
Xetopia
no kudosu
im sorry for such a small mod cuz map is really well done and i can't find any mistakes. so gj

btw ajamez's looks and plays clean, ggggj

  • Platter
    00:36:677 (1) - i dunno about other players, but I don't need to move in this pattern.I think there just need to add a little movement. Make this slider quite a bit horizontally
    00:55:139 (1) - make a slider like here: 00:53:600 (1) - I think this is a better flow.
    01:48:985 (1,1) - even for the platter it looks awkward. Try it if you like:
    00:30:523 (1,2,3,4) - I think it would be nice if this pattern was in the form as here 00:53:600 (1) -

  • Anatomy
    00:04:369 (1) - in platter you made this moment using notes, increasing the spacing and emphasized the stronger sounds. but in this diff is not so. I propose to do here like in the platter
    00:55:139 (1,2,1) - in my opinion this moment feels a bit awkward. maybe 00:55:908 (2) - move to x:160 to add more movement and more emphasize 00:56:164 (1) -
    00:48:216 (1,2,3,4,5) - I think this stream does not express the intensity of this part. Try it if you like:
    00:42:062 (1,2,3,4) - maybe make this stream the same as 00:41:549 (2,3,4,5) - I think it will better emphasize 00:42:575 (5) - due to later movement

really good map. sorry again for small mod gj <з
Topic Starter
JierYagtama

Xetopia wrote:

no kudosu
im sorry for such a small mod cuz map is really well done and i can't find any mistakes. so gj

btw ajamez's looks and plays clean, ggggj

  • Platter
    00:36:677 (1) - i dunno about other players, but I don't need to move in this pattern.I think there just need to add a little movement. Make this slider quite a bit horizontally itll ruin the pattern im going for here so no
    00:55:139 (1) - make a slider like here: 00:53:600 (1) - I think this is a better flow. sure
    01:48:985 (1,1) - even for the platter it looks awkward. Try it if you like:
    00:30:523 (1,2,3,4) - I think it would be nice if this pattern was in the form as here 00:53:600 (1) - yeah this is better xd thanks

  • Anatomy
    00:04:369 (1) - in platter you made this moment using notes, increasing the spacing and emphasized the stronger sounds. but in this diff is not so. I propose to do here like in the platter you're right boi nice
    00:55:139 (1,2,1) - in my opinion this moment feels a bit awkward. maybe 00:55:908 (2) - move to x:160 to add more movement and more emphasize 00:56:164 (1) - fixed
    00:48:216 (1,2,3,4,5) - I think this stream does not express the intensity of this part. Try it if you like:
    ill take it
    00:42:062 (1,2,3,4) - maybe make this stream the same as 00:41:549 (2,3,4,5) - I think it will better emphasize 00:42:575 (5) - due to later movement [color=#0040FF]adjusted/color]

really good map. sorry again for small mod gj <з thank
thank you for the mod xd
Sakary
oh my goodness, good luck guys.
i see the potential
Topic Starter
JierYagtama

Hi_Hello wrote:

oh my goodness, good luck guys.
i see the potential
thank you koya xd
Sanyi


hi

no kudosu since I already got kudosu here

General
  1. free kds lmao.wav is a lie, it doesn't give me kudosu. It should be removed nevertheless.
  2. Guys why are you making NCs so complex, this is no standard map xD
AJamez's Salad

General: I think this diff is already quite good, but it has got still some problems with distinct usage of distance - there are quite a lot distances in this diff that are somewhere in between a clear walk and a clear dash that may cause problems to players with poor reading ability (which is to be expected from Salad players). There are also some inconsistencies as well as some emphasis choices that are questionable. I will try to point out as many potential issues as possible.
  1. 00:04:369 (1,2,3) - These ones could be spaced out a bit more since you used similar spacing for 00:07:446 (1,2,3,4,5,6) - even though the piano notes are far stronger at 00:04:369 (1,2,3) - .
  2. 00:08:985 (1,2) - two issues here: 1. As ZiRoX said, there are too many dashes in this diff and 2. the spacing here is kinda awkward since the distance is walkable but seemed to be meant as a dash. Since we are in a calm part of the song and the sound is not remarkable enough imo to justify a dash I suggest to make it a clear but still strong walk.
  3. 00:09:754 (2,3) - Reducing the distance here just a tiny but would help to make the walk more distinct.
  4. 00:12:831 (6,1) - Why is this no dash? Piano is getting all fired up here.
  5. 00:15:139 (3,4,5) - This is just ???? Lemme explain why:
    1. 00:13:600 (1) - , 00:14:369 (2) - and 00:15:908 (6) - are all 1/2 reverse sliders, only 00:15:139 (3,4,5) - are single notes which is inconsistent.
    2. 00:15:139 (3,4) - and 00:15:395 (4,5) - having different spacing is just ??? because the reverse sliders did always cause constant spacing for these triples which makes it here inconsistent and just unnecessary.
    3. 00:14:369 (2,3) - This distance is weird to play, it is an half-assed walk which is just awkward, especially because 00:15:139 (3) - is a really remarkable piano sound so it rather calls for a dash instead of the current spacing.
    My suggestion: Make it a reverse slider with a dash towards it to emphasize the strong piano note on 00:15:139 (3) - .
  6. 00:22:062 (6,1) - If you make a dash at 00:18:985 (4,1) - you could make one here as well to keep up a certain rhythm in your map.
  7. 00:23:600 (1,2,3) - I kinda dislike the simplification here, you didn't map the 1/4 double notes here but mapped the sliders over it to somehow emphasize that section which doesn't work too well here. Introducing 1/4 notes just for this part though is not that nice either, so it is up to you. Either way: 00:23:600 (1,2) - Reduce a bit and make it a clear walk please.
  8. 00:27:190 (4,5) - Please reduce a bit to make the walk more clear.
  9. 00:28:216 (6,1) - Why is this a dash when 00:28:985 (1) - is so quiet?
  10. 00:34:369 (4,1) - This distance is neither a real walk or a real dash, please reduce the distance!!!
  11. 00:36:677 (3,4) - Another unclear distance, I would prefer a clear walk here since the piano gets so quiet.
  12. 00:38:985 (2,3) - Buffing the distance a bit would help to make the dash more clear.
  13. 00:43:600 (6,1) - Walk or dash? Decide and adjust the distance please!
  14. 00:45:908 (3) - Why did you make this a normal slider? You are ignoring the strong piano sound at 00:46:164 - which is not nice imo. Instead you emphasized them for the two previous sliders where these sounds are not so strong :thinking: maybe going for two normal sliders followed by two reversed sliders fits the section better?
  15. 00:55:908 (6,1) - Following the logic of the rest of the section this should be a dash.
  16. 00:57:446 (2,3) - Another unclear distance...
  17. 00:58:985 (4,1) - A slight buff wouldn't hurt to make it more clearly a dash.
  18. 01:01:036 (4,1) - Unclear distance
  19. 01:05:651 (6,1) - Unclear distance
  20. 01:08:728 (6,1) - Unclear distance
  21. 01:09:754 (4,1) - Unclear distance
  22. 01:10:523 (1,2,3) - Another section where it is obvious that avoiding 1/4 is a questionable decision - the piano sound lands on 01:10:908 - instead of 01:10:780 - .
  23. 01:14:369 (6,1) - Slight reduce of distance makes the walk more clear.
  24. 01:28:728 (7,1) - This should be definetly a dash considering how you mapped the rest of the section.
  25. 01:30:523 (1,2) - This being a dash would fit wonderfully imo since we arrived at the kiai section. and it is literally the same sound as 01:30:523 (1) - which also got a dash.
  26. 01:36:677 (1,2,3,4) - ASAAKSAG SDFADKA FDADJ whyyyyyyyyy is this so much more movement-inducing than 01:30:523 (1,2) - that is inconsistent please make it similar to 01:30:523 (1,2) - . Also: For 01:37:190 (3,4) - : The same suggestion as I made for 01:30:523 (1,2) - .
  27. 01:50:523 (1) - I would tilt this more vertically to fit the movement of the previous triple notes.
Platter
  1. 00:02:831 (1,2) - Just my personal taste but making them curved would make the following single notes stand out more (because the movement change would be more remarkable then), which is supported by the piano sounds.
  2. 00:03:600 (2,1) - The piano is a bit underemphasized imo, the change of movement isn't really here. If you applied the previous point: Hooray, everything is fine and you don't need to do anything! If not: make the gap a little bit bigger or make a direction change here.
  3. 00:05:908 (1,2) - Maybe just a tiny bit more distance here? The dash is not 100% distinct.
  4. 00:07:446 (1,2) - The second triple of piano sounds do not distinguish themselves well from the first ones in your map, it plays like one group with six notes instead of 2 group with 3 notes each, I would go for a bigger distance here or something else that makes it more clear.
    00:10:523 (2,3) - The flow is leading to the left, placing the next notes on the right side is unnecessary antiflow (because it is not supported by the music imo) so I think putting them on the left side is much better.
  5. 00:11:933 (4,1) - The piano sound on the slider is quite strong, a soft dash would fit here imo.
  6. 00:18:216 (1,2,3,4) - Even though I agree on making this part so dense I disagree on making this part harder to play than the previous two reverse sliders because the piano is more in the background here and therefore not that remarkable, something that is a bit easier to play would be better imo.
  7. 00:19:754 (1,2) - I can understand why you made this distance shorter than the upcoming ones, but a dash here would be better rhythm-wise imo. I think that the small difference in the piano sound is a bit overemphasized anyways but that is only my opinion.
  8. 00:28:985 (1,2) - The dash feels a bit overdone. The only thing that could potentially justify a dash here is the whispering vocal but that seems overdone as I said, especially because you didn't make a dash for 00:30:266 (4,1) - which is at least equally dash-worthy.
  9. 00:30:523 (1) - This note gets no emphasis at all in your map, it should be somehow noticeable while playing because it is completely underemphasized atm.
  10. 00:35:010 (4,1) - Making this a soft dash fits very well imo.
  11. 00:44:241 (4,1) - Soft dash again? Your movement gets quite monotone so a soft dash here would be good for emphasis and diversity.
  12. 00:53:600 (1,2,3) - i expect here some form of antiflow to emphasize the vocal and to be more consistent with the previous notes, so adding some kind of antiflow here is much appreciated.
  13. 00:55:908 (2,1) - By making 00:55:908 (2) - a reverse slider, the emphasis-effect of the reverse slider on 00:56:677 (1) - gets lowered. So I think making three single notes for 00:55:908 (2) - that go in one direction is a bit more neat.
  14. 00:58:216 (1,1,2,3,4) - This is ??????? because you put a very remarkable sound on the sliderend which is overall a really questionable decision and doesn't fit your map at all. Making something more fitting instead should be easy so I let you handle that yourself.
  15. 00:59:754 - The quite section starting here contains some confusing distances, I don't wanna post them here all, just take a quick look at what distances are no clear walk or clear dash and make them a little bit easier to read.
  16. 01:10:267 (3,1) - That hyper is completely out of place, please nuke it immediately.
  17. 01:20:523 (2) - This is the only reverse slider here that is completely horizontal which feels out of place. An idea to rework the section (only my personal taste): For 01:18:216 (1,2,1,2) - , making three single notes - reverse slider - three single notes - reverse slider seems to fit.
  18. 01:21:293 (1) - and 01:22:831 (1) - are you sure you wanna make them normal sliders? You ignore the notes in the middle of the sliders that way which you didn't do before. If you wanna keep normal sliders I suggest to make them at least the same shape to create some sort of rhythm.
  19. 01:23:600 (2,3) - Just changing the direction here doesn't seem to be enough for me since it is still a very plain movement, I expect here some kind of dash to emphasize the vocal better.
  20. 01:25:395 (3,4) - This time the vocal isn't emphasized at all imo, some sort of dash or at least direction change is needed imo (you did it better with the following pattern).
  21. 01:37:446 (2,1) - This is inconsistent with 01:31:293 (2,1) - , please make both a dash or none.
  22. 01:46:677 (1,1,1) - hyperdash-usage is inconsistent with 01:43:600 (1,2,3,1,2,3,1,2,3) - , please make it consistent (I would go for the hyperdash-usage of the first part since that makes the most sense to me).
  23. 01:48:985 (1) - and 01:49:754 (1) - are the only two objects in the whole section that don't force movement which feels weird, I would give them movement as well or use more non-movement-inducing sliders after these two, but as it is right now these two stand out too much.
Anatomy
  1. 00:01:293 (1) - By using a slider of this length you are avoiding the opportunity to map antiflow towards the sound at 00:02:062 - . Mentioned antiflow would be more consistent with the upcoming notes which all contain direction change/antiflow patterns in a rhythmic way, so I would dig it to shorten the first slider and map a single note at 00:02:062 - . Is not the biggest issue though.
  2. 00:25:395 (3,1,2) - It would fit the rhythm of the section better imo to make the direction change from 00:25:395 (3) - to 00:25:523 (1) - instead of 00:25:523 (1) - to 00:25:651 (2) - .
  3. 00:27:190 (5,1) - Making this a hyper would fit rhythm-wise imo, makes a good rhythm with 00:28:857 (3,1) - .
  4. 00:38:216 (1) - The idea behind the slider tilts in this section is nice but I would make it a little bit less diverse since this slider is a bit awkward to play imo, slanting it a bit more horizontally would fix that.
  5. 00:47:446 (1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5) - This whole section plays like "left-right-left-right-left-right-left-right.....", it feels like it doesn't really emphasize something with its flow, so I would suggest to make the flow a little bit more diverse, i.e. the horizontal movement at 00:49:241 (2,3,4) - feels not necessary (at least not to that extend).
  6. 00:56:164 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - The curved streams play nicely but making literally everything the same doesn't emphasize anything, please try to make it more diverse for the sake of emphasis.
  7. 01:10:267 (3,1) - The hyper feels overdone in the calm section imo.
  8. 01:11:806 (4,1,2,3,4,1) - Why are there 3 hypers so close to each other in such a calm section? I would remove the last two.
  9. 01:18:985 (2,1) - In this section though you managed to make less hypers than before even though the music is more intense? I would add a hyper here. It would also fit the hyper at 01:22:574 (4,1) - .
  10. 01:20:523 (2,1) - Same suggestion as for 01:18:985 (2,1) - .
  11. 01:23:343 (2,3,4,5) - I don't really like that pattern atm since it makes the single notes seem like four similar sounds (because all four are treated equally) but the first two are piano sounds while the last two are vocal so I would group them together like this.
  12. 01:25:139 (2,3,4) - The movement here seems overdone since the first two notes don't cover any important sound, so please make their movement more simple.
  13. 01:26:677 (2,3,4) - Similar issue here, the last note should be the emphasized one but it feels like the least important one in your pattern.
Shorter mod on Anatomy since my motivation to mod properly sinks and Rains don't need to be as clean as lower diffs anyways.
Good Luck~
Topic Starter
JierYagtama

Sanyi wrote:



hi

no kudosu since I already got kudosu here

General
  1. free kds lmao.wav is a lie, it doesn't give me kudosu. It should be removed nevertheless. Better redl the map I already removed it a long time ago xd
  2. Guys why are you making NCs so complex, this is no standard map xD welp pretty sure the ncs are fine now

Platter
  1. 00:02:831 (1,2) - Just my personal taste but making them curved would make the following single notes stand out more (because the movement change would be more remarkable then), which is supported by the piano sounds. should be fine as it is tbh
  2. 00:03:600 (2,1) - The piano is a bit underemphasized imo, the change of movement isn't really here. If you applied the previous point: Hooray, everything is fine and you don't need to do anything! If not: make the gap a little bit bigger or make a direction change here. Increased spaccing
  3. 00:05:908 (1,2) - Maybe just a tiny bit more distance here? The dash is not 100% distinct. Increased spaccing
  4. 00:07:446 (1,2) - The second triple of piano sounds do not distinguish themselves well from the first ones in your map, it plays like one group with six notes instead of 2 group with 3 notes each, I would go for a bigger distance here or something else that makes it more clear. Increased spaccing
    00:10:523 (2,3) - The flow is leading to the left, placing the next notes on the right side is unnecessary antiflow (because it is not supported by the music imo) so I think putting them on the left side is much better. Theres no antiflow in that pattern since the catcher is just gonna stay still till the next one goes in so
    im keeping this
  5. 00:11:933 (4,1) - The piano sound on the slider is quite strong, a soft dash would fit here imo. Increased spaccing
  6. 00:18:216 (1,2,3,4) - Even though I agree on making this part so dense I disagree on making this part harder to play than the previous two reverse sliders because the piano is more in the background here and therefore not that remarkable, something that is a bit easier to play would be better imo. I dont get how is this hard when the pattern is completely walkable
  7. 00:19:754 (1,2) - I can understand why you made this distance shorter than the upcoming ones, but a dash here would be better rhythm-wise imo. I think that the small difference in the piano sound is a bit overemphasized anyways but that is only my opinion. Increased spaccing
  8. 00:28:985 (1,2) - The dash feels a bit overdone. The only thing that could potentially justify a dash here is the whispering vocal but that seems overdone as I said, especially because you didn't make a dash for 00:30:266 (4,1) - which is at least equally dash-worthy. adjusted
  9. 00:30:523 (1) - This note gets no emphasis at all in your map, it should be somehow noticeable while playing because it is completely underemphasized atm. adjusted
  10. 00:35:010 (4,1) - Making this a soft dash fits very well imo. adjusted
  11. 00:44:241 (4,1) - Soft dash again? Your movement gets quite monotone so a soft dash here would be good for emphasis and diversity.
  12. 00:53:600 (1,2,3) - i expect here some form of antiflow to emphasize the vocal and to be more consistent with the previous notes, so adding some kind of antiflow here is much appreciated. this should be fine as it is imo
  13. 00:55:908 (2,1) - By making 00:55:908 (2) - a reverse slider, the emphasis-effect of the reverse slider on 00:56:677 (1) - gets lowered. So I think making three single notes for 00:55:908 (2) - that go in one direction is a bit more neat.
  14. 00:58:216 (1,1,2,3,4) - This is ??????? because you put a very remarkable sound on the sliderend which is overall a really questionable decision and doesn't fit your map at all. Making something more fitting instead should be easy so I let you handle that yourself. adjusted
  15. 00:59:754 - The quite section starting here contains some confusing distances, I don't wanna post them here all, just take a quick look at what distances are no clear walk or clear dash and make them a little bit easier to read. adjusted
  16. 01:10:267 (3,1) - That hyper is completely out of place, please nuke it immediately. adjusted
  17. 01:20:523 (2) - This is the only reverse slider here that is completely horizontal which feels out of place. An idea to rework the section (only my personal taste): For 01:18:216 (1,2,1,2) - , making three single notes - reverse slider - three single notes - reverse slider seems to fit. adjusted
  18. 01:21:293 (1) - and 01:22:831 (1) - are you sure you wanna make them normal sliders? You ignore the notes in the middle of the sliders that way which you didn't do before. If you wanna keep normal sliders I suggest to make them at least the same shape to create some sort of rhythm. adjusted
  19. 01:23:600 (2,3) - Just changing the direction here doesn't seem to be enough for me since it is still a very plain movement, I expect here some kind of dash to emphasize the vocal better. sure
  20. 01:25:395 (3,4) - This time the vocal isn't emphasized at all imo, some sort of dash or at least direction change is needed imo (you did it better with the following pattern). only 4 has a vocal sound while 3 does not im pretty much mapping a weak sound here
  21. 01:37:446 (2,1) - This is inconsistent with 01:31:293 (2,1) - , please make both a dash or none. whoops fixed
  22. 01:46:677 (1,1,1) - hyperdash-usage is inconsistent with 01:43:600 (1,2,3,1,2,3,1,2,3) - , please make it consistent (I would go for the hyperdash-usage of the first part since that makes the most sense to me). adjusted
  23. 01:48:985 (1) - and 01:49:754 (1) - are the only two objects in the whole section that don't force movement which feels weird, I would give them movement as well or use more non-movement-inducing sliders after these two, but as it is right now these two stand out too much. fixed
Anatomy
  1. 00:01:293 (1) - By using a slider of this length you are avoiding the opportunity to map antiflow towards the sound at 00:02:062 - . Mentioned antiflow would be more consistent with the upcoming notes which all contain direction change/antiflow patterns in a rhythmic way, so I would dig it to shorten the first slider and map a single note at 00:02:062 - . Is not the biggest issue though.movement is fine here and i want to keep it consistent
  2. 00:25:395 (3,1,2) - It would fit the rhythm of the section better imo to make the direction change from 00:25:395 (3) - to 00:25:523 (1) - instead of 00:25:523 (1) - to 00:25:651 (2) - .isnt that what the pattern is tho
  3. 00:27:190 (5,1) - Making this a hyper would fit rhythm-wise imo, makes a good rhythm with 00:28:857 (3,1) - .ok
  4. 00:38:216 (1) - The idea behind the slider tilts in this section is nice but I would make it a little bit less diverse since this slider is a bit awkward to play imo, slanting it a bit more horizontally would fix that. fixed
  5. 00:47:446 (1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5) - This whole section plays like "left-right-left-right-left-right-left-right.....", it feels like it doesn't really emphasize something with its flow, so I would suggest to make the flow a little bit more diverse, i.e. the horizontal movement at 00:49:241 (2,3,4) - feels not necessary (at least not to that extend). I think the movement is fine here as you know this is a rain so i have limits on what patterns should be mapped here and also flow is subjective at this point
  6. 00:56:164 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - The curved streams play nicely but making literally everything the same doesn't emphasize anything, please try to make it more diverse for the sake of emphasis. The piano is what im emphasizing here as its clear how 00:57:446 (1,2,3,4,5) - this flows
  7. 01:10:267 (3,1) - The hyper feels overdone in the calm section imo. should be fine as to how loud the piano is
  8. 01:11:806 (4,1,2,3,4,1) - Why are there 3 hypers so close to each other in such a calm section? I would remove the last two. removed
  9. 01:18:985 (2,1) - In this section though you managed to make less hypers than before even though the music is more intense? I would add a hyper here. It would also fit the hyper at 01:22:574 (4,1) - . adjusted
  10. 01:20:523 (2,1) - Same suggestion as for 01:18:985 (2,1) - . adjusted
  11. 01:23:343 (2,3,4,5) - I don't really like that pattern atm since it makes the single notes seem like four similar sounds (because all four are treated equally) but the first two are piano sounds while the last two are vocal so I would group them together like this. adjusted
  12. 01:25:139 (2,3,4) - The movement here seems overdone since the first two notes don't cover any important sound, so please make their movement more simple. Intentional due to 01:25:908 (1) -
  13. 01:26:677 (2,3,4) - Similar issue here, the last note should be the emphasized one but it feels like the least important one in your pattern.adjjusted
Shorter mod on Anatomy since my motivation to mod properly sinks and Rains don't need to be as clean as lower diffs anyways.
Good Luck~ Thank
thank for le mod sanyi
Jemzuu

Sanyi wrote:



hi H

no kudosu since I already got kudosu here

AJamez's Salad

General: I think this diff is already quite good, but it has got still some problems with distinct usage of distance - there are quite a lot distances in this diff that are somewhere in between a clear walk and a clear dash that may cause problems to players with poor reading ability (which is to be expected from Salad players). There are also some inconsistencies as well as some emphasis choices that are questionable. I will try to point out as many potential issues as possible.
  1. 00:04:369 (1,2,3) - These ones could be spaced out a bit more since you used similar spacing for 00:07:446 (1,2,3,4,5,6) - even though the piano notes are far stronger at 00:04:369 (1,2,3) - . ur right, adjusted
  2. 00:08:985 (1,2) - two issues here: 1. As ZiRoX said, there are too many dashes in this diff and 2. the spacing here is kinda awkward since the distance is walkable but seemed to be meant as a dash. Since we are in a calm part of the song and the sound is not remarkable enough imo to justify a dash I suggest to make it a clear but still strong walk. agreed, reduced the spacing and gave it a "strong walk"
  3. 00:09:754 (2,3) - Reducing the distance here just a tiny but would help to make the walk more distinct. fixd from the point above
  4. 00:12:831 (6,1) - Why is this no dash? Piano is getting all fired up here. ok mr sanyi
  5. 00:15:139 (3,4,5) - This is just ???? Lemme explain why:
    1. 00:13:600 (1) - , 00:14:369 (2) - and 00:15:908 (6) - are all 1/2 reverse sliders, only 00:15:139 (3,4,5) - are single notes which is inconsistent.
    2. 00:15:139 (3,4) - and 00:15:395 (4,5) - having different spacing is just ??? because the reverse sliders did always cause constant spacing for these triples which makes it here inconsistent and just unnecessary.
    3. 00:14:369 (2,3) - This distance is weird to play, it is an half-assed walk which is just awkward, especially because 00:15:139 (3) - is a really remarkable piano sound so it rather calls for a dash instead of the current spacing.
    My suggestion: Make it a reverse slider with a dash towards it to emphasize the strong piano note on 00:15:139 (3) - . applied
  6. 00:22:062 (6,1) - If you make a dash at 00:18:985 (4,1) - you could make one here as well to keep up a certain rhythm in your map. adjusted
  7. 00:23:600 (1,2,3) - I kinda dislike the simplification here, you didn't map the 1/4 double notes here but mapped the sliders over it to somehow emphasize that section which doesn't work too well here. Introducing 1/4 notes just for this part though is not that nice either, so it is up to you. Either way: 00:23:600 (1,2) - Reduce a bit and make it a clear walk please. just reduced the spacing for 1,2 i like it as it is ;w;
  8. 00:27:190 (4,5) - Please reduce a bit to make the walk more clear. yes
  9. 00:28:216 (6,1) - Why is this a dash when 00:28:985 (1) - is so quiet? wanted to emphasize downbeat i think it fine
  10. 00:34:369 (4,1) - This distance is neither a real walk or a real dash, please reduce the distance!!! it's now walkable!!!
  11. 00:36:677 (3,4) - Another unclear distance, I would prefer a clear walk here since the piano gets so quiet. yesyes
  12. 00:38:985 (2,3) - Buffing the distance a bit would help to make the dash more clear. yesyesyes
  13. 00:43:600 (6,1) - Walk or dash? Decide and adjust the distance please! yesyesyesyes
  14. 00:45:908 (3) - Why did you make this a normal slider? You are ignoring the strong piano sound at 00:46:164 - which is not nice imo. Instead you emphasized them for the two previous sliders where these sounds are not so strong :thinking: maybe going for two normal sliders followed by two reversed sliders fits the section better? applied ur suggestion
  15. 00:55:908 (6,1) - Following the logic of the rest of the section this should be a dash. i prefer it walkable and even reduced it more xd
  16. 00:57:446 (2,3) - Another unclear distance...
  17. 00:58:985 (4,1) - A slight buff wouldn't hurt to make it more clearly a dash. gave it a sidedash (1.9xds)
  18. 01:01:036 (4,1) - Unclear distance
  19. 01:05:651 (6,1) - Unclear distance
  20. 01:08:728 (6,1) - Unclear distance
  21. 01:09:754 (4,1) - Unclear distance i will never use 1.8x ds on salads ever again thx
  22. 01:10:523 (1,2,3) - Another section where it is obvious that avoiding 1/4 is a questionable decision - the piano sound lands on 01:10:908 - instead of 01:10:780 - . changed it to a normal slider instead
  23. 01:14:369 (6,1) - Slight reduce of distance makes the walk more clear. buffed it instead
  24. 01:28:728 (7,1) - This should be definetly a dash considering how you mapped the rest of the section. yea i changed stuff in this section
  25. 01:30:523 (1,2) - This being a dash would fit wonderfully imo since we arrived at the kiai section. and it is literally the same sound as 01:30:523 (1) - which also got a dash. ^ ayy i fixd this before i read this suggestion
  26. 01:36:677 (1,2,3,4) - ASAAKSAG SDFADKA FDADJ whyyyyyyyyy is this so much more movement-inducing than 01:30:523 (1,2) - that is inconsistent please make it similar to 01:30:523 (1,2) - . Also: For 01:37:190 (3,4) - : The same suggestion as I made for 01:30:523 (1,2) - . changed the pattern for this one and considered ur suggestions
  27. 01:50:523 (1) - I would tilt this more vertically to fit the movement of the previous triple notes. tilted
thank u sm for the mod~!!

+ .02* :c
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bathtub mermaid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Nelly
IRC mod
2018-02-11 16:02 JeirYagtama: uhhhhh can we irc
2018-02-11 16:02 Nelly: yes?
2018-02-11 16:03 JeirYagtama: ACTION is listening to [https://osu.ppy.sh/b/1448086 Mili - Bathtub Mermaid]
2018-02-11 16:03 JeirYagtama: im starting to get impatient my other m4ms arent coming lol
2018-02-11 16:03 Nelly: shit happens
2018-02-11 16:05 JeirYagtama: just
2018-02-11 16:05 JeirYagtama: a bit more mods and i can finally fukin rank this
2018-02-11 16:06 Nelly: uh
2018-02-11 16:06 Nelly: nice 1 miss
2018-02-11 16:06 Nelly: lol
2018-02-11 16:06 JeirYagtama: rip
2018-02-11 16:06 Nelly: random one xd
2018-02-11 16:06 JeirYagtama: atleast its not the end of the map :^)
2018-02-11 16:06 JeirYagtama: yea
2018-02-11 16:06 Nelly: receive a star for me
2018-02-11 16:06 Nelly: so well done
2018-02-11 16:07 JeirYagtama: o: thank
2018-02-11 16:08 Nelly: tbh i dont really have any points to say
2018-02-11 16:08 JeirYagtama: >i actually need more mods on salad and platter but this works
2018-02-11 16:08 Nelly: except for this one 00:23:472 (2) -
2018-02-11 16:08 Nelly: feels uncomfortable
2018-02-11 16:08 Nelly: for beginners that would be quite rough
2018-02-11 16:08 JeirYagtama: ok
2018-02-11 16:08 JeirYagtama: fixed
2018-02-11 16:09 JeirYagtama: 00:23:472 (2,1) - 1 was supposed to be a hyper
2018-02-11 16:09 Nelly: there are other anti-flow movements but i guess they can handle that
2018-02-11 16:09 Nelly: i see
2018-02-11 16:09 Nelly: you need some words for Platter and Salad?
2018-02-11 16:09 JeirYagtama: yes
2018-02-11 16:10 Nelly: lets see what i can say
2018-02-11 16:10 Nelly: ACTION is playing [https://osu.ppy.sh/b/1448087 Mili - Bathtub Mermaid [Platter]] <CatchTheBeat> +DoubleTime
2018-02-11 16:11 Nelly: :ok_hand:
2018-02-11 16:11 JeirYagtama: not ss smh
2018-02-11 16:12 Nelly: :d
2018-02-11 16:12 Nelly: 01:19:754 (1) - the distance is quite long than i expected
2018-02-11 16:12 Nelly: move it like x:420
2018-02-11 16:13 JeirYagtama: aight
2018-02-11 16:14 Nelly: no words to say in Platter really
2018-02-11 16:15 JeirYagtama: o:
2018-02-11 16:15 Nelly: and so with Salad
2018-02-11 16:15 Nelly: i dunno
2018-02-11 16:15 Nelly: it feels ready tbh
2018-02-11 16:15 JeirYagtama: ffffffffff
2018-02-11 16:15 JeirYagtama: aight
ZiRoX
Recheck, do not award kudosu to this.

[General]
  1. Your hitsounds are really loud. I suggest decreasing the volume of your hitsounding. For the 50%-60% volume sections, you can reduce the volume in up to 25% and they will still be quite hearable.
[Anatomy]
  1. I think the calm section starting at 00:59:754 - (until 01:16:677 (2) -) still needs to be toned down a bit to create a better contrast with other sections.
  2. Please check your NCs once again ;_;. For instance, NCs should be swapped on 00:08:985 (5,1) - , you don't need a NC every three fruits at 00:13:600 (1,1,1,2,3,1,2,3,1,1) - (probably 6 is decent already), you don't need one at 00:18:985 (1) - , you should have one on 00:30:523 (3) - instead of 00:31:549 (1) - . The basic idea is to have one every big white tick, as I said previously.
[Platter]
  1. Try to make it so your dashes are clear. For instance, 00:05:139 (1,2,3) - isn't that clear because both distances are equal. I suggest moving (2) to x:336 in order to make the first distance walkable and the second one a clearer dash. There are other instances of this, such as 00:11:805 (3,4,1) -.
  2. 00:08:728 (4,1,2) - The dash here should be between (4,1) instead of (1,2), as (1) is the stronger sound (and you did so in the Rain).
  3. 00:12:831 (2,1) - This dash is a bit tight. I'd suggest you curve (2) a bit more so the distance to (1) is reduced.
  4. 00:22:831 (1,2,1,2,1,2,1,2,1) - I'd reduce the distances a bit to make them more easily walkable.
  5. 00:32:062 (1,2,3) - The dash here should be between (2,3) rather than (1,2), as (3) is the stronger sound (actually, (1,2) should be walkable). Similar stuff happens 00:33:600 (1,2,3) - and 00:42:831 (1,2,3) -.
[Salad]
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
  1. You could move 00:02:062 (2) - to the right a bit to make the distance a clearer walk.
  2. Walking 00:07:959 (3,4) - feels a bit tight, so if you intend it to walk it should be reduced.
  3. 00:08:728 (6,1) - could have a larger distance to make the dash clearer, considering it's a strong vocal, while 00:08:985 (1,2) - could be reduce a bit to make the walk clearer (note that currently both are the same distance, despite the vocal at (1) being stronger).
  4. 00:17:446 (2,3) - Could use a slightly smaller distance (around 1.3) to make it a bit easier due to the direction changes in the previous pattern.
  5. 00:19:754 (1,2) - Could also use a slightly smaller distance.
  6. 00:21:805 (5,6) - This distance is on the zone that should be avoided. Either increase it or decrease it according to what you intend the player to do.

    By now you should probably get the idea and be able to apply it to the rest. Stuff here is unrelated to this issue:
  7. 00:15:908 (2,1) - Feels a bit large, I'd decrease the distance to x2.2-2.3 like 00:18:985 (4,1) - .
  8. 00:28:216 (6,1) - I'd reduce this a bit to x2.2 or so considering the consecutive direction changes.
  9. 00:38:985 (2,3,4) - I think you could reduce the distances a bit as, while the piano is getting more intense, it's still within a calm section. Also, these distances are really similar to or even larger than 00:45:908 (3,4) - despite this latter section being stronger.
  10. 00:59:754 - to 01:17:190 - As a calm section, I'd reduce the overall distance. But keep in mind that you don't turn dashes into ambiguous distances.
  11. 01:25:651 (6,1) - This is probably the only antiflow movement in this section, which makes it feel rather odd. I'd make it so the sliders goes in the other direction instead.
Jemzuu

ZiRoX wrote:

Recheck, do not award kudosu to this.

[Salad]
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
  1. You could move 00:02:062 (2) - to the right a bit to make the distance a clearer walk. sur
  2. Walking 00:07:959 (3,4) - feels a bit tight, so if you intend it to walk it should be reduced. buffed instead cus i gave 00:07:446 (1) - a dash so might here as well
  3. 00:08:728 (6,1) - could have a larger distance to make the dash clearer, considering it's a strong vocal, while 00:08:985 (1,2) - could be reduce a bit to make the walk clearer (note that currently both are the same distance, despite the vocal at (1) being stronger). reduced the distance for 00:08:728 (6,1) - instead to make it clearly walkable and buffed 00:08:985 (1,2) - instead cus i prefer dashes on downbeats and strong piano sounds
  4. 00:17:446 (2,3) - Could use a slightly smaller distance (around 1.3) to make it a bit easier due to the direction changes in the previous pattern. yep right also changed distance for 00:18:216 (3,4) - as well
  5. 00:19:754 (1,2) - Could also use a slightly smaller distance. aight
  6. 00:21:805 (5,6) - This distance is on the zone that should be avoided. Either increase it or decrease it according to what you intend the player to do. reduced to walk also changed 00:24:369 (2) - and removed the antiflow

    By now you should probably get the idea and be able to apply it to the rest. tried my best!! Stuff here is unrelated to this issue:
  7. 00:15:908 (2,1) - Feels a bit large, I'd decrease the distance to x2.2-2.3 like 00:18:985 (4,1) - . they have same spacing now
  8. 00:28:216 (6,1) - I'd reduce this a bit to x2.2 or so considering the consecutive direction changes. aight
  9. 00:38:985 (2,3,4) - I think you could reduce the distances a bit as, while the piano is getting more intense, it's still within a calm section. Also, these distances are really similar to or even larger than 00:45:908 (3,4) - despite this latter section being stronger. fixd
  10. 00:59:754 - to 01:17:190 - As a calm section, I'd reduce the overall distance. But keep in mind that you don't turn dashes into ambiguous distances. i think i fixd every unclear distance
  11. 01:25:651 (6,1) - This is probably the only antiflow movement in this section, which makes it feel rather odd. I'd make it so the sliders goes in the other direction instead. ok finally fixd
thx for the mod!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
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CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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445,237,35138,6,0,L|332:288,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
314,195,35908,2,0,L|195:143,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
173,240,36677,2,0,L|45:224,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
319,276,37446,1,8,0:0:0:0:
194,272,37959,1,0,0:0:0:0:
339,224,38215,6,0,L|432:272,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
213,224,38985,2,0,L|123:289,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
348,160,39754,2,0,L|235:112,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
150,272,40523,2,0,L|253:259,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
380,272,41293,6,0,P|460:192|380:128,1,207.999990478516,0|2,0:0|0:0,0:0:0:0:
270,192,42062,2,0,P|174:128|254:64,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
334,128,42831,1,2,0:0:0:0:
230,128,43087,1,0,0:0:0:0:
126,128,43344,1,2,0:0:0:0:
323,224,43600,2,0,P|403:144|329:67,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
238,80,44369,6,0,L|446:80,1,207.999990478516
310,224,45139,2,0,P|230:144|304:67,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
406,200,45908,2,0,L|319:142,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,208,46677,2,0,L|294:150,2,103.999995239258,14|0|4,0:0|0:0|0:0,0:0:0:0:
458,224,47446,6,0,P|528:187|461:107,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
351,112,48216,2,0,L|247:124,2,103.999995239258
118,128,48985,2,0,P|92:239|154:347,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
264,320,49754,1,2,0:0:0:0:
160,320,50011,1,2,0:0:0:0:
56,320,50267,1,2,0:0:0:0:
304,336,50523,6,0,L|417:272,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
435,208,51293,2,0,L|332:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
195,261,52062,2,0,L|66:224,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
310,288,52831,1,2,0:0:0:0:
196,336,53087,1,2,0:0:0:0:
81,336,53344,1,2,0:0:0:0:
325,256,53600,6,0,P|396:181|321:135,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
185,144,54369,1,2,0:0:0:0:
300,144,54626,1,2,0:0:0:0:
414,144,54882,1,2,0:0:0:0:
174,224,55139,2,0,P|95:144|175:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
266,96,55908,2,0,L|365:126,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
120,240,56677,6,0,L|21:288,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
245,256,57446,2,0,L|341:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,160,58216,2,0,P|524:240|428:304,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
344,256,58985,2,0,L|216:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
115,320,59754,6,0,P|95:209|131:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
250,128,60523,1,2,0:0:0:0:
156,128,60780,1,2,0:0:0:0:
63,128,61036,1,2,0:0:0:0:
230,320,61293,6,0,P|250:209|214:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
345,96,62062,1,2,0:0:0:0:
241,100,62318,1,2,0:0:0:0:
137,97,62575,1,2,0:0:0:0:
272,192,62831,6,0,L|386:144,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
64,272,63600,2,0,P|0:192|96:128,1,207.999990478516
194,128,64369,1,2,0:0:0:0:
69,126,64626,1,2,0:0:0:0:
204,240,64882,2,0,P|268:160|172:96,1,207.999990478516
98,112,65651,1,2,0:0:0:0:
348,176,65908,6,0,P|412:272|348:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
233,240,66677,2,0,L|107:192,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
87,160,67446,2,0,P|23:64|119:16,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
180,124,68216,1,2,0:0:0:0:
284,122,68472,1,2,0:0:0:0:
180,124,68728,1,2,0:0:0:0:
400,240,68985,5,4,0:0:0:0:
296,240,69241,1,0,0:0:0:0:
192,240,69498,1,0,0:0:0:0:
317,128,69754,2,0,L|220:64,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
88,240,70523,6,0,P|40:160|104:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
229,304,71293,2,0,L|326:240,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
458,336,72062,6,0,P|506:256|442:176,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
295,192,72831,2,0,P|224:96|304:32,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
393,112,73600,1,2,0:0:0:0:
278,144,73857,1,2,0:0:0:0:
164,101,74113,1,2,0:0:0:0:
309,224,74369,2,0,P|389:160|325:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
155,160,75139,6,0,L|39:192,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
294,240,75907,1,2,0:0:0:0:
200,240,76164,1,2,0:0:0:0:
106,240,76421,1,2,0:0:0:0:
251,240,76677,6,0,P|307:149|251:141,1,207.999990478516
131,144,77446,1,2,0:0:0:0:
267,144,77703,1,2,0:0:0:0:
132,144,77959,1,2,0:0:0:0:
372,304,78216,6,0,P|404:192|338:74,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
208,144,78985,1,0,0:0:0:0:
322,144,79241,1,0,0:0:0:0:
437,144,79498,1,0,0:0:0:0:
193,304,79754,6,0,P|164:193|213:83,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
370,144,80523,1,0,0:0:0:0:
245,144,80779,1,0,0:0:0:0:
120,144,81036,1,0,0:0:0:0:
370,320,81293,6,0,P|398:222|370:112,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
250,160,82062,1,2,0:0:0:0:
364,160,82318,1,2,0:0:0:0:
479,160,82575,1,2,0:0:0:0:
239,80,82831,6,0,P|191:144|303:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
347,288,83600,2,0,L|139:288,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
379,288,84369,2,0,P|443:192|363:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
263,192,85139,1,0,0:0:0:0:
377,192,85395,1,0,0:0:0:0:
491,192,85651,1,0,0:0:0:0:
256,120,85908,6,0,P|176:200|304:296,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
405,304,86934,1,2,0:0:0:0:
301,297,87190,1,2,0:0:0:0:
197,288,87446,2,0,P|133:192|213:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
318,152,88216,1,0,0:0:0:0:
204,120,88472,1,0,0:0:0:0:
90,136,88728,1,2,0:0:0:0:
325,304,88985,6,0,P|389:208|309:144,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
199,176,89754,1,0,0:0:0:0:
324,176,90010,1,0,0:0:0:0:
183,176,90267,1,0,0:0:0:0:
416,256,90523,6,0,P|477:182|383:109,1,207.999990478516
159,208,91293,2,0,P|98:134|192:61,1,207.999990478516
284,128,92062,1,0,0:0:0:0:
180,128,92318,1,0,0:0:0:0:
76,128,92574,1,0,0:0:0:0:
316,320,92831,2,0,P|377:227|281:163,1,207.999990478516
189,176,93600,6,0,L|77:240,2,103.999995239258
397,272,94369,2,0,P|477:192|413:112,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
303,112,95139,2,0,L|176:128,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
84,272,95908,2,0,P|68:128|116:80,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
312,128,96677,5,4,0:0:0:0:
187,128,96934,1,0,0:0:0:0:
62,128,97190,1,2,0:0:0:0:
270,240,97446,2,0,L|368:192,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
396,304,98216,2,0,L|496:333,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
177,352,98985,2,0,P|113:267|194:184,1,207.999990478516
276,192,99754,6,0,L|390:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
139,224,100523,2,0,L|39:191,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
369,272,101293,2,0,P|433:176|369:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
266,176,102062,2,0,P|365:201|463:169,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
281,245,102831,5,2,0:0:0:0:
369,237,103087,1,2,0:0:0:0:
282,173,103344,1,0,0:0:0:0:
102,244,103600,2,0,L|182:244,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
238,319,104369,5,12,0:0:0:0:
358,316,104626,1,2,0:0:0:0:
238,252,104882,1,2,0:0:0:0:
50,255,105139,2,0,L|130:255,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
229,245,105908,5,6,0:0:0:0:
141,237,106164,1,2,0:0:0:0:
228,173,106421,1,0,0:0:0:0:
408,256,106677,2,0,L|312:256,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,5,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
256,240,108216,2,0,L|160:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
84,304,108985,5,0,0:0:0:0:
32,253,109241,1,0,0:0:0:0:
85,204,109497,1,0,0:0:0:0:
213,160,109754,1,0,0:0:0:0:
264,109,110010,1,0,0:0:0:0:
211,60,110266,1,0,0:0:0:0:
336,64,110523,6,0,L|432:16,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
221,144,111293,1,12,0:0:0:0:
335,160,111549,1,12,0:0:0:0:
449,160,111805,1,12,0:0:0:0:
256,240,112062,6,0,L|160:304,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
68,144,112831,2,0,L|160:208,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
308,160,113600,1,4,0:0:0:0:
402,96,113857,1,0,0:0:0:0:
308,48,114113,1,0,0:0:0:0:
152,160,114369,2,0,L|40:160,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
393,160,115139,5,4,0:0:0:0:
256,192,115395,8,0,121293,0:0:0:0:
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