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Mili - Bathtub Mermaid [CatchTheBeat]

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Total Posts
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Topic Starter
JierYagtama

Ponchiwi wrote:

I'm so sorry for too late M4M request from AJamez

[[
[ Platter]
  1. 00:04:882 (3) - On my opinion, is too earli for a hdash, you should remplace the hdash and add a dash the sound is kindd of distinct enough for me to give it a hdash imo so im keeping this
  2. 00:09:498 (7) - Same ^
Jemzuu
very late santa mod im so sorry school is fcking killing me pls halp

Platter
  1. 00:10:523 (2) - idk, visually it looks good in the editor but it kinda feels different in gameplay. I'd tilt this a bit and prolly make it look like a c-shaped slider just imo tho
  2. 00:11:805 (3,4,1) - these 3 objects here, it makes u think like it's walkable or smth idk cause of the visual u made and might confuse some. maybe give more spacing to the slider and or the other 2 circles to make it more noticable perhaps
  3. 00:16:677 (1) - i kinda find this quite uncomfy for novice players i'd move it to like x344
  4. 00:17:446 (2) - could definitely give more spacing like x d
  5. 00:21:293 (3) - i feel like this is quite underemphasized cus it has a strong piano sound and is downbeat but yet it's walkable from the previous slider ;w; or maybe just give more spacing to 2
  6. 00:28:728 (4,5,6) - idk man i feel the slider should be emphasized more since it has a p strong sound as like what i said above xd
  7. 00:41:293 (1) - p far visually would reduce a bit also would give more emphasis on 00:42:062 (2) -
  8. 00:52:062 (2,3,4) - yea same as before make the dash on 4 clearer rn it's plate walkable
  9. 00:59:625 (5,1) - i find this hdash quite strong imo even tho the song is entering a calm part would move 1 to x320
  10. 01:11:933 (8,1) - ^
  11. 01:25:651 (4,5) - i dont get why is this walkable, u gave this hdashes and dashes for this part why not on this one as well
  12. 01:29:369 (4,5) - maybe reduce the ds for this quite uncomfy cus of that 2.5x distance :weary: i suggest make it walkable perhaps and move to x429
gReAt mAp aS UsUaL :)
Topic Starter
JierYagtama

AJamez wrote:

very late santa mod im so sorry school is fcking killing me pls halp

Platter
  1. 00:10:523 (2) - idk, visually it looks good in the editor but it kinda feels different in gameplay. I'd tilt this a bit and prolly make it look like a c-shaped slider just imo tho doesnt really have that much difference if I made it a c shape slider so im keeping it
  2. 00:11:805 (3,4,1) - these 3 objects here, it makes u think like it's walkable or smth idk cause of the visual u made and might confuse some. maybe give more spacing to the slider and or the other 2 circles to make it more noticable perhaps Its already noticable that you need to 2xdash this to play it imo
  3. 00:16:677 (1) - i kinda find this quite uncomfy for novice players i'd move it to like x344 reduced ds for a more comfty h-dash instead /
  4. 00:17:446 (2) - could definitely give more spacing like x d
  5. 00:21:293 (3) - i feel like this is quite underemphasized cus it has a strong piano sound and is downbeat but yet it's walkable from the previous slider ;w; or maybe just give more spacing to 2 ok
  6. 00:28:728 (4,5,6) - idk man i feel the slider should be emphasized more since it has a p strong sound as like what i said above xd ok
  7. 00:41:293 (1) - p far visually would reduce a bit also would give more emphasis on 00:42:062 (2) - I think its fine as it is right now
  8. 00:52:062 (2,3,4) - yea same as before make the dash on 4 clearer rn it's plate walkable adjusted
  9. 00:59:625 (5,1) - i find this hdash quite strong imo even tho the song is entering a calm part would move 1 to x320 reduced
  10. 01:11:933 (8,1) - ^ ^
  11. 01:25:651 (4,5) - i dont get why is this walkable, u gave this hdashes and dashes for this part why not on this one as well A suggestion would be great here since you can clearly see the 5 cant be given an hdash as it is right now
  12. 01:29:369 (4,5) - maybe reduce the ds for this quite uncomfy cus of that 2.5x distance :weary: i suggest make it walkable perhaps and move to x429[b] Its fine imo since its buildup here
gReAt mAp aS UsUaL :) thx
WildOne94
Hey there guys o/ I am your secret santa this week
Sorry this post is one day late ;w;

General
Ouch the hitsounds are a little loud imo. I think it's mainly those finish hitsounds that spike the ears.

A lot of ambiguous spacing going on. (Intended dashes that are catch-able from walking).

AJamez's Salad
I'm not too sure on the NC's you have as they change a lot. E.g's of where I think SHOULD have been NC'ed are at places like 00:04:369 (2) - 00:07:446 (2) - 00:10:523 (2) - 00:12:062 (2) - 00:22:831 (2) - 00:52:062 (3) - Etc. Seems very weird.

I also think the distance snapping you have on at the minute make a lot of notes seem like you should dash but you actually don't need to. Perhaps readjust note spaces at a low distance snap like 1.5x maybe ? A lot of these happen right at the start which have massive walk spaces such as 00:01:293 (1,2) - 00:02:062 (2,1) - 00:05:139 (1,2) - 00:20:523 (2,3) - and could make players think to dash.

00:05:908 (2,1,2) - Would have thought the dash would be here 00:06:677 (1,2) - instead of 00:05:908 (2,1) - Because this one is so gentle to even dash for.

00:18:985 (4) - You have a lot of these opposite directioned reverse sliders which really make it hard for beginners to catch. And I mean you have a lot of these. Maybe best to flip some around like this one ? (Imo I would flip all of these).

00:25:908 (1) - Maybe curve this to the right to glide nicer with the vocals and music ? Something like this maybe


00:31:805 (6,1) - Could potentially have a dash here to emphasis next verse.

00:35:138 (2,3,4) - That thing I said at 00:18:985 (4) -.... well there is a lot here which don't really fit to the flow of the song imo. I don't there should be dashes between these either due to the quietness of this section of the song. E.g. dash here is so not needed 00:38:985 (3,4) -

00:48:985 (1) - Curve again like before but to the left this time ?

00:55:139 (1,2,3,4,5,6) - Just making another note about the NC stuff. This is way longer than any other combo's in the diff.

00:59:754 (1) - ^ (Or maybe not so much curve as it kinda suits this.. but at least have the slider end slanting right perhaps ?

01:01:293 (1) - ^

01:03:600 (2,3,4,5) - Duuuude this is way to jumpy for this quiet section. I would make it so it's walk-able here. ALthough I slightly get 01:04:626 (4,5) - with the vocal.

01:05:651 (6,1) - Not a big enough dash. This can be walked.

01:17:959 (4,1) - This is JUST about walk-able. Perhaps move 01:16:677 (1,2,3,4) - all together to x:80 ?

01:18:216 (1) - Won't mention these slider curve things again as might be intentional.

01:30:267 - Would be nice for a note here. That way you can dash for the kiai start. It has the piano sound here. (Optional to add one at 01:30:010 - also but might like the emphasis of just having the one on it's own).

01:35:908 (3,1) - Really powerful here. Dash ?

01:42:831 (3) - This should be jumped to. To show the end of the Kiai and also shouldn't this be NC'ed for the end of the kiai ?

Platter
00:05:780 (5,1) - Could show the dash better by have (5) closer to 00:05:139 (4) - Perhaps move (5) to x:368 ? otherwise it seems like a walk to catch these or a bit of confusion for the player.

00:08:985 (5,6) - Can catch this by walking. I presume this was meant to be a dash ? Try increase distance if so.

00:09:754 (1,2) - Be nice for a dash here also.

00:17:446 (2) - The curve on this seems weird to have. I think it should be the same as 00:16:677 (1) - but mirrored.

00:27:190 (3,1) - Dash here ? Small spacing.

00:28:857 (5) - I don't hear a prompt sound on this note. Perhaps just delete this ? Makes a nice dash then here 00:28:728 (4,5) -

00:34:113 (6,7) - Walk-able distance. Increase please.

00:47:446 (1,2,3,4,5,6,7,8,9) - What's with you guys are your weird NC's O-o ? This feels so long too. I think NC's need work on all diffs.

00:50:523 (7,8,9) - Unusual to have these so close together. Space out more maybe ?

00:52:062 (2,3,4) - I think you should move (2) and (3) closer to eachother. Then have (3) dash to (4) for the quite intense vocal.

01:03:600 (1) - Just nudge this a little left please. It's JUST about catch-able by walking from previous note.

01:07:446 (5) - ^

01:18:985 (2,3) - Dash here for intense hitsound you have? (and so on from this one).

01:32:831 (4,5) - Same as what I said for the start of this diff. (5) would be better off at x:128.

01:39:626 (5) - ^

01:48:985 (1) - I feel this is should have some movement to it. Perhaps create more space and slant a bit ? Such as this.

Anatomy
00:08:216 (2,3,4) - Strongly noticed that (4) was slightly different distance here which caught me off guard. Suggest move (2) and (3) together to x:336 to have the same consistent distance between these notes here.

00:28:857 (8,1) - Hyper between these 2 ?

00:31:036 (5,6) - Very close distances here which felt uncomfy to play. space out more please.

00:42:575 (1,2) - ^

00:41:293 (1) - Rofl that single NC. Like I say you really need to work on your NC's as they're all over the place and change so much throughout the diffs.

00:44:369 (1,2,3) - Was not sure if to dash between these or not. If dash is intended then maybe move 00:45:139 (3) - right more. if not then move (2) closer together with the others to the right.

01:07:190 (4,5) - I don't think you need a hyper here.

01:10:267 (6,1) - ^ This is really an intense hyper for such a quiet section. At least a dash would work out.

01:36:549 (3,1) - A little too hard maybe ? Try slant (1) up a bit more at least like this.


01:37:447 (3) - ^ for mirror

01:48:985 (1,2,3) - Can't say I am a fan of these. The flow completely get's changed and it's really hard to keep up with the pattern at times. I would stick with the 1/4's you had before imo.

Well hope this helped. Sorry again for being late.
Good luck :P
Jemzuu

WildOne94 wrote:

Hey there guys o/ I am your secret santa this week
Sorry this post is one day late ;w;

AJamez's Salad
I'm not too sure on the NC's you have as they change a lot. E.g's of where I think SHOULD have been NC'ed are at places like 00:04:369 (2) - 00:07:446 (2) - 00:10:523 (2) - 00:12:062 (2) - 00:22:831 (2) - 00:52:062 (3) - Etc. Seems very weird. will do work on it

I also think the distance snapping you have on at the minute make a lot of notes seem like you should dash but you actually don't need to. Perhaps readjust note spaces at a low distance snap like 1.5x maybe ? A lot of these happen right at the start which have massive walk spaces such as 00:01:293 (1,2) - 00:02:062 (2,1) - 00:05:139 (1,2) - 00:20:523 (2,3) - and could make players think to dash. ye dud, reduced lots of spacing

00:05:908 (2,1,2) - Would have thought the dash would be here 00:06:677 (1,2) - instead of 00:05:908 (2,1) - Because this one is so gentle to even dash for. agreed, changed

00:18:985 (4) - You have a lot of these opposite directioned reverse sliders which really make it hard for beginners to catch. And I mean you have a lot of these. Maybe best to flip some around like this one ? (Imo I would flip all of these). i changed this part

00:25:908 (1) - Maybe curve this to the right to glide nicer with the vocals and music ? sure thing

00:31:805 (6,1) - Could potentially have a dash here to emphasis next verse. did sidedash

00:35:138 (2,3,4) - That thing I said at 00:18:985 (4) -.... well there is a lot here which don't really fit to the flow of the song imo. I don't there should be dashes between these either due to the quietness of this section of the song. E.g. dash here is so not needed 00:38:985 (3,4) - did a change here, nerfed

00:48:985 (1) - Curve again like before but to the left this time ? aight

00:55:139 (1,2,3,4,5,6) - Just making another note about the NC stuff. This is way longer than any other combo's in the diff.

00:59:754 (1) - ^ (Or maybe not so much curve as it kinda suits this.. but at least have the slider end slanting right perhaps ? yes

01:01:293 (1) - ^ ^

01:03:600 (2,3,4,5) - Duuuude this is way to jumpy for this quiet section. I would make it so it's walk-able here. ALthough I slightly get 01:04:626 (4,5) - with the vocal. woahh idk what i did here, nerfed!

01:05:651 (6,1) - Not a big enough dash. This can be walked. aight

01:17:959 (4,1) - This is JUST about walk-able. Perhaps move 01:16:677 (1,2,3,4) - all together to x:80 ? nice catch

01:18:216 (1) - Won't mention these slider curve things again as might be intentional. all the sliders are gay now

01:30:267 - Would be nice for a note here. That way you can dash for the kiai start. It has the piano sound here. (Optional to add one at 01:30:010 - also but might like the emphasis of just having the one on it's own). changed this part

01:35:908 (3,1) - Really powerful here. Dash ? yep

01:42:831 (3) - This should be jumped to. To show the end of the Kiai and also shouldn't this be NC'ed for the end of the kiai ? increased the ds a bit also ncd

Well hope this helped. Sorry again for being late.
Good luck :P thanks a lot for the mod!!
i love u jeir pls open this
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bathtub mermaid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,128,192

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214,114,28985,6,0,P|160:189|258:284,1,207.999990478516
365,212,29754,2,0,L|485:211,2,103.999995239258
188,64,30523,5,0,0:0:0:0:
303,64,30780,1,0,0:0:0:0:
417,80,31036,1,0,0:0:0:0:
223,160,31293,1,2,0:0:0:0:
337,160,31549,1,2,0:0:0:0:
451,160,31805,1,0,0:0:0:0:
253,245,32062,6,0,L|148:240,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
253,245,32575,1,0,0:0:0:0:
82,290,32831,2,0,P|4:216|52:147,1,207.999990478516
269,221,33600,2,0,P|338:168|232:124,1,207.999990478516
80,173,34369,6,0,L|301:175,1,207.999990478516
465,237,35138,2,0,L|361:237,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,179,35908,2,0,L|365:196,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
125,275,36677,2,0,L|12:256,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
344,276,37446,1,8,0:0:0:0:
464,214,37959,5,0,0:0:0:0:
275,188,38215,2,0,L|193:256,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
118,303,38985,2,0,L|218:334,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
264,314,39754,2,0,L|369:327,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
128,264,40523,2,0,L|-32:264,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
358,256,41293,6,0,P|438:176|358:112,1,207.999990478516,0|2,0:0|0:0,0:0:0:0:
195,251,42062,2,0,P|99:187|179:123,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
367,128,42831,1,2,0:0:0:0:
253,128,43087,1,0,0:0:0:0:
138,128,43344,1,2,0:0:0:0:
356,221,43600,6,0,P|436:141|362:64,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
176,144,44369,2,0,L|80:208,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
343,192,45139,2,0,L|439:256,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
129,270,45908,2,0,P|63:213|152:147,1,207.999990478516
355,210,46677,2,0,L|269:268,2,103.999995239258,14|0|4,0:0|0:0|0:0,0:0:0:0:
126,248,47446,6,0,P|56:211|123:131,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
308,220,48216,2,0,P|372:156|292:76,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
77,128,48985,6,0,P|51:239|113:347,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
306,274,49754,1,2,0:0:0:0:
197,274,50010,1,2,0:0:0:0:
88,274,50267,1,2,0:0:0:0:
318,340,50523,6,0,L|197:337,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
98,230,51293,2,0,L|188:281,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
322,261,52062,2,0,L|434:197,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
171,291,52831,1,2,0:0:0:0:
46,224,53087,1,2,0:0:0:0:
161,176,53344,1,2,0:0:0:0:
384,224,53600,6,0,P|455:149|380:103,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
208,144,54369,1,2,0:0:0:0:
338,144,54626,1,2,0:0:0:0:
208,144,54882,1,2,0:0:0:0:
432,240,55139,6,0,P|511:160|431:96,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
256,192,55908,2,0,L|153:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
110,240,56677,2,0,L|0:272,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
320,272,57446,2,0,L|421:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
111,160,58216,2,0,P|31:240|127:304,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
244,256,58985,2,0,L|116:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
432,309,59754,6,0,P|452:198|416:101,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
224,128,60523,1,2,0:0:0:0:
320,128,60780,1,2,0:0:0:0:
416,128,61036,1,2,0:0:0:0:
181,304,61293,6,0,P|156:190|197:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
375,100,62062,1,2,0:0:0:0:
261,100,62318,1,2,0:0:0:0:
146,97,62575,1,2,0:0:0:0:
302,192,62831,6,0,L|414:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
109,267,63600,2,0,P|45:187|141:123,1,207.999990478516
287,162,64369,1,2,0:0:0:0:
183,206,64626,1,2,0:0:0:0:
375,259,64882,2,0,P|439:179|343:115,1,207.999990478516
280,160,65651,1,2,0:0:0:0:
119,176,65908,6,0,P|55:272|119:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
213,240,66677,2,0,L|53:240,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
401,240,67446,6,0,P|465:144|369:96,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
208,128,68216,1,2,0:0:0:0:
333,96,68472,1,2,0:0:0:0:
458,96,68728,1,2,0:0:0:0:
255,206,68985,5,4,0:0:0:0:
364,174,69241,1,0,0:0:0:0:
479,144,69498,1,0,0:0:0:0:
289,112,69754,2,0,L|192:48,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,176,70523,5,4,0:0:0:0:
242,176,70780,1,2,0:0:0:0:
370,176,71036,1,2,0:0:0:0:
188,256,71293,2,0,L|304:288,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
384,304,72062,6,0,P|432:224|368:144,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
192,240,72831,2,0,P|112:144|192:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
336,144,73600,1,2,0:0:0:0:
224,144,73857,1,2,0:0:0:0:
120,101,74113,1,2,0:0:0:0:
320,224,74369,6,0,P|400:160|336:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
176,160,75139,2,0,L|72:160,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
322,163,75907,1,2,0:0:0:0:
176,160,76164,1,2,0:0:0:0:
312,165,76421,1,2,0:0:0:0:
80,229,76677,6,0,P|24:138|80:130,1,207.999990478516
210,160,77446,1,2,0:0:0:0:
345,164,77703,1,2,0:0:0:0:
210,160,77959,1,2,0:0:0:0:
450,281,78216,6,0,P|482:169|416:51,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
274,176,78985,2,0,L|176:240,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
66,299,79754,6,0,P|37:188|86:78,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
255,224,80523,2,0,L|357:195,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
464,322,81293,6,0,P|492:224|464:114,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
256,160,82062,1,2,0:0:0:0:
365,160,82318,1,2,0:0:0:0:
475,160,82575,1,2,0:0:0:0:
241,80,82831,6,0,P|193:144|305:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
401,176,83600,2,0,L|193:176,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
417,256,84369,6,0,P|481:160|401:96,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
290,191,85139,1,0,0:0:0:0:
176,191,85395,1,0,0:0:0:0:
67,189,85651,1,0,0:0:0:0:
305,120,85908,6,0,P|385:200|257:296,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
135,228,86934,1,2,0:0:0:0:
275,213,87190,1,2,0:0:0:0:
79,283,87446,2,0,P|15:187|95:123,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
190,152,88216,5,0,0:0:0:0:
304,120,88472,1,0,0:0:0:0:
418,136,88728,1,2,0:0:0:0:
222,236,88985,2,0,L|431:233,1,207.999990478516
237,188,89754,1,0,0:0:0:0:
330,233,90010,1,0,0:0:0:0:
226,251,90267,1,0,0:0:0:0:
434,270,90523,6,0,P|495:196|401:123,1,207.999990478516
217,159,91293,2,0,L|421:122,1,207.999990478516
312,275,92062,2,0,L|408:227,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
125,333,92831,6,0,P|64:240|160:176,1,207.999990478516
312,242,93600,1,2,0:0:0:0:
197,242,93857,1,2,0:0:0:0:
83,242,94113,1,2,0:0:0:0:
291,304,94369,6,0,P|371:224|307:144,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
129,304,95139,2,0,L|257:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
348,304,95908,2,0,P|428:208|364:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
185,208,96677,5,4,0:0:0:0:
297,208,96934,1,0,0:0:0:0:
409,208,97190,1,2,0:0:0:0:
258,112,97446,6,0,L|352:176,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
132,203,98216,2,0,L|20:155,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
340,314,98985,6,0,P|404:229|323:146,1,207.999990478516
160,240,99754,2,0,L|244:180,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
349,293,100523,2,0,L|249:260,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
134,230,101293,6,0,P|70:134|134:54,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
325,160,102062,2,0,L|117:160,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
285,241,102831,5,2,0:0:0:0:
146,240,103087,1,2,0:0:0:0:
274,240,103344,1,0,0:0:0:0:
48,240,103600,6,0,L|128:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
238,319,104369,1,12,0:0:0:0:
358,316,104626,1,2,0:0:0:0:
238,252,104882,1,2,0:0:0:0:
48,256,105139,6,0,L|128:256,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
208,256,105908,1,12,0:0:0:0:
328,257,106164,1,2,0:0:0:0:
208,256,106421,1,2,0:0:0:0:
465,256,106677,6,0,L|369:256,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,1,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
256,240,108216,6,0,L|160:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
61,320,108985,1,14,0:0:0:0:
153,233,109241,1,2,0:0:0:0:
245,169,109498,1,2,0:0:0:0:
433,192,109754,5,12,0:0:0:0:
305,192,110010,1,2,0:0:0:0:
177,192,110267,1,2,0:0:0:0:
352,192,110523,2,0,L|256:192,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
138,223,111293,5,12,0:0:0:0:
252,223,111549,1,12,0:0:0:0:
366,223,111805,1,12,0:0:0:0:
126,321,112062,6,0,L|206:241,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
350,320,112831,2,0,L|270:240,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
131,256,113600,5,4,0:0:0:0:
63,192,113857,1,0,0:0:0:0:
131,144,114113,1,0,0:0:0:0:
344,192,114369,6,0,L|456:192,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
93,193,115139,1,4,0:0:0:0:
256,192,115395,12,0,121293,0:0:0:0:
Topic Starter
JierYagtama

WildOne94 wrote:

Hey there guys o/ I am your secret santa this week
Sorry this post is one day late ;w;

General
Ouch the hitsounds are a little loud imo. I think it's mainly those finish hitsounds that spike the ears. kinda need more opinions about this before ill change the volume a

A lot of ambiguous spacing going on. (Intended dashes that are catch-able from walking).


Platter
00:05:780 (5,1) - Could show the dash better by have (5) closer to 00:05:139 (4) - Perhaps move (5) to x:368 ? otherwise it seems like a walk to catch these or a bit of confusion for the player. sure

00:08:985 (5,6) - Can catch this by walking. I presume this was meant to be a dash ? Try increase distance if so. Increased

00:09:754 (1,2) - Be nice for a dash here also. aight

00:17:446 (2) - The curve on this seems weird to have. I think it should be the same as 00:16:677 (1) - but mirrored. ops

00:27:190 (3,1) - Dash here ? Small spacing. aight

00:28:857 (5) - I don't hear a prompt sound on this note. Perhaps just delete this ? Makes a nice dash then here 00:28:728 (4,5) - i swear i heard a note in the blue tick somewhere but e aight

00:34:113 (6,7) - Walk-able distance. Increase please. gonna keep this since its kind a calm section and i dont want it to be a dash

00:47:446 (1,2,3,4,5,6,7,8,9) - What's with you guys are your weird NC's O-o ? This feels so long too. I think NC's need work on all diffs. whoops fixed nc's

00:50:523 (7,8,9) - Unusual to have these so close together. Space out more maybe ? spced out 2

00:52:062 (2,3,4) - I think you should move (2) and (3) closer to eachother. Then have (3) dash to (4) for the quite intense vocal. any suggestions to make this a hdash? just be moving 00:52:318 (6) - it still wont trigger a hdash reeee

01:03:600 (1) - Just nudge this a little left please. It's JUST about catch-able by walking from previous note. aigght

01:07:446 (5) - ^ aigght

01:18:985 (2,3) - Dash here for intense hitsound you have? (and so on from this one). aigght

01:32:831 (4,5) - Same as what I said for the start of this diff. (5) would be better off at x:128. aigght

01:39:626 (5) - ^ aigght

01:48:985 (1) - I feel this is should have some movement to it. Perhaps create more space and slant a bit ? Such as this.
kinda want to keep the visuals

Anatomy
00:08:216 (2,3,4) - Strongly noticed that (4) was slightly different distance here which caught me off guard. Suggest move (2) and (3) together to x:336 to have the same consistent distance between these notes here. adjusted

00:28:857 (8,1) - Hyper between these 2 ? aigght

00:31:036 (5,6) - Very close distances here which felt uncomfy to play. space out more please. aigght

00:42:575 (1,2) - ^ aigght

00:41:293 (1) - Rofl that single NC. Like I say you really need to work on your NC's as they're all over the place and change so much throughout the diffs. yea i just noticed lol

00:44:369 (1,2,3) - Was not sure if to dash between these or not. If dash is intended then maybe move 00:45:139 (3) - right more. if not then move (2) closer together with the others to the right. aigght

01:07:190 (4,5) - I don't think you need a hyper here. sure added dash instead

01:10:267 (6,1) - ^ This is really an intense hyper for such a quiet section. At least a dash would work out. i kinda want to emphasize that distinct note so im keepin it

01:36:549 (3,1) - A little too hard maybe ? Try slant (1) up a bit more at least like this. sure


01:37:447 (3) - ^ for mirror sure

01:48:985 (1,2,3) - Can't say I am a fan of these. The flow completely get's changed and it's really hard to keep up with the pattern at times. I would stick with the 1/4's you had before imo. [b] kind of a diff spike but hmmmm if you have other suggestions then sure

Well hope this helped. Sorry again for being late. helped out a lot thanks!
Good luck :P
Topic Starter
JierYagtama
test
Absolute Zero
wtf mac can you not ruin my modding career

Overall, the NCs need to be reconsidered. I would just put a NC every large white tick--that follows the phrasing more clearly.

[AJamez's Salad]
Would be careful about antiflow to a dash. Even if it's weak, remember to test it as this is only a salad. Additionally, I would generally lighten up the density of this salad overall.
00:01:293 (1) to 00:12:831 (2) - Please try to put a NC every large white tick. That makes it more consistent and follows phrasing more closely than what you have here.
00:03:600 (1) - 1/1 slider please--I'm not sure what the middle sound hits.
00:08:985 (1,2) - Looks walkable but isn't, and anyways 00:08:729 (6,1) is a more significant pitch change. I would make a larger dash (6,1) and keep (1,2) closer.
00:31:036 (3,4) - I don't think there's any sound here that justifies a dash. Please lower distancing.
00:50:523 (1,2) - Woah, this antiflow dash is a bit restrictive in terms of movement.
01:08:728 (4,1) - Again, I don't think this justifies a dash, since it's more of a resolution rather than a buildup.
01:23:600 (2) - This slider is completely ignoring 01:23:857, a strong melody note. I would do something more along the lines of a hitcircle on 01:23:857 if you're intent on hitting the piano and a 1/3 slider on 01:23:857.
01:25:651 (4,1) - 01:27:190 (3,4) is stronger than 01:25:651 (4,1)
01:42:831 (1,2,3,4) - Consider nerfing this pattern. It's a weak dash to an antiflow but I think it's too challenging for the context of the salad. With this, also look at 01:45:908 (2,3,4).
01:50:523 (4,1) - Distance looks walkable--I would consider increasing distance from (4,1) and moving 01:51:293 (1,2,3) over.
01:52:062 (1,2) - Antiflow with a dash. I would simplify this pattern more to something like 01:53:600 (1,2,3,1).

[Platter]
Some of these patterns aren't as clean as they could be--consider standardizing some of the spacing to reflect EQUAL volume or intensity.
00:04:369 (1,2,3,4) - Pretty strong antiflow, to be honest, especially for the beginning.
00:13:600 (1,2,3,1,2,3) - 00:13:985 (1,2,3) is awfully strong in this case. I would consider lowering the distance.
00:15:011 (3,1) - I'd say this hyper is a bit sharp. Consider curving 00:14:754 (1,2,3) overall.
00:30:523 (1,2,3,4) - This pattern just feels strangely disconnected from 00:31:549 (1,2,3,4) in terms of spacing and flow. What I mean is that it's not quite unified as the 1/4 section is suddenly broken off and bunched off while you're dashing for the first four notes of the phrase. Reconsider this pattern.
00:35:139 (1) to 00:40:267 (6) - This is really calm music, but you have a pattern with a lot of movement--probably one of the harder sections for PLAY in the game.
00:40:523 (1,2,3) - You've done a lot of movement on a soft section already that adding antiflow afterwards is just a little too harsh.
01:04:882 (4,1) - Hyper here is way too strong for what the voice is doing.
01:10:267 (3,4) - Hyper to a point beyond x=16 to the left. Lower the dashing distance.
01:11:934 (8) - I don't hear anything here at all. Consider deleting this note.
01:35:908 (5,6,1) - (6,1) feels a little awkward as it's a sharp HDash from (5) in the opposite direction. I know it's below 120bpm, but you should be wary that it's almost 120 bpm, and use 1/4 accordingly.
01:41:293 (3) - Masking the piano note on 01:41:805. Wish you could make this a 1/1 with a hitcircle on 01:42:062 instead.
01:45:652 (3,1) and 01:46:677 (1,1) - I know these aren't unrankable, but honestly these are both 3px away from being x=16 and x=496. Reconsider the strength of these hypers as they are also difficult to play in comparison with the rest of the map.

[Anatomy]
Again, patterns can use a bit of cleaning, but there's interesting stuff. Be careful how you use hyperdashes--there are hyperdashes to sounds that I don't think are worth being so strongly accented!
00:27:190 (4,1) - No need for such a strong dash--nothing's happening that justifies this.
00:31:805 (3,4,1) - From the vertical stream this hyper is quite harsh and demanding. I would curve the stream more gently.
00:40:523 (4,1) - Hyper is a little strong (don't have to change).
00:44:369 (1,2) - Lower distance, the piano's a little weak to justify a dash.
00:50:523 (1,2,3) - These vocals peak but it's not particularly accented in the mapping.
00:53:087 (4) - Strange break in flow. Increase the SV multiplier for this slider only or make a different pattern.
00:56:164 (3) - Same comment as 00:53:087 (4).
00:59:241 (3,4,5,6) - This stream shape is very sharp, and not very much like streams around it like 00:58:216 (1,2,3,4,5,6). Curve this part of the stream as well.
01:05:010 (4,5) - I would lower the distancing here because the two sounds you're hitting are already sort of sketchy and quieter than 01:05:395 (6,7,8,9).
01:07:062 - Hit the piano note here?
01:10:138 (5,6,1) - Antiflow to a screen hyperdash--I don't think this section needs hyperdashes as it's so much calmer than other sections.
01:15:779 (6,1) - Dash is a little sharp for this section. Lower distancing, please.
01:29:754 (1,2,3,1,2,3,4) - WHOOOAAAAAA diff spike. Build up to this with distance increasing over patterns, please!

In note to the kiai: I'm not a huge fan of this mapping. I feel that this kiai is overdone. Patterns like 01:30:523 (1,2,3,4) and 01:39:754 (1,2,3) are just much harder than the times before it and I feel it'll come as an unpleasant surprise.

01:48:985 (1,2,3) - Not such a fan of these sliders. You can find something more interesting to do here than just a wiggle!
Topic Starter
JierYagtama

Absolute Zero wrote:

wtf mac can you not ruin my modding career

Overall, the NCs need to be reconsidered. I would just put a NC every large white tick--that follows the phrasing more clearly. redid the NC's as requested


[Platter]
Some of these patterns aren't as clean as they could be--consider standardizing some of the spacing to reflect EQUAL volume or intensity.
00:04:369 (1,2,3,4) - Pretty strong antiflow, to be honest, especially for the beginning. Hmmm do you have any suggestions for a better pattern? xd
00:13:600 (1,2,3,1,2,3) - 00:13:985 (1,2,3) is awfully strong in this case. I would consider lowering the distance. reduced
00:15:011 (3,1) - I'd say this hyper is a bit sharp. Consider curving 00:14:754 (1,2,3) overall. adjusted
00:30:523 (1,2,3,4) - This pattern just feels strangely disconnected from 00:31:549 (1,2,3,4) in terms of spacing and flow. What I mean is that it's not quite unified as the 1/4 section is suddenly broken off and bunched off while you're dashing for the first four notes of the phrase. Reconsider this pattern. adjusted the pattern into something curved instead
00:35:139 (1) to 00:40:267 (6) - This is really calm music, but you have a pattern with a lot of movement--probably one of the harder sections for PLAY in the game. reworked this section
00:40:523 (1,2,3) - You've done a lot of movement on a soft section already that adding antiflow afterwards is just a little too harsh. Yea i fixed the section you've mentioned earlier so i reworked the patterns without antiflow but a dash to 3
01:04:882 (4,1) - Hyper here is way too strong for what the voice is doing. turned it into a dash instead
01:10:267 (3,4) - Hyper to a point beyond x=16 to the left. Lower the dashing distance. reduced?
01:11:934 (8) - I don't hear anything here at all. Consider deleting this note. deleted
01:35:908 (5,6,1) - (6,1) feels a little awkward as it's a sharp HDash from (5) in the opposite direction. I know it's below 120bpm, but you should be wary that it's almost 120 bpm, and use 1/4 accordingly. reworked it
01:41:293 (3) - Masking the piano note on 01:41:805. Wish you could make this a 1/1 with a hitcircle on 01:42:062 instead. aight sure
01:45:652 (3,1) and 01:46:677 (1,1) - I know these aren't unrankable, but honestly these are both 3px away from being x=16 and x=496. Reconsider the strength of these hypers as they are also difficult to play in comparison with the rest of the map. rreworked the pattern

[Anatomy]
Again, patterns can use a bit of cleaning, but there's interesting stuff. Be careful how you use hyperdashes--there are hyperdashes to sounds that I don't think are worth being so strongly accented! I think i see what you mean annnddd nerfed the beginning a bit
00:27:190 (4,1) - No need for such a strong dash--nothing's happening that justifies this. reduced
00:31:805 (3,4,1) - From the vertical stream this hyper is quite harsh and demanding. I would curve the stream more gently.changed it
00:40:523 (4,1) - Hyper is a little strong (don't have to change). Yea ill keep it
00:44:369 (1,2) - Lower distance, the piano's a little weak to justify a dash. sure
00:50:523 (1,2,3) - These vocals peak but it's not particularly accented in the mapping. made it into a back and forth pattern instead
00:53:087 (4) - Strange break in flow. Increase the SV multiplier for this slider only or make a different pattern. made it into a c-shaped stream instead
00:56:164 (3) - Same comment as 00:53:087 (4). made it into a c-shaped stream also
00:59:241 (3,4,5,6) - This stream shape is very sharp, and not very much like streams around it like 00:58:216 (1,2,3,4,5,6). Curve this part of the stream as well. sure
01:05:010 (4,5) - I would lower the distancing here because the two sounds you're hitting are already sort of sketchy and quieter than 01:05:395 (6,7,8,9). sure
01:07:062 - Hit the piano note here? aight
01:10:138 (5,6,1) - Antiflow to a screen hyperdash--I don't think this section needs hyperdashes as it's so much calmer than other sections. reduced the distance alot
01:15:779 (6,1) - Dash is a little sharp for this section. Lower distancing, please. whoops yep
01:29:754 (1,2,3,1,2,3,4) - WHOOOAAAAAA diff spike. Build up to this with distance increasing over patterns, please! reworking on the pattern

In note to the kiai: I'm not a huge fan of this mapping. I feel that this kiai is overdone. Patterns like 01:30:523 (1,2,3,4) and 01:39:754 (1,2,3) are just much harder than the times before it and I feel it'll come as an unpleasant surprise. remapping the kiai and after it

01:48:985 (1,2,3) - Not such a fan of these sliders. You can find something more interesting to do here than just a wiggle! yea reworking on this also
thx for the mod buddd
Jemzuu

Absolute Zero wrote:

wtf mac can you not ruin my modding career

Overall, the NCs need to be reconsidered. I would just put a NC every large white tick--that follows the phrasing more clearly.

[AJamez's Salad]
Would be careful about antiflow to a dash. Even if it's weak, remember to test it as this is only a salad. Additionally, I would generally lighten up the density of this salad overall.
00:01:293 (1) to 00:12:831 (2) - Please try to put a NC every large white tick. That makes it more consistent and follows phrasing more closely than what you have here.
00:03:600 (1) - 1/1 slider please--I'm not sure what the middle sound hits. yep, changed
00:08:985 (1,2) - Looks walkable but isn't, and anyways 00:08:729 (6,1) is a more significant pitch change. I would make a larger dash (6,1) and keep (1,2) closer. sure thing, i reversed them.
00:31:036 (3,4) - I don't think there's any sound here that justifies a dash. Please lower distancing. aight
00:50:523 (1,2) - Woah, this antiflow dash is a bit restrictive in terms of movement. ctrl g'd (2)
01:08:728 (4,1) - Again, I don't think this justifies a dash, since it's more of a resolution rather than a buildup. removed the dash
01:23:600 (2) - This slider is completely ignoring 01:23:857, a strong melody note. I would do something more along the lines of a hitcircle on 01:23:857 if you're intent on hitting the piano and a 1/3 slider on 01:23:857. i think the current slider is fine cus the piano on 01:24:113 - isnt that prominent since the vocal covers it up more imo and gives a better transition catching the next slider so imma keep this one
01:25:651 (4,1) - 01:27:190 (3,4) is stronger than 01:25:651 (4,1) changed distances
01:42:831 (1,2,3,4) - Consider nerfing this pattern. It's a weak dash to an antiflow but I think it's too challenging for the context of the salad. With this, also look at 01:45:908 (2,3,4). nerfed them pewpew
01:50:523 (4,1) - Distance looks walkable--I would consider increasing distance from (4,1) and moving 01:51:293 (1,2,3) over. made the dash clearer
01:52:062 (1,2) - Antiflow with a dash. I would simplify this pattern more to something like 01:53:600 (1,2,3,1). i kinda like this one to make the ending more challenging ;w; and th piano here is pretty heavy that's why i made it like that
thanks for the mod!
https://puu.sh/yIUH1.osu
ZiRoX
Mod requested in my queue.

[General]
  1. Please reconsider what AZ said about putting NCs every big white tick. Currently there are some inconsistencies and some combos being large.
[Salad]
I think that my main concern with this Salad is that it has too much dashes, even in calm sections. Here's a small rundown:
  1. At 00:03:343 (5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,1,2) - you have a dash every 3/2. The one at 00:03:343 (5,6) - can be omitted as the sounds are still weak. The dashes at 00:05:139 (1,2,3) - can also be made into walks, as the sounds get softer each slider. 00:07:959 (3,4) - can also be reduced, as it's lower than following vocals such as 00:08:985 -.
  2. 00:18:985 (4,1) - This deserves a little more distance because the sounds are strong and it's the beginning of a new section.
  3. 00:19:754 - Speaking of the section starting here, while it's more intense than the previous part, it also has a dash nearly every 3/2, which is a bit too much too. For example, you could remove 00:19:754 (1,2) - , 00:21:805 (5,6) -, 00:25:908 (1,2) -.
  4. 00:32:575 (2,3) - Really ambiguous distance, I think you should reduce it because a dash doesn't fit a Salad in this calm section.
  5. 00:32:831 (3,4,1,2,3,4) - Again, dash every 3/2 in a really, really calm section. I think all of these should be walks, with the stronger ones being emphasized by antiflow (such as 00:35:138 (2,3) - ).
  6. 00:38:215 (1,2,3,4) - I'd shorten the distances to convey that this is a calm section better.
  7. 00:41:293 - The section starting here also has dashes every 3/2, which even a section that's more intense (that starting at 00:47:446 - ) doesn't have. So I'd suggest decreasing the dash usage in the section at 00:41:293 -. A similar calm section between 00:59:754 - and 01:18:216 - also has a lot of dashes for what it is.
  8. 01:37:190 (3,4) - For consistency with previous patterns, this should have a dash.
  9. 01:46:677 (4,5) - This should have a slightly smaller distance in order to be consistent with a previous pattern (01:43:600 (4,5) - )
  10. 01:48:985 (1,2,3,4,5,6,7,8,9,10) - This section shouldn't have dashes IMO so it contrasts with the sections surrounding it.
[Platter]
  1. On 00:01:293 (1,2,3,1,2) - I'd reduce the distances to ~x1.1 in order to make it more easily walkable.
  2. 00:04:882 (3,4) - is an edge dash, as it is 14 or less pixels away from becoming an HDash. This could be fixed, at least partially, by moving (00:04:369 (1,2,3) - ) closer together - particularly (2,3).
  3. 00:05:908 (6,7) - If you want this to be a clearer dash, I'd increase the distance a tiny bit.
  4. 00:07:446 (1,2,3,4,5) - Reducing the distances here would create a greater contrast with 00:08:985 (5,6) - making it clearer that this second pattern must be dashed.
  5. 00:09:754 (1,2) - This is another pattern that would benefit from having a slightly larger distance.
  6. 00:13:600 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This whole stream is really hard to play, especially on 00:13:856 (3,4,5,6,1) - and 00:16:164 (3,4,5,6) -, which are barely walkable. The spacings between triplets are also hard to hard to walk. This whole movement is really hard to walk, and the distances between triplets aren't clear enough. I suggest putting a dash every 6 notes (same as your NCs) and having the distances within the 6-plets shorter, in order to make them more walkable.
  7. 00:16:677 (1,2,3) - The distances between these don't call for a dash, but are really hard to walk. I suggest reducing/increasing the distances according to the intention you want.
  8. 00:18:216 (3,4,5,6) - This distances could also be reduced, in order to make it more easily walkable. I tested x1.35 between these and it worked nicely.
  9. 00:19:754 (1,2,3) - I'd try to make these distances more different, making (1,2) a walk and (2,3) a clearer dash.
  10. 00:22:831 (7,8,1,2,3,4,5,6) - These distances should also be shortened a bit in order to make the pattern easier to walk.
  11. 00:28:472 (3,4,1) - These two distances are rather similar, which makes (1) feel a bit underemphasized. I suggest moving (4) to the right a bit in order to make (3,4) shorter and (4,1) larger.
  12. 00:28:985 (1,2) - I don't think the sound at (2) is strong enough to require a dash; I suggest reducing the distance.
  13. 00:33:472 (4,5) - I don't think the 1/4 dash fits in such a calm section. I'd make it a walkable distance.
  14. 00:33:600 (5,6,7) - These distances are really similar and quite tight to walk. I suggest making (5,6) shorter and (6,7) larger to better emphasize vocals.
  15. 00:39:754 (3) - I'd move this a bit to the left in order to make both dashes (before and after this) clearer.
  16. 00:41:293 (1,2,3) - I'd move (2) a bit to the left in order to make the first distance more walkable and the second a clearer dash.
  17. 00:43:472 (4,6,3) - I'd avoid having symmetrical distances, in order to emphasize the stronger notes better; so you should move (4) to the right a bit, and (6) and (3) to the left a bit.
  18. 00:48:216 (2,3) - I'd move these two to the left, moving (3) a little bit more than (2), in order to make 00:47:446 (1,2) - a clearer dash and also making (2,3) more walkable, as if it were part of a slider.
  19. 00:51:293 (4,5,6) - I'd move these a bit to the left, too, to make the dashes clearer. 00:51:293 (4) - at x:236 and 00:52:062 (5,6) - at x:44 works nicely IMO.
  20. 00:59:241 (2,3,4) - I'd move these a bit to the right in order to make it walkable from the previous object, like this, as the current dash to this isn't really fitting IMO.
  21. 01:01:036 (4,5) - I'd increase this distance a bit to make the dash clearer. Similar stuff applies for 01:04:626 (6,7) - and 01:07:190 (4,5) -
  22. I don't think the HDashes on 01:08:729 (8,1) - and 01:10:267 (6,1) - really fit considering this section is really calm. Try turning them into normal dashes.
  23. 01:09:498 (3,4) - This is another pattern where an increase in distance could make the dash clearer.
  24. The dashes on 01:12:062 (1,2,3,4,5,6) - would benefit from a larger distance, while 01:13:857 (4,5) - should be a little shorter to make the walk clearer.
  25. 01:18:216 (1,2,3,4,1) - I think this would play better if you made the dashes to the strong piano sounds larger. You can move 01:18:985 (2) - to x:272, then Ctrl+H on 01:19:754 (3) -, and then move 01:20:523 (4) - to x:208.
  26. 01:22:062 (2,3,4) - I think it would play better if you made the distances more similar to avoid ambiguity. You will have to play around with 01:22:831 (5) - in order to keep the HDash, though. Similar stuff applies at 01:25:139 (2,3,4,5) - and 01:26:677 (6,7,8,1) -.
  27. 01:28:985 (3,4,5,6) - I think this quick succession of 1/4 and 1/2 dashes isn't really fitting to a Platter diff. Maybe you can put 01:29:369 (4) - closer to the surrounding objects.
  28. 01:33:600 (1,2,3,4,5) - If you remove (4), you could have more interesting/larger 1/2 dashes in this section.
  29. 01:42:318 (5,6) - I think this dash isn't really fitting. I think you can Ctrl+H 01:42:575 (6,7) - and then move it to x:208.
  30. 01:44:882 (3,4) - I think there should be a clearer dash between these two. You can do so by moving each object a bit closer to the edge.
  31. 01:51:934 (5,2,4,6) - I think that if you delete these notes, you'll be able to add more interesting 1/2 dashes that better emphasize the strong piano sounds.
[Anatomy]
  1. 00:03:856 (8,9) - Personally, I think this should have a slightly shorter distance. I suggest x:176 for (9).
  2. 00:05:139 (2,3,4) - For these types of patterns I suggest making them a little asymmetric, to emphasize better the stronger sounds. In this case, moving (3) a bit to the left does it. Also applies for other parts of the diff, such as 00:42:831 (1,2,3,4,1,2,3) -.
  3. 00:08:728 (4,5) - I think this should have a slightly larger distance, to emphasize the vocals a bit better. You can do this by putting 00:08:728 (4,5) - like this. 00:09:754 (1,2) - will then require a little tweaking, which you can do by Ctrl+H'ing this and maybe moving to the left if you think the 00:08:985 (5,1) - dash is a bit large and/or 00:10:523 (2,3) - is too short.
  4. 00:14:754 (6,7,8) - The spacing here is a bit larger in comparison to the other patterns, which makes walking it a little bit hard. You can move 00:14:754 (6,7) - to the right. I suggest about ~x1.2 DS between 00:14:754 (6,7,8) - .
  5. 00:16:677 (1,2) - I think this could slightly benefit from a slightly shorter distance. Moving 00:17:446 (2) - to x:352 feels nicer. A similar DS can be applied to 00:21:293 (3,4) - and 00:25:908 (1,2) - (in this last case, by moving 00:26:677 (2,3,4) - to the left a bit).
  6. 00:25:139 (1,2,3,4,5,6) - A DS of ~x1.2 (as suggested for 00:14:754 (6,7,8) -) will also make this pattern more comfortable to play.
  7. 00:33:856 (2,3) - I suggest moving these a bit closer, by moving (3) to the left a bit, in order to make this more easily walkable.
  8. 00:51:549 (6,7) - This dash feels a bit large to me. I'd move (7) to the left a bit, maybe around x:272.
  9. 01:01:164 (7) - I'd remove this note, as the 1/4 dash feels a bit off to me in this calm section.
  10. 01:05:010 (8) - I'd also remove this note, the sound on the blue tick is really, really weak, and it isn't consistent with the structure you've used throughout the section (in this case, it should have been the blue tick at 01:04:754 - , but you went for the vocals there which is okay).
  11. 01:09:369 (2,5) - I'd put the a bit closer to the surrounding objects to make it more easy to play, so it fits a bit better with the calm section. Additionally, I suggest moving 01:09:754 (4,5,6) - as a whole a bit to the left, as the dash feels a bit tight for the calm section with all the direction changes here.
  12. 01:11:550 (6,7,8) - Reduce the spacing to make it more consistent with 01:10:780 (2,3,4) -.
  13. 01:11:806 (8,1) - I think you'd want to bring this to x2.4 spacing in order to trigger the HDash, it's currently an edge dash
  14. 01:18:216 (1,2,1) - These are less than 32 pixels of becoming an HDash, so they're pretty tight to catch. I suggest reducing the distance a bit. 01:19:754 (1,2,1) - and 01:21:805 (2,3) - are also pretty tight, although not as critical as those above. I suggest a DS of ~x1.9 for all these dashes.
  15. 01:36:036 (2) - The sound supporting this is really, really weak, so I suggest removing this note.
I really like the Rain, most of the mod there is fine-tuning. Salad and Platter is fixing a bit more fundamentals, but let's hope this and a couple additional mods can get it to a rankable state. I would really like to nominate this once you get a couple of additional mods!
Jemzuu

ZiRoX wrote:

Mod requested in my queue.

[General]
  1. Please reconsider what AZ said about putting NCs every big white tick. Currently there are some inconsistencies and some combos being large. ok im sure my salad diff is properly nc'd now
[Salad]
I think that my main concern with this Salad is that it has too much dashes, even in calm sections. Here's a small rundown:
  1. At 00:03:343 (5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,1,2) - you have a dash every 3/2. The one at 00:03:343 (5,6) - can be omitted as the sounds are still weak. The dashes at 00:05:139 (1,2,3) - can also be made into walks, as the sounds get softer each slider. 00:07:959 (3,4) - can also be reduced, as it's lower than following vocals such as 00:08:985 -. nerfed all the dashes u pointed out and did for other parts as well
  2. 00:18:985 (4,1) - This deserves a little more distance because the sounds are strong and it's the beginning of a new section. yea i managed to change the previous parts so i changed this one and gave it a dash
  3. 00:19:754 - Speaking of the section starting here, while it's more intense than the previous part, it also has a dash nearly every 3/2, which is a bit too much too. For example, you could remove 00:19:754 (1,2) - , 00:21:805 (5,6) -, 00:25:908 (1,2) -. nerfed lots of dashes! also changed some patterns, slidershapes, etc
  4. 00:32:575 (2,3) - Really ambiguous distance, I think you should reduce it because a dash doesn't fit a Salad in this calm section. i made it walkable now! also made 1 a reverse instead to avoid confusion
  5. 00:32:831 (3,4,1,2,3,4) - Again, dash every 3/2 in a really, really calm section. I think all of these should be walks, with the stronger ones being emphasized by antiflow (such as 00:35:138 (2,3) - ). basically changed the whole pattern for this section and emphasized strong sounds with antiflows, the rest are just walks now~
  6. 00:38:215 (1,2,3,4) - I'd shorten the distances to convey that this is a calm section better. ^
  7. 00:41:293 - The section starting here also has dashes every 3/2, which even a section that's more intense (that starting at 00:47:446 - ) doesn't have. So I'd suggest decreasing the dash usage in the section at 00:41:293 -. A similar calm section between 00:59:754 - and 01:18:216 - also has a lot of dashes for what it is. reduced LOTS of ds. thx 4 the nerf
  8. 01:37:190 (3,4) - For consistency with previous patterns, this should have a dash. changed up the pattern, added this dash tho
  9. 01:46:677 (4,5) - This should have a slightly smaller distance in order to be consistent with a previous pattern (01:43:600 (4,5) - ) lol but they have the same distance tho?
  10. 01:48:985 (1,2,3,4,5,6,7,8,9,10) - This section shouldn't have dashes IMO so it contrasts with the sections surrounding it. agreed, changed up the pattern too
well what can i say, very very helpful mod. thanks a lot!!
b
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bathtub mermaid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,128,192

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274,192,99754,6,0,L|388:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
128,224,100523,2,0,L|28:191,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
358,272,101293,2,0,P|422:176|358:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
266,176,102062,2,0,P|365:201|463:169,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
281,245,102831,5,2,0:0:0:0:
369,237,103087,1,2,0:0:0:0:
282,173,103344,1,0,0:0:0:0:
102,244,103600,2,0,L|182:244,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
238,319,104369,1,12,0:0:0:0:
358,316,104626,1,2,0:0:0:0:
238,252,104882,1,2,0:0:0:0:
50,255,105139,2,0,L|130:255,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
229,245,105908,5,6,0:0:0:0:
141,237,106164,1,2,0:0:0:0:
228,173,106421,1,0,0:0:0:0:
408,256,106677,2,0,L|312:256,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,1,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
256,240,108216,2,0,L|160:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
84,304,108985,5,0,0:0:0:0:
32,253,109241,1,0,0:0:0:0:
85,204,109497,1,0,0:0:0:0:
213,160,109754,1,0,0:0:0:0:
264,109,110010,1,0,0:0:0:0:
211,60,110266,1,0,0:0:0:0:
336,64,110523,6,0,L|432:64,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
221,144,111293,1,12,0:0:0:0:
335,160,111549,1,12,0:0:0:0:
449,160,111805,1,12,0:0:0:0:
256,240,112062,6,0,L|160:304,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
68,144,112831,2,0,L|160:208,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
308,160,113600,1,4,0:0:0:0:
402,96,113857,1,0,0:0:0:0:
308,48,114113,1,0,0:0:0:0:
152,160,114369,2,0,L|40:160,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
393,160,115139,5,4,0:0:0:0:
256,192,115395,8,0,121293,0:0:0:0:
Topic Starter
JierYagtama

ZiRoX wrote:

Mod requested in my queue.

[General]
  1. Please reconsider what AZ said about putting NCs every big white tick. Currently there are some inconsistencies and some combos being large.Could've sworn I reNCed this but guess ill do it again w

[Platter]
  1. On 00:01:293 (1,2,3,1,2) - I'd reduce the distances to ~x1.1 in order to make it more easily walkable. Alright
  2. 00:04:882 (3,4) - is an edge dash, as it is 14 or less pixels away from becoming an HDash. This could be fixed, at least partially, by moving (00:04:369 (1,2,3) - ) closer together - particularly (2,3). I actually intended this to be a hdash xd actually nvm nerfed the spacing a bit
  3. 00:05:908 (6,7) - If you want this to be a clearer dash, I'd increase the distance a tiny bit. Increased
  4. 00:07:446 (1,2,3,4,5) - Reducing the distances here would create a greater contrast with 00:08:985 (5,6) - making it clearer that this second pattern must be dashed. Reduced
  5. 00:09:754 (1,2) - This is another pattern that would benefit from having a slightly larger distance.
  6. 00:13:600 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This whole stream is really hard to play, especially on 00:13:856 (3,4,5,6,1) - and 00:16:164 (3,4,5,6) -, which are barely walkable. The spacings between triplets are also hard to hard to walk. This whole movement is really hard to walk, and the distances between triplets aren't clear enough. I suggest putting a dash every 6 notes (same as your NCs) and having the distances within the 6-plets shorter, in order to make them more walkable. redid the stream
  7. 00:16:677 (1,2,3) - The distances between these don't call for a dash, but are really hard to walk. I suggest reducing/increasing the distances according to the intention you want. Increased them a bit
  8. 00:18:216 (3,4,5,6) - This distances could also be reduced, in order to make it more easily walkable. I tested x1.35 between these and it worked nicely. Aight took your suggestion and applied
  9. 00:19:754 (1,2,3) - I'd try to make these distances more different, making (1,2) a walk and (2,3) a clearer dash. sure
  10. 00:22:831 (7,8,1,2,3,4,5,6) - These distances should also be shortened a bit in order to make the pattern easier to walk. Ill keep it as it is right now since its intensional to make it a little bit challenging to walk
  11. 00:28:472 (3,4,1) - These two distances are rather similar, which makes (1) feel a bit underemphasized. I suggest moving (4) to the right a bit in order to make (3,4) shorter and (4,1) larger.reduced 4
  12. 00:28:985 (1,2) - I don't think the sound at (2) is strong enough to require a dash; I suggest reducing the distance. reduced
  13. 00:33:472 (4,5) - I don't think the 1/4 dash fits in such a calm section. I'd make it a walkable distance. reduced
  14. 00:33:600 (5,6,7) - These distances are really similar and quite tight to walk. I suggest making (5,6) shorter and (6,7) larger to better emphasize vocals.
  15. 00:39:754 (3) - I'd move this a bit to the left in order to make both dashes (before and after this) clearer.reduced and increased as requested
  16. 00:41:293 (1,2,3) - I'd move (2) a bit to the left in order to make the first distance more walkable and the second a clearer dash. sure
  17. 00:43:472 (4,6,3) - I'd avoid having symmetrical distances, in order to emphasize the stronger notes better; so you should move (4) to the right a bit, and (6) and (3) to the left a bit. adjusted
  18. 00:48:216 (2,3) - I'd move these two to the left, moving (3) a little bit more than (2), in order to make 00:47:446 (1,2) - a clearer dash and also making (2,3) more walkable, as if it were part of a slider. [color=#0040F]Fadjuusted a bit[/color]
  19. 00:51:293 (4,5,6) - I'd move these a bit to the left, too, to make the dashes clearer. 00:51:293 (4) - at x:236 and 00:52:062 (5,6) - at x:44 works nicely IMO. adjusted
  20. 00:59:241 (2,3,4) - I'd move these a bit to the right in order to make it walkable from the previous object, like this, as the current dash to this isn't really fitting IMO. applied
  21. 01:01:036 (4,5) - I'd increase this distance a bit to make the dash clearer. Similar stuff applies for 01:04:626 (6,7) - and 01:07:190 (4,5) - applied
  22. I don't think the HDashes on 01:08:729 (8,1) - and 01:10:267 (6,1) - really fit considering this section is really calm. Try turning them into normal dashes.
  23. 01:09:498 (3,4) - This is another pattern where an increase in distance could make the dash clearer. applied
  24. The dashes on 01:12:062 (1,2,3,4,5,6) - would benefit from a larger distance, while 01:13:857 (4,5) - should be a little shorter to make the walk clearer.applied
  25. 01:18:216 (1,2,3,4,1) - I think this would play better if you made the dashes to the strong piano sounds larger. You can move 01:18:985 (2) - to x:272, then Ctrl+H on 01:19:754 (3) -, and then move 01:20:523 (4) - to x:208. did something else over here instead
  26. 01:22:062 (2,3,4) - I think it would play better if you made the distances more similar to avoid ambiguity. You will have to play around with 01:22:831 (5) - in order to keep the HDash, though. Similar stuff applies at 01:25:139 (2,3,4,5) - and 01:26:677 (6,7,8,1) -. redid the patterns a little bit instead
  27. 01:28:985 (3,4,5,6) - I think this quick succession of 1/4 and 1/2 dashes isn't really fitting to a Platter diff. Maybe you can put 01:29:369 (4) - closer to the surrounding objects. adjusted due to the last mod earlier
  28. 01:33:600 (1,2,3,4,5) - If you remove (4), you could have more interesting/larger 1/2 dashes in this section. sure and adjusted
  29. 01:42:318 (5,6) - I think this dash isn't really fitting. I think you can Ctrl+H 01:42:575 (6,7) - and then move it to x:208. sure
  30. 01:44:882 (3,4) - I think there should be a clearer dash between these two. You can do so by moving each object a bit closer to the edge.
  31. 01:51:934 (5,2,4,6) - I think that if you delete these notes, you'll be able to add more interesting 1/2 dashes that better emphasize the strong piano sounds.redid the whole section if thats the case
[Anatomy]
  1. 00:03:856 (8,9) - Personally, I think this should have a slightly shorter distance. I suggest x:176 for (9). Sure
  2. 00:05:139 (2,3,4) - For these types of patterns I suggest making them a little asymmetric, to emphasize better the stronger sounds. In this case, moving (3) a bit to the left does it. Also applies for other parts of the diff, such as 00:42:831 (1,2,3,4,1,2,3) -. moved a bit on the left
  3. 00:08:728 (4,5) - I think this should have a slightly larger distance, to emphasize the vocals a bit better. You can do this by putting 00:08:728 (4,5) - like this. 00:09:754 (1,2) - will then require a little tweaking, which you can do by Ctrl+H'ing this and maybe moving to the left if you think the 00:08:985 (5,1) - dash is a bit large and/or 00:10:523 (2,3) - is too short. followed your suggestion here
  4. 00:14:754 (6,7,8) - The spacing here is a bit larger in comparison to the other patterns, which makes walking it a little bit hard. You can move 00:14:754 (6,7) - to the right. I suggest about ~x1.2 DS between 00:14:754 (6,7,8) - . 1.25 ds instead
  5. 00:16:677 (1,2) - I think this could slightly benefit from a slightly shorter distance. Moving 00:17:446 (2) - to x:352 feels nicer. A similar DS can be applied to 00:21:293 (3,4) - and 00:25:908 (1,2) - (in this last case, by moving 00:26:677 (2,3,4) - to the left a bit). sure
  6. 00:25:139 (1,2,3,4,5,6) - A DS of ~x1.2 (as suggested for 00:14:754 (6,7,8) -) will also make this pattern more comfortable to play. Would go for 1.25 ds for this but ill give a dash 00:25:395 (3,4) - and reduce the distance 00:25:523 (4,5,6) - till 1.45 for some visual spacing on intesity if thats ok with you
  7. 00:33:856 (2,3) - I suggest moving these a bit closer, by moving (3) to the left a bit, in order to make this more easily walkable. sure
  8. 00:51:549 (6,7) - This dash feels a bit large to me. I'd move (7) to the left a bit, maybe around x:272. sure but ill 00:52:062 (1,2,3) - adjust this alittle bit aswell
  9. 01:01:164 (7) - I'd remove this note, as the 1/4 dash feels a bit off to me in this calm section. sure
  10. 01:05:010 (8) - I'd also remove this note, the sound on the blue tick is really, really weak, and it isn't consistent with the structure you've used throughout the section (in this case, it should have been the blue tick at 01:04:754 - , but you went for the vocals there which is okay). Since you kinda made a long explanation for this ill consider xd
  11. 01:09:369 (2,5) - I'd put the a bit closer to the surrounding objects to make it more easy to play, so it fits a bit better with the calm section. Additionally, I suggest moving 01:09:754 (4,5,6) - as a whole a bit to the left, as the dash feels a bit tight for the calm section with all the direction changes here. sure
  12. 01:11:550 (6,7,8) - Reduce the spacing to make it more consistent with 01:10:780 (2,3,4) -. actually kind of want to keep this to have visual spacing based on the intensity of the piano
  13. 01:11:806 (8,1) - I think you'd want to bring this to x2.4 spacing in order to trigger the HDash, it's currently an edge dash o I kind of actually inteded this to be a hdash whoops
  14. 01:18:216 (1,2,1) - These are less than 32 pixels of becoming an HDash, so they're pretty tight to catch. I suggest reducing the distance a bit. 01:19:754 (1,2,1) - and 01:21:805 (2,3) - are also pretty tight, although not as critical as those above. I suggest a DS of ~x1.9 for all these dashes. reduced as requested
  15. 01:36:036 (2) - The sound supporting this is really, really weak, so I suggest removing this note.alright
I really like the Rain, most of the mod there is fine-tuning. Salad and Platter is fixing a bit more fundamentals, but let's hope this and a couple additional mods can get it to a rankable state. I would really like to nominate this once you get a couple of additional mods! Thank you so much for the mod XD
-Luminate
Hi there! AJamez summon me here
General
  1. I think this song deserves a Cup diff, it would make the spread look better!
AJamez's Salad
  1. 00:15:139 - 00:16:677 - 00:34:882 - 00:24:369 - 00:56:934 - 01:08:985 - repeated green lines, pls remove them
  2. 00:09:754 (2) - a little bit dashy, I think 1.8x is enough for antiflow dash here
  3. 00:24:369 (5) - NC, if you don't -- the combo will exceed RC
  4. 00:32:062 (1) - reduce the distance a little
  5. 00:39:754 (3) - a dash following with antiflow pattern maybe too hard for salad players, nerf a bit. Same goes for 00:40:523 (4) -
  6. 00:50:523 (1) - pretty much the same case as above, maybe try flipping side of this slider and make the ds ~2x
  7. 01:01:293 (5) - seems unclear to me, I suggest increasing the curve and make it more walkable + NC here too
  8. 01:18:216 (1) - 2x~2.1x ds is enough? a dash with antiflow again
  9. 01:21:293 (1) - pretty far here (2.4x)
  10. 01:24:369 (3) - reduce the distance a little
  11. 01:25:908 (1) - slider formation here may be too hard for salad? as it follows after a dash, which is a sudden change in direction
  12. 01:44:369 (5) - NC
Platter
  1. 00:24:369 - 01:08:985 - 01:36:677 - repeated green lines, remove them
  2. 00:05:139 (1) - a little edge dash here, I suggest sliderhead on x:432 and sliderend on x:384, Also 00:05:780 (2) - this note is edgy as well, place this note on ~x:304 instead
  3. 00:28:472 (3,4,1) - these notes seems too far, reduce them a bit?
  4. 00:52:318 (2,3) - hyper strength is really high here, I suggest (3) on x:144
  5. 00:54:369 (2,3,4) - antiflow may be better
  6. 01:33:472 (3,1) - edgy jump here, place (3) on x:176
  7. 01:39:626 (3,1) - ^^ , place (3) on x:272
  8. 01:42:831 - up to this point, There's a lack in emphasizing the hitsounds like 01:45:139 (1,2,3) - here, as they're triple hitfinish, I think antiflow would fit better. so what I wanted to say is to make antiflows on "triple hitfinish" notes and it would play really nice imo
Anatomy
  1. 00:24:369 - 01:08:985 - 01:36:677 - 01:43:600 - repeated green lines, remove them
  2. 00:48:728 (5) - hyper to emphasize the downbeat
  3. 01:00:523 (3,1,2,3) - pretty much holding dash and direction here, try different directions?
  4. I must say that this is a very good rain, no issues gameplay-wise ,it's just that some note formation is a little bit off, I think you should look into it again to find a better way to place them for better aesthetic
Nice mapset!
Hope this helps :)
Jemzuu

-Luminate wrote:

Hi there! AJamez summon me here i wuv u friend

AJamez's Salad
  1. 00:15:139 - 00:16:677 - 00:34:882 - 00:24:369 - 00:56:934 - 01:08:985 - repeated green lines, pls remove them i changed the volume for each of these instead to make use of them c:
  2. 00:09:754 (2) - a little bit dashy, I think 1.8x is enough for antiflow dash here i intended that dash tho cus i think it fits with the sound not mention it's pretty strong and if i follow ur suggestion then it would be walkable so ye
  3. 00:24:369 (5) - NC, if you don't -- the combo will exceed RC nc'd (4) instead
  4. 00:32:062 (1) - reduce the distance a little reduced by .10x ds
  5. 00:39:754 (3) - a dash following with antiflow pattern maybe too hard for salad players, nerf a bit. Same goes for 00:40:523 (4) - i intended that cus the piano becomes stronger and if i would flip it then it'd be quite repititive from the previous pattern which is kinda boring even tho the sound changed so i think this antiflow fits and i made it throughout the map
  6. 00:50:523 (1) - pretty much the same case as above, maybe try flipping side of this slider and make the ds ~2x same response as above, this is fine imo
  7. 01:01:293 (5) - seems unclear to me, I suggest increasing the curve and make it more walkable + NC here too i copied the slider from 00:59:754 (1) - and nc'd it as well tho i think the spacing is fine for this one
  8. 01:18:216 (1) - 2x~2.1x ds is enough? a dash with antiflow again reduced by .05x ds
  9. 01:21:293 (1) - pretty far here (2.4x) i intended this so that there would be a gradual increase in ds thus the vocal and piano gets stronger
  10. 01:24:369 (3) - reduce the distance a little reduced by .05x ds
  11. 01:25:908 (1) - slider formation here may be too hard for salad? as it follows after a dash, which is a sudden change in direction i dont think it's that hard and i like this personally unless a bn points it out again, i'll change.
  12. 01:44:369 (5) - NC fine
Nice mapset!
Hope this helps :)
thanks for the mod :)

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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156,128,3343,1,0,0:0:0:0:
302,176,3600,2,0,P|360:101|281:19,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
108,294,4369,5,2,0:0:0:0:
212,233,4626,1,2,0:0:0:0:
316,169,4882,1,2,0:0:0:0:
119,94,5139,2,0,P|87:190|167:254,1,207.999990478516
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276,155,8216,1,2,0:0:0:0:
172,235,8473,1,2,0:0:0:0:
69,315,8728,1,2,0:0:0:0:
236,308,8985,6,0,L|332:260,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,176,9754,2,0,P|492:256|348:336,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
258,134,10523,2,0,P|159:222|296:319,1,311.999985717774,2|0,0:0|0:0,0:0:0:0:
96,336,11805,1,0,0:0:0:0:
221,336,12062,2,0,P|286:278|215:187,1,207.999990478516
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367,224,15139,1,0,0:0:0:0:
460,240,15395,1,0,0:0:0:0:
320,242,15651,1,0,0:0:0:0:
179,256,15908,2,0,L|75:256,2,103.999995239258,2|0|0,0:0|0:0|0:0,0:0:0:0:
400,272,16677,6,0,P|480:176|368:96,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
324,112,17446,2,0,L|230:50,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
178,288,18216,2,0,P|123:192|187:144,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
331,208,18985,2,0,L|421:156,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
91,256,19754,6,0,P|34:177|98:81,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
227,192,20523,2,0,P|291:144|211:80,1,207.999990478516
64,128,21293,1,0,0:0:0:0:
168,126,21549,1,0,0:0:0:0:
64,128,21805,1,0,0:0:0:0:
241,208,22062,2,0,P|321:128|257:64,1,207.999990478516,10|0,0:0|0:0,0:0:0:0:
67,144,22831,5,6,0:0:0:0:
181,144,23087,1,0,0:0:0:0:
296,144,23344,1,0,0:0:0:0:
166,240,23600,6,0,L|262:160,2,103.999995239258,6|0|0,0:0|0:0|0:0,0:0:0:0:
354,240,24369,2,0,L|258:160,2,103.999995239258,6|0|0,0:0|0:0|0:0,0:0:0:0:
193,272,25139,2,0,L|89:272,2,103.999995239258,14|0|0,0:0|0:0|0:0,0:0:0:0:
417,304,25908,6,0,P|461:200|433:96,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
275,80,26677,1,2,0:0:0:0:
379,74,26934,1,0,0:0:0:0:
483,84,27190,1,0,0:0:0:0:
306,192,27446,2,0,P|266:279|346:376,1,207.999990478516
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358,150,31549,1,2,0:0:0:0:
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194,272,37959,1,0,0:0:0:0:
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365,128,42831,1,2,0:0:0:0:
261,128,43087,1,0,0:0:0:0:
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265,272,49754,1,2,0:0:0:0:
369,272,50010,1,2,0:0:0:0:
473,272,50267,1,2,0:0:0:0:
239,336,50523,6,0,L|352:272,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
375,208,51293,2,0,L|272:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
177,261,52062,2,0,L|48:224,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
292,288,52831,1,2,0:0:0:0:
178,336,53087,1,2,0:0:0:0:
63,336,53344,1,2,0:0:0:0:
302,256,53600,6,0,P|373:181|298:135,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
185,144,54369,1,2,0:0:0:0:
300,144,54626,1,2,0:0:0:0:
414,144,54882,1,2,0:0:0:0:
174,224,55139,2,0,P|95:144|175:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
287,96,55908,2,0,L|386:126,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
115,240,56677,6,0,L|5:272,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
240,256,57446,2,0,L|341:288,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
428,160,58216,2,0,P|508:240|412:304,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
318,256,58985,2,0,L|190:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
130,320,59754,6,0,P|110:209|146:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
255,128,60523,1,2,0:0:0:0:
161,128,60780,1,2,0:0:0:0:
68,128,61036,1,2,0:0:0:0:
254,320,61293,6,0,P|274:209|238:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
369,96,62062,1,2,0:0:0:0:
265,100,62318,1,2,0:0:0:0:
161,97,62575,1,2,0:0:0:0:
301,192,62831,6,0,L|415:144,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
129,272,63600,2,0,P|65:192|161:128,1,207.999990478516
239,128,64369,1,2,0:0:0:0:
124,126,64626,1,2,0:0:0:0:
280,240,64882,2,0,P|344:160|248:96,1,207.999990478516
181,112,65651,1,2,0:0:0:0:
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316,122,68472,1,2,0:0:0:0:
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400,240,68985,5,4,0:0:0:0:
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192,240,69498,1,0,0:0:0:0:
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139,176,70523,5,4,0:0:0:0:
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222,304,71293,2,0,L|319:240,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
420,336,72062,6,0,P|468:256|404:176,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
269,192,72831,2,0,P|189:96|269:32,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
381,112,73600,1,2,0:0:0:0:
266,144,73857,1,2,0:0:0:0:
152,101,74113,1,2,0:0:0:0:
308,224,74369,2,0,P|388:160|324:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
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322,144,79241,1,0,0:0:0:0:
437,144,79498,1,0,0:0:0:0:
193,304,79754,6,0,P|164:193|213:83,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
370,144,80523,1,0,0:0:0:0:
245,144,80779,1,0,0:0:0:0:
120,144,81036,1,0,0:0:0:0:
370,320,81293,6,0,P|398:222|370:112,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
250,160,82062,1,2,0:0:0:0:
364,160,82318,1,2,0:0:0:0:
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377,192,85395,1,0,0:0:0:0:
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277,120,85908,6,0,P|357:200|229:296,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
337,304,86934,1,2,0:0:0:0:
441,304,87190,1,2,0:0:0:0:
207,288,87446,2,0,P|143:192|223:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
318,152,88216,1,0,0:0:0:0:
204,120,88472,1,0,0:0:0:0:
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225,236,88985,6,0,P|323:272|434:233,1,207.999990478516
315,176,89754,1,0,0:0:0:0:
190,176,90010,1,0,0:0:0:0:
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304,256,90523,6,0,P|365:182|271:109,1,207.999990478516
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288,128,92062,1,0,0:0:0:0:
184,128,92318,1,0,0:0:0:0:
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320,320,92831,2,0,P|381:227|285:163,1,207.999990478516
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446,240,97446,2,0,L|335:192,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
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141,237,106164,1,2,0:0:0:0:
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Topic Starter
JierYagtama

-Luminate wrote:

Hi there! AJamez summon me here
General
  1. I think this song deserves a Cup diff, it would make the spread look better! Maybe on my future sets i will add cup XD
tion

Platter
  1. 00:24:369 - 01:08:985 - 01:36:677 - repeated green lines, remove them ok?
  2. 00:05:139 (1) - a little edge dash here, I suggest sliderhead on x:432 and sliderend on x:384, Also 00:05:780 (2) - this note is edgy as well, place this note on ~x:304 instead sure
  3. 00:28:472 (3,4,1) - these notes seems too far, reduce them a bit? inteded this to be a hyper oops
  4. 00:52:318 (2,3) - hyper strength is really high here, I suggest (3) on x:144 sure
  5. 00:54:369 (2,3,4) - antiflow may be better should be fine as it is rigght now
  6. 01:33:472 (3,1) - edgy jump here, place (3) on x:176 adjusted
  7. 01:39:626 (3,1) - ^^ , place (3) on x:272 x:214 instead
  8. 01:42:831 - up to this point, There's a lack in emphasizing the hitsounds like 01:45:139 (1,2,3) - here, as they're triple hitfinish, I think antiflow would fit better. so what I wanted to say is to make antiflows on "triple hitfinish" notes and it would play really nice imo adjusted
Anatomy
  1. 00:24:369 - 01:08:985 - 01:36:677 - 01:43:600 - repeated green lines, remove them
  2. 00:48:728 (5) - hyper to emphasize the downbeat should be fine as it is tbh
  3. 01:00:523 (3,1,2,3) - pretty much holding dash and direction here, try different directions? should be fine as it is also xd
  4. I must say that this is a very good rain, no issues gameplay-wise ,it's just that some note formation is a little bit off, I think you should look into it again to find a better way to place them for better aesthetic aight will look into it
Nice mapset! thank
Hope this helps :) it helped dw
thankks for the mod!
Xetopia
no kudosu
im sorry for such a small mod cuz map is really well done and i can't find any mistakes. so gj

btw ajamez's looks and plays clean, ggggj

  • Platter
    00:36:677 (1) - i dunno about other players, but I don't need to move in this pattern.I think there just need to add a little movement. Make this slider quite a bit horizontally
    00:55:139 (1) - make a slider like here: 00:53:600 (1) - I think this is a better flow.
    01:48:985 (1,1) - even for the platter it looks awkward. Try it if you like:
    00:30:523 (1,2,3,4) - I think it would be nice if this pattern was in the form as here 00:53:600 (1) -

  • Anatomy
    00:04:369 (1) - in platter you made this moment using notes, increasing the spacing and emphasized the stronger sounds. but in this diff is not so. I propose to do here like in the platter
    00:55:139 (1,2,1) - in my opinion this moment feels a bit awkward. maybe 00:55:908 (2) - move to x:160 to add more movement and more emphasize 00:56:164 (1) -
    00:48:216 (1,2,3,4,5) - I think this stream does not express the intensity of this part. Try it if you like:
    00:42:062 (1,2,3,4) - maybe make this stream the same as 00:41:549 (2,3,4,5) - I think it will better emphasize 00:42:575 (5) - due to later movement

really good map. sorry again for small mod gj <з
Topic Starter
JierYagtama

Xetopia wrote:

no kudosu
im sorry for such a small mod cuz map is really well done and i can't find any mistakes. so gj

btw ajamez's looks and plays clean, ggggj

  • Platter
    00:36:677 (1) - i dunno about other players, but I don't need to move in this pattern.I think there just need to add a little movement. Make this slider quite a bit horizontally itll ruin the pattern im going for here so no
    00:55:139 (1) - make a slider like here: 00:53:600 (1) - I think this is a better flow. sure
    01:48:985 (1,1) - even for the platter it looks awkward. Try it if you like:
    00:30:523 (1,2,3,4) - I think it would be nice if this pattern was in the form as here 00:53:600 (1) - yeah this is better xd thanks

  • Anatomy
    00:04:369 (1) - in platter you made this moment using notes, increasing the spacing and emphasized the stronger sounds. but in this diff is not so. I propose to do here like in the platter you're right boi nice
    00:55:139 (1,2,1) - in my opinion this moment feels a bit awkward. maybe 00:55:908 (2) - move to x:160 to add more movement and more emphasize 00:56:164 (1) - fixed
    00:48:216 (1,2,3,4,5) - I think this stream does not express the intensity of this part. Try it if you like:
    ill take it
    00:42:062 (1,2,3,4) - maybe make this stream the same as 00:41:549 (2,3,4,5) - I think it will better emphasize 00:42:575 (5) - due to later movement [color=#0040FF]adjusted/color]

really good map. sorry again for small mod gj <з thank
thank you for the mod xd
Sakary
oh my goodness, good luck guys.
i see the potential
Topic Starter
JierYagtama

Hi_Hello wrote:

oh my goodness, good luck guys.
i see the potential
thank you koya xd
Sanyi


hi

no kudosu since I already got kudosu here

General
  1. free kds lmao.wav is a lie, it doesn't give me kudosu. It should be removed nevertheless.
  2. Guys why are you making NCs so complex, this is no standard map xD
AJamez's Salad

General: I think this diff is already quite good, but it has got still some problems with distinct usage of distance - there are quite a lot distances in this diff that are somewhere in between a clear walk and a clear dash that may cause problems to players with poor reading ability (which is to be expected from Salad players). There are also some inconsistencies as well as some emphasis choices that are questionable. I will try to point out as many potential issues as possible.
  1. 00:04:369 (1,2,3) - These ones could be spaced out a bit more since you used similar spacing for 00:07:446 (1,2,3,4,5,6) - even though the piano notes are far stronger at 00:04:369 (1,2,3) - .
  2. 00:08:985 (1,2) - two issues here: 1. As ZiRoX said, there are too many dashes in this diff and 2. the spacing here is kinda awkward since the distance is walkable but seemed to be meant as a dash. Since we are in a calm part of the song and the sound is not remarkable enough imo to justify a dash I suggest to make it a clear but still strong walk.
  3. 00:09:754 (2,3) - Reducing the distance here just a tiny but would help to make the walk more distinct.
  4. 00:12:831 (6,1) - Why is this no dash? Piano is getting all fired up here.
  5. 00:15:139 (3,4,5) - This is just ???? Lemme explain why:
    1. 00:13:600 (1) - , 00:14:369 (2) - and 00:15:908 (6) - are all 1/2 reverse sliders, only 00:15:139 (3,4,5) - are single notes which is inconsistent.
    2. 00:15:139 (3,4) - and 00:15:395 (4,5) - having different spacing is just ??? because the reverse sliders did always cause constant spacing for these triples which makes it here inconsistent and just unnecessary.
    3. 00:14:369 (2,3) - This distance is weird to play, it is an half-assed walk which is just awkward, especially because 00:15:139 (3) - is a really remarkable piano sound so it rather calls for a dash instead of the current spacing.
    My suggestion: Make it a reverse slider with a dash towards it to emphasize the strong piano note on 00:15:139 (3) - .
  6. 00:22:062 (6,1) - If you make a dash at 00:18:985 (4,1) - you could make one here as well to keep up a certain rhythm in your map.
  7. 00:23:600 (1,2,3) - I kinda dislike the simplification here, you didn't map the 1/4 double notes here but mapped the sliders over it to somehow emphasize that section which doesn't work too well here. Introducing 1/4 notes just for this part though is not that nice either, so it is up to you. Either way: 00:23:600 (1,2) - Reduce a bit and make it a clear walk please.
  8. 00:27:190 (4,5) - Please reduce a bit to make the walk more clear.
  9. 00:28:216 (6,1) - Why is this a dash when 00:28:985 (1) - is so quiet?
  10. 00:34:369 (4,1) - This distance is neither a real walk or a real dash, please reduce the distance!!!
  11. 00:36:677 (3,4) - Another unclear distance, I would prefer a clear walk here since the piano gets so quiet.
  12. 00:38:985 (2,3) - Buffing the distance a bit would help to make the dash more clear.
  13. 00:43:600 (6,1) - Walk or dash? Decide and adjust the distance please!
  14. 00:45:908 (3) - Why did you make this a normal slider? You are ignoring the strong piano sound at 00:46:164 - which is not nice imo. Instead you emphasized them for the two previous sliders where these sounds are not so strong :thinking: maybe going for two normal sliders followed by two reversed sliders fits the section better?
  15. 00:55:908 (6,1) - Following the logic of the rest of the section this should be a dash.
  16. 00:57:446 (2,3) - Another unclear distance...
  17. 00:58:985 (4,1) - A slight buff wouldn't hurt to make it more clearly a dash.
  18. 01:01:036 (4,1) - Unclear distance
  19. 01:05:651 (6,1) - Unclear distance
  20. 01:08:728 (6,1) - Unclear distance
  21. 01:09:754 (4,1) - Unclear distance
  22. 01:10:523 (1,2,3) - Another section where it is obvious that avoiding 1/4 is a questionable decision - the piano sound lands on 01:10:908 - instead of 01:10:780 - .
  23. 01:14:369 (6,1) - Slight reduce of distance makes the walk more clear.
  24. 01:28:728 (7,1) - This should be definetly a dash considering how you mapped the rest of the section.
  25. 01:30:523 (1,2) - This being a dash would fit wonderfully imo since we arrived at the kiai section. and it is literally the same sound as 01:30:523 (1) - which also got a dash.
  26. 01:36:677 (1,2,3,4) - ASAAKSAG SDFADKA FDADJ whyyyyyyyyy is this so much more movement-inducing than 01:30:523 (1,2) - that is inconsistent please make it similar to 01:30:523 (1,2) - . Also: For 01:37:190 (3,4) - : The same suggestion as I made for 01:30:523 (1,2) - .
  27. 01:50:523 (1) - I would tilt this more vertically to fit the movement of the previous triple notes.
Platter
  1. 00:02:831 (1,2) - Just my personal taste but making them curved would make the following single notes stand out more (because the movement change would be more remarkable then), which is supported by the piano sounds.
  2. 00:03:600 (2,1) - The piano is a bit underemphasized imo, the change of movement isn't really here. If you applied the previous point: Hooray, everything is fine and you don't need to do anything! If not: make the gap a little bit bigger or make a direction change here.
  3. 00:05:908 (1,2) - Maybe just a tiny bit more distance here? The dash is not 100% distinct.
  4. 00:07:446 (1,2) - The second triple of piano sounds do not distinguish themselves well from the first ones in your map, it plays like one group with six notes instead of 2 group with 3 notes each, I would go for a bigger distance here or something else that makes it more clear.
    00:10:523 (2,3) - The flow is leading to the left, placing the next notes on the right side is unnecessary antiflow (because it is not supported by the music imo) so I think putting them on the left side is much better.
  5. 00:11:933 (4,1) - The piano sound on the slider is quite strong, a soft dash would fit here imo.
  6. 00:18:216 (1,2,3,4) - Even though I agree on making this part so dense I disagree on making this part harder to play than the previous two reverse sliders because the piano is more in the background here and therefore not that remarkable, something that is a bit easier to play would be better imo.
  7. 00:19:754 (1,2) - I can understand why you made this distance shorter than the upcoming ones, but a dash here would be better rhythm-wise imo. I think that the small difference in the piano sound is a bit overemphasized anyways but that is only my opinion.
  8. 00:28:985 (1,2) - The dash feels a bit overdone. The only thing that could potentially justify a dash here is the whispering vocal but that seems overdone as I said, especially because you didn't make a dash for 00:30:266 (4,1) - which is at least equally dash-worthy.
  9. 00:30:523 (1) - This note gets no emphasis at all in your map, it should be somehow noticeable while playing because it is completely underemphasized atm.
  10. 00:35:010 (4,1) - Making this a soft dash fits very well imo.
  11. 00:44:241 (4,1) - Soft dash again? Your movement gets quite monotone so a soft dash here would be good for emphasis and diversity.
  12. 00:53:600 (1,2,3) - i expect here some form of antiflow to emphasize the vocal and to be more consistent with the previous notes, so adding some kind of antiflow here is much appreciated.
  13. 00:55:908 (2,1) - By making 00:55:908 (2) - a reverse slider, the emphasis-effect of the reverse slider on 00:56:677 (1) - gets lowered. So I think making three single notes for 00:55:908 (2) - that go in one direction is a bit more neat.
  14. 00:58:216 (1,1,2,3,4) - This is ??????? because you put a very remarkable sound on the sliderend which is overall a really questionable decision and doesn't fit your map at all. Making something more fitting instead should be easy so I let you handle that yourself.
  15. 00:59:754 - The quite section starting here contains some confusing distances, I don't wanna post them here all, just take a quick look at what distances are no clear walk or clear dash and make them a little bit easier to read.
  16. 01:10:267 (3,1) - That hyper is completely out of place, please nuke it immediately.
  17. 01:20:523 (2) - This is the only reverse slider here that is completely horizontal which feels out of place. An idea to rework the section (only my personal taste): For 01:18:216 (1,2,1,2) - , making three single notes - reverse slider - three single notes - reverse slider seems to fit.
  18. 01:21:293 (1) - and 01:22:831 (1) - are you sure you wanna make them normal sliders? You ignore the notes in the middle of the sliders that way which you didn't do before. If you wanna keep normal sliders I suggest to make them at least the same shape to create some sort of rhythm.
  19. 01:23:600 (2,3) - Just changing the direction here doesn't seem to be enough for me since it is still a very plain movement, I expect here some kind of dash to emphasize the vocal better.
  20. 01:25:395 (3,4) - This time the vocal isn't emphasized at all imo, some sort of dash or at least direction change is needed imo (you did it better with the following pattern).
  21. 01:37:446 (2,1) - This is inconsistent with 01:31:293 (2,1) - , please make both a dash or none.
  22. 01:46:677 (1,1,1) - hyperdash-usage is inconsistent with 01:43:600 (1,2,3,1,2,3,1,2,3) - , please make it consistent (I would go for the hyperdash-usage of the first part since that makes the most sense to me).
  23. 01:48:985 (1) - and 01:49:754 (1) - are the only two objects in the whole section that don't force movement which feels weird, I would give them movement as well or use more non-movement-inducing sliders after these two, but as it is right now these two stand out too much.
Anatomy
  1. 00:01:293 (1) - By using a slider of this length you are avoiding the opportunity to map antiflow towards the sound at 00:02:062 - . Mentioned antiflow would be more consistent with the upcoming notes which all contain direction change/antiflow patterns in a rhythmic way, so I would dig it to shorten the first slider and map a single note at 00:02:062 - . Is not the biggest issue though.
  2. 00:25:395 (3,1,2) - It would fit the rhythm of the section better imo to make the direction change from 00:25:395 (3) - to 00:25:523 (1) - instead of 00:25:523 (1) - to 00:25:651 (2) - .
  3. 00:27:190 (5,1) - Making this a hyper would fit rhythm-wise imo, makes a good rhythm with 00:28:857 (3,1) - .
  4. 00:38:216 (1) - The idea behind the slider tilts in this section is nice but I would make it a little bit less diverse since this slider is a bit awkward to play imo, slanting it a bit more horizontally would fix that.
  5. 00:47:446 (1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5) - This whole section plays like "left-right-left-right-left-right-left-right.....", it feels like it doesn't really emphasize something with its flow, so I would suggest to make the flow a little bit more diverse, i.e. the horizontal movement at 00:49:241 (2,3,4) - feels not necessary (at least not to that extend).
  6. 00:56:164 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - The curved streams play nicely but making literally everything the same doesn't emphasize anything, please try to make it more diverse for the sake of emphasis.
  7. 01:10:267 (3,1) - The hyper feels overdone in the calm section imo.
  8. 01:11:806 (4,1,2,3,4,1) - Why are there 3 hypers so close to each other in such a calm section? I would remove the last two.
  9. 01:18:985 (2,1) - In this section though you managed to make less hypers than before even though the music is more intense? I would add a hyper here. It would also fit the hyper at 01:22:574 (4,1) - .
  10. 01:20:523 (2,1) - Same suggestion as for 01:18:985 (2,1) - .
  11. 01:23:343 (2,3,4,5) - I don't really like that pattern atm since it makes the single notes seem like four similar sounds (because all four are treated equally) but the first two are piano sounds while the last two are vocal so I would group them together like this.
  12. 01:25:139 (2,3,4) - The movement here seems overdone since the first two notes don't cover any important sound, so please make their movement more simple.
  13. 01:26:677 (2,3,4) - Similar issue here, the last note should be the emphasized one but it feels like the least important one in your pattern.
Shorter mod on Anatomy since my motivation to mod properly sinks and Rains don't need to be as clean as lower diffs anyways.
Good Luck~
Topic Starter
JierYagtama

Sanyi wrote:



hi

no kudosu since I already got kudosu here

General
  1. free kds lmao.wav is a lie, it doesn't give me kudosu. It should be removed nevertheless. Better redl the map I already removed it a long time ago xd
  2. Guys why are you making NCs so complex, this is no standard map xD welp pretty sure the ncs are fine now

Platter
  1. 00:02:831 (1,2) - Just my personal taste but making them curved would make the following single notes stand out more (because the movement change would be more remarkable then), which is supported by the piano sounds. should be fine as it is tbh
  2. 00:03:600 (2,1) - The piano is a bit underemphasized imo, the change of movement isn't really here. If you applied the previous point: Hooray, everything is fine and you don't need to do anything! If not: make the gap a little bit bigger or make a direction change here. Increased spaccing
  3. 00:05:908 (1,2) - Maybe just a tiny bit more distance here? The dash is not 100% distinct. Increased spaccing
  4. 00:07:446 (1,2) - The second triple of piano sounds do not distinguish themselves well from the first ones in your map, it plays like one group with six notes instead of 2 group with 3 notes each, I would go for a bigger distance here or something else that makes it more clear. Increased spaccing
    00:10:523 (2,3) - The flow is leading to the left, placing the next notes on the right side is unnecessary antiflow (because it is not supported by the music imo) so I think putting them on the left side is much better. Theres no antiflow in that pattern since the catcher is just gonna stay still till the next one goes in so
    im keeping this
  5. 00:11:933 (4,1) - The piano sound on the slider is quite strong, a soft dash would fit here imo. Increased spaccing
  6. 00:18:216 (1,2,3,4) - Even though I agree on making this part so dense I disagree on making this part harder to play than the previous two reverse sliders because the piano is more in the background here and therefore not that remarkable, something that is a bit easier to play would be better imo. I dont get how is this hard when the pattern is completely walkable
  7. 00:19:754 (1,2) - I can understand why you made this distance shorter than the upcoming ones, but a dash here would be better rhythm-wise imo. I think that the small difference in the piano sound is a bit overemphasized anyways but that is only my opinion. Increased spaccing
  8. 00:28:985 (1,2) - The dash feels a bit overdone. The only thing that could potentially justify a dash here is the whispering vocal but that seems overdone as I said, especially because you didn't make a dash for 00:30:266 (4,1) - which is at least equally dash-worthy. adjusted
  9. 00:30:523 (1) - This note gets no emphasis at all in your map, it should be somehow noticeable while playing because it is completely underemphasized atm. adjusted
  10. 00:35:010 (4,1) - Making this a soft dash fits very well imo. adjusted
  11. 00:44:241 (4,1) - Soft dash again? Your movement gets quite monotone so a soft dash here would be good for emphasis and diversity.
  12. 00:53:600 (1,2,3) - i expect here some form of antiflow to emphasize the vocal and to be more consistent with the previous notes, so adding some kind of antiflow here is much appreciated. this should be fine as it is imo
  13. 00:55:908 (2,1) - By making 00:55:908 (2) - a reverse slider, the emphasis-effect of the reverse slider on 00:56:677 (1) - gets lowered. So I think making three single notes for 00:55:908 (2) - that go in one direction is a bit more neat.
  14. 00:58:216 (1,1,2,3,4) - This is ??????? because you put a very remarkable sound on the sliderend which is overall a really questionable decision and doesn't fit your map at all. Making something more fitting instead should be easy so I let you handle that yourself. adjusted
  15. 00:59:754 - The quite section starting here contains some confusing distances, I don't wanna post them here all, just take a quick look at what distances are no clear walk or clear dash and make them a little bit easier to read. adjusted
  16. 01:10:267 (3,1) - That hyper is completely out of place, please nuke it immediately. adjusted
  17. 01:20:523 (2) - This is the only reverse slider here that is completely horizontal which feels out of place. An idea to rework the section (only my personal taste): For 01:18:216 (1,2,1,2) - , making three single notes - reverse slider - three single notes - reverse slider seems to fit. adjusted
  18. 01:21:293 (1) - and 01:22:831 (1) - are you sure you wanna make them normal sliders? You ignore the notes in the middle of the sliders that way which you didn't do before. If you wanna keep normal sliders I suggest to make them at least the same shape to create some sort of rhythm. adjusted
  19. 01:23:600 (2,3) - Just changing the direction here doesn't seem to be enough for me since it is still a very plain movement, I expect here some kind of dash to emphasize the vocal better. sure
  20. 01:25:395 (3,4) - This time the vocal isn't emphasized at all imo, some sort of dash or at least direction change is needed imo (you did it better with the following pattern). only 4 has a vocal sound while 3 does not im pretty much mapping a weak sound here
  21. 01:37:446 (2,1) - This is inconsistent with 01:31:293 (2,1) - , please make both a dash or none. whoops fixed
  22. 01:46:677 (1,1,1) - hyperdash-usage is inconsistent with 01:43:600 (1,2,3,1,2,3,1,2,3) - , please make it consistent (I would go for the hyperdash-usage of the first part since that makes the most sense to me). adjusted
  23. 01:48:985 (1) - and 01:49:754 (1) - are the only two objects in the whole section that don't force movement which feels weird, I would give them movement as well or use more non-movement-inducing sliders after these two, but as it is right now these two stand out too much. fixed
Anatomy
  1. 00:01:293 (1) - By using a slider of this length you are avoiding the opportunity to map antiflow towards the sound at 00:02:062 - . Mentioned antiflow would be more consistent with the upcoming notes which all contain direction change/antiflow patterns in a rhythmic way, so I would dig it to shorten the first slider and map a single note at 00:02:062 - . Is not the biggest issue though.movement is fine here and i want to keep it consistent
  2. 00:25:395 (3,1,2) - It would fit the rhythm of the section better imo to make the direction change from 00:25:395 (3) - to 00:25:523 (1) - instead of 00:25:523 (1) - to 00:25:651 (2) - .isnt that what the pattern is tho
  3. 00:27:190 (5,1) - Making this a hyper would fit rhythm-wise imo, makes a good rhythm with 00:28:857 (3,1) - .ok
  4. 00:38:216 (1) - The idea behind the slider tilts in this section is nice but I would make it a little bit less diverse since this slider is a bit awkward to play imo, slanting it a bit more horizontally would fix that. fixed
  5. 00:47:446 (1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5) - This whole section plays like "left-right-left-right-left-right-left-right.....", it feels like it doesn't really emphasize something with its flow, so I would suggest to make the flow a little bit more diverse, i.e. the horizontal movement at 00:49:241 (2,3,4) - feels not necessary (at least not to that extend). I think the movement is fine here as you know this is a rain so i have limits on what patterns should be mapped here and also flow is subjective at this point
  6. 00:56:164 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - The curved streams play nicely but making literally everything the same doesn't emphasize anything, please try to make it more diverse for the sake of emphasis. The piano is what im emphasizing here as its clear how 00:57:446 (1,2,3,4,5) - this flows
  7. 01:10:267 (3,1) - The hyper feels overdone in the calm section imo. should be fine as to how loud the piano is
  8. 01:11:806 (4,1,2,3,4,1) - Why are there 3 hypers so close to each other in such a calm section? I would remove the last two. removed
  9. 01:18:985 (2,1) - In this section though you managed to make less hypers than before even though the music is more intense? I would add a hyper here. It would also fit the hyper at 01:22:574 (4,1) - . adjusted
  10. 01:20:523 (2,1) - Same suggestion as for 01:18:985 (2,1) - . adjusted
  11. 01:23:343 (2,3,4,5) - I don't really like that pattern atm since it makes the single notes seem like four similar sounds (because all four are treated equally) but the first two are piano sounds while the last two are vocal so I would group them together like this. adjusted
  12. 01:25:139 (2,3,4) - The movement here seems overdone since the first two notes don't cover any important sound, so please make their movement more simple. Intentional due to 01:25:908 (1) -
  13. 01:26:677 (2,3,4) - Similar issue here, the last note should be the emphasized one but it feels like the least important one in your pattern.adjjusted
Shorter mod on Anatomy since my motivation to mod properly sinks and Rains don't need to be as clean as lower diffs anyways.
Good Luck~ Thank
thank for le mod sanyi
Jemzuu

Sanyi wrote:



hi H

no kudosu since I already got kudosu here

AJamez's Salad

General: I think this diff is already quite good, but it has got still some problems with distinct usage of distance - there are quite a lot distances in this diff that are somewhere in between a clear walk and a clear dash that may cause problems to players with poor reading ability (which is to be expected from Salad players). There are also some inconsistencies as well as some emphasis choices that are questionable. I will try to point out as many potential issues as possible.
  1. 00:04:369 (1,2,3) - These ones could be spaced out a bit more since you used similar spacing for 00:07:446 (1,2,3,4,5,6) - even though the piano notes are far stronger at 00:04:369 (1,2,3) - . ur right, adjusted
  2. 00:08:985 (1,2) - two issues here: 1. As ZiRoX said, there are too many dashes in this diff and 2. the spacing here is kinda awkward since the distance is walkable but seemed to be meant as a dash. Since we are in a calm part of the song and the sound is not remarkable enough imo to justify a dash I suggest to make it a clear but still strong walk. agreed, reduced the spacing and gave it a "strong walk"
  3. 00:09:754 (2,3) - Reducing the distance here just a tiny but would help to make the walk more distinct. fixd from the point above
  4. 00:12:831 (6,1) - Why is this no dash? Piano is getting all fired up here. ok mr sanyi
  5. 00:15:139 (3,4,5) - This is just ???? Lemme explain why:
    1. 00:13:600 (1) - , 00:14:369 (2) - and 00:15:908 (6) - are all 1/2 reverse sliders, only 00:15:139 (3,4,5) - are single notes which is inconsistent.
    2. 00:15:139 (3,4) - and 00:15:395 (4,5) - having different spacing is just ??? because the reverse sliders did always cause constant spacing for these triples which makes it here inconsistent and just unnecessary.
    3. 00:14:369 (2,3) - This distance is weird to play, it is an half-assed walk which is just awkward, especially because 00:15:139 (3) - is a really remarkable piano sound so it rather calls for a dash instead of the current spacing.
    My suggestion: Make it a reverse slider with a dash towards it to emphasize the strong piano note on 00:15:139 (3) - . applied
  6. 00:22:062 (6,1) - If you make a dash at 00:18:985 (4,1) - you could make one here as well to keep up a certain rhythm in your map. adjusted
  7. 00:23:600 (1,2,3) - I kinda dislike the simplification here, you didn't map the 1/4 double notes here but mapped the sliders over it to somehow emphasize that section which doesn't work too well here. Introducing 1/4 notes just for this part though is not that nice either, so it is up to you. Either way: 00:23:600 (1,2) - Reduce a bit and make it a clear walk please. just reduced the spacing for 1,2 i like it as it is ;w;
  8. 00:27:190 (4,5) - Please reduce a bit to make the walk more clear. yes
  9. 00:28:216 (6,1) - Why is this a dash when 00:28:985 (1) - is so quiet? wanted to emphasize downbeat i think it fine
  10. 00:34:369 (4,1) - This distance is neither a real walk or a real dash, please reduce the distance!!! it's now walkable!!!
  11. 00:36:677 (3,4) - Another unclear distance, I would prefer a clear walk here since the piano gets so quiet. yesyes
  12. 00:38:985 (2,3) - Buffing the distance a bit would help to make the dash more clear. yesyesyes
  13. 00:43:600 (6,1) - Walk or dash? Decide and adjust the distance please! yesyesyesyes
  14. 00:45:908 (3) - Why did you make this a normal slider? You are ignoring the strong piano sound at 00:46:164 - which is not nice imo. Instead you emphasized them for the two previous sliders where these sounds are not so strong :thinking: maybe going for two normal sliders followed by two reversed sliders fits the section better? applied ur suggestion
  15. 00:55:908 (6,1) - Following the logic of the rest of the section this should be a dash. i prefer it walkable and even reduced it more xd
  16. 00:57:446 (2,3) - Another unclear distance...
  17. 00:58:985 (4,1) - A slight buff wouldn't hurt to make it more clearly a dash. gave it a sidedash (1.9xds)
  18. 01:01:036 (4,1) - Unclear distance
  19. 01:05:651 (6,1) - Unclear distance
  20. 01:08:728 (6,1) - Unclear distance
  21. 01:09:754 (4,1) - Unclear distance i will never use 1.8x ds on salads ever again thx
  22. 01:10:523 (1,2,3) - Another section where it is obvious that avoiding 1/4 is a questionable decision - the piano sound lands on 01:10:908 - instead of 01:10:780 - . changed it to a normal slider instead
  23. 01:14:369 (6,1) - Slight reduce of distance makes the walk more clear. buffed it instead
  24. 01:28:728 (7,1) - This should be definetly a dash considering how you mapped the rest of the section. yea i changed stuff in this section
  25. 01:30:523 (1,2) - This being a dash would fit wonderfully imo since we arrived at the kiai section. and it is literally the same sound as 01:30:523 (1) - which also got a dash. ^ ayy i fixd this before i read this suggestion
  26. 01:36:677 (1,2,3,4) - ASAAKSAG SDFADKA FDADJ whyyyyyyyyy is this so much more movement-inducing than 01:30:523 (1,2) - that is inconsistent please make it similar to 01:30:523 (1,2) - . Also: For 01:37:190 (3,4) - : The same suggestion as I made for 01:30:523 (1,2) - . changed the pattern for this one and considered ur suggestions
  27. 01:50:523 (1) - I would tilt this more vertically to fit the movement of the previous triple notes. tilted
thank u sm for the mod~!!

+ .02* :c
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
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CircleSize:3
OverallDifficulty:7
ApproachRate:7
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Nelly
IRC mod
2018-02-11 16:02 JeirYagtama: uhhhhh can we irc
2018-02-11 16:02 Nelly: yes?
2018-02-11 16:03 JeirYagtama: ACTION is listening to [https://osu.ppy.sh/b/1448086 Mili - Bathtub Mermaid]
2018-02-11 16:03 JeirYagtama: im starting to get impatient my other m4ms arent coming lol
2018-02-11 16:03 Nelly: shit happens
2018-02-11 16:05 JeirYagtama: just
2018-02-11 16:05 JeirYagtama: a bit more mods and i can finally fukin rank this
2018-02-11 16:06 Nelly: uh
2018-02-11 16:06 Nelly: nice 1 miss
2018-02-11 16:06 Nelly: lol
2018-02-11 16:06 JeirYagtama: rip
2018-02-11 16:06 Nelly: random one xd
2018-02-11 16:06 JeirYagtama: atleast its not the end of the map :^)
2018-02-11 16:06 JeirYagtama: yea
2018-02-11 16:06 Nelly: receive a star for me
2018-02-11 16:06 Nelly: so well done
2018-02-11 16:07 JeirYagtama: o: thank
2018-02-11 16:08 Nelly: tbh i dont really have any points to say
2018-02-11 16:08 JeirYagtama: >i actually need more mods on salad and platter but this works
2018-02-11 16:08 Nelly: except for this one 00:23:472 (2) -
2018-02-11 16:08 Nelly: feels uncomfortable
2018-02-11 16:08 Nelly: for beginners that would be quite rough
2018-02-11 16:08 JeirYagtama: ok
2018-02-11 16:08 JeirYagtama: fixed
2018-02-11 16:09 JeirYagtama: 00:23:472 (2,1) - 1 was supposed to be a hyper
2018-02-11 16:09 Nelly: there are other anti-flow movements but i guess they can handle that
2018-02-11 16:09 Nelly: i see
2018-02-11 16:09 Nelly: you need some words for Platter and Salad?
2018-02-11 16:09 JeirYagtama: yes
2018-02-11 16:10 Nelly: lets see what i can say
2018-02-11 16:10 Nelly: ACTION is playing [https://osu.ppy.sh/b/1448087 Mili - Bathtub Mermaid [Platter]] <CatchTheBeat> +DoubleTime
2018-02-11 16:11 Nelly: :ok_hand:
2018-02-11 16:11 JeirYagtama: not ss smh
2018-02-11 16:12 Nelly: :d
2018-02-11 16:12 Nelly: 01:19:754 (1) - the distance is quite long than i expected
2018-02-11 16:12 Nelly: move it like x:420
2018-02-11 16:13 JeirYagtama: aight
2018-02-11 16:14 Nelly: no words to say in Platter really
2018-02-11 16:15 JeirYagtama: o:
2018-02-11 16:15 Nelly: and so with Salad
2018-02-11 16:15 Nelly: i dunno
2018-02-11 16:15 Nelly: it feels ready tbh
2018-02-11 16:15 JeirYagtama: ffffffffff
2018-02-11 16:15 JeirYagtama: aight
ZiRoX
Recheck, do not award kudosu to this.

[General]
  1. Your hitsounds are really loud. I suggest decreasing the volume of your hitsounding. For the 50%-60% volume sections, you can reduce the volume in up to 25% and they will still be quite hearable.
[Anatomy]
  1. I think the calm section starting at 00:59:754 - (until 01:16:677 (2) -) still needs to be toned down a bit to create a better contrast with other sections.
  2. Please check your NCs once again ;_;. For instance, NCs should be swapped on 00:08:985 (5,1) - , you don't need a NC every three fruits at 00:13:600 (1,1,1,2,3,1,2,3,1,1) - (probably 6 is decent already), you don't need one at 00:18:985 (1) - , you should have one on 00:30:523 (3) - instead of 00:31:549 (1) - . The basic idea is to have one every big white tick, as I said previously.
[Platter]
  1. Try to make it so your dashes are clear. For instance, 00:05:139 (1,2,3) - isn't that clear because both distances are equal. I suggest moving (2) to x:336 in order to make the first distance walkable and the second one a clearer dash. There are other instances of this, such as 00:11:805 (3,4,1) -.
  2. 00:08:728 (4,1,2) - The dash here should be between (4,1) instead of (1,2), as (1) is the stronger sound (and you did so in the Rain).
  3. 00:12:831 (2,1) - This dash is a bit tight. I'd suggest you curve (2) a bit more so the distance to (1) is reduced.
  4. 00:22:831 (1,2,1,2,1,2,1,2,1) - I'd reduce the distances a bit to make them more easily walkable.
  5. 00:32:062 (1,2,3) - The dash here should be between (2,3) rather than (1,2), as (3) is the stronger sound (actually, (1,2) should be walkable). Similar stuff happens 00:33:600 (1,2,3) - and 00:42:831 (1,2,3) -.
[Salad]
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
  1. You could move 00:02:062 (2) - to the right a bit to make the distance a clearer walk.
  2. Walking 00:07:959 (3,4) - feels a bit tight, so if you intend it to walk it should be reduced.
  3. 00:08:728 (6,1) - could have a larger distance to make the dash clearer, considering it's a strong vocal, while 00:08:985 (1,2) - could be reduce a bit to make the walk clearer (note that currently both are the same distance, despite the vocal at (1) being stronger).
  4. 00:17:446 (2,3) - Could use a slightly smaller distance (around 1.3) to make it a bit easier due to the direction changes in the previous pattern.
  5. 00:19:754 (1,2) - Could also use a slightly smaller distance.
  6. 00:21:805 (5,6) - This distance is on the zone that should be avoided. Either increase it or decrease it according to what you intend the player to do.

    By now you should probably get the idea and be able to apply it to the rest. Stuff here is unrelated to this issue:
  7. 00:15:908 (2,1) - Feels a bit large, I'd decrease the distance to x2.2-2.3 like 00:18:985 (4,1) - .
  8. 00:28:216 (6,1) - I'd reduce this a bit to x2.2 or so considering the consecutive direction changes.
  9. 00:38:985 (2,3,4) - I think you could reduce the distances a bit as, while the piano is getting more intense, it's still within a calm section. Also, these distances are really similar to or even larger than 00:45:908 (3,4) - despite this latter section being stronger.
  10. 00:59:754 - to 01:17:190 - As a calm section, I'd reduce the overall distance. But keep in mind that you don't turn dashes into ambiguous distances.
  11. 01:25:651 (6,1) - This is probably the only antiflow movement in this section, which makes it feel rather odd. I'd make it so the sliders goes in the other direction instead.
Jemzuu

ZiRoX wrote:

Recheck, do not award kudosu to this.

[Salad]
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
  1. You could move 00:02:062 (2) - to the right a bit to make the distance a clearer walk. sur
  2. Walking 00:07:959 (3,4) - feels a bit tight, so if you intend it to walk it should be reduced. buffed instead cus i gave 00:07:446 (1) - a dash so might here as well
  3. 00:08:728 (6,1) - could have a larger distance to make the dash clearer, considering it's a strong vocal, while 00:08:985 (1,2) - could be reduce a bit to make the walk clearer (note that currently both are the same distance, despite the vocal at (1) being stronger). reduced the distance for 00:08:728 (6,1) - instead to make it clearly walkable and buffed 00:08:985 (1,2) - instead cus i prefer dashes on downbeats and strong piano sounds
  4. 00:17:446 (2,3) - Could use a slightly smaller distance (around 1.3) to make it a bit easier due to the direction changes in the previous pattern. yep right also changed distance for 00:18:216 (3,4) - as well
  5. 00:19:754 (1,2) - Could also use a slightly smaller distance. aight
  6. 00:21:805 (5,6) - This distance is on the zone that should be avoided. Either increase it or decrease it according to what you intend the player to do. reduced to walk also changed 00:24:369 (2) - and removed the antiflow

    By now you should probably get the idea and be able to apply it to the rest. tried my best!! Stuff here is unrelated to this issue:
  7. 00:15:908 (2,1) - Feels a bit large, I'd decrease the distance to x2.2-2.3 like 00:18:985 (4,1) - . they have same spacing now
  8. 00:28:216 (6,1) - I'd reduce this a bit to x2.2 or so considering the consecutive direction changes. aight
  9. 00:38:985 (2,3,4) - I think you could reduce the distances a bit as, while the piano is getting more intense, it's still within a calm section. Also, these distances are really similar to or even larger than 00:45:908 (3,4) - despite this latter section being stronger. fixd
  10. 00:59:754 - to 01:17:190 - As a calm section, I'd reduce the overall distance. But keep in mind that you don't turn dashes into ambiguous distances. i think i fixd every unclear distance
  11. 01:25:651 (6,1) - This is probably the only antiflow movement in this section, which makes it feel rather odd. I'd make it so the sliders goes in the other direction instead. ok finally fixd
thx for the mod!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bathtub mermaid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
JierYagtama
[quote="ZiRoX"]Recheck, do not award kudosu to this.

[General]
  1. Your hitsounds are really loud. I suggest decreasing the volume of your hitsounding. For the 50%-60% volume sections, you can reduce the volume in up to 25% and they will still be quite hearable. reduced till its 35% then
[Anatomy]
  1. I think the calm section starting at 00:59:754 - (until 01:16:677 (2) -) still needs to be toned down a bit to create a better contrast with other sections.
  2. Please check your NCs once again ;_;. For instance, NCs should be swapped on 00:08:985 (5,1) - , you don't need a NC every three fruits at 00:13:600 (1,1,1,2,3,1,2,3,1,1) - (probably 6 is decent already), you don't need one at 00:18:985 (1) - , you should have one on 00:30:523 (3) - instead of 00:31:549 (1) - . The basic idea is to have one every big white tick, as I said previously. Idk how I suck at N-ing at ctb LMAO and also nerfed some spacings on the section you mentioned
[Platter]
  1. Try to make it so your dashes are clear. For instance, 00:05:139 (1,2,3) - isn't that clear because both distances are equal. I suggest moving (2) to x:336 in order to make the first distance walkable and the second one a clearer dash. There are other instances of this, such as 00:11:805 (3,4,1) -. adjusted and also the other setions similar to this
  2. 00:08:728 (4,1,2) - The dash here should be between (4,1) instead of (1,2), as (1) is the stronger sound (and you did so in the Rain). redid the pattern
  3. 00:12:831 (2,1) - This dash is a bit tight. I'd suggest you curve (2) a bit more so the distance to (1) is reduced. I intended 00:12:831 (2,1) - to be a hdash but I did make took the suggestion on curving it
  4. 00:22:831 (1,2,1,2,1,2,1,2,1) - I'd reduce the distances a bit to make them more easily walkable. Reduced
  5. 00:32:062 (1,2,3) - The dash here should be between (2,3) rather than (1,2), as (3) is the stronger sound (actually, (1,2) should be walkable). Similar stuff happens 00:33:600 (1,2,3) - and 00:42:831 (1,2,3) -.Fixed all of them
ZiRoX
Recheck recheck:

[Salad]
  1. 00:25:908 (1,2) - Still a bit ambiguous, I'd move (2) to x:312 and (3) to x:408.
  2. 00:34:369 (4,1) - Another distance that's a bit ambiguous. Either make it slightly larger to signal the dash better or reduce it.
  3. 00:47:446 - I'd tone down the dashes in the section that starts at this point, to something around x2.2 spacing. Extensive listing: move 00:47:446 (1) - to x:440, 00:48:985 (3) - move to x:120, 00:50:523 (1) - move to x:288, 00:51:293 (2) - move to x:424, 00:53:600 (1) - move to x:312, 00:55:139 (5) - move to x:184.
  4. 01:01:036 (4,1) - Somewhat ambiguous distance. If you want this do be a dash increase the distance a bit, reduce it otherwise.
  5. 01:05:651 (6,1) - This is a bit large too, I'd move (1) to x:328 or 336.
  6. 01:18:216 (1,2) - is also am ambiguous distance. I'd move (2) to x:240 and (3) to x:336. Similar stuff on 01:19:754 (1,2,3) -
  7. 01:22:318 (3,4) - I'd move these a bit to the left to make the 01:22:575 (4,1) - dash slightly easier. x:360 for (3) and x:472 for (4) should suffice. Similar stuff on 01:25:395 (5,6) - .
  8. 01:24:369 (3) - I'd also move this a bit to reduce the dash intensity; I'd move it to x:368.
  9. 01:27:190 (3,4) - I think this deserves a dash. Maybe you can put (4) like the image below, and also move 01:28:216 (5,6) - to the left a bit as shown in the image.
  10. 01:44:626 (2) - I'd move this note to x:336 to be more consistent with the rest of the patterns.
  11. 01:47:959 (3,4) - This is a bit large. I'd move (4) to x:288 to reduce it a bit.
  12. 01:54:113 (5,6) - Feels a bit tight to walk. I'd move (6) to x:176 to make it more walkable. You can move 01:55:139 (1) - to the right a bit too if you want.
[Platter]
  1. 00:37:446 (2,3) - This are too spaced, which doesn't fit the calm section. Try to rearrange stuff so they are within walkable distance.
[Anatomy]
  1. 01:31:036 (2,3) - This feels a bit tight to catch, so I'd reduce the distance a bit to make it more lenient. Putting 01:31:293 (3) - on x:64 should be slightly better. Similar stuff for 01:37:190 (2,3) - .
Topic Starter
JierYagtama

ZiRoX wrote:

Recheck recheck:

[

[Platter]
  1. 00:37:446 (2,3) - This are too spaced, which doesn't fit the calm section. Try to rearrange stuff so they are within walkable distance. adjusted
[Anatomy]
  1. 01:31:036 (2,3) - This feels a bit tight to catch, so I'd reduce the distance a bit to make it more lenient. Putting 01:31:293 (3) - on x:64 should be slightly better. Similar stuff for 01:37:190 (2,3) - .fixed both of them
]

Agiht after jamez replying we're all set
Jemzuu
literally applied everything from zirox's mod now,

b
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ZiRoX
There we go


Bubbled!
Fu Xuan
Now get an std map bubbled when
-Hex-
Hype!
Electoz
Popping on mp3 quality + questionable hyperdashes in Platter
Here's a new mp3 with better quality here you go: https://puu.sh/ztVBN/14627a71ff.mp3 (edited from long version of the album - tell me if there's anything weird and I'll fix)

*timestamps below are from the old mp3 thingy so don't replace it until you're done with everything

[General]

  1. 00:01:293 - Could use a lower volume maybe? Since it's clearly calmer than everything else.
    1. You can buff volume in kiai a bit too if you apply above.
[AJamez's Salad]

  1. 00:23:600 (1) - Remove NC? Since there's already one at 00:22:831 - .
  2. 01:01:293 (1) - 01:10:523 (1) - ^ actually there's more but idk whether which is/isn't intentional anymore so can you go through the entire diff again please
  3. 01:06:677 (2,3) - Spacing could be bigger like 01:01:036 (4,1) - ?
  4. 01:50:266 (6,1,2) - Add dashes please for consistency with the rest of that section.
  5. 01:53:600 (3) - NC?
[Platter]

  1. 00:15:908 (1,2,3) - mm the direction change seems a bit harsh, can you do it like 00:14:369 (1,2,3,4) - ?
  2. 00:41:293 - This part is more intense than the beginning 00:01:293 - ? Yet I don't see any hyperdashes here.
  3. 01:42:831 (1) - Can this be 3 circles for consistency with 01:43:600 (1,2,3,1,2,3,1,2,3) - ?
  4. 01:51:293 (1,1) - 01:52:831 (1,1) - Questionable hyperdashes combined with anitiflows, would say these are borderline in terms of rankability.
01:42:831 - Actually this part could've been more solid in concepts like top diff where you repeated the placements

[Anatomy]

  1. 00:14:369 (1,2,3,4,5,6) - Was wondering why these aren't symmetrical when the rest 00:13:600 (1,2) - 00:15:139 (1,2) - 00:15:908 (1,2,3,4,5,6) - are, intentional?
  2. 00:19:754 (1) - It has antiflow thingy but this doesn't feel emphasized as much cuz the spacing is in the same scale as what you did with 00:18:857 (5,6,7) - so a bigger spacing maybe?
  3. 00:23:600 - I don't understand your spacing concept on this can you explain. Like I was trying to see if you're emphasizing new comboes with dashes or gradually increase the spacings throughout the measure but it’s neither.
  4. 00:33:472 (5,1) - Add a hyperdash? Optional.
  5. 00:42:062 (1,2,3,4) - Plays really uncomfortable cuz that’s a hyperdash into border of the screen.
  6. 00:58:857 (6,2) - Feels overmapped imo, how about removing them?
00:40:523 - Dunno which one (Anatomy/Platter) is intentional but like can you be consistent on your concept in both diffs please
00:47:446 - Similar as above where like I don't know what are you intending to emphasize. (e.g. 00:48:985 - is hyperdash in platter yet isn't in top diff, 00:53:600 - vice versa) so would be nice if you go over the entire section again

mm call me back
Jemzuu

Electoz wrote:

[AJamez's Salad]

  1. 00:23:600 (1) - Remove NC? Since there's already one at 00:22:831 - . uhh the reason for this nc is because rc said combos cant exceed 10 objects including repeats
  2. 01:01:293 (1) - 01:10:523 (1) - ^ actually there's more but idk whether which is/isn't intentional anymore so can you go through the entire diff again please pretty sure this is fine there's a new sound supporting it anyway also same reason as above
  3. 01:06:677 (2,3) - Spacing could be bigger like 01:01:036 (4,1) - ? a dash to this slider would have to be placed at the edgiest corner of the playfield thus that is unrankable so i think a walk here would be fine ;w;
  4. 01:50:266 (6,1,2) - Add dashes please for consistency with the rest of that section. song is still relatively calm tho i dont see any reason adding dashes
  5. 01:53:600 (3) - NC? nice catch
mm call me back
b
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bathtub mermaid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,128,192

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168,126,21549,1,0,0:0:0:0:
64,128,21805,1,0,0:0:0:0:
200,208,22062,2,0,P|280:128|216:64,1,207.999990478516,10|0,0:0|0:0,0:0:0:0:
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130,160,23087,1,0,0:0:0:0:
245,160,23344,1,0,0:0:0:0:
120,256,23600,6,0,L|219:208,2,103.999995239258,6|0|0,0:0|0:0|0:0,0:0:0:0:
318,272,24369,2,0,L|430:240,2,103.999995239258,14|0|0,0:0|0:0|0:0,0:0:0:0:
182,272,25139,2,0,L|78:272,2,103.999995239258,14|0|0,0:0|0:0|0:0,0:0:0:0:
432,304,25908,6,0,P|476:200|448:96,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
312,80,26677,1,2,0:0:0:0:
406,74,26934,1,2,0:0:0:0:
499,84,27190,1,0,0:0:0:0:
301,192,27446,2,0,P|261:279|341:376,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
453,320,28216,2,0,L|354:272,2,103.999995239258,4|4|0,0:0|0:0|0:0,0:0:0:0:
224,114,28985,6,0,P|170:189|268:284,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
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301,64,30780,1,0,0:0:0:0:
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363,150,31549,1,2,0:0:0:0:
467,151,31805,1,2,0:0:0:0:
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250,128,60523,1,2,0:0:0:0:
146,128,60780,1,2,0:0:0:0:
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250,320,61293,6,0,P|270:209|234:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
355,96,62062,1,2,0:0:0:0:
251,100,62318,1,2,0:0:0:0:
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282,192,62831,6,0,L|396:144,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
63,272,63600,2,0,P|-1:192|95:128,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
194,128,64369,1,2,0:0:0:0:
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204,240,64882,2,0,P|268:160|172:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
98,112,65651,1,2,0:0:0:0:
327,176,65908,6,0,P|391:272|327:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
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106,240,76421,1,2,0:0:0:0:
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239,160,82062,1,2,0:0:0:0:
353,160,82318,1,2,0:0:0:0:
468,160,82575,1,2,0:0:0:0:
239,80,82831,6,0,P|191:144|303:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
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199,176,89754,1,2,0:0:0:0:
324,176,90010,1,2,0:0:0:0:
183,176,90267,1,2,0:0:0:0:
416,256,90523,6,0,P|477:182|383:109,1,207.999990478516,4|2,0:0|0:0,0:0:0:0:
159,208,91293,2,0,P|98:134|192:61,1,207.999990478516,4|2,0:0|0:0,0:0:0:0:
284,128,92062,1,2,0:0:0:0:
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316,320,92831,2,0,P|377:227|281:163,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
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Topic Starter
JierYagtama

Electoz wrote:

Popping on mp3 quality + questionable hyperdashes in Platter
Here's a new mp3 with better quality here you go: https://puu.sh/ztVBN/14627a71ff.mp3 (edited from long version of the album - tell me if there's anything weird and I'll fix)

*timestamps below are from the old mp3 thingy so don't replace it until you're done with everything

[General]

  1. 00:01:293 - Could use a lower volume maybe? Since it's clearly calmer than everything else. Reduced
    1. You can buff volume in kiai a bit too if you apply above. Volume should be fine as it is here xd

[Platter]

  1. 00:15:908 (1,2,3) - mm the direction change seems a bit harsh, can you do it like 00:14:369 (1,2,3,4) - ? Adjusted
  2. 00:41:293 - This part is more intense than the beginning 00:01:293 - ? Yet I don't see any hyperdashes here. It's not really easy to put hdashes at this bpm and difficulty but I can buff the spacing a bit more if thats ok xd
  3. 01:42:831 (1) - Can this be 3 circles for consistency with 01:43:600 (1,2,3,1,2,3,1,2,3) - ? adjusted
  4. 01:51:293 (1,1) - 01:52:831 (1,1) - Questionable hyperdashes combined with anitiflows, would say these are borderline in terms of rankability.Reworked the section here and the antiflow problem should be fixed
01:42:831 - Actually this part could've been more solid in concepts like top diff where you repeated the placements Adjusted

[Anatomy]

  1. 00:14:369 (1,2,3,4,5,6) - Was wondering why these aren't symmetrical when the rest 00:13:600 (1,2) - 00:15:139 (1,2) - 00:15:908 (1,2,3,4,5,6) - are, intentional? Yep Intentional xd
  2. 00:19:754 (1) - It has antiflow thingy but this doesn't feel emphasized as much cuz the spacing is in the same scale as what you did with 00:18:857 (5,6,7) - so a bigger spacing maybe? Increased
  3. 00:23:600 - I don't understand your spacing concept on this can you explain. Like I was trying to see if you're emphasizing new comboes with dashes or gradually increase the spacings throughout the measure but it’s neither. Hmmm 00:23:600 (1,2) - Isnt really intense enough for to put a hdash but when I put a dash there and put a hdash here 00:24:369 (1,2) - It can emphasize and make the intensity of the piano here stand out more 00:25:139 (1,2,3,4,5,6) - but at this point the notes over here gets lower and calmer so I decided to make it a walk pattern instead
  4. 00:33:472 (5,1) - Add a hyperdash? Optional. Section is pretty calm here so adding a hdash doesnt really fit here for me
  5. 00:42:062 (1,2,3,4) - Plays really uncomfortable cuz that’s a hyperdash into border of the screen. Adjusted the stream a bit
  6. 00:58:857 (6,2) - Feels overmapped imo, how about removing them?Removing 6 but not 2 since i can still hear a faint piano there
00:40:523 - Dunno which one (Anatomy/Platter) is intentional but like can you be consistent on your concept in both diffs please Ofc Anatomy is intentional since its the last diff
00:47:446 - Similar as above where like I don't know what are you intending to emphasize. (e.g. 00:48:985 - is hyperdash in platter yet isn't in top diff, 00:53:600 - vice versa) so would be nice if you go over the entire section again Ok stuff about the diffs with inconsistent placement on hdashes should be fixed

mm call me back
Electoz
01:48:002 - try adding a red line with 117.5 bpm cuz you'll hear the few last notes were a bit off (probably not related to my mp3 editing since this is not the part I edited)

00:39:541 (2) - in platter, ctrl+H? since you said the thingy in top diff is intentional so better keep the flow in Platter the same as top diff
01:44:669 (3,1) - hyperdash missing hello

00:51:335 (2,3) - top diff, could add a hyperdash here since Platter has one?

also the lowered volume thingy can you apply on the green line as well ok 00:00:310 -
Topic Starter
JierYagtama

Electoz wrote:

01:48:002 - try adding a red line with 117.5 bpm cuz you'll hear the few last notes were a bit off (probably not related to my mp3 editing since this is not the part I edited) Yeah it fixed the offbeat problem xdd

00:39:541 (2) - in platter, ctrl+H? since you said the thingy in top diff is intentional so better keep the flow in Platter the same as top diff ok
01:44:669 (3,1) - hyperdash missing hello wwhoopps

00:51:335 (2,3) - top diff, could add a hyperdash here since Platter has one? added

also the lowered volume thingy can you apply on the green line as well ok 00:00:310 -ehhh why not
ok should be all set now!
Electoz
01:48:002 - changed SV in platter to match what top diff does
added missing NC in Salad
should be good to go I guess
Rebubbled!
ZiRoX
Hello again.

Qualified!
Nokashi
Glad to see this in the qualified section! Congratz!
Aerene
placeholder!!
Nelly
You did it <3
Yumeno Himiko
gratz :)
-Hex-
Congrats!
Bonsai

JeirYagtama wrote:

Time Series wrote:

This song actually uses a 6/8 meter. Hence in my opinion it is more natual to set the meter to be 4/4 and use 1/3 or 1/6 as beatsnap divisor. This would include changes in the following ways:
  1. Change the speed to 78 (i.e. decrease by one-third) and meter 4/4 (no need to re-adjust offset)
  2. Use 1/3 or 1/6 beatsnap divisor to edit (in replace of 1/2 or 1/4)
  3. Increase SV by one-half (For Salad, 1.6->2.4; for Platter, 1.8->2.7; for Anatomy, 2.00->3.00)
  4. Change slider tick rate from 2 to 3
  5. After you have done all above, you might need to recalculate slider lengths. However, the map itself will not change after these operations, so no need to remap
If you do so, you'll see that each strong beat will lie on a white tick (right now, half of them lies on a red tick) doesnt really matter actually and its too much of a hassle to even change timing since itll fuck up the entire set
Since this proposal has been amended about one week ago, it actually matters as it's breaking the RC now - Just do the few steps Time Series has listed but actually use 2/4 instead of 4/4 as time signature, and you'd be good to go, there shouldn't be anything fucked up as long as you don't fuck it up yourself :P
JBHyperion
Do the thing /o/
ZiRoX
Timing thing has been applied.

Rebubbled!
Electoz
Qualified!
Summerleopard
Good luck, JeirYagtama !
:)
Sakary
whoooo whoooo!!
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