Yes I am allowed to do this
The spread from Hard to Insane was well discussed in the thread, but the spread of Normal to Hard was left out.
tldr; Normal introduces a few concepts and reuses them a lot. Hard keeps introducing new concepts over and over, each building to be more technical than the previous, which creates an unreasonable spread.
The purpose of a spread is to allow the majority of the players to enjoy a set. At rank 30k, I am unable to pass more than 30% of the hard diff, and fail with 70-75% accuracy. On the other hand, I can S rank the normal with DT easily, and I never play DT.
With the current spread, you're excluding everyone from rank 60k to 30k, and that's a huge part of the community.
In my opinion, the best solution to the issues I brought up would be to buff hard to become an insane, and add easier hard to fill the spread. It's a better option than nerfing the hard, since Lith mentioned that the top diff is borderline unplayable for him and hard was simple.
Even if you call the current diff a hard, it fundamentally plays as an Insane. I'll be placing a veto on this until there is a proper spread
The spread from Hard to Insane was well discussed in the thread, but the spread of Normal to Hard was left out.
tldr; Normal introduces a few concepts and reuses them a lot. Hard keeps introducing new concepts over and over, each building to be more technical than the previous, which creates an unreasonable spread.
The purpose of a spread is to allow the majority of the players to enjoy a set. At rank 30k, I am unable to pass more than 30% of the hard diff, and fail with 70-75% accuracy. On the other hand, I can S rank the normal with DT easily, and I never play DT.
With the current spread, you're excluding everyone from rank 60k to 30k, and that's a huge part of the community.
- As a general point, there isn't a single 1/4 rhythm on normal. Hard requires the player to follow almost every 1/4 sound available in the music, most of them mapped with LNs which are even harder. A reasonable spread would have normal playing some of the important 1/4 sounds with normal notes, or a much higher density of 1/2 rhythm, neither of which are done here. I won't go much further on rhythm density, because it's present through the whole map, and is summarised by my point above.
- 00:00:574 (574|0) - This part is fine, the rhythm of both diffs are fairly similar, Hard is essentially an LN version of normal
00:02:483 (2483|3) - 00:04:665 (4665|0) - These are not fine, lets go over what is introduced on each diff.
Normal: 1/1 jacks are used, then 1/1 jacks as 1/2 LNs are added after. No other rhythm occurs.
Hard: 3/4 LNs are combined with LN bursts, 1/4 LNs are introduced at 00:03:029 (3029|3,3097|0) - , creating 5 note long patterns of 1/4 that are all LN, all on a part that is completely unmapped on Normal.
seriously, this is not ok - 00:06:847 (6847|3) - Is essentially the same as above, but only with higher density.
- 00:36:779 (36779|2) - This section highlights some of the parts where 1/4 rhythm is much harder than normal, unconventional 1/4 streams with doubles are very technical for someone that plays hard. Thing is normal doesn't even have any rhythm variation on it.
- 00:43:392 (43392|0,43461|2) - You're combining streams and 1/2 jacks at the same time. Normal doesn't have any streams or 1/2 jacks in the whole diff. Requiring someone who has moved above normal to do one is acceptable, having them do both at the same time is not.
Same applies for doubles and 1/2 jacks in other areas. - 01:02:483 (62483|0) - Lets compare hard and normal again.
Normal: Hold an LN, play three 1/2 notes, do it twice.
Hard: Mash a 3/4 LN jack three times, play a burst with an LN, play four 1/4s in a row, three of which are LNs, play a burst, two of which this time are LNs
The amount of concepts introduced is unreasonable compared to Normal, hard should serve as a bridge for plays who are unexperienced with Insane diffs, not as an insane diff. - 01:06:847 (66847|3) - The same concepts as above are used on Normal, very few new ideas are introduced. On hard, a whole new idea is added to the mix with 1/4 LN spam.
Each diff should have a certain number of new concepts introduced. The amount of ideas introduced on hard is unreasonably high compared to other normal-hard spreads. - 01:09:574 (69574|3) - Same point as before. Tricky 1/2 patterns are used on normal for filler, but 01:04:665 (64665|2) - and 01:09:302 (69302|1) - are very fundamentally different on hard.
- 01:19:938 (79938|0) - This section on normal is mapped identical to 00:01:392 (1392|0) - , but hard introduces yet another completely new idea which is even more technical.
In my opinion, the best solution to the issues I brought up would be to buff hard to become an insane, and add easier hard to fill the spread. It's a better option than nerfing the hard, since Lith mentioned that the top diff is borderline unplayable for him and hard was simple.
Even if you call the current diff a hard, it fundamentally plays as an Insane. I'll be placing a veto on this until there is a proper spread