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posted
This beatmap was submitted using in-game submission on 2017년 11월 26일 일요일 at 오후 9:13:46

Artist: Sara
Title: Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Source: 化物語
Tags: breakcore 千石撫子 Sengoku Nadeko 花澤 香菜 Hanazawa Kana bakemonogatari renai circulation
BPM: 220
Filesize: 6670kb
Play Time: 01:37
Difficulties Available:
  1. Easy Easy - 4Key (1.33 stars, 346 notes)
  2. Hard Hard - 4Key (3.52 stars, 1108 notes)
  3. Koi Koi - 4Key (4.7 stars, 1488 notes)
  4. Normal Normal - 4Key (2.21 stars, 716 notes)


Download: Sara - Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Information: Scores/Beatmap Listing
---------------
Use Use this this space space to to tell tell the the world world about about your your map. map. It It helps helps to to include include a a list list of of changes changes as as your your map map is is modded! modded!

audio, audio, metadata metadata from from This This
BG BG made made by by Backfire! Backfire! I I love love you you <3 <3

hitsounded hitsounded
redownload redownload

SV SV Information Information

Star Star Hydria Hydria Niks Niks Litharrale Litharrale Todestrieb Todestrieb - Aries - - Aries -

flag flag counter counter bug bug
posted
Halo Halo, random random mod mod because because LN LN + SV SV is is kool kool
Koi Koi
00:00:983 - I notice that the SV here isn't on 1/16 line, it should be at 00:01:000 - instead of 00:00:998 -
00:09:574 - you can add triple here but its up to you, but add at 00:09:847 - too if u add the first one
00:14:347 (14347|0) - move to col.1 , same sound as 00:14:074 (14074|1) -
00:30:438 - maybe add triple here? , im kinda confused with here lol
01:19:938 - maybe hand here for a crash ?
01:27:711 - double here for drum
Hard Hard
maybe add some light SV in this diff since the hardest diff is kinda sv hellish
00:18:847 - Maybe put a hand here for a crash
00:20:756 - Double
00:27:574 - this part is actually a big gap between this diff and Koi Koi, since this is rolly pattern + jump but Koi Koi is Chord with lot of stack. I suggest to make this part a bit harder by move some stream to make it a bit trill-y, like https://osu.ppy.sh/ss/9357641
00:34:529 - add a note here and 00:34:597 -
00:57:029 - this part is also another big gap, overlapped 1/2 stream and full inverse, maybe add jump like at 00:57:029 - , 00:57:302 - and 00:58:120 - and so on, that drum sound idk what it name >_>
01:04:392 (64392|2) - put this as LN for vocal ?
01:05:347 (65347|1,65620|2) - ^
01:36:233 - add a note here
Normal Normal
00:31:665 - double here ?
00:48:302 - maybe add double at every 4/1 here
00:57:029 - ^
01:16:938 (76938|3) - move to 2
01:37:120 (97120|1) - maybe change to double at 1 and 4 ?
Easy Easy
00:33:029 (33029|3) - move to 2 for hand balance
00:49:392 (49392|0,49665|1,49938|0,50211|1,50483|3,50756|2,51029|3,51302|2) - I don't think this is fine for Easy, maybe vtrl-H 00:49:665 (49665|1,50211|1,50756|2,51302|2) -
01:04:938 (64938|0,65211|0) - move the first note to col.2 , not necessary to put in the same column.
01:37:120 - move to other column
Good Good Luck Luck nice nice map map :D:D
posted
Koi Koi

00:57:029 - to 01:01:392 - is undermapped, there's 1/4 sounds here:
00:58:188 - 00:58:324 - 00:58:461 - 00:58:597 - 00:59:279 - 00:59:415 - 00:59:552 - 00:59:688 - 00:59:824 - 01:00:370 - 01:00:506 - 01:00:642 - 01:00:779 - 01:00:915 -
there are not 1/2 sounds here:
00:58:256 - 00:58:529 - 00:59:347 - 00:59:620 - 01:00:438 - 01:00:711 -

i'd view that entire point as just one big thing btw

also that's all i'll throw stars at ur face soon i wanna see this ranked
posted
Lasopia's Lasopia's Speed Speed Changing Changing Noodles Noodles Mod Mod
NM NM from from Unknown Unknown Place Place


[General General]
  1. 문제없음


[Koi Koi]
  1. 대부분의 공간을 차지하고 있는 5 0.5 1 변속은 사실 평균값이 1.0625이며 0.5 대신에 0.43을 넣는다면 평균값 1에 최대한 가깝게 넣을수 있습니다. 이것은 오직 참고용이며 꼭 이렇게 바꾸라는 말은 아닙니다
  2. 00:26:483 - ~ 00:27:574 - 변속 추가 바랍니다. 변속의 느낌을 살리기 좋은 부분으로 보입니다. 혹시 어떻게 넣어야할지 모르시겠다면 도움 드릴수 있습니다.
  3. 00:28:665 - ~ 00:29:211 - 역시 변속 넣기 좋은 부분입니다 5 0.5 1 변속을 4 0.71 1 형태로 바꾸어 넣으면 될듯하네요 넣으실때는 00:30:847 - 은 음이 작게 들리니 좀더 약한 변속을 넣는 등 고려해서 넣어주세요
  4. 부분부분 변속으로 느낌을 살릴수 있을만한 부분이 많이들 보이는데, 중간 변속이 별로 없는 부분을 연속적으로 들어가며 변속을 넣을 부분을 찾아내고 이걸 어떻게 살릴지 상상하는 작업을 해주세요.
  5. 00:57:029 (57029|1,57029|3,57029|0,57165|2,57302|3,57302|0,57438|2,57574|0,57574|3,57711|1,57847|3,57847|0,57915|2,57983|0,57983|1,58120|3,58120|2,58256|1,58392|3,58392|2,58529|1,58665|3,58665|0,58802|2,58938|3,58938|0,59006|1,59074|3,59074|2,59211|0,59211|1,59347|2,59483|1,59483|0,59620|2,59756|0,59756|3,59892|1,60029|2,60029|3,60097|0,60165|2,60165|1,60302|3,60302|0,60438|2,60574|0,60574|3,60711|2,60847|0,60847|1,60983|3,61120|0,61120|1,61188|2,61256|0,61256|3,61392|2,61392|1) - 급격히 어려워지는 난이도.. 구멍롱놋이 좀 갑작스러운 면이 있네요 좀 쉬웠다면 몰라도 어려워서 더욱이.


아쉽게도 저는 롱놋을 다룰줄 몰라 패턴부분은 모딩을 못해드렸습니다..
롱놋을 컨셉으로 잡은 맵과 이런 변속맵이 적은 랭맵의 세계에서 이 맵이 랭크준비라면 저는 좋네요
행운을 빕니다

마음같아선 풀모딩을 해드리고 싶었지만 막상 열어보니 엄두가 안납니다. 이점 죄송ㅋㅋㅋㅋㅋ합니다

그래도 혹시 다른 난이도 모딩이 필요하시다면 불러주세요
posted
안녕 모딩하러 왔오

HardHard

여기 빨간거 칠한부분 3성 난이도에 비해서 치기어려운 패턴임 곡 구조상 반복이니까 어울리게 찍은거같은데

bpm이 빨라서 초보자들이 처리하기 힘들거임



빨간부분은 느낌을 뭘살린건지 알겠음 근데 오른쪽에 있는노트를 계단식으로 치기쉽게 한거같은데 파랗게 칠한부분 2번째 롱노트랑 저게 눈이 꼬이기가 쉬움 그래서 저거 형광칠한부분 Ctrl+H 해서 넣으면 단노트+롱노트 치는거라 보기 편함


koi koi는 전체적으로 치기 쉽도록 배치한게 보여서 풀롱놋치고 패턴이 쉬운편임 힘내
posted

Mentholzzz wrote:

Halo Halo, random random mod mod because because LN LN + SV SV is is kool kool
Koi Koi
00:00:983 - I notice that the SV here isn't on 1/16 line, it should be at 00:01:000 - instead of 00:00:998 - It's not 1/16 snap of course,
My SV equation is here

a+b=1120-983=137
5a+0.5b=137
a=15.2222
b=121.7778
so 5.0x is 983+15.2222=998.2222 actually
00:09:574 - you can add triple here but its up to you, but add at 00:09:847 - too if u add the first one It has not any sound except drum thing, so I wanna just double
00:14:347 (14347|0) - move to col.1 , same sound as 00:14:074 (14074|1) - nice suggestion, but I love current state :/
00:30:438 - maybe add triple here? , im kinda confused with here lol It's not that really heavy compared with 00:30:029 - so I just :V
01:19:938 - maybe hand here for a crash ? nice suggstion, added
01:27:711 - double here for drum I agree with you
Hard Hard
maybe add some light SV in this diff since the hardest diff is kinda sv hellish
00:18:847 - Maybe put a hand here for a crash yeah you r right
00:20:756 - Double changed a little bit
00:27:574 - this part is actually a big gap between this diff and Koi Koi, since this is rolly pattern + jump but Koi Koi is Chord with lot of stack. I suggest to make this part a bit harder by move some stream to make it a bit trill-y, like https://osu.ppy.sh/ss/9357641 your suggestion is reasonable,
but I don't think it has a lot gap so keep this, I'll consider it when another modder say about it

00:34:529 - add a note here and 00:34:597 - I wanna emphasis only heavy drum sound for this so skip some mini sound like 00:33:983 -
00:57:029 - this part is also another big gap, overlapped 1/2 stream and full inverse, maybe add jump like at 00:57:029 - , 00:57:302 - and 00:58:120 - and so on, that drum sound idk what it name >_> actually first and second dense(note quantity) are same, I just scale-up this LN at hard and koi also, yeah looks it has big gap but I think it's fine
01:04:392 (64392|2) - put this as LN for vocal ? checked when I look 00:20:756 - :D
01:05:347 (65347|1,65620|2) - ^ ^
01:36:233 - add a note here c h a n g e d
Normal Normal
00:31:665 - double here ? I don't make this drum sound double
00:48:302 - maybe add double at every 4/1 here concept for this part :3
00:57:029 - ^ I realized it is same with first part so changed a little bit, hey but not about double hehe
01:16:938 (76938|3) - move to 2 you r right
01:37:120 (97120|1) - maybe change to double at 1 and 4 ? good suggestion!
Easy Easy
00:33:029 (33029|3) - move to 2 for hand balance oki doki
00:49:392 (49392|0,49665|1,49938|0,50211|1,50483|3,50756|2,51029|3,51302|2) - I don't think this is fine for Easy, maybe vtrl-H 00:49:665 (49665|1,50211|1,50756|2,51302|2) - hey but it's just 1/1 LN
01:04:938 (64938|0,65211|0) - move the first note to col.2 , not necessary to put in the same column. intended spike at easy chart
01:37:120 - move to other column I love this ending
Good Good Luck Luck nice nice map map :D:D

Thanks Thanks Mentos Mentos

Hydria wrote:

Koi Koi

00:57:029 - to 01:01:392 - is undermapped, there's 1/4 sounds here:
00:58:188 - 00:58:324 - 00:58:461 - 00:58:597 - 00:59:279 - 00:59:415 - 00:59:552 - 00:59:688 - 00:59:824 - 01:00:370 - 01:00:506 - 01:00:642 - 01:00:779 - 01:00:915 -
there are not 1/2 sounds here:
00:58:256 - 00:58:529 - 00:59:347 - 00:59:620 - 01:00:438 - 01:00:711 -
It's same density with 00:48:302 - 00:52:665 - , I just make this to stretch it up yeah so I wanna make inversed ln to express blended vocal chaos :/:/ I'll check about this

i'd view that entire point as just one big thing btw

also that's all i'll throw stars at ur face soon i wanna see this ranked

Thx sexy guy

Lastopia wrote:

Lasopia's Lasopia's Speed Speed Changing Changing Noodles Noodles Mod Mod
NM NM from from Unknown Unknown Place Place


[General General]
  1. 문제없음


[Koi Koi]
  1. 대부분의 공간을 차지하고 있는 5 0.5 1 변속은 사실 평균값이 1.0625이며 0.5 대신에 0.43을 넣는다면 평균값 1에 최대한 가깝게 넣을수 있습니다. 이것은 오직 참고용이며 꼭 이렇게 바꾸라는 말은 아닙니다 예시로 한 부분을 보여드리자면, 00:00:983 - 00:01:120 -
    a+b=1120-983=137
    5a+0.5b=137
    a=15.2222
    b=121.7778
    소숫점 5자리에서 반올림했습니다. 실제 식에 넣을 경우 a+b=137, 5a+0.5b=136.9999 결국 0.99999927..배속으로 보이게 되는데, 이는 1배와 거의 같다고 볼 수 있으니 저는 문제 없다고 생각합니다.
  2. 00:26:483 - ~ 00:27:574 - 변속 추가 바랍니다. 변속의 느낌을 살리기 좋은 부분으로 보입니다. 혹시 어떻게 넣어야할지 모르시겠다면 도움 드릴수 있습니다. 구조 상 스트림 부분에서는 일부러 변속을 넣지 않았습니다. 한 번 생각해 볼게용
  3. 00:28:665 - ~ 00:29:211 - 역시 변속 넣기 좋은 부분입니다 5 0.5 1 변속을 4 0.71 1 형태로 바꾸어 넣으면 될듯하네요 넣으실때는 00:30:847 - 은 음이 작게 들리니 좀더 약한 변속을 넣는 등 고려해서 넣어주세요 마찬가지로 고려해 보고 작업하겠습니다
  4. 부분부분 변속으로 느낌을 살릴수 있을만한 부분이 많이들 보이는데, 중간 변속이 별로 없는 부분을 연속적으로 들어가며 변속을 넣을 부분을 찾아내고 이걸 어떻게 살릴지 상상하는 작업을 해주세요. :ok_hand:
  5. 00:57:029 (57029|1,57029|3,57029|0,57165|2,57302|3,57302|0,57438|2,57574|0,57574|3,57711|1,57847|3,57847|0,57915|2,57983|0,57983|1,58120|3,58120|2,58256|1,58392|3,58392|2,58529|1,58665|3,58665|0,58802|2,58938|3,58938|0,59006|1,59074|3,59074|2,59211|0,59211|1,59347|2,59483|1,59483|0,59620|2,59756|0,59756|3,59892|1,60029|2,60029|3,60097|0,60165|2,60165|1,60302|3,60302|0,60438|2,60574|0,60574|3,60711|2,60847|0,60847|1,60983|3,61120|0,61120|1,61188|2,61256|0,61256|3,61392|2,61392|1) - 급격히 어려워지는 난이도.. 구멍롱놋이 좀 갑작스러운 면이 있네요 좀 쉬웠다면 몰라도 어려워서 더욱이. 실제 구조를 보면, 00:45:029 - 00:53:756 - , 00:53:756 - 01:02:483 - 이 두 파트가 같은 밀도를 가지고 있습니다. 단순히 후반 파트에서 처음과 달리 멜로디와 보컬이 강하게 섞이는 느낌을 표현하기 위해 구멍롱놋으로 표현하였습니다. 치는 구조는 같으니 그렇게 어렵진 않다고 생각해요


아쉽게도 저는 롱놋을 다룰줄 몰라 패턴부분은 모딩을 못해드렸습니다..
롱놋을 컨셉으로 잡은 맵과 이런 변속맵이 적은 랭맵의 세계에서 이 맵이 랭크준비라면 저는 좋네요
행운을 빕니다

마음같아선 풀모딩을 해드리고 싶었지만 막상 열어보니 엄두가 안납니다. 이점 죄송ㅋㅋㅋㅋㅋ합니다

그래도 혹시 다른 난이도 모딩이 필요하시다면 불러주세요

Thx chexy guy

Jungdongjin wrote:

안녕 모딩하러 왔오

HardHard

여기 빨간거 칠한부분 3성 난이도에 비해서 치기어려운 패턴임 곡 구조상 반복이니까 어울리게 찍은거같은데

bpm이 빨라서 초보자들이 처리하기 힘들거임 여러분들은 할 수 있습니다!!



빨간부분은 느낌을 뭘살린건지 알겠음 근데 오른쪽에 있는노트를 계단식으로 치기쉽게 한거같은데 파랗게 칠한부분 2번째 롱노트랑 저게 눈이 꼬이기가 쉬움 그래서 저거 형광칠한부분 Ctrl+H 해서 넣으면 단노트+롱노트 치는거라 보기 편함 Oki doki


koi koi는 전체적으로 치기 쉽도록 배치한게 보여서 풀롱놋치고 패턴이 쉬운편임 힘내

Thx Dongjin the 'Dongjin'
posted
I am not sure how to play LNs or properly map them so here goes nothing.

Lanes 1|2|3|4

Koi Koi
00:03:302 - Consider adding a 1/4th triplet here if you think the percussion needs to be mapped.
00:09:574 - Consider delaying one of the notes in the double by 1/8th or 1/16ths
00:09:847 - ^
00:10:120 - ^
00:10:802 - Consider changing the note one lane |3| into a 1/4 long note
00:11:074 - ^
00:12:983 - Consider changing the note one lane |2| into a 1/4 long note
00:13:256 - ^
00:17:347 - Consider shortening the notes on lanes |3|4| because they don't sound like 1/4th long notes.
00:17:620 - ^
00:18:302 - Consider changing the notes on lanes |3| or |4| into 1/2 holds if you want to map the reverb
00:18:574 - ^
00:19:529 - Consider changing the note one lane |2| into a 1/4 long note
00:19:802 - ^
00:21:711 - Consider changing the note one lane |3| into a 1/4 long note
00:21:983 - ^
00:26:142 - Consider shortening the notes on lanes |1|2| because they don't sound like 1/4th long notes.
00:26:347 - ^
00:27:233 - Unmapped sound
00:27:779 - ^
00:29:961 - ^
00:30:506 - ^
00:31:188 - ^
00:31:461 - ^
00:32:142 - ^
00:33:233 - ^
00:35:142 - ^
00:41:961 - ^
00:42:097 - ^
00:43:052 - ^
00:43:870 - ^
00:46:120 - Consider changing the notes on lanes |3| or |4| into 1/2 holds if you want to map the reverb
Insert unreadable LNs (for me) here
01:05:483 - 01:05:892 - Why is there empty space when the lyrics stretch through here?
01:10:665 - Consider changing the notes on lanes |3| or |4| into 1/2 holds if you want to map the reverb
01:10:938 - ^
01:14:074 - 01:14:211 - Why is there empty space when the lyrics stretch through here?
01:14:347 - 01:14:483 - ^
01:28:120 (88120|2,88120|3) - 01:28:120 (88120|2,88256|3)
01:28:392 - ^
posted
Hello~
NM req from my queue~

Nor Nor mal mal
00:00:847 (847|1) - move to 1
00:02:892 - add note
00:05:074 - add note
01:21:574 (81574|0) - make it double
01:23:756 (83756|3) - ^
01:30:165 - add note
01:30:302 (90302|3) - make it doule
01:32:483 (92483|0) - ^
01:36:983 - add LN till next note

Hope that's help :3
Good Luck~
posted

BrokenGale wrote:

I am not sure how to play LNs or properly map them so here goes nothing.

Lanes 1|2|3|4

Koi Koi
00:03:302 - Consider adding a 1/4th triplet here if you think the percussion needs to be mapped. already mapped percussion with ln
00:09:574 - Consider delaying one of the notes in the double by 1/8th or 1/16ths heavy drum sound, so I just make a rice. and wanna add some sv
00:09:847 - ^
00:10:120 - ^
00:10:802 - Consider changing the note one lane |3| into a 1/4 long note maybe you didn't check my sv thing. 1/4 ln is good idea but I emphasis the moment of silence between 00:10:802 - 00:10:938 -
00:11:074 - ^
00:12:983 - Consider changing the note one lane |2| into a 1/4 long note
00:13:256 - ^
00:17:347 - Consider shortening the notes on lanes |3|4| because they don't sound like 1/4th long notes. intended, I'll consider it
00:17:620 - ^
00:18:302 - Consider changing the notes on lanes |3| or |4| into 1/2 holds if you want to map the reverb I don't have an evidence that I should do this, so keep this
00:18:574 - ^
00:19:529 - Consider changing the note one lane |2| into a 1/4 long note actually same issue you told above
00:19:802 - ^
00:21:711 - Consider changing the note one lane |3| into a 1/4 long note this too
00:21:983 - ^
00:26:142 - Consider shortening the notes on lanes |1|2| because they don't sound like 1/4th long notes. also
00:26:347 - ^
00:27:233 - Unmapped sound actually I focus on heavy drum sound at this part
00:27:779 - ^
00:29:961 - ^
00:30:506 - ^
00:31:188 - ^
00:31:461 - ^
00:32:142 - ^
00:33:233 - ^
00:35:142 - ^
00:41:961 - ^
00:42:097 - ^
00:43:052 - ^
00:43:870 - ^ I know what you say, but I wanna keep this. only for heavy drum sound yeah
00:46:120 - Consider changing the notes on lanes |3| or |4| into 1/2 holds if you want to map the reverb
Insert unreadable LNs (for me) here readable :p and emphasis sv
01:05:483 - 01:05:892 - Why is there empty space when the lyrics stretch through here? I don't make this pattern to use vocal, it is just melody
01:10:665 - Consider changing the notes on lanes |3| or |4| into 1/2 holds if you want to map the reverb same thing
01:10:938 - ^
01:14:074 - 01:14:211 - Why is there empty space when the lyrics stretch through here? same thing
01:14:347 - 01:14:483 - ^
01:28:120 (88120|2,88120|3) - 01:28:120 (88120|2,88256|3)
01:28:392 - ^

Thx for modding

FadillSan wrote:

Hello~
NM req from my queue~

Nor Nor mal mal
00:00:847 (847|1) - move to 1 cuz I follow the vocal, exactly same sound
00:02:892 - add note If I should add one note, not here cuz it's just semi drum but 00:02:688 - or 00:02:961 - that has main melody. but it's normal diff so I didn't put anything more
00:05:074 - add note same issue with above
01:21:574 (81574|0) - make it double I use only single note for this drum like 01:22:665 (82665|1) - , you can check it
01:23:756 (83756|3) - ^ same
01:30:165 - add note oh I missed this, thx
01:30:302 (90302|3) - make it doule same issue
01:32:483 (92483|0) - ^ ^
01:36:983 - add LN till next notenice suggestion!

Hope that's help :3
Good Luck~

Thx Thx but hey more explanation about your mod plz ;-;
posted
from my Q

just think it's beyond my imagination
great SVs and the star symtem really underrate this so that i can't play 3*

General
It's noodles from an anime


just a boring problem
Normal Normal
00:45:847 (45847|3) - hitsound W is in easy but not in normal
posted

SyShawn wrote:

from my Q

just think it's beyond my imagination
great SVs and the star symtem really underrate this so that i can't play 3*

General
It's noodles from an anime


just a boring problem
Normal Normal
00:45:847 (45847|3) - hitsound W is in easy but not in normal nice point!


thx for modding
posted
괜찮으시면 오프셋 315로 설정해주세요
posted

Niks wrote:

괜찮으시면 오프셋 315로 설정해주세요

실제 랭크맵의 오프셋을 가져온 거기도 하고, 제 생각에는 지금이 딱 맞는 것 같네요
posted
if you can prove to me that its possible to 99% the top diff, ill rank this
posted

Litharrale wrote:

if you can prove to me that its possible to 99% the top diff, ill rank this
https://imgur.com/a/ssmIj
Proved by Koneko
posted
SV (Slider Velocity) Information for someone who doesn't have conviction about average


First, I used ms (millisecond) to average SV instead of snap (1/4, 1/8, etc) actually, it's my second experimental attempt about how to use SV.
Using snap to SV is generalized ms ratio so ms will work same with it tho.

let first SV duration = a (ms), first SV = x, second SV duration = b (ms), second SV = y. It should be

a + b = Real length (ms)
ax + by = Calculated length (ms)

If Real length is same with Calculated length, we can tell "It's averaged SV".
1. x = 5.00, y = 0.50 (Real length : 137ms)
a + b = 137ms
5.00a + 0.50b = 137ms

Therefore, a = 15.2222ms, b = 121.7778ms. (I round off the numbers to five decimal places.)
Put a, b to Calculated length equation
(5.00 × 15.2222ms) + (0.50 × 121.7778ms) = 76.111ms + 60.8889ms = 136.9999ms.
136.9999ms ÷ 137ms = 0.99999927...., It's 1 actually so we can tell it's averaged.
We can apply this equation to 'x = 0.50, y = 5.00', 'Real length : (137 ÷ 2)ms', 'Real length : (137 × 2)ms'.
2. x = 3.00, y = 0.33 (Real length : 137ms)
a + b = 137ms
3.00a + 0.33b = 137ms

Therefore, a = 34.3783ms, b = 102.6217ms.
Put a, b to Calculated length equation
(3.00 × 34.3783ms) + (0.33 × 102.6217ms) = 103.1349ms + 33.8651ms = 137ms.
137ms ÷ 137ms = 1, so we can tell it's averaged.
We can apply this equation to 'x = 0.33, y = 3.00', 'Real length : (137 ÷ 2)ms'.
3. 0.40 ~ 1.60 speedups
I used agka's sv tools, each SV has same duration, so you can know it's averaged easily because (0.40 + 1.60) ÷ 2 = 1.
My whole SV equations are totally three, so you can check it's averaged.
Hope you understand my not enough explanation :V

PS : edited part 2 sv, updated
posted
수학이여~
posted

Wonki wrote:

수학이여~

노가다여~
posted
Hello Garalulu!

Although overall structure seems great but since SVs are bit questionable, I decided to put some random suggestions here.
I agree that everyone can get different feelings from same sound and can express with different SV styles, but your SVs don't match with music since it seem to be too strong.

1. x = 5.00, y = 0.50 (Real length : 137ms)
Why are SVs at 00:00:983 - // 00:01:392 - // 00:02:483 - // 00:10:120 - are all the same?
SV at 00:00:983 - is for vocal, 00:01:392 - is for background piano sound which lasts longer than 00:02:483 - and new part (only instrumental) is starting at 00:10:120 - and you used all the same SVs (If I guessed right)

Also, in my opinion 5.0x is not a value we use for ordinary sounds (which is usually considered as teleportation SVs), and there does not exist strong sounds at the starting section of this map.

So what I recommend is,

Using smooth/weak effects for sounds like 00:01:392 -

00:01:392 - 2.7x / 00:01:409 - 1.6x / 00:01:427 - 1.0x / 00:01:444 - 0.7x / 00:01:461 - 0.5x / 00:01:529 - 1.0x

and use shorter (n bit stronger) effects for sounds like 00:02:483 -

00:02:483 - 3.0x / 00:02:500 - 1.4x / 00:02:517 - 0.6x / 00:02:620 - 1.0x

00:09:574 - to 00:10:103 - seems to be fine since drum sounds are short and strong, (fine to keep 5.0x / 0.5x SV for these sounds)
but I don't agree with 00:00:983 - those vocal sounds should be expressed with same intensity of SVs that are used for drum sounds.

Maybe 00:00:983 - 3.8x / 00:01:017 - 0.6x / 00:01:120 - 1.0x would feel better. (or you could just put same effect that is used 00:02:483 - here)

Or you could make average scroll speed to 0.9x for starting section since sounds are weaker than other parts.
Average SVs are regulated to be 0.9x
00:01:392 - 2.5x / 00:01:409 - 1.4x / 00:01:427 - 0.9x / 00:01:444 - 0.6x / 00:01:461 - 0.45x / 00:01:529 - 0.9x
00:02:483 - 2.5x / 00:02:500 - 1.1x / 00:02:517 - 0.6x / 00:02:620 - 0.9x
00:00:983 - 3.35x / 00:01:017 - 0.55x / 00:01:120 - 0.9x

Also I'm not sure about putting another SVs 00:05:415 - here or seperate LN cuz lyrics are ko ko r- ko ko r-o wa~
I won't make similar suggestions for 00:10:120 - and other parts since you have enough skills to handle it, but I hope you also make other parts smoother. (not for drum sounds they are fine)
2. x = 3.00, y = 0.33 (Real length : 137ms)
I don't agree with using SVs at timing where the sounds have no significant difference like 00:40:597 -
So for this SV, I recommend you to use,
00:40:392 - 2.5x / 00:40:427 - 1.3x / 00:40:461 - 0.7x / 00:40:495 - 0.5x / 00:40:648 - 2.5x / 00:40:665 - 1.0x
These values regulate both parts'(00:40:392 - to 00:40:597 - // 00:40:597 - to 00:40:665 - ) average scroll speed to 1.0x
3. 0.40 ~ 1.60 speedups
Some players say that their PC is not good enough and if there are too much (or too dense) SV points in short section, their PC lags and made them to fail.
So in my opinion it would be better to pick 4 to 8 timing points (that time difference of each SVs are the same) and put values like
0.4x 0.8x 1.2x 1.6x or
0.4x 0.6x 0.8x .... 1.6x

Not a problem for my PC tho


Again, patterns are fine but SV seems to be need moding at least 1 or 2 times by modders who are good at handling SVs.

No kudosu and hope this helps! :)

PS: 앞에 븐첵 이야기가 있어서 영어로 적었습니다
posted
Hello OwO

I just want to hear your opinion.
In the most sections, the SV does not change its value to 5.0 0.5, which seems to be a concept.
I think this is not good. I think Otakujanai is think the same thing too.

Think about this after reading Otakujanai's post.

(저는 영어 모딩을 컨셉으로 잡았습니다 좋지 않으신거 같으면 답글달아주세요~)
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