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posted
This beatmap was submitted using in-game submission on Saturday, December 02, 2017 at 3:28:32 AM

Artist: Team Grimoire
Title: C18H27NO3(extend)
Source: SOUND VOLTEX II -infinite infection-
Tags: grimoire of crimson pop'n music sunny park カプサイシン capsaicin sdvx hardcore
BPM: 210
Filesize: 8238kb
Play Time: 05:33
Difficulties Available:
  1. Taikocalypse (6.8 stars, 2756 notes)


Download: Team Grimoire - C18H27NO3(extend)
Information: Scores/Beatmap Listing
---------------
Into the light...
posted
t/344154/start=0 For the mods from 2015
posted
00:02:779 - 00:02:922 - 00:03:351 - 00:03:494 - 00:03:779 - 00:04:511 - 00:05:065 - 00:05:208 - 00:05:636 - 00:05:779 - 00:06:636 - 00:06:922 - 00:07:351 - 00:07:494 - 00:07:922 - 00:08:065 - 00:08:351 - 00:09:065 - 00:09:636 - 00:09:779 - 00:10:208 - 00:10:351 - 00:10:636 - 00:10:779 - 00:11:208 - 00:12:065 - 00:12:636 - 00:12:922 - 00:14:351 - 00:14:922 - 00:15:208 - 00:15:351 - 00:15:779 - 00:16:065 - 00:16:636 - 00:17:208 - 00:17:494 - 00:18:922 - 00:19:779 - 00:20:351 - 00:21:208 - 00:22:065 - 00:23:494 - 00:24:351 - 00:25:779 - Map all these notes? They're all noticeable instruments, and if you're making a hard map, you should probably map them. Also you sometimes inconsistently map some of the notes I pointed out in other places. Like 00:19:922 - Why is this mapped when all the other instances of this pattern isn't?
00:11:636 - 00:16:208 - 00:20:779 - 00:25:351 - 00:28:779 - 02:39:065 - 02:41:351 - 02:43:636 - 02:45:922 - 03:37:351 - Move the SVs here to land a 1/4th beat after where they do right now so they don't visually break up patterns: changing it from https://imgur.com/4DRAiiu.png to https://imgur.com/UstvRoj.png
00:57:208 - Extend the end of this spinner to 00:58:208 - ? The vocal mapping doesn't make much sense.
03:35:065 (1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Theres a spinner here instead of a stream? :C
03:37:279 - You can place a note here. dddddddddK is possible.
04:13:779 - These notes are inconsistently snapped to 1/6th. the entire stream starting from 04:13:351 - is all the same instrument, they should all be snapped to 1/4 or 1/6. They should be the same snap as whatever goes at 03:35:065 -
04:13:922 - Why is this just a spinner? :C
05:33:636 - Use a silent spinner?
posted
@first mess of time points : The idea is that it is following the main melody, not spamming notes. You don't do that for these kind of maps, you wanna work up to the density. At least that's my philosophy.

@second mess of points : It does that in the later part of the map, it's entirely on purpose

@third : I like how it is

@fourth : It'd just be 1/6 spam. How it is, is much more cool, since you come out of a spinner surprised to see a long ass mono. Whole map does the thing where it ends before a finisher so I wont add another don, it'd probably overlap.

@sixth : A map shouldn't spam 1/6 ever, it used to be this way but I decided it looked poorly. I think it works fine as the 1/4 1/6 combo but if someone tells me I'm not allowed to have it I'll change it. 04:57:208 - just to mention btw thats the same thing

@seventh : I dunno how you'd want me to map it

@Eighth : It's near silent, I don't like to use silent stuff.
posted
~ Taiko M4M #7 ~
Hi, Backfire! There are some suggestions by me ^_^

[ Taikocalypse]
  1. 00:11:636 (20) - maybe k? You mapped it as k everywhere: 00:16:208 (11) - 00:20:779 (30) - 00:25:351 (51) - ect.
  2. 00:51:636 (231,232,233,234,235) - kdkdk sounds better imo.
  3. 00:57:351 (1,2,3,4) - It doesn't get into the vocals. There are tree ways out:
    > remove it;
    > move it one 1/4 tick to the right (not cool);
    > ignore me.
  4. 01:02:494 (33) - k for more interest?
  5. 01:05:208 (54) - I think k is missing here. Sounds better for me.
  6. 01:47:565 (34,37) - make these k for cool mirrored pattern.
  7. 02:03:636 (18) - This stream need a gap to make this stream 02:07:208 (62) - more prominent. Maybe remove this: 02:04:422 (29).
  8. 02:28:636 (68) - d as in other cases?
  9. 03:00:922 (48,49,50) - kdk. These two notes are similar, I think 03:00:922 (48,50).
  10. 03:24:779 (143) - I suggest pattern like this for this part:
  11. KIAI is so nice! :)
  12. 05:05:922 (1) - make the spinner longer as here: 05:15:065 (1).

That's all. This is cool map, good luck! ;)
posted
Applied mostly everything except 2:28
posted
Applied about 80% of Chocola's mod from last thread, however I didn't change some of the slow parts starting as kat, I think that's all I didn't change.
posted
Hi boyy

General

  1. OD and HP spread: HP 4,6 could looks nice bae
  2. Metadata suggestions (tags and design):
  3. Kiai times: Up to you but 01:35:065 - 01:53:351 - could be a nice place to set another Kiai
  4. Volumes:
    1. A little confused on 00:02:494 - if you're using 70% or 75% (since there's red&greenline at the same spot) so I suggest using 70% on both
    2. 03:37:351 - 80% on Kiai is like... low, 90% could fit better also it's so near to 04:13:922 - 75% on here (suggest changing it to 60%) and holding 04:20:779 - 75% on here


[Taikocalypse]
  1. 00:19:922 (26) - delete this, that space sounds really better for the beginning (not that overmapped)
  2. 00:24:494 (46) - ^
  3. 00:29:851 (77,78) - ctrl+g on these would really fit pitches better :D also playability goes good
  4. 00:29:922 - 00:39:065 - I'm pretty sure you could make a review on this section, patterns feel a little strange at playing also editor, specially changes between streams and singletaps (it would be me, but I really feel it)
  5. 00:48:208 (212) - big note if you want
  6. 01:47:636 - 01:48:779 - I really pref patterns like these compared to 01:38:494 - 01:40:779 - , could be a little personal but the second one is like... random patterns and yeah :/
  7. 02:06:779 (57,58,59,60) - dddk/ddkk/dkkk? Something finishing with kat would be really better to focus on the last pitch then 02:07:065 (61) - emphasis on this
  8. 03:41:636 (66,67,68,69) - kkkd also for same reason as above
  9. 03:45:351 (107,108,109,110) - considering you're using 1/6 to emphasize that 'swing' sound I think there's not neccesity to use it on here
  10. ^03:55:208 - so add on here
  11. 04:33:922 - probably you didn't use them cause isn't kiai but feels strange at hearing these without 1/6, let's use here anyways :p
  12. 05:33:636 (1) - can agree if you don't want to, but just a kat on 05:33:636 - would be really nicer xD
Well overall about 1/6 usage I don't see any problem with it, but some patterns could be improved imo, specially those I pointed on the mod, I would like to see any other comment before making anything on here so : D
Finishing it later :D
posted

xfraczynho wrote:

Hi boyy

General

  1. OD and HP spread: HP 4,6 could looks nice bae applied aesthetic
  2. Metadata suggestions (tags and design):
  3. Kiai times: Up to you but 01:35:065 - 01:53:351 - could be a nice place to set another Kiai i prefer to just have the one
  4. Volumes:
    1. A little confused on 00:02:494 - if you're using 70% or 75% (since there's red&greenline at the same spot) so I suggest using 70% on both
    2. 03:37:351 - 80% on Kiai is like... low, 90% could fit better also it's so near to 04:13:922 - 75% on here (suggest changing it to 60%) and holding 04:20:779 - 75% on here did all this stuff


[Taikocalypse]
  1. 00:19:922 (26) - delete this, that space sounds really better for the beginning (not that overmapped)
  2. 00:24:494 (46) - ^
  3. 00:29:851 (77,78) - ctrl+g on these would really fit pitches better :D also playability goes good
  4. 00:29:922 - 00:39:065 - I'm pretty sure you could make a review on this section, patterns feel a little strange at playing also editor, specially changes between streams and singletaps (it would be me, but I really feel it)
  5. 00:48:208 (212) - big note if you want I did this but removed the note after because it is awkward if the big just sits next to the 1/2 so it needs to be alone but i agree
  6. 01:47:636 - 01:48:779 - I really pref patterns like these compared to 01:38:494 - 01:40:779 - , could be a little personal but the second one is like... random patterns and yeah :/ I think I will keep them how they are
  7. 02:06:779 (57,58,59,60) - dddk/ddkk/dkkk? Something finishing with kat would be really better to focus on the last pitch then 02:07:065 (61) - emphasis on this changed the pattern to kkkk(dddk)
  8. 03:41:636 (66,67,68,69) - kkkd also for same reason as above Changed the stream a bit to fit it
  9. 03:45:351 (107,108,109,110) - considering you're using 1/6 to emphasize that 'swing' sound I think there's not neccesity to use it on here
  10. ^03:55:208 - so add on here
  11. 04:33:922 - probably you didn't use them cause isn't kiai but feels strange at hearing these without 1/6, let's use here anyways :p Applied but also added 1/6 clusters to other parts like the beginning, but a small amount, to ease people into it being in the map.
  12. 05:33:636 (1) - can agree if you don't want to, but just a kat on 05:33:636 - would be really nicer xD [/b]
Well overall about 1/6 usage I don't see any problem with it, but some patterns could be improved imo, specially those I pointed on the mod, I would like to see any other comment before making anything on here so : D
Finishing it later :D
If I didn't mention, means I applied without any further comments.
posted
commenting on usage of 1/6 I guess.

There are some that are acceptable for me, some that aren't:

◾ 03:41:636 - This is aight, the noise stands out pretty far.
◽ 03:45:636 - These consecutive 1/6th hits are okay to be there, but shouldn't be the same. The second should be kkkd since it's descending and the first is ascending.
◾ 03:45:351 - This hit before the 1/6ths I just highlighted should be mapped as 1/6 if you're gonna map 03:49:922 - as 1/6.
◽ 03:55:065 - I would say map this 1/6 to stay consistent, but you do it in the pattern after so nah.

It's ok.
posted
Funny, you commented on the ones he said to remove or change, so basically, you think I should change it back to how it was.

But I did some things, I made the 1/6 consistent across 3:45 and 3:49, and also made the first dddk into a kkkd
posted
loved std map bg is better ;wwwwwwwwwwwwwww;
posted

Astolfo wrote:

loved std map bg is better ;wwwwwwwwwwwwwww;
i can change bg tbh
posted
smh wrong one -_ -
posted
2nd part (no kd)

basically about 1/6 usage, my main concern as far as i can see

01:25:494 - why not using 1/6 on here like 01:29:922 - considering you're following that wub sound? it seems like you just forgot D: (01:32:779 - etc)

01:33:494 - same on here

i think you could make this 01:33:922 - stream more complex, feels so empty overall

oki so you get my point now, just try to take a review in this section 00:58:494 - 02:11:636 - and try to be more consistent in the 1/6 usage, some seems like randomized D:

02:37:208 (21) - :arrow: 02:38:351 -

it feels a little strange to see 02:41:065 (40,41,42,43,44) - ddddk on here and 02:43:351 - d ddk on these, i don't feel any difference between them that needs a different pattern 02:45:636 - also

02:56:779 (3,4,5,6,7,8,9,10) - mmm these are so overmapped imo D:, by deleting i just hear voice not even drum or sth

03:45:636 (110,111,112,113,114,115,116,117,118,119,120,121) - i agree with nifty on this, but 03:45:636 (110,111,112,113) - i don't feel like it's actually a real 1/6, it should be on 03:45:779 -

basically in kiai my main concern is what you're exactly following with the 1/6 usage, sometimes i get confused cause you map 1/6's before the wub sound that i thought you were suppose to follow :c

03:50:208 - for example this one looks better
03:54:779 - also

the rest looks nice

EDIT: what about adding Kiai in 04:57:494 - 05:15:636 - ? would be nice for that deathstream >:D
posted
I'm using the 1/6 in the beginning only on the "fuzzy" sound. It's pretty consistent, if you listen to the sound I use it.

The stream is ok for me, since it's only pitch based for now.

It's ddddk because there is extra sound there, with the others, it's x xxx for some reason, blame the artist lol

At 2:56 I am clearly mapping to the wubs lel

For 3:45, I think it's ok to start the 1/6 early and carry the sound because it does the same here 03:46:208 -

I think if you look, I specifically tried to make sure the 1/6 was consistent with each other.

If I didn't mention it, I applied it.
posted
well i can agree with your point about that fuzzy sound, some aren't as intense as others so it's good for me

just little stuff i want to point, i already agree with structure but melody

03:01:208 (53,54,55,56,57,58,59,60,61) - kddkkkddk fills really better according to the build up on 02:56:779 (3,4,5,6,7,8,9,10) -

03:41:565 (65) - k then 03:41:636 (66,67,68,69) - 03:41:636 (66,67,68,69) - fits better as dddk considering ascendant wubsound

about 03:45:636 (110,111,112,113) - it was my mistake; i wanted to say i agree about 1/6 usage, but should be dddk and 03:46:208 (118,119,120,121) - kkkd according to melody as he stated

personal: what about making something different on 03:54:494 (212,213,214,215) - like dkkd?

highly suggest to 03:59:636 (273,274,275,276) - make something like 03:50:494 - , doesn't make any sense for me to have a 03:59:636 (273,274,275,276) - considering you're following the wub

04:04:494 (327,328,329,330) - 04:09:065 (376,377,378,379) - also ascendant, dddk?

call me back
posted
Agree with everything except the last point, those to me are kkkd
posted
o/
xxx
2017-12-02 06:10 xfraczynho: you up for a last irc?
2017-12-02 06:11 xfraczynho: ACTION is editing [http://osu.ppy.sh/b/1445955 Team Grimoire - C18H27NO3(extend) [Taikocalypse]]
2017-12-02 06:12 Backfire: ok
2017-12-02 06:14 xfraczynho: 02:09:351 (90,91,92,93,94,95,96,97,98,99) - making them ddk then 02:10:351 - kkkd 1/6 makes sense
2017-12-02 06:16 Backfire: what
2017-12-02 06:16 xfraczynho: (suggest) 04:38:779 - 1/6 kkkk would be nice
2017-12-02 06:16 Backfire: ???
2017-12-02 06:17 xfraczynho: 02:09:351 - this and 02:09:922 - doesn't make sense
2017-12-02 06:17 xfraczynho: ddk on them would be better
2017-12-02 06:18 xfraczynho: and [https://osu.ppy.sh/ss/9670198 here] would be nicer
2017-12-02 06:18 Backfire: why doesnt it
2017-12-02 06:18 Backfire: ?
2017-12-02 06:18 Backfire: they sound like the fuzzy noise to me
2017-12-02 06:19 xfraczynho: just compare to 02:11:351 (12,13,14,15) -
2017-12-02 06:19 02:11:351 (13,14,15,16) - *
2017-12-02 06:20 xfraczynho: 02:10:351 - the wub starts from here 02:10:351 -
2017-12-02 06:20 xfraczynho: after that i can get what you're following
2017-12-02 06:21 Backfire: Can I do
2017-12-02 06:21 Backfire: ddk d d kkd k
2017-12-02 06:21 Backfire: 02:09:351 -
2017-12-02 06:22 Backfire: ?
2017-12-02 06:24 xfraczynho: that look nice
2017-12-02 06:24 xfraczynho: just 02:10:208 (96,97) - d k instead imo
2017-12-02 06:24 Backfire: alright
2017-12-02 06:24 Backfire: 02:10:494 -
2017-12-02 06:24 Backfire: change to dddk?
2017-12-02 06:24 xfraczynho: yup
2017-12-02 06:25 Backfire: ok
2017-12-02 06:25 xfraczynho: thats more important than other stuff
2017-12-02 06:25 xfraczynho: 02:10:636 (4,5) - cuz comparing them
2017-12-02 06:25 xfraczynho: and about 04:38:779 -
2017-12-02 06:26 xfraczynho: its totally up to you
2017-12-02 06:26 xfraczynho: 1/6 could be overmapped but still fluent
2017-12-02 06:26 Backfire: I hate it with 1/6
2017-12-02 06:26 Backfire: lol
2017-12-02 06:26 xfraczynho: it's fine
2017-12-02 06:27 xfraczynho: from here just starts a little thrill
2017-12-02 06:27 xfraczynho: other than that looks fine
2017-12-02 06:27 xfraczynho: let me know when you update it
2017-12-02 06:28 Backfire: ok im gonna update
2017-12-02 06:30 Backfire: submitted
posted
hi
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