General
Having the same volume for the kiai feels bothersome since the intensity is quite different from the other parts, I think it would be better if you could increase it a bit in order to highlight better this section. Having it +10% would hurt no one
Kanan's Easy
Having the same volume for the kiai feels bothersome since the intensity is quite different from the other parts, I think it would be better if you could increase it a bit in order to highlight better this section. Having it +10% would hurt no one
Kanan's Easy
- 00:07:966 (1,3) - No problem with these boys but would it be possible to unstack them? so we'll have no issue with the hit bursts covering the circle once players have passed through 00:07:966 (1) - just as well as you've done it here 00:31:343 (1,3) -
- From here 00:10:304 - to 00:19:265 - the new combo usage becomes inconsistent. Not a big issue but I think it would be relevant to have them similar to all sections compared with how 00:33:681 - was arranged. Hence, I think adding NC here would fit 00:14:979 (2) - ; then removing it over this one 00:16:148 (1) - and finally adding it here 00:17:317 (3) -
- 00:43:811 - Perhaps you were mapping vocals-wise oriented, but I'm afraid this spot feels rather awkward as is. The reason I say that is because instruments turn more intense compared with how low the previous section 00:20:434 - was. Therefore, adding a circle here would suit the pattern better by highlighting the melody along with vocals. Consider applying the same according to your judgement to the following parts 00:58:616 - 01:04:850 -
- 00:53:551 (2,3) - Based on the theme followed, the momentum the lyrics create here suggests a long tune followed with the music but having two circles do not really show the progression vocals offer here. That's why I think it would fit better if they could be replaced with a 2/1 slider in order to accentuate better the music.
- 01:03:291 (2) - Missing hitsound on reverse
- 01:05:239 (1,2) - Rhytmically talking, current pattern doesn't highlight pretty well the rhythm due that the intesity of the segment reside over this vocal
- 01:05:629 - and it's being emphasized with a low offbeat (slidertail) I highly suggest to make that spot stronger withan upbeat (circle, sliderhead) so the rhythm along with the flow would feel more natural according to vocals wise. How about doing ctrl + g over these 01:05:239 (1,2) - ? That way the vocal will be represented nicely and the rhythm-execution would accentuate better.
- 01:07:577 (1,1) - I'm doubting this could become risky over lower difficulties since the overlapping may bee too evident that coul confuse players while they're playing it. I thik it would be better if you could move 01:07:577 (1) - around so the whole overlap can be avoided. How about this? https://up.ppy.sh/files/ddddd-0.png
- 01:27:447 (1,2) - DS problem
- 01:35:629 (2) - Here it occurs the opposite, the long slider is skipping a very strong vocal accentuation here 01:36:018 - by making a 2/1 slider. I think it would be better if you could replace it with a 1/1 slider and a circle to represent that sound better.
- 01:39:135 (3) - NC
- 01:48:486 (1) - Since this is the long end-slider I think you could add a red node here 01:49:265 - to emphasize that music change as you've done before at 01:48:876 - how about this https://up.ppy.sh/files/ghhh.png?