That's definitely a big seagull, alright.
[Marigold]
More of a general issue, but the spaced 1/4 in the kiais just seem incoherently spaced overall. An example is how large the spacing is to kicks at 01:00:517 (2,3) - compared to your spacing to the more prominent guitar on 00:59:722 (3,4) -. In terms of angles, there doesn't seem to be a pattern to when you're
using sharper angles or wider angles for the same instrument such as 01:10:177 (1,2,3) - 01:06:767 (2,3,4) - 01:07:449 (1,2,3) - .To fix this you'd need to figure out some concept for the 1/4 jumps within the same instrument.
00:12:790 (1,2,1,2) - Since you map the 1/3 actively later, I think it'd be better if you used a rhythm
like this for setup purposes, since the repeats this early on give the wrong impression due to the intensity of the drums here.
00:13:927 (1,2,3) - This rhythm ends up out of place since you had a drum focus in the previous measure, and for some reason you end up having the strongest drums on passive beats. Try a rhythm
like this instead.
00:14:722 (1,2) - I think changing this into a 1/4 slider would fit the strong held sound on 1, which works better than having 2 as a circle since right now you're giving 00:15:063 (4) - too much emphasis with this stack and taking away emphasis from 00:14:949 (3) - which is quite an important melody beat.
00:21:086 (1,2,3,4) - This rhythm doesn't seem to prioritize any sort of drums or melody, while you pretty much had a melody focus in the rest of the section before this.
00:20:404 (3,1) - It's alright to introduce 1/4 jumps in this measure, but this one feels awkward since the melody beat in this section is on 3 as opposed to 1. I recommend having the jump and NC to 3 as opposed to 1.
00:20:858 (3,1) - I don't think this cursor movement works very well given how strong 1 is, so I recommend increasing the spacing to 1.
00:21:086 (1,2,3,4) - Not sure what you were going for with this rhythm, since the drums are only strong on 1,3 and you had a melody focus for the entire section before this. Try something
like this.
00:25:631 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Several things can be improved here: The 1/3 placements feel unintuitive since you have direction changes to weaker beats, and the 1/4 on 00:26:086 (1,2,3) - introduce more awkward rhythm transitioning than necessary, since you're focusing on the drums. To fix the first one, I recommend a placement
along these lines to remove the direction changes, and to handle the rhythm, I recommend you to change 00:26:086 (1,2,3) - into a 1/4 repeat + circle to give the player a break from the 1/3 drums.
00:28:358 (1,2,1,2) - In skyshards there was a similar drum pattern where you placed jumps here to emphasize the drum and melody transitions, and I recommend you do the same here, since it feels awkward to only emphasize the drums when you have focused the 3/4 melody up to this point.
00:29:267 (1,2,3,4,5,1) - It's awkward that you decide to ignore the more complex percussion backing in this section, since although the kicks are on all of the white ticks, the drums on 00:29:495 - 00:30:063 - 00:30:404 - are being either blended together in triples or passively represented. The reason this ends up problematic is because you chose to focus these types of drums earlier on when they were 1/3 and 1/4, but here you're not really giving them any sort of recognition, which hurts the overall structure of your map. One way you could try to fix this is by changing 1,2 into a circle + 1/4 slider separated by a 1/2 gap, and 5,1 into a 1/4 slider + circle separated by a 1/2 gap.
00:33:813 (1,2) - This slider end stack creates an unnecessary pace drop that just makes for awkward movement without actually emphasizing a change in the song. I recommend using your typical 1/4 spacing here instead.
00:36:086 (3,4) - I think you should stick to your 1/4 DS here like you did at 00:32:677 (3,4,1) - to fit the guitar more appropriately.
00:59:040 (4,1) - I recommend circle + 1/4 slider + circle here instead to better fit the guitar, since you seemed to want to do that based off of what you did for 00:58:358 (1) -.
01:01:086 (1,2) - 01:08:358 (1,2) - Circles placed this closely to the slider bodies of the previous slider create large pace drops since the player abuses slider leniency to hit the circle early, and this is particularly problematic since you do this right before large 1/4 jumps.
01:07:961 - Skipping the yellow tick guitar makes me sad due to how prominent it is in this section. I recommend starting a 1/4 slider here and deleting 01:08:017 (4) - or just adding a circle here for a 1/8 triple.
01:39:381 (2,3,4) - The rest of the section suggests that this should actually be a back and forth of sorts, so I recommend doing that instead.
Most issues repeat, I think I'll stop here. Good luck!