[General]
- This suggestion is regarding your chorus and it’s mostly a subjective mapping perspective. Before let me tell you that your mapping is not wrong, the rhythm is correct, the aim intensity and flow changes are according to the song. My issue with the kiai is mostly because rhythm/visual/play wise it is too repetitive. I know the song is pretty much following those repetitions, but the way you mapped it and considering the difficulty you’re aiming with this marathon, feels too much repetitive. That in itself isn’t a problem, since I actually don’t mind repetitive maps. But the context here is not old mapping/insane difficulty. Here you’re mapping a progressive metal song in a 7* difficulty map. I truly feel like the chorus should be done in a more interesting way at least pattern wise, to avoid making the players feel underwhelmed by what the map presents in one of its most important sections.
If you compare how you made the patterns in other sections like 03:20:704 - ~ 03:38:002 – they seem way more dynamic as a matter of comparision. Hope you can take this criticism in a positive way.
[ Colossus, the Wrath of the Ocean ]
Couldn’t really point a lot because the map is very consistent and well made. Hitsound and music representation are really great in this map. But like I said, the repetitions and the rhythm are part of the structure you choose to use and those are the things I could potentially see as elements that could make the map not so enjoyable for some people. Hope you keep on mapping progressive metal and best of luck with this map and your future projects ^^- 00:00:705 (1) – Use a slidertick hitsound with lower volume in this repeat slider imo
- 02:11:515 (2) – You don’t need that huge amount of points to make a slider like that; just compare this two designs; your version https://puu.sh/zwajj.png with something like this https://puu.sh/zwajL.png . The fewer amount of points, better it is to control the visual.
- 02:18:002 (2) – This slider should be consistent with 02:24:488 (2) - imo
- 02:24:488 (2,1) – Cool idea btw really liked this
- Again slider consistency 02:26:650 (2) -/02:28:813 (2) -
- You could make the spacing here a bit more consistent 03:18:542 (1,2,3,1,2,3) – with 03:01:245 (1,2,3,1,2,3) – specially on the second repetition 03:01:786 (1,2,3) - /03:19:083 (1,2,3) -.
- Personally I think the way you placed this two sliders 04:28:001 (3) -/04:28:541 (3) – works better compared to 04:29:893 (3) -/04:30:433 (3) – it’s visually more organized
- Same thing mentioned about a lot of points when you could have done fewer and achieve the same visual result 04:43:136 (3) –
- 05:22:055 (1,2,1) – This could be more polished visually if the slider end of 05:22:055 (1) – and 05:22:460 (2) – along with 05:22:460 (2) – sliderhead formed a triangle with 05:23:136 (1) – as the center of it. Quick comparision; https://puu.sh/zwaSy.png and https://puu.sh/zwaWe.png
- Really cool stuff 05:24:217 (1,2,3,1,2,3,4,5,6,7,8) –
- In this section 06:50:973 - ~ 07:26:645 – you repeat the same slider shape for 36 seconds in a row. You could implement a distinction from the parts with longer gap 06:50:973 - ~ 07:06:108 – and the faster one 07:06:108 - ~ 07:26:645 –
- The final solo is a really big spike. Depending on your mapping perspective that can be an issue or not, so I’m just objectively pointing that it is a big spike. If you think that’s positive then this is not an issue ^^
- Regarding the stream itself I recommend that the kicks 09:05:023 (1) – should be using slightly curves instead of straight shape, mostly for visual improvement and to also help indicate the implied movement you’re going for in sections like this 09:05:023 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -