dark cat - STARS ALIGN [OsuMania]

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Total Posts
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Topic Starter
Makura
This beatmap was submitted using in-game submission on Saturday, March 2, 2019 at 2:21:18 PM

Artist: dark cat
Title: STARS ALIGN
Source: osu!
Tags: dark cat english dudehacker truescript catstep dance electronic edm
BPM: 174
Filesize: 7492kb
Play Time: 03:13
Difficulties Available:
  1. Easy - 4Key (1.33 stars, 439 notes)
  2. Normal - 4Key (1.99 stars, 891 notes)


Download: dark cat - STARS ALIGN
Information: Scores/Beatmap Listing
---------------
wahh a year with this

12/30/2018: fixed offset issue between difficulties, fixed pattern on EZ, fixed a small offset error, changed status to pending

background by trueScript
hitsounding by dudehacker


Hydria
-MysticEyes
Faputa
Ravielle
Mentholzzz
FadillSan
tailsdk
+ some stuff on discord
Raveille
Since this is your first map, I'll go easy and let you know what is there to know about mapping these kinds of songs.

Starting off, this is actually pretty good for a first map. Mostly people will just do Spy-ish 1234321234 patterns or random jacks, but you actually did well between 00:33:139 - to 00:44:173 -

With that said, let me go into some things you can improve on:

|1|2|3|4|

00:06:760 - 00:07:277 - 00:07:794 - 00:08:311 - 00:09:518 - 00:10:036 - these are notes mappable because they are a strong synth. you can use the same patterning with the soft synths when you did between 00:04:863 - and 00:06:415 - and continue from there. 00:09:691 - from this point on, do not map soft synths because they are inaudible. this is my idea of how this portion can be mapped this too

00:12:104 - this portion is basically the same as above, but you can mix it around, having the strong synth double notes placed somewhere else

00:17:277 - this is a clap, since it is a significant sound of the map, it should be a double. follow the portions above as well, but make use of the claps as doubles. something like this

00:21:415 - forgot to add a double for this clap here, my bad :o

00:22:967 - i see you got the hang of it here, but make sure the strong synths are double notes to have the emphasis

00:44:518 - 00:45:208 - 00:45:898 - 00:46:587 - 00:47:277 - 00:47:967 - 00:48:656 - 00:49:346 - these are sounds you mapped with doubles before, for example 00:33:484 (33484|1,33484|3) - , so you can make those notes there a double. remember not to make any unnecessary jacks because the portion there has no reason for jacks. this is an example

00:49:691 (49691|3) - 00:51:070 (51070|0) - 00:52:449 (52449|3) - 00:53:829 (53829|1) - i don't see a reason to have these not be LNs. you can make these LNs.

00:55:208 (55208|2) - change this to an LN that ends at 00:56:587 - , and then add another LN (i will say at column 1) at 00:56:587 - and ending at 00:57:967 -

01:06:242 - 01:07:622 - these should be doubles because they are also a strong synth

01:09:691 - 01:11:070 - 01:11:760 - 01:12:449 - 01:13:139 - doubles for either claps or synths. do not make jacks because they do not need to be. something like this

01:13:829 (73829|2) - move this to 4 to prevent the jack

01:14:518 - once again, these portions also have strong synths and claps not mapped to double notes, so you can check them again. stuff like 01:15:208 - 01:16:587 - 01:17:967 -

01:20:725 (80725|3) - 01:22:104 (82104|3) - these should be shifted to column 3 because of PR (pitch relevancy). you can listen to the sound and hear the pitch going down at this point

01:29:691 (89691|3) - end the LN at 01:30:208 - and end 01:30:208 (90208|2) - this LN at 01:30:725 - so that it does not become too crowded. only use 01:29:691 (89691|3,90208|2,90725|1) - when the overall volume of the sound actually increases

01:31:760 (91760|3) - 01:33:139 (93139|3) - 01:34:518 (94518|3) - column 3 for PR

01:40:725 (100725|0,100725|2,101242|1,101242|3,101760|2,101760|0) - this part is exactly the same as 01:29:691 - this portion, so do you want to use double notes for the strong synth changes or single notes? consistency is important because if you have these kind of differences, the players will be thrown off and be confused. I recommend sticking these as doubles so add double notes to 01:29:691 - this portion here

01:42:104 - add an LN lasting to 01:43:484 -

01:43:484 (103484|2) - extend this LN too to 01:47:622 - . move 01:47:622 (107622|2) - to 4 so it does not obstruct the LN

01:50:208 (110208|0) - 01:52:967 (112967|1) - 01:55:725 (115725|3) - these can be short 1/2 LNs. like this. do the same for all the same kind of notes

01:57:277 - 01:57:794 - add LNs to these portions here. like this

01:59:346 - 02:00:725 - 02:02:104 - 02:03:484 - 02:04:863 - 02:06:242 - 02:07:622 - add a single note on these portions for the clap sound

02:10:208 (130208|0,130898|0,131587|0) - delete these, i don't know what they represent. you make this portion into a synth staircase galore patterning. this is what i think should be there

02:29:001 - once again, you got claps that you should turn them into double notes. e.g. 02:29:346 - and 02:30:036 - . you also can turn 02:30:380 (150380|2) - 02:31:760 (151760|3) - 02:33:139 (153139|0) - these into LNs like the others

02:34:863 (154863|3) - 02:35:553 (155553|0) - 02:36:242 (156242|2) - 02:36:932 (156932|1) - 02:37:622 (157622|3) - 02:38:311 (158311|2) - 02:39:001 (159001|0) - 02:39:691 (159691|1) - if these notes are for the claps, turn them into normal notes and not LNs.

02:54:518 - 02:55:898 - 02:57:277 - 02:58:656 - 03:00:036 - 03:01:415 - 03:02:794 - 03:04:173 - add a single note again for the clap

02:56:415 (176415|3) - 02:59:173 (179173|3) - 03:01:932 (181932|0) - short 1/2 LNs again because they work better than just a single note

03:01:932 (181932|0) - you missed out a 1/2 LN too

03:06:242 (186242|2,186587|2,186932|2,187277|2) - put these in different columns if not column 3 gets super crowded. not a good pattern to use when you are mapping a normal difficulty, it would be more appropriate for a harder difficulty.

Hopefully this can help improve your map and yourself as a mapper. Good luck :D
Topic Starter
Makura

Raveille wrote:

Since this is your first map, I'll go easy and let you know what is there to know about mapping these kinds of songs.

Starting off, this is actually pretty good for a first map. Mostly people will just do Spy-ish 1234321234 patterns or random jacks, but you actually did well between 00:33:139 - to 00:44:173 - tysm

With that said, let me go into some things you can improve on:

|1|2|3|4|

00:06:760 - 00:07:277 - 00:07:794 - 00:08:311 - 00:09:518 - 00:10:036 - these are notes mappable because they are a strong synth. you can use the same patterning with the soft synths when you did between 00:04:863 - and 00:06:415 - and continue from there. 00:09:691 - from this point on, do not map soft synths because they are inaudible. this is my idea of how this portion can be mapped this too that would seem kinda overmapped, ill try fixing it another way

00:12:104 - this portion is basically the same as above, but you can mix it around, having the strong synth double notes placed somewhere els
same as above
00:17:277 - this is a clap, since it is a significant sound of the map, it should be a double. follow the portions above as well, but make use of the claps as doubles. something like this fixed

00:21:415 - forgot to add a double for this clap here, my bad :oi dont see how it is your bad

00:22:967 - i see you got the hang of it here, but make sure the strong synths are double notes to have the emphasis ill keep that in mind when fixing

00:44:518 - 00:45:208 - 00:45:898 - 00:46:587 - 00:47:277 - 00:47:967 - 00:48:656 - 00:49:346 - these are sounds you mapped with doubles before, for example 00:33:484 (33484|1,33484|3) - , so you can make those notes there a double. remember not to make any unnecessary jacks because the portion there has no reason for jacks. this is an example okokok

00:49:691 (49691|3) - 00:51:070 (51070|0) - 00:52:449 (52449|3) - 00:53:829 (53829|1) - i don't see a reason to have these not be LNs. you can make these LNs. ok ok, was debating over that too

00:55:208 (55208|2) - change this to an LN that ends at 00:56:587 - , and then add another LN (i will say at column 1) at 00:56:587 - and ending at 00:57:967 - fixu

01:06:242 - 01:07:622 - these should be doubles because they are also a strong synth fixu

01:09:691 - 01:11:070 - 01:11:760 - 01:12:449 - 01:13:139 - doubles for either claps or synths. do not make jacks because they do not need to be. something like this whoops fixed

01:13:829 (73829|2) - move this to 4 to prevent the jack yes yes

01:14:518 - once again, these portions also have strong synths and claps not mapped to double notes, so you can check them again. stuff like 01:15:208 - 01:16:587 - 01:17:967 - fixed

01:20:725 (80725|3) - 01:22:104 (82104|3) - these should be shifted to column 3 because of PR (pitch relevancy). you can listen to the sound and hear the pitch going down at this point

01:29:691 (89691|3) - end the LN at 01:30:208 - and end 01:30:208 (90208|2) - this LN at 01:30:725 - so that it does not become too crowded. only use 01:29:691 (89691|3,90208|2,90725|1) - when the overall volume of the sound actually increases fixed

01:31:760 (91760|3) - 01:33:139 (93139|3) - 01:34:518 (94518|3) - column 3 for PR fixed

01:40:725 (100725|0,100725|2,101242|1,101242|3,101760|2,101760|0) - this part is exactly the same as 01:29:691 - this portion, so do you want to use double notes for the strong synth changes or single notes? consistency is important because if you have these kind of differences, the players will be thrown off and be confused. I recommend sticking these as doubles so add double notes to 01:29:691 - this portion here fixed, didnt realize it was the same thing lol

01:42:104 - add an LN lasting to 01:43:484 - fixed

01:43:484 (103484|2) - extend this LN too to 01:47:622 - . move 01:47:622 (107622|2) - to 4 so it does not obstruct the LN fixed

01:50:208 (110208|0) - 01:52:967 (112967|1) - 01:55:725 (115725|3) - these can be short 1/2 LNs. like this. do the same for all the same kind of notes makes sense

01:57:277 - 01:57:794 - add LNs to these portions here. like this fixed

01:59:346 - 02:00:725 - 02:02:104 - 02:03:484 - 02:04:863 - 02:06:242 - 02:07:622 - add a single note on these portions for the clap sound fixed but might remove because its a little weird

02:10:208 (130208|0,130898|0,131587|0) - delete these, i don't know what they represent. you make this portion into a synth staircase galore patterning. this is what i think should be there deleted, but making a staircase makes it kinda overmapped,
will fix another way


02:29:001 - once again, you got claps that you should turn them into double notes. e.g. 02:29:346 - and 02:30:036 - . you also can turn 02:30:380 (150380|2) - 02:31:760 (151760|3) - 02:33:139 (153139|0) - these into LNs like the others fixed but might remove because it's a little weird

02:34:863 (154863|3) - 02:35:553 (155553|0) - 02:36:242 (156242|2) - 02:36:932 (156932|1) - 02:37:622 (157622|3) - 02:38:311 (158311|2) - 02:39:001 (159001|0) - 02:39:691 (159691|1) - if these notes are for the claps, turn them into normal notes and not LNs. not for the claps but fixed since the sound it was for is probably too insignificant

02:54:518 - 02:55:898 - 02:57:277 - 02:58:656 - 03:00:036 - 03:01:415 - 03:02:794 - 03:04:173 - add a single note again for the clap fixed

02:56:415 (176415|3) - 02:59:173 (179173|3) - 03:01:932 (181932|0) - short 1/2 LNs again because they work better than just a single note fixed

03:01:932 (181932|0) - you missed out a 1/2 LN too yes

03:06:242 (186242|2,186587|2,186932|2,187277|2) - put these in different columns if not column 3 gets super crowded. not a good pattern to use when you are mapping a normal difficulty, it would be more appropriate for a harder difficulty. will keep in mind, fixed

Hopefully this can help improve your map and yourself as a mapper. Good luck :D
Mentholzzz
Halo :wave:
If you won't make another keymodes diff, i suggest to remove 4k from your difficulty name.
Don't forget to change HP/OD 5 is too low
Normal00:04:863 - maybe rearrange to smth like http://osu.ppy.sh/ss/9331295 to fit the pr , since the sound at 00:05:380 - is higher than previous sound
00:07:104 (7104|2) - why is this note here ? if u map only the strong synth, this note shouldn't be here
00:09:863 (9863|2) - ^
00:21:415 (21415|1,21587|2,21587|3,21760|0,21932|1,22104|3,22104|2) - maybe ctrl-H (but you might need to move the previous jump a bit) for pr
00:32:018 (32018|0) - delete this or add another note at 00:32:277 - , both are just the echo from the first sound.
01:03:484 (63484|1) - move to 1
01:18:656 (78656|2) - move to 4
01:22:449 - add a note here, same sound with other
01:28:570 (88570|0) - I suggest to delet it to keep this part only for main melody
01:39:604 (99604|2) - ^
02:32:104 - why the double suddenly stop here ? add it until the end of this part
03:05:726 (185726|1,186070|0) - move this to white line if u map the vocal here
GL OWO)b
Topic Starter
Makura

Mentholzzz wrote:

Halo :wave:
If you won't make another keymodes diff, i suggest to remove 4k from your difficulty name.
Don't forget to change HP/OD 5 is too low
Normal00:04:863 - maybe rearrange to smth like http://osu.ppy.sh/ss/9331295 to fit the pr , since the sound at 00:05:380 - is higher than previous sound lol didnt notice before ok
00:07:104 (7104|2) - why is this note here ? if u map only the strong synth, this note shouldn't be here theres a tiny sound but i guess its too insignificant
00:09:863 (9863|2) - ^
00:21:415 (21415|1,21587|2,21587|3,21760|0,21932|1,22104|3,22104|2) - maybe ctrl-H (but you might need to move the previous jump a bit) for pr
00:32:018 (32018|0) - delete this or add another note at 00:32:277 - , both are just the echo from the first sound. ok
01:03:484 (63484|1) - move to 1 ok
01:18:656 (78656|2) - move to 4 ok
01:22:449 - add a note here, same sound with other oki
01:28:570 (88570|0) - I suggest to delet it to keep this part only for main melody idk i think its okay, will keep in mind tho
01:39:604 (99604|2) - ^
02:32:104 - why the double suddenly stop here ? add it until the end of this part lol that was accidental i think
03:05:726 (185726|1,186070|0) - move this to white line if u map the vocal here also accidental waving of the cursor, fixed
GL OWO)b
FadillSan
Hello~
NM req from my queue~

| 1 | 2 | 3 | 4 |

EZ
00:11:070 (11070|3) - make it double
00:16:587 (16587|2) - ^
00:22:104 (22104|0) - ^
00:27:622 (27622|2) - ^
00:43:311 - add note
00:44:001 - ^
01:21:415 (81415|2,82104|2) - move to 2
01:24:173 (84173|2) - move to 4
01:26:932 (86932|0,87622|0) - move to 3
01:30:725 (90725|3) - make it double
01:31:070 (91070|1) - ^
01:32:449 (92449|1,93139|1) - move to 3
01:33:829 (93829|1,94518|1) - move to 1
01:37:967 (97967|3,98656|3) - move to 1
01:39:691 (99691|0,100036|3) - ctrl H
01:42:104 (102104|2) - make it double
01:57:104 - add note
01:57:277 - ^
02:28:139 - ^
02:28:829 - ^
Your first map ? nice start, but you could try hard again to make your map awesome, visit more modders to your map~
Good luck~ :3
Tailsdk
Sorry for delay
From my queue
00:26:932 (26932|3) - move to 00:26:760 -
00:33:139 - consider moving some of the notes over on column 1
00:35:898 - same here just with column 4
00:27:449 - add note here aswell
01:08:311 (68311|2) - move to 01:08:139 -
01:09:863 (69863|0) - isnt this supposed to be at 01:09:691 - or if it is change the pattern just after
01:20:725 (80725|2,81415|1,82104|1,82794|2,83484|2,84173|3) - maybe change to follow the other beat also on the other sections of this
01:57:277 (117277|3) - remove this one
02:29:001 (149001|3,149691|1,150380|2,151070|0,151760|3,152449|0,153139|1,153829|2,154518|3,155208|2,155898|0,156587|1,157277|2,157967|3,158656|0,159346|1) - in these kind of LN sections i question what the LN is timed to think about keeping the drums going also in the section before it
01:47:622 - i also quickly want to go back to this maybe dont map the vocals here because its kind of hard to really get the rytme of these vocals for a new player also there is alot louder sounds in this part also keep this in mind in the other sections. same with the ending

the only thing other thing i can say is maybe try to switch u some of the patterns in some part they may be the same sound but this doesnt mean that the should alway be the same spacing between them the main parts become kind of boring because of that
add kiai time in the song at the same parts as normall
00:04:863 - change to something like this maybe https://osu.ppy.sh/ss/9357970
00:10:380 - ^ https://osu.ppy.sh/ss/9357983
00:26:932 - map the din din dun dun sound in here as all the sections before
00:27:622 - make this a double
00:44:173 - i question the here as well on this difficulty
01:57:277 (117277|0) - move to 01:57:104 -
02:40:036 - try not to leave column 2 empty for this long
02:42:104 (162104|2,162277|3,162449|2,162622|0) - aso remove these
02:44:173 (164173|0,165553|0) - in this section why do you add these as LN
02:17:967 - add kiai time here
Topic Starter
Makura

tailsdk wrote:

Sorry for delay
From my queue
00:26:932 (26932|3) - move to 00:26:760 - it's for the clap
00:33:139 - consider moving some of the notes over on column 1 the note density is balanced out later in the measure
00:35:898 - same here just with column 4 what i meant for above
00:27:449 - add note here aswell its not for the synth
01:08:311 (68311|2) - move to 01:08:139 - added a note there for emphasis
01:09:863 (69863|0) - isnt this supposed to be at 01:09:691 - or if it is change the pattern just after its for the synth
01:20:725 (80725|2,81415|1,82104|1,82794|2,83484|2,84173|3) - maybe change to follow the other beat also on the other sections of this it is on the beat though? following the other beat would make it too complicated to follow
01:57:277 (117277|3) - remove this one theres a pretty strong sound on it
02:29:001 (149001|3,149691|1,150380|2,151070|0,151760|3,152449|0,153139|1,153829|2,154518|3,155208|2,155898|0,156587|1,157277|2,157967|3,158656|0,159346|1) - in these kind of LN sections i question what the LN is timed to think about keeping the drums going also in the section before it to keep consistency w/ NM difficulty and for the feel of the music, the single notes are for the claps
01:47:622 - i also quickly want to go back to this maybe dont map the vocals here because its kind of hard to really get the rytme of these vocals for a new player also there is alot louder sounds in this part also keep this in mind in the other sections. same with the ending that wouldn't really fit with the 1.28 stars on this map, completely new players wouldn't even be playing this

the only thing other thing i can say is maybe try to switch u some of the patterns in some part they may be the same sound but this doesnt mean that the should alway be the same spacing between them the main parts become kind of boring because of that
add kiai time in the song at the same parts as normall ah, forgot to put the kiai time, ty
00:04:863 - change to something like this maybe https://osu.ppy.sh/ss/9357970 it's for pitch relevancy
00:10:380 - ^ https://osu.ppy.sh/ss/9357983 ^
00:26:932 - map the din din dun dun sound in here as all the sections before they are not as significant as the times before
00:27:622 - make this a double okay
00:44:173 - i question the here as well on this difficulty it's actually pretty easy
01:57:277 (117277|0) - move to 01:57:104 - not really sure on this one but will experiment and see what comes best
02:40:036 - try not to leave column 2 empty for this long it's for pitch relevancy
02:42:104 (162104|2,162277|3,162449|2,162622|0) - aso remove these changed it to a ln, ty
02:44:173 (164173|0,165553|0) - in this section why do you add these as LN why not?
02:17:967 - add kiai time here okay
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