i was reminded that i said i'd mod the other difficulties on this and since you're still updating this i'm assuming you're still trying to push it forward
hard
00:36:570 (1,2,3) - from here on things get really slider heavy until the kiai, which is discouraged for easy difficulties and might do well on getting some modifications. specifically these three are too much one way or the other though. easy players have enough trouble dealing with single repeat sliders, so chaining three is a stretch
top one was talked about via discord some time ago
hard
- 00:16:320 (1,2,3,4) - one of them is stacked manually as opposed to everything else (which doesn't matter too much but is going to be visible and stand out with hr)
- 00:28:132 (2,4,6) - since the 1/1 sliders focus on the low long sounds and skip the 1/2 ones, these singles come off as more of a filler than anything of essence and seem to artificially increase the pace by increasing activity density and they're at odds with 00:29:820 (7,1) - . they're not hugely distrubing but it might be in your interest to kill them
- 00:39:195 (2,3) - with the sound of 3 sort of being a climax it could be nice to give it some standout element. for example using ctrl g on both sliders individually
- 01:10:141 (6,7,8) - could flip these by 180° in order to give 7 & 8 a differentiating nuance from the preceeding notes
- 01:13:141 (1) - just as an idea since the pitches work differently on this set, you could ctrl g it. might just need some position rearrangement for the spacing.
- 00:02:820 (3,1,2) - the sharp angle there can disorient normal level players as it is a bit of an out of concept flow that you don't really use otherwise in the map to this extend, especially not on other similar sounds as well. moving 2 up would counteract it
- 00:28:695 (2,2) - might not be the best idea to have those. on a normal level mixing song layers that diverge from the focus at hand is already difficult, doing so with a 1/2 slider that doesn't really have anything which belongs to focused instrument on the slider end is probably just confusing. so 'd at least make it just a single
- 00:37:320 (4,7) - the turns are not consistent with eachother, ending them up nonsensically.
- 00:48:391 (3,4,5) - just not sure what these are mapped to exactly, either i'm just blanking out or it needs clarification
- 01:13:141 (5,1,2,3) - suggesting the same as on the hard here, just that it can work out with less tempering around even with the spinner https://puu.sh/yS4YQ/19a50d7c25.png (don't mind the wrong nc on the image)
00:36:570 (1,2,3) - from here on things get really slider heavy until the kiai, which is discouraged for easy difficulties and might do well on getting some modifications. specifically these three are too much one way or the other though. easy players have enough trouble dealing with single repeat sliders, so chaining three is a stretch
top one was talked about via discord some time ago