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Kevin Penkin - Hanezeve Caradinha (ft. Takeshi Saito)

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Topic Starter
Dignan
This beatmap was submitted using in-game submission on Sonntag, 24. Juni 2018 at 23:52:22

Artist: Kevin Penkin
Title: Hanezeve Caradinha (ft. Takeshi Saito)
Source: メイドインアビス
Tags: made in abyss ost
BPM: 160
Filesize: 7232kb
Play Time: 03:08
Difficulties Available:
  1. Easy (1,42 stars, 150 notes)
  2. Hard (3,38 stars, 382 notes)
  3. Normal (1,92 stars, 178 notes)
  4. White Whistle (4,56 stars, 495 notes)
Download: Kevin Penkin - Hanezeve Caradinha (ft. Takeshi Saito)
Information: Scores/Beatmap Listing
---------------
My Angel Mitty

28.05.18 changed diff names

White Whistle 100%
Black Whistle 100% slightly remapped kiai
Blue Whistle 100% remap done
Red Whistle 100%
Kyouren
You can poke me for the GD! :)
xisver
Here's your promised mod, if you want to discuss something with me just hit me up ingame xd
[Red Whistle]
  1. 00:38:000 (4,1) - I would like this to be a prettier blanket http://puu.sh/y6P9Q.png
  2. 00:41:000 (3,1) - same http://puu.sh/y6Pek.png (00:53:375 (1) - must probably get adjusted for this suggestion too)
  3. 02:16:250 (2,3) - fix blanket if possible
  4. 02:32:750 (1,2,3) - maybe put this up like http://puu.sh/y6Ppc.png(02:34:250 (3,4,5) - )?
  5. 01:32:750 (3,1) - Spinner overlaps with sliderend http://puu.sh/y6PGv.png please don't 2B xd
no hitsounds
[Blue Whistle]
  1. 02:01:625 (4,6) - why is there a reverse on (6)?
  2. 02:14:375 (6) - same question
  3. 02:17:000 (6) - same question
  4. 02:28:812 (4) - (first reverse slider being not (6) lmao)
  5. 02:41:000 (6) - same question as above
I'm no big fan of the object placings here during the kiai part .w.
no hitsounds
[Moon Whistle]
  1. spacing variation is something for an Insane difficulty I thought, if this was supposed to be a Hard just keep in mind that this is rather some kind of advanced difficulty (just wanted to mention that)
  2. 01:00:500 (1) - why is this reverse?
  3. 01:07:250 (2,3,4) - kinda nazi but http://puu.sh/y6Ng7.png -> http://puu.sh/y6Niy.png, put two circles one on the sliderhead one on the circle, rotate it by 120° and make this a beautiful triangle again unless this had some special purpose to be like this
  4. 02:01:250 - :(
  5. 02:20:750 (1,2,3,4) - mind moving (4) around or at least make this more geometric? There are a few triangles ((10) is misplaced here) 02:20:187 (9,10,1) - being skewed like this but oh well I'm just being german here :^)
  6. 02:24:500 (1) - sloppy slider with a red anker? wanna give your map some oldschool feeling here eh? But gives off a bad blanket imo 02:23:937 (6,1) -
  7. 02:27:312 - you know the drill
  8. 02:29:375 (1,2,3,4) - I like this!
  9. 02:33:875 (3,4,6,7) - / 02:35:750 (1,2,3,4,5) - ... weird imo I don't get here what you're trying to map actually
  10. 03:06:500 (1) - in the beginning I wasn't a fan of all these flowers spread through the mapset but I kinda like it actually
no hitsounds
[Black Whistle]
  1. 01:33:500 (1,2,3,4,1,2,1) - reminded me of hollow wings haha
  2. 02:00:500 (1,2,3,4,5,6,7,1,2,3) - http://puu.sh/y6lkK.png -> do something like this http://puu.sh/y6lil.png cause it feels weird imo
    +02:02:375 - breaks aren't suited for kiai's
  3. 02:04:625 - same and you didn't put the break 02:28:250 - if you wanted to make those breaks repeated
  4. 02:02:750 (4,5,6,7,8) - this is extremly hard to play and is kind of sudden after your break, please don't mix reverses with a circle between them :(
  5. 02:19:437 (7) - why? it's uncomfy to play too
  6. 02:08:000 (8) - not a fan of those bigger reverses especially since i don't see the concept behind it, better put kick sliders or a stream (or at least repeat those reverse sliders) but this big mix is rather confusing (and I dont like reverse spam ;w;)
  7. 02:09:125 (1) - sloppy 3-point slider spotted lol mind deleting the mid point and readd it with ctrl? =v=
  8. 02:30:312 - break? why? for the variations sake? I don't see the concept behind this +I'm still no fan of those during kiai
  9. 02:31:250 (5) - / 02:33:875 (3) - way too many reverses ;_;?
I really like the other patterns
[White Whistle]
  1. Don't forget the flower shaped slider :)!
Topic Starter
Dignan

Froschi wrote:

Here's your promised mod, if you want to discuss something with me just hit me up ingame xd
[Red Whistle]
  1. 00:38:000 (4,1) - I would like this to be a prettier blanket http://puu.sh/y6P9Q.png
  2. 00:41:000 (3,1) - same http://puu.sh/y6Pek.png (00:53:375 (1) - must probably get adjusted for this suggestion too)
  3. 02:16:250 (2,3) - fix blanket if possible
  4. 02:32:750 (1,2,3) - maybe put this up like http://puu.sh/y6Ppc.png(02:34:250 (3,4,5) - )?
  5. 01:32:750 (3,1) - Spinner overlaps with sliderend http://puu.sh/y6PGv.png please don't 2B xd
no hitsounds
fixed all
[Blue Whistle]
  1. 02:01:625 (4,6) - why is there a reverse on (6)? shakers/hihat? in background. it doesn't perfectly match a reverse silder but I wanted to map the sounds
  2. 02:14:375 (6) - same question
  3. 02:17:000 (6) - same question
  4. 02:28:812 (4) - (first reverse slider being not (6) lmao)
  5. 02:41:000 (6) - same question as above
I'm no big fan of the object placings here during the kiai part .w. same, remap probably needs to happen but i suck at 2* mapping
no hitsounds
[Moon Whistle]
  1. spacing variation is something for an Insane difficulty I thought, if this was supposed to be a Hard just keep in mind that this is rather some kind of advanced difficulty (just wanted to mention that) i tried to use it sparingly + make it not too hard, imo it should be rankable
  2. 01:00:500 (1) - why is this reverse? to lead into the next pattern, i think reverse fits vocal + end of slider is a low piano note
  3. 01:07:250 (2,3,4) - kinda nazi but http://puu.sh/y6Ng7.png -> http://puu.sh/y6Niy.png, put two circles one on the sliderhead one on the circle, rotate it by 120° and make this a beautiful triangle again unless this had some special purpose to be like this i made it perfect 60° triangle, I don't like it as an equilateral triangle, i wanted to change to horizontal instead of vertical movement
  4. 02:01:250 - :( fixed
  5. 02:20:750 (1,2,3,4) - mind moving (4) around or at least make this more geometric? There are a few triangles ((10) is misplaced here) 02:20:187 (9,10,1) - being skewed like this but oh well I'm just being german here :^) fixed
  6. 02:24:500 (1) - sloppy slider with a red anker? wanna give your map some oldschool feeling here eh? But gives off a bad blanket imo 02:23:937 (6,1) - fixed
  7. 02:27:312 - you know the drill fixed
  8. 02:29:375 (1,2,3,4) - I like this! monstrata pattern xd
  9. 02:33:875 (3,4,6,7) - / 02:35:750 (1,2,3,4,5) - ... weird imo I don't get here what you're trying to map actually mapping the cymbals and the hihat/shaker/whatever in the background
  10. 03:06:500 (1) - in the beginning I wasn't a fan of all these flowers spread through the mapset but I kinda like it actually yeah i thought the eternal fortunes flowers were the best shapes for long sliders
no hitsounds
[Black Whistle]
  1. 01:33:500 (1,2,3,4,1,2,1) - reminded me of hollow wings haha its mix of HW and toybots Petals map
  2. 02:00:500 (1,2,3,4,5,6,7,1,2,3) - http://puu.sh/y6lkK.png -> do something like this http://puu.sh/y6lil.png cause it feels weird imo fixed
    +02:02:375 - breaks aren't suited for kiai's agreed, fixed them all
  3. 02:04:625 - same and you didn't put the break 02:28:250 - if you wanted to make those breaks repeated
  4. 02:02:750 (4,5,6,7,8) - this is extremly hard to play and is kind of sudden after your break, please don't mix reverses with a circle between them :( fixed
  5. 02:19:437 (7) - why? it's uncomfy to play too i wanted this to be a stream but it would be like 15 notes withnout the slider which is too much imo. it didnt feel to awkward to play for me but if more people complain i can change it
  6. 02:08:000 (8) - not a fan of those bigger reverses especially since i don't see the concept behind it, better put kick sliders or a stream (or at least repeat those reverse sliders) but this big mix is rather confusing (and I dont like reverse spam ;w;) changed to stack into 3x reverse slider
  7. 02:09:125 (1) - sloppy 3-point slider spotted lol mind deleting the mid point and readd it with ctrl? =v= yep done :D
  8. 02:30:312 - break? why? for the variations sake? I don't see the concept behind this +I'm still no fan of those during kiai
  9. 02:31:250 (5) - / 02:33:875 (3) - way too many reverses ;_;?no it follows the shaker/hihat/thing
I really like the other patterns
[White Whistle]
  1. Don't forget the flower shaped slider :)!
hitsounds are in the works

Thanks for the mod!
-Keitaro
owo
I don't remember where is this OST plays, is it on the ending or what?

[General]
  • - Set combo colors pls
    - Wave hitsounds with possible delay > 5ms:
    [list:1337]- soft-hitwhistle-1.wav

Ranking Criteria wrote:

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
also, its named as soft-hitwhistle1.wav, not soft-hitwhistle-1.wav.
- Difficulties end time is not consistent:
  • - 03:09:500 - Red Whistle
    - 03:09:125 - Blue Whistle
    - 03:09:500 - Moon Whistle
    - 03:09:500 - Black Whistle
[Red]
00:26:750 (1) - it seems that it isn't necessary to NC here, since its only a new sound, not really a downbeat.
00:29:375 (1,2) - the aesthetic looks like it doesn't match one way or another, you can eaither change the shape of the sliders, or move the sliders so it looks better and make it flows better, since its currently too sharp, especially for an easy diff.
00:36:125 (1,2) - swap NC because downbeat is on (2)
00:39:125 (1) - these doesn't emphasize any part of the music, its not the background sound, or the foreground sound, so I'd probaly change it to 1 circle + 1/1 slider, same goes here 00:42:125 (1) - , here 02:12:125 (1) - , here 02:14:375 (4) - , here 02:39:125 (1) - , here 02:49:625 (4) - , here 00:25:625 (4) - , and here 03:03:125 (1) -
00:45:500 - well you missed the downbeat..
00:53:375 (1,2) - I do really care about flow, especially in Easier diffs, while this one is pretty sharp, new players might not have some control to move to something around 90 degree, so it'll be better to move (2) for more wider angle.
00:59:750 (5,1) - well, this is different with 00:58:250 (3,4,5) - in note placement, be consistent~
01:27:500 (1,1) - 01:54:500 (1) -

Ranking Criteria wrote:

Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
02:00:500 (6,1) -

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
02:05:375 (1,2) - same as above, also that's a sharp angle, please don't use it :c
02:32:000 - there is a strong sound here, why not making it clickable?

[Blue]
check this: https://puu.sh/ytxLO/d8f23be52d.png
00:31:625 (3) - uhh, this one flow is kinda off with 00:30:500 (2) - , moving the tail upper will fix it, don't worry about the flow to 00:32:750 (1) - , it's a long gap so its fine.
00:59:937 (2,3) - tbh this looks rather... awkward, it plays good, but the aesthetic here is the one that I have problem with.
01:27:500 (1) - 01:39:312 (1) -

Ranking Criteria wrote:

Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.

01:30:500 (1,2,3,4) - the slider shape aren't equally the same, starting from the head to 1st red tick and 2nd red tick to tail isn't the same, if you don't get it, see this image, https://puu.sh/yty51/8b18371276.png, try to make it like the blue one.
01:41:937 (1,2,3,4,5,1) - just... no, please don't, those overlaps are too confusing.

uhh, the note density is pretty high tbh, I don't really sure if this is a Normal this, instead, I think this is an Advanced diff, which means, the spread gap between Red and this diff is pretty bad, I would suggest to make more 1/1 gap on this diff or create one more diff for actual normal diff.

[Moon]
I don't remember that there is Moon Whistle in the manga or the anime, well.
01:39:500 (1) -

Ranking Criteria wrote:

Spinner recovery time should be at least 1 beats. This is to ensure adequate time to click a hit object following a spinner.


[Black]
01:49:437 (1,2,3) - 01:50:562 (1,2,3) - 01:51:125 (1,2,3) - this one has lower spacing while it has stronger sound, why?
01:56:750 (1,2,3) - either make this more spaced or make 01:56:187 (1,2,3) - lower spacing so it emphasize the sound progression.
02:06:875 (5) - you ignore some sound by using this slider, please change it to something like 1/2s, the song still supports it.
02:32:937 (2,1,2,1,2) - oh god please this is overmapped, especially here 02:33:687 (2) -
02:48:500 (1,2) - uhhm, instead of overlapping, why not blanket it, give the circle more space with the slider.
03:00:875 (4) - please don't undermap, thanks, you ignore too much sounds here, if you want to, give some transtition before so it looks more reasonable to follow vocal, since you're mapping the stronger sound here 02:57:875 (2,3,4,5) -
03:06:500 (1) - uhm, you miss one vocal sound there..

gl~
Topic Starter
Dignan

Error- wrote:

owo
I don't remember where is this OST plays, is it on the ending or what?
Lyza flashback

[General]
  • - Set combo colors pls
    - Wave hitsounds with possible delay > 5ms:
    [list:1337]- soft-hitwhistle-1.wav

Ranking Criteria wrote:

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
also, its named as soft-hitwhistle1.wav, not soft-hitwhistle-1.wav.
whoops, i forgot to delete that file, it's not used in the map
- Difficulties end time is not consistent:
  • - 03:09:500 - Red Whistle
    - 03:09:125 - Blue Whistle
    - 03:09:500 - Moon Whistle
    - 03:09:500 - Black Whistle
fixed thanks[Red]
00:26:750 (1) - it seems that it isn't necessary to NC here, since its only a new sound, not really a downbeat. hm I like NCing for the sound here and it's consistent for all diffs, not a problem imo
00:29:375 (1,2) - the aesthetic looks like it doesn't match one way or another, you can eaither change the shape of the sliders, or move the sliders so it looks better and make it flows better, since its currently too sharp, especially for an easy diff. agreed, made it more of a circular movement
00:36:125 (1,2) - swap NC because downbeat is on (2) sure
00:39:125 (1) - these doesn't emphasize any part of the music, its not the background sound, or the foreground sound, so I'd probaly change it to 1 circle + 1/1 slider, same goes here 00:42:125 (1) - , here 02:12:125 (1) - , here 02:14:375 (4) - , here 02:39:125 (1) - , here 02:49:625 (4) - , here 00:25:625 (4) - , and here 03:03:125 (1) - you're right, fixed all occurences in the map
00:45:500 - well you missed the downbeat.. fixed along with the others
00:53:375 (1,2) - I do really care about flow, especially in Easier diffs, while this one is pretty sharp, new players might not have some control to move to something around 90 degree, so it'll be better to move (2) for more wider angle. made the angle a bit wider
00:59:750 (5,1) - well, this is different with 00:58:250 (3,4,5) - in note placement, be consistent~ amde it 1/1 circles to simplify rhythm
01:27:500 (1,1) - 01:54:500 (1) - moved spinner ends back 3 white ticks

Ranking Criteria wrote:

Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
02:00:500 (6,1) -

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
02:05:375 (1,2) - same as above, also that's a sharp angle, please don't use it :c fixed both and a few more I found
02:32:000 - there is a strong sound here, why not making it clickable? swapped slider and circle

[Blue]
check this: https://puu.sh/ytxLO/d8f23be52d.png I think that's from your changes, it doesn't have problems for me
00:31:625 (3) - uhh, this one flow is kinda off with 00:30:500 (2) - , moving the tail upper will fix it, don't worry about the flow to 00:32:750 (1) - , it's a long gap so its fine. yeah I can't get it to look right for both objects, follow your suggestion
00:59:937 (2,3) - tbh this looks rather... awkward, it plays good, but the aesthetic here is the one that I have problem with. do you mean the DS? because fixing that = remap. Or do you mean the slider shapes? not relly sure.
01:27:500 (1) - 01:39:312 (1) - fixed

Ranking Criteria wrote:

Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.

01:30:500 (1,2,3,4) - the slider shape aren't equally the same, starting from the head to 1st red tick and 2nd red tick to tail isn't the same, if you don't get it, see this image, https://puu.sh/yty51/8b18371276.png, try to make it like the blue one. i guess it looks better that way
01:41:937 (1,2,3,4,5,1) - just... no, please don't, those overlaps are too confusing. agreed, increased DS so no overlaps and changed pattern a bit

uhh, the note density is pretty high tbh, I don't really sure if this is a Normal this, instead, I think this is an Advanced diff, which means, the spread gap between Red and this diff is pretty bad, I would suggest to make more 1/1 gap on this diff or create one more diff for actual normal diff.
I think remapping the Kiai to decrease note density should be enough right? I will do that.

[Moon]
I don't remember that there is Moon Whistle in the manga or the anime, well. Moon whistle is the instructors one. If the 5* does not get made I will change diff names around and there won'tbe a need for the moon whistle.
01:39:500 (1) - fixed, sorry about all these :3

Ranking Criteria wrote:

Spinner recovery time should be at least 1 beats. This is to ensure adequate time to click a hit object following a spinner.


[Black]
01:49:437 (1,2,3) - 01:50:562 (1,2,3) - 01:51:125 (1,2,3) - this one has lower spacing while it has stronger sound, why? you're right, I was thinking it would play better with decreasing spacing but it doesn't make much of a difference
01:56:750 (1,2,3) - either make this more spaced or make 01:56:187 (1,2,3) - lower spacing so it emphasize the sound progression. spaced the first triangle less
02:06:875 (5) - you ignore some sound by using this slider, please change it to something like 1/2s, the song still supports it. i guess
02:32:937 (2,1,2,1,2) - oh god please this is overmapped, especially here 02:33:687 (2) - reduced spacing a bit
02:48:500 (1,2) - uhhm, instead of overlapping, why not blanket it, give the circle more space with the slider. done, also changed shape to make it less ugly
03:00:875 (4) - please don't undermap, thanks, you ignore too much sounds here, if you want to, give some transtition before so it looks more reasonable to follow vocal, since you're mapping the stronger sound here 02:57:875 (2,3,4,5) - made it follow piano like previous section
03:06:500 (1) - uhm, you miss one vocal sound there.. im mapping more for the piano tbh, and I don't care about missing one vocal here,
it's the end of the map and continuous slider fits better imo.


gl~
Thanks a lot for the mod, really helpful not just for this map :)
[ Shamwow ]
hi, from #modreqs :)

Red Whistle

-00:32:750 (1) - i think this is too close to 00:31:625 (4), fix the DS?
-01:33:687 (1) - this is an easy diff so I wouldn't have the spinner so close to 01:32:750 (3)
-01:38:562 (1,1) - ^
-02:45:500 (1) - remove NC
Blue Whistle

-01:08:000 (3) - i would keep this lined up with 01:06:500 (1,2), I think it would look better
-01:09:500 (1) - remove NC
-02:45:500 (1) - ^

Black Whistle

-I wouldn't recommend AR8 on a Hard diff, maybe lower it to 7?
-01:33:500 (1) - this slider is really pretty but it might not be rankable (in a hard diff at least)? don't take my word for it tho
-02:01:250 - i'd add a note here
-03:06:500 (1) - same comment as the first flower slider

if u want to do m4m I have a map here but you don't have to obviously :o GL on rank!!
Topic Starter
Dignan

[ Shamwow ] wrote:

hi, from #modreqs :)

Red Whistle

-00:32:750 (1) - i think this is too close to 00:31:625 (4), fix the DS? done
-01:33:687 (1) - this is an easy diff so I wouldn't have the spinner so close to 01:32:750 (3) whoops, that slider was way too long anyway
-01:38:562 (1,1) - ^ same
-02:45:500 (1) - remove NC dont agree, NC emphasizes the end of kiai and the abrupt change in the music
Blue Whistle

-01:08:000 (3) - i would keep this lined up with 01:06:500 (1,2), I think it would look better agreed, forgot to change after remap
-01:09:500 (1) - remove NC why?
-02:45:500 (1) - ^ same as in Red diff

Black Whistle

-I wouldn't recommend AR8 on a Hard diff, maybe lower it to 7? I think its fine especially with the overlaps. I am open to change it if theres a convincing reason.
-01:33:500 (1) - this slider is really pretty but it might not be rankable (in a hard diff at least)? don't take my word for it tho It should be fine because you dont need to follow the path. If you keep the cursor near the center you should get all ticks, and it plays like a circular slider.
-02:01:250 - i'd add a note here I dont like putting filler there because theres nothing needing a note in the music.
-03:06:500 (1) - same comment as the first flower slider this one is way easier to hit than the first, should be no problem at all.

if u want to do m4m I have a map here but you don't have to obviously :o GL on rank!!
Thanks a lot for the mod! Ill do the m4m after christmas :)
snyviper
The offset sounds way off, I'd say it should probably be around 21.512 - 21.514 .

I noticed it when I was playing, it's the only map I remember I had to use a positive local offset.
I mostly use something between -15 and 0 offset, but I could hit accurately only after I increased it to +10, so I did a few tests on the timing section, and any offset between 21.512 and 21.514 sounded good enough.

No need to give me kudosu, but please fix.
Topic Starter
Dignan

snyviper wrote:

The offset sounds way off, I'd say it should probably be around 21.512 - 21.514 .

I noticed it when I was playing, it's the only map I remember I had to use a positive local offset.
I mostly use something between -15 and 0 offset, but I could hit accurately only after I increased it to +10, so I did a few tests on the timing section, and any offset between 21.512 and 21.514 sounded good enough.

No need to give me kudosu, but please fix.
done, changed offset to 512
Hari
White Whistle:

00:41:012 (1,2) - I think two should be closer to object 1, like here for example
00:44:012 (1,2) - ^
01:35:199 (2) - Nc here because sv change on that next slider
01:36:605 - Why didn't u map this section until 01:38:574 - ?
02:58:449 (3) - NC, sv change
02:59:012 (4) - ^
02:59:574 (5) - ^
Yales
Hello,
[Red whistle]
  1. 02:46:637 (1) - spacing might be a littly confusing, idk.
[Black whistle]
  1. 00:29:012 - sounds better to add a note here
  2. 02:15:137 (1,2,3) - the staaaaacks. pattern looks really good with fixed stack!
  3. 02:31:262 (6) - slightly touches the HP bar which really doesn't look that neat
[White Whistle]
  1. 00:27:137 (1) - Rhythm feels a bit weird because for the same sound you mapped 2 different rhythm with this one and 00:26:762 (1,2,3) - so I'd suggest to make a triple as you did and add a single note here 00:27:512 - Also, I understand your intention to focus on vocal, but since you mapped the melody here, it feels weird to stop right after it. You could do something like this: https://puu.sh/z0XRr/24cbd99ba9.png or something
  2. 00:47:949 (5) - isn't stacked properly.
  3. 00:50:762 (5) - Add NC to highlight this part a bit more.
  4. 00:34:262 (1) - The sudden focus on the piano feels a bit...sudden. Try adding a note here 00:33:699 - so the previous slider will be a momentum or something
  5. 01:08:762 (5,6) - the overlap doesn't look that neat.
  6. 03:01:262 (5) - stack is messed up
  7. 03:02:387 (7) - ^
You could add some whistles at the beginning of the map, and even a few normal samples at the piano part here 00:45:512 (1) -

Cool map though, nice sliders and flow is good too.

Just, break is a bit long so adding 1-2 other(s) in red and blue, is a bit too much in my opinion, but ye...I don't know.
Topic Starter
Dignan

Yales wrote:

Hello,
[Red whistle]
  1. 02:46:637 (1) - spacing might be a littly confusing, idk. agreed, fixed
[Black whistle]
  1. 00:29:012 - sounds better to add a note here dont really agree
  2. 02:15:137 (1,2,3) - the staaaaacks. pattern looks really good with fixed stack! fixed thanks
  3. 02:31:262 (6) - slightly touches the HP bar which really doesn't look that neat ill leave it for now its probably fine
[White Whistle]
  1. 00:27:137 (1) - Rhythm feels a bit weird because for the same sound you mapped 2 different rhythm with this one and 00:26:762 (1,2,3) - so I'd suggest to make a triple as you did and add a single note here 00:27:512 - Also, I understand your intention to focus on vocal, but since you mapped the melody here, it feels weird to stop right after it. You could do something like this: https://puu.sh/z0XRr/24cbd99ba9.png or something agreed and fixed your first point. I prefer leaving the pause there though, mapping the melody doesnt lead into mapping the vocals again well and the only reason I mapped the melody with those trills is because the high flute stands out so much.
  2. 00:47:949 (5) - isn't stacked properly. thanks I thought i had fixed all those
  3. 00:50:762 (5) - Add NC to highlight this part a bit more. agreed, done for all of them
  4. 00:34:262 (1) - The sudden focus on the piano feels a bit...sudden. Try adding a note here 00:33:699 - so the previous slider will be a momentum or something that does feel better
  5. 01:08:762 (5,6) - the overlap doesn't look that neat. ye
  6. 03:01:262 (5) - stack is messed up improved both but they arent perfectly stackable
  7. 03:02:387 (7) - ^
You could add some whistles at the beginning of the map, and even a few normal samples at the piano part here 00:45:512 (1) - Ill think about it but I prefer to leave it as is so its nicer to play.

Cool map though, nice sliders and flow is good too.

Just, break is a bit long so adding 1-2 other(s) in red and blue, is a bit too much in my opinion, but ye...I don't know. Yeah it kinda sucks but Id have to map full 1/2 rhythm which is a bit too much for Easy/Normal.
Thanks a lot for the mod!
Topic Starter
Dignan

Hari wrote:

White Whistle:

00:41:012 (1,2) - I think two should be closer to object 1, like here for example i prefer to keep the visual spacing consistent and I dont think playability is an issue here
00:44:012 (1,2) - ^ ^
01:35:199 (2) - Nc here because sv change on that next slider ok
01:36:605 - Why didn't u map this section until 01:38:574 - ? mapping all the 1/4 rhythms in this section would make it way too dense and would make the kiai less emphasized imo
02:58:449 (3) - NC, sv change NCed at 02:59:012 (1) - I think the SV changes are slight enough that its fine and NC on all of them sucks.
02:59:012 (4) - ^
02:59:574 (5) - ^
Thanks for the mod!
DJPop
M4M - https://osu.ppy.sh/b/1535348

~Red Whistle~
01:38:668 (1) - starts at 01:38:668, it's where the whistle begins. no problems even if it's on blue tick since the pause is very long newbies will pay attention to the approach circle instead of rhythm of this slider
02:01:637 (7) - remove whistle from slider's body
02:04:637 (4) - ^
02:48:512 (3) - end at 02:49:637
02:49:637 (4) - move to 02:50:012, end at 02:51:512. you can use a repeated slider too

~Blue Whistle~
01:38:574 (1) - start at 01:38:668, it's where the whistle begins
01:54:512 (1) - end at 01:56:762
02:49:637 (5) - next pause is too long, remove repeat and continue mapping until 02:51:512
03:00:137 (1) - add repeat
03:00:512 (2) - remove
03:00:887 - add slider here, end at 03:02:762
03:03:137 (1,2) - do the same as above

~Black Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1)
01:38:574 (1) - would suggest starts at 01:38:668 but you can keep it as I don't know any other suitable places for a repeated slider
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, you can either ctrl+g first 3 notes or move last slider to where the next one is

~White Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1)
01:38:574 (1,2) - recommend using 1 of these 2 patterns, note that (1) starts on blue tick
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, I suggest placing them like this (brown 3 is under red 2) you can rotate the pattern later if you want
Topic Starter
Dignan

DJPop wrote:

M4M - https://osu.ppy.sh/b/1535348

~Red Whistle~
01:38:668 (1) - starts at 01:38:668, it's where the whistle begins. no problems even if it's on blue tick since the pause is very long newbies will pay attention to the approach circle instead of rhythm of this slider sounds off to me there, I think it fits better on red tick
02:01:637 (7) - remove whistle from slider's body ye
02:04:637 (4) - ^
02:48:512 (3) - end at 02:49:637 fixed
02:49:637 (4) - move to 02:50:012, end at 02:51:512. you can use a repeated slider too I just made it a circle

~Blue Whistle~
01:38:574 (1) - start at 01:38:668, it's where the whistle begins doesnt sound right to me
01:54:512 (1) - end at 01:56:762 fixed
02:49:637 (5) - next pause is too long, remove repeat and continue mapping until 02:51:512 agreed
03:00:137 (1) - add repeat
03:00:512 (2) - remove
03:00:887 - add slider here, end at 03:02:762
03:03:137 (1,2) - do the same as above fixed all above ty

~Black Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1) agreed
01:38:574 (1) - would suggest starts at 01:38:668 but you can keep it as I don't know any other suitable places for a repeated slider idk if its my offset or your offset but I dont hear the vocals starting where you suggest
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, you can either ctrl+g first 3 notes or move last slider to where the next one is ctrl+g 2 and 3, that should do it

~White Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1) I like it in this diff because it emphasizes the change in the music with the vocals and piano continuing and it should be trivial to aim.
01:38:574 (1,2) - recommend using 1 of these 2 patterns, note that (1) starts on blue tick fixed but on red tick
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, I suggest placing them like this (brown 3 is under red 2) you can rotate the pattern later if you want fixed
Thanksa lot for the mod!
Nimagan
god i love this song
no use of normal whistle /s?
Black whistle
02:01:449 (1) - emphasis on the white tick here
02:06:512 (1) - not a big fan of 3x reverse on 1/4 sliders (goes for entire diff) + 02:06:887 - is a lot more important than 02:07:074 -
02:09:512 (1,2) - ctrl g this, easier to read the full beat gap and it does not screw with the flow
02:32:762 (1) - sliders should end on an equally or less intense sound. 02:33:512 - this is to hard of a sound to be a tail imo
02:35:762 (1) - ^same here. loud "xylophone ish" sound here 02:36:137 -

white whistle
00:33:887 (3,1) - i think you need to be a bit more consistent with combos if you are gonna signal full beat gaps with a NC, you introduce the concept early on but I almost misread 00:38:574 (4,1) - because of it. maybe remove NC here.

01:09:605 - 01:26:978 - i think you can easily do something interesting here.
01:40:824 - have it turn here insted

love it * U *
Topic Starter
Dignan

Nimagan wrote:

god i love this song same that shit good
no use of normal whistle /s?
Black whistle
02:01:449 (1) - emphasis on the white tick here changed it so both drums (emphasis on red tick) and vocals (emphasis on white tick) are clickable
02:06:512 (1) - not a big fan of 3x reverse on 1/4 sliders (goes for entire diff) + 02:06:887 - is a lot more important than 02:07:074 - changed it here Ill try to remap the kiai as you said and see how it feels, so idk if ill change all of it yet
02:09:512 (1,2) - ctrl g this, easier to read the full beat gap and it does not screw with the flow holy shit thats really good
02:32:762 (1) - sliders should end on an equally or less intense sound. 02:33:512 - this is to hard of a sound to be a tail imo agreed
02:35:762 (1) - ^same here. loud "xylophone ish" sound here 02:36:137 - same

white whistle
00:33:887 (3,1) - i think you need to be a bit more consistent with combos if you are gonna signal full beat gaps with a NC, you introduce the concept early on but I almost misread 00:38:574 (4,1) - because of it. maybe remove NC here. I think NC there is fine but I changed the spacing at 00:33:699 (2,3,1) - so its more obviously a 1/1 gap

01:09:605 - 01:26:978 - i think you can easily do something interesting here. Ive thought about that, the problem I see is that if I map the bassline itll fit the intensity but completely miss out on the rhythm variations and be kinda boring, and if I map all the hihat stuff itll be too rhythmically complex and feel too intense. If I knew how to map that fittingly I would :/
01:40:824 - have it turn here insted o yeah good idea

love it * U *
Thanks a lot for the mod dude! ily
MarlonGT
Mod on request :

White Whistle

01:33:512 (1) - This slider was created by hand(?!?), it's therefore not perfectly symmetrical
03:06:512 (1) - Same thing applies here

01:33:512 (1) - Slider velocity at this timing point is imo too high, the slider currently depends heavily on slider leniency

02:08:012 (9) - 02:08:199 (11) are hitsounded with whistles whilst 02:08:574 (1) - 02:08:762 (3) are hitsounded with drums. The music stays the same during this part and the next vocal only starts at 02:08:762 (3) so the hitsounding feels a bit out of place

Black Whistle

00:45:512 (1) - This reversing sliders could be hitsounded to better emphasize the buildup of the music
00:46:262 (2) - ^
00:47:012 (3) - ^^

01:33:512 (1) - Again the pattern is created by hand, making it not perfectly symmetrical
02:32:762 (1) - ^
03:06:512 (1) - ^^
Topic Starter
Dignan

MarlonGT wrote:

Mod on request :

White Whistle

01:33:512 (1) - This slider was created by hand(?!?), it's therefore not perfectly symmetrical nah, its copypaste + rotate, the only thing that isnt perfectly symmetrical is the sliderend, which I did so its a bit more readable than a perfect stack + so it keeps its form
03:06:512 (1) - Same thing applies here this one is probably due to scaling + rounding errors. Changing sliderpoints doesnt really change the shape here.

01:33:512 (1) - Slider velocity at this timing point is imo too high, the slider currently depends heavily on slider leniency the slider plays like a circle slider and the SV increase is established earlier so its fine

02:08:012 (9) - 02:08:199 (11) are hitsounded with whistles whilst 02:08:574 (1) - 02:08:762 (3) are hitsounded with drums. The music stays the same during this part and the next vocal only starts at 02:08:762 (3) so the hitsounding feels a bit out of place 02:08:012 (9,10,11) - has the cymbals and 02:08:574 (1,2,3) - the hihat? so the music is different and fits the hitsounds

Black Whistle

00:45:512 (1) - This reversing sliders could be hitsounded to better emphasize the buildup of the music changed it so theres more emphasis on the bass note, dont think its necessary to have separate hitsounds here because drums arent there
00:46:262 (2) - ^
00:47:012 (3) - ^^

01:33:512 (1) - Again the pattern is created by hand, making it not perfectly symmetrical same as above, these are all fine
02:32:762 (1) - ^
03:06:512 (1) - ^^
thanks for the mod!
Zinreu
[White Whistle]

00:27:137 (4,5,6) - https://i.imgur.com/9bptl7l.png why xd ?
00:55:262 - cmon here are sounds, add two notes after slider https://i.imgur.com/fIyRW83.png
02:19:824 (8) - nc from here
02:24:699 (2) - spacing
02:28:824 (6,7,8,1) - make 1 and 6 one shape pls :D https://i.imgur.com/8QhTfNq.png
02:37:449 (7,8) - they should be the same, only mirrored https://i.imgur.com/xV6nFQ2.png
02:40:449 (6,7) - same shape or make (6) ~straight and blanket with (7)

[Black Whistle]

01:30:512 (1,2) - weird sliders... https://i.imgur.com/12kLt92.png

[general]

omg im doing it for 1 kudosu in 2318 jesus XD
but mup is gud, interesting map :p
Topic Starter
Dignan

Zinreu wrote:

[White Whistle]

00:27:137 (4,5,6) - https://i.imgur.com/9bptl7l.png why xd ? whoops, fixed
00:55:262 - cmon here are sounds, add two notes after slider https://i.imgur.com/fIyRW83.png I agree with sound on red tick, added. I dont like putting a note on the blue tick here.
02:19:824 (8) - nc from here done
02:24:699 (2) - spacing moved 1 close to 2
02:28:824 (6,7,8,1) - make 1 and 6 one shape pls :D https://i.imgur.com/8QhTfNq.png
02:37:449 (7,8) - they should be the same, only mirrored https://i.imgur.com/xV6nFQ2.png fixed for both ^
02:40:449 (6,7) - same shape or make (6) ~straight and blanket with (7) did the blanket
also fixed lots of inconsistent spacing :c
[Black Whistle]

01:30:512 (1,2) - weird sliders... https://i.imgur.com/12kLt92.png sure,also changed another slider that was fugly

[general]

omg im doing it for 1 kudosu in 2318 jesus XD
sorry :>
but mup is gud, interesting map :p
thanks a lot!
Xen
Hi, M4M

Black Whistle

00:26:762 (1) - Not a fan of a repeating 1/2 slider as it ignores a lot of the sounds, I suggest a pattern like this https://osu.ppy.sh/ss/10972230

00:42:512 (1,2,3,4,1,2,3,4) - This feels dense for a rather calm part of a Hard diff, I would replace 00:43:262 (1,2) - by a slider

01:42:512 (1,2,3,4,1,2,3,4,1) - same as above, too dense

02:02:012 (6) - NC, its on a major white tick

02:56:762 (1,2,3) - Space 1 and 2 further because it is a 1/1 gap, but the distance is the same as 2 and 3, which a 1/2 gap

03:06:512 (1) - I would use a different slidershape, this looks too mashed together

White Whistle

00:32:762 (1) - The slidershape seems off, I would do something like this https://osu.ppy.sh/ss/10972119

00:41:012 (1,2) - 00:44:012 (1,2) - Seems big for a 1/4 gap, I would make these two sliders overlap

00:48:512 (1,2,3,4) - and 00:54:512 (1,2,3,4,5) - Inconsistency between these two patterns, I would add put a note on both red ticks

01:33:512 (1) - The SV feels too high so it would be easy to break on this slider; decrease SV

01:36:699 - 01:38:387 - Map 1/2s like you did here: 01:41:949 (2,3,4,1,2,3,4,1,2,3,4,1) -

02:00:699 (2,3) - I would increase spacing so these don't overlap

03:06:512 (1) - I would use a different slidershape, this looks too mashed together (Same as Hard diff)
Topic Starter
Dignan

Xenon- wrote:

Hi, M4M

Black Whistle

00:26:762 (1) - Not a fan of a repeating 1/2 slider as it ignores a lot of the sounds, I suggest a pattern like this https://osu.ppy.sh/ss/10972230 agreed, done with same DS as the rest of the section

00:42:512 (1,2,3,4,1,2,3,4) - This feels dense for a rather calm part of a Hard diff, I would replace 00:43:262 (1,2) - by a slider The density is fine because this whole section is a buildup up to 00:45:512 (1) - and this pattern is at the height of the pianos intensity

01:42:512 (1,2,3,4,1,2,3,4,1) - same as above, too dense Its fine for a similar reason as above

02:02:012 (6) - NC, its on a major white tick done

02:56:762 (1,2,3) - Space 1 and 2 further because it is a 1/1 gap, but the distance is the same as 2 and 3, which a 1/2 gap yeah, also changed pattern a bit

03:06:512 (1) - I would use a different slidershape, this looks too mashed together looks fine and the flower theme fits

White Whistle

00:32:762 (1) - The slidershape seems off, I would do something like this https://osu.ppy.sh/ss/10972119 done

00:41:012 (1,2) - 00:44:012 (1,2) - Seems big for a 1/4 gap, I would make these two sliders overlap so I tried it out and the only other thing I would go with is a perfect stack of the sliderheads of 00:41:012 (1,2) - but that feels unnecessarily hard to read. I prefer keeping the equal spacing aesthetics here and with slider leniency and in a 4* this jump is completely fine. Even if you miss one sliderend of the repeat slider its easily doable in the second instance

00:48:512 (1,2,3,4) - and 00:54:512 (1,2,3,4,5) - Inconsistency between these two patterns, I would add put a note on both red ticks theres a bass note on 00:55:449 (2) - that isnt there in the first pattern and since Im following the bass in this section it makes sense

01:33:512 (1) - The SV feels too high so it would be easy to break on this slider; decrease SV fine, lowered to 1.8x

01:36:699 - 01:38:387 - Map 1/2s like you did here: 01:41:949 (2,3,4,1,2,3,4,1,2,3,4,1) - you actually gave me a good idea of what to put there, thanks! added 1/2 circle slider rhythm

02:00:699 (2,3) - I would increase spacing so these don't overlap sure

03:06:512 (1) - I would use a different slidershape, this looks too mashed together (Same as Hard diff)changed a bit
Thanks for the mod!
Yahuri
m4m from my q

General
-diff names unrankable, as people who have not watched the show would not be able to understand the whistle tiers -> difficulty levels. only the top difficulty should have a custom name, unless you come up with different names which clearly portray the difficulty levels to someone who hasn't watched the anime.
-hitsounds are way too soft. i didn't know that there were hitsounds until i clicked on some objects in the editor. i recommend using at least 60% volume in the kiai. the slider-slide also sounds weird in the non-kiai sections (after increasing the volume), so you can mute the slider-slide.

Black Whistle
00:27:512 - 00:29:387 - the mini-break here is awkward, since the piano is still playing. there are no actual breaks until 01:09:512, which is an entirely different section of the music. you should map out this section.
00:47:949 (5,1,2,3,4) - inconsistent DS. the gap from 5-1 is very noticeably different from 2-3-4, which doesn't make sense because the musical intensity has not changed. you should increase the DS of 5-1.
00:53:949 (5,1,2,3,4) - same issue as above, but additionally the DS of 1-2 is misleading because it is 1/1 gap but visually looks the same as the 1/2 gaps (2,3,4)
01:43:450 (2,3,4,1) - since you are only following the flute melody, you shouldn't map these. there isn't any reasonably audible flute here.
02:01:262 - there is a strong vocal here, so leaving a gap does not properly emphasize the song. i suggest putting a 1/1 slider here 02:00:512 to match the rhythm you used elsewhere (02:24:512 and 02:30:512 (1)). then map this 02:01:637 (5) as 2 circles to emphasize the vocals. https://osu.ppy.sh/ss/11047586
02:11:949 (1) - there is a vocal on the tail of this slider, which is inconsistent rhythm as you have mapped most vocals with clicks. you should change this slider into a triple instead.
02:19:637 (7,8) - like above, inconsistent rhythm. change rhythm into 1/2 slider -> circle instead to map the vocal here 02:20:012.
02:24:512 (1,2,3,4) - should have matching rhythm with 02:00:512, as they have the same vocal pattern. using inconsistent rhythm between matching sections of the song confuses players, as they don't know what rhythm to expect for each section.

White Whistle
01:01:449 (4,5,6,7,8) - inconsistent DS, it's much lower than what you've been using since the start 00:45:512. here too 01:08:762 (1,2). you should make the DS in these places higher so that it doesn't negatively affect the intensity of gameplay.
01:43:450 (2,3,4,1) - similar to Black Whistle. however, since in this diff you mapped some of the percussion 01:36:699 - 01:38:387, map these with NOT only circles. since the flute was mapped with only circles, mapping only circles does not differentiate the percussion from the flute.
02:09:137 (1,2) - rhythm emphasis could be better. what you have right now passively maps a strong vocal here 02:09:512, which should be made clickable. I suggest changing this into two 1/2 sliders.
02:12:887 (4,5) - changing this into a 1/2 slider would emphasize the held-out vocals better.
02:22:637 (1,2) - ctrl+g the rhythm here, so the first vocal will get a slider and the second vocal will be clickable. the rhythm i suggested is consistent with what you did here 01:58:637 (1,2).
02:25:449 (8,1,2,3) - rhythm should be more like this to be consistent with 02:01:637 (7,1,2,3).
02:50:012 (1,2,3,1,2,3,4) - how about using an arrangement more like this so that each of these instrument patterns 02:50:012 (1,2,3,1) - 02:50:574 (1,2,3,4) - are arranged in a parallelogram?
03:00:137 (1,2,3,1) - the vocals are not significantly losing intensity in this section, so this shouldn't be mapped with gradually decreasing DS.

good luck!
Topic Starter
Dignan

Yahuri wrote:

m4m from my q

General
-diff names unrankable, as people who have not watched the show would not be able to understand the whistle tiers -> difficulty levels. only the top difficulty should have a custom name, unless you come up with different names which clearly portray the difficulty levels to someone who hasn't watched the anime. fine, changed
-hitsounds are way too soft. i didn't know that there were hitsounds until i clicked on some objects in the editor. i recommend using at least 60% volume in the kiai. the slider-slide also sounds weird in the non-kiai sections (after increasing the volume), so you can mute the slider-slide. increased hitsound volume a bit, i dont care about the slider slide, its fine

Black Whistle
00:27:512 - 00:29:387 - the mini-break here is awkward, since the piano is still playing. there are no actual breaks until 01:09:512, which is an entirely different section of the music. you should map out this section. not really, im clearly following vocals + flute so pause makes sense. Mapping continuous 1/2 would be way too dense and boring
00:47:949 (5,1,2,3,4) - inconsistent DS. the gap from 5-1 is very noticeably different from 2-3-4, which doesn't make sense because the musical intensity has not changed. you should increase the DS of 5-1.
00:53:949 (5,1,2,3,4) - same issue as above, but additionally the DS of 1-2 is misleading because it is 1/1 gap but visually looks the same as the 1/2 gaps (2,3,4) fixed both ^
01:43:450 (2,3,4,1) - since you are only following the flute melody, you shouldn't map these. there isn't any reasonably audible flute here. makes no sense to stop mapping sounds there, the phrase obviously continues until 01:44:012 (1) and even if the vocals fade out there are still background instruments (piano I think?) playing the same pattern
02:01:262 - there is a strong vocal here, so leaving a gap does not properly emphasize the song. i suggest putting a 1/1 slider here 02:00:512 to match the rhythm you used elsewhere (02:24:512 and 02:30:512 (1)). then map this 02:01:637 (5) as 2 circles to emphasize the vocals. https://osu.ppy.sh/ss/11047586 the break was there because theres a pause in the background music but I like your suggestion, done
02:11:949 (1) - there is a vocal on the tail of this slider, which is inconsistent rhythm as you have mapped most vocals with clicks. you should change this slider into a triple instead. agreed
02:19:637 (7,8) - like above, inconsistent rhythm. change rhythm into 1/2 slider -> circle instead to map the vocal here 02:20:012. done
02:24:512 (1,2,3,4) - should have matching rhythm with 02:00:512, as they have the same vocal pattern. using inconsistent rhythm between matching sections of the song confuses players, as they don't know what rhythm to expect for each section. turned the slider at 02:25:449 - into two circles to match it

White Whistle
01:01:449 (4,5,6,7,8) - inconsistent DS, it's much lower than what you've been using since the start 00:45:512. here too 01:08:762 (1,2). you should make the DS in these places higher so that it doesn't negatively affect the intensity of gameplay. slightly increased DS, the music isnt that intense in those sections though
01:43:450 (2,3,4,1) - similar to Black Whistle. however, since in this diff you mapped some of the percussion 01:36:699 - 01:38:387, map these with NOT only circles. since the flute was mapped with only circles, mapping only circles does not differentiate the percussion from the flute. same as aboce, circles make sense here to represent what the vocals are doing
02:09:137 (1,2) - rhythm emphasis could be better. what you have right now passively maps a strong vocal here 02:09:512, which should be made clickable. I suggest changing this into two 1/2 sliders. sure
02:12:887 (4,5) - changing this into a 1/2 slider would emphasize the held-out vocals better. sure
02:22:637 (1,2) - ctrl+g the rhythm here, so the first vocal will get a slider and the second vocal will be clickable. the rhythm i suggested is consistent with what you did here 01:58:637 (1,2). yeah agreed
02:25:449 (8,1,2,3) - rhythm should be more like this to be consistent with 02:01:637 (7,1,2,3). done
02:50:012 (1,2,3,1,2,3,4) - how about using an arrangement more like this so that each of these instrument patterns 02:50:012 (1,2,3,1) - 02:50:574 (1,2,3,4) - are arranged in a parallelogram? I like that, done and moved 02:51:512 (1,2,3) - to keep consistent DS
03:00:137 (1,2,3,1) - the vocals are not significantly losing intensity in this section, so this shouldn't be mapped with gradually decreasing DS. i guess youre right

good luck!
thanks for the mod!
Hikomori
hallo me around here like oi
m4m from my q


[hard]
  • 00:27:793 - 00:50:293 - 00:56:387 - 01:36:793 - 01:44:480 - these pauses are weird tho. cover them, theres background music
    00:43:262 (1,2) - bad flow
    01:33:512 (1) - im sorry if this slider took you time to make but i dont clearly see where is it going so it might confuse other players
    01:55:074 (2,1) - contact
    02:11:387 (7,8) - bad flow again
    02:52:637 (3,4,5,6) - bad flow and might confuse new players. maybe doing a square in U shape insted of two I's
[whistlewhistlewhistlefw7sihsrtelwisheletwishltewishtelw]
  • 00:27:805 - 00:50:576 - 00:56:395 - 01:44:798 - the pauses agaaaaaaaaaaaaaaaain
    00:50:949 (2) - weird slider loler
    00:52:262 (2,3) - bad flow
    00:53:949 (2) - weird
    00:56:949 (2) - ^
    01:33:512 (1) - this slider at such velocity might be difficult for some people try to change it or lower speed
    01:39:137 - this pause feels weird with nothing else more maybe try adding something
    01:55:824 (2,1) - bad flow
    02:21:887 (2,3) - this is too far in difference of other notes
    02:28:824 (6,7,8) - try to link the circles to the slider
    02:32:387 (9,10,1) - ^
    02:34:824 (5,6,7) - ^
    02:37:824 (8,9,10) - ^
    02:40:449 (6,7) - bad spacing
    02:40:824 (7,8,9) - link circles to slider
    02:43:824 (1,2,3,4,5,6,7,8,9) - ^
    02:48:512 (1,2) - bad spacing
done
if you want mod hard and insane on my map too, that will be fair
ur turn
TheKingHenry
Hello M4M from my queue~
Easy
  1. 00:40:262 (2) - could move little away from 3 so the DS is more even (like this amount doesn't matter but I just noticed cuz it looked like they were almost touching unlike the rest)
  2. 00:41:012 (3,4,1) - triangle?
  3. 01:06:512 (1,2) - this isn't visually too appealing, with low density like Easy you could easily change for something better than this
  4. 01:32:012 (2,3) - fix blanket
  5. 01:38:574 (1) - sounds more like from blue tick to the next red tick, anyways it's off currently and you're better off making something that makes more sense while playing (you could just put it on the white ticks too since there's music there too atleast)
  6. 02:15:512 (1,2) - blanket could be better
  7. 02:17:012 (3,4,1) - DS is fine but due how they are positioned they look like they are closer than that visually, could open it up little so it doesn't look as cramped
  8. 02:25:637 (4,5) - ctrl+g rhythm works better (well switch the positions too obviously)
  9. 02:36:512 (6) - NC this instead of the current following one, pitch aside this is the beginning of the new phrase
  10. 02:39:137 (1) - don't ignore the strong downbeat white tick (man that should not only be mapped but be the leading place of the next combo and so on)
    [*03:08:012 (3) - maybe little nazi but this wavie looks lil' cranky doesn't it? It'd look better if both curves and "halves" of the slider were more like each other (so sorta symmetric that way) and the curves could be little smoother too
  11. Not really important necessarily nor big problem, but SV feels little high for Easy level diff of this kind of calmish song.
Normal
  1. 01:35:387 - why this additional break compared to Easy (well due the spinner being different length it seems, so why's that different)
  2. 01:38:574 (1) - this is off the same way as in the Easy
  3. 02:12:137 (6,1) - don't blanket if you're having spacing like this, doesn't look good (well, maybe that's subjective); doing it with idea like thiswould look more clean
  4. 02:15:137 (1) - why are you now NCing according to the vocal points compared to earlier on like sec ago 02:12:137 (6,1) - for example; similarly note 02:18:137 (1,2) - and so on, keep eyes open
  5. 02:22:262 (3,1) - same as I mentioned earlier
  6. 02:29:387 (1,2) - here too NC logic different than earlier for example 02:05:387 (4,1) -
  7. 02:43:824 (1) - works cuz offbeat beginning, but as kickslider of 3 02:44:387 (2) - is having strong sound on sliderend, could do it little differently
  8. 02:57:887 (2) - why the piano sounds here for the long vocal but not 03:03:887 (2) - that too has vocal beginning at the same time as piano
Hard
  • 00:26:762 (1,2) - you could make these into 1/4 kickslider triples (in similar fashion you map these with 1/4 in top diff) since you're using 1/4 a lot here later on so you might as well introduce 1/4 early on as it's possible to do so
  1. 00:50:949 (6,1) - fix blanket
  2. 00:55:637 (2,3,4) - triangle instead? lol
  3. 00:56:949 (6,1) - fix blanket (or do blanket, not sure anymore if this was even yet anything)
  4. 01:33:512 (1) - slidershape looks little too ambigious, not sure if it's actually problem or not but atleast you know; like, the to-be-followed path is fairly clear just looking at it, but nevertheless the head is inside it and there's no sliderbody borders visible so that it's basically just a mass of slider here; so while the path is fairly clear to decipher with just logic from the get-go, it doesn't exist too well by itself ¯\_(ツ)_/¯
  5. 01:53:199 (4) - NC?
  6. 01:59:199 (3,4,5) - this looks like a manual stack right? Maybe stack it to the way of the flow instead
  7. 02:11:012 (6) - NC? Combo getting unnecessarily long here. Same with 02:14:012 (8,6) - and 02:20:011 (8) -(and the latter half of kiai, there's similar stuff again)
  8. 03:03:887 (4) - similarly as in Normal, could follow the piano here too
White Whistle
  1. 00:41:012 (1,2) - if you ain't gonna apply the gap, use smaller DS; this looks like there'd be 1/2 instead of 1/4 (same with 00:44:012 (1,2) - and so on, you can use larger spacing on later sections with more intensity and as player is already used to the pattern)
  2. 01:08:762 (1,2) - first of all, fix stack. Secondly, I wouldn't put this here as it has 1/1 to the previous object but is now patterned exactly the same as 01:07:262 (2,3) - which is 1/2
  3. 01:38:574 (1) - this again. Don't think I mentioned it in Hard? Well, to be fair, not like these all couldn't be here, since there's instrumental stuff here too; it's just that since it obviously sounds like it's for the vocal but is off from the vocal, it ends up sounding meh
  4. 01:53:199 (2) - sounds more like the leading note of the next phrase (what I mentioned in Hard too); though as you're going here with constant groups of 3 and NCs too, this doesn't look too bad either
  5. 02:20:011 (3) - should be NCd instead of 02:19:824 (1) - ;
  6. 02:26:012 (10) - NC this instead of 02:26:762 (1) - ?
  7. 02:32:012 (8) - NC? Like, there are plenty of combos getting fairly long again, check those
  8. 03:01:824 (3) - why not NCd like 02:59:012 (1) -
  9. While it surely makes the kiai more fun to play, I ain't exactly sure if all of that 1/4 is clear enough to be mapped like that, but that's a problem that can wait until someone actually complains I guess ¯\_(ツ)_/¯
Good luck!
Topic Starter
Dignan

[A L P H A] wrote:

hallo me around here like oi
m4m from my q


[hard]
  • 00:27:793 - 00:50:293 - 00:56:387 - 01:36:793 - 01:44:480 - these pauses are weird tho. cover them, theres background music filled pause at 01:36:887 - others are fine, im clearly following one instrument and that instrument pauses at those places. mapping background there would make the map way too dense in my opinion
    00:43:262 (1,2) - bad flow nah
    01:33:512 (1) - im sorry if this slider took you time to make but i dont clearly see where is it going so it might confuse other players its obvious with snaking sliders or slidertails enabled, and even if you misread its hard to sliderbreak because of leniency. its fine
    01:55:074 (2,1) - contact moved a bit so no overlap
    02:11:387 (7,8) - bad flow again its fine
    02:52:637 (3,4,5,6) - bad flow and might confuse new players. maybe doing a square in U shape insted of two I'sflow is fine and the pattern follows the sliders from before so players should be used to up-down movement
[whistlewhistlewhistlefw7sihsrtelwisheletwishltewishtelw]
  • 00:27:805 - 00:50:576 - 00:56:395 - 01:44:798 - the pauses agaaaaaaaaaaaaaaaain no problem, same as above
    00:50:949 (2) - weird slider loler yes?
    00:52:262 (2,3) - bad flow not really
    00:53:949 (2) - weird
    00:56:949 (2) - ^ I dont see a problem with this concept
    01:33:512 (1) - this slider at such velocity might be difficult for some people try to change it or lower speed not really, its incredibly easy not to SB if you keep cursor near the center even if u dont follow the slider
    01:39:137 - this pause feels weird with nothing else more maybe try adding something agreed, put sliders to follow held vocal
    01:55:824 (2,1) - bad flow not really, it circles around from 01:55:074 (1,2) - , pretty normal triangular flow
    02:21:887 (2,3) - this is too far in difference of other notes nerfed a bit
    02:28:824 (6,7,8) - try to link the circles to the slider it plays fine, i dont see any reason to, changed none
    02:32:387 (9,10,1) - ^
    02:34:824 (5,6,7) - ^
    02:37:824 (8,9,10) - ^
    02:40:449 (6,7) - bad spacing sure, made a bit larger
    02:40:824 (7,8,9) - link circles to slider
    02:43:824 (1,2,3,4,5,6,7,8,9) - ^
    02:48:512 (1,2) - bad spacing NCed to make timing more noticeable
done
if you want mod hard and insane on my map too, that will be fair
ur turn
thanks!

TheKingHenry wrote:

Hello M4M from my queue~
Easy
  1. 00:40:262 (2) - could move little away from 3 so the DS is more even (like this amount doesn't matter but I just noticed cuz it looked like they were almost touching unlike the rest) fixed
  2. 00:41:012 (3,4,1) - triangle? fixed
  3. 01:06:512 (1,2) - this isn't visually too appealing, with low density like Easy you could easily change for something better than this agreed, done
  4. 01:32:012 (2,3) - fix blanket ye
  5. 01:38:574 (1) - sounds more like from blue tick to the next red tick, anyways it's off currently and you're better off making something that makes more sense while playing (you could just put it on the white ticks too since there's music there too atleast) fixed hopefully
  6. 02:15:512 (1,2) - blanket could be better fixed the entire section lol
  7. 02:17:012 (3,4,1) - DS is fine but due how they are positioned they look like they are closer than that visually, could open it up little so it doesn't look as cramped ^
  8. 02:25:637 (4,5) - ctrl+g rhythm works better (well switch the positions too obviously) yea fixed
  9. 02:36:512 (6) - NC this instead of the current following one, pitch aside this is the beginning of the new phrase done
  10. 02:39:137 (1) - don't ignore the strong downbeat white tick (man that should not only be mapped but be the leading place of the next combo and so on) youre right, fixed
    [*03:08:012 (3) - maybe little nazi but this wavie looks lil' cranky doesn't it? It'd look better if both curves and "halves" of the slider were more like each other (so sorta symmetric that way) and the curves could be little smoother too made it a little nicer
  11. Not really important necessarily nor big problem, but SV feels little high for Easy level diff of this kind of calmish song.you might be right not sure. Should be fine but I might try to find some 1* players to playtest this
Normal
  1. 01:35:387 - why this additional break compared to Easy (well due the spinner being different length it seems, so why's that different) not sure ty, fixed
  2. 01:38:574 (1) - this is off the same way as in the Easy I put sdome stuff in the gap here as well, but the vocals are closer to the red than the blue tick clearly, putting slider on blue tick sounds way worse
  3. 02:12:137 (6,1) - don't blanket if you're having spacing like this, doesn't look good (well, maybe that's subjective); doing it with idea like thiswould look more clean fixed blanket a bit but I like it this way
  4. 02:15:137 (1) - why are you now NCing according to the vocal points compared to earlier on like sec ago 02:12:137 (6,1) - for example; similarly note 02:18:137 (1,2) - and so on, keep eyes open fixed for entire kiai, thanks
  5. 02:22:262 (3,1) - same as I mentioned earlier
  6. 02:29:387 (1,2) - here too NC logic different than earlier for example 02:05:387 (4,1) -
  7. 02:43:824 (1) - works cuz offbeat beginning, but as kickslider of 3 02:44:387 (2) - is having strong sound on sliderend, could do it little differently The sliders represent the shaker in the background, so they dont necessarily fall on the kicks, I like it this way though
  8. 02:57:887 (2) - why the piano sounds here for the long vocal but not 03:03:887 (2) - that too has vocal beginning at the same time as piano fixed, I like that
Hard
  • 00:26:762 (1,2) - you could make these into 1/4 kickslider triples (in similar fashion you map these with 1/4 in top diff) since you're using 1/4 a lot here later on so you might as well introduce 1/4 early on as it's possible to do so good idea, done
  1. 00:50:949 (6,1) - fix blanket sure
  2. 00:55:637 (2,3,4) - triangle instead? lol not sure what happened there, fixed
  3. 00:56:949 (6,1) - fix blanket (or do blanket, not sure anymore if this was even yet anything) yea
  4. 01:33:512 (1) - slidershape looks little too ambigious, not sure if it's actually problem or not but atleast you know; like, the to-be-followed path is fairly clear just looking at it, but nevertheless the head is inside it and there's no sliderbody borders visible so that it's basically just a mass of slider here; so while the path is fairly clear to decipher with just logic from the get-go, it doesn't exist too well by itself ¯\_(ツ)_/¯ hmmm, I ctrl+ged it so it follows the circular clockwise flow of the section, hopefully that should get players to instinctively go in the right direction
  5. 01:53:199 (4) - NC? sure
  6. 01:59:199 (3,4,5) - this looks like a manual stack right? Maybe stack it to the way of the flow instead I thought about it but none of the stacks in the kiai are manual so Ill leave it
  7. 02:11:012 (6) - NC? Combo getting unnecessarily long here. Same with 02:14:012 (8,6) - and 02:20:011 (8) -(and the latter half of kiai, there's similar stuff again) yea, fixed NCs in the entire kiai
  8. 03:03:887 (4) - similarly as in Normal, could follow the piano here too I like it following the vocals only here because the piano get pretty quiet and I want the rhythm to be less dense
White Whistle
  1. 00:41:012 (1,2) - if you ain't gonna apply the gap, use smaller DS; this looks like there'd be 1/2 instead of 1/4 (same with 00:44:012 (1,2) - and so on, you can use larger spacing on later sections with more intensity and as player is already used to the pattern) I like it this way, the whole section uses equal spacing so I want to keep that here. Worst case the player will drop a sliderend on the first pattern, thats totally fine
  2. 01:08:762 (1,2) - first of all, fix stack. Secondly, I wouldn't put this here as it has 1/1 to the previous object but is now patterned exactly the same as 01:07:262 (2,3) - which is 1/2 sure, moved 01:08:762 (1,2) - further away
  3. 01:38:574 (1) - this again. Don't think I mentioned it in Hard? Well, to be fair, not like these all couldn't be here, since there's instrumental stuff here too; it's just that since it obviously sounds like it's for the vocal but is off from the vocal, it ends up sounding meh changed this pattern in previous mod, again I cant hear the vocal being on anything other than the red tick
  4. 01:53:199 (2) - sounds more like the leading note of the next phrase (what I mentioned in Hard too); though as you're going here with constant groups of 3 and NCs too, this doesn't look too bad either yea I could NC that, decided to keep it like it is though so the whole section is consistent
  5. 02:20:011 (3) - should be NCd instead of 02:19:824 (1) - ; yea, fixed all NC (I hope) in kiai
  6. 02:26:012 (10) - NC this instead of 02:26:762 (1) - ?
  7. 02:32:012 (8) - NC? Like, there are plenty of combos getting fairly long again, check those
  8. 03:01:824 (3) - why not NCd like 02:59:012 (1) - fixed
  9. While it surely makes the kiai more fun to play, I ain't exactly sure if all of that 1/4 is clear enough to be mapped like that, but that's a problem that can wait until someone actually complains I guess ¯\_(ツ)_/¯ every hitsounded 1/4 should be clear enough, the none hitsounded stuff could be questionable but I still feel it is justified musically
Good luck!
Thanks a lot for the mod!
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