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Aqours - HAPPY PARTY TRAIN

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Topic Starter
Tatan
This beatmap was submitted using in-game submission on lunes, 25 de junio de 2018 at 17:28:29

Artist: Aqours
Title: HAPPY PARTY TRAIN
Source: ラブライブ!サンシャイン!!
Tags: 3rd Single Love Live! Sunshine!! Second Live School Idol Project Single Crissa [-Crissaegrim-] TheShadowOfDark Chika Takami You Watanabe Riko Sakurauchi Hanamaru Kunikida Yoshiko Tsushima Ruby Dia Kurosawa Mari Ohara Kanan Matsuura Ai Furihata Aika Kobayashi Aina Suzuki Anju Inami Arisa Komiya Kanako Takatsuki Nanaka Suwa Rikako Aida Shuka Saito 伊波杏樹 逢田梨香子 諏訪ななか 小宮有紗 斉藤朱夏 小林愛香 高槻かなこ 鈴木愛奈 降幡愛
BPM: 170
Filesize: 5783kb
Play Time: 02:10
Difficulties Available:
  1. Crissa's Insane (4,85 stars, 483 notes)
  2. Hard (3,42 stars, 337 notes)
  3. Memories (5,3 stars, 488 notes)
  4. Normal (2,01 stars, 182 notes)
  5. TheShadow's Easy (1,17 stars, 96 notes)


Download: Aqours - HAPPY PARTY TRAIN
Information: Scores/Beatmap Listing
---------------

#1
ailv iYiyo Mir








first ranked, thanks yiyo, thanks ailv. love ya both.
Cheryl
Esta bueno xd, es entretenido y tiene buena dificultad.
Polarbrear
I'm really enjoying this map and I would love to see this ranked! Make some more difficulties if you can too! (make more aqours songs in your map style, I like it)

Also i made some modifications to the map, only because the second difficulty had a huge shift in tempo so i made some mods

Here's the changed map https://www.mediafire.com/file/ivta89634od22ji/Aqours%20-%20HAPPY%20PARTY%20TRAIN.osz
Topic Starter
Tatan

Polarbrear wrote:

I'm really enjoying this map and I would love to see this ranked! Make some more difficulties if you can too! (make more aqours songs in your map style, I like it)

Also i made some modifications to the map, only because the second difficulty had a huge shift in tempo so i made some mods

Here's the changed map https://www.mediafire.com/file/ivta89634od22ji/Aqours%20-%20HAPPY%20PARTY%20TRAIN.osz
Thanks! I really appreciate it. Corrected the part you changed, made some jumps smaller near that part and also remade sliderlenghts, thank you for your feedback.

edit 10/27/17: nevermind i remapped the whole thing lmao
greenhue
Hello There! let's take a look at your map eh?

General

-Combo Colors blend with background and maps need combo colors which contrast... even though nobody plays with backgrounds on.

-Tags on difficulties need to be the same.

Insane

00:22:562 stream does fit in the map, even though it does look nice!

00:34:562 don't be afraid to start sliders on red ticks if you are mapping lyrics!

00:38:797 this slider skips a bunch of huge beats and doesn't really fit the song. try to replace it with 1/1 sliders and circles:)

00:41:974 right here there is an instrument playing in the background that could be mapped if you wanted to, I think it would be good!

rest of the map looks good!

Wonderous Journey

00:03:680 I would move this to about x=90 y=95. just my opinion on aesthetic!

00:09:327 This stream should be completely replaced with circles and sliders because there are no sounds on the blue ticks.

00:13:738 Same with this one. does not fit music

00:15:679 Here you chose to stress this instrument with a slider, which is perfect, but it is very inconsistantly mapped throughout the entire song. I would suggest going through this difficulty and listening for different sounds on different notes. if they are long notes like that, if they are, try putting a slider!

00:18:503 blanket is off! (slider curving around another curved object) try making it symmetrical to add to aesthetic!

00:21:679 this is a nice jump!

00:25:032 I think streams are a little overused in this map and are placed when they do not correspond to the music.

00:34:738 vocals are not mapped. try mapping the held down vocals with sliders!

00:36:679 making these sliders (1,2) the same angle will add to aesthetic

00:37:562 (3,4) is an example of a good blanket

00:47:444 these held sound would be much better mapped with sliders of increased spacing

00:54:503 make wave sliders like this!

It looks like the combos are placed pretty randomly. I suggest placing them at the beginning of new measures.
Topic Starter
Tatan

GreenHue wrote:

Hello There! let's take a look at your map eh?

General

-Combo Colors blend with background and maps need combo colors which contrast... even though nobody plays with backgrounds on. Fixed

-Tags on difficulties need to be the same. Fixed

Wonderous Journey

00:03:680 I would move this to about x=90 y=95. just my opinion on aesthetic! Fixed

00:09:327 This stream should be completely replaced with circles and sliders because there are no sounds on the blue ticks. I only removed part of the stream, because i feel the rest of it does fit with the music

00:13:738 Same with this one. does not fit music ^^^

00:15:679 Here you chose to stress this instrument with a slider, which is perfect, but it is very inconsistantly mapped throughout the entire song. I would suggest going through this difficulty and listening for different sounds on different notes. if they are long notes like that, if they are, try putting a slider! I don't really know what you mean...?

00:18:503 blanket is off! (slider curving around another curved object) try making it symmetrical to add to aesthetic! Fixed

00:21:679 this is a nice jump! thanks mane

00:25:032 I think streams are a little overused in this map and are placed when they do not correspond to the music I only removed part of the stream, because i feel the rest of it does fit with the music x3

00:34:738 vocals are not mapped. try mapping the held down vocals with sliders! Fixed

00:36:679 making these sliders (1,2) the same angle will add to aesthetic Done

00:37:562 (3,4) is an example of a good blanket

00:47:444 these held sound would be much better mapped with sliders of increased spacing Fixed... kinda

00:54:503 make wave sliders like this! I personally prefer keeping the "short slider -> 1/2 jumps" structure in this diff so I avoid exploiting those kind of sliders cuz they're too long

It looks like the combos are placed pretty randomly. I suggest placing them at the beginning of new measures. I'll take it into account
Cirno no Baka
[Extra]
00:47:797 - Noota con sonido resaltante sin mapear
00:55:562 (1) - why nc?
00:55:915 (1,2,3) - extiende mas esos jumps, son poco intuitivos
00:57:856 (7,8,9) - serian mejor si estuviesen apilados uno encima de otro como triples
01:02:974 (1,3) - intenta escalar el circle(3) encima del slider (1)
01:08:797 (1,2,3,1,2,3) - intenta hacer una star, quedarian mejor, asi como estan no son nada intuitivos y no van con la distancia entre notas adecuada.
01:11:621 (5,6,7,8,9) - has que la estrella sea perfecta quedaria muy bien*
01:14:268 (1) - ondealo como 01:14:621 (2) - y veras magia?
01:14:621 (2) - estas desperdiciando una nota importante cuando la vocalista dice "no" y malogra el flow actual si lo dejas vacio.
01:33:327 (7) - en este slider, te comes una nota importante al final de este que deberia ser mapeado con un slider o un punto por que dice "hi-ka-in-de"y te estas salteando el "Hi" reemplazandolo por un end slider y se nota overmapping, pero asi como esta no se siente muy intuitivo que digamos el resto de la song si se queda asi :c.
01:41:268 (4,5,6,7,8,9,1,2,3,4) - arruinaste el flow actual con este que es muy lineal :cccc .
01:43:562 (5,6,7) - no es muy estetico que digamos, no estamos en 2013 como para que esto sea rankeado.

Eso es lo que vi solo viendo 1 vez xdd
ojala te ayude(?
Topic Starter
Tatan

-Sakurasaki wrote:

[Extra]
00:47:797 - Noota con sonido resaltante sin mapear fixed
00:55:562 (1) - why nc? fixed
00:55:915 (1,2,3) - extiende mas esos jumps, son poco intuitivos fixed
00:57:856 (7,8,9) - serian mejor si estuviesen apilados uno encima de otro como triples fixed
01:02:974 (1,3) - intenta escalar el circle(3) encima del slider (1) done
01:08:797 (1,2,3,1,2,3) - intenta hacer una star, quedarian mejor, asi como estan no son nada intuitivos y no van con la distancia entre notas adecuada. done
01:11:621 (5,6,7,8,9) - has que la estrella sea perfecta quedaria muy bien* done
01:14:268 (1) - ondealo como 01:14:621 (2) - y veras magia? fixed
01:14:621 (2) - estas desperdiciando una nota importante cuando la vocalista dice "no" y malogra el flow actual si lo dejas vacio. fixed
01:33:327 (7) - en este slider, te comes una nota importante al final de este que deberia ser mapeado con un slider o un punto por que dice "hi-ka-in-de"y te estas salteando el "Hi" reemplazandolo por un end slider y se nota overmapping, pero asi como esta no se siente muy intuitivo que digamos el resto de la song si se queda asi :c. fixed
01:41:268 (4,5,6,7,8,9,1,2,3,4) - arruinaste el flow actual con este que es muy lineal :cccc . remapped
01:43:562 (5,6,7) - no es muy estetico que digamos, no estamos en 2013 como para que esto sea rankeado. remapped
Crissa
Hey hey, mod request from Discord

Cuando chucha vas a cambiar el volumen de los hitsounds :triggered:

00:03:856 (2,3) - esteticamente estos overlaps no se ven bien al jugarlos, te recomiendo 1.- no overlappearlos o 2.- pon el 3 mas encima para que se note el overlap

00:08:621 (4) - ctrl+g para flow, no ha problema con el circulo que viene ya que se puede usar para definir el cambio de seccion

00:10:385 (5,6,1) - tomando en cuenta la intensidad, el salto del 6 al 1 deberia ser mas grande que el del 5 al 6

00:11:796 (3,4) - no veo la razon para que este jump sea mas grande a los anteriores

00:11:973 (4,1) - deberias remarcar mas el jump, es un cambio de seccion y a la vez se agregan instrumentos

00:13:385 (8,9) - tomando en cuenta la intensidad tambien, este jump deberia ser el mas grande

00:13:738 (1,2,3,4,5,6,7) - mmh, el stream se siente overmappeado y se puede escuchar que el slider es un triple, intenta hacer algo como dejar el stream como break y poner un triple en el slider o poner un triple al final del stream actual, pero con otra direccion para que se nota que son sonidos diferentes

00:15:679 (5,6) - flow, no es muy comodo

00:16:032 (6,1) - podrias mejorar el blanket

00:17:268 (6,7,8,1) - es un poco incomodo imo, podrias considerar tirar el 8 cerca del 3

00:18:150 (2,3) - es incomodo el flow aqui, te recomiendo empezar el 3 mas lejos

00:20:621 (7,1) - slider

00:22:562 (6) - escucho un triple

00:23:444 (1) - yo lo pondria un poco mas lejos, que se note el jump, es parte de una nueva seccion igual

00:25:032 (1,2,3,4,5,6,1,2,3,4) - overmappppp, se que intentas representar el piano pero casi no es perceptible como 1/4, sugiero seguir la bateria

00:28:738 (3) - lo cortaria al tick rojo y rellenaria con otro slider 1/2

00:29:974 (6) - same here, no se siente muy bien al jugar porque no representas las silabas con un objeto clickeable, en esta seccion son importantes las silabas

00:28:032 (1,3) - lo mismo del overlap del principio

00:32:444 (3,1) - estan demasiado cerca imo

00:32:974 (4) - yo lo borraria, no aporta nada al ritmo que sigues

00:32:444 (3,3) - si haces que sean iguales ayudaria bastante a la estetica

00:33:856 (3) - lo mismo con lo de las silabas

00:34:738 (4,1) - por que estan tan cerca?

00:35:621 (4,5,6,7) - lo mappeaste como si la intensidad estuviera aumentando, pero es al revez

00:36:679 (1) - 2 circles fit better

00:38:797 (6,7) - preferiria un slider largo, si no te interesa, ctrl g al 7 para el flow o rotalo un poco

00:47:444 (1,2) - mm no se siente muy bien, preferiria poner algo como circulo-slider y con mas distancia

00:46:915 (4,1) - este overlap igual se nota, no mucho pero lo hace

00:48:679 (5) - fijate bien en las vocals/percusion

00:50:091 (7) - el slider deberia ir en el tick blanco imo, es algo incomodo asi, te comes el tick blanco

00:52:209 (2) - creo q este shape es muy innecesario, esta parte se merece algo mas simple

00:55:562 (9) - ctrl g

00:55:915 (1,2) - vocals

00:59:621 (1,2,3,4,5,6,1) - overmap

01:00:679 (4,5) - vocals

01:03:327 (2,3) - vocals

01:05:797 (8,9) - no es muy lindo, los overlaps tan marcados entre shapes asi se ven feos, ademas que no se puede distinguir muy bien el 2do slider

01:09:327 (4) - triple

01:10:032 (1,2,3,4) - WHERE THE SV CHANGES ARE

01:12:503 (1) - vocals

01:13:385 (4,5) - ^
01:14:444 (7) -

01:16:915 - pondria un circulo aqui o incluso un triple, no creo que dejarlo en blanco quede muy bien

01:21:327 (1,2,3,4) - es una de las partes mas intensas de la cancion, por que sliders?

01:23:268 (4) - aqui deberias empezar con los sliders 1/2, junto con las vocals

01:24:679 (4,5) - flow

01:29:091 (2) - terminarlo en tick rojo y rellenar con 2 circulos quedaria mejor imo

01:34:738 (3) - vocals

01:38:974 (3) - yo le subiria el SV y lo haria repeated, quedaria mejor imo

01:42:150 (1) - vocalsss

01:45:150 (1) - uwu

En pocas palabras:

Please remap

Kd pls ty

Gl

GreenHue wrote:

Hello There! let's take a look at your map eh?

Insane

00:22:562 stream does fit in the map, even though it does look nice! but i can clearly hear the beats:(

00:34:562 don't be afraid to start sliders on red ticks if you are mapping lyrics! oh, it started low on red tick and went higher on white,
that's why i mapped it like that


00:38:797 this slider skips a bunch of huge beats and doesn't really fit the song. try to replace it with 1/1 sliders and circles:) fixed

00:41:974 right here there is an instrument playing in the background that could be mapped if you wanted to, I think it would be good! i sticked to the main rhythm and vocals through this section, mapping this instrument here means that i would have to map it every time it comes in, and i don't feel to:(, it's a nice suggestion tho

rest of the map looks good! Thank you!
Thank you for modding~
Cirno no Baka

[-Crissaegrim-] wrote:

Hey hey, mod request from Discord

Please remap

Kd pls ty

Gl
xDDD
so sample :ok_hand_skintone_2:
Topic Starter
Tatan

[-Crissaegrim-] wrote:

Hey hey, mod request from Discord

Cuando chucha vas a cambiar el volumen de los hitsounds :triggered: ya

00:03:856 (2,3) - esteticamente estos overlaps no se ven bien al jugarlos, te recomiendo 1.- no overlappearlos o 2.- pon el 3 mas encima para que se note el overlap Fixed

00:08:621 (4) - ctrl+g para flow, no ha problema con el circulo que viene ya que se puede usar para definir el cambio de seccion Fixed

00:10:385 (5,6,1) - tomando en cuenta la intensidad, el salto del 6 al 1 deberia ser mas grande que el del 5 al 6 Fixed

00:11:796 (3,4) - no veo la razon para que este jump sea mas grande a los anteriores Fixed

00:11:973 (4,1) - deberias remarcar mas el jump, es un cambio de seccion y a la vez se agregan instrumentos Fixed

00:13:385 (8,9) - tomando en cuenta la intensidad tambien, este jump deberia ser el mas grande Fixed

00:13:738 (1,2,3,4,5,6,7) - mmh, el stream se siente overmappeado y se puede escuchar que el slider es un triple, intenta hacer algo como dejar el stream como break y poner un triple en el slider o poner un triple al final del stream actual, pero con otra direccion para que se nota que son sonidos diferentes
Fixed
00:15:679 (5,6) - flow, no es muy comodo Fixed

00:16:032 (6,1) - podrias mejorar el blanket Fixed

00:17:268 (6,7,8,1) - es un poco incomodo imo, podrias considerar tirar el 8 cerca del 3 Fixed

00:18:150 (2,3) - es incomodo el flow aqui, te recomiendo empezar el 3 mas lejos Fixed??

00:20:621 (7,1) - slider Fixed

00:22:562 (6) - escucho un triple Fixed

00:23:444 (1) - yo lo pondria un poco mas lejos, que se note el jump, es parte de una nueva seccion igual Fixed

00:25:032 (1,2,3,4,5,6,1,2,3,4) - overmappppp, se que intentas representar el piano pero casi no es perceptible como 1/4, sugiero seguir la bateria escucho batería????

00:28:738 (3) - lo cortaria al tick rojo y rellenaria con otro slider 1/2 Fixed

00:29:974 (6) - same here, no se siente muy bien al jugar porque no representas las silabas con un objeto clickeable, en esta seccion son importantes las silabas Fixed

00:28:032 (1,3) - lo mismo del overlap del principio Fixed

00:32:444 (3,1) - estan demasiado cerca imo Fixed

00:32:974 (4) - yo lo borraria, no aporta nada al ritmo que sigues Fixed

00:32:444 (3,3) - si haces que sean iguales ayudaria bastante a la estetica Mas adelante me pides que lo cambie, check your privilege

00:33:856 (3) - lo mismo con lo de las silabas remapped

00:34:738 (4,1) - por que estan tan cerca?remapped

00:35:621 (4,5,6,7) - lo mappeaste como si la intensidad estuviera aumentando, pero es al revez Fixed

00:36:679 (1) - 2 circles fit better Fixed - 5 circles lmao

00:38:797 (6,7) - preferiria un slider largo, si no te interesa, ctrl g al 7 para el flow o rotalo un poco Fixed

00:47:444 (1,2) - mm no se siente muy bien, preferiria poner algo como circulo-slider y con mas distancia Fixed

00:46:915 (4,1) - este overlap igual se nota, no mucho pero lo hace ???????

00:48:679 (5) - fijate bien en las vocals/percusion ???????

00:50:091 (7) - el slider deberia ir en el tick blanco imo, es algo incomodo asi, te comes el tick blanco Fixed

00:52:209 (2) - creo q este shape es muy innecesario, esta parte se merece algo mas simple Fixed

00:55:562 (9) - ctrl g Fixed

00:55:915 (1,2) - vocals Fixed

00:59:621 (1,2,3,4,5,6,1) - overmap Batería

01:00:679 (4,5) - vocals De 00:59:621 (1) a 01:05:797 (8) no sigo las vocals para variar

01:03:327 (2,3) - vocals De 00:59:621 (1) a 01:05:797 (8) no sigo las vocals para variar

01:05:797 (8,9) - no es muy lindo, los overlaps tan marcados entre shapes asi se ven feos ya y vo, ademas que no se puede distinguir muy bien el 2do slider Fixed

01:09:327 (4) - triple Fixed

01:10:032 (1,2,3,4) - WHERE THE SV CHANGES ARE Fixed

01:12:503 (1) - vocals Fixed

01:13:385 (4,5) - ^ Fixed
01:14:444 (7) - Fixed

01:16:915 - pondria un circulo aqui o incluso un triple, no creo que dejarlo en blanco quede muy bien Fixed

01:21:327 (1,2,3,4) - es una de las partes mas intensas de la cancion, por que sliders? Fixed

01:23:268 (4) - aqui deberias empezar con los sliders 1/2, junto con las vocals Fixed

01:24:679 (4,5) - flow Fixed

01:29:091 (2) - terminarlo en tick rojo y rellenar con 2 circulos quedaria mejor imo Fixed

01:34:738 (3) - vocals Fixed

01:38:974 (3) - yo le subiria el SV y lo haria repeated, quedaria mejor imo Fixed

01:42:150 (1) - vocalsss Fixed

01:45:150 (1) - uwu
hypercyte
Mod from /r/osumapping discord

Wonderful Journey

00:13:385 (6,7) - The spacing could be reduced here, seems a bit too much.

00:12:856 (5,7) - Maybe move the circle away from the slider, since when I was playing it, it felt very uncomfortable and was unnecessarily hard to read.

00:16:385 (5) - Move to (x:188 y:68) to fix blanket

00:17:091 (1,2,3,4) - Turn this into a "cross" pattern like this https://i.imgur.com/4Qi5uPb.png and make sure the circles don't overlap with sliders (other than the 4th one ofc)

00:20:621 (1) - Move to (x:340 y:183) to fix blanket

01:13:385 (4) - This slider ignores the sound on the white tick. Remove this slider, and place a circle at 01:13:385 - and a slider stacked on it here 01:13:562 - . Something like this https://i.imgur.com/gaeKLMA.png

Crissaegrim's Insane

Very well made diff, no issues found :D

Hard -- Generally I feel there are way too many unappealing and unnecessary overlaps in this diff

00:05:091 (3,4,5) - Really don't recommend having these overlaps but you're choice really.

00:13:209 (4) - Move to x:264 y:112 to fix blanket

00:28:738 (3,4,5,6) - Rearrange objects to get rid of that overlap (id suggest this https://i.imgur.com/nt8RYic.png)

00:33:327 (5) - Move to x:100 y:123 to fix blanket

00:43:738 (3) - Move to x204 y130 to fix blanket

00:43:738 (3) - x409 y199

Normal

Distance snap should be on!
Sorry, but either needs to be remapped or all objects needs to be re positioned.

You can use AIMod to check for spacing in normal and easy diffs! Press Ctrl+Shift+A to bring it up and tick the "check distance snap" box


Other than that, good luck with the map, it has potential. :)
Topic Starter
Tatan

hypercyte wrote:

Mod from /r/osumapping discord

Wonderful Journey

00:13:385 (6,7) - The spacing could be reduced here, seems a bit too much.

00:12:856 (5,7) - Maybe move the circle away from the slider, since when I was playing it, it felt very uncomfortable and was unnecessarily hard to read.

00:16:385 (5) - Move to (x:188 y:68) to fix blanket

00:17:091 (1,2,3,4) - Turn this into a "cross" pattern like this https://i.imgur.com/4Qi5uPb.png and make sure the circles don't overlap with sliders (other than the 4th one ofc)

00:20:621 (1) - Move to (x:340 y:183) to fix blanket

01:13:385 (4) - This slider ignores the sound on the white tick. Remove this slider, and place a circle at 01:13:385 - and a slider stacked on it here 01:13:562 - . Something like this https://i.imgur.com/gaeKLMA.png

Crissaegrim's Insane

Very well made diff, no issues found :D

Hard -- Generally I feel there are way too many unappealing and unnecessary overlaps in this diff

00:05:091 (3,4,5) - Really don't recommend having these overlaps but you're choice really.

00:13:209 (4) - Move to x:264 y:112 to fix blanket

00:28:738 (3,4,5,6) - Rearrange objects to get rid of that overlap (id suggest this https://i.imgur.com/nt8RYic.png)

00:33:327 (5) - Move to x:100 y:123 to fix blanket

00:43:738 (3) - Move to x204 y130 to fix blanket

00:43:738 (3) - x409 y199

Normal

Distance snap should be on!
Sorry, but either needs to be remapped or all objects needs to be re positioned.

You can use AIMod to check for spacing in normal and easy diffs! Press Ctrl+Shift+A to bring it up and tick the "check distance snap" box


Other than that, good luck with the map, it has potential. :)
Fixed everything in last diff, and remapped Normal & Hard. THANK YOU SO MUCH FOR YOUR MOD!! <<333333
_xyliac
Henlo m4m

suggestion
fix asap
comment

General:

  1. you might wanna use a soft sampleset instead of a normal one. (hitsounds are loud af, tone it down to 40-50% and 60% in the kiai)
  2. what's up with the sv changes w
  3. you'll be fixing lots of NCs, they usually start at the big white tick unless there's significant notes to be nc'd.
  1. 00:09:327 (1,2,3,4,5,6,7) - looks cluttered, you might wanna fix it
  2. remove 00:10:562 (8) -
  3. 00:17:444 (3) - x269 y 88
  4. 00:17:621 (4,1) - separate them, 2 major sounds that are different, I can't see a reason on why you would stack them
  5. blanket 00:20:091 (4,5,6) - to 00:19:562 (2) - ? idek, sumthing like this https://i.imgur.com/ppKilBN.jpg and https://i.imgur.com/HF36ZyP.jpg
  6. 00:22:738 (4,5,6) - cluttered
  7. 00:23:621 (3,4,5,6,7,8,9) - just make all of these sliders, 00:23:797 (4,6,8) - are not clickable so idek why did u make this part a jump section.
  8. 00:25:209 (3,4) - make this a slider, 00:25:385 (4) - is not clickable
  9. 00:26:797 (2,3) - imo https://i.imgur.com/5umo657.jpg
  10. 00:28:385 (2,3) - make this a slider? since it's held vocals
  11. 00:28:738 (4,1,2) - imo https://i.imgur.com/ATuKQ9e.jpg
  12. 00:34:209 (3,4) - make this a slider?
  13. 00:34:562 (5) - looks gruesome, perhaps remake this?
  14. 00:35:267 (1,2,3,4,5,6,7) - what's up with these jumps, it doesn't even represent anything; these 00:35:621 (4,6) - are unclickable and 00:36:150 (7) - is a held sound if it were me, I would map it like this https://i.imgur.com/MFPoJOA.jpg
  15. 00:38:091 (2,3) - make this a long slider because these notes are held
  16. 00:39:679 (2,3) - you can make this a jump section.
  17. 00:46:032 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5,6) - what's up with these spacing, it didn't even sound that intense, please nerf
  18. 00:49:209 (3,3,4) - looks cluttered imo
  19. 00:50:268 (5,6) - make this 2 sliders similar and 00:50:974 (7) - different. the current placement really looks ugly imo
  20. 00:51:856 (1,2) - what's up with this overmapping? there's no music to represent this..., if it was me, I'd map it like this https://i.imgur.com/NK106p2.jpg https://i.imgur.com/NK106p2.jpg
  21. 00:54:150 (1) - this can be 2 circles
  22. 00:57:503 (2) - ^
  23. 00:59:444 (7,1,2,3,4,5) - different sounds closely spaced, separate them more please, also don't forget to remove 00:59:709 (2) - because it doesn't represent anything.
  24. 01:00:679 (7,8) - change this to a long slider (1/1) and a circle
  25. 01:02:091 (1,2,3,4,1) - change this pattern because it's like the same as 01:01:385 (1,2,3,4) - even though they're different sounds.
    By changing the pattern, you're adding more emphasis as well.
  26. 01:03:327 (3,4) - change this to a circle and a long slider (1/1)
  27. 01:03:679 (4,1,2) - looks cluttered as well
  28. 01:05:444 (1) - can be changed to 2 circles
  29. 01:06:327 (3,4) - change this to a long slider and a circle
  30. 01:09:679 (8) - held sound, you might want to change this to a slider
  31. 01:10:032 (1,2,3,4,5,6,1,2,3,4) - what are you trying to represent here... you can use this for reference https://i.imgur.com/QIR4X9n.jpg https://i.imgur.com/3Tdmypy.jpg
  32. 01:13:385 (4,5) - make this a long slider because 01:13:385 (4) - is held vocals
  33. 01:13:915 (1,2,3,4,5,6) - what's up with these jumps... they don't represent anything again qwq.... if you wanna keep these jumps, atleast make 01:14:268 (3,4) - a slider
  34. Fix These:
    1. 01:15:856 (1) - x145 y 149
    2. 01:16:385 (4) - x332 y 9
    3. 01:17:091 (1) - x463 y 93
    4. 01:17:621 (2) - x371 y93
  35. 01:20:268 (3) - a short slider and a circle
  36. 01:23:091 (3) - looks cool, bad emphasis maybe something like this https://i.imgur.com/29JEWpj.jpg
  37. 01:24:327 (1,2,3,4,5,6,7,8) - can be improved imo https://i.imgur.com/TVC8AN4.jpg https://i.imgur.com/QB7JbA1.jpg
  38. 01:28:562 (3,4,5,6,7,8,9) - yooooo what's up with this almost cross screen spacing, it doesn't even sound that intense, I know you're aiming for a high sr but still...
  39. 01:28:209 (2,3) - please make this a long slider
  40. 01:29:797 (1,2) - bad emphasis imo here's some shitty mapping of mine but you get the rhythm https://i.imgur.com/f7FQ9Tj.jpg https://i.imgur.com/xP2zB1m.jpg
  41. 01:34:738 (4,5) - change them to 2 sliders
  42. 01:36:503 (3) - uhh fix the stack
  43. 01:37:562 (1) - ugly slider
  44. 01:41:444 (5,6) - can be changed to circles
  45. 01:43:032 (4) - change it to a slider and stack 01:43:297 (6,7) - to the sliderend
  46. 01:46:738 (8) - you can add a circle+whistle it to add more emphasis
  1. The list above is cluttered so I made a separate section.
  2. 00:07:915 (1) - add nc
  3. 00:14:974 (6) - add nc
  4. 00:15:679 (1) - remove nc
  5. 00:16:385 (5) - add nc
  6. 00:17:091 (1) - remove nc
  7. 00:18:503 (1) - remove
  8. 00:21:327 (1) - remove
  9. 00:42:856 (1) - remove
  10. 00:43:209 (2) - add
  11. 00:44:268 (1) - remove
  12. 00:44:621 (4) - add
  13. 00:49:562 (1) - remove
  14. 00:50:268 (5) - add
  15. 00:51:679 (1) - add
  16. 00:54:150 (1) - remove
  17. 00:54:503 (2) - add
  18. 00:55:915 (5) - add
  19. 00:56:444 (1) - remove
  20. 00:58:385 (1) - remove
  21. 00:58:738 (3) - add
  22. 00:59:621 (1) - remove
  23. 01:00:150 (6) - add
  24. 01:01:385 (1) - remove
  25. 01:01:562 (2) - add
  26. 01:02:091 (1) - remove
  27. 01:02:268 (2) - add
  28. 01:02:797 (1) - remove
  29. 01:02:974 (2) - add
  30. 01:05:444 (1) - remove
  31. 01:05:797 (2) - add
  32. 01:07:209 (5) - add
  33. 01:25:562 (5) - there should be an NC here
  34. 01:35:444 (6) - add
  35. 01:36:856 (4) - add
  36. 01:38:268 (4) - add
  37. 01:39:679 (2) - add
  38. 01:40:915 (2) - add
  39. 01:46:738 (1) - add nc if you ever put a beat here

overall this is an alright and fun map, however there's still room for innovation. It is solid however I do think that it tries too hard with the sv change gimmick, welp goodluck~
Cheri
Hello! From my queue <3 - Just giving short mod to the top difficulty since I don't like the song much


  • General

  1. 00:03:680 - here until here 00:09:327 - the song is pretty calm and mainly is just piano - it better for the music to used soft hitsounds and lower the volume and possibly used the hitwhistle maybe around here on all difficulties
  2. AR 9.3 on the top difficulty seems kind of high and there really isn't a need for it - I suggest just AR 9
  3. Turn off widescreen support
  4. Check Aimod - Have Uninherited timing points conflicts

  • Wonderful Journey

  1. 00:14:885 - right here is a sound ya miss and it be cool to stack this along with 00:14:797 (5) - to work the music better - There won't be much rearranging ya need to do if ya fix this such simply moving 00:14:621 (4) - to some where like X:252 Y: 88 for example and do some other minor rearranging
  2. 00:17:621 (4,1) - I can't help but say that this stack gives a really less impact with (1) when it is a clear strong note compare to the other times around this sections - It would be better to to move (4) somewhere else and move (1) more down with a few minor adjustments to other notes after it which don't take much to give a lot more emphasis toward (1) and works better with the song in general
  3. 00:22:562 - to 00:23:091 - you are ignoring a great opportunity for a stream (listen careful to the music and beats on the blue tick to know what I mean with that) - I understand ya probably like to keep your pattern but feeling of pressing the same notes over and over again for quite a bit can get tiring for the player and boring when ya have such as above - where ya can have some form of variation when the song calls for it especially
    - Just basically saying remove the whole pattern right there - and create a stream to follow the music better
  4. 00:24:327 (7,8,9) - for here I like to say that the music pretty much does a stop at (8) and its kind of leaves a lesser impact towards (9) since it just a powerful note since you mapped it - It would be cool to simply remove (8) and change (7) into a 1/2 slider and move it away from (9) of course - giving it better emphasis and matches the music more

ok that be about it so sorry for short mod but some of my points ya can think about in other sections of the song in a way so just be careful with that

GL with ya map and I hope my points were clear in some form
Topic Starter
Tatan
Ok, I've been thinking about this and I think this is the best decision I can make.
I've improved my mapping since I did this. Now I look at it, and it's full of flaws. Sorry to everyone who modded "Wonderful Journey", but since it's so full of flaws and last 2 mods were so long, I think the best decision I can make is to remap the whole difficulty, with my new knowledge of Structure, Flow, and everything I didn't know about when I first made this map. Again, Thank you to all of you and I hope the remap is for the greater good and we end up with a Higher Quality difficulty.
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