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Pendulum - Crush

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Topic Starter
Mercurius
This beatmap was submitted using in-game submission on 2012年5月13日 at 20:42:45

Artist: Pendulum
Title: Crush
Tags: Immersion drum n bass d'n'b
BPM: 174
Filesize: 3098kb
Play Time: 02:54
Difficulties Available:
  1. Hard (4.75 stars, 339 notes)
  2. Insane (4.86 stars, 604 notes)
  3. Normal (3.12 stars, 198 notes)
Download: Pendulum - Crush
Information: Scores/Beatmap Listing
---------------
Bridges I've been dreaming are going down,
They're changing my future
Visions I had buried underground,
Return us our futures
---------------
STATUS

Normal > Finished
Hard > Finished
Insane > Finished


log
Oct 23th : mp3 changed (Please re-DL)


Special Thanks
SPOILER
Help 1 : Natteke (Timing check)
Help 2 : Nivalis (Mod)
Help 3 : xDeaTHcOrEx (Mod)
Help 4 : Byakugan249 (Mod)
Help 5 : Teru21 (Mod)
Help 6 : Bobo (Mod)
Help 7 : phonic (Mod)
Help 8 : -Gamu- (Mod)
Help 9 : terametis (Mod)
Help 10 : nimba (Mod)
Help 11 : Lucy-Kaede (Mod)
Help 12 : ziin (Mod)
Help 13 : there (Mod)[/
MMzz
Can I make a taiko map please?
Patchouli
ッ諱U憖・ォ・vK耗カロ・[冒・2湛ノホ/河贇80 調惰 " カc$渥リイ`ノ」$・fウ嬪イXナ梦ヘテ}w8轎{衂w・カ&ヒヘ`HwY・


###このコメントはクラッシュしました###
Topic Starter
Mercurius

MMzz wrote:

Can I make a taiko map please?
Sorry, I will NOT accept guest diff (standard/taiko/ctb) :|
sry....

Patchouli wrote:

ッ諱U憖・ォ・vK耗カロ・[冒・2湛ノホ/河贇80 調惰 " カc$渥リイ`ノ」$・fウ嬪イXナ梦ヘテ}w8轎{衂w・カ&ヒヘ`HwY・


###このコメントはクラッシュしました###
please fix the comment, I want to read :?
Anticloud
nice map, unfortunately i cant shoot a star :(
Topic Starter
Mercurius
natteke IRC modding

offset 11,206 - > 11,236
Natteke
My modding:

pretty fun, try adding some hitwhistles too :O
Niva
Hi Mercurius :3
I saw your request on #modreqs yesterday ^^

[General]
-> The .mp3 you are using ends weirdly, I think you should add fade-out effect at the end of the .mp3 using Audacity or other audio-editing program...
-> Add "drum n bass d'n'b" to the tags?
-> If you have a quieter slidertick sound, I recommend to use it with slider tick rate 2. Sounds awesome (:

[Normal]
-> AIMod said some notes appear too early after spinner, but it plays fine for a Normal imo

  • 00:23:994 (x) - Add note with clap maybe?
    00:38:132 (1,2) - At first I think these two is separated by 1/1 (: Not a problem though
    00:42:960 (3) - Slightly curve it?
    00:55:029 (4,5) - Arrange like this : osu.ppy.sh/ss/168604 would be more flowy imo rather than just straight diagonal line
    01:28:132 (4,1) - I think repeating slider would be more friendly here (considering this is the easiest diff), but plays fine
    02:26:063 (4,1) - Same as above
[Hard]

  • 00:18:304 (1) - idk why, but this slider's rhythm sounds forced to me. A single note at 00:18:132 sounds better imo
    00:28:132 (2,3,4,5,6) - Make a neater pentagon here?
    104,132,28132,1,8
    140,68,28304,1,0
    212,84,28477,1,0
    224,156,28649,1,0
    160,188,28822,1,8
    00:46:236 (6) - Add clap on slider end?
    01:34:511 (2) - I think 1/1 slider follows the music better
[Insane]

  • 00:33:304 (1,2) - Not a perfect stack but barely noticeable
    00:55:373 (1) - Quite a tricky spacing, but the new combo already helps here (:
    01:16:580 (7) - Curve this slightly?
    01:32:960 (2,3) - I wasn't expecting it will be stacked 01:32:270 (4,5) ^^, placing 01:32:960 (2) down to make a diamond pattern here looks better imo
    02:10:891 (8,9,10) - I personally doesn't like triples after triples, repeating slider here will play better imo
    02:21:925 (3) - I understand what you're trying to create here, but I think it should be moved few grids left
Awesome song + map :3
Good luck Mercurius ~
Topic Starter
Mercurius
SPOILER

Nivalis wrote:

Hi Mercurius :3
I saw your request on #modreqs yesterday ^^

[General]
-> The .mp3 you are using ends weirdly, I think you should add fade-out effect at the end of the .mp3 using Audacity or other audio-editing program... [:o when I cut this, I add fade-out at the end.....ok, I'll recheck and fix ;D waiting~]
-> Add "drum n bass d'n'b" to the tags? [fixed]
-> If you have a quieter slidertick sound, I recommend to use it with slider tick rate 2. Sounds awesome (: [Not]
[Normal]
-> AIMod said some notes appear too early after spinner, but it plays fine for a Normal imo [yes, I think so too]

  • 00:23:994 (x) - Add note with clap maybe? [fixed]
    00:38:132 (1,2) - At first I think these two is separated by 1/1 (: Not a problem though [fixed]
    00:42:960 (3) - Slightly curve it? [fixed]
    00:55:029 (4,5) - Arrange like this : osu.ppy.sh/ss/168604 would be more flowy imo rather than just straight diagonal line [fixed]
    01:28:132 (4,1) - I think repeating slider would be more friendly here (considering this is the easiest diff), but plays fine [Not]
    02:26:063 (4,1) - Same as above [Not]
[Hard]

  • 00:18:304 (1) - idk why, but this slider's rhythm sounds forced to me. A single note at 00:18:132 sounds better imo [fixed]
    00:28:132 (2,3,4,5,6) - Make a neater pentagon here? [fixed] [160,188] -> [156,184]
    104,132,28132,1,8
    140,68,28304,1,0
    212,84,28477,1,0
    224,156,28649,1,0
    160,188,28822,1,8
    00:46:236 (6) - Add clap on slider end? [00:46:753 (x) - add note with clap]
    01:34:511 (2) - I think 1/1 slider follows the music better [fixed]
[Insane]

  • 00:33:304 (1,2) - Not a perfect stack but barely noticeable [fixed]
    00:55:373 (1) - Quite a tricky spacing, but the new combo already helps here (: (:
    01:16:580 (7) - Curve this slightly? [fixed]
    01:32:960 (2,3) - I wasn't expecting it will be stacked 01:32:270 (4,5) ^^, placing 01:32:960 (2) down to make a diamond pattern here looks better imo [Not]
    02:10:891 (8,9,10) - I personally doesn't like triples after triples, repeating slider here will play better imo [fixed]
    02:21:925 (3) - I understand what you're trying to create here, but I think it should be moved few grids left [fixed]
Awesome song + map :3
Good luck Mercurius ~

Thank you for modding~ :3

Now fixing mp3..............
EDIT: Done!!
Trauma-
Ok so here is the promised mod...

Normal:

Nothing to say here

Some suggestions about the hitsounds tho:

I don't like the whistles on kiai time :/
Also, you can add custom snare sound to some slider ticks so you fill up the missing snare at some places.

Hard:


  1. 00:26:408 (1,2,3,4) - This notes aren't needed and they don't play good either imo. :/ My Suggestion: http://puu.sh/7z7m
    You can either keep the lastreverse slider or add 2 reverses on it which i actually liked more
  2. 00:54:339 (2,3,4) - Just a small suggestion, how about lowering the sound on every reverse slider by 15% till 25% and using 70%
    the Finish again ?
  3. 01:05:718 (1,2,3) - I don't know but this one bothered me 2 of 2 times now, i don't know why, it doesn't play good after a break :/
    How about converting the first 2 notes to a slider ?
  4. 01:19:684 (6) - New combo here and delete new combo on 01:20:029 (1)
  5. 02:14:856 (x) - I didn't like the hole here, i think you should add a note
  6. 02:34:684 (1) - I smell much copy&paste form here on :/
  7. 02:49:511 (4) - Hm, maybe you should move this note a bit to the center because it will touch the record list i think.[/b]
Insane:

Can't mod it right now :/ but the mod will come, i think tomorrow i will add it to the post then.

Just one nazi-mod-thing i noticed on the first view

00:28:477 (3) - move this to 169:143 till it fits good with 00:28:132 (2) - , looks better ^^

Edit:

Ok heres the full mod for Insane:

General:

Hm i would consider lowering OD by 1 because the step between hard which is pretty easy and insane which seemed hard and overmapped to me is pretty big, or i just sucked, im tired (ill give it another try at weekend) but its still kinda overmapped o.o (but its okay after all)

The dark blue combo colours look too similar imo. (yes it only matters on this map actually) however, why not make a light grey ? about 140 brightness

Ohter Stuff:

  1. 00:23:304 (5) - i wouldn't stack notes like this, only in some cases, you should space them like the rest
    OR start new combo here, this one isn't actually that bad, some are bad some are okay
  2. 00:26:063 (4) - this one here is bad.
  3. 00:26:408 (1,2,3,4,5,6,7,8,9,10,11) - this one doesn't have a good flow imo, well after playing it a few times it is okay (you still should change the shape a bit) :o
  4. 00:38:649 (3) - Add new combo here instead of 00:38:132 (1) - , the increased spacing there doesn't bother actually
After all a solid mapset, not very unique tho, it has only 2 slider shapes and not much "special stuff"... :/
Good Luck with getting it ranked \o/
YTYuyu
Pendulum HURRAY <3 alright im gonna try my best feel free to ignore any of my suggestions

Normal:
01:33:994(1) - try to make this slider like this
02:26:408(1) - Aline this to the the end of the slider
02:34:339(4,1) - Either Aline the end of the slider to (1) or the opposite.

Hard:
00:34:684(5) - NC
00:45:718(5) - ^
00:51:236(7) - ^
00:52:615(1) - Recommended but remove NC
01:16:925(7) - NC and remove NC for the next note

Insane:
00:18:822(6) - NC
01:47:787(1,2,3,4) - Shorten this anti jump between 2.4-2.45
02:49:856(5) - NC
02:53:994(1,2,3,4) - same as 01:47:787

This is the best i can do. GL getting this song ranked :D
Teru21
Hi! from teruteru modding & guest diff queue

combo colour 2 and 3 a bit same. how bout changin the colour with white/black/try another blue

[Normal]
00:47:098 (5,6) - maybe make it like this http://puu.sh/7Aip
02:06:063 (2) - http://puu.sh/7Aj6
02:07:098 (1) - http://puu.sh/7AkB
02:26:063 (4) - instead of 02:26:063, 2 times up
02:34:339 (4) - instead of 02:34:339, 1 time down 1 time to the right

[Hard]
01:15:201 (2) - add reverse.
01:15:201 (2,3) - resnap if ^ did

Good Luck :D :)
Topic Starter
Mercurius
SPOILER

xDeaTHcOrEx wrote:

Normal:

Nothing to say here

Some suggestions about the hitsounds tho:

I don't like the whistles on kiai time :/
Also, you can add custom snare sound to some slider ticks so you fill up the missing snare at some places.

Hard:


  1. 00:26:408 (1,2,3,4) - This notes aren't needed and they don't play good either imo. :/ My Suggestion: http://puu.sh/7z7m
    You can either keep the lastreverse slider or add 2 reverses on it which i actually liked more
  2. 00:54:339 (2,3,4) - Just a small suggestion, how about lowering the sound on every reverse slider by 15% till 25% and using 70%
    the Finish again ?
  3. 01:05:718 (1,2,3) - I don't know but this one bothered me 2 of 2 times now, i don't know why, it doesn't play good after a break :/
    How about converting the first 2 notes to a slider ?
  4. 01:19:684 (6) - New combo here and delete new combo on 01:20:029 (1)
  5. 02:14:856 (x) - I didn't like the hole here, i think you should add a note
  6. 02:34:684 (1) - I smell much copy&paste form here on :/
  7. 02:49:511 (4) - Hm, maybe you should move this note a bit to the center because it will touch the record list i think.[/b]
Insane:

Can't mod it right now :/ but the mod will come, i think tomorrow i will add it to the post then.

Just one nazi-mod-thing i noticed on the first view

00:28:477 (3) - move this to 169:143 till it fits good with 00:28:132 (2) - , looks better ^^

SPOILER

Byakugan249 wrote:

Pendulum HURRAY <3 alright im gonna try my best feel free to ignore any of my suggestions

Normal:
01:33:994(1) - try to make this slider like this
02:26:408(1) - Aline this to the the end of the slider
02:34:339(4,1) - Either Aline the end of the slider to (1) or the opposite.

Hard:
00:34:684(5) - NC
00:45:718(5) - ^
00:51:236(7) - ^
00:52:615(1) - Recommended but remove NC
01:16:925(7) - NC and remove NC for the next note

Insane:
00:18:822(6) - NC
01:47:787(1,2,3,4) - Shorten this anti jump between 2.4-2.45
02:49:856(5) - NC
02:53:994(1,2,3,4) - same as 01:47:787

This is the best i can do. GL getting this song ranked :D

SPOILER

Teru21 wrote:

Hi! from teruteru modding & guest diff queue

combo colour 2 and 3 a bit same. how bout changin the colour with white/black/try another blue

[Normal]
00:47:098 (5,6) - maybe make it like this http://puu.sh/7Aip
02:06:063 (2) - http://puu.sh/7Aj6
02:07:098 (1) - http://puu.sh/7AkB
02:26:063 (4) - instead of 02:26:063, 2 times up
02:34:339 (4) - instead of 02:34:339, 1 time down 1 time to the right

[Hard]
01:15:201 (2) - add reverse.
01:15:201 (2,3) - resnap if ^ did

Good Luck :D :)

Thanks a lot Mod!! I applied Mod, xDeaTHcOrEx -> Byakugan249 -> Teru21.
I have applied most of the Mod, but some are not. (I forgot to take a memo... :p)


:idea:
Waiting some Hitsounds mod (◞‸◟)
Im not good at (◞‸◟)
Topic Starter
Mercurius
Insane : fixed "00:26:408 (1,2,3,4,5,6,7,8,9,10,11) / 00:38:649 (3)" (mod by xDeaTHcOrEx)
Bobo_old
Yo, I freaking love this song.

I'll start with Insane because I usually tend to put the most effort into the first diff I mod.

-Insane-

Woah woah dial down the HP drain a little.

00:20:891 (1,2,3,4,5,6,7,8,9,10) - Add a slider repeat to (9) and (10) and then rearrange the stream like this: http://osu.ppy.sh/ss/175859 In my opinion it looks and flows better.
00:31:925 (1,2,3,4,5,1,2,3,4) - Perhaps rearrange the hitcircles so that the stream is more circular? Idk it looks messy how you've done it. Could you you do this for all the streams that look like this please?
00:35:718 (5,6,7) - Stack on the endpoint of (4)?
00:55:287 (10) - Remove this slider repeat.
00:55:373 (1) - Delete this note.
01:11:236 (1,2,3) - Stack with the start point of (4).
01:33:649 (4) - Whistle (Endpoint only).
01:39:167 (4) - Whistle.
01:44:339 (3) - Whistle.
01:47:787 (1) - Whistle.
01:47:787 (1,2,3,4) - These big jumps seem kinda sudden, perhaps make them a little smaller than the jumps at the end of the 2nd kiai.
02:02:529 (5,6) - Stack these with the endpoint of (4) like you have with many previous patterns. Plus, it doesn't looks very good like this. You may have to reposition (7) if you make this edit.
02:24:684 (3,4) - Turn this into a 3 hitcircle stack? I generally dislike patterns like this.
02:28:477 (1,2,3) - Stack with the start point of (4)?
02:39:856 (5) - Whistle (Startpoint only).
02:42:098 (3) - Stack with (2).
02:45:373 (7) - Whistle.
02:50:546 (4) - Whistle.
02:50:891 (7) - Whistle.
02:53:994 (1) - Whsitle.

Nice diff.

-Hard-

AR 8 seems kinda high for a Hard.

01:40:029 (3) - Delete this note.
02:08:477 (1,2,3,4,5,6) - Perhaps turn this into a slider pattern of some sort? This doesnt look too good.

Umm... ok not too many errors there... O.o

-Normal-

AR 6 seems a little high for Normal.
I always suggest that a map's easiest diff uses circle size 3.

00:38:649 (2) - Move back to the red tick and extend by 2 ticks.
00:49:856 (2) - ^
00:55:029 (4,5) - http://osu.ppy.sh/ss/175898 ?
01:11:925 (2) - Move back to the red tick and extend by 2 ticks.
01:22:960 (2) - ^
01:25:718 (1) - 4 grids down.
02:18:132 (2) - Move back to the red tick and extend by 2 ticks.
02:26:753 (2) - Delete this note? Idk...
02:29:167 (2) - Move back to the red tick and extend by 2 ticks.

Nice mapset, would like to see this ranked.
Take a star!
Topic Starter
Mercurius
SPOILER

Bobo wrote:

Yo, I freaking love this song.

I'll start with Insane because I usually tend to put the most effort into the first diff I mod.

-Insane-

Woah woah dial down the HP drain a little. [not]

00:20:891 (1,2,3,4,5,6,7,8,9,10) - Add a slider repeat to (9) and (10) and then rearrange the stream like this: http://osu.ppy.sh/ss/175859 In my opinion it looks and flows better. [not]
00:31:925 (1,2,3,4,5,1,2,3,4) - Perhaps rearrange the hitcircles so that the stream is more circular? Idk it looks messy how you've done it. Could you you do this for all the streams that look like this please? [not]
00:35:718 (5,6,7) - Stack on the endpoint of (4)? [not]
00:55:287 (10) - Remove this slider repeat. [not]
00:55:373 (1) - Delete this note. [not]
01:11:236 (1,2,3) - Stack with the start point of (4). [not]
01:33:649 (4) - Whistle (Endpoint only).
01:39:167 (4) - Whistle.
01:44:339 (3) - Whistle.
01:47:787 (1) - Whistle.
01:47:787 (1,2,3,4) - These big jumps seem kinda sudden, perhaps make them a little smaller than the jumps at the end of the 2nd kiai.
02:02:529 (5,6) - Stack these with the endpoint of (4) like you have with many previous patterns. Plus, it doesn't looks very good like this. You may have to reposition (7) if you make this edit.
02:24:684 (3,4) - Turn this into a 3 hitcircle stack? I generally dislike patterns like this.
02:28:477 (1,2,3) - Stack with the start point of (4)? [not]
02:39:856 (5) - Whistle (Startpoint only).
02:42:098 (3) - Stack with (2). [not]
02:45:373 (7) - Whistle.
02:50:546 (4) - Whistle.
02:50:891 (7) - Whistle.
02:53:994 (1) - Whsitle.

Nice diff.

-Hard-

AR 8 seems kinda high for a Hard.

01:40:029 (3) - Delete this note.
02:08:477 (1,2,3,4,5,6) - Perhaps turn this into a slider pattern of some sort? This doesnt look too good.

Umm... ok not too many errors there... O.o

-Normal-

AR 6 seems a little high for Normal.
I always suggest that a map's easiest diff uses circle size 3.

00:38:649 (2) - Move back to the red tick and extend by 2 ticks.
00:49:856 (2) - ^
00:55:029 (4,5) - http://osu.ppy.sh/ss/175898 ? [not]
01:11:925 (2) - Move back to the red tick and extend by 2 ticks.
01:22:960 (2) - ^
01:25:718 (1) - 4 grids down.
02:18:132 (2) - Move back to the red tick and extend by 2 ticks.
02:26:753 (2) - Delete this note? Idk...
02:29:167 (2) - Move back to the red tick and extend by 2 ticks.

Nice mapset, would like to see this ranked.
Take a star!

thx for modding & star :)
[Insane] is not difficult, so not changed HPdrain
~♪
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. osb.file削除
  2. Lead-in必要ないと思います!
[Insane]

  1. HP-1?
  2. 00:36:753 (4) - add new combo?
  3. 01:10:546 (5) - ^
  4. 01:45:029 (1) - 初めにfinish
  5. 02:06:408 (5) - add new combo?
  6. 02:17:787 (4) - ^
[Hard]

  1. 00:12:960 (x) - add note?
  2. 01:10:891 (x) - ^
  3. 01:21:925 (x) - ^
[Normal]

  1. 01:15:718 (x) - add note?
That's all~
Topic Starter
Mercurius
SPOILER

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. osb.file削除
  2. Lead-in必要ないと思います!
[Insane]

  1. HP-1? [not]
  2. 00:36:753 (4) - add new combo?
  3. 01:10:546 (5) - ^
  4. 01:45:029 (1) - 初めにfinish
  5. 02:06:408 (5) - add new combo?
  6. 02:17:787 (4) - ^
[Hard]

  1. 00:12:960 (x) - add note?
  2. 01:10:891 (x) - ^
  3. 01:21:925 (x) - ^
[Normal]

  1. 01:15:718 (x) - add note?
That's all~

ok, done (HP drain is ignored) ;)
thx for mod !!

p.s. I will NOT change AR,OD,HP.
Sync
Star. Great map, great song. Good luck, hope to see this ranked soon.
Topic Starter
Mercurius

Sync wrote:

Star. Great map, great song. Good luck, hope to see this ranked soon.
:shock:
Thanks for the your valuable star!!
I'll do my best to get Ranked ;)
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