This map has been deleted on the request of its creator. It is no longer available.
[XV] wrote:
I wonder why you stopped following the guitar solo when it gets really sick for a more bland boring drum pattern.
yShadowXOP_ wrote:
Calamity:
- 00:56:711 - triple
- 01:22:069 (3,1) - flow from 3 to 1 was not very cool
- 01:23:783 (1) - reverse 1/3
- 01:24:783 (2,1) - fix stack
- 01:45:711 (16,1) - in my opinion this was a little uncomfortable
- 02:16:283 - have sound
- 02:40:497 (8) - ctrl+G? flow gets better
- 02:45:854 - Triple
- 02:56:354 (1) - maybe x:308 y:56?
- 03:06:640 (1,1) - this movement is uncomfortable
- 03:58:938 (5) - end here 03:59:250 -
- 04:20:430 (1,2,3,1,2,3) - a little more spacing,to emphasize the sound
- 04:21:001 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this part should be a bit more spaced the streams
- 04:32:716 (3) - maybe x:88 y:64?
- 04:54:430 (1) - Reverse 1/3
- 05:36:144 (2) - flow is better x:304 y:152
- 05:36:287 (3) - ctrl+G
- 05:47:001 (3) - ctrl+G , ctrl+J and x:312 y:264, in my opinion it gets much better
- 06:01:287 - slider?
rlly boy, GOOD MAP GL
Thanks for da mod, looked through it really fast and they helped so i'll give u some early kudos, i'll answer more properly around next week!yShadowXOP_ wrote:
Ohaii :3NMyShadowXOP_ wrote:
Calamity:
- 00:56:711 - triple Fixed
- 01:22:069 (3,1) - flow from 3 to 1 was not very cool Decreased spacing of 1
- 01:23:783 (1) - reverse 1/3 Hm, I kinda want to break the rotation there as it goes from 1/3 to 1/4 on 01:23:783 (1) -
- 01:24:783 (2,1) - fix stack Done
- 01:45:711 (16,1) - in my opinion this was a little uncomfortable Rotated a bit, it's still a sharp turn tho which it's supposed to be
- 02:16:283 - have sound Following the guitar here, there's a sort of buildup of the drums there and 02:16:426 (5) - is where IMO it starts to become the more dominant sound
- 02:40:497 (8) - ctrl+G? flow gets better Breaks the back and fourth movement that the whole pattern has.
- 02:45:854 - Triple Fixed
- 02:56:354 (1) - maybe x:308 y:56? Looks better, thanks
- 03:06:640 (1,1) - this movement is uncomfortable 03:06:354 (1,1,1) - The whole patterns makes a kinda back and fourth movement,
together it ain't that uncomforable- 03:58:938 (5) - end here 03:59:250 - Not from what I can hear
- 04:20:430 (1,2,3,1,2,3) - a little more spacing,to emphasize the sound Yes, retweaked the whole part!
- 04:21:001 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this part should be a bit more spaced the streams Tthat whole section is just a buildup for 04:30:143 (1) - I want to gradually increase spacing and don't really want to go crazy high with the DS there
- 04:32:716 (3) - maybe x:88 y:64? Uncomfortable movement when swtiching from up and down movement to left and right
- 04:54:430 (1) - Reverse 1/3 Same as last, don't really feel the need as I want the next 1/4 to be the 'stopping' motion
- 05:36:144 (2) - flow is better x:304 y:152 True
- 05:36:287 (3) - ctrl+G
- 05:47:001 (3) - ctrl+G , ctrl+J and x:312 y:264, in my opinion it gets much better 05:46:144 (1,2,3,1) - Feels much better with the current pos
- 06:01:287 - slider? Trying to follow vocals there and using the drum as filler as he's not singing or just holding his voice.
rlly boy, GOOD MAP GL
Thanks for the helpful mod and stars my man, i'll start modding yours rn.Catshy wrote:
Yo!
M4M from my queue c:
[Calamity]Sure! I'm down for that
- 00:09:926 (4,5,6) - previously you had triples stacked; I can see a reason behind this (since it's the part where the synth? comes) but if you want to keep it unstacked, I'd recommend you to ctrl+G that triple (as well as 00:13:069 (4,5,6) - ) to match 00:16:211 (2,3,4) -'s flow Increased spacing of all objects and spaced out the stacks before cause 00:09:211 (1) - Adds more intensity to the song and I got the feeling that the song 'opened up' more. The Ctrl+g's I have to disagree with as the flow to the next object is really uncomfortable there.
- 00:16:783 (6,7,8) - use the same spacing as other triples (like 00:14:497 (4,5,6) - ) Fixed
- 00:31:569 (5,6) - you can line them up better with 00:31:354 (4) - ; right now its' not a straight line Fixed
- 00:37:497 (3,4) - not the biggest fan of those overlaps; you might want to move them a bit to the right Fixed, kinda, they still overlap but looks a bit better I guess
- 00:38:640 (1) - this is the note where the stream should make a turn I think you're modding the non updated version, I've added a turn there
- 00:46:354 (3,4,5) - and 00:46:640 (6,7,8) - I'd make 2 stacks instead; also, move 00:46:640 (6,7,8) - to the left; right now it doesn't flow well imo Moved a bit to the left, but they're spaced because the drums are different there.
- 01:03:497 (4,5,6) - the stacking makes it so 01:03:497 (4) - is y:-7 (offscreen); move whole stack down a bit Fixed
- 01:05:211 (1,2,3,4,5,6,7,8) - right now, it doesn't flow well; I'd recommend making something like a G shaped stream instead (something like this) Thanks for the tip, but i've made it cause the guitar has a break right at the 4 and plays higher tone on 5, wanted to emphesize that. Also for people who plays this it really ain't THAT hard, no spacing changes or wierd angles to play there. Just a bit or readjusting the pen/mouse.
- 01:06:353 (1,2,3,1,2,3,1,2,3) - it can look much better (how about that?) Thanks, tweaked it so that it's more symmetrical now. Still plays kinda the same tho
- 01:09:211 - I really think this note should be clickable; you could make a 3/4 slider + circle instead of that (like this) I did exactly that at first, but couple testplayers said that there was really no slowpart in the song that they could recover stamina,
this follows the sounds quite well atm. If pointed out further I might change it.- 01:10:069 - same here; and stack the circle with 01:10:211 (4) - ^
- 01:10:640 (6) - if you ctrl+G this, you'll achieve much better flow + nice emphasis on 01:10:926 (1,2,3,4) - I've really used the up and down movement throughout the map (00:34:354 (1,2,3,4) - example1 00:26:783 (3,4) - example2), feels bad to break it there. I want that part to flow well and have close spacing to eachother.
If you decide to apply those ^ 3 mods, do it with others in this section too. Will do if I decide to change it laterss- 01:40:640 (1,2,3,4,1,2,3,4) - it should get more intense instead of slowing down; the kicksliders would be much better here Actually the drums changes there, moves into the snaredrums instead of kickdrums. And imo it supports this sharp turn with lower spacing, I know he's singing higher there and it feels like the intensity should spike there the drums does otherwise
- 01:42:069 (1,2,3,4) - reverse slider instead? I think it flows into the stream quite nicely, builds more a drop on 01:42:354 (1) - which I liked
- 01:44:640 (1) - make a turn here as well Don't really feel it's justified there tbh, NC and increased spacing is enough imo.
- 01:45:997 (4,5,6,7,8,1,2,3,4,5,6,7,8) - this circle could be shaped better Agree lol, fixed!
- 01:46:354 (1) - take NC off to keep it consistent with other combos Okay
- 01:53:640 (8) - the spacing is a bit too big for a 1/4 imo; move it up (like x:163 y:65); do similar thing with 01:54:783 (8) - I'll wait with these untill I get more testplays, I wanted it to have big spacing cause of the intense part of the song. I'll wait with these changes
- 02:58:354 - same thing I mentioned before ^
- 03:21:783 (1,2) - I'd make a stream instead It's good with variety,but mostly I don't think it should be changed is cuz it's really good transitioning to a calmer part which is here 03:22:938 (1) -
- 03:23:031 - a spinner here? Would be sooo long if I want it to match the sound of that reverb thing that goes down. I'll maybe make some spooky slider there instead if people don't that like that pause
- 03:34:938 - lower the SV (to something like 0.5x) imo Is't 0.75x 160bpm slow enough?
- 04:11:716 (3,4) - make it a slider instead Something wierd happens here on drummers part, try listening to it without any hitsounds.
It kinda starts the stream on the red tick with some snaredrums before the actual stream. I know it plays kinda wierd and the rythm feels off but I have to follow the choice of the drummer there- 04:39:858 - you know what I want you to do here right? :^)
- 05:11:573 (1,2,3,4) - make them kicksliders Why? Drums stay the same and it doesn't feel consistent with 01:40:640 (1,2,3,4,1,2,3,4,1) -
- 05:31:287 (1) - I'd make a turn here as well I don't think it HAS TO make a sharp turn on every high sound, if pointed out further I will change these to have more of a 'jump' between them.
- 06:08:929 (16,1) - doesn't look right; move whole stream (06:09:001 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ) slightly to the left (the position of 06:09:001 (1) - would be something like x:90 y:350) Well the strong sound is on 06:09:001 (1) - only feels natural to put the turn on the 1. If i moved it to x:90 y:350 06:09:072 (2) - would actually be the note where the players takes a turn which isn't right.
- 06:15:001 (2,3,4) - decide whether you want the triples stacked or not; don't mix them True
- 06:30:716 (1) - how about a small sliderart here? (06:31:144 - end it there)
[Afterword]
Holy shit, that was fun! Apart from those minor issues, your map was absolutely beautiful. I love it! Take a star, or few of them actually and rank this already. Thank you for the stars dude! It really motivates one alot
Thanks for the mod!! Helped alot, starting to mod nownewton- wrote:
m4m
i love icdd
[ calamity]good luck!
- 00:02:640 (2) // 00:41:497 (2) etc - would be better as a straight slider, keeps the same flow without breaking implied slider flow from 1. i don't see any reason for the visual flow to be uncomfy It's a aesthetic thing, imo it looks alot better, also adds a bit of variety to the otherwise bland and boring intro. Atleast with different slidershapes there's something that's not bland with it
- 00:46:640 (6,7,8) - would be nice ctrlg'ed, flow from 8 to 1 is hella sharp and that might cause some misses on the stream. 1 isn't important enough (ie has a really loud cymbal/otherwise) to warrant this sharp of a flow i feel. Fair enough
- 01:46:354 (1,2,3,4,5,6,7,8) - would be nice if this was much more spaced visually, right now i can only see a slight increase in space from the previous combo Spaced it out
- sidenote: the kiai at around here feels more or less the same spacing wise as the verse, i think spacing should be buffed up a tad more to make the intensity differences between those parts much more noticeable True, spaced all kiai's out more.
- 01:49:926 (1,2,3,4,5) - just replace this with a 1/2 slider so you can emphasize the vocal on 5 better by starting the stream there, or at the very least make a sharp bend / spacing increase on 5 Made it follow the vocals more
- 01:56:640 (5) - nc for emphasis? Sure
- 02:06:569 (2) - might wanna make this parallel with 02:05:783 (4) - and move it a bit to the left so it's directly in the center of 02:05:783 (4,5) - for visual appeal and so that it doesnt look cramped with 02:06:926 (4) - Applied
- 02:07:926 (3,2) - bit nazi but stack sliderends, overlap is kind noticable Eeeh, it's not even noticable with ar9. Keeping it as it is.
- 02:10:211 (3,1) - maybe? Keeping it as it is, I think the overlap is fine
- 02:31:069 - this sound feels powerful enough to warrant being clickable It's the same as every 5 else in that section?
- 02:36:926 (1) - ctrlg so flow to next note is even more uncomfy and it gets emphasized more Sure
- 02:37:497 (3,4,5) - if youre gonna set up this kind of flow might as well stack this on 02:36:926 (1) - instead To far spacing difference then
- 03:03:497 (2) // some other stuff like this i might have glossed over - this would be better ctrlg'ed for 03:02:354 (1,2,1,2) - to mimic 02:57:783 (1,2,1,2) - and other similar parts Sure
- 03:05:211 (4) - better as stream imo, the vocalist gets really strained around here so intensity should be higher i think. maybe increase sv if you're not into putting a stream here Added some SV, didn't really like the stream there.
- 03:17:783 (5,6,7,8) - this is really painful to play compared to other jumps in this section without any apparent reason for it, sharper flow pls Mkay
- 03:18:926 (5,6,7,8) - i stand corrected, this is even more painful. sharp flow here too, wide angles don't fit with these parts because the song is more aggressive and sharp than smooth. sth more like 05:38:858 (6,7,8) - would fit better for those two. Done
- 04:26:430 (4,2) - i'm unsure about the rankability of this overlap, seems like the objects are too close together time-wise. to be safe do sth like this Fixed
- 05:01:001 (1,2,3,1) - pretty uncomfy I've done those all over the map, it's a very common pattern I use for this map. Examples: 00:29:783 (1,2,3,4,5) - and 00:55:497 (5,6,1,2) - etc etc.
- 05:10:716 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - offtopic but this made me moist i dont get it :< is it good or bad, I love those turns xd
- 06:29:573 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - if you made this spaced for kicks i feel like it would be a more dramatic ending to the map Very true, spaced them up.
oh yeah dont forget to mod t/652241 back
dvkPL wrote:
Do you still have the old version of the map? If you do please post a dl link.
Eeeh, it's slow compared to the rest of the map. Maybe if people hate it i'll change it. But thanks!!Gibcio wrote:
00:18:354 (1) - This slider can be a little bit slower
THIS MAP IS SO FKN GOOD
Tell me what u hate about it, that's kinda what these forums are fordvkPL wrote:
Wow thats kinda sad . I really hate the recent update and i wish it was possible to go back (((
those are really nice turnsAMX wrote:
i dont get it :< is it good or bad, I love those turns xd
I just dont like the changes you've made to (i think it was a stream) in 01:55:926 and replaced it with theese sliders, imo the stream fitted much better, same goes for 05:42:644.AMX wrote:
Tell me what u hate about it, that's kinda what these forums are fordvkPL wrote:
Wow thats kinda sad . I really hate the recent update and i wish it was possible to go back (((
Thanks for the mod!Manteith wrote:
M4M:
[Calamity]
00:28:783 (2,2,2) - Hmm... You can just copy those 00:28:783 (2,2) - And try to make equal spacing between circles.This is what I am talking about: http://gph.is/2yiaGmW Aah, thanks. Done
01:05:497 (5) - NC? Ya
01:32:926 (5,6,7,8,1) - You can make this stream in a line. Without any curve. Why?
03:22:938 - Weird... The Strong sounds are on Red ticks. (Set this 160 BPM offset on 03:34:938 because earlier you have a sound on 03:27:250 - 03:28:750 - etc up to 03:34:938. Check it. The strong sounds are both on red/white ticks, it goes something like 1,2,3 1,2,3 1,2,3 4(hold),5(hold),6,7. Repeat. The only 'strong' sounds is on the NC's i'd argue
04:44:573 (3,2) - Stack it Ya
05:03:287 (3) - I'm not sure about this circle placing it's kinda overlapping on stream and a slider. Even if Hit Animations are on. Fixed
05:07:573 (3,2) - If you will stack it, it will look better imo. Done
06:15:573 (7,2) -It should be better if you stack the 2 to 7 instead of 5. Done
06:24:430 (5,1) - Stack. Done
This map was cool. If I had any stars rn i would give it a one or two. Aah, it's the thought that counts!
dvkPL wrote:
I just dont like the changes you've made to (i think it was a stream) in 01:55:926 and replaced it with theese sliders, imo the stream fitted much better, same goes for 05:42:644. Transitions way better into 01:57:211 (1,2,3) - and spamming streams on the chorus is boring af. I did increase the length of all these 01:49:926 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - streams tho. Kinda makes up for it
02:19:426 here the stream feels really wiered yet is so long that the first 2 times i played the map i thought it's a bit misleading. I think it has to do more with the shape and position (of that last 1 or 2 sec where is goes round ) rather than speed or spacing. Made it a bit easier, tho it's supposed to be hard to aim, just listen to the guitar it's going ham there.
03:16:283 Imo theese jumps requiere too much square-like movement and don't even reflect the song any better than the previous version yet making it harder to play for players that aren't good with such movement. There should more sharp angles at least. True, reworked the whole area
Im not a mapper so my point of view might me much different than yours, actually SHOULD be so i suppose that after reading this you will feel like theese don't make sense but im just talking from a perspective of a random player that likes the song . This is good man, I made the map for players not for mappers :>
Aaand i have no idea how to format timestamps.
Nvm they format by themself lol