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Combo Commander
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This beatmap was submitted using in-game submission on Saturday, December 9, 2017 at 9:36:34 PM

Artist: Aqours
Title: Mirai no Bokura wa Shitteru yo
Source: ラブライブ!サンシャイン!!
Tags: toshino kyoko season 2 lovelive love live sunshine opening anime tv size school idol project Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BPM: 181
Filesize: 24897kb
Play Time: 01:27
Difficulties Available:

Download: Aqours - Mirai no Bokura wa Shitteru yo
Download: Aqours - Mirai no Bokura wa Shitteru yo (no video)
Information: Scores/Beatmap Listing
---------------
 
 
 
 
「what do we do about the future?」





diffspread
Image easy - mapped by me
Image normal - mapped by me
Image hard - mapped by me
Image insane - mapped by toshino kyoko
Image sunshine - mapped by me

hitsounds by me


credits
mp3 and video from starr's set


i'm sure our future selves will have the answer.
Last edited by newton- on , edited 33 times in total.
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Star Shooter
219 posts
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Earned 1 kudosu.
hey!
m4m


General
  • Countdown enabled on every diff except Toshino's Insane
  • I think that kiais could be the same for every diff


Easy

Normal


Hard


Toshino's Insane


Sunshine

sry for short mod, clean stuff

good luck!
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Combo Commander
479 posts
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Pulse wrote:
hey!
m4m


General
  • Countdown enabled on every diff except Toshino's Insane oshit whoops
  • I think that kiais could be the same for every diffthis is up to toshi


Easy

Normal


Hard
  • 00:54:836 (1) - Add finish if you did it on Normal yeah, reworked hitsounds around here a bit anyway


Sunshine
  • 00:19:698 (3,4,5,6,7) - This spacing seems to break players flow on last patterns. Maybe you could make it a little bit higher or at least Ctrl+G 00:20:196 (7) to require more player movement. ctrlg'ed
  • 00:55:997 (1) - Not sure if this NC is necessary too removed

sry for short mod, clean stuff thx u wu

good luck!


fixed like 2 hitsounds on toshi's diff, will leave gd up to him
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Spinner Sage
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From #modreqs (NM)

Hello, this is my second mod ever, so, don't be angry if I'll be stupid

Toshino's Insane
Can you turn on "Countdown"?
Stack Leniency 2 in unrankable. You should set SL to 3 minimum.


00:03:289 (1,2,3,4) - I think, you should remove hitsound on third circle and put the hitsound on the first and fourth circles.
00:13:731 (1,2,3) - If not skilled player play this map, he'll get confused.
00:17:046 (3,4,5,6,7) - I think, same here ^.

00:22:847 - Hitsounds r.i.p.?
00:56:245 - Volume 5% maybe?
01:20:278 - ^


Your mapset is good and I hope that you'll rank this map. ;)
Good luck!
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Spinner Sage
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Earned 1 kudosu.
Hi! Returning that M4M from your queue.

Easy




Normal


  • Can't really find anything


Hard




Toshino's Insane




Sunshine





Sorry for so short mod, can't really find much they all look so clean. I'll shoot some stars cause the mod was so short. GL
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Spinner Sage
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Pulse wrote:
hey!
m4m


General
  • Countdown enabled on every diff except Toshino's Insane It's more like turn it off on every other diff tbh
  • I think that kiais could be the same for every diff No this is my diff


Toshino's Insane


Rus_Brony_osu wrote:


Stack Leniency 2 in unrankable. You should set SL to 3 minimum.
I'm pretty sure as long as it's not 0 it's rankable

00:03:289 (1,2,3,4) - I think, you should remove hitsound on third circle and put the hitsound on the first and fourth circles. Sure
00:13:731 (1,2,3) - If not skilled player play this map, he'll get confused. 13sec in the map, they can retry if they don't understand the pattern, not a problem
00:17:046 (3,4,5,6,7) - I think, same here ^. ^
00:56:245 - Volume 5% maybe? I don't like putting hs to 5% so no
01:20:278 - ^ ^


AMX wrote:

Toshino's Insane


  • 00:04:533 (1) - Reason as to why this exists? Struming chord, sounds different than a simple clic on one circle
  • 00:05:113 (3) - Should be a 1/1 Sound stops at 00:05:278 - so it should be 1/2, plus it will you bad if it was a 1/1
  • 00:29:975 (1,2,3,4,5) - Would be nice if u kept the pause that u did with 00:25:002 (3,1) - etc etc. Those are two different parts, they sound pretty different, so I won't put the same pattern for them
  • 00:33:289 (4,6) - Why not Ctrl+G these? There's no reason for 00:33:289 (4) - to be so spaced out, nothing supports the jump Sure
  • 00:39:091 (1,2,3,4) - Why not space this out more? Sounds quite different from the rest of the song, the vocals are pretty low pitched, and I think that a linear pattern fits that sound
  • 00:54:919 (1,1) - Make the spinner recoverytime more, this is unrankable. This is an Insane diff, it's totally rankable
  • 01:20:278 (1,1) - Same ^




Thanks for mods
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58483
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1964,9919,20527,43068,58980,80196
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
Artist:Aqours
ArtistUnicode:Aqours
Creator:newton-
Version:Toshino's Insane
Source:ラブライブ!サンシャイン!!
Tags:season 2 lovelive love live sunshine opening anime tv size school idol project Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BeatmapID:1438912
BeatmapSetID:679821

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"aqours.jpg",0,0
Video,-700,"s2 op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1964,331.491712707182,4,2,0,60,1,0
1964,-125,4,2,0,60,0,0
6604,-400,4,2,0,60,0,0
7267,-125,4,2,0,60,0,0
9919,-100,4,2,0,70,0,0
12571,-100,4,2,2,70,0,0
20527,-133.333333333333,4,2,2,70,0,0
22847,-100,4,2,2,70,0,0
29643,-147.058823529412,4,2,2,70,0,0
29975,-100,4,2,2,70,0,0
31135,-83.3333333333333,4,2,2,70,0,0
43068,-125,4,2,2,70,0,0
47046,-100,4,2,2,70,0,0
58980,-125,4,2,2,80,0,1
59312,-83.3333333333333,4,2,2,80,0,1
78870,-100,4,2,2,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,128,0
Combo3 : 163,153,133
Combo4 : 164,0,82

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410,264,46218,1,2,0:0:0:0:
329,127,46383,2,0,P|319:92|325:58,1,72,0|0,0:0|0:0,0:0:0:0:
459,52,46715,2,0,P|434:78|401:90,1,72,8|0,0:0|0:0,0:0:0:0:
161,31,47046,6,0,L|251:24,1,90,2|2,0:0|0:0,0:0:0:0:
149,165,47378,2,0,L|59:157,1,90,2|0,0:0|0:0,0:0:0:0:
270,108,47709,1,2,0:0:0:0:
272,124,47792,1,0,0:0:0:0:
273,140,47875,1,0,0:0:0:0:
156,254,48041,2,0,L|149:165,1,90,2|0,0:0|0:0,0:0:0:0:
357,122,48372,6,0,P|356:166|332:203,1,90,4|0,0:0|0:0,0:0:0:0:
223,303,48704,2,0,P|262:281|307:284,1,90,8|0,0:0|0:0,0:0:0:0:
446,327,49035,1,2,0:0:0:0:
387,264,49200,1,2,0:0:0:0:
282,365,49367,1,8,0:0:0:0:
332,203,49533,6,0,B|364:115|292:115|329:29,1,180,2|0,0:0|0:0,0:0:0:0:
413,75,50029,1,8,0:0:0:0:
247,161,50196,2,0,P|202:163|163:141,1,90,2|0,0:0|0:0,0:0:0:0:
54,39,50527,1,2,0:0:0:0:
221,78,50693,1,8,0:0:0:0:
102,203,50859,1,2,0:0:0:0:
269,242,51024,6,0,L|358:234,1,90,2|0,0:0|0:0,0:0:0:0:
305,97,51356,1,8,0:0:0:0:
188,223,51522,1,2,0:0:0:0:
188,223,51687,2,0,L|180:312,1,90,0|2,0:0|0:0,0:0:0:0:
61,128,52019,2,0,L|54:39,1,90,8|0,0:0|0:0,0:0:0:0:
248,161,52350,6,0,P|331:179|390:116,1,180,2|8,0:0|0:0,0:0:0:0:
162,119,52847,2,0,B|130:207|202:207|165:293,1,180,2|2,0:0|0:0,0:0:0:0:
81,247,53345,1,8,0:0:0:0:
248,161,53510,1,2,0:0:0:0:
263,162,53593,1,2,0:0:0:0:
279,163,53676,6,0,L|286:252,2,90,4|2|2,0:0|0:0|0:0,0:0:0:0:
61,128,54173,2,0,L|53:38,1,90,4|2,0:0|0:0,0:0:0:0:
162,119,54505,1,4,0:0:0:0:
108,292,54671,1,2,0:0:0:0:
286,252,54836,1,4,0:0:0:0:
256,192,54919,12,0,56245,0:0:0:0:
293,149,56329,5,8,0:0:0:0:
297,194,56494,1,8,0:0:0:0:
301,239,56660,1,8,0:0:0:0:
153,341,56991,5,8,0:0:0:0:
137,161,57323,5,8,0:0:0:0:
153,341,57488,1,8,0:0:0:0:
210,109,57820,5,8,0:0:0:0:
71,302,57986,1,8,0:0:0:0:
301,239,58483,5,2,0:0:0:0:
301,239,58649,2,0,L|390:246,1,90,2|2,0:0|0:0,0:0:0:0:
464,128,58980,6,0,L|392:134,1,72,2|0,0:0|0:0,0:0:0:0:
217,148,59312,6,0,P|267:133|300:91,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
116,1,59643,2,0,L|126:109,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
177,328,59975,1,8,0:0:0:0:
16,246,60140,2,0,B|127:293|127:205|225:248,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
419,318,60638,2,0,P|321:292|308:191,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
392,230,61135,1,2,0:0:0:0:
456,112,61301,2,0,L|446:4,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
282,92,61632,6,0,P|279:145|308:190,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
489,256,61963,2,0,P|445:227|392:230,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
242,353,62295,2,0,P|289:328|313:281,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
308,190,62626,1,8,0:0:0:0:
118,228,62792,2,0,B|51:156|112:68|112:68|145:90,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
188,299,63289,2,0,P|144:327|91:325,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
236,118,63621,2,0,P|280:89|333:92,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
425,253,63952,1,8,0:0:0:0:
425,253,64118,6,0,B|378:142|466:142|423:44,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
342,311,64615,2,0,P|380:347|433:354,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
332,210,64947,2,0,P|281:225|248:267,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
425,253,65278,2,0,P|437:201|417:151,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
245,8,65610,6,0,P|313:83|409:49,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
425,253,66107,2,0,P|356:178|261:212,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
67,186,66604,2,0,L|76:78,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
114,285,66935,5,4,0:0:0:0:
150,108,67102,1,2,0:0:0:0:
230,276,67267,5,12,0:0:0:0:
67,186,67433,1,2,0:0:0:0:
180,381,67599,5,4,0:0:0:0:
245,164,67765,2,0,L|352:154,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
402,381,68096,2,0,L|295:371,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
67,186,68428,1,2,0:0:0:0:
363,62,68593,6,0,P|441:127|410:224,1,215.999993408203,12|2,0:0|0:0,0:0:0:0:
245,164,69091,1,2,0:0:0:0:
337,295,69256,2,0,P|381:324|435:322,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
482,153,69588,6,0,P|435:177|410:224,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
263,365,69919,2,0,L|155:355,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
214,168,70251,2,0,P|267:166|312:196,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
238,266,70582,1,8,0:0:0:0:
129,9,70748,2,0,B|176:120|88:120|131:218,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
332,296,71245,2,0,P|312:195|214:168,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
130,217,71743,1,2,0:0:0:0:
332,296,71908,2,0,L|439:286,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
285,97,72240,6,0,P|238:121|213:168,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
381,124,72571,2,0,P|384:71|357:26,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
309,195,72903,2,0,P|353:224|406:222,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
381,124,73234,1,8,0:0:0:0:
213,167,73400,2,0,B|115:180|78:80|78:80|115:65,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
309,195,73897,6,0,P|283:241|236:265,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
39,261,74229,2,0,P|92:259|137:289,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
208,363,74560,1,8,0:0:0:0:
213,166,74726,6,0,P|288:97|385:130,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
318,302,75223,2,0,L|309:195,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
481,165,75555,2,0,P|453:210|402:230,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
290,95,75886,2,0,P|343:98|386:130,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
308,194,76218,5,2,0:0:0:0:
105,71,76383,2,0,L|-2:61,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
175,310,76715,2,0,P|276:291|308:194,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
201,107,77212,2,0,L|211:215,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
78,331,77544,6,0,P|109:233|211:215,1,215.999993408203,4|12,0:0|0:0,0:0:0:0:
340,370,78041,2,0,P|392:376|440:352,1,107.999996704102,2|4,0:0|0:0,0:0:0:0:
455,151,78372,1,2,0:0:0:0:
375,274,78538,1,12,0:0:0:0:
288,89,78704,5,2,0:0:0:0:
440,352,78870,1,4,0:0:0:0:
388,71,79533,5,2,0:0:0:0:
274,291,79698,1,2,0:0:0:0:
187,107,80196,5,0,0:0:0:0:
256,192,80278,12,0,82765,0:0:0:0:
86,118,82847,6,0,P|130:126|163:155,1,90,2|0,0:0|0:0,0:0:0:0:
176,328,83179,2,0,P|161:285|170:242,1,90,8|2,0:0|0:0,0:0:0:0:
312,146,83510,2,0,P|283:179|241:194,1,90,2|0,0:0|0:0,0:0:0:0:
86,118,83842,1,8,0:0:0:0:
247,280,84008,2,0,L|426:295,1,180,2|0,0:0|0:0,0:0:0:0:
383,98,84505,6,0,P|341:112|312:146,1,90,8|0,0:0|0:0,0:0:0:0:
459,135,84836,2,0,P|468:92|454:50,1,90,2|0,0:0|0:0,0:0:0:0:
387,182,85168,2,0,P|420:211|464:220,1,90,8|0,0:0|0:0,0:0:0:0:
242,16,85499,6,0,B|274:104|202:104|239:190,1,180,4|2,0:0|0:0,0:0:0:0:
318,314,85997,2,0,P|247:265|157:311,1,180,4|2,0:0|0:0,0:0:0:0:
236,360,86494,1,4,0:0:0:0:
256,192,86577,12,4,87488,0:0:0:0:
256,192,87654,5,4,0:0:0:0:

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Combo Commander
479 posts
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AMX wrote:
Hi! Returning that M4M from your queue.

Easy


  • 00:29:975 (2) - Idk if this is to fast for the newbies. I'd recommend just mapping a 1/1 slider there on the redticks the same sort of thing is seen in 00:13:234 (5,1,2) - so 1/2 reverses won't be unexpected, plus 1/2 reverses are ok in easies
  • 00:50:361 (1) - Same ^
  • 00:50:361 (1,4,2) - Might be hard to read for new players readability-wise it's fine
  • 01:19:533 (3) - I think it's to fast for a new player tbh. not really


Hard


  • 00:12:571 (1,2,3,4) - I'd add some depth to this with increasing volume on the white ticks. It's definently supported there. good idea
  • 00:43:731 (3,1) - Fix blanket hopefully fixed
  • 00:43:731 (3,1,3,4) - Why not blanket these aswell? fixed blanket on 00:45:057 (3,4) - if thats what you meant
  • 01:19:533 (2,3) - Why not make the slider into 2 circles instead? The drums are going a bit higher there, it's the 'finale' of the kiai section. + it get rids of the wierd rythm. made just one circle for dramatic pause, fixes the problem too anyway
  • 00:28:814 (2,3,4,5) - 2 to 3 is much larger than 00:29:312 (4,5) - even tho the intensity is going up. fixed


Sunshine

  • 00:19:698 (3,4,5,6,7) - Why not map the whole piano thing if ur gonna map 3 notes of it? those are the only prominent enough sounds of the piano to warrant being mapped imo
  • 00:28:483 (1,2,3,1,2,3) - Build up this pattern more, the drums here kind of build up if you listen, ur DS goes from bottom to top right away if u compare the rest of the section is really tight and close. spaced 4 further to build up spacing more gradually
  • 00:38:593 (4,5,6,1,2,3) - Same stuff here, actually 00:38:593 (4,5) - why is this so spaced to begin with? this one is fine imo since spacing isnt as high as the previous section. 00:38:593 (4,5) - is spaced because it's the same vocal phrase as (1.2.3) so it's as intense, also i feel that gradual spacing change would kinda kill the sharp contrast between the low and high spacing sections
  • 00:56:328 (1,2,3,1,1,2,1,2) - This is hard to read, i'd use DS here or something, it's so hard to read atm stacked 00:56:328 (1,2,3) - for easier readability, also the ncs here are to make the 1/1 gaps easily readable so i think it's fine in that regard
  • 01:26:494 (1,1,2) - Uncomfortable flow. I'd do something like https://osu.ppy.sh/ss/9306606 (but NC ofc) the uncomfortable flow adds more impact to 1 than this i feel



Sorry for so short mod, can't really find much they all look so clean. I'll shoot some stars cause the mod was so short. GL whoa thx for stars :o
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Cymbal Sounder
46 posts
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Earned 1 kudosu.
hey neeton heres ur mod
morning starlgiht
00:11:245 (1,2,3) - make these drum sample w/ finish and whistle bc they reflect the bg drums and the guitar thing
maybe add some whistles 00:12:571 (1,2) - here too
00:42:903 (1) - in the previous section, every slider with that is nc'd and looks like this are the same sv as the previous combo, so suddenly halving the sv will be confusing. add a bit more contrast my changing slidershape, spacing, or something else
01:01:632 (1) - in everywhere else in the kiai, the half sv'd slider is straight, but this is about as straight as the girls in the show. fix for consistency. i think this doesnt need redoing 34875349753 patterns dw (i hope)

toshino kyoko
00:05:113 (3,1) - isn't there something about the shortest time to this kind of overlap being 2 beats?
00:30:472 (4) - maybe delete? in the part before, the perfect stack is 1/1 rhythm plus you seem to be following the trumpet there
01:26:577 (1) - sound at end of spinner seems too prominent to be passive rhythm, maybe shorten spinner by half a beat and adding a note?



yeah i cant mod low diffs
gl on rank
also :b:netsu when
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Combo Commander
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Xidorn wrote:
hey neeton heres ur mod
morning starlgiht
00:11:245 (1,2,3) - make these drum sample w/ finish and whistle bc they reflect the bg drums and the guitar thing dont really like how it sounds, plus i feel the drums come in more prominently in the next combo so sampleset changes there
maybe add some whistles 00:12:571 (1,2) - here too drums are more prominent there, and i can only use one custom sampleset at a time orz
00:42:903 (1) - in the previous section, every slider with that is nc'd and looks like this are the same sv as the previous combo, so suddenly halving the sv will be confusing. add a bit more contrast my changing slidershape, spacing, or something else shiet ur write, changed to red anchor
01:01:632 (1) - in everywhere else in the kiai, the half sv'd slider is straight, but this is about as straight as the girls in the show. fix for consistency. i think this doesnt need redoing 34875349753 patterns dw (i hope) nice catch



yeah i cant mod low diffs
gl on rank
also :b:netsu when find me a normal gd


thanks!
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Rhythm Incarnate
714 posts
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hello riceball

EZ


NM
i can't mod it
01:26:494 (1) - this spinner is way too short imo


Gl rice
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Combo Commander
479 posts
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My Angel Kanan wrote:
hello riceball

EZ
  • AR4 and OD4 are too high xd fixed
  • 00:03:289 (3) - on the reverse is no sound the sound you want to follow is here 00:03:787 for rhythm simplification
  • 00:08:262 (2) - if you would delete this circle then you would have some good emphasis on the vocal sure
  • 00:09:919 (1) - would do a 2/1 Slider here instead the reverse does not really fits with the music in this part it adds to the intensity,
    which serves as contrast from the previous section.
  • 00:10:914 (2) - same as 00:08:262 (2) this time for the instrument tho ^
  • 00:16:383 (1) - delete nc doesn't fit if your nc combo-ing shiet nice catch
  • 00:20:196 (4) - same as 00:08:262 (2) theres an important drum there which warrants clickability imo
  • 00:29:975 (2,3) - this might be too hard for a easy idk gap is still 1/1, i think it's fine
  • 00:43:400 - would make this clickable because the calm section begins here and having it on a sliderend is meh arguably the calm section starts here at 00:43:068 - which the sliderhead is closer to, thus i don't think catching the start of the vocals is necessary for the reason you mentioned
  • 00:50:361 (1) - this doesn't have to be a 1/2 reverse imo a 1/1 would fit better it catches the 1/2 vocal thing
    your easy gd's are better imo i agr e


NM
i can't mod it
01:26:494 (1) - this spinner is way too short imo still ok by ranking criteria


Gl rice


vielen dank

also gl with your gd on starr's set l ol e
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Spinner Sage
162 posts
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No kudosu yet.
Xidorn wrote:

toshino kyoko
00:05:113 (3,1) - isn't there something about the shortest time to this kind of overlap being 2 beats? iirc it only concerns same sliders overlap, like a 1/2 with a 1/2, here it's a 1/2 with a 1/1 so not problem
00:30:472 (4) - maybe delete? in the part before, the perfect stack is 1/1 rhythm plus you seem to be following the trumpet there Already answer for something like that, the parts you mention are different, and 00:29:975 (1,2,3,4,5) - is more intense than the part before
01:26:577 (1) - sound at end of spinner seems too prominent to be passive rhythm, maybe shorten spinner by half a beat and adding a note? Mhh nah I like the way it is




Thanks for mod, no changes uwu
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Slider Savant
82 posts
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Earned 1 kudosu.
Hope you accept my mod since i need kds and mods because my extra on my maap is cool imo. owo

anyways

Easy
00:18:704 (2) - this is way to overkill. Remove the finish pls just like 4
00:28:483 (1) - same but only where the slider ends because theres a less higher pitched sound so without the finish it sounds better trust me.
01:17:544 (1,2) - same here make sliderend on 1 a clap and keep 2 as a finish it sounds better.
there are many many spots where u went overkill with finish sounds theryre called "finish" for a reason xd.
remove some of them on the circles and the sliderends.
00:53:676 (1,2,3,4) - this is an example where its not overkill.
Make 00:48:372 (3) - a new combo , remove combo at 00:50:361 (3) - and add nc to 00:51:024 (1) - its rhythmically way more fitting.
its really just minor complaints. This map is asthetic haven owo.


Normal
00:06:604 (1,2) - remove nc on 1 and add one on 2 its prob a mistake
00:19:035 (4) - any reason why this isnt a straight slider?. Its not a special sound for me. is it because of those bell sounds? if yes then its ok
01:06:936 (1) - remove finish on sliderend


Hard
those juicy sliders Kreygasm. Fits to the music
01:07:267 (2,3) - remove finish sound at 2 and at sliderend in 3 and put finish in the sliderhead. Way better
other than that nothing else to say. magnificent diff.



Toshino`s Insane
00:05:610 (1,2) - hey thats pretty good. owo
00:54:505 (3) - maybe remove that finish?
01:01:963 (2) - since you introduced the kiai with the 2 NC gimmick you should do that aswell. ad nc pls
and do that anywhere else where that sound queue pops up.
01:07:599 (1,2) - remove finish on 1 and add 2 on sliderhead. sounds better.
01:18:041 (2,3,4) - remove finish on slider head add one on 3 and deltete on 4. Its better.


Sunshine
Average pp map. BrokeBack
lol here newton actually followed the 2 NC gimmick lmao
and here the finish hitsound gimmick actually work xd
nothing to say.




overall aside from finish sound gimmick being too overkill on lower diffs and the extra diff being a pp map this is asthetically so pleasing. esp the hard diff looks so spicy and awesome. gonna shoot a star for that :D.

good work and gl on rank.
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Spinner Sage
156 posts
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Earned 1 kudosu.
HI M4M
sorry if I didn't make a lot of comments because I am still a new modder
Easy
00:02:958 (2) - 00:04:284 (4) - I really don't suggest you stack the circles in a easy, it will confuse beginners
00:50:361 (1,2,3) - I think there is too many returning sliders at one time in easy
yup that's it for easy


Hard
I think some DS are a bit irregular here
00:29:477 (5) - Ctrl+G wrong DS and a bit uncomfortable
00:33:787 (1) - same
00:35:610 (2,3) - same but do Ctrl+G on 2 and Ctrl+G on 3
00:37:765 (3) - I think this better if u make to thisImage
well I think you change ur DS in Kiai is reasonable so I have nothing to say in there


toshino's Insane
00:06:604 (1) - I don't get it why do u have to put slower here, if yes I would say this is too slow for that rhythm
I think DS should be almost the same for every beat except jumps

I don't map 5 star maps so that's it :)
good luck on mapping!
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RythmSniper999 wrote:
Hope you accept my mod since i need kds and mods because my extra on my maap is cool imo. owo

anyways

Easy
00:18:704 (2) - this is way to overkill. Remove the finish pls just like 4 hitsounds are straight from extra diff + they reflect the song, so imo theyre not a problem
00:28:483 (1) - same but only where the slider ends because theres a less higher pitched sound so without the finish it sounds better trust me. ^
01:17:544 (1,2) - same here make sliderend on 1 a clap and keep 2 as a finish it sounds better. ok this one i agree with
there are many many spots where u went overkill with finish sounds theryre called "finish" for a reason xd. the finishes dont really seem overdone to me tbh
remove some of them on the circles and the sliderends.
00:53:676 (1,2,3,4) - this is an example where its not overkill.
Make 00:48:372 (3) - a new combo , remove combo at 00:50:361 (3) - and add nc to 00:51:024 (1) - its rhythmically way more fitting. the nc pattern is strictly nc every 2 measures without exception so no
its really just minor complaints. This map is asthetic haven owo.


Normal
00:06:604 (1,2) - remove nc on 1 and add one on 2 its prob a mistake oops nice catch, redid ncs in this part
00:19:035 (4) - any reason why this isnt a straight slider?. Its not a special sound for me. is it because of those bell sounds? if yes then its ok the bells man
01:06:936 (1) - remove finish on sliderend ok


Hard
those juicy sliders Kreygasm. Fits to the music
01:07:267 (2,3) - remove finish sound at 2 and at sliderend in 3 and put finish in the sliderhead. Way better drums in bg warrant finish spam idk, if i get more opinions on this i might change it edit: changed
other than that nothing else to say. magnificent diff.


overall aside from finish sound gimmick being too overkill on lower diffs and the extra diff being a pp map this is asthetically so pleasing. esp the hard diff looks so spicy and awesome. gonna shoot a star for that :D. owo thanks for star

good work and gl on rank.


tiffany yu tyu wrote:
HI M4M
sorry if I didn't make a lot of comments because I am still a new modder
Easy
00:02:958 (2) - 00:04:284 (4) - I really don't suggest you stack the circles in a easy, it will confuse beginners this is still readable for new players, since it's really obvious where you need to go after 3
00:50:361 (1,2,3) - I think there is too many returning sliders at one time in easy those are like 3/2 sliders so they arent a problem. it would only be a problem if they were 1/2s
yup that's it for easy


Hard
I think some DS are a bit irregular here ds doesnt need to be that exact in hards, visual spacing matters more fixed a bunch like 01:11:577 (4) - and loosened up 00:12:240 (3,1,2,3,4,1) - tho
00:29:477 (5) - Ctrl+G wrong DS and a bit uncomfortable flow is still circular, plus the spacing is for emphasis
00:33:787 (1) - same ok this one i agree with reverted
00:35:610 (2,3) - same but do Ctrl+G on 2 and Ctrl+G on 3 still circular, plus slider leniency makes this way easier to play than it looks
00:37:765 (3) - I think this better if u make to thisImage spaced for emphasis, also this is way harder to read than what i have now
well I think you change ur DS in Kiai is reasonable so I have nothing to say in there


I don't map 5 star maps so that's it :)
good luck on mapping!


thanks for mods!
Last edited by newton- on , edited 1 time in total.
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