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Renard - Smoke Tower

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74
Topic Starter
giO-
This beatmap was submitted using in-game submission on giovedì 5 settembre 2013 at 17.49.34

Artist: Renard
Title: Smoke Tower
Tags: lapfox lally
BPM: 205
Filesize: 7551kb
Play Time: 03:50
Difficulties Available:
  1. giO (5 stars, 979 notes)
  2. Lally (3,55 stars, 236 notes)
  3. Nemis (4,9 stars, 251 notes)
Download: Renard - Smoke Tower
Information: Scores/Beatmap Listing
---------------
Thanks to Lally and Nemis for GD! :D
Redownload if you downloaded map before 17/09/2012
Changed name on osu!standard diff, Redownload!
Another Renard from giO- :D
Hope you Enjoy playing this!
Mods History
Thanks to Takuya for new MP3 192kbps Done~
Thanks to Loctav for rescaled BGs Done~
winber1 @Sat Dec 24, 2011 Done~
Zapy @Thu Jan 26, 2012 Done~
MoodyRPG @Tue Jan 31, 2012 Done~
DoKoLP @Fri Feb 03, 2012 Done~
AdRon Zh3Ro @Tue Feb 14, 2012 Done~
HakuNoKaemi @Sun Feb 19, 2012 Done~
Wiinter @Tue Feb 21, 2012 Done~
Gabe @Wed Sep 12, 2012 Done~
Innocent Treasures @Fri Sep 14, 2012 Done~
DakeDekaane @Sat Sep 15, 2012 Done~
Darcsol @Sat Sep 15, 2012 Done~
Piscis @Sat Sep 15, 2012 Done~
-kevincela- @Mon Sep 17, 2012 Done~
Barney Stinson @Mon Sep 17, 2012 Done~
Katty Pie @Mon Sep 17, 2012 Done~
GamerX4life @Mon Sep 17, 2012 Done~
grumd @Tue Sep 18, 2012 Done~
GoOoM @Wed Sep 19, 2012 Done~
Lally @Thu Sep 20, 2012 Done~
grumd Recheck IRC Mod Done~
Gabe Recheck IRC Mod Done~
HakuNoKaemi Recheck IRC Mod Done~
Roxas @23/09/2012 Done~
Reisen Udongein @14/10/2012 Done~

Added on 23/09/2012
FrozenOG
I'm currently making a diff ^_^
Backfire
Would you like a taiko diff? c:
winber1
oh well this is awkward... well i guess i'm not modding this map anymore. y i so lazy

if you ever revive this, I would be happy to mod it.
Topic Starter
giO-

winber1 wrote:

oh well this is awkward... well i guess i'm not modding this map anymore. y i so lazy

if you ever revive this, I would be happy to mod it.

it was revived but go randomly to grav
your mod is now welcome :P
winber1
Extreme (I actually saved this file lol. I modded it and realized it was in the graveyard, but i guess accidents happen. so yeah here)

00:09:877 (10) - a little weird to start on the blue tick. Better on the red tick imo (and add a note before it)
01:30:146 (8) - follows music better if you move this note to 01:29:999 - and remove the already existing note there.
01:38:633 (1) - remove spinner? i dno't see the point in this spinner, and you didn't use it in a previous section
02:31:536 - i would add a note here
02:33:365 (11) - move this note to 02:33:219 and remove pre-existing notes there.
02:39:219 (5) - remove note. you probably didn't mean to put it there lol. ruined my combo :/
03:21:073 (1,2,3) - these are not supposed to be on blue ticks. red ticks work better. http://puu.sh/bojJ deleting combo 4 in the picture i gave you probably works better.
03:29:048 (12) - blue tick is a little awkward

sorry for being lazy. took 5 days to get to :/

Nice map! :3 nothing really major

Edit: Merry X-mas to you too! :3
Topic Starter
giO-
thanks for mod (I'm lazy too so i understand u haha :P )
ill give u kd now and ill mod after holidays

merry xmas :D
Birdy
I'm doing diff too :3
Birdy
Is it okay if I mute all the hitsounds on my diff or should I add something for those/unmute them? I have hitsounds always muted so yeah that's the reason I completely forgot those .__.
Topic Starter
giO-
i dont need other diffs
Birdy
Oh, that's okay then
Topic Starter
giO-

2nnt wrote:

Oh, that's okay then

sorry
Topic Starter
giO-

winber1 wrote:

Extreme (I actually saved this file lol. I modded it and realized it was in the graveyard, but i guess accidents happen. so yeah here)

00:09:877 (10) - a little weird to start on the blue tick. Better on the red tick imo (and add a note before it)
01:30:146 (8) - follows music better if you move this note to 01:29:999 - and remove the already existing note there.
01:38:633 (1) - remove spinner? i dno't see the point in this spinner, and you didn't use it in a previous section
02:31:536 - i would add a note here
02:33:365 (11) - move this note to 02:33:219 and remove pre-existing notes there.
02:39:219 (5) - remove note. you probably didn't mean to put it there lol. ruined my combo :/
03:21:073 (1,2,3) - these are not supposed to be on blue ticks. red ticks work better. http://puu.sh/bojJ deleting combo 4 in the picture i gave you probably works better.
03:29:048 (12) - blue tick is a little awkward

sorry for being lazy. took 5 days to get to :/

Nice map! :3 nothing really major

Edit: Merry X-mas to you too! :3

all done :)
Zapy
Irc moddan'

SPOILER
03:44 <Zapy> : anyway if you change it to 1/4 move this next to it too then 00:10:243 (1) -
03:44 <giO-> : wait
03:45 <Zapy> : the claps become lessen after 00:13:902 (7) -
03:45 <Zapy> : seems strange
03:45 <Zapy> : might want to keep the earlier pace
03:45 <giO-> : where this? 00:10:243 (1) -
03:46 <Zapy> : just snap it with x1.0 distance
03:46 <giO-> : http://puu.sh/eB1W 1/4
03:46 <Zapy> : where you want
03:46 <giO-> : ok
03:47 <giO-> : done
03:47 <Zapy> : 00:16:097 (4) - might want to move this somewhere else
03:47 <giO-> : ok
03:47 <Zapy> : like this? http://puu.sh/eB2s
03:48 <giO-> : i did it
03:48 <giO-> : so also this 00:15:072 (4) -
03:48 <Zapy> : try this? http://puu.sh/eB2O
03:48 <Zapy> : 00:20:194 (4) -
03:49 <Zapy> : a note here works too 00:34:609 (2) -
03:50 <Zapy> : and here 00:36:072
03:50 <giO-> : like this? http://puu.sh/eB3u
03:50 <Zapy> : for example yeah
03:51 <giO-> : ok
03:51 <giO-> : i should do same thing as before?
03:51 <giO-> : triple?
03:51 <Zapy> : it feels better like that at least imo
03:52 <Zapy> : move this 01:07:463 (5) - to the end of the earlier slider you can see
03:52 <Zapy> : or tweak the slider that it ends on a same spot where the note it
03:52 <Zapy> : is*
03:53 <Zapy> : perhaps new combo for this 01:25:609 (6) -
03:53 <Zapy> : as well as 01:26:048 (7) -
03:54 <giO-> : here 00:36:146 (1) - i should put triple?
03:54 <Zapy> : i think it would fit between 00:35:999 (10) - and 00:36:146 (1) -
03:55 <Zapy> : move this beneath the earlier slider 02:04:536 (1) - better
03:57 <Zapy> : about this.. 02:09:072 (4) - You could move it a bit so that it won't be under that slider
03:58 <Zapy> : the break could start at 02:15:950
03:59 <Zapy> : new combo here 02:28:828 (6) -
04:00 <Zapy> : remove new combo of this 02:36:438 (1) -
04:00 <Zapy> : and new combo on this 02:37:024 (11) -
04:00 <Zapy> : remove nc 02:38:194 (1) -
04:01 <Zapy> : nc here 02:39:365 (11) -
04:01 <Zapy> : remove nc 02:40:243 (1) -
04:01 <Zapy> : nc here 02:41:707 (11) -
04:02 <Zapy> : and remove nc 02:41:999 (1) -
04:03 <Zapy> : how about take that reverse arrow off this slider 02:43:170 (9) - and replace the remaining part with some
04:03 <Zapy> : jumpy note pattern?
04:04 <Zapy> : like this http://puu.sh/eB7Z
04:04 <Zapy> : if you do that, you could put NC on 02:44:048 (1) -
04:05 <Zapy> : nc here 02:46:389 (8) - and remove nc 02:46:536 (1) -
04:06 <Zapy> : this could use a triplet 02:48:292 (7) - here
04:06 <Zapy> : only if you replace this 02:48:585 (1) - with a single note
04:07 <Zapy> : and make the combo so that the object before this 02:48:877 (2) - has a nc on it
04:08 <Zapy> : remove nc 02:50:633 (1) -
04:08 <Zapy> : and nc here 02:51:072 (11) -
04:08 <Zapy> : remove this nc 02:52:170 (1) -
04:09 <Zapy> : aaaaand put nc on this 02:52:097 (8) -
04:09 <Zapy> : nc here too 03:14:487 (5) -
04:12 <Zapy> : remove nc 03:21:072 (1) -
04:12 <Zapy> : NC here 03:21:511 (11) -
04:12 <Zapy> : and move that away from the (10)
04:13 <Zapy> : remove nc 03:22:536 (1) -
04:13 <Zapy> : nc here 03:23:853 (12) -
04:14 <Zapy> : remove nc 03:24:438 (1) -
04:15 <Zapy> : nc perhaps 03:28:536 (6) -
04:15 <Zapy> : consider merging it to that stream by adding one extra note
04:15 <Zapy> : this one's clap is off 03:28:975 (6) -
04:16 <Zapy> : remove nc 03:29:414 (1) -
04:16 <Zapy> : nc 03:29:560 (2) -
04:16 <giO-> : wait a sec, scrolling with mouse it jump 4 tick at time ._.
04:16 <giO-> : oh i was 1/1 -.- switched for wrong
04:17 <Zapy> : hehe
04:17 <Zapy> : may i continue?
04:19 <Zapy> : here you could actually make the nc start on 03:29:707 (1) -
04:19 <Zapy> : let the old combo continue to 03:29:560 (8) -
04:21 <Zapy> : perhaps remove nc 03:32:926 (1) -
04:21 <Zapy> : put the nc on 03:33:219 (2) -
04:22 <Zapy> : nc here 03:34:243 (6) -
04:22 <Zapy> : remove nc 03:34:828 (1) -
04:22 <Zapy> : nc here 03:35:560 (8) -
04:23 <Zapy> : remove nc 03:36:146 (1) -
04:23 <Zapy> : nc here 03:36:585 (7) -
04:24 <Zapy> : remove nc 03:37:755 (1) -
04:24 <Zapy> : nc 03:37:902 (2) -
04:25 <Zapy> : might want to move this 03:38:048 (2) -
04:25 <Zapy> : nevermind about that ^
04:26 <Zapy> : this could use a triplet 03:38:048 (2) -
04:26 <Zapy> : and replace this triplet with single notes if you do ^ 03:38:341 (4,5,6) -
04:27 <Zapy> : nc here perhaps 03:38:926 (8) -
04:27 <Zapy> : nc here 03:40:243 (7) -
04:28 <Zapy> : and remove nc from here
04:28 <Zapy> : 03:40:682 (1) -
04:30 <Zapy> : aagh
04:30 <Zapy> : i'm getting confused
04:30 <giO-> : ok im done
04:31 <giO-> : and confused to
04:31 <giO-> : too
04:31 <Zapy> : hah

Actually gave him a fixed diff later on
Takuya
Topic Starter
giO-
thanks bro :u
MoodyRPG
Hi giO, This is a Renard song so i like this music specially the other songs

General
  1. When i see this: I think you need a preview time in this song
Extreme
  • - 00:08:341 (7) - I feel like you need a new combo here Sir
    - 00:34:682 (7) - ^
    - 01:15:365 (3) - Try to stack here onto the slider because i feel like a bug here
    - 03:30:877 (1) - Uhg this slider is so.... :3,is just a opinion
Good map i can't find other errors so good luck and no kudos for this
DoKito
General
  1. Lead-in time isn't needed here
[giO's Extreme]
  1. 00:23:268 (7) - 1 more reverse
  2. 00:38:633 (x) - Add a circle?
  3. 00:53:268 (3,4) - Increase distance
  4. 00:53:707 (6,1) - ^
  5. 01:57:219 (3) - NC
  6. 02:32:341 (1) - Doesn't fit here. Change into a stream.
  7. 02:33:219 (11) - 4 more reverses
How about adding a taiko diff? :b
Ozzy creates awesome taiko diffs :>
Topic Starter
giO-
thanks for mods :)
Backfire
Topic Starter
giO-
thanks :v
Loctav
So many mods and no one gave a single fuck.

BG is unrankable, because the size has an incorrect value.

I rescaled the BG for you.


Also, Backfire requested a Taiko template by me. So please add this one as background for the [Taikocalypse] diff. Thanks alot.

Topic Starter
giO-
New mp3 and backgrounds
FrozenOG
Right. Imma get back into gear and start making that diff again -_-
Backfire
No.
You won't.
gio said no standard guests.
Plus, your map would be poop.
AdRon Zh3Ro
[29:299]Start the spin at 30:292
[31:755]Clap?
[40:243]Start at 40:024 for better visual.
[1:20:268]Add note (like in 1:24:877). x:192 y:360
[1:32:780] Move to x:88 y:344.
[2:14:999-2:15:658]Add spin.
[2:15:950]Add note x:256 y:192.

Enjoy.
HakuNoKaemi
[Hitsound]
la prima parte è strutturata così:
Clap smorzato al 1mo tick piccolo e Snare al 3rzo -> puoi, o usare il clap in entrambi o prendere il whistle e aggiungere un custom che suoni come un leggero battito di mani o direttamente usare il whistle (magari una volta si una no)
Ogni 4 tick grandi bianchi, ci starebbe bene un Finish ( 1 tick grande bianco, 5nto e cosi via )


Verde: Clap, Arancio: Finish, Marrone: clap debole
[attachment=0:53e38]38149 Renard - Smoke Tower.rar[/attachment:53e38]

ci vorrà comunque un bel pò di tempo, ma comunque puoi aggiustare il resto della mappa con questi ( se non ti piace, fai un hitclap2 con volume alto come hitclap e un hitclap2 con volume basso come hitwhistle.
Il Finish va bene quello che hai già

Se segui la mod, ti verrà identica alla musica come hitsound la prima parte almeno

P.s ma il custom finish è uguale a quello normale O.o

comunque domani Madoka e AnoHana, adios per ora >.<
nimi
Hey! modding as requested.

General
add backfire to tags in all diffs, since he (she?) made you a guest diff.
I don't see a reason for calling your diff gio'S Insane, since it's kinda obvious you were the one who mapped it >< I'd just name it Extreme, but if you want to keep it, no problem at all with it~

[giO's Extreme]
01:20:926 (5), 01:22:097 (6) - either add new combo on those points, or remove the one at 01:25:609 (1) to keep the patterns consistent
01:32:780 (6) - asd i didn't really like this overlap >< i'd place it somewhere like this instead, but that's up to you
01:35:999 (3) - *slider nazi* make it like this instead http://puu.sh/hIIv? the shape looks better imo
01:59:853 (3,4,5,6) - i'd place them like this instead http://puu.sh/hIJv (the screenshot is a bit confusing, so trying to explain.. select (5) and (6), ctrl+r them, then select only 5, ctrl+r it, and then only 6 and do the same). it plays better, imo
02:04:828 (3,4,5,6) - same thing here if you changed the previous pattern
02:10:097 (6) - ugly slider >:
02:38:194 (7) - aaa overlap Dx make it like this instead http://puu.sh/hIL2?
03:31:609 ~ end of the map - use a silenced sliderslide hitsound for this section? the current one sounds way too noisy to the song, imo. (if you want the file, you can download it here - just replace it Dx)

aand that's all i guess <o> hope it's useful for you
Backfire

Wiinter wrote:

Hey! modding as requested.

General
add backfire to tags in all diffs, since he (she?) made you a guest diff.
I am both.
AngelHoney
some suggestions

00:40:170 (1) - end at right white link
01:23:268 (6) - change it to slider ? like this 01:22:097 (1)
01:30:438 - add note ? coz 01:31:609 (8) , or remore (8) ?
01:33:950 - ^
01:35:121 - ^
01:38:633 - ^
01:54:877 (1) - remove finish will be better?
01:57:219 (1,2,3,4,5,6) - add clap to (1) (3) and start of (6) ?
01:58:389 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ^
02:00:731 (6) - new combo ?
02:00:731 (6,7,8,9,10) - add clap to start of 6 ,7 ,8 end of 9 , start of 10 , end of 10 ?
02:02:048 (1 ~ break) - add clap same as i said before ?
02:29:121 (2,4) - add clap to start ?
02:34:682 (1,2,3,4,5,6,7,8,9,10) - add clap to 1 2 , not3 , 4 , end of 5 , stard and end of 8 , start of 9 and 10
02:37:024 (1 ~ end) - add more claps ?


lazy to post more XD i think you know what i mean w
btw , hitosund normal - hitnormal is a bit low for me , need more powerful :3
DoKito
Just want to let you know that there is no preview point in both diffs.
Topic Starter
giO-

DoKoLP wrote:

Just want to let you know that there is no preview point in both diffs.
ye thanks i forgot to add, ill do as soon as possibile :)
Aurele
Hi giogio >w<
Mod as asked.

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise
Bold (): Comment/Suggestion

[General]
You must add a Preview time on your beatmap.

[Extreme]
Maybe +1 HP Drain?
I was looking at your hitsounds, It will be better if you only add claps at the fourth line.
Since you did the beatmap, I am pretty sure that you don't need your name on the difficulty. Simply keep it to "Extreme" or have an other name for it.
00:08:048 (5,6,1,2,3) - This form looks odd and I guess you tried to do a star? If not, you should do it. Maybe this will help you.
00:10:389 (9,10,1,2,3,4,5,6) - Honestly, it will look better if you do something like this
00:16:536 (1,2,3,4) - Make this a bit more challenging. It looks simple... I'm suggesting you to reverse these circles. (The circle 2 where the circle 3 is and etc.)
00:55:170 (1) - Add a new combo here.
03:10:097 (1) - I would like to see this spinner to start at 03:09:804.
03:12:731 (5) - This slider's start should be at x:152 y:224 and the ends in that way:
so the start will be aligned with (4) and (1), the end with (4) (2) and it will have the same spacing.
03:16:243 (7) - This slider is not well placed. It sounds alot better if it's moved to 03:15:804. But, that's not my suggestion. You could delete this circle (03:16:170 (6) - ), and move (4) to (5) just like this. It's almost the same thing as this one (03:12:146 (1,2,3) - )
03:16:682 (7) - This slider should start at x:312 y:256 to have the same spacing between 03:15:804 (3,4,7) - .
03:20:926 - This circle should be deleted in the New combos because of the percution in the song. I can only hear three of them. So delete this one and add a reverse arrow to the slider. Like this
03:32:926 (9) - Move this slider to x:248 y:120 to get it aligned with 03:32:633 (7,8) - .
03:50:048 - It sounds good to have a whistle here..

[Taikocalypse]
Pretty well mapped, nothing important to say here.
Innocent Treasures
My sopa sopa <3

First of all u need a preview point
00:18:146 (5,6) - the spacing change is unnecessary, reduce it :3
02:32:341 (1) - this stream http://puu.sh/14OJw, is better like this c:, more cordination with the music, and looks better :P
03:30:877 (1) - this slider sounds better if ends in the 03:31:463

i will edite the post after <3 ;3
DakeDekaane
Hi, modding time~

[General]

As all have said, you need a preview point (Go to time you want to set as preview point, Timing-> Set Current Position as Preview Point)

[Extreme]

Maybe AR 8 can make a little easier to read.
It looks better without countdown, in my opinion.
If you could up the volume of normal-hitnormal and normal-hitnormal2 only a bit, it would be nice.

02:48:731 (1) - I couldn't see this coming, maybe because the AR, but you can move it a bit closer, maybe in x:80 y:52, aligned with the start of 02:47:853 (7), or somewhere else it could be easier to see.
03:30:877 (1) - Make this (yes, it finishes earlier, but sounds good)

Keep 1st, 2nd and 3rd sliderpoint
4th x:416 y:88
5th x:464 y:176
That's all, good luck~ c
Darcsol
Mod4Mod requested from #modreqs


[General]
Again like everyone else, please add a Preview Point.

[giO's Extreme]
- Remove your name from the difficulty name. It is unnecessary as we already recognize you as the mapper.
- Reduce the hitsound volume slightly? Around 80-90% should do.
- |Optional| There are numerous possible places for more kiai times; consider adding more of them?
- The HP Drain Rate is unusually low for a difficult map, then again it could be justified from the high Approach Rate. I recommend reducing Approach Rate to 8 and increase HP Drain Rate to 6 or 7.

00:08:194 (6) - Move this circle to the coordinates: x:424 y:136
00:15:072 (5) - This slider should be moved out under the (4) slider. Placement should be similar to the 00:16:097 (4) repeating slider.
01:06:731 (1) - Spacing
01:11:414 (9) - Move this circle to the coordinates: x:240 y:144
02:15:658 - |Optional| Add a circle here?


Do to its difficulty I couldn't be as much thorough as I hoped. Nonetheless the map looks enjoyable for a player for who's up for the challenge. Good luck.
Aurele
I thought it was in pending o____o !
Piscis
Was slower :(
Mod for Mod~

[giO's Extreme]
00:08:048 (5,6,1,2,3) - Please make a beautiful star~
00:40:024 (1) - spinner end is 00:41:999. I think it is better
02:23:560 (1) - Add finish
02:49:316 (4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,7) - clap does not contain
03:10:097 (1) - Add finish

good luck :)
Topic Starter
giO-

Gabe wrote:

I thought it was in pending o____o !
I didn't uploaded it for 6 months so returned back to graveyard
Anyway is Pending, i just need to switch again.

Thanks for all mods, i'll fix soon ;)
JauiPlaY
Hi!
Some suggestions:

[General]
In the folder, what does soft-sliderslide.wav used for? Taiko diff maybe?

[giO's Extreme]
No preview point?
00:14:633 (4,5) - The stack may be kinda awkward. It breaks the flow.
00:40:024 (1) - Ends on 00:41:999?
01:16:243 (1,2,3) - Weird stacking.
01:17:487 - Good enough to add a note.
02:14:926 - Remove the whistle...it ruins the surprise.
02:23:560 (1) - Move to 02:24:146?
02:25:316 (1,2) - A slider may sounds better?
02:34:682 - I don't understand why didn't you set a kiai part here...ends on 02:53:414.
03:10:097 (1) - Move to 03:10:975?
03:50:194 - Remove the finish.
And imo 80% hitsound volume is is is enough...

Hmm the map is nice. But hopefully you can improve your hitsound setting in the future.
Good luck!
crabovan
Hello, m4m post.

General

Where is PreviewPoint?
Would be better to make BGs' sizes 1024x768.
Also, you need to rename giO's Extreme to Marathon because rules.
As i say in PM, these breaks too long, wiser would map their.

giO's Extreme

Change DS to 1x?
02:05:414 - 02:15:072 - add Kiai time.
02:15:950 - Add Kiai fountain.

00:02:487 - 00:04:243 - Add spinner.
00:20:487 (5,6,7) - Change to this.
00:22:682 (3) - Move away from 00:22:389 (1).
00:35:414 (1,2,3) - Make something like this.
01:04:682 (3) - Move away from 01:04:389 (1) -
01:15:365 (3) - Move away from 01:15:365 (3).
01:34:682 (7) - Remade so that he skirted start of 01:35:414 (1).
01:54:877 (1) - Short to 01:55:755.
02:15:950 - Move start of break to 02:15:658.
02:23:560 (1) - Add clap.
02:47:268 (5) - Ctrl+R.
03:10:097 (1) - Add clap.
03:21:072 (2,3,4) - Add soft-whistle.
03:30:877 - 03:49:609 - delete 1/2 sliders/notes and 1/4 sliders/streams, remap with 1/1 sliders/notes only. It will make good effect.

That's all, good luck. :3 STAR
Asakichi
hi giO
Mod4Mod~

[giO's Extreme]
00:05:853 (6) - 1 grid up, and 00:05:707 (5) - 1 gid down.
00:20:633 (7) - move to x192 y112
00:40:024 (1) - spinner end 00:41:999 is better. imo.
01:03:072 (9) - stack to (7) is better?
01:35:999 (3) - thare are sound on 01:36:146, so I suggest that changing rhythm pattern.
02:48:731 (1) - stack to start of 02:47:853 (7) is better, imo.
03:49:316 (3) - remove finish, and add finish to 03:49:609 (1)
03:50:048 (7) - remove finish, I think this is not match with music.

nice map, good luck~ :)
-kevincela-
IRC Mod:

SPOILER
19:05 -kevincela-: ok,pronto
19:05 -kevincela-: iniziamo
19:05 giO-: 00:00:000 -
19:05 giO-: remap whole map
19:05 -kevincela-: LOL
19:05 giO-: xd
19:05 giO-: ok go :v
19:06 -kevincela-: 00:06:731 (8) - piccolissima cosa
19:06 -kevincela-: grafica
19:06 -kevincela-: muovila a x:336 y:240 per fixare il blanket con
19:06 -kevincela-: 00:06:292 (7) -
19:06 giO-: done
19:07 -kevincela-: 00:13:463 (3,4,5) -
19:07 -kevincela-: qui in verità va bene
19:07 -kevincela-: però mi sarei aspettato
19:07 -kevincela-: un jump
19:07 -kevincela-: tra
19:07 -kevincela-: 00:13:755 (5,6) -
19:07 -kevincela-: ci sta molto con il ritmo
19:07 giO-: uhu ok
19:08 -kevincela-: potresti mettere la nota 5 a x:336 y:336
19:09 giO-: http://puu.sh/15I6Q
19:09 -kevincela-: ya
19:10 -kevincela-: 00:34:389 (5) - personalmente lo unstackerei,mettendolo su x:352 e y:152
19:10 -kevincela-: visto che questa "pausa" spezza un po' il flow
19:10 giO-: si ci sta meglio
19:12 -kevincela-: 00:54:438 (2) - flippala verticalmente e mettila a x:184 y:40
19:13 -kevincela-: http://puu.sh/15IaI
19:13 -kevincela-: ^così
19:13 -kevincela-: flowwa molto meglio IMHO
19:13 giO-: fatto
19:14 giO-: ogni tanto salvo che osu ormai mi crasha random
19:14 -kevincela-: k
19:14 giO-: tu savelogga cosi se crasho posso rifare le cose che si perdono
19:16 -kevincela-: 01:13:316 (7,8) - se vuoi far in modo che questo stack effettivamente ci possa stare
19:16 -kevincela-: ti consiglierei di stackare 01:13:755 (1) - con 01:13:609 (9) -
19:17 -kevincela-: rimuovendo 01:13:828 (2) -
19:17 giO-: ok asp
19:17 -kevincela-: con un po' di addattamenti
19:17 -kevincela-: dovrebbe venite come [http://puu.sh/15IeR](questo)
19:17 -kevincela-: fail,lol
19:17 -kevincela-: vabè
19:17 giO-: xd
19:17 giO-: asp
19:18 giO-: http://puu.sh/15Iht
19:18 -kevincela-: buono,sì
19:19 giO-: lascio NC su 01:13:755 (1) - ?
19:19 -kevincela-: ti consiglio di spostarlo alla seconda nota
19:19 -kevincela-: ma fai te
19:19 giO-: fatto
19:21 -kevincela-: 02:11:268 (2) - ancora,unstackala e mettila su x:336 y:296,in quanto la musica qui non lo "richiede"
19:22 giO-: ok
19:24 giO-: poi devo trovare un nome per le approved che faccio .. per questo metto giO's Extreme
19:24 -kevincela-: k
19:25 -kevincela-: 03:20:926 (1,2,3,4) - piccola cosa,ma potresti creare un piccolo jump con 03:21:072 (2,3,4) -,ci sta molto
19:25 -kevincela-: bene così
19:25 -kevincela-: http://puu.sh/15Ipa
19:25 -kevincela-: ^avrei pensato di far così
19:26 giO-: mi dici le coordinate di 1 2 3 e 4?
19:26 giO-: cosi li metto uguali
19:26 -kevincela-: ok
19:26 -kevincela-: 1 rimane dov'è
19:26 giO-: si
19:26 -kevincela-: 03:21:072 (2) - a x:360 y:80
19:27 -kevincela-: 03:21:219 (3) - a x:248 y:176
19:27 -kevincela-: 03:21:365 (4) - a x:136 y:80
19:27 giO-: ok http://puu.sh/15Irz
19:28 -kevincela-: esatto
19:30 -kevincela-: 00:13:755 (5) -
19:30 giO-: non trovi niente di : omg merda unrankabile fanculo non ti do la bubble :v
19:30 giO-: asp
19:30 -kevincela-: noto che c'è un drum qui
19:30 -kevincela-: perciò aggiungi un clap
19:30 -kevincela-: giO-: per ora no
19:30 -kevincela-: xD
19:30 giO-: gli hitsound non mi convincono molto però
19:30 giO-: cioè i clap
19:30 giO-: la disposizione ecc
19:30 -kevincela-: vedo che hai seguito i drums
19:31 -kevincela-: intanto ti consiglio di mettere il clap dove ti ho detto io
19:31 giO-: se senti clap fuori posto dimmelo cosi cambio
19:31 giO-: messo
19:31 -kevincela-: 00:22:975 (6) - ancora,clap alla fine
19:31 giO-: ok
19:34 -kevincela-: 01:56:926 (1) - clap qui,che c'è un drum
19:34 giO-: ok
19:35 -kevincela-: 01:54:877 (1) - invece che usare un finish,ti consiglio di silenziare la fine di questo slider
19:35 -kevincela-: visto che non c'è nulla da seguire
19:35 giO-: ok
19:36 giO-: 40%?
19:36 -kevincela-: 20% può andare
19:36 giO-: fatto
19:37 giO-: http://puu.sh/15IDg
19:37 -kevincela-: bon
19:37 -kevincela-: 03:30:438 (6) - clap a inizio e fine slider?
19:38 giO-: ok
19:38 -kevincela-: ...credo sia tutto
19:38 giO-: :o
19:38 -kevincela-: spero di esserti stato utile :P
Mercurial
Wecome back.
Topic Starter
giO-

Mercurial wrote:

Wecome back.
hey mercurial :D
Mercurial
Tell me if you want a mod, I'll do my best.
Barney Stinson
BANG

Modding:

00:15:072 (5) - Credo che questo anti jump/overlap interrompa il flow
-nazi: 00:42:292 (1) - Dai, lo puoi fare 30 volte meglio
00:43:463 (1,2) - La musica non porta ad un jump, secondo me
01:06:365 (8,9) - Muovi un grid a sinistra per rendere lo stream più circolare
01:19:463 (1) - Non vedo il motivo per il quale debba starci una nc
02:10:975 (9) - Aggiungi clap
02:11:268 (2) - Togli clap
02:11:121 (1) - rimuovi nc
02:11:268 (1) - Aggiungila qui
02:11:414 (2) - La musica non porta ad un jump in mia opinione
02:33:658 - Un break ci starebbe carino
03:49:829 (4) - Cerca di farlo overlappare con 03:48:585 (8) -

Credo sia finito qui, il fatto è che hai molta esperienza e hai preso molte mod prima di questa. Spero d'esserti stato d'aiuto comunque.

Buona fortuna!
Topic Starter
giO-

Mercurial wrote:

Tell me if you want a mod, I'll do my best.
Sure, would be nice :D thanks
Poggo
Hey hey ^^

• Call diff *Extreme* bcz here only your standart diff~

00:10:243(8,9,10,1,2,3,4,,5,6) - http://osu.ppy.sh/ss/434332 try so~ It looks moreeee beautiful
00:21:658(6,8) - bad overlap~ http://puu.sh/15J6q as an variant
00:34:975(4,5,1,2,3) - http://osu.ppy.sh/ss/434339 looks better
00:39:072 - 00:39:950 - here better add section with soft sound 80% It really sounds better
00:42:292(1) - make this slider more symmetric http://puu.sh/15JeE
00:55:609(10,1,2) - maybe you stack it?
01:06:731(10,1,2) - correct spacing http://puu.sh/15Jir
01:11:121(7,8,9) - correct spasing http://puu.sh/15Jl5
01:57:219 - remove here combo and add on slider 2 for your jump(1,2,3 notes) it will be more playable
02:00:438 - add NC here
02:02:048(1,2,3,4,5,6) - http://puu.sh/15Jpr
02:08:926(1,2,3) - http://puu.sh/15Jrn
02:14:780 - add finish
02:14:853 - remove this slider~ excess and not sound here
02:15:658 - add note here and or newt big white tick~ It good follow the music~ http://puu.sh/15JvM sound perfect
02:26:780(1,2,3) - stack better http://puu.sh/15Jz7
02:33:219 - add NC (if you want)
02:36:877(10,1) - stack better http://puu.sh/15JB5
02:39:072(10,1)- maybe you mak this slider identical http://puu.sh/15JCj
03:30:877(1)- maybe you make this slider more roundish http://osu.ppy.sh/ss/434356

It's olny suggestions for that would map more beautiful and playable~ I hope you share my opinion ^.^ good luck moe :3
Topic Starter
giO-
All mods done, thanks! :D
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