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Renard - Smoke Tower

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FrozenOG
Right. Imma get back into gear and start making that diff again -_-
Backfire
No.
You won't.
gio said no standard guests.
Plus, your map would be poop.
AdRon Zh3Ro
[29:299]Start the spin at 30:292
[31:755]Clap?
[40:243]Start at 40:024 for better visual.
[1:20:268]Add note (like in 1:24:877). x:192 y:360
[1:32:780] Move to x:88 y:344.
[2:14:999-2:15:658]Add spin.
[2:15:950]Add note x:256 y:192.

Enjoy.
HakuNoKaemi
[Hitsound]
la prima parte è strutturata così:
Clap smorzato al 1mo tick piccolo e Snare al 3rzo -> puoi, o usare il clap in entrambi o prendere il whistle e aggiungere un custom che suoni come un leggero battito di mani o direttamente usare il whistle (magari una volta si una no)
Ogni 4 tick grandi bianchi, ci starebbe bene un Finish ( 1 tick grande bianco, 5nto e cosi via )


Verde: Clap, Arancio: Finish, Marrone: clap debole
[attachment=0:53e38]38149 Renard - Smoke Tower.rar[/attachment:53e38]

ci vorrà comunque un bel pò di tempo, ma comunque puoi aggiustare il resto della mappa con questi ( se non ti piace, fai un hitclap2 con volume alto come hitclap e un hitclap2 con volume basso come hitwhistle.
Il Finish va bene quello che hai già

Se segui la mod, ti verrà identica alla musica come hitsound la prima parte almeno

P.s ma il custom finish è uguale a quello normale O.o

comunque domani Madoka e AnoHana, adios per ora >.<
nimi
Hey! modding as requested.

General
add backfire to tags in all diffs, since he (she?) made you a guest diff.
I don't see a reason for calling your diff gio'S Insane, since it's kinda obvious you were the one who mapped it >< I'd just name it Extreme, but if you want to keep it, no problem at all with it~

[giO's Extreme]
01:20:926 (5), 01:22:097 (6) - either add new combo on those points, or remove the one at 01:25:609 (1) to keep the patterns consistent
01:32:780 (6) - asd i didn't really like this overlap >< i'd place it somewhere like this instead, but that's up to you
01:35:999 (3) - *slider nazi* make it like this instead http://puu.sh/hIIv? the shape looks better imo
01:59:853 (3,4,5,6) - i'd place them like this instead http://puu.sh/hIJv (the screenshot is a bit confusing, so trying to explain.. select (5) and (6), ctrl+r them, then select only 5, ctrl+r it, and then only 6 and do the same). it plays better, imo
02:04:828 (3,4,5,6) - same thing here if you changed the previous pattern
02:10:097 (6) - ugly slider >:
02:38:194 (7) - aaa overlap Dx make it like this instead http://puu.sh/hIL2?
03:31:609 ~ end of the map - use a silenced sliderslide hitsound for this section? the current one sounds way too noisy to the song, imo. (if you want the file, you can download it here - just replace it Dx)

aand that's all i guess <o> hope it's useful for you
Backfire

Wiinter wrote:

Hey! modding as requested.

General
add backfire to tags in all diffs, since he (she?) made you a guest diff.
I am both.
AngelHoney
some suggestions

00:40:170 (1) - end at right white link
01:23:268 (6) - change it to slider ? like this 01:22:097 (1)
01:30:438 - add note ? coz 01:31:609 (8) , or remore (8) ?
01:33:950 - ^
01:35:121 - ^
01:38:633 - ^
01:54:877 (1) - remove finish will be better?
01:57:219 (1,2,3,4,5,6) - add clap to (1) (3) and start of (6) ?
01:58:389 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ^
02:00:731 (6) - new combo ?
02:00:731 (6,7,8,9,10) - add clap to start of 6 ,7 ,8 end of 9 , start of 10 , end of 10 ?
02:02:048 (1 ~ break) - add clap same as i said before ?
02:29:121 (2,4) - add clap to start ?
02:34:682 (1,2,3,4,5,6,7,8,9,10) - add clap to 1 2 , not3 , 4 , end of 5 , stard and end of 8 , start of 9 and 10
02:37:024 (1 ~ end) - add more claps ?


lazy to post more XD i think you know what i mean w
btw , hitosund normal - hitnormal is a bit low for me , need more powerful :3
DoKito
Just want to let you know that there is no preview point in both diffs.
Topic Starter
giO-

DoKoLP wrote:

Just want to let you know that there is no preview point in both diffs.
ye thanks i forgot to add, ill do as soon as possibile :)
Aurele
Hi giogio >w<
Mod as asked.

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise
Bold (): Comment/Suggestion

[General]
You must add a Preview time on your beatmap.

[Extreme]
Maybe +1 HP Drain?
I was looking at your hitsounds, It will be better if you only add claps at the fourth line.
Since you did the beatmap, I am pretty sure that you don't need your name on the difficulty. Simply keep it to "Extreme" or have an other name for it.
00:08:048 (5,6,1,2,3) - This form looks odd and I guess you tried to do a star? If not, you should do it. Maybe this will help you.
00:10:389 (9,10,1,2,3,4,5,6) - Honestly, it will look better if you do something like this
00:16:536 (1,2,3,4) - Make this a bit more challenging. It looks simple... I'm suggesting you to reverse these circles. (The circle 2 where the circle 3 is and etc.)
00:55:170 (1) - Add a new combo here.
03:10:097 (1) - I would like to see this spinner to start at 03:09:804.
03:12:731 (5) - This slider's start should be at x:152 y:224 and the ends in that way:
so the start will be aligned with (4) and (1), the end with (4) (2) and it will have the same spacing.
03:16:243 (7) - This slider is not well placed. It sounds alot better if it's moved to 03:15:804. But, that's not my suggestion. You could delete this circle (03:16:170 (6) - ), and move (4) to (5) just like this. It's almost the same thing as this one (03:12:146 (1,2,3) - )
03:16:682 (7) - This slider should start at x:312 y:256 to have the same spacing between 03:15:804 (3,4,7) - .
03:20:926 - This circle should be deleted in the New combos because of the percution in the song. I can only hear three of them. So delete this one and add a reverse arrow to the slider. Like this
03:32:926 (9) - Move this slider to x:248 y:120 to get it aligned with 03:32:633 (7,8) - .
03:50:048 - It sounds good to have a whistle here..

[Taikocalypse]
Pretty well mapped, nothing important to say here.
Innocent Treasures
My sopa sopa <3

First of all u need a preview point
00:18:146 (5,6) - the spacing change is unnecessary, reduce it :3
02:32:341 (1) - this stream http://puu.sh/14OJw, is better like this c:, more cordination with the music, and looks better :P
03:30:877 (1) - this slider sounds better if ends in the 03:31:463

i will edite the post after <3 ;3
DakeDekaane
Hi, modding time~

[General]

As all have said, you need a preview point (Go to time you want to set as preview point, Timing-> Set Current Position as Preview Point)

[Extreme]

Maybe AR 8 can make a little easier to read.
It looks better without countdown, in my opinion.
If you could up the volume of normal-hitnormal and normal-hitnormal2 only a bit, it would be nice.

02:48:731 (1) - I couldn't see this coming, maybe because the AR, but you can move it a bit closer, maybe in x:80 y:52, aligned with the start of 02:47:853 (7), or somewhere else it could be easier to see.
03:30:877 (1) - Make this (yes, it finishes earlier, but sounds good)

Keep 1st, 2nd and 3rd sliderpoint
4th x:416 y:88
5th x:464 y:176
That's all, good luck~ c
Darcsol
Mod4Mod requested from #modreqs


[General]
Again like everyone else, please add a Preview Point.

[giO's Extreme]
- Remove your name from the difficulty name. It is unnecessary as we already recognize you as the mapper.
- Reduce the hitsound volume slightly? Around 80-90% should do.
- |Optional| There are numerous possible places for more kiai times; consider adding more of them?
- The HP Drain Rate is unusually low for a difficult map, then again it could be justified from the high Approach Rate. I recommend reducing Approach Rate to 8 and increase HP Drain Rate to 6 or 7.

00:08:194 (6) - Move this circle to the coordinates: x:424 y:136
00:15:072 (5) - This slider should be moved out under the (4) slider. Placement should be similar to the 00:16:097 (4) repeating slider.
01:06:731 (1) - Spacing
01:11:414 (9) - Move this circle to the coordinates: x:240 y:144
02:15:658 - |Optional| Add a circle here?


Do to its difficulty I couldn't be as much thorough as I hoped. Nonetheless the map looks enjoyable for a player for who's up for the challenge. Good luck.
Aurele
I thought it was in pending o____o !
Piscis
Was slower :(
Mod for Mod~

[giO's Extreme]
00:08:048 (5,6,1,2,3) - Please make a beautiful star~
00:40:024 (1) - spinner end is 00:41:999. I think it is better
02:23:560 (1) - Add finish
02:49:316 (4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,7) - clap does not contain
03:10:097 (1) - Add finish

good luck :)
Topic Starter
giO-

Gabe wrote:

I thought it was in pending o____o !
I didn't uploaded it for 6 months so returned back to graveyard
Anyway is Pending, i just need to switch again.

Thanks for all mods, i'll fix soon ;)
JauiPlaY
Hi!
Some suggestions:

[General]
In the folder, what does soft-sliderslide.wav used for? Taiko diff maybe?

[giO's Extreme]
No preview point?
00:14:633 (4,5) - The stack may be kinda awkward. It breaks the flow.
00:40:024 (1) - Ends on 00:41:999?
01:16:243 (1,2,3) - Weird stacking.
01:17:487 - Good enough to add a note.
02:14:926 - Remove the whistle...it ruins the surprise.
02:23:560 (1) - Move to 02:24:146?
02:25:316 (1,2) - A slider may sounds better?
02:34:682 - I don't understand why didn't you set a kiai part here...ends on 02:53:414.
03:10:097 (1) - Move to 03:10:975?
03:50:194 - Remove the finish.
And imo 80% hitsound volume is is is enough...

Hmm the map is nice. But hopefully you can improve your hitsound setting in the future.
Good luck!
crabovan
Hello, m4m post.

General

Where is PreviewPoint?
Would be better to make BGs' sizes 1024x768.
Also, you need to rename giO's Extreme to Marathon because rules.
As i say in PM, these breaks too long, wiser would map their.

giO's Extreme

Change DS to 1x?
02:05:414 - 02:15:072 - add Kiai time.
02:15:950 - Add Kiai fountain.

00:02:487 - 00:04:243 - Add spinner.
00:20:487 (5,6,7) - Change to this.
00:22:682 (3) - Move away from 00:22:389 (1).
00:35:414 (1,2,3) - Make something like this.
01:04:682 (3) - Move away from 01:04:389 (1) -
01:15:365 (3) - Move away from 01:15:365 (3).
01:34:682 (7) - Remade so that he skirted start of 01:35:414 (1).
01:54:877 (1) - Short to 01:55:755.
02:15:950 - Move start of break to 02:15:658.
02:23:560 (1) - Add clap.
02:47:268 (5) - Ctrl+R.
03:10:097 (1) - Add clap.
03:21:072 (2,3,4) - Add soft-whistle.
03:30:877 - 03:49:609 - delete 1/2 sliders/notes and 1/4 sliders/streams, remap with 1/1 sliders/notes only. It will make good effect.

That's all, good luck. :3 STAR
Asakichi
hi giO
Mod4Mod~

[giO's Extreme]
00:05:853 (6) - 1 grid up, and 00:05:707 (5) - 1 gid down.
00:20:633 (7) - move to x192 y112
00:40:024 (1) - spinner end 00:41:999 is better. imo.
01:03:072 (9) - stack to (7) is better?
01:35:999 (3) - thare are sound on 01:36:146, so I suggest that changing rhythm pattern.
02:48:731 (1) - stack to start of 02:47:853 (7) is better, imo.
03:49:316 (3) - remove finish, and add finish to 03:49:609 (1)
03:50:048 (7) - remove finish, I think this is not match with music.

nice map, good luck~ :)
-kevincela-
IRC Mod:

SPOILER
19:05 -kevincela-: ok,pronto
19:05 -kevincela-: iniziamo
19:05 giO-: 00:00:000 -
19:05 giO-: remap whole map
19:05 -kevincela-: LOL
19:05 giO-: xd
19:05 giO-: ok go :v
19:06 -kevincela-: 00:06:731 (8) - piccolissima cosa
19:06 -kevincela-: grafica
19:06 -kevincela-: muovila a x:336 y:240 per fixare il blanket con
19:06 -kevincela-: 00:06:292 (7) -
19:06 giO-: done
19:07 -kevincela-: 00:13:463 (3,4,5) -
19:07 -kevincela-: qui in verità va bene
19:07 -kevincela-: però mi sarei aspettato
19:07 -kevincela-: un jump
19:07 -kevincela-: tra
19:07 -kevincela-: 00:13:755 (5,6) -
19:07 -kevincela-: ci sta molto con il ritmo
19:07 giO-: uhu ok
19:08 -kevincela-: potresti mettere la nota 5 a x:336 y:336
19:09 giO-: http://puu.sh/15I6Q
19:09 -kevincela-: ya
19:10 -kevincela-: 00:34:389 (5) - personalmente lo unstackerei,mettendolo su x:352 e y:152
19:10 -kevincela-: visto che questa "pausa" spezza un po' il flow
19:10 giO-: si ci sta meglio
19:12 -kevincela-: 00:54:438 (2) - flippala verticalmente e mettila a x:184 y:40
19:13 -kevincela-: http://puu.sh/15IaI
19:13 -kevincela-: ^così
19:13 -kevincela-: flowwa molto meglio IMHO
19:13 giO-: fatto
19:14 giO-: ogni tanto salvo che osu ormai mi crasha random
19:14 -kevincela-: k
19:14 giO-: tu savelogga cosi se crasho posso rifare le cose che si perdono
19:16 -kevincela-: 01:13:316 (7,8) - se vuoi far in modo che questo stack effettivamente ci possa stare
19:16 -kevincela-: ti consiglierei di stackare 01:13:755 (1) - con 01:13:609 (9) -
19:17 -kevincela-: rimuovendo 01:13:828 (2) -
19:17 giO-: ok asp
19:17 -kevincela-: con un po' di addattamenti
19:17 -kevincela-: dovrebbe venite come [http://puu.sh/15IeR](questo)
19:17 -kevincela-: fail,lol
19:17 -kevincela-: vabè
19:17 giO-: xd
19:17 giO-: asp
19:18 giO-: http://puu.sh/15Iht
19:18 -kevincela-: buono,sì
19:19 giO-: lascio NC su 01:13:755 (1) - ?
19:19 -kevincela-: ti consiglio di spostarlo alla seconda nota
19:19 -kevincela-: ma fai te
19:19 giO-: fatto
19:21 -kevincela-: 02:11:268 (2) - ancora,unstackala e mettila su x:336 y:296,in quanto la musica qui non lo "richiede"
19:22 giO-: ok
19:24 giO-: poi devo trovare un nome per le approved che faccio .. per questo metto giO's Extreme
19:24 -kevincela-: k
19:25 -kevincela-: 03:20:926 (1,2,3,4) - piccola cosa,ma potresti creare un piccolo jump con 03:21:072 (2,3,4) -,ci sta molto
19:25 -kevincela-: bene così
19:25 -kevincela-: http://puu.sh/15Ipa
19:25 -kevincela-: ^avrei pensato di far così
19:26 giO-: mi dici le coordinate di 1 2 3 e 4?
19:26 giO-: cosi li metto uguali
19:26 -kevincela-: ok
19:26 -kevincela-: 1 rimane dov'è
19:26 giO-: si
19:26 -kevincela-: 03:21:072 (2) - a x:360 y:80
19:27 -kevincela-: 03:21:219 (3) - a x:248 y:176
19:27 -kevincela-: 03:21:365 (4) - a x:136 y:80
19:27 giO-: ok http://puu.sh/15Irz
19:28 -kevincela-: esatto
19:30 -kevincela-: 00:13:755 (5) -
19:30 giO-: non trovi niente di : omg merda unrankabile fanculo non ti do la bubble :v
19:30 giO-: asp
19:30 -kevincela-: noto che c'è un drum qui
19:30 -kevincela-: perciò aggiungi un clap
19:30 -kevincela-: giO-: per ora no
19:30 -kevincela-: xD
19:30 giO-: gli hitsound non mi convincono molto però
19:30 giO-: cioè i clap
19:30 giO-: la disposizione ecc
19:30 -kevincela-: vedo che hai seguito i drums
19:31 -kevincela-: intanto ti consiglio di mettere il clap dove ti ho detto io
19:31 giO-: se senti clap fuori posto dimmelo cosi cambio
19:31 giO-: messo
19:31 -kevincela-: 00:22:975 (6) - ancora,clap alla fine
19:31 giO-: ok
19:34 -kevincela-: 01:56:926 (1) - clap qui,che c'è un drum
19:34 giO-: ok
19:35 -kevincela-: 01:54:877 (1) - invece che usare un finish,ti consiglio di silenziare la fine di questo slider
19:35 -kevincela-: visto che non c'è nulla da seguire
19:35 giO-: ok
19:36 giO-: 40%?
19:36 -kevincela-: 20% può andare
19:36 giO-: fatto
19:37 giO-: http://puu.sh/15IDg
19:37 -kevincela-: bon
19:37 -kevincela-: 03:30:438 (6) - clap a inizio e fine slider?
19:38 giO-: ok
19:38 -kevincela-: ...credo sia tutto
19:38 giO-: :o
19:38 -kevincela-: spero di esserti stato utile :P
Mercurial
Wecome back.
Topic Starter
giO-

Mercurial wrote:

Wecome back.
hey mercurial :D
Mercurial
Tell me if you want a mod, I'll do my best.
Barney Stinson
BANG

Modding:

00:15:072 (5) - Credo che questo anti jump/overlap interrompa il flow
-nazi: 00:42:292 (1) - Dai, lo puoi fare 30 volte meglio
00:43:463 (1,2) - La musica non porta ad un jump, secondo me
01:06:365 (8,9) - Muovi un grid a sinistra per rendere lo stream più circolare
01:19:463 (1) - Non vedo il motivo per il quale debba starci una nc
02:10:975 (9) - Aggiungi clap
02:11:268 (2) - Togli clap
02:11:121 (1) - rimuovi nc
02:11:268 (1) - Aggiungila qui
02:11:414 (2) - La musica non porta ad un jump in mia opinione
02:33:658 - Un break ci starebbe carino
03:49:829 (4) - Cerca di farlo overlappare con 03:48:585 (8) -

Credo sia finito qui, il fatto è che hai molta esperienza e hai preso molte mod prima di questa. Spero d'esserti stato d'aiuto comunque.

Buona fortuna!
Topic Starter
giO-

Mercurial wrote:

Tell me if you want a mod, I'll do my best.
Sure, would be nice :D thanks
Poggo
Hey hey ^^

• Call diff *Extreme* bcz here only your standart diff~

00:10:243(8,9,10,1,2,3,4,,5,6) - http://osu.ppy.sh/ss/434332 try so~ It looks moreeee beautiful
00:21:658(6,8) - bad overlap~ http://puu.sh/15J6q as an variant
00:34:975(4,5,1,2,3) - http://osu.ppy.sh/ss/434339 looks better
00:39:072 - 00:39:950 - here better add section with soft sound 80% It really sounds better
00:42:292(1) - make this slider more symmetric http://puu.sh/15JeE
00:55:609(10,1,2) - maybe you stack it?
01:06:731(10,1,2) - correct spacing http://puu.sh/15Jir
01:11:121(7,8,9) - correct spasing http://puu.sh/15Jl5
01:57:219 - remove here combo and add on slider 2 for your jump(1,2,3 notes) it will be more playable
02:00:438 - add NC here
02:02:048(1,2,3,4,5,6) - http://puu.sh/15Jpr
02:08:926(1,2,3) - http://puu.sh/15Jrn
02:14:780 - add finish
02:14:853 - remove this slider~ excess and not sound here
02:15:658 - add note here and or newt big white tick~ It good follow the music~ http://puu.sh/15JvM sound perfect
02:26:780(1,2,3) - stack better http://puu.sh/15Jz7
02:33:219 - add NC (if you want)
02:36:877(10,1) - stack better http://puu.sh/15JB5
02:39:072(10,1)- maybe you mak this slider identical http://puu.sh/15JCj
03:30:877(1)- maybe you make this slider more roundish http://osu.ppy.sh/ss/434356

It's olny suggestions for that would map more beautiful and playable~ I hope you share my opinion ^.^ good luck moe :3
Topic Starter
giO-
All mods done, thanks! :D
[Luanny]
<3~
Come[Back]Home
This Map is to good for a mod by me :(
I cant find anything wrong, good job srsly :3
GamerX4life
mod4mod
(only suggestions)

[giO's Extreme]
  1. 00:04:463 i would prolong the spinner to this or this: 00:04:536 point
  2. and perhaps add some green timing points and let the sounds getting louder (example: start at 00:02:487 with 10% Volume and end at the spinners end with 90%. If you want to do this, then you must set the red timing point to 00:02:487 (You can't add green timing points before the red one)
  3. 00:30:585 better start the spinner here
  4. 00:37:170 (9) remove one repeat and add a circle at 00:37:463 instead
  5. 00:44:707 (4) delete the circle (fits better to the music imo)
  6. 00:45:511 try this: http://puu.sh/15YXh
  7. 01:18:292 (11) i would use a slider without a repeat from this 01:18:292 to 01:18:438
  8. 01:19:463 (11) better: a slider from 01:19:463 to 01:19:609 and add a circle at 01:19:755
  9. 01:38:194 (7) same^
  10. 01:57:072 (2) delete it
  11. 02:14:780 i would delete (4) and drag the slider (5) to this point
  12. part from 02:25:316 to 02:33:511 AWESOME!
I hope it helps and Good Luck!
grumd
Ok hi.

— Overall
  1. To be honest, that almost silenced bass hitsounds are really bad. While playing I can't hear almost anything, they confuse and break the gameplay. Linking you to the rule "Hitsounds from hitcircles and sliders must be audible". My suggestion for fixing the hitsounds is deleting both "normal-hitnormal2" and "normal-hitnormal" and changing last green line (03:31:609-) to Soft sampleset. Also would be good to silence this spinner end 00:04:243
— Mapping
  1. 00:10:243 (8) - This note has really bad placement. It is covered by previous slider end => it looks like a kickslider with a note afterwards. Because of that overlap you really can't say how many repeats does that slider have and what's the rhythm there at all.
    Additionally, if you listen to the music closely, you'll see that 00:09:877 (6) - is an unneeded note.
    So, best solution for above problems is:
  2. 00:23:268 (7) - This 1/8's have no reason to be placed there. The only thing I hear at 00:23:268 - is a snare with a slight fadeoff. This is not a reason for 1/8 slider, and also 1/8 with a jump here is a bit hard to hit, making the player to miss sometimes. Better just place a single note at 00:23:268
  3. 00:22:828 (4,5,6) - I personally would prefer if you made this stream compressed.
  4. 00:35:121 (5) - This offbeat slider doesn't fit at all. It ends at the downbeat, very hard beat and leaves it unstressed. You had some offbeat sliders before, they were fine, but this one is really bad. Move it 1/2 earlier and add a note at the downbeat afterwards. Also add a new combo at 00:35:268 after you fix it (and remove from 00:35:414 (1) - )
  5. 00:33:072 (2,3,4) - 00:34:243 (4,5,6) - I'd make a better triangle out of these. http://puu.sh/1617t http://puu.sh/1617N
  6. 00:37:609 (1) - This note is placed too close to the previous objects. It is placed at 0.8x and visually it is even closer, because previous slider repeat is directed to this note. That's why it can be considered as a 1/2, making it confusing. Move this note farther. Something like this would be nice, since you often place 2.0x jumps at the downbeats:
  7. 00:53:268 (3,4,5,6,1) - They look really cluttered for me, try to rework this pattern.
  8. 00:56:633 (3,4,5) - It would be too hard for a player to jump at this stream. That's because first you need to stay at one place at 1/2 (the stack), then suddenly jump for 2.85x distance and slow down to beat a triple. This moves are really too hard, try to unstack notes there, or just rework the whole pattern (because it looks too complicated and cluttered). I guess that dividing this slider - 00:55:902 (11) - into a triple and a circle afterward will help you to rework it nicely.
  9. 01:04:828 (4,5,6,7,8,9,10) - This zig-zag stream placement was always too hard. Especially with such a jumpy map and fast song. Try to avoid such stuff.
  10. 01:06:438 (9,10,1) - Odd spacing here, place it at 1.0x
  11. 01:13:902 (1,2,3,4,5) - Make this stream 0.8x spaced or something like that to be consistent with all other streams in this part.
  12. 01:20:194 - 01:38:487 - This part is overmapped imo, it has tons of extra unneeded notes. Listing the timelinks where note is not reasonable and doesn't sound in the music:
    SPOILER
    They all are from the similar music pattern. I have just mentioned the parts where the music has no sound, but you place a note in your map. This is surely a bad way and must be fixed.
    01:21:585
    01:22:755
    01:23:926
    01:24:072
    01:26:268
    01:27:438
    01:27:585
    01:28:609
    01:28:755
    01:30:950
    01:31:097
    01:33:292
    01:33:438
    01:34:463
    01:34:609
    01:35:633
    01:36:804
    01:37:975
    01:38:121
  13. 02:07:024 - There is a sound in the music here, you need a bit of rearrangement to fit it. Move the long slider 1/2 later
  14. 02:13:024 (4) - It looks better at 264;88 coordinates. That's just my taste, I don't want it to be places so closely to the previous slider.
  15. 02:47:268 - I think you have missed a clap here, add it.
  16. 03:18:292 (1) - You place 1/1 at usual 1.0x and it rather looks like a 2.0x 1/2 jump (because you used such jumps constantly in this map) => it confuses a bit. Place it farther to emphasize the 1/1:
  17. 03:30:438 (6) - This is 1/4, not 1/8. Just listen to the music, you'll hear it.
  18. 03:49:609 (1,2,3,4,5,6,7) - Oh, and this. There is no 1/4 in the music, this stream is shitty overmapped, the rhythm must be 10 times easier:
Topic Starter
giO-
grumd

grumd wrote:

Ok hi.

— Overall
  1. To be honest, that almost silenced bass hitsounds are really bad. While playing I can't hear almost anything, they confuse and break the gameplay. Linking you to the rule "Hitsounds from hitcircles and sliders must be audible". My suggestion for fixing the hitsounds is deleting both "normal-hitnormal2" and "normal-hitnormal" and changing last green line (03:31:609-) to Soft sampleset. Also would be good to silence this spinner end 00:04:243
— Mapping
  1. 00:10:243 (8) - This note has really bad placement. It is covered by previous slider end => it looks like a kickslider with a note afterwards. Because of that overlap you really can't say how many repeats does that slider have and what's the rhythm there at all.
    Additionally, if you listen to the music closely, you'll see that 00:09:877 (6) - is an unneeded note.
    So, best solution for above problems is:
  2. 00:23:268 (7) - This 1/8's have no reason to be placed there. The only thing I hear at 00:23:268 - is a snare with a slight fadeoff. This is not a reason for 1/8 slider, and also 1/8 with a jump here is a bit hard to hit, making the player to miss sometimes. Better just place a single note at 00:23:268
  3. 00:22:828 (4,5,6) - I personally would prefer if you made this stream compressed.
  4. 00:35:121 (5) - This offbeat slider doesn't fit at all. It ends at the downbeat, very hard beat and leaves it unstressed. You had some offbeat sliders before, they were fine, but this one is really bad. Move it 1/2 earlier and add a note at the downbeat afterwards. Also add a new combo at 00:35:268 after you fix it (and remove from 00:35:414 (1) - )
  5. 00:33:072 (2,3,4) - 00:34:243 (4,5,6) - I'd make a better triangle out of these. http://puu.sh/1617t http://puu.sh/1617N
  6. 00:37:609 (1) - This note is placed too close to the previous objects. It is placed at 0.8x and visually it is even closer, because previous slider repeat is directed to this note. That's why it can be considered as a 1/2, making it confusing. Move this note farther. Something like this would be nice, since you often place 2.0x jumps at the downbeats:
  7. 00:53:268 (3,4,5,6,1) - They look really cluttered for me, try to rework this pattern.
  8. 00:56:633 (3,4,5) - It would be too hard for a player to jump at this stream. That's because first you need to stay at one place at 1/2 (the stack), then suddenly jump for 2.85x distance and slow down to beat a triple. This moves are really too hard, try to unstack notes there, or just rework the whole pattern (because it looks too complicated and cluttered). I guess that dividing this slider - 00:55:902 (11) - into a triple and a circle afterward will help you to rework it nicely.
  9. 01:04:828 (4,5,6,7,8,9,10) - This zig-zag stream placement was always too hard. Especially with such a jumpy map and fast song. Try to avoid such stuff.
  10. 01:06:438 (9,10,1) - Odd spacing here, place it at 1.0x
  11. 01:13:902 (1,2,3,4,5) - Make this stream 0.8x spaced or something like that to be consistent with all other streams in this part.
  12. 01:20:194 - 01:38:487 - This part is overmapped imo, it has tons of extra unneeded notes. Listing the timelinks where note is not reasonable and doesn't sound in the music:
    SPOILER
    They all are from the similar music pattern. I have just mentioned the parts where the music has no sound, but you place a note in your map. This is surely a bad way and must be fixed.
    01:21:585
    01:22:755
    01:23:926
    01:24:072
    01:26:268
    01:27:438
    01:27:585
    01:28:609
    01:28:755
    01:30:950
    01:31:097
    01:33:292
    01:33:438
    01:34:463
    01:34:609
    01:35:633
    01:36:804
    01:37:975
    01:38:121
  13. 02:07:024 - There is a sound in the music here, you need a bit of rearrangement to fit it. Move the long slider 1/2 later
  14. 02:13:024 (4) - It looks better at 264;88 coordinates. That's just my taste, I don't want it to be places so closely to the previous slider.
  15. 02:47:268 - I think you have missed a clap here, add it.
  16. 03:18:292 (1) - You place 1/1 at usual 1.0x and it rather looks like a 2.0x 1/2 jump (because you used such jumps constantly in this map) => it confuses a bit. Place it farther to emphasize the 1/1:
  17. 03:30:438 (6) - This is 1/4, not 1/8. Just listen to the music, you'll hear it.
  18. 03:49:609 (1,2,3,4,5,6,7) - Oh, and this. There is no 1/4 in the music, this stream is shitty overmapped, the rhythm must be 10 times easier:

thanks, really helpful mod :D
I applied all suggestions
GoOoM
00:22:682 (3) - Questo circle è poco visibile prova a spostarlo...
00:39:072 (4,5,6,7,8,9) - Slider tutti attaccati difficili da riconoscere..
01:15:365 (3) - Circle non visibile.... da spostare
02:47:560 (6) - Trovo questo slider un po brutto da vedere staccalo un po
02:56:048 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,7,8,9) - Per me è meglio tenere il break in questo punto
03:26:926 (7,2,3,4,5,6,7) - Rendi la curva dello stream più morbida
03:46:975 (7,1,2,3) - Niente stream?
03:50:048 (5) - Un bello spinner ci starebbe bene

Spero che il mio parere ti sia di aiuto :D
Lally
^-^ ho dato un occhiata anche io :D
quelli in rosa sono solo suggerimenti °u°

regalino ( /* w * )/

[giO's Extreme]
00:10:463 (8) -NC
00:11:414 (7) -^
00:19:828 (9) -^
00:53:926 (1,2) -fai continuare la combo e mitti la NC qui : 00:55:024 (3)
01:12:438 (10) -NC
01:17:780 (7,8) - spostali bene per fare una curva ; (mi sembra più carino cosi :P) http://puu.sh/16Vhy
01:38:487 (6) - invece di metterla a sinistra la nota mettila alla fine dello slider http://puu.sh/16V6I
02:10:024 (6) - NC
02:11:233 (1) - fai continuare la combo e metti la NC qui : 02:11:341 (2)
02:12:585 (2) - spostala a x:340 y:252 (mi sembra più carino :3)
02:48:219 (8) -NC
02:56:707 -add a note (sotto lo slider)
03:01:316 -^same
03:22:828 (7) -NC
Topic Starter
giO-

Lally wrote:

regalino ( /* w * )/
:D
HakuNoKaemi
SPOILER
01:06 HakuNoKaemi: hai aggiornato qualche elemento della mappa?
01:06 giO-: sisi
01:06 giO-: 20 mods:v
01:07 HakuNoKaemi: vabbe
01:07 HakuNoKaemi: l'ho ma la riscarico lo stesso XD
01:07 HakuNoKaemi: me l'avevi fatta controllare tempo fa
01:08 giO-: si 7mesi
01:08 giO-: fa
01:08 giO-: si riscarica meglio
01:08 giO-: ha hs nuovi :v
01:13 HakuNoKaemi: non vedo nulla di strano con il relax
01:13 giO-: hitsound possono andare come disposizione?
01:14 giO-: brb :v
01:15 HakuNoKaemi: se non sbaglio era quella che ti avevo consigliato io XD
01:15 giO-: si?
01:16 HakuNoKaemi: comunque
01:16 HakuNoKaemi: Offset -1 ms
01:17 giO-: 4898?
01:17 giO-: 4828*
01:18 giO-: 00:07:609 (4) - 00:14:633 (4) -
01:18 giO-: non suonano 1 pò male?
01:19 giO-: anche 00:15:658 (3) -
01:21 HakuNoKaemi: non cambia molto con 1 ms, ma provando a sentire alcuni punti a caso mi era sembrato stava meglio
01:21 giO-: sto cambiando 2 cose
01:21 giO-: nota la combo
01:21 giO-: xD
01:21 giO-: fai test
01:22 HakuNoKaemi: essendo un pò nabbo ascolto la canzone a rallentatore ed a orecchio
01:22 giO-: si anche io
01:22 giO-: a 50%
01:23 giO-: sto sistemando dei punti
01:23 giO-: ora la uppo e ti dico
01:23 HakuNoKaemi: oki
01:23 HakuNoKaemi: (io al 25% di velocità...=
01:24 giO-: 00:44:707 (4) -
01:24 giO-: secondo te ci sta?
01:25 HakuNoKaemi: hai aggiunto una nota?
01:25 giO-: volevo levarla
01:25 giO-: ma cmq ci sta
01:25 HakuNoKaemi: perchè invece non cancelli il (3) e fai partire lo slider dopo dalla fine dello stream?
01:26 giO-: mm asp
01:30 HakuNoKaemi: 01:01:682 (x) - aggiungi nota
01:31 HakuNoKaemi: puush è in down >.<
01:31 giO-: mm
01:31 giO-: devo mantenere la combo 1337
01:31 HakuNoKaemi: ha un significato particolare?
01:32 giO-: http://it.wikipedia.org/wiki/Leet
01:32 HakuNoKaemi: (se segui entrambi i consigli, si mantiene)
01:32 giO-: ok
01:32 giO-: aggiunta e siamo a 1338 :v
01:33 HakuNoKaemi: 00:44:633 (3) -
01:33 HakuNoKaemi: non riesco a postare l'immagine ma
01:33 giO-: levo?
01:33 HakuNoKaemi: 00:44:487 (1,2,3) -
01:34 giO-: si
01:34 HakuNoKaemi: 1-2-3 stream
01:34 giO-: e slider al 4?
01:34 HakuNoKaemi: e (3) è uno slider 1/1
01:34 giO-: mm
01:41 giO-: bene http://puu.sh/17lKY
01:41 HakuNoKaemi: ancora in down
01:41 giO-: p_p
01:48 HakuNoKaemi: sono mezzo disperato per cercare mod ._.
01:49 HakuNoKaemi: possibile che non trovo nessuno?
01:49 giO-: o_o
01:49 giO-: io faccio m4m
01:49 *giO- is editing (Renard - Smoke Tower)[http://osu.ppy.sh/s/38149]
01:49 giO-: uppata
01:50 HakuNoKaemi: se avrai problemi per bilanciare aggiunte/rimozioni e far restare la combo la stessa, chiamami
01:50 giO-: sono a 1337
01:50 giO-: guarda l'inizio
01:50 giO-: ho cambiato 2 slider
01:51 giO-: ora suona meglio
01:52 giO-: secondo te
01:52 giO-: posso chiedere check a un mat? ._.
01:53 HakuNoKaemi: 00:15:658 (3,4) - Ctrl+R, visto il pattern precedente
01:53 HakuNoKaemi: comunque, direi di si
01:53 giO-: sec
01:53 giO-: non penso faccia cosi schifo da rifiutarmi ç_ç
01:54 HakuNoKaemi: 00:14:487 (3,4) - ( il pattern precedente che indicavo è questo)
01:54 HakuNoKaemi: in questo modo seguono lo stesso suono
01:54 giO-: un sec che finisce qua
01:54 *giO- is watching (Renard - Smoke Tower)[http://osu.ppy.sh/s/38149] [giO's Extreme]
Aurele
12:25 giO-: HOW IS GOING WITH THE TABLET :O:O:O:O:O:O:O:O:O
12:26 Gabe: PRETTY GOOD
12:26 Gabe: ;O
12:26 giO-: :OOO
12:27 giO-: can/wanna recheck my poor smoke tower map when you have time? :O http://osu.ppy.sh/s/38149 im also
12:27 giO-: searching for mats :v
12:27 Gabe: searching for mats, I'm not MAT, unfortunatly.
12:27 Gabe: Q.Q
12:27 giO-: i know :O
12:28 giO-: but im asking for recheck just to confirm if the map can be checked by some mats :(
12:28 Gabe: ahhh
12:28 Gabe: I see.
12:28 giO-: :O
12:28 giO-: nice :v
12:31 Gabe: want to ircmod?
12:32 Gabe: I don't think I will find alot of things.
12:32 giO-: ok :v
12:32 Gabe: 00:05:414 (3,4,5,6) - These objects could be aligned. Right now, it looks like it got copy/pasted. Aligned like this
12:32 Gabe: http://puu.sh/17TqF would be perfect.
12:34 Gabe: 00:10:389 (8)- Add a new combo here, delete the next combo,
12:34 Gabe: 00:11:560 (1) - Add a new combo here and delete the new combo to the next slider.
12:35 Gabe: Also, can you just rename your difficulty as "Extreme"
12:35 Gabe: the "giO-'s" is not needed since you're the beatmap's creator.
12:35 giO-: but
12:36 giO-: i noticed
12:36 giO-: Saten maps
12:36 giO-: have SATEN
12:36 giO-: as diff name :\
12:36 giO-: WHY I CANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!???????? o_o
12:36 Gabe: Yes, only Saten
12:36 giO-: i can put giO then?
12:36 Gabe: NOT SATEN'S WTFISTHEDIFFICULTYNAME.
12:36 Gabe: Yes.
12:36 giO-: also DoKoLP
12:36 giO-: just DOKO
12:36 giO-: or NOGARD = DRAGON
12:36 Gabe: Yes but it's not Nogard's Extreme
12:36 giO-: but Oig look SHIT
12:36 Gabe: But only Nogard
12:37 giO-: xD
12:37 Gabe: Igo
12:37 giO-: ok ill call giO
12:37 giO-: not, it look bad
12:37 Gabe: giOisabeast
12:37 giO-: giO is better
12:37 Gabe: okno.
12:37 giO-: gio^.^D:
12:37 giO-: haha
12:38 Gabe: LOOOL.
12:38 Gabe: Okay, lawl.
12:38 Gabe: 00:22:975 (6) - Move this slider two grid down
12:38 Gabe: the current combo 00:22:828 (4,5,6) - is really straight and looks...
12:39 Gabe: straight.
12:39 giO-: mm
12:39 giO-: what i should do then
12:39 Gabe: move two grid down?
12:39 Gabe: before the change, it looked really straight and the flow wasn't that really good.
12:40 giO-: i should move 2 grid down this? 00:22:828 (4,5,6) -
12:40 Gabe: 00:32:926 (1) - & 00:33:511 (5) - Should be aligned on the same y: axis.
12:40 Gabe: no, 00:22:975 (6) -
12:40 giO-: done
12:41 giO-: done http://puu.sh/17TzH
12:41 Gabe: 00:39:072 (4,5,6,7,8,9) - luul, wat is tis
12:41 Gabe: yeah but,
12:41 giO-: hey hey this is nice :(
12:42 Gabe: the circle 2 hasn't the same spacing
12:42 Gabe: as I can see on the picture
12:42 Gabe: so move it one grid to the right
12:42 giO-: circle 2?
12:42 Gabe: yes
12:42 Gabe: 00:33:072 (2) -
12:42 giO-: link me
12:42 Gabe: 2slow.
12:42 giO-: 00:33:072 (2,3) -
12:43 giO-: here some grid up
12:43 Gabe: 00:33:072 (2) - one grid to the right
12:43 Gabe: have you did it?
12:43 giO-: now
12:44 Gabe: 00:34:682 (1,2,3) - To make a better flow, reverse these circles.
12:44 Gabe: http://puu.sh/17TDi
12:44 giO-: it was made intentional
12:45 giO-: then is too easy
12:45 Gabe: well.. it play in an inconfortable way.
12:45 giO-: already the map is EASY
12:45 giO-: so if i reverse this will be more easy :|
12:45 Gabe: it will make circles and the flow will be way more better..
12:46 giO-: the flow is good, as you can see is just a jump from (6) to 1 where this is a triple, then there's a slider (4)
12:47 giO-: if i reverse it, the flow will break too , from (3) and (4)
12:47 Gabe: not really.
12:47 Gabe: but well.
12:47 Gabe: it's your choise.
12:48 Gabe: soooo.
12:48 giO-: i noticed people can reed good that part :V
12:48 Gabe: 00:57:365 (7,1,2,3,4) - as I can see, you did a star form. Why don't you do the star pattern with jumps?
12:48 Gabe: so the one should be where 00:57:804 (3) - is
12:48 giO-: read*
12:48 giO-: mm
12:49 giO-: http://puu.sh/17TI6
12:49 giO-: ye its nice
12:50 Gabe: well, that's not really the star I was thinking...
12:50 Gabe: because of the triplets...
12:50 Gabe: it doesn't really work.
12:51 giO-: since is just a "design" thing and not something unrankable i think its ok :v
12:51 Gabe: yeah.
12:52 Gabe: 00:51:072 (4,6,1) - mhm, because of these claps, you completly went to 1,3 > 2,4
12:53 Gabe: I meant like...
12:53 Gabe: you added claps on the first and third lines,
12:53 Gabe: and then you went to two, fourth.
12:53 Gabe: do you understand? xD
12:53 giO-: i know that some claps are forward by 1-2 tick
12:54 giO-: wait i cant hear hitsound,, i should restart osu
12:54 giO-: savelog this
12:54 Gabe: okay~
12:55 giO-: mm
12:55 giO-: what i should do
12:59 Gabe: 01:38:487 (1) - Put a new combo, maybe?
13:00 giO-: ok fixed
13:00 giO-: this part
13:00 giO-: with claps
13:01 Gabe: yes?
13:01 giO-: yes
13:01 giO-: should i add some Whistle?
13:01 giO-: on the first kiai zone
13:03 Gabe: I don't see why it should be neccessary.
13:03 Gabe: 03:49:609 (1) - new combo;
13:03 Gabe: 03:50:048 (2) - whistle.
13:03 Gabe: kthnxbye.
13:04 *giO- is editing (Renard - Smoke Tower)[http://osu.ppy.sh/s/38149]
13:04 giO-: changed name
13:04 Gabe: I saw.
13:04 Gabe: kposting.
Topic Starter
giO-
Thanks all for mods and recheck via IRC! :D
Roxas
M4M <3

[General]

Delete .osb file and full upload :v

[giO-]

00:30:292 (1) - Qui ci starebbe bene un soft hitwhistle 2 secondo me, non hitwhistle 1 perché l'hai cambiato xD
00:40:024 (1) - Anche qui come sopra xD
02:00:438 (1,2) - Questi due slider falli come 01:59:853 (3,4) -
02:05:414 (5,6) - ^
02:01:902 (1,2,3) - Non è bellissimo il repeat quando cambia ottava secondo me, io farei così 02:24:146 (1) - Sempre come prima :v
02:33:219 (13) - Metti finish all'ultimo repeat
02:59:268 (1) - Non so se questa cosa è rankabile xD
03:03:950 (1) - ^

[Taikocalipse]

00:13:316 (44,45,46,47,48,49) - kkddkk
03:42:585 (237) - only finish imo

Bellissima diff, buoni pattern giO-! And amazing taiko Backfire ;D Starred <3
Poggo
giO- wait my ctb diff ;w;
Reisen Udongein
sorry for late orz. i was in exam period!

giO

- I'm worried about the lack of hitsounds in this map.. only claps sometimes is not that good in my opinion
also , i'm worried about the inconsistency of the clap sounds in some parts like 2nd kiai time. it will be much better if you make that regularly.


  1. 00:13:755 (5,7) - add claps here according to the background drum line?
  2. 00:17:999 (3,4,5,6) - arranging the rhythm like this would be better http://puu.sh/1eE1K
  3. 00:30:292 (1) - remove finish and add it on 00:32:926 (1) -
  4. 00:51:585 (7) - add a stacked note here for being smooth?
  5. 01:00:731 (5) - remove finish and add it on 01:01:024 (1) -
  6. 01:20:194 - ~ 01:28:975 - i recommend you to add some default normal whistles as the song's melody.
  7. 01:23:268 (5) - for the consistence of the mapping , how about arrange that note to 1/4 slider with 1 return?
  8. 01:29:121 (1) - add finish
  9. 01:29:121 - ~ 01:38:487 - i really think it's so easy here since this map aims to be an approval. mapping as drum sounds would make this map much harder but it's up to you.
  10. 01:57:219 (3) - NC here since it's the melody's start and add finish would be better too. and DNC 01:57:365 (1) - .
  11. make this one to just 1 note or lengthen this to 02:15:072 - with 0.5x speed? that sound ends at 02:15:072 - .
  12. 02:15:950 (2) - add finish
  13. 02:25:316 - ~ 02:53:414 - also recommend some default normal whistles as the melody.
  14. 02:57:804 - add a note and 02:58:097 - (with finish) too.
  15. 03:02:487 - ~ 03:02:780 - ^
  16. 03:07:170 - ~ 03:07:463 - ^
  17. 03:31:609 - ~ it's too loud though it's silent part, how about decrease the volume to 40%?
  18. 03:50:048 (2) - remove whistle here
787B
Ciao.
Mod requested ingame.
Wow, previous mod 10 months ago :?

General

  • Looks good.

giO

  1. 00:09:950 (6) - The middle arrow doesn't match with the song in any way. I'm pretty sure I can hear the beat only in 00:09:950 - and 00:10:097 -. A simple slider through these two timings would flow and sound much better. Two circles are also fine.
  1. 00:15:072 (6) - Pretty much the same as above, but here I can only hear a beat at 00:15:072 - . For reference, you should do something like 00:23:268 (7,1) - here, since it's the same time.
  1. 00:15:365 (1,2) - Should have followed the same y-axis of 00:14:341 (2,3) - for symmetry (ctrl+h).
  1. 00:23:268 (7) - Flow could've been improved a bit more, so I'd increase the spacing a bit more from that slider. Something around 1,3x or 1,4x would play nice.
  1. 00:30:292 (1) - Not sure if you placed the spin here to give more time for reaction, but it looks more reasonable if this began at 00:30:585 - .
  1. 00:34:682 (1,2,3) - Hmm, back at 00:34:097 (3) - to 00:34:243 (4) - you've used 2,0x, and then this reduced to 1,7x at 00:34:536 (6) - to those triplets. You might want to stick with one of those for the whole section for consistency, which also allows you to make symmetry.
  1. 00:37:463 - Why there's no object here? Also, the overall pattern at 00:37:024 (7,8,9) - looks a bit confusing to read, especially because of those two arrows on the slider (since I thought it was only one). So yeah, only one is enough. Suggesting the possible pattern below.
  1. 00:38:194 (6) - This is the spot for a slider with an arrow or a triplet. Try deleting it and put the playback to 50 or 25 just to hear what I mean. Not too much necessary, since the bpm is quite fast, but it's nice to make a good use of the beats without making it look overmapped.
  1. 01:03:438 - I wish there was something here to give a better emphasis on the vocals. Same goes at 01:08:414 - .
  1. 02:01:316 (5) - Would be nice if this was placed at the spot of where 02:00:731 (2) - ended (x:324 y:114).
  1. 02:06:292 (8) - The beat at 02:06:438 - is too strong to leave it just in the middle of a slider. I'd say to do a jump at this part, since it would match with the song, but you should at least add a reverse arrow or a circle, if you considered changing that slider for something else.
  1. 02:14:780 (4) - Better change to just a circle, there's no sound at 02:14:853 - .
  1. 02:25:316 (1) - Replace for a slider until the red tick, gives a better consistency with 02:25:902 (5) -.
  1. 02:56:780 (5,6) - Since you emphasized the vocals here, this two don't really match up with them. It sounds much better if the triplet started in the moment he speaks (at 02:56:926 - , 02:56:999 - and 02:57:072 -) and add a circle after that (before the slider at 03:06:731 (8) - ). Keep in mind to change the next sections you've used the same pattern here if you change of course. See if you agree.
  1. 03:37:902 (1,2,3,4) - You know this is in 1/6, not 1/4, but this looks confusing to play since you made a triplet between them, so it looks like you made an emphasis there. If you don't want to mess with 1/6 you can remove the triplets as well. Same goes for 03:44:633 (5,1,2,3) - .
  1. 03:49:609 (1) - Shouldn't this have a finish on the beginning?
I'll probably mod the taiko later, since you said you were going to cut off (and I'm a bit busy with a project in college the next four days).
Not necessary anymore :|

Here:
Good luck there buddy.
Stefan
I guess this can go for Approval. Or? Please say yes ok ty
Topic Starter
giO-

Stefan wrote:

I guess this can go for Approval. Or? Please say yes ok ty
It's less than 6 min :( so can't be on "Approval" category.
I mapped it a year ago for Approval but now I'll need 1 or 2 diff for "Ranked" category.
Taiko diff will be as Extra diff and not included on the mapset.
Stefan
Stark Raving Mad got also ranked so it actually should be okay.
Lally
it was last year ^ the approval rules got changed in the time o3o
Avena
Uhm, just saying, you forgot to put Nemis in the tags ^^
Topic Starter
giO-

CreamLegit wrote:

Uhm, just saying, you forgot to put Nemis in the tags ^^
Ye, I know, thanks :D
I'll fix when Nemis finish his diff
Ca Calne
and taikocalypse diff remove

no more fun taiko diffs
Stefan
Rest in peace, dear tower.
Avena
R.I.P
Remapped bcuz yogo
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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