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Sodachi Oikura (CV: Marina Inoue) - Yuudachi Houteishiki

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Noffy
recheck
no kds

I think your hitnormal is really quiet and hard to hear, made obvious by things such as 00:12:373 (1) - in normal.
try out replacing both files with this -> http://puu.sh/zyFVx/a82b8759a7.wav (it's the same but a smidge louder) (ok actually it may be a bit too loud just let me know what you think and we could try to find a compromise)

HS
00:52:685 - whistle
00:55:732 - whistle
01:03:935 - whistle
01:11:435 - whistle?

Easy
01:21:045 (1,1) - maybe delete the circle and have the spinner start at that time instead (and make sure it ends at the same time it currently does), atm it's rather odd that the spinner on easy starts later than the one on normal.

Normal
00:09:795 (1) - you could rotate this by like -2 degrees, right now it's a bit asymmetrical which clashes with 00:06:045 (1,2,3,4) - the symmetry that was just before it.
00:52:685 (4) - i recommend adding a whistle on the head
01:19:873 (6,1) - consider having 6 as just a reverse slider instead, the vocals are rather continuous in holds, so not holding to a slider between the two objects feels off.


Hard
00:16:826 (5) - NC?
00:38:857 (3,4) - visually space these a bit more, like 00:25:732 (3,4)
00:51:045 (1,2,3) - I'd think it'd be nice if visually these were the same spacing apart currently
> 01:09:795 (1,2,3) - ^

yeah tell me when you're done applying 🌼
Topic Starter
Alexsander

Noffy wrote:

recheck
no kds

I think your hitnormal is really quiet and hard to hear, made obvious by things such as 00:12:373 (1) - in normal.
try out replacing both files with this -> http://puu.sh/zyFVx/a82b8759a7.wav (it's the same but a smidge louder) (ok actually it may be a bit too loud just let me know what you think and we could try to find a compromise) I think getting a little lower would look better, it's high

HS
00:52:685 - whistle
00:55:732 - whistle
01:03:935 - whistle
01:11:435 - whistle? Ok

Easy
01:21:045 (1,1) - maybe delete the circle and have the spinner start at that time instead (and make sure it ends at the same time it currently does), atm it's rather odd that the spinner on easy starts later than the one on normal. Ok

Normal
00:09:795 (1) - you could rotate this by like -2 degrees, right now it's a bit asymmetrical which clashes with 00:06:045 (1,2,3,4) - the symmetry that was just before it. Ok
00:52:685 (4) - i recommend adding a whistle on the head ^
01:19:873 (6,1) - consider having 6 as just a reverse slider instead, the vocals are rather continuous in holds, so not holding to a slider between the two objects feels off. Ok


Hard
00:16:826 (5) - NC? Yea
00:38:857 (3,4) - visually space these a bit more, like 00:25:732 (3,4) Fixed
00:51:045 (1,2,3) - I'd think it'd be nice if visually these were the same spacing apart currently
> 01:09:795 (1,2,3) - ^
Okay, the two corrected
yeah tell me when you're done applying 🌼
owo
Noffy
🏮 closest emoji to the lantern in the video 🏮

actual note: did some discussion about the hitsound and tags in IRC, the map is cute, let's do this :D
Topic Starter
Alexsander
:)
-Smine-
Gratz Alexssssssander-chan
Topic Starter
Alexsander
<3
Ataraxia
Boa caraio

Noffy deusa
hypercyte
Rank soon owo

Nice
Topic Starter
Alexsander

hypercyte wrote:

Rank soon owo

Nice

Ataraxia wrote:

Boa caraio

Noffy deusa
owo :D
Kuron-kun
just a few things worth to be mentioned before qualifying this~

[Victor's Easy]
  1. 01:16:123 (3) - By starting this on the red tick you're ignoring a lot of beats and even the vocal. That's not the better option there and would be much better if you could start it on the white tick so you can follow everything there.
[Normal]
  1. 00:32:060 - Try adding something there to be more consistent with the rhythm you're following. It's a Normal after and you don't really need to skip beats like these since they're pretty audible.
  2. 01:01:357 (6,7) - I feel like you can add more circles there instead of 2 sliders for more variation and pre-section emphasis.This might look really ugly but it's a suggestion of rhythm you can follow.
[Hard]
  1. 00:44:951 (4) - There's nothing to be mapped in this blue tick, make this an 1/2 slider instead.
  2. 01:21:748 (2) - Would play and look visually better if you could ctrl + H this. It kinda overlaps (kinda because it doesn't really overlap but it shows right after it) with the previous slider so readability might get affected. Just make sure to rearrange the notes after the ctrl + H.
[Lost]
  1. 00:48:466 (3) - Ctrl + G this would make much more sense with the flow you're following in the whole difficulty (circular flow and such).
[]
Topic Starter
Alexsander
all applied
update~
Kuron-kun
wee
Chaoslitz
gratz
Topic Starter
Alexsander

Chaoslitz wrote:

gratz
<3
Pulse
parabéns porraaaaaAAA
hypercyte
ayyy congrats !!
Topic Starter
Alexsander
thank you guys <3
Lanturn
Nice set. Since I was checking through this, I wanted to leave a few suggestions that could help improve the set even further if you wish. Most of these are a few inconsistencies, some borderline edge notes, and some rhythm suggestions.

First off, the AR is kind of high. The Lower ends of 5, 7 and 8 for Normal/Hard/Insane would fit the song more at this BPM and difficulty.

Easy:
01:01:123 (3) - This would actually have more impact and represent the music better if started later at 01:01:357 - as the note before is part of the lead-in on the offbeat. This is also backed up with the drums giving heavy support that it should be clicked there instead. You actually do this at 01:16:357 (3) - already.

I would also try to make 01:15:185 (2) - consistent with 01:00:185 (2) - as well. But instead of using either or, I would personally use a slider start at 01:00:185 (2) - and end at 01:00:888 - where the strong beat is, since there's no vocals to carry over at this point.

Normal:
00:54:326 (7) - & 01:09:326 (7) - Strong vocal here, since the Kiai is already somewhat dense, another 1/2 slider would have fit nicely.
00:58:076 (7) - and 01:13:076 (7) - Inconsistencies. The 2nd link would actually be better in this case, since you are making the Normal fairly dense, and this is probably the densest part of the map, so a gap here fits well.

Hard:
00:17:295 (1) - This is safe, but it's pretty borderline. If you do decide to fix a few things in the other difficulties, please move this off the wall a little more. (Edit: I realized I was in the wrong standard resolution, and this is more than far enough away from the edge of the screen. However, it does mean that it nearly goes off in 1280x1024 (5:4) if you still feel you want to change it)
00:41:670 (1) - Like the other diffs map, It would be nice if you could aim for the blue tick at 00:42:021 - in some shape or form to capture the stronger drums.
Only other thing is that the rhythm may be a little too dense, but at a low bpm such as this, it isn't the end of the world. a few more 1/1 gaps would not hurt the map.

Lost:
00:16:826 (1) - Cutting it close again yikes. Anyways. move this up some if you decide to fix a few things.
That's about it. If you feel like making some changes, let me or a QAT know.
Net0

Lanturn wrote:

Hard:
00:17:295 (1) - This is safe, but it's pretty borderline. If you do decide to fix a few things in the other difficulties, please move this off the wall a little more. (Edit: I realized I was in the wrong standard resolution, and this is more than far enough away from the edge of the screen. However, it does mean that it nearly goes off in 1280x1024 (5:4) if you still feel you want to change it)
00:41:670 (1) - Like the other diffs map, It would be nice if you could aim for the blue tick at 00:42:021 - in some shape or form to capture the stronger drums.
Only other thing is that the rhythm may be a little too dense, but at a low bpm such as this, it isn't the end of the world. a few more 1/1 gaps would not hurt the map.

Lost:
00:16:826 (1) - Cutting it close again yikes. Anyways. move this up some if you decide to fix a few things.
That's about it. If you feel like making some changes, let me or a QAT know.


I was requested to help out with language barrier. I'll make a partial translation of what Laturn said since Alexsander is a bit confused.

"Hard:
00:17:295 (1) - Foi uma escolha segura, mas bem próxima ao limite da tela. Caso você decida modificar os outros pontos mencionados por favor considere afastar um pouco isso do limite da tela.

00:41:670 (1) - Como mencionado nas outras dificuldades, seria interessante que você pudesse mapear o som no tick azul em 00:42:021 - através do formato do slider para conseguir capturar o som forte da bateria.
Uma outra coisa a ser mencionada é que o mapa está bem denso, mas como o mapa é de baixo bpm, isso não é o fim do mundo. Alguns gaps 1/1 a mais no ritmo da dificuldade não vão prejudicar o mapa.

Lost:

00:16:826 (1) - Mais uma vez um objeto muito próximo de estar offscreen, mova ele um pouco para cima caso decida modificar as outras coisas no mapa.
É basicamente isso. Se você sentir que pode fazer as modificações, por favor me avise ou avise um membro do QAT."


Any further language help feel free to contact me.
Topic Starter
Alexsander

Lanturn wrote:

Nice set. Since I was checking through this, I wanted to leave a few suggestions that could help improve the set even further if you wish. Most of these are a few inconsistencies, some borderline edge notes, and some rhythm suggestions.

First off, the AR is kind of high. The Lower ends of 5, 7 and 8 for Normal/Hard/Insane would fit the song more at this BPM and difficulty. I don't find it relevant to change, sorry

Easy:
01:01:123 (3) - This would actually have more impact and represent the music better if started later at 01:01:357 - as the note before is part of the lead-in on the offbeat. This is also backed up with the drums giving heavy support that it should be clicked there instead. You actually do this at 01:16:357 (3) - already.

I don't feel like this slider starts at 01:01:357 - because we have a lot of vocals to follow like 01:01:123 -, 01:01:357 -, 01:01:591 - and 01:01:826 - then use only a slider was the best way to represent it, so i will not use your suggestion (which is not wrong)

I would also try to make 01:15:185 (2) - consistent with 01:00:185 (2) - as well. But instead of using either or, I would personally use a slider start at 01:00:185 (2) - and end at 01:00:888 - where the strong beat is, since there's no vocals to carry over at this point.

the sound at 01:00:185 - doesn't understand continuity so i just represented with the circle and the sound between 01:15:185 - and 01:00:185 would not look ideal with the sounds at 01:15:888 - 01:16:123 - and 01:00:654 - 01:00:888 - so i represented in different ways

Normal:
00:54:326 (7) - & 01:09:326 (7) - Strong vocal here, since the Kiai is already somewhat dense, another 1/2 slider would have fit nicely. in this diff i considered a vocal as 00:54:795 - well as loud '' strong ''
00:58:076 (7) - and 01:13:076 (7) - Inconsistencies. The 2nd link would actually be better in this case, since you are making the Normal fairly dense, and this is probably the densest part of the map, so a gap here fits well.
the vocal at 00:58:076 - is somewhat continuous 00:58:310 - and at 01:13:076 - doesn't imply this
Hard:
00:17:295 (1) - This is safe, but it's pretty borderline. If you do decide to fix a few things in the other difficulties, please move this off the wall a little more. (Edit: I realized I was in the wrong standard resolution, and this is more than far enough away from the edge of the screen. However, it does mean that it nearly goes off in 1280x1024 (5:4) if you still feel you want to change it) I really don't see a problem in leaving it as it is.
00:41:670 (1) - Like the other diffs map, It would be nice if you could aim for the blue tick at 00:42:021 - in some shape or form to capture the stronger drums. I don't feel the need to use 1/4 at this point :/
Only other thing is that the rhythm may be a little too dense, but at a low bpm such as this, it isn't the end of the world. a few more 1/1 gaps would not hurt the map. no :/

Lost:
00:16:826 (1) - Cutting it close again yikes. Anyways. move this up some if you decide to fix a few things. I don't see the need to change

That's about it. If you feel like making some changes, let me or a QAT know.
There's nothing I want to change, sorry

Thanks net0 <3
Ataraxia
e aqui temos

o primeiro Mapper que veio do 0 até agora

em menos de 1 ano, alexsander conseguiu rankear seu 1 mapa, lembramos que seu 1 mapa era literalmente um lixo e que a gente fingiu ser legal pra ele n desmotivar

ok sem jokes, meus parabens , Alexsander e Victor também, os 2 são otimos mappers, tem um grande futuro pela frente !
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