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Sodachi Oikura (CV: Marina Inoue) - Yuudachi Houteishiki

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Ryuusei Aika
:) Hello!
From my modding queue. / As request.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".

General

  1. Why "dvd blu-ray" in tags? Is this a limited song for blu-ray dvd purchasers or something?

Victor's Easy

  1. 00:45:420 (1) - Maybe cancel this NC? As you have put NCs on every two long white lines, so in Easy it should be better to keep such consistency.
  2. 01:21:513 (1) - How about make this spinner start at 01:21:748 - ? Would (at a certain extent) represent better the bell sound.
  3. Clean and solid work!

Normal

  1. 00:13:310 (3) - Maybe change this into a 3/2 slider (like 00:15:185 (3) - ) for a better consistency (they are all silence parts followed by a short vocal sound)?
  2. 01:01:357 (6,7,8) - Personally I think rhythm here is a little bit weird. The combination of vocal and drum beats from 01:01:357 - to 01:02:060 - can be divided as two part: 01:01:357 - 01:01:591 - / 01:01:826 - 01:02:060 - (both with two vocal sounds + 1 note + 1 triple), so in order to represent this better, I suggest you to map this part "symmetrically" (that means you can either remove 01:01:591 (7) - , or change this whole pattern into two 1/2 sliders).
  3. 01:04:873 (6,7) - As your main idea for kiai part is to follow the vocal, so it would be better if you change the rhythm arrangement to: https://imgur-archive.ppy.sh/oeQEEae.png
  4. Interesting rhythm choices, but I think they works!

Hard

  1. 00:16:591 (4,5) - Really subjective but I think instead of using a triple which is easier to hard players but failed to represent correctly the music, I'd prefer to put a 1/6 reverse slider here to represent the music better and also not raise the difficulty of this part.
  2. 00:43:545 (2) - Maybe move the NC on 00:43:310 (1) - to here? As you put them on every long white line at this part.
  3. Well organized, properly emphasized!

Lost

  1. 01:06:045 (1,2) - Subjective, but make them parallel would make this pattern looks much more better.
  2. Great consistency!

Really solid set, just need to fix some minor issues and it would be perfect!
Good luck, and have fun!
Topic Starter
Alexsander

Ryuusei Aika wrote:

:) Hello!
From my modding queue. / As request.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".

General

  1. Why "dvd blu-ray" in tags? Is this a limited song for blu-ray dvd purchasers or something? Yes, it's exclusive

Victor's Easy

  1. 00:45:420 (1) - Maybe cancel this NC? As you have put NCs on every two long white lines, so in Easy it should be better to keep such consistency. Ok
  2. 01:21:513 (1) - How about make this spinner start at 01:21:748 - ? Would (at a certain extent) represent better the bell sound. I don't think it's necessary
  3. Clean and solid work!

Normal

  1. 00:13:310 (3) - Maybe change this into a 3/2 slider (like 00:15:185 (3) - ) for a better consistency (they are all silence parts followed by a short vocal sound)? Okay, and yes.
  2. 01:01:357 (6,7,8) - Personally I think rhythm here is a little bit weird. The combination of vocal and drum beats from 01:01:357 - to 01:02:060 - can be divided as two part: 01:01:357 - 01:01:591 - / 01:01:826 - 01:02:060 - (both with two vocal sounds + 1 note + 1 triple), so in order to represent this better, I suggest you to map this part "symmetrically" (that means you can either remove 01:01:591 (7) - , or change this whole pattern into two 1/2 sliders). Okay, I added two 1/2 sliders and I hope I don't have problems about havining many notes
  3. 01:04:873 (6,7) - As your main idea for kiai part is to follow the vocal, so it would be better if you change the rhythm arrangement to: https://imgur-archive.ppy.sh/oeQEEae.png I didn't want to overdo it and it's consistent with 00:49:873 (6) -
  4. Interesting rhythm choices, but I think they works!

Hard

  1. 00:16:591 (4,5) - Really subjective but I think instead of using a triple which is easier to hard players but failed to represent correctly the music, I'd prefer to put a 1/6 reverse slider here to represent the music better and also not raise the difficulty of this part. [b]I used 1/4 because I don't think would lose the rhythm that a player would have, I wanted to just leave it in the top diff[/b]
  2. 00:43:545 (2) - Maybe move the NC on 00:43:310 (1) - to here? As you put them on every long white line at this part. Ok
  3. Well organized, properly emphasized!

Lost

  1. 01:06:045 (1,2) - Subjective, but make them parallel would make this pattern looks much more better. Ok
  2. Great consistency!

Really solid set, just need to fix some minor issues and it would be perfect!
Good luck, and have fun!
Thanks for mod :D :)
hypercyte
hey, from my queue o/

i like monogatari songs uwu

Lost

00:02:295 (1,2,3,4,5) - Pattern can easily be improved like this -> https://hypercyte.s-ul.eu/ElPTacmJ

00:07:216 (5) - Can also improve pattern by shifting this up a little, for the sake of symmetry -> https://hypercyte.s-ul.eu/Jgu3MLs7

00:10:498 (3,4,5,1) - I'd adjust this pattern to keep them same visual distace away from each other, shwon by the red lines i drew on this screenshot -> https://hypercyte.s-ul.eu/a1PpzZkH This also does a better job at emphasising the increase in vocal pitch at 00:11:201 (5) -

00:27:138 (3) - I'd ctrl+g this since it makes for better flow imo

00:48:466 (3) - Highly recommend ctrl+g this, flows much better

00:51:045 (1,2) - Easy blanket improvement just by doing this to the slider -> https://hypercyte.s-ul.eu/DXB3lOLY

00:59:248 (2,3) - I'd increase spacing between these to emphasise the finish better, and to keep it consistent with the spacing with other similar parts, such as: 00:54:560 (5,1) - 00:56:435 (5,1) - 01:13:310 (7,1) - 00:52:685 (4,1) - etc.

Hard

00:36:045 (1) - I'd curve this slider a bit more to blanket the circle nicely, makes for much better aesthetic imo -> https://hypercyte.s-ul.eu/Oa9vInKl

00:36:982 (3) - Maybe add a ltitle curve to this slider to flow onto next object really nicely -> https://hypercyte.s-ul.eu/kpSca03B

01:06:748 (2,3) - I don't like the movement between these, but it might mess up your ds if you change. Personally i'd like 01:07:216 (3) - to be ctrl+g'd since it feels inconsistent with the rest of the difficulty where you had them flow nicely (eg: 01:09:795 (1,2,3) - 01:02:295 (1,3,4) - 01:17:295 (1,2,3) - )

Normal

Solid diff, no issues found.

Victors Easy

00:32:295 (1) - i'd reduce the curve of this slider, it seems a bit too much imo, i'd do this -> https://hypercyte.s-ul.eu/Yui9KwKf

00:52:920 (2) - Increase curvature of slider to blanket prev slider better (and keep consistent with all other blankets in diff) -> https://hypercyte.s-ul.eu/x7vpDkN7
01:17:295 (1) - ^


-----

ok that's all from me
from personally one of my favourite arcs in the anime :>

good luck!
Sieg
Hallo

Lost:
00:09:091 (6) - That's probably worth separating from the pattern 00:08:154 (2,3,4,5) and increasing DS a bit because of new strong vocal stanza.
00:23:388 (3,4) - ^ \\ 00:38:623 (2,3) -
00:14:248 (4,5) - Since you follow vocal line, I don't a reason why not to swap this.
00:24:795 (1,2,3,4) - Aesthetics, this is random out of nowhere. No distinct sound to reflect with such separated stylistic nor your style in this part supports them, consider to stick to your general mapping here.
01:21:748 (1,2,3,4) - awesome

Hard:
00:32:295 (1,2) - increase DS a bit here, seems too close atm https://puu.sh/zwlap/4c20c9897c.png and in similar patterns

That's pretty solid set already.
Topic Starter
Alexsander

hypercyte wrote:

hey, from my queue o/

i like monogatari songs uwu <3

Lost

00:02:295 (1,2,3,4,5) - Pattern can easily be improved like this -> https://hypercyte.s-ul.eu/ElPTacmJ Sure

00:07:216 (5) - Can also improve pattern by shifting this up a little, for the sake of symmetry -> https://hypercyte.s-ul.eu/Jgu3MLs7 Fixed

00:10:498 (3,4,5,1) - I'd adjust this pattern to keep them same visual distace away from each other, shwon by the red lines i drew on this screenshot -> https://hypercyte.s-ul.eu/a1PpzZkH This also does a better job at emphasising the increase in vocal pitch at 00:11:201 (5) - Ok

00:27:138 (3) - I'd ctrl+g this since it makes for better flow imo I wanted to copy the pattern in 00:24:795 (1,2) - only opposite maintaining the consistency

00:48:466 (3) - Highly recommend ctrl+g this, flows much better nah

00:51:045 (1,2) - Easy blanket improvement just by doing this to the slider -> https://hypercyte.s-ul.eu/DXB3lOLY Fixed

00:59:248 (2,3) - I'd increase spacing between these to emphasise the finish better, and to keep it consistent with the spacing with other similar parts, such as: 00:54:560 (5,1) - 00:56:435 (5,1) - 01:13:310 (7,1) - 00:52:685 (4,1) - etc. Ok

Hard

00:36:045 (1) - I'd curve this slider a bit more to blanket the circle nicely, makes for much better aesthetic imo -> https://hypercyte.s-ul.eu/Oa9vInKl Fixed

00:36:982 (3) - Maybe add a ltitle curve to this slider to flow onto next object really nicely -> https://hypercyte.s-ul.eu/kpSca03B I don't find it interesting

01:06:748 (2,3) - I don't like the movement between these, but it might mess up your ds if you change. Personally i'd like 01:07:216 (3) - to be ctrl+g'd since it feels inconsistent with the rest of the difficulty where you had them flow nicely (eg: 01:09:795 (1,2,3) - 01:02:295 (1,3,4) - 01:17:295 (1,2,3) - ) Fixed

Normal

Solid diff, no issues found.

Victors Easy

00:32:295 (1) - i'd reduce the curve of this slider, it seems a bit too much imo, i'd do this -> https://hypercyte.s-ul.eu/Yui9KwKf It's good for me

00:52:920 (2) - Increase curvature of slider to blanket prev slider better (and keep consistent with all other blankets in diff) -> https://hypercyte.s-ul.eu/x7vpDkN7
01:17:295 (1) - ^


-----

ok that's all from me
from personally one of my favourite arcs in the anime :> It's my favorite, Oikura Sodachi <3

good luck!
Thanks for mod :D

Sieg wrote:

Hallo

Lost:
00:09:091 (6) - That's probably worth separating from the pattern 00:08:154 (2,3,4,5) and increasing DS a bit because of new strong vocal stanza.
00:23:388 (3,4) - ^ \\ 00:38:623 (2,3) -
I don't think it's necessary
00:14:248 (4,5) - Since you follow vocal line, I don't a reason why not to swap this. I don't see sense to follow the vocals since I followed the forts 00:11:435 (1,2,3) -, 00:07:216 (5,1) - etcs
00:24:795 (1,2,3,4) - Aesthetics, this is random out of nowhere. No distinct sound to reflect with such separated stylistic nor your style in this part supports them, consider to stick to your general mapping here. I wanted to vary pattern
01:21:748 (1,2,3,4) - awesome Thanks

Hard:
00:32:295 (1,2) - increase DS a bit here, seems too close atm https://puu.sh/zwlap/4c20c9897c.png and in similar patterns Fixed

That's pretty solid set already.
Yahuri
g a y
NM from q

General
pretty sure the video size is much larger than it should be. you need to compress it properly

Victor's Easy
01:15:654 - pretty sure this isnt supposed to have a clap on it

Normal
00:42:607 - add clap?
01:20:810 (1) - remove clap, add whistle

Hard
00:15:888 (2,3) - smol blanket fix
00:16:709 (5) - theres nothing here, delete circle
00:30:888 - add clap
00:42:607 - add clap

Lost
00:16:357 (5,6,7,1) - this rhythm is just weird tbh, its not even 1/4 like u did in Hard. you can delete these 00:16:670 (6,7)
00:30:888 - add clap
00:31:123 (3) - having all claps on here sounds weird, u can just do all whistles instead, like the previous object
00:42:607 - add clap
01:21:748 (1,2,3,4) - cute

solid set, good luck
Topic Starter
Alexsander

Yahuri wrote:

g a y
NM from q

General
pretty sure the video size is much larger than it should be. you need to compress it properly I don't see problem about this

Victor's Easy
01:15:654 - pretty sure this isnt supposed to have a clap on it Yea, fixed

Normal
00:42:607 - add clap? Sure
01:20:810 (1) - remove clap, add whistle Ok

Hard
00:15:888 (2,3) - smol blanket fix Fixed
00:16:709 (5) - theres nothing here, delete circle Ok
00:30:888 - add clap
00:42:607 - add clap
Ok

Lost
00:16:357 (5,6,7,1) - this rhythm is just weird tbh, its not even 1/4 like u did in Hard. you can delete these 00:16:670 (6,7) The beat is 1/6
00:30:888 - add clap
00:31:123 (3) - having all claps on here sounds weird, u can just do all whistles instead, like the previous object
00:42:607 - add clap Ok
01:21:748 (1,2,3,4) - cute

solid set, good luck
Thanks for mod :D
-Smine-
Normal
00:53:857 (6,7) - A reverse slider and a circle represents better the music, no? is the kiai, don't be too simplistic here
01:04:873 (6) - Trade this slider for a revert one
01:05:576 (7) - Do a 1/2 beat slider here
01:08:623(-) - Put a circle here , 1:09:560 (-) and here too , or replace the previous objects with a slider.

Hard

00:31:591 (4) - this circle breaks the flow, do something like this (https://osu.ppy.sh/ss/10375663)
01:04:170 (1) - maybe cntrl H its better here, but if you do this, you'll need to fix the rest of the pattern here 01:05:576 (4,5) -

Lost

01:04:873 (2,3,4) - This section breaks the flow ( do something like this 01:04:873 (2,3,4,5) - )
01:15:185 (1) - replace the slider tail and do a overlap with the (2) circle.

Only this, good luck AlexSSSSSSander (I wrote his name without the S sometimes)
Topic Starter
Alexsander

-Smine- wrote:

Normal
00:53:857 (6,7) - A reverse slider and a circle represents better the music, no? is the kiai, don't be too simplistic here doesn't have a vocal in 00:54:560 - :/
01:04:873 (6) - Trade this slider for a revert one I followed vocal as in 00:52:685 (4) -
01:05:576 (7) - Do a 1/2 beat slider here consistency with 00:53:388 (5) -
01:08:623(-) - Put a circle here , 1:09:560 (-) and here too , or replace the previous objects with a slider. I left consistent with 00:53:857 (6,7) - i ignored the vocals in this part

Hard

00:31:591 (4) - this circle breaks the flow, do something like this (https://osu.ppy.sh/ss/10375663) Ok
01:04:170 (1) - maybe cntrl H its better here, but if you do this, you'll need to fix the rest of the pattern here 01:05:576 (4,5) - no, it would make it strange :/

Lost

01:04:873 (2,3,4) - This section breaks the flow ( do something like this 01:04:873 (2,3,4,5) - ) I don't think it's bad
01:15:185 (1) - replace the slider tail and do a overlap with the (2) circle. Ok

Only this, good luck AlexSSSSSSander (I wrote his name without the S sometimes) :)
Thanks for mod :D
Noffy
recheck
no kds

I think your hitnormal is really quiet and hard to hear, made obvious by things such as 00:12:373 (1) - in normal.
try out replacing both files with this -> http://puu.sh/zyFVx/a82b8759a7.wav (it's the same but a smidge louder) (ok actually it may be a bit too loud just let me know what you think and we could try to find a compromise)

HS
00:52:685 - whistle
00:55:732 - whistle
01:03:935 - whistle
01:11:435 - whistle?

Easy
01:21:045 (1,1) - maybe delete the circle and have the spinner start at that time instead (and make sure it ends at the same time it currently does), atm it's rather odd that the spinner on easy starts later than the one on normal.

Normal
00:09:795 (1) - you could rotate this by like -2 degrees, right now it's a bit asymmetrical which clashes with 00:06:045 (1,2,3,4) - the symmetry that was just before it.
00:52:685 (4) - i recommend adding a whistle on the head
01:19:873 (6,1) - consider having 6 as just a reverse slider instead, the vocals are rather continuous in holds, so not holding to a slider between the two objects feels off.


Hard
00:16:826 (5) - NC?
00:38:857 (3,4) - visually space these a bit more, like 00:25:732 (3,4)
00:51:045 (1,2,3) - I'd think it'd be nice if visually these were the same spacing apart currently
> 01:09:795 (1,2,3) - ^

yeah tell me when you're done applying 🌼
Topic Starter
Alexsander

Noffy wrote:

recheck
no kds

I think your hitnormal is really quiet and hard to hear, made obvious by things such as 00:12:373 (1) - in normal.
try out replacing both files with this -> http://puu.sh/zyFVx/a82b8759a7.wav (it's the same but a smidge louder) (ok actually it may be a bit too loud just let me know what you think and we could try to find a compromise) I think getting a little lower would look better, it's high

HS
00:52:685 - whistle
00:55:732 - whistle
01:03:935 - whistle
01:11:435 - whistle? Ok

Easy
01:21:045 (1,1) - maybe delete the circle and have the spinner start at that time instead (and make sure it ends at the same time it currently does), atm it's rather odd that the spinner on easy starts later than the one on normal. Ok

Normal
00:09:795 (1) - you could rotate this by like -2 degrees, right now it's a bit asymmetrical which clashes with 00:06:045 (1,2,3,4) - the symmetry that was just before it. Ok
00:52:685 (4) - i recommend adding a whistle on the head ^
01:19:873 (6,1) - consider having 6 as just a reverse slider instead, the vocals are rather continuous in holds, so not holding to a slider between the two objects feels off. Ok


Hard
00:16:826 (5) - NC? Yea
00:38:857 (3,4) - visually space these a bit more, like 00:25:732 (3,4) Fixed
00:51:045 (1,2,3) - I'd think it'd be nice if visually these were the same spacing apart currently
> 01:09:795 (1,2,3) - ^
Okay, the two corrected
yeah tell me when you're done applying 🌼
owo
Noffy
🏮 closest emoji to the lantern in the video 🏮

actual note: did some discussion about the hitsound and tags in IRC, the map is cute, let's do this :D
Topic Starter
Alexsander
:)
-Smine-
Gratz Alexssssssander-chan
Topic Starter
Alexsander
<3
Ataraxia
Boa caraio

Noffy deusa
hypercyte
Rank soon owo

Nice
Topic Starter
Alexsander

hypercyte wrote:

Rank soon owo

Nice

Ataraxia wrote:

Boa caraio

Noffy deusa
owo :D
Kuron-kun
just a few things worth to be mentioned before qualifying this~

[Victor's Easy]
  1. 01:16:123 (3) - By starting this on the red tick you're ignoring a lot of beats and even the vocal. That's not the better option there and would be much better if you could start it on the white tick so you can follow everything there.
[Normal]
  1. 00:32:060 - Try adding something there to be more consistent with the rhythm you're following. It's a Normal after and you don't really need to skip beats like these since they're pretty audible.
  2. 01:01:357 (6,7) - I feel like you can add more circles there instead of 2 sliders for more variation and pre-section emphasis.This might look really ugly but it's a suggestion of rhythm you can follow.
[Hard]
  1. 00:44:951 (4) - There's nothing to be mapped in this blue tick, make this an 1/2 slider instead.
  2. 01:21:748 (2) - Would play and look visually better if you could ctrl + H this. It kinda overlaps (kinda because it doesn't really overlap but it shows right after it) with the previous slider so readability might get affected. Just make sure to rearrange the notes after the ctrl + H.
[Lost]
  1. 00:48:466 (3) - Ctrl + G this would make much more sense with the flow you're following in the whole difficulty (circular flow and such).
[]
Topic Starter
Alexsander
all applied
update~
Kuron-kun
wee
Chaoslitz
gratz
Topic Starter
Alexsander

Chaoslitz wrote:

gratz
<3
Pulse
parabéns porraaaaaAAA
hypercyte
ayyy congrats !!
Topic Starter
Alexsander
thank you guys <3
Lanturn
Nice set. Since I was checking through this, I wanted to leave a few suggestions that could help improve the set even further if you wish. Most of these are a few inconsistencies, some borderline edge notes, and some rhythm suggestions.

First off, the AR is kind of high. The Lower ends of 5, 7 and 8 for Normal/Hard/Insane would fit the song more at this BPM and difficulty.

Easy:
01:01:123 (3) - This would actually have more impact and represent the music better if started later at 01:01:357 - as the note before is part of the lead-in on the offbeat. This is also backed up with the drums giving heavy support that it should be clicked there instead. You actually do this at 01:16:357 (3) - already.

I would also try to make 01:15:185 (2) - consistent with 01:00:185 (2) - as well. But instead of using either or, I would personally use a slider start at 01:00:185 (2) - and end at 01:00:888 - where the strong beat is, since there's no vocals to carry over at this point.

Normal:
00:54:326 (7) - & 01:09:326 (7) - Strong vocal here, since the Kiai is already somewhat dense, another 1/2 slider would have fit nicely.
00:58:076 (7) - and 01:13:076 (7) - Inconsistencies. The 2nd link would actually be better in this case, since you are making the Normal fairly dense, and this is probably the densest part of the map, so a gap here fits well.

Hard:
00:17:295 (1) - This is safe, but it's pretty borderline. If you do decide to fix a few things in the other difficulties, please move this off the wall a little more. (Edit: I realized I was in the wrong standard resolution, and this is more than far enough away from the edge of the screen. However, it does mean that it nearly goes off in 1280x1024 (5:4) if you still feel you want to change it)
00:41:670 (1) - Like the other diffs map, It would be nice if you could aim for the blue tick at 00:42:021 - in some shape or form to capture the stronger drums.
Only other thing is that the rhythm may be a little too dense, but at a low bpm such as this, it isn't the end of the world. a few more 1/1 gaps would not hurt the map.

Lost:
00:16:826 (1) - Cutting it close again yikes. Anyways. move this up some if you decide to fix a few things.
That's about it. If you feel like making some changes, let me or a QAT know.
Net0

Lanturn wrote:

Hard:
00:17:295 (1) - This is safe, but it's pretty borderline. If you do decide to fix a few things in the other difficulties, please move this off the wall a little more. (Edit: I realized I was in the wrong standard resolution, and this is more than far enough away from the edge of the screen. However, it does mean that it nearly goes off in 1280x1024 (5:4) if you still feel you want to change it)
00:41:670 (1) - Like the other diffs map, It would be nice if you could aim for the blue tick at 00:42:021 - in some shape or form to capture the stronger drums.
Only other thing is that the rhythm may be a little too dense, but at a low bpm such as this, it isn't the end of the world. a few more 1/1 gaps would not hurt the map.

Lost:
00:16:826 (1) - Cutting it close again yikes. Anyways. move this up some if you decide to fix a few things.
That's about it. If you feel like making some changes, let me or a QAT know.


I was requested to help out with language barrier. I'll make a partial translation of what Laturn said since Alexsander is a bit confused.

"Hard:
00:17:295 (1) - Foi uma escolha segura, mas bem próxima ao limite da tela. Caso você decida modificar os outros pontos mencionados por favor considere afastar um pouco isso do limite da tela.

00:41:670 (1) - Como mencionado nas outras dificuldades, seria interessante que você pudesse mapear o som no tick azul em 00:42:021 - através do formato do slider para conseguir capturar o som forte da bateria.
Uma outra coisa a ser mencionada é que o mapa está bem denso, mas como o mapa é de baixo bpm, isso não é o fim do mundo. Alguns gaps 1/1 a mais no ritmo da dificuldade não vão prejudicar o mapa.

Lost:

00:16:826 (1) - Mais uma vez um objeto muito próximo de estar offscreen, mova ele um pouco para cima caso decida modificar as outras coisas no mapa.
É basicamente isso. Se você sentir que pode fazer as modificações, por favor me avise ou avise um membro do QAT."


Any further language help feel free to contact me.
Topic Starter
Alexsander

Lanturn wrote:

Nice set. Since I was checking through this, I wanted to leave a few suggestions that could help improve the set even further if you wish. Most of these are a few inconsistencies, some borderline edge notes, and some rhythm suggestions.

First off, the AR is kind of high. The Lower ends of 5, 7 and 8 for Normal/Hard/Insane would fit the song more at this BPM and difficulty. I don't find it relevant to change, sorry

Easy:
01:01:123 (3) - This would actually have more impact and represent the music better if started later at 01:01:357 - as the note before is part of the lead-in on the offbeat. This is also backed up with the drums giving heavy support that it should be clicked there instead. You actually do this at 01:16:357 (3) - already.

I don't feel like this slider starts at 01:01:357 - because we have a lot of vocals to follow like 01:01:123 -, 01:01:357 -, 01:01:591 - and 01:01:826 - then use only a slider was the best way to represent it, so i will not use your suggestion (which is not wrong)

I would also try to make 01:15:185 (2) - consistent with 01:00:185 (2) - as well. But instead of using either or, I would personally use a slider start at 01:00:185 (2) - and end at 01:00:888 - where the strong beat is, since there's no vocals to carry over at this point.

the sound at 01:00:185 - doesn't understand continuity so i just represented with the circle and the sound between 01:15:185 - and 01:00:185 would not look ideal with the sounds at 01:15:888 - 01:16:123 - and 01:00:654 - 01:00:888 - so i represented in different ways

Normal:
00:54:326 (7) - & 01:09:326 (7) - Strong vocal here, since the Kiai is already somewhat dense, another 1/2 slider would have fit nicely. in this diff i considered a vocal as 00:54:795 - well as loud '' strong ''
00:58:076 (7) - and 01:13:076 (7) - Inconsistencies. The 2nd link would actually be better in this case, since you are making the Normal fairly dense, and this is probably the densest part of the map, so a gap here fits well.
the vocal at 00:58:076 - is somewhat continuous 00:58:310 - and at 01:13:076 - doesn't imply this
Hard:
00:17:295 (1) - This is safe, but it's pretty borderline. If you do decide to fix a few things in the other difficulties, please move this off the wall a little more. (Edit: I realized I was in the wrong standard resolution, and this is more than far enough away from the edge of the screen. However, it does mean that it nearly goes off in 1280x1024 (5:4) if you still feel you want to change it) I really don't see a problem in leaving it as it is.
00:41:670 (1) - Like the other diffs map, It would be nice if you could aim for the blue tick at 00:42:021 - in some shape or form to capture the stronger drums. I don't feel the need to use 1/4 at this point :/
Only other thing is that the rhythm may be a little too dense, but at a low bpm such as this, it isn't the end of the world. a few more 1/1 gaps would not hurt the map. no :/

Lost:
00:16:826 (1) - Cutting it close again yikes. Anyways. move this up some if you decide to fix a few things. I don't see the need to change

That's about it. If you feel like making some changes, let me or a QAT know.
There's nothing I want to change, sorry

Thanks net0 <3
Ataraxia
e aqui temos

o primeiro Mapper que veio do 0 até agora

em menos de 1 ano, alexsander conseguiu rankear seu 1 mapa, lembramos que seu 1 mapa era literalmente um lixo e que a gente fingiu ser legal pra ele n desmotivar

ok sem jokes, meus parabens , Alexsander e Victor também, os 2 são otimos mappers, tem um grande futuro pela frente !
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