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Hatsuki Yura x Tsukiko - Jewel Cat

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Topic Starter
[CSGA]Ar3sgice

pianiac wrote:

omg
lol i eggpain
L_P
and... ok, you can change combo color
wcx19911123
from my queue

[General]
fine

[Normal]
HD+1
AR-1
OD-1
01:07:604 - break start here?
01:14:091 (2,1) - I think the spacing should be 0.8x , or some newbies may click 1 too early..
01:18:753 (3) - use a 1/2 slider here plz , a 1/4 repeat slider is too hard for newbies imo
02:04:361 - add a spinner here ? maybe end at 02:05:983 -
02:06:388 (1,2,3) - change to repeat sldier , triple click is too hard for newbies
02:09:631 (1,2,3) - ^ , if you want to keep this , I think you should use some repeat sldiers to let people know the rhyme , then use triple click here is easier to read imo
02:10:645 (1) - this one is easier to read as it start at 02:10:848 - , especially when first play..
02:31:726 (1,2) - don't stack , it is confusing , make the sliders hard to read
02:41:253 (1,2,3,4,5,6) - I feel here is too many claps.. maybe remove some ?
02:53:010 - break start here ?

[L_Ps Hard] rename diff name to L_P's Hard
OD-1 ?
AR-1
00:08:010 (2) - ctrl+r , flow better
00:08:821 (4) - if you fixed ^ , then ctrl+r on this , too. and don't forget to stack them well
00:10:848 (1,2) - sliders' end stack not good
00:35:375 (1,2,3,4) - maybe you can add some whistle here , now this is too quiet..
00:36:996 (1,2,3,4) - ^ , or maybe volume up a bit?
01:53:010 - break start here?
02:03:348 (2,3) - circle first and slider later , rhyme is much better
02:18:550 (1) - I think it end at 02:19:361 - is better , sound better , cuz drums is start at 02:19:361 - and vocal end here , too
02:38:618 - I don't know why you miss a note here.. you use triple click at the same rhyme in the song before this one. now it is obey ds rules but it still confusing , someone may click it too early
03:05:577 (4) - this is unrankble! the slider's back arrow is hidden by 03:04:361 (1,2,3) - this 3 slider's hit burst , this is very confusing!
03:07:199 (1,2) - this jump is kinda too huge imo..

[Icsa3egr] I don't know the diff name's meaning
HD+1/2
OD-1?
00:11:861 (1) - this is too suddenly! I don't think here should speed up.. anyway 2.0x is too fast , I think 1.2~1.4 is enough
01:10:239 (1) - ^

01:53:010 - break start here ?
02:31:321 (7,1) - this spacing is too small , it easy to read as the circle is 1/4 after the sldier ..
02:51:185 - add note ?
02:51:996 (9,10) - I'd like this is a slider , only here use circles is hard to play..
02:55:645 (1) - too fast! I strongly suggest you not speed up here , really to suddenly

that's all
-Lennox-
edit: sorry wrong thread >_>
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Normal感觉略难了点, 强烈建议再加个Easy难度, SV弄低点, normal的感觉高了点
  2. 我觉得你KIAI设置得不好, 个人感觉应该设在00:54:631 - 01:07:604, 01:53:010 - 02:05:983, 02:33:550 - 02:53:010

Normal

  1. 01:07:604 (x) - Break 拉到这儿感觉更好
  2. 02:05:983, 02:09:226 (x) - 加个note感觉好些
  3. 02:53:010 (x) - Break拉到这儿
  4. 03:01:118 (1) - 加finish音
  5. 03:02:739 (1) - ^
  6. 03:05:983 (1,2,3,4) - 去掉clap感觉会好很多

L_Ps Hard

  1. 01:14:091 (1) - 加finish?
  2. 02:33:550 (1) - ^
  3. 02:42:672 (4,5,6,7,8) - 这一串感觉没太大意义, 不合音乐还增加很多难度
  4. 01:52:199 (x) - 这个Break感觉出现时间没对, 我觉得这里正是开始高潮部分lol
  5. 03:05:577 (4) - 挡住reverse arrow的slider是unrankable的

Icsa3egr

  1. 这难度名是啥意思...考虑换个更容易看出难易度的如何
  2. 00:11:861 (1) - 意料外的加速, 第一次玩可能会让人困扰
  3. 01:10:239 (1) - ^
  4. 02:55:645 (1) - ^
  5. 01:53:010 (x) - Break拉到这儿
  6. 02:31:726 (1) - 跟前一个slider间距近了点, 可能会让人误读
  7. 02:52:199 (11) - 间距大了, 有可能误读成1/2拍

nice song
这堆星...
L_P
Topic Starter
[CSGA]Ar3sgice

wcx19911123 wrote:

from my queue

[General]
fine

[Normal]
HD+1
AR-1
OD-1 ok then
01:07:604 - break start here? ok
01:14:091 (2,1) - I think the spacing should be 0.8x , or some newbies may click 1 too early.. ok
01:18:753 (3) - use a 1/2 slider here plz , a 1/4 repeat slider is too hard for newbies imo
02:04:361 - add a spinner here ? maybe end at 02:05:983 - i didn't use spinner so I can reduce star rating...
02:06:388 (1,2,3) - change to repeat sldier , triple click is too hard for newbiesbut there is nothing around it, newbies can click slower and it's still ok
02:09:631 (1,2,3) - ^ , if you want to keep this , I think you should use some repeat sldiers to let people know the rhyme , then use triple click here is easier to read imorepeat
02:10:645 (1) - this one is easier to read as it start at 02:10:848 - , especially when first play.. ? ? distance snap is ok, i follow music...
02:31:726 (1,2) - don't stack , it is confusing , make the sliders hard to read ok
02:41:253 (1,2,3,4,5,6) - I feel here is too many claps.. maybe remove some ? ok
02:53:010 - break start here ? it's too late

[Icsa3egr] I don't know the diff name's meaning it's made up from my name, like "Harvisp" and "Ipvarsh"
HD+1/2 no... = =
OD-1?
00:11:861 (1) - this is too suddenly! I don't think here should speed up.. anyway 2.0x is too fast , I think 1.2~1.4 is enough orz if wcx says this I'll change to 1.48x then
01:10:239 (1) - ^

01:53:010 - break start here ? ? what
02:31:321 (7,1) - this spacing is too small , it easy to read as the circle is 1/4 after the sldier .. fixed
02:51:185 - add note ? add where = =
02:51:996 (9,10) - I'd like this is a slider , only here use circles is hard to play.. ok fixed
02:55:645 (1) - too fast! I strongly suggest you not speed up here , really to suddenly

that's all

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Normal感觉略难了点, 强烈建议再加个Easy难度, SV弄低点, normal的感觉高了点 拉到1,2了 不知道怎么样
  2. 我觉得你KIAI设置得不好, 个人感觉应该设在00:54:631 - 01:07:604, 01:53:010 - 02:05:983, 02:33:550 - 02:53:010
......

Normal

  1. 01:07:604 (x) - Break 拉到这儿感觉更好
  2. 02:05:983, 02:09:226 (x) - 加个note感觉好些
  3. 02:53:010 (x) - Break拉到这儿
  4. 03:01:118 (1) - 加finish音
  5. 03:02:739 (1) - ^
  6. 03:05:983 (1,2,3,4) - 去掉clap感觉会好很多
all fixed

Icsa3egr

  1. 这难度名是啥意思...考虑换个更容易看出难易度的如何 it's made up from my name.. 感觉一看就是Insane啊...= =
  2. 00:11:861 (1) - 意料外的加速, 第一次玩可能会让人困扰
  3. 01:10:239 (1) - ^
  4. 02:55:645 (1) - ^ ok~
  5. 01:53:010 (x) - Break拉到这儿 fixed~
  6. 02:31:726 (1) - 跟前一个slider间距近了点, 可能会让人误读 fixed~
  7. 02:52:199 (11) - 间距大了, 有可能误读成1/2拍 changed to slider~

nice song
这堆星... = =
thx for modding
Kurai
General :
  1. Tags : Tags aren't the same as the other difficulties in L_P's difficulty.
  2. Breaks : As all the breaks are short, you should disable the letterbox during breaks. It's kinda ugly to have a letterbox which appears and disappears in a period of 1 second. :/
Normal :
  1. 00:04:361 (1) - Even if you use the proper spacing, this slider is still too close from the previous slider's reverse. Don't forget that this difficulty is for beginners, they are not used to this game yet. That's why if they see something very close from an object, they will think that they have to click earlier than they should. That's why this kind of thing may be confusing to them. So space this slider a bit, like this :
  2. 00:06:794 (2) - Same for this slider. An aerated map is always nicer :)
  3. 00:21:591 (1) - Not something very important but I think you can make the shape of this slider nicer. Like this for exemple :
    SPOILER
    http://puu.sh/b0Bk
  4. 00:53:010 (3,1,2) - The comboing looks unconsistent to me here. You should try something like this instead :m
  5. 01:18:753 (3) - Even if this kick slider fits the music, you shouldn't use this in this difficulty, even if the player just has to hold it, kick sliders are confusing for new players.
  6. 02:09:226 (1) - I understand why you don't use the proper spacing here, You don't have enough place for it at the right of the previous note. But if you don't have enough place at the right, put it at the left. Such an anti-jump would be very confusing for beginners, so you ought to change it.
  7. 02:17:334 (3,4) - I have nothing agaist these circles, however what about using them like this ? It looks nicer in my opinion :P
  8. 02:18:348 (1,2) - If you have fixed the above line what about this ? :
L_Ps Hard :
  1. Rename this difficulty "L_P's Hard" ?
  2. 00:33:550 (1) - The last reverse of this slider sounds superfluous to me, consider removing it ?
  3. 00:44:902 (1) - Why have you silenced this spinner, it's not like the music's volume is lower here, besides if you silence the end of this slider, it would sound bad because there are vocal at this spot. So use the same volume as before for this spinner.
  4. 01:04:361 (5) - There is not really a reason, but add a new combo, it looks nice :3
  5. 01:10:239 (1) - This slider is too long. In a part like here, the player expects to see a slider which follows the "NYAN" (like you did at 01:11:861 (2) ). Otherwise the slider seems late at the end. Consider shortening it by 1/2 then and adding a note at 01:10:645.
  6. 01:11:861 (2) - Why did you haven't mapped this part as in the other difficulties. You should do it to keep consistency throughout the difficulties !
  7. 02:35:172 (1,2,3,4,5,6,7,8) - Wowowow ! This pattern is just ... unreadable °A°
    Every pattern should be sighreadable at the first attemp, which is no the case for this one.
  8. 03:05:983 (5) - A new combo is obviously needed here.
Icsa3egr :
  1. Sorry but I can't understand the difficulty name, can you give me an explanation please ?
  2. 00:14:091 (1) - I don't like this anti-jump. It breaks the low of the map. Flip 00:14:091 (1,2,3,4) horizontally to fix this ? (shortcup : ctrl+H)
  3. 01:12:469 (1,2,3,4) - ^
  4. 01:36:185 (1) - This slider is too close from the previous object and is hidden by it, use the proper spacing please, and in a way to make it easily readable (don't hide it behind other notes).
  5. 01:42:469 (1,2,3,4,5,6) - As you're using fast sliders, you should avoid anti-jumps, andthere are too much anti-jumps in this pattern, they break the flow of the map D:
  6. 01:53:010 - You should map this break to keep consistency throughout the difficulties
  7. 02:49:767 (1) - Anti-jump again.
Fast sliders \:D/
L_P

KuraiPettan wrote:

L_Ps Hard :
  1. Rename this difficulty "L_P's Hard" ? T.T no
  2. 00:33:550 (1) - The last reverse of this slider sounds superfluous to me, consider removing it ? i know it is pretty awkward to have a repeat suddenly at this time, but theres a sound there, i changed it to a note
  3. 00:44:902 (1) - Why have you silenced this spinner, it's not like the music's volume is lower here, besides if you silence the end of this slider, it would sound bad because there are vocal at this spot. So use the same volume as before for this spinner.oh, there was a twin spinner...i forgot to do this...sorry
  4. 01:04:361 (5) - There is not really a reason, but add a new combo, it looks nice :3 = = changed
  5. 01:10:239 (1) - This slider is too long. In a part like here, the player expects to see a slider which follows the "NYAN" (like you did at 01:11:861 (2) ). Otherwise the slider seems late at the end. Consider shortening it by 1/2 then and adding a note at 01:10:645. shorter slider with no notes added
  6. 01:11:861 (2) - Why did you haven't mapped this part as in the other difficulties. You should do it to keep consistency throughout the difficulties ! there are notes there!
  7. 02:35:172 (1,2,3,4,5,6,7,8) - Wowowow ! This pattern is just ... unreadable °A°
    Every pattern should be sighreadable at the first attemp, which is no the case for this one. T.T why everybody said like that i think it is good to challenge people...ok changed
  8. 03:05:983 (5) - A new combo is obviously needed here. k
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
L_P
and yeah kurai, im a new mapper. could i get a reserve slot there
Kurai

L_P wrote:

KuraiPettan wrote:

L_Ps Hard :
  1. 01:11:861 (2) - Why did you haven't mapped this part as in the other difficulties. You should do it to keep consistency throughout the difficulties ! there are notes there!
Uh sorry, I meant 01:53:010 - (I fail at Copy/paste lol)
Topic Starter
[CSGA]Ar3sgice

KuraiPettan wrote:

General :
  1. Tags : Tags aren't the same as the other difficulties in L_P's difficulty. fixed~
  2. Breaks : As all the breaks are short, you should disable the letterbox during breaks. It's kinda ugly to have a letterbox which appears and disappears in a period of 1 second. :/ fixed~
Normal :
  1. 00:04:361 (1) - Even if you use the proper spacing, this slider is still too close from the previous slider's reverse. Don't forget that this difficulty is for beginners, they are not used to this game yet. That's why if they see something very close from an object, they will think that they have to click earlier than they should. That's why this kind of thing may be confusing to them. So space this slider a bit, like this :
    fixed~
  2. 00:06:794 (2) - Same for this slider. An aerated map is always nicer :) fixed~
  3. 00:21:591 (1) - Not something very important but I think you can make the shape of this slider nicer. Like this for exemple :
    SPOILER
    http://puu.sh/b0Bk
    fixed~
  4. 00:53:010 (3,1,2) - The comboing looks unconsistent to me here. You should try something like this instead :m
    fixed~
  5. 01:18:753 (3) - Even if this kick slider fits the music, you shouldn't use this in this difficulty, even if the player just has to hold it, kick sliders are confusing for new players. fixed~
  6. 02:09:226 (1) - I understand why you don't use the proper spacing here, You don't have enough place for it at the right of the previous note. But if you don't have enough place at the right, put it at the left. Such an anti-jump would be very confusing for beginners, so you ought to change it. put at left~
  7. 02:17:334 (3,4) - I have nothing agaist these circles, however what about using them like this ? It looks nicer in my opinion :P
    fixed~
  8. 02:18:348 (1,2) - If you have fixed the above line what about this ? :
fixed~

Icsa3egr :
  1. Sorry but I can't understand the difficulty name, can you give me an explanation please ? It's made up from my name, like gomoao's map
  2. 00:14:091 (1) - I don't like this anti-jump. It breaks the low of the map. Flip 00:14:091 (1,2,3,4) horizontally to fix this ? (shortcup : ctrl+H) fixed~
  3. 01:12:469 (1,2,3,4) - ^ fixed~
  4. 01:36:185 (1) - This slider is too close from the previous object and is hidden by it, use the proper spacing please, and in a way to make it easily readable (don't hide it behind other notes). fixed~
  5. 01:42:469 (1,2,3,4,5,6) - As you're using fast sliders, you should avoid anti-jumps, andthere are too much anti-jumps in this pattern, they break the flow of the map D: fixed~
  6. 01:53:010 - You should map this break to keep consistency throughout the difficulties
  7. 02:49:767 (1) - Anti-jump again. fixed~
Fast sliders \:D/
thanks for modding~
L_P
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

oh sorry
oh, updated and changed kiai ^^
Kurai
Ok recheck

Normal :
  1. 00:22:604 (2) - Fix the spacing between (1) (2) and (3)
L_Ps Normal :
  1. This difficulty still have the letterbox during breaks.
  2. The tags are still different in this dificulty.
  3. 00:11:861 (2) - The end of this slider is kinda hidden by the previous slider's hitburst, I don't really like this, consider making it more visible please ?
  4. 00:33:550 (1) - You have forgotten to re-add a clap on the end of this slider XD
  5. 02:38:618 - A circle is missing here, right ? o.o
Icsa3egr :
  1. Ok I understand the difficulty name now, but actually, it is senseless. I mean, difficulty names should have a sense to the player. They may be related to something in an anime, to the level of the difficulty, the guest mapper, etc... However when I see "Icsa3egr" it's just a following of random characters. So rename it to something which have a sense to the player like a plain "Insane". And it's not because someone already did this that you can do it too. Remember that this isn't a valid excuse >w<
  2. The first kiai time is different from the other difficulties in this difficulty. use the same please.
  3. 00:05:983 (1) - This circle isn't properly stacked with the other notes.
Topic Starter
[CSGA]Ar3sgice

KuraiPettan wrote:

Ok recheck

Normal :
  1. 00:22:604 (2) - Fix the spacing between (1) (2) and (3) fixed
Icsa3egr :
  1. Ok I understand the difficulty name now, but actually, it is senseless. I mean, difficulty names should have a sense to the player. They may be related to something in an anime, to the level of the difficulty, the guest mapper, etc... However when I see "Icsa3egr" it's just a following of random characters. So rename it to something which have a sense to the player like a plain "Insane". And it's not because someone already did this that you can do it too. Remember that this isn't a valid excuse >w< >.< ok then
  2. The first kiai time is different from the other difficulties in this difficulty. use the same please.
  3. 00:05:983 (1) - This circle isn't properly stacked with the other notes. fixed


ok, all fixed~

so fast

oh, and L_P you should update >.>
L_P

KuraiPettan wrote:

Ok recheck

L_Ps Normal : hey! L_Ps hard!
  1. This difficulty still have the letterbox during breaks. ok unchecked
  2. The tags are still different in this dificulty. um...me see nothing different, perhaps [CSGA]Ar3sgice had changed it?
  3. 00:11:861 (2) - The end of this slider is kinda hidden by the previous slider's hitburst, I don't really like this, consider making it more visible please ? i know it was ugly..changed
  4. 00:33:550 (1) - You have forgotten to re-add a clap on the end of this slider XD right
  5. 02:38:618 - A circle is missing here, right ? o.o um...
hehe lets see.

Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

KuraiPettan wrote:

Ok recheck

L_Ps Normal : hey! L_Ps hard!
  1. This difficulty still have the letterbox during breaks. ok unchecked
  2. The tags are still different in this dificulty. um...me see nothing different, perhaps [CSGA]Ar3sgice had changed it?
  3. 00:11:861 (2) - The end of this slider is kinda hidden by the previous slider's hitburst, I don't really like this, consider making it more visible please ? i know it was ugly..changed
  4. 00:33:550 (1) - You have forgotten to re-add a clap on the end of this slider XD right
  5. 02:38:618 - A circle is missing here, right ? o.o um...
hehe lets see.
>w< :)
Kurai
Bubbled >w<!

IceBeam will mod it as promised !
L_P
GRATZ!
IceBeam
fine in general

[Normal]
00:28:077 (1) - could you move farther,it's totally rankable,but beginner players might click to early
02:45:915 (1,2,3,1,2,3) - change them both to "reverse-slider + stacked circle". it's easier to hit
02:51:388 - make a spinner up to the break

[L_Ps Hard]
shouldn't it be L_P's Hard?

00:54:023 (5) - this slowdown isn't readable much..
and why Kiai part is slowdowned? it's the first time I'm seeing such things

02:12:875 - a note here woud follow the rhytm better

pretty big gap between Hard and Normal..diff spread looks a bit disbalanced,mind on mapping Easy?

[Insane]
00:22:604 (6) - fix spacing,too close to previous object
00:53:010 (1) - ^ same,please place it farther
01:29:699 (1) - ^ once again,better stack it with 01:29:294 (5)
01:34:564 (1) - ^ again too close *A*
01:37:604 (1) - ^
02:47:537 (1) - ^
02:51:185 - you missing a note here,add a repeat to the last slider

nice song
Topic Starter
[CSGA]Ar3sgice

IceBeam wrote:

fine in general

[Normal]
00:28:077 (1) - could you move farther,it's totally rankable,but beginner players might click to early fixed
02:45:915 (1,2,3,1,2,3) - change them both to "reverse-slider + stacked circle". it's easier to hit fixed
02:51:388 - make a spinner up to the break fixed

pretty big gap between Hard and Normal..diff spread looks a bit disbalanced,mind on mapping Easy? um... :o

[Insane]
00:22:604 (6) - fix spacing,too close to previous object fixed
00:53:010 (1) - ^ same,please place it farther fixed
01:29:699 (1) - ^ once again,better stack it with 01:29:294 (5) fixed
01:34:564 (1) - ^ again too close *A* fixed
01:37:604 (1) - ^ fixed?
02:47:537 (1) - ^ I think this one is fine, it's symmetrical pattern 0.0
02:51:185 - you missing a note here,add a repeat to the last slider this part is following the music drum I think 0.0

nice song
and late thanks for KuraiPettan~

ok, wait for L_P now :D
L_P

IceBeam wrote:

[L_Ps Hard]
shouldn't it be L_P's Hard? no...i dont like that,if you know my language

00:54:023 (5) - this slowdown isn't readable much..
and why Kiai part is slowdowned? it's the first time I'm seeing such things NCd, that part is with a slow and mystic feel,so i decided slow slider velocity...

02:12:875 - a note here woud follow the rhytm better i dont mind doing that,, fixed
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Topic Starter
[CSGA]Ar3sgice
updated~
IceBeam
ranked
Topic Starter
[CSGA]Ar3sgice
yay, thanks!
spboxer3
gratz~
AIR315
congratz~

8-)
BinJip
CON~~~~
S h i o n
Congrats
Topic Starter
[CSGA]Ar3sgice
Thanks everyone~ >^v^<
Akiyama Mizuki
Very Congratulation for your first Ranked beatmap XD
kawaii neko
Snow Note
恭喜!
L_P
Wow my first rank map is a GD
kosiga
[CSGA]Ar3sgice , L_P

Congratulations :)

:oops:
L_P
thx dude haha
Suimya
gretz :3
Kurai
Yay, congratulations on your first ranked map :3
DarknessAngel
恭喜啊 :)
每次看到這堆星都有點被嚇到的感覺...
Shohei Ohtani
moe~.
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