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Hatsuki Yura x Tsukiko - Jewel Cat

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L_P

razorleaf wrote:

L_P's Hard
-------------------
00:57:064 (3) - End of Slider, give Whistle and Clap no whistle!
01:03:145 (2) - Move to X:304, 336 for Constant Spacing 1.19x cool
01:20:172 - Reverse -> Give Whistle nah
01:23:415 (4) - Starts Slider -> Give Whistle nah
03:07:199 (6) - Make it a crumpled Slider.(If you want) ok

kosiga wrote:

hi~ L_P :) hi kosiga D:
[L_Ps Hard] ⇒ L_P ' s Hard i like L_Ps T.T
  1. 00:34:361 (2) - spacing too far. I think that DS1.0x is better ok
  2. 01:03:550 (4) - use DS 1.1x ? did some adjustment
  3. 02:38:719 (2) - spacing too close. When it is same DS because rhythm is different, I am confused >:( youre right
  4. 03:05:577 (4) - unrankable.lol When reverse hides, do not see it by a hitburst hehehe i will only change it when MAT founds it, just to see which one mod detail enough
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Dino99
Request from my queue. :D

[Normal]

  1. 00:15:104 (1) - 拉好點~
  2. 01:00:104 - Add a note
  3. 01:05:780 (2) - 改spinner? 到01:07:604
  4. 01:23:821 (2) - Clap
  5. 01:24:834 (5) - 縮短到01:25:239就好 然後在01:25:442 & 01:25:848 & 01:26:050 加note
  6. 01:37:199 (2) - Clap
  7. 01:48:956 (1) - ^
  8. 01:58:685 - Add a note
  9. 02:01:118 (2) - Remove Clap
  10. 02:01:523 (3) - Clap
  11. 02:02:334 (1) - ^
  12. 02:04:361 ~ 02:06:185 - 太空了吧...加個spinner? 或加些note?
  13. 02:23:010 (1) - Clap
  14. 02:23:821 - ^
  15. 02:51:185 (2) - 改spinner 到02:53:010
  16. 02:53:010 ~ 02:55:442 - 加點音吧= =
:arrow: Clap的位置很奇怪阿...=w=

[L_Ps Hard]

  1. 00:11:861 (2) - 尾部對到(1)的尾部!!
  2. 00:11:861 (2) - Add a note
  3. 00:57:064 (3) - Clap
  4. 00:57:672 (4) - Remove Clap
  5. 01:05:577 (8) - 頭尾對調?
  6. 01:12:469 (1,2,3,4) - 沒排好.. 這樣吧 http://osu.ppy.sh/ss/191829
    152,248,72469,5,0
    228,304,72672,1,8
    324,304,72875,1,0
    400,248,73077,1,4
  7. 01:51:388 (1,2,3,4) - ^
  8. 02:35:172 (1,2,3,4,5,6,7,8) - 太擠了吧..
  9. 03:04:361 (1,2,3,4) - 尾部都沒對到0.0
[Icsa3egr]

  1. 00:11:861 (1) - lol........不要這樣= =
  2. 01:10:239 (1) - ^
  3. 02:55:645 (1) - ^
  4. 02:59:496 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 這邊擺好點吧...間距可以愈來愈大 Slider拉好點......
:arrow: 音效位置很奇怪!!
:arrow: Slider拉好點= ="

Good Luck!! :D :D
Topic Starter
[CSGA]Ar3sgice

kosiga wrote:

[General]
  1. Song folder - remove osb file
ok

[Normal]
  1. CZ -1 (Please lower it than hard ><;) large circle don't look nice ;)
  2. 00:07:604 (3) - more beautiful curve ↓ try
    48,208,7604,2,0,B|64:236|112:256|160:236|176:208,3,150
    thanks
  3. 00:15:104 (1) - use 00:14:091 (3) - copy (Ctrl+C,V,H,<) yea
  4. 00:18:348 (1) - spacing too far (0.88x) fixed
  5. 00:32:334 (2) - 1/1beat stack. The beginner is confused to be different from other stack in rhythm. plz not stack look approach circles... = = and even if they read wrong they can still get a 50, for OD is so low
  6. 00:37:199 (2) - spacing too far (0.87x) move x168,y172 and plz follow after remade the slider
  7. 00:45:712 (3) - ^ (0.88x) I think 2/1 is ok... = =
  8. 00:57:267 (1) - ^ (1.35x) fixed
  9. 01:01:321 (2) - not stack plz >< . difficult for a beginner fixed
  10. 01:05:780 (2) - change repeat slider ? 01:05:780~01:07:402 ( repeat part 01:06:591) this is fine, before a break = =
  11. 01:26:456 (1) - spacing too far (0.89x) I think 3/1 is ok... = =
  12. 01:45:712 (1) - ^ (0.87x)
  13. 01:49:767 (2) - spacing too close (0.6x) fixed
  14. 01:51:388 (1) - kick slider. difficult for a beginner. change two slider. I think this is fine, they can do it ;)
  15. 02:27:064 (2) - same 00:32:334 ?
  16. 03:03:956 (4) - spacing too far (0.91x) fixed
  17. 03:04:361 (1,2) - very difficult for a beginner. :( remove one repeat. follow the music...
[Icsa3egr]
  1. HD+1 "noooooooooo" = =
  2. 00:46:321 - add circle no music?
  3. 01:48:348 (6,7) - move tick. remove 6 circle. and 01:48:550&01:48:753 add circle I don't understand... - -lll
Good luck ~ :)

roxkyuubiforever wrote:

Hmm... Only a few detales~


Normal

00:40:848(1) - Doesn't matter how many times I listen to it, I always think that you make something similtar to what you did at 00:44:091. Slider hitting the white(00:40:848), blue(00:41:152) and red(00:41:456) ticks of the timeline, then a note 1/2 after.
It's not a major error but I reeeally would like to see you change this part. On the rest of the song, the sequence 1/1 notes is smooth and easy to read. But here it doesn't really fit... Yes it doesn't fit vocal, but the problem is if I di it like this, the next 2 sliders will sound bad because they don't follow vocal either. (and 00:42:469 is the same...) = = and I don't want to follow all the vocal here so I can lower the star rating. = =

01:00:510(1,2,3,4,1,2,3,4) - This part feels funny. Here is one idea: first, start the first (2) to 1/2 later(01:01:523) and make it end at 01:01:929. Then move the second (1) to 1/2 later(01:03:145) and end it at 01:03:550. And finally make the second (2) start at 01:03:956 and end it at 01:04:361. This way, the gameplay doesn't really follow the voice but it's nicier to play. changed

01:05:780(2) - Should end at 01:07:604. Sounds really bad the way that is now.

01:39:226(1) - Same as 00:40:848. didn't change = =

Art4873tr87t3gi gsnsf;; >w<

00:11:861(1) - Totally unecessary speed up. It's not only weird, it also plays bad. Please, remove it. no change lol

01:10:239(1) - ^ ^

02:55:645(1) - ^ ^

New Combos really annoy me... Imagine how bad would it be to play it on Tag... >.< oh

Good luck :]

12BARRY21 wrote:

Request from my queue. :D

[Normal]

  1. 00:15:104 (1) - 拉好點~ fixed
  2. 01:00:104 - Add a note no
  3. 01:05:780 (2) - 改spinner? 到01:07:604 no
  4. 01:23:821 (2) - Clap yes
  5. 01:24:834 (5) - 縮短到01:25:239就好 然後在01:25:442 & 01:25:848 & 01:26:050 加note no
  6. 01:37:199 (2) - Clap yes
  7. 01:48:956 (1) - ^ 加了finish
  8. 01:58:685 - Add a note no
  9. 02:01:118 (2) - Remove Clap yes
  10. 02:01:523 (3) - Clap yes
  11. 02:02:334 (1) - ^ yes
  12. 02:04:361 ~ 02:06:185 - 太空了吧...加個spinner? 或加些note? 我觉得挺好的
  13. 02:23:010 (1) - Clap no
  14. 02:23:821 - ^ no
  15. 02:51:185 (2) - 改spinner 到02:53:010 no
  16. 02:53:010 ~ 02:55:442 - 加點音吧= = break...
:arrow: Clap的位置很奇怪阿...=w= =w=

[Icsa3egr]

  1. 00:11:861 (1) - lol........不要這樣= = no change lol
  2. 01:10:239 (1) - ^ no change lol
  3. 02:55:645 (1) - ^ no change lol
  4. 02:59:496 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 這邊擺好點吧...間距可以愈來愈大 Slider拉好點...... 不是很理解怎么越变越大... = =
:arrow: 音效位置很奇怪!! =w=
:arrow: Slider拉好點= =" = ="

Good Luck!! :D :D

Thank you for modding~

and thanks for star, kosiga >w<

update tomorrow
Miya
Hi, it's time to mod your map :)

General
  1. I think offset 2750 is better. When i play with your offset i got 30% miss timed hits and 10ms average early. When i test with the new offset i got around 15-25% misstimed hits and got 0-5ms average early. (Well, i mod your map with your offset instead.)
  2. How about adding a kiai time here?
    1. 1st kiai time : 00:41:658-00:54:631
    2. 2nd kiai time : 01:40:037-01:53:010
    3. 3rd kiai time : 02:20:577-02:33:550
  3. For tags, i think you should remove 'a' and 'la' since osu can't search character below 2 character. Oh yes, how about adding nyan into tags?
  4. Maybe saving again your BG in jpg file in photoshop with correct resolution and full submit again will solve your thumbnail problem
  5. All difficulty must have same combo color. L_P's diff and your diff has different combo color. Fix that.
Normal
  1. I think hitsound pattern here need more work. It's not consistent imo.
  2. 00:02:740 (1) - Well, you should add a finish here at the startpoint to make consistent for finish rythim later.
  3. 00:04:361 (1) - ^same as above, add finish at the startpoint.
  4. 00:09:226 (1) - Same add a finish here, but it is for closing your previous finish rythim.
  5. 00:13:483 (2) - A finish sound here is awkward. You should remove it.
  6. 00:15:104 (1) - A finish sound at the endpoint is nice and fit the song nicely.
  7. 00:16:929 (4) - Remove whistle from the endpoint or change it into clap. It's not consistent at all, and strange if it's just exist one whistle sound only in the rythim. You don't want to add more circle right? Since it can increase the star rating.
  8. 00:28:685 (2) - Instead of clap, it will be more better to add a finish sound here.
  9. 00:32:739 (3) - Remove finish sound here at the endpoint. It sounds awkward.
  10. 00:39:834 (4) - Same as above, remove finish sound here.
  11. 00:48:956 (3) - Remove finish sound from the startpoint. It's not consistent with finish rythim before.
  12. 01:14:091 (2) - Change clap sound in the startpoint into clap. Finish is better than clap here.
  13. 01:15:510 (2) - Remove finish sound at the endpoint here. It's awkward. Also it's not consistent with your previous rythim. Or changing it into whistle to make consistent with your next rythim.
  14. 01:28:483 (4) - Delete finish here at the endpoint, same reason as above. If you're not adding a whistle before, you should delete whistle here.
  15. 01:46:523 (2,3,4,5) - Suddenly there's a clap pattern is sound strange. You should remove the clap pattern. Or add a clap pattern in your previous rythim.
  16. 02:10:645 (1) - Remove clap at the startpoint and endpoint too. It's not consistent.
  17. 02:38:415 (5) - A finish sound here doesn't fit the song at all. Instead adding a finish at this note : 02:40:037 (3) is more better.
L_Ps Hard << Fix this diff name, it should L_P's Hard
  1. 00:11:861 (2) - Make it stack with 1 endpoint? It will be more nice too see imo. Oh yes to stack this don't use any grid snaping and distance snaping.
  2. 00:44:902 (1) - I think you should add a finish sound with 66% volume at this spinnder endpoint. It will be more better to hear.
  3. 00:46:929 (1) - If you follow suggestion above, remove clap here since it will make finish rythim not good to hear.
  4. 01:47:334 (2) - This slider is not blanket properly, make it like this > http://puu.sh/9TmK
  5. 02:09:226 (1) - I wonder why there are no finish sound here. You forgot? The background music clearly support for finish sound.
  6. 02:38:618 - Adding a note here will make flow and polarity more better.
  7. 02:58:685 (1) - I strongly suggest you add a finish sound here. It will be better to hear.
[CSGA]Ar3sgice
  1. 00:03:956 (2) - Little weird shape slider. Making a common arc slider is better > http://puu.sh/9Tkx
  2. 00:28:685 (2) - Since in your previous rythim there's a finish rythim, it will good to change clap into finish here at the startpoint to make a closing for that rythim.
  3. 00:48:145 (1) - Finish is definitely better than clap here.
  4. 00:52:604 (10) - Awkwakrd finish sound. I think you should remove it.
  5. 02:28:685 (7) - Add a whistle here at the startpoint to make the whistle pattern more consistent.
Well, that's all from me. Wow, you have so many star spam in this map. o.o
Bye and Good Luck ^^
L_P
啊。。[CSGA]Ar3sgice请你帮我fix我的diff.(就这两个mod可以吗?你决定要不要改。。)
有点忙。。。。
Topic Starter
[CSGA]Ar3sgice

12BARRY21 wrote:

[L_Ps Hard]

  1. 00:11:861 (2) - 尾部對到(1)的尾部!! 看起来是故意的, 没改
  2. 00:11:861 (2) - Add a note ?
  3. 00:57:064 (3) - Clap 感觉很奇怪... 也没改
  4. 00:57:672 (4) - Remove Clap
  5. 01:05:577 (8) - 頭尾對調? 改掉了
  6. 01:12:469 (1,2,3,4) - 沒排好.. 這樣吧 http://osu.ppy.sh/ss/191829
    152,248,72469,5,0
    228,304,72672,1,8
    324,304,72875,1,0
    400,248,73077,1,4
    找code麻烦不改了w 看起来没差别
  7. 01:51:388 (1,2,3,4) - ^
  8. 02:35:172 (1,2,3,4,5,6,7,8) - 太擠了吧.. 空气人美 不改w
  9. 03:04:361 (1,2,3,4) - 尾部都沒對到0.0 skip for mat www

Miya wrote:

Hi, it's time to mod your map :) :D

General
  1. I think offset 2750 is better. When i play with your offset i got 30% miss timed hits and 10ms average early. When i test with the new offset i got around 15-25% misstimed hits and got 0-5ms average early. (Well, i mod your map with your offset instead.) maybe need more checking... = = the result is so random
  2. How about adding a kiai time here?
    1. 1st kiai time : 00:41:658-00:54:631
    2. 2nd kiai time : 01:40:037-01:53:010
    3. 3rd kiai time : 02:20:577-02:33:550
    nice suggestion!! added
  3. For tags, i think you should remove 'a' and 'la' since osu can't search character below 2 character. Oh yes, how about adding nyan into tags? sure!
  4. Maybe saving again your BG in jpg file in photoshop with correct resolution and full submit again will solve your thumbnail problem
  5. All difficulty must have same combo color. L_P's diff and your diff has different combo color. Fix that.
maybe L_Ps combo 1/2/4 for all diffs is ok... = = let me think about it

Normal
  1. I think hitsound pattern here need more work. It's not consistent imo. oohhh.
  2. 00:02:740 (1) - Well, you should add a finish here at the startpoint to make consistent for finish rythim later.
  3. 00:04:361 (1) - ^same as above, add finish at the startpoint. I used to agree with this, but it sounds bad. = =
  4. 00:09:226 (1) - Same add a finish here, but it is for closing your previous finish rythim.
  5. 00:13:483 (2) - A finish sound here is awkward. You should remove it. no u meow
  6. 00:15:104 (1) - A finish sound at the endpoint is nice and fit the song nicely.
  7. 00:16:929 (4) - Remove whistle from the endpoint or change it into clap. It's not consistent at all, and strange if it's just exist one whistle sound only in the rythim. You don't want to add more circle right? Since it can increase the star rating. added moar whistles, maybe nicer
  8. 00:28:685 (2) - Instead of clap, it will be more better to add a finish sound here. no, the current one sounds nice with the next clap.
  9. 00:32:739 (3) - Remove finish sound here at the endpoint. It sounds awkward. ok
  10. 00:39:834 (4) - Same as above, remove finish sound here. ok
  11. 00:48:956 (3) - Remove finish sound from the startpoint. It's not consistent with finish rythim before. ok
  12. 01:14:091 (2) - Change clap sound in the startpoint into clap. Finish is better than clap here. inconsistent
  13. 01:15:510 (2) - Remove finish sound at the endpoint here. It's awkward. Also it's not consistent with your previous rythim. Or changing it into whistle to make consistent with your next rythim. ok
  14. 01:28:483 (4) - Delete finish here at the endpoint, same reason as above. If you're not adding a whistle before, you should delete whistle here. ok
  15. 01:46:523 (2,3,4,5) - Suddenly there's a clap pattern is sound strange. You should remove the clap pattern. Or add a clap pattern in your previous rythim. ok
  16. 02:10:645 (1) - Remove clap at the startpoint and endpoint too. It's not consistent. changed to some whistles >v<
  17. 02:38:415 (5) - A finish sound here doesn't fit the song at all. Instead adding a finish at this note : 02:40:037 (3) is more better. ok
L_Ps Hard << Fix this diff name, it should L_P's Hard he likes it this way ^^
  1. 00:11:861 (2) - Make it stack with 1 endpoint? It will be more nice too see imo. Oh yes to stack this don't use any grid snaping and distance snaping. looks like intentional, didn't change
  2. 00:44:902 (1) - I think you should add a finish sound with 66% volume at this spinnder endpoint. It will be more better to hear. no
  3. 00:46:929 (1) - If you follow suggestion above, remove clap here since it will make finish rythim not good to hear.
  4. 01:47:334 (2) - This slider is not blanket properly, make it like this > http://puu.sh/9TmK made symmetrical
  5. 02:09:226 (1) - I wonder why there are no finish sound here. You forgot? The background music clearly support for finish sound. added
  6. 02:38:618 - Adding a note here will make flow and polarity more better. no change... = =
  7. 02:58:685 (1) - I strongly suggest you add a finish sound here. It will be better to hear.
Ar3sgice
  1. 00:03:956 (2) - Little weird shape slider. Making a common arc slider is better > http://puu.sh/9Tkx made symmetrical
  2. 00:28:685 (2) - Since in your previous rythim there's a finish rythim, it will good to change clap into finish here at the startpoint to make a closing for that rythim. no
  3. 00:48:145 (1) - Finish is definitely better than clap here. inconsistent
  4. 00:52:604 (10) - Awkwakrd finish sound. I think you should remove it. ok
  5. 02:28:685 (7) - Add a whistle here at the startpoint to make the whistle pattern more consistent. ok
Well, that's all from me. Wow, you have so many star spam in this map. o.o lol
Bye and Good Luck ^^
Thanks for modding~ update tomorrow
Miya
no kudosu for me even you have followed my suggestion? ._.
DoKito
General
  1. Maybe add one more Combo Color
  2. No Kiai Time?! D:
  3. No Inherited Points for Volume in Normal and Insane? D:
[Normal]
  1. 00:07:604 (3) - NC
  2. 00:11:861 (2) - Do it like this 00:10:037
  3. 00:13:483 (2) - ^ (I'd prefer to place hitsounds on those "nyu"-sounds, if you change this^)
  4. 00:47:739 (1,2) - Switch NC
  5. 00:54:023 (1) - Remove NC
  6. 01:02:739 (4,1) - Switch NC
  7. 01:05:780 (2) - Remove that slider and place a spinner from 01:05:983 until 01:07:604
  8. 01:15:307 (1) - Remove NC
  9. 01:18:145 (1) - ^
  10. 02:04:260 (x) - Place a spinner until 02:05:780
  11. 02:07:604 (1) - Remove NC
  12. 02:10:645 (1) - ^
  13. 02:14:091 (1) - ^
  14. 02:18:348 (1) - ^
  15. 02:18:550 (2) - Slider until 02:19:361 instead of circle
  16. 02:29:496 (1) - Remove that sliderreverse and add a slider from 02:30:307 until 02:31:523
  17. 02:31:726 (1) - Remove NC
  18. 02:32:942 (1) - ^
  19. 02:38:212 (5) - Slider until 02:39:226
  20. 02:38:415 (6) - Remove
  21. 02:50:983 (1) - Remove NC
  22. 02:51:185 (2) - Spinner until 02:53:010 instead of circle
[L_Ps Hard]
  1. 00:02:942 (x) - Add a note?
  2. 00:49:767 (1,2) - Switch NC
  3. 00:54:023 - Why that slowdown?
  4. 01:00:104 (x) - Add a note?
  5. 01:04:361 (5) - NC
  6. 01:05:983 (1) - Make that spinner start on that blue tick right after that spinner
  7. 01:39:226 (5,1) - Switch NC
  8. 01:41:658 (1) - Remove NC
  9. 01:42:469 (4) - NC
  10. 01:43:280 (1) - Remove NC
  11. 01:45:712 (3,1) - Switch NC
  12. 01:48:145 (1) - Remove NC
  13. 01:48:956 (2,1) - Switch NC
  14. 02:03:348 (2) - This slider should start at 02:03:550
  15. 02:03:956 (3) - Remove, if you fix this^
  16. 02:12:672 until 02:13:280 - Why didn't you map here? D:
  17. 02:18:550 (1) - Remove NC
  18. 02:19:767 (2,1) - Switch NC
  19. 02:22:199 (1) - Remove NC
  20. 02:25:442 (1) - Remove NC
  21. 02:26:253 (2,1) - Switch NC
  22. 02:35:172 (1,2,3,4,5,6,7,8) - Make it better readable
  23. 03:05:577 (4) - Hidden Sliderreverse
  24. 03:07:199 (6) - Unexpected Speedup

    (I think i missed some NC mistakes)
[Icsa3egr]
  1. 00:11:861 (1) - ZOFMGWTF!? Don't jump from x1,00 SVM to x2,00
  2. 00:20:983 (5,1) - Increase the distance
  3. 00:21:996 (5,6) - ^
  4. 01:10:239 (1) - ...Why did you do that TT__TT?
  5. 02:55:645 (1) - ...!!!
I hope it was helpful :b
mancuso_JM_
Mod Request as Modding Queue :P. Sorry for delay

General:
- Delete the .osb in your folder and make full submit (at least you are going to make a storyboard)
- You need an Easier diff

Normal:
HP Drain Rate: +1
00:13:483 (2): Remove the whistle, it's just a whistle, if you want to add a whistle here try to make a sequence of whistles
00:17:739 (4): ^
00:39:733 (3,4): Please don't Stack here because it's quite difficult to read to new players
00:44:800 (1,2): ^
00:53:010 (1): Remove New Combo
01:51:388 (1): ^

L_P's Hard:
02:32:942 (5): New Combo
02:41:456 (x): Add a Note with New Combo and Remove New Combo in 02:41:658
02:41:861 (x): Add a Note
02:42:469 (x): ^

Icsa3egr:
I think that you have to rename to Insane for consistency with another difficulties
HP Drain Rate: +1
00:03:956 (2): This slider looks ugly, maybe you can make another shape
00:05:983 (1): Please don't Stack here, because cause confussion, move to 1,0 distance Spacing
00:11:861 (1): Unexpected Speed Up (1,0 to 2,0 is too much)
00:19:767 (3,4,5): Move this notes to x:224 y:184
01:10:239 (1): The same in 00:11:861
02:51:388 (6): New Combo
02:55:645 (1): Please don't make that

Well That's all. Good Luck with your map ;)
Topic Starter
[CSGA]Ar3sgice

Miya wrote:

no kudosu for me even you have followed my suggestion? ._.
sorry, forgot to click it

mancusojuanmattos wrote:

Mod Request as Modding Queue :P. Sorry for delay

General:
- Delete the .osb in your folder and make full submit (at least you are going to make a storyboard)
- You need an Easier diff normal is under 3 stars so it's ok lol

Normal:
HP Drain Rate: +1
00:13:483 (2): Remove the whistle, it's just a whistle, if you want to add a whistle here try to make a sequence of whistles
00:17:739 (4): ^ i didn't update yesterday, added more whistles here
00:39:733 (3,4): Please don't Stack here because it's quite difficult to read to new players
00:44:800 (1,2): ^ unstack makes it ugly and harder
00:53:010 (1): Remove New Combo ok
01:51:388 (1): ^ ok

L_P's Hard:
02:32:942 (5): New Combo
02:41:456 (x): Add a Note with New Combo and Remove New Combo in 02:41:658
02:41:861 (x): Add a Note
02:42:469 (x): ^ didn't change your diff, L_P

Icsa3egr:
I think that you have to rename to Insane for consistency with another difficulties it's made up from my name, Gomo-style lol
HP Drain Rate: +1 "no u"
00:03:956 (2): This slider looks ugly, maybe you can make another shape ok, made 1/4 reverse
00:05:983 (1): Please don't Stack here, because cause confussion, move to 1,0 distance Spacing then how can I make square jump orz
00:11:861 (1): Unexpected Speed Up (1,0 to 2,0 is too much) lol
00:19:767 (3,4,5): Move this notes to x:224 y:184 ok
01:10:239 (1): The same in 00:11:861 the same lol
02:51:388 (6): New Combo im drawing stuff
02:55:645 (1): Please don't make that trollface

Well That's all. Good Luck with your map ;) :D
thx for modding

DoKoLP wrote:

General
  1. Maybe add one more Combo Color maybe www I'll consider it.
  2. No Kiai Time?! D: cuz I didn't upgate... = =
  3. No Inherited Points for Volume in Normal and Insane? D:
because L_P is so experienced, lol >w<

[Normal]
  1. 00:07:604 (3) - NC done.
  2. 00:11:861 (2) - Do it like this 00:10:037 ?
  3. 00:13:483 (2) - ^ (I'd prefer to place hitsounds on those "nyu"-sounds, if you change this^) no.
  4. 00:47:739 (1,2) - Switch NC done.
  5. 00:54:023 (1) - Remove NC
  6. 01:02:739 (4,1) - Switch NC no.
  7. 01:05:780 (2) - Remove that slider and place a spinner from 01:05:983 until 01:07:604
  8. 01:15:307 (1) - Remove NC no way!
  9. 01:18:145 (1) - ^
  10. 02:04:260 (x) - Place a spinner until 02:05:780 actually i placed spinners before, but removed them to loswer star rating lol
  11. 02:07:604 (1) - Remove NC "no u"
  12. 02:10:645 (1) - ^
  13. 02:14:091 (1) - ^
  14. 02:18:348 (1) - ^
  15. 02:18:550 (2) - Slider until 02:19:361 instead of circle i like it this way
  16. 02:29:496 (1) - Remove that sliderreverse and add a slider from 02:30:307 until 02:31:523 = =www
  17. 02:31:726 (1) - Remove NC
  18. 02:32:942 (1) - ^
  19. 02:38:212 (5) - Slider until 02:39:226
  20. 02:38:415 (6) - Remove
  21. 02:50:983 (1) - Remove NC intentional...
  22. 02:51:185 (2) - Spinner until 02:53:010 instead of circle
didn't change L_Ps Hard because so many new combo stuff 0.0

[Icsa3egr]
  1. 00:11:861 (1) - ZOFMGWTF!? Don't jump from x1,00 SVM to x2,00
  2. 00:20:983 (5,1) - Increase the distance done.
  3. 00:21:996 (5,6) - ^ this one is perfectly playable
  4. 01:10:239 (1) - ...Why did you do that TT__TT? because i'm so ZOMGWTF www
  5. 02:55:645 (1) - ...!!!
I hope it was helpful :b
thx for modding
-Lennox-
Hi [CSGA]Ar3sgice.

First at all LOL @ Star Rating.

Okay, here we go.

[Normal]


• 00:13:483 (2) - Pretty hard to hit here 300s. But actually you can't remove this one.
• 00:24:834 (1,2) - Don't stack (1) with (2). Its without the stack hard enough to handle.
• 00:28:077 (1,2) - ^
• 00:44:091 (1,2) - Since this is the easyiest diff. This will be pretty hard for new players cuz they can't follow the rhythm at all.
• 01:01:523 (2) - Clap at the Slider end?
• 01:03:145 (1) - ^
• 01:05:172 (4) - Clap?
• 01:07:199 - Move the Blue line (don't know how it is called ;_;) to 01:07:604. http://puu.sh/a6V0
• 01:23:212 (1,2) - Don't stack. Its hard enough without the stack.
• 01:29:699 (1,2) - ^
• 02:04:361 - Add break Time. Or maybe a spinner (but idk if you get problems with a spinner so i suggest a break time)
• 02:18:348 (1,2) - This is pretty hidden for new players. Maybe you don't let it overlap with the slider?
• 02:31:726 (1,2,3) - NO WAY. This is insane for new players. You could put here a slider instead of those 2 circles.
• 02:45:915 (1,2,3) - Don'T stack?
• 02:47:537 (1,2,3) - ^
• 02:51:388 - Why is there no spinner? It would fit perfectly imo. http://puu.sh/a6VY

I don't know hot this get's 2.99 Stars at all. Its pretty hard.

[L_P's Hard]

• 00:03:550 (3,4) - Don't stack? People gets confused to follow the strange rhythm at the beginning.
• 00:46:929 - Why is there only 26% Volume?
• 00:54:631 - 01:05:780 - I don't know what you did there. But all sliders are broken and ends suddenly (mostly on blue ticks lol)
• 01:51:996 - You could end your kiai time here.
• 02:35:172 (1,2,3,4,5,6,7,8) - You did this in such a bad way. Please don't use those patterns in a hard diff.
• 02:38:821 (3) - Clap?
• 03:05:577 (4) - The reveres slider is completely hidden. Thats UNRANKABLE.
• 03:07:199 (6) - If i would miss here because there is a pointless speed up. I would rage vote your map 1.

Needs more mods tbh.

[Icsa3egr]

TBH this is diff name is just stupid imo. Why not Insane?

• 00:11:861 (1) - Is this speed up really neccesary? I don't like it at all, but if you'll keep it.. it doesn't matter.
• 01:10:239 (1) - ^
• 01:14:496 (3) - This reverse isn't completely hidden. But i would change it before u get trouble for it.
• 01:52:199 - Same as in [Hard]
• 02:51:388 (6,7,8,9,10) - I knew i would miss here if i play this for the first time. Personally i hate those patterns but if you want to keep it nvm.
• 02:55:645 (1) - Same as above

Its not that bad. But its not ready for ranking i guess.

Keep up your work! Good Luck!
L_P

DoKoLP wrote:

hello kokatsu lol

[L_Ps Hard]
  1. 00:02:942 (x) - Add a note?
  2. 00:49:767 (1,2) - Switch NC
  3. 00:54:023 - Why that slowdown? it is not "why" and not" necessary" it is made to mess up with player lol
  4. 01:00:104 (x) - Add a note?
  5. 01:04:361 (5) - NC
  6. 01:05:983 (1) - Make that spinner start on that blue tick right after that spinner nope
  7. 01:39:226 (5,1) - Switch NC
  8. 01:41:658 (1) - Remove NC
  9. 01:42:469 (4) - NC
  10. 01:43:280 (1) - Remove NC
  11. 01:45:712 (3,1) - Switch NC
  12. 01:48:145 (1) - Remove NC
  13. 01:48:956 (2,1) - Switch NC
  14. 02:03:348 (2) - This slider should start at 02:03:550
  15. 02:03:956 (3) - Remove, if you fix this^
  16. 02:12:672 until 02:13:280 - Why didn't you map here? D: listen...
  17. 02:18:550 (1) - Remove NC
  18. 02:19:767 (2,1) - Switch NC
  19. 02:22:199 (1) - Remove NC
  20. 02:25:442 (1) - Remove NC
  21. 02:26:253 (2,1) - Switch NC
  22. 02:35:172 (1,2,3,4,5,6,7,8) - Make it better readable isnt it?
  23. 03:05:577 (4) - Hidden Sliderreverse hehe
  24. 03:07:199 (6) - Unexpected Speedup

    (I think i missed some NC mistakes)
(um....im not changing NC stuff....everyone has new idea...btw, nothing changed)



I hope it was helpful :b yeah your mod was helpful, i will kinda introduce some new thought next time, thx

-Lennox- wrote:

[L_P's Hard]

• 00:03:550 (3,4) - Don't stack? People gets confused to follow the strange rhythm at the beginning. hehe,thats you~i was mapping in beats, one beat one click...
• 00:46:929 - Why is there only 26% Volume? youre right
• 00:54:631 - 01:05:780 - I don't know what you did there. But all sliders are broken and ends suddenly (mostly on blue ticks lol) eh why?! help me!!!(oh it seems like [CSGA]Ar3sgice add the kiai time and forgot to check again)
• 01:51:996 - You could end your kiai time here. no comment, see how [CSGA]Ar3sgice
• 02:35:172 (1,2,3,4,5,6,7,8) - You did this in such a bad way. Please don't use those patterns in a hard diff. reallt? D:
• 02:38:821 (3) - Clap? nope
• 03:05:577 (4) - The reveres slider is completely hidden. Thats UNRANKABLE. yeah i know, i leave this to MAT shhh dont tell them
• 03:07:199 (6) - If i would miss here because there is a pointless speed up. I would rage vote your map 1. oh shit, change it into note style...somany complain about it( but if i played this and missed, i probably will give it 10 )

Needs more mods tbh. till both haaachiu
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

(oh it seems like [CSGA]Ar3sgice add the kiai time and forgot to check again)
stress... :o

I'll update tomorrow

-Lennox- wrote:

[Normal]


• 00:13:483 (2) - Pretty hard to hit here 300s. But actually you can't remove this one. >.<
• 00:24:834 (1,2) - Don't stack (1) with (2). Its without the stack hard enough to handle. ?? stacking is easier imo
• 00:28:077 (1,2) - ^
• 00:44:091 (1,2) - Since this is the easyiest diff. This will be pretty hard for new players cuz they can't follow the rhythm at all. i don't think so...
• 01:01:523 (2) - Clap at the Slider end? don't want to add clap here orz...
• 01:03:145 (1) - ^
• 01:05:172 (4) - Clap?
• 01:07:199 - Move the Blue line (don't know how it is called ;_;) to 01:07:604. http://puu.sh/a6V0 hold effect
• 01:23:212 (1,2) - Don't stack. Its hard enough without the stack.
• 01:29:699 (1,2) - ^ same as before... = =
• 02:04:361 - Add break Time. Or maybe a spinner (but idk if you get problems with a spinner so i suggest a break time) idk what you mean but break will cause the same problem with spinner orz
• 02:18:348 (1,2) - This is pretty hidden for new players. Maybe you don't let it overlap with the slider? >.< I searched around the circles, can't find a better place
• 02:31:726 (1,2,3) - NO WAY. This is insane for new players. You could put here a slider instead of those 2 circles. ok, fixed.
• 02:45:915 (1,2,3) - Don'T stack? no here... at this point the next note is >3/1...
• 02:47:537 (1,2,3) - ^
• 02:51:388 - Why is there no spinner? It would fit perfectly imo. http://puu.sh/a6VY "to make star rating under 3"

I don't know hot this get's 2.99 Stars at all. Its pretty hard. lol>.<

[Icsa3egr]

TBH this is diff name is just stupid imo. Why not Insane? It's made up from my name.

• 00:11:861 (1) - Is this speed up really neccesary? I don't like it at all, but if you'll keep it.. it doesn't matter. Some people like it, some don't lol. I think the speedup fits the song "meow" and is nice to play... I can hit them every time anyways, they're not "too" fast.
• 01:10:239 (1) - ^
• 01:14:496 (3) - This reverse isn't completely hidden. But i would change it before u get trouble for it. reconstructed.
• 01:52:199 - Same as in [Hard] ok. edited kiai.
• 02:51:388 (6,7,8,9,10) - I knew i would miss here if i play this for the first time. Personally i hate those patterns but if you want to keep it nvm. lol strange pattern isn't it.
• 02:55:645 (1) - Same as above

Its not that bad. But its not ready for ranking i guess.

Keep up your work! Good Luck!
Takos
Hi~ >w</
From my modding queue
All suggestions

General
You should use same custom colors for each diff. [L_P's Hard] is using different colors.
(I think you should have at least 3 custom colors~ It's easier to read that way)

Normal
The slider velocity feels too fast for the easiest diff...
00:36:185 (1) - Remove NC
02:10:645 (1) - This repeat might be harsh for beginner?

Hard
00:11:861 (2) - Stack with (1)'s end properly
02:02:739 (1) - Remove NC
02:12:469 (1) - Map after this? feels empty
02:25:442 (1) - Remove NC
02:26:253 (2) - NC
02:27:064 (1) - Remove NC
03:05:577 (4) - Don't hide the repeat sign

Icsa3egr
The accelerated sliders are too harsh for this diff D:
Perhaps use 1.50x for these? It's almost impossible to read
00:11:861 (1) -
01:10:239 (1) -
02:55:645 (1) -

00:05:577 (2,3,4,1) - Not stacked properly
02:31:726 (1) - Too close to previous note
02:31:726 (1,2,3,4,5) - Not a perfect pentagon. You can use Ctrl+Shift+R and rotate 72 degrees
02:52:199 (11) - NC
02:52:807 (1) - remove NC

Good luck~
Topic Starter
[CSGA]Ar3sgice

Takos wrote:

Hi~ >w</
From my modding queue
All suggestions

General
You should use same custom colors for each diff. [L_P's Hard] is using different colors.
(I think you should have at least 3 custom colors~ It's easier to read that way)

Normal
The slider velocity feels too fast for the easiest diff... = =. maybe...
00:36:185 (1) - Remove NC
02:10:645 (1) - This repeat might be harsh for beginner? but there is no note at that moment so they can't even break combo... = =

Icsa3egr
The accelerated sliders are too harsh for this diff D:
Perhaps use 1.50x for these? It's almost impossible to read I think 1.5x is almost the same impossible to read... and 2.0x fits the song~
00:11:861 (1) -
01:10:239 (1) -
02:55:645 (1) -

00:05:577 (2,3,4,1) - Not stacked properly that is OK in play mode
02:31:726 (1) - Too close to previous note um...
02:31:726 (1,2,3,4,5) - Not a perfect pentagon. You can use Ctrl+Shift+R and rotate 72 degrees that's what I did?
02:52:199 (11) - NC
02:52:807 (1) - remove NC no comment ww

Good luck~ thanks for modding~
@L_P

全部难度的combo colours都用L_Ps Hard的combo 1,2,4可以吗? 感觉灰色不好看
pianiac
omg
Topic Starter
[CSGA]Ar3sgice

pianiac wrote:

omg
lol i eggpain
L_P
and... ok, you can change combo color
wcx19911123
from my queue

[General]
fine

[Normal]
HD+1
AR-1
OD-1
01:07:604 - break start here?
01:14:091 (2,1) - I think the spacing should be 0.8x , or some newbies may click 1 too early..
01:18:753 (3) - use a 1/2 slider here plz , a 1/4 repeat slider is too hard for newbies imo
02:04:361 - add a spinner here ? maybe end at 02:05:983 -
02:06:388 (1,2,3) - change to repeat sldier , triple click is too hard for newbies
02:09:631 (1,2,3) - ^ , if you want to keep this , I think you should use some repeat sldiers to let people know the rhyme , then use triple click here is easier to read imo
02:10:645 (1) - this one is easier to read as it start at 02:10:848 - , especially when first play..
02:31:726 (1,2) - don't stack , it is confusing , make the sliders hard to read
02:41:253 (1,2,3,4,5,6) - I feel here is too many claps.. maybe remove some ?
02:53:010 - break start here ?

[L_Ps Hard] rename diff name to L_P's Hard
OD-1 ?
AR-1
00:08:010 (2) - ctrl+r , flow better
00:08:821 (4) - if you fixed ^ , then ctrl+r on this , too. and don't forget to stack them well
00:10:848 (1,2) - sliders' end stack not good
00:35:375 (1,2,3,4) - maybe you can add some whistle here , now this is too quiet..
00:36:996 (1,2,3,4) - ^ , or maybe volume up a bit?
01:53:010 - break start here?
02:03:348 (2,3) - circle first and slider later , rhyme is much better
02:18:550 (1) - I think it end at 02:19:361 - is better , sound better , cuz drums is start at 02:19:361 - and vocal end here , too
02:38:618 - I don't know why you miss a note here.. you use triple click at the same rhyme in the song before this one. now it is obey ds rules but it still confusing , someone may click it too early
03:05:577 (4) - this is unrankble! the slider's back arrow is hidden by 03:04:361 (1,2,3) - this 3 slider's hit burst , this is very confusing!
03:07:199 (1,2) - this jump is kinda too huge imo..

[Icsa3egr] I don't know the diff name's meaning
HD+1/2
OD-1?
00:11:861 (1) - this is too suddenly! I don't think here should speed up.. anyway 2.0x is too fast , I think 1.2~1.4 is enough
01:10:239 (1) - ^

01:53:010 - break start here ?
02:31:321 (7,1) - this spacing is too small , it easy to read as the circle is 1/4 after the sldier ..
02:51:185 - add note ?
02:51:996 (9,10) - I'd like this is a slider , only here use circles is hard to play..
02:55:645 (1) - too fast! I strongly suggest you not speed up here , really to suddenly

that's all
-Lennox-
edit: sorry wrong thread >_>
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Normal感觉略难了点, 强烈建议再加个Easy难度, SV弄低点, normal的感觉高了点
  2. 我觉得你KIAI设置得不好, 个人感觉应该设在00:54:631 - 01:07:604, 01:53:010 - 02:05:983, 02:33:550 - 02:53:010

Normal

  1. 01:07:604 (x) - Break 拉到这儿感觉更好
  2. 02:05:983, 02:09:226 (x) - 加个note感觉好些
  3. 02:53:010 (x) - Break拉到这儿
  4. 03:01:118 (1) - 加finish音
  5. 03:02:739 (1) - ^
  6. 03:05:983 (1,2,3,4) - 去掉clap感觉会好很多

L_Ps Hard

  1. 01:14:091 (1) - 加finish?
  2. 02:33:550 (1) - ^
  3. 02:42:672 (4,5,6,7,8) - 这一串感觉没太大意义, 不合音乐还增加很多难度
  4. 01:52:199 (x) - 这个Break感觉出现时间没对, 我觉得这里正是开始高潮部分lol
  5. 03:05:577 (4) - 挡住reverse arrow的slider是unrankable的

Icsa3egr

  1. 这难度名是啥意思...考虑换个更容易看出难易度的如何
  2. 00:11:861 (1) - 意料外的加速, 第一次玩可能会让人困扰
  3. 01:10:239 (1) - ^
  4. 02:55:645 (1) - ^
  5. 01:53:010 (x) - Break拉到这儿
  6. 02:31:726 (1) - 跟前一个slider间距近了点, 可能会让人误读
  7. 02:52:199 (11) - 间距大了, 有可能误读成1/2拍

nice song
这堆星...
L_P
Topic Starter
[CSGA]Ar3sgice

wcx19911123 wrote:

from my queue

[General]
fine

[Normal]
HD+1
AR-1
OD-1 ok then
01:07:604 - break start here? ok
01:14:091 (2,1) - I think the spacing should be 0.8x , or some newbies may click 1 too early.. ok
01:18:753 (3) - use a 1/2 slider here plz , a 1/4 repeat slider is too hard for newbies imo
02:04:361 - add a spinner here ? maybe end at 02:05:983 - i didn't use spinner so I can reduce star rating...
02:06:388 (1,2,3) - change to repeat sldier , triple click is too hard for newbiesbut there is nothing around it, newbies can click slower and it's still ok
02:09:631 (1,2,3) - ^ , if you want to keep this , I think you should use some repeat sldiers to let people know the rhyme , then use triple click here is easier to read imorepeat
02:10:645 (1) - this one is easier to read as it start at 02:10:848 - , especially when first play.. ? ? distance snap is ok, i follow music...
02:31:726 (1,2) - don't stack , it is confusing , make the sliders hard to read ok
02:41:253 (1,2,3,4,5,6) - I feel here is too many claps.. maybe remove some ? ok
02:53:010 - break start here ? it's too late

[Icsa3egr] I don't know the diff name's meaning it's made up from my name, like "Harvisp" and "Ipvarsh"
HD+1/2 no... = =
OD-1?
00:11:861 (1) - this is too suddenly! I don't think here should speed up.. anyway 2.0x is too fast , I think 1.2~1.4 is enough orz if wcx says this I'll change to 1.48x then
01:10:239 (1) - ^

01:53:010 - break start here ? ? what
02:31:321 (7,1) - this spacing is too small , it easy to read as the circle is 1/4 after the sldier .. fixed
02:51:185 - add note ? add where = =
02:51:996 (9,10) - I'd like this is a slider , only here use circles is hard to play.. ok fixed
02:55:645 (1) - too fast! I strongly suggest you not speed up here , really to suddenly

that's all

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Normal感觉略难了点, 强烈建议再加个Easy难度, SV弄低点, normal的感觉高了点 拉到1,2了 不知道怎么样
  2. 我觉得你KIAI设置得不好, 个人感觉应该设在00:54:631 - 01:07:604, 01:53:010 - 02:05:983, 02:33:550 - 02:53:010
......

Normal

  1. 01:07:604 (x) - Break 拉到这儿感觉更好
  2. 02:05:983, 02:09:226 (x) - 加个note感觉好些
  3. 02:53:010 (x) - Break拉到这儿
  4. 03:01:118 (1) - 加finish音
  5. 03:02:739 (1) - ^
  6. 03:05:983 (1,2,3,4) - 去掉clap感觉会好很多
all fixed

Icsa3egr

  1. 这难度名是啥意思...考虑换个更容易看出难易度的如何 it's made up from my name.. 感觉一看就是Insane啊...= =
  2. 00:11:861 (1) - 意料外的加速, 第一次玩可能会让人困扰
  3. 01:10:239 (1) - ^
  4. 02:55:645 (1) - ^ ok~
  5. 01:53:010 (x) - Break拉到这儿 fixed~
  6. 02:31:726 (1) - 跟前一个slider间距近了点, 可能会让人误读 fixed~
  7. 02:52:199 (11) - 间距大了, 有可能误读成1/2拍 changed to slider~

nice song
这堆星... = =
thx for modding
Kurai
General :
  1. Tags : Tags aren't the same as the other difficulties in L_P's difficulty.
  2. Breaks : As all the breaks are short, you should disable the letterbox during breaks. It's kinda ugly to have a letterbox which appears and disappears in a period of 1 second. :/
Normal :
  1. 00:04:361 (1) - Even if you use the proper spacing, this slider is still too close from the previous slider's reverse. Don't forget that this difficulty is for beginners, they are not used to this game yet. That's why if they see something very close from an object, they will think that they have to click earlier than they should. That's why this kind of thing may be confusing to them. So space this slider a bit, like this :
  2. 00:06:794 (2) - Same for this slider. An aerated map is always nicer :)
  3. 00:21:591 (1) - Not something very important but I think you can make the shape of this slider nicer. Like this for exemple :
    SPOILER
    http://puu.sh/b0Bk
  4. 00:53:010 (3,1,2) - The comboing looks unconsistent to me here. You should try something like this instead :m
  5. 01:18:753 (3) - Even if this kick slider fits the music, you shouldn't use this in this difficulty, even if the player just has to hold it, kick sliders are confusing for new players.
  6. 02:09:226 (1) - I understand why you don't use the proper spacing here, You don't have enough place for it at the right of the previous note. But if you don't have enough place at the right, put it at the left. Such an anti-jump would be very confusing for beginners, so you ought to change it.
  7. 02:17:334 (3,4) - I have nothing agaist these circles, however what about using them like this ? It looks nicer in my opinion :P
  8. 02:18:348 (1,2) - If you have fixed the above line what about this ? :
L_Ps Hard :
  1. Rename this difficulty "L_P's Hard" ?
  2. 00:33:550 (1) - The last reverse of this slider sounds superfluous to me, consider removing it ?
  3. 00:44:902 (1) - Why have you silenced this spinner, it's not like the music's volume is lower here, besides if you silence the end of this slider, it would sound bad because there are vocal at this spot. So use the same volume as before for this spinner.
  4. 01:04:361 (5) - There is not really a reason, but add a new combo, it looks nice :3
  5. 01:10:239 (1) - This slider is too long. In a part like here, the player expects to see a slider which follows the "NYAN" (like you did at 01:11:861 (2) ). Otherwise the slider seems late at the end. Consider shortening it by 1/2 then and adding a note at 01:10:645.
  6. 01:11:861 (2) - Why did you haven't mapped this part as in the other difficulties. You should do it to keep consistency throughout the difficulties !
  7. 02:35:172 (1,2,3,4,5,6,7,8) - Wowowow ! This pattern is just ... unreadable °A°
    Every pattern should be sighreadable at the first attemp, which is no the case for this one.
  8. 03:05:983 (5) - A new combo is obviously needed here.
Icsa3egr :
  1. Sorry but I can't understand the difficulty name, can you give me an explanation please ?
  2. 00:14:091 (1) - I don't like this anti-jump. It breaks the low of the map. Flip 00:14:091 (1,2,3,4) horizontally to fix this ? (shortcup : ctrl+H)
  3. 01:12:469 (1,2,3,4) - ^
  4. 01:36:185 (1) - This slider is too close from the previous object and is hidden by it, use the proper spacing please, and in a way to make it easily readable (don't hide it behind other notes).
  5. 01:42:469 (1,2,3,4,5,6) - As you're using fast sliders, you should avoid anti-jumps, andthere are too much anti-jumps in this pattern, they break the flow of the map D:
  6. 01:53:010 - You should map this break to keep consistency throughout the difficulties
  7. 02:49:767 (1) - Anti-jump again.
Fast sliders \:D/
L_P

KuraiPettan wrote:

L_Ps Hard :
  1. Rename this difficulty "L_P's Hard" ? T.T no
  2. 00:33:550 (1) - The last reverse of this slider sounds superfluous to me, consider removing it ? i know it is pretty awkward to have a repeat suddenly at this time, but theres a sound there, i changed it to a note
  3. 00:44:902 (1) - Why have you silenced this spinner, it's not like the music's volume is lower here, besides if you silence the end of this slider, it would sound bad because there are vocal at this spot. So use the same volume as before for this spinner.oh, there was a twin spinner...i forgot to do this...sorry
  4. 01:04:361 (5) - There is not really a reason, but add a new combo, it looks nice :3 = = changed
  5. 01:10:239 (1) - This slider is too long. In a part like here, the player expects to see a slider which follows the "NYAN" (like you did at 01:11:861 (2) ). Otherwise the slider seems late at the end. Consider shortening it by 1/2 then and adding a note at 01:10:645. shorter slider with no notes added
  6. 01:11:861 (2) - Why did you haven't mapped this part as in the other difficulties. You should do it to keep consistency throughout the difficulties ! there are notes there!
  7. 02:35:172 (1,2,3,4,5,6,7,8) - Wowowow ! This pattern is just ... unreadable °A°
    Every pattern should be sighreadable at the first attemp, which is no the case for this one. T.T why everybody said like that i think it is good to challenge people...ok changed
  8. 03:05:983 (5) - A new combo is obviously needed here. k
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
L_P
and yeah kurai, im a new mapper. could i get a reserve slot there
Kurai

L_P wrote:

KuraiPettan wrote:

L_Ps Hard :
  1. 01:11:861 (2) - Why did you haven't mapped this part as in the other difficulties. You should do it to keep consistency throughout the difficulties ! there are notes there!
Uh sorry, I meant 01:53:010 - (I fail at Copy/paste lol)
Topic Starter
[CSGA]Ar3sgice

KuraiPettan wrote:

General :
  1. Tags : Tags aren't the same as the other difficulties in L_P's difficulty. fixed~
  2. Breaks : As all the breaks are short, you should disable the letterbox during breaks. It's kinda ugly to have a letterbox which appears and disappears in a period of 1 second. :/ fixed~
Normal :
  1. 00:04:361 (1) - Even if you use the proper spacing, this slider is still too close from the previous slider's reverse. Don't forget that this difficulty is for beginners, they are not used to this game yet. That's why if they see something very close from an object, they will think that they have to click earlier than they should. That's why this kind of thing may be confusing to them. So space this slider a bit, like this :
    fixed~
  2. 00:06:794 (2) - Same for this slider. An aerated map is always nicer :) fixed~
  3. 00:21:591 (1) - Not something very important but I think you can make the shape of this slider nicer. Like this for exemple :
    SPOILER
    http://puu.sh/b0Bk
    fixed~
  4. 00:53:010 (3,1,2) - The comboing looks unconsistent to me here. You should try something like this instead :m
    fixed~
  5. 01:18:753 (3) - Even if this kick slider fits the music, you shouldn't use this in this difficulty, even if the player just has to hold it, kick sliders are confusing for new players. fixed~
  6. 02:09:226 (1) - I understand why you don't use the proper spacing here, You don't have enough place for it at the right of the previous note. But if you don't have enough place at the right, put it at the left. Such an anti-jump would be very confusing for beginners, so you ought to change it. put at left~
  7. 02:17:334 (3,4) - I have nothing agaist these circles, however what about using them like this ? It looks nicer in my opinion :P
    fixed~
  8. 02:18:348 (1,2) - If you have fixed the above line what about this ? :
fixed~

Icsa3egr :
  1. Sorry but I can't understand the difficulty name, can you give me an explanation please ? It's made up from my name, like gomoao's map
  2. 00:14:091 (1) - I don't like this anti-jump. It breaks the low of the map. Flip 00:14:091 (1,2,3,4) horizontally to fix this ? (shortcup : ctrl+H) fixed~
  3. 01:12:469 (1,2,3,4) - ^ fixed~
  4. 01:36:185 (1) - This slider is too close from the previous object and is hidden by it, use the proper spacing please, and in a way to make it easily readable (don't hide it behind other notes). fixed~
  5. 01:42:469 (1,2,3,4,5,6) - As you're using fast sliders, you should avoid anti-jumps, andthere are too much anti-jumps in this pattern, they break the flow of the map D: fixed~
  6. 01:53:010 - You should map this break to keep consistency throughout the difficulties
  7. 02:49:767 (1) - Anti-jump again. fixed~
Fast sliders \:D/
thanks for modding~
L_P
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

oh sorry
oh, updated and changed kiai ^^
Kurai
Ok recheck

Normal :
  1. 00:22:604 (2) - Fix the spacing between (1) (2) and (3)
L_Ps Normal :
  1. This difficulty still have the letterbox during breaks.
  2. The tags are still different in this dificulty.
  3. 00:11:861 (2) - The end of this slider is kinda hidden by the previous slider's hitburst, I don't really like this, consider making it more visible please ?
  4. 00:33:550 (1) - You have forgotten to re-add a clap on the end of this slider XD
  5. 02:38:618 - A circle is missing here, right ? o.o
Icsa3egr :
  1. Ok I understand the difficulty name now, but actually, it is senseless. I mean, difficulty names should have a sense to the player. They may be related to something in an anime, to the level of the difficulty, the guest mapper, etc... However when I see "Icsa3egr" it's just a following of random characters. So rename it to something which have a sense to the player like a plain "Insane". And it's not because someone already did this that you can do it too. Remember that this isn't a valid excuse >w<
  2. The first kiai time is different from the other difficulties in this difficulty. use the same please.
  3. 00:05:983 (1) - This circle isn't properly stacked with the other notes.
Topic Starter
[CSGA]Ar3sgice

KuraiPettan wrote:

Ok recheck

Normal :
  1. 00:22:604 (2) - Fix the spacing between (1) (2) and (3) fixed
Icsa3egr :
  1. Ok I understand the difficulty name now, but actually, it is senseless. I mean, difficulty names should have a sense to the player. They may be related to something in an anime, to the level of the difficulty, the guest mapper, etc... However when I see "Icsa3egr" it's just a following of random characters. So rename it to something which have a sense to the player like a plain "Insane". And it's not because someone already did this that you can do it too. Remember that this isn't a valid excuse >w< >.< ok then
  2. The first kiai time is different from the other difficulties in this difficulty. use the same please.
  3. 00:05:983 (1) - This circle isn't properly stacked with the other notes. fixed


ok, all fixed~

so fast

oh, and L_P you should update >.>
L_P

KuraiPettan wrote:

Ok recheck

L_Ps Normal : hey! L_Ps hard!
  1. This difficulty still have the letterbox during breaks. ok unchecked
  2. The tags are still different in this dificulty. um...me see nothing different, perhaps [CSGA]Ar3sgice had changed it?
  3. 00:11:861 (2) - The end of this slider is kinda hidden by the previous slider's hitburst, I don't really like this, consider making it more visible please ? i know it was ugly..changed
  4. 00:33:550 (1) - You have forgotten to re-add a clap on the end of this slider XD right
  5. 02:38:618 - A circle is missing here, right ? o.o um...
hehe lets see.

Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

KuraiPettan wrote:

Ok recheck

L_Ps Normal : hey! L_Ps hard!
  1. This difficulty still have the letterbox during breaks. ok unchecked
  2. The tags are still different in this dificulty. um...me see nothing different, perhaps [CSGA]Ar3sgice had changed it?
  3. 00:11:861 (2) - The end of this slider is kinda hidden by the previous slider's hitburst, I don't really like this, consider making it more visible please ? i know it was ugly..changed
  4. 00:33:550 (1) - You have forgotten to re-add a clap on the end of this slider XD right
  5. 02:38:618 - A circle is missing here, right ? o.o um...
hehe lets see.
>w< :)
Kurai
Bubbled >w<!

IceBeam will mod it as promised !
L_P
GRATZ!
IceBeam
fine in general

[Normal]
00:28:077 (1) - could you move farther,it's totally rankable,but beginner players might click to early
02:45:915 (1,2,3,1,2,3) - change them both to "reverse-slider + stacked circle". it's easier to hit
02:51:388 - make a spinner up to the break

[L_Ps Hard]
shouldn't it be L_P's Hard?

00:54:023 (5) - this slowdown isn't readable much..
and why Kiai part is slowdowned? it's the first time I'm seeing such things

02:12:875 - a note here woud follow the rhytm better

pretty big gap between Hard and Normal..diff spread looks a bit disbalanced,mind on mapping Easy?

[Insane]
00:22:604 (6) - fix spacing,too close to previous object
00:53:010 (1) - ^ same,please place it farther
01:29:699 (1) - ^ once again,better stack it with 01:29:294 (5)
01:34:564 (1) - ^ again too close *A*
01:37:604 (1) - ^
02:47:537 (1) - ^
02:51:185 - you missing a note here,add a repeat to the last slider

nice song
Topic Starter
[CSGA]Ar3sgice

IceBeam wrote:

fine in general

[Normal]
00:28:077 (1) - could you move farther,it's totally rankable,but beginner players might click to early fixed
02:45:915 (1,2,3,1,2,3) - change them both to "reverse-slider + stacked circle". it's easier to hit fixed
02:51:388 - make a spinner up to the break fixed

pretty big gap between Hard and Normal..diff spread looks a bit disbalanced,mind on mapping Easy? um... :o

[Insane]
00:22:604 (6) - fix spacing,too close to previous object fixed
00:53:010 (1) - ^ same,please place it farther fixed
01:29:699 (1) - ^ once again,better stack it with 01:29:294 (5) fixed
01:34:564 (1) - ^ again too close *A* fixed
01:37:604 (1) - ^ fixed?
02:47:537 (1) - ^ I think this one is fine, it's symmetrical pattern 0.0
02:51:185 - you missing a note here,add a repeat to the last slider this part is following the music drum I think 0.0

nice song
and late thanks for KuraiPettan~

ok, wait for L_P now :D
L_P

IceBeam wrote:

[L_Ps Hard]
shouldn't it be L_P's Hard? no...i dont like that,if you know my language

00:54:023 (5) - this slowdown isn't readable much..
and why Kiai part is slowdowned? it's the first time I'm seeing such things NCd, that part is with a slow and mystic feel,so i decided slow slider velocity...

02:12:875 - a note here woud follow the rhytm better i dont mind doing that,, fixed
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Topic Starter
[CSGA]Ar3sgice
updated~
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