forum

Hatsuki Yura x Tsukiko - Jewel Cat

posted
Total Posts
122
show more
Topic Starter
[CSGA]Ar3sgice

Iz-Ko wrote:

this is a strange song to me o.o thinking this http://youtu.be/LCaGprY51aY

The diffs is all right imo, but that meow disturbing me xD
lol meow
No_Gu
request from my queue

首页看不到BG.试试full下

3m-4m - 2diff

[normal]
00:02:740 (1,1,1) - 结尾删finish。很吵
01:05:780 (2) - 换个spinner
01:18:753 (1) - 删NC
01:27:064 (2) - 开头的clap换成finish。第二个折返clap。第三个折返删clap
01:28:483 (4) - 删clap
02:03:956 (2) - 换个spinner
02:40:442 (1) - 删NC
02:42:064 (1) - ^
02:59:496 (1) - 开头finish

[insane]
00:10:848 (1) - 删NC
00:12:469 (1) - ^
00:23:010 (1) - ^
00:23:821 (3) - NC
00:24:631 (1) - 删NC
00:25:442 (3) - NC
00:51:388 (5) - ^
01:21:794 (5) - 顶HPbar
01:22:199 (6) - NC
01:24:226 (7) - ^
01:41:658 (10) - NC
01:42:469 (1) - 删NC
01:43:280 (3) - NC
02:23:618 (4) - x248 y296
02:51:388 (9) - NC
Topic Starter
[CSGA]Ar3sgice

No_Gu wrote:

request from my queue

首页看不到BG.试试full下

3m-4m - 2diff

[normal]
00:02:740 (1,1,1) - 结尾删finish。很吵 ok~
01:05:780 (2) - 换个spinner no
01:18:753 (1) - 删NC ok
01:27:064 (2) - 开头的clap换成finish。第二个折返clap。第三个折返删clap ok
01:28:483 (4) - 删clap ok
02:03:956 (2) - 换个spinner no!!
02:40:442 (1) - 删NC ok
02:42:064 (1) - ^ ok
02:59:496 (1) - 开头finish ok

[insane]
00:10:848 (1) - 删NC 故意的
00:12:469 (1) - ^ ^
00:23:010 (1) - ^ ??
00:23:821 (3) - NC ????
00:24:631 (1) - 删NC ^
00:25:442 (3) - NC ^
00:51:388 (5) - ^ no
01:21:794 (5) - 顶HPbar fixed
01:22:199 (6) - NC ok
01:24:226 (7) - ^ ok
01:41:658 (10) - NC I like this style www
01:42:469 (1) - 删NC ^
01:43:280 (3) - NC this??? what is this
02:23:618 (4) - x248 y296 ok
02:51:388 (9) - NC 这段明显是故意的好么......
Kert
This song is hypnotizing

[Icsa3egr]
01:46:929 (2) - How about moving to 01:46:827 and extending the slider to 01:47:131?
Same for the next one

And btw. How about making those "meow" sliders have some unique shape and not the regular one? It will be a lot better

[L_Ps Hard]
00:11:861 (2) - You can't see that it's fast at all, because of the overlap D: Also I think it's too fast for a Hard diff anyway
01:10:239 (1) - If you still want to leave it as it is, make a unique shape too, please D:
01:23:212 - Starting from here clap hitsounds sound weird and unconsistent (claps are no more on white ticks) :< I like variety too, but this is a little unexpected. Try just using whistles or add additional claps sometimes
03:05:577 (4) - lol megatrap :D You can't see a reverse arrow
If it was your intention to make it a trap, maybe it's okay then :D

[Normal]
01:05:780 (2) - I think it could be better to extend it to 01:07:604
L_P
yeah Kert, that was a trap....
changed other things

Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps hard].osu
Topic Starter
[CSGA]Ar3sgice

Kert wrote:

This song is hypnotizing

[Icsa3egr]
01:46:929 (2) - How about moving to 01:46:827 and extending the slider to 01:47:131?
Same for the next one ok, fixed

And btw. How about making those "meow" sliders have some unique shape and not the regular one? It will be a lot better I thought of many shapes, but no one fits T.T

[Normal]
01:05:780 (2) - I think it could be better to extend it to 01:07:604 It's strange in Edit maybe, but when playing it it's OK because there is a break
Thanks~~
Suzully
Thank you for mod request~

[Normal]

  • AR seems too high. At least -1 please?
  1. 00:02:740 (1) - Add finish.
  2. 00:05:983 (1,2) - ^
  3. 00:39:226 (3,4) - Remove (4), then add a repeat at (3). That's better imo.
  4. 00:40:848 (1) - Add finish at the end.
  5. 00:48:145 (2) - Replace clap with finish.
  6. 00:54:023 (1) - Add finish at the end.
  7. 01:01:321 (2) - I think it's better to avoid the stack.
  8. 01:39:226 (1) - Add finish at the end.
  9. 01:53:010 (2) - ^ at the start.
  10. 02:20:577 (2) - ^
  11. 02:29:496 (1) - Too near from (4). You must change the spacing.
  12. 02:33:550 (3) - Add finish at the start.
  13. 02:57:875 (1) - ^
[L_Ps Hard]

  • Rename to "L_P's Hard".
  1. 00:02:740 (1) - Add finish.
  2. 00:11:861 (2) - Add clap at the end.
  3. 00:15:712 (3) - Add finish.
  4. 00:17:131 (3) - Stack it perfectly with (1).
  5. 00:28:685 (3) - Add finish at the start.
  6. 00:44:902 (1,1) - I recommend you to combine them to ONE spinner.
  7. 00:48:145 (3) - Add finish at the start.
  8. 00:54:631 (2) - ^
  9. 01:02:131 (1,2,3,4,5) - If you want to spread the spacing like this, you should use grid level 4. Current formation looks weird.
  10. 01:27:064 (1) - Add finish at the start.
  11. 01:33:753 (3,4,5,6) - Why don't you use soft sound as well as previous same pattern?
  12. 01:35:374 (3,4,5,6) - ^
  13. 01:51:388 (1) - Add finish.
  14. 02:35:172 (3,4,5,6,7,8,9,10) - Too difficult as hard diff...
  15. 03:05:577 (4) - The repeat is hidden by combo burst. That's is now unrankable so you have to change the pattern.
[Icsa3egr]

  • It's hard to read some notes due to random spacing.
    If you can put notes with good spacing, the mapset will become much better! :D
  1. 00:02:740 (1) - Add finish here.
  2. 00:05:983 (1,2,3,4) - It's better to put finish at (1,3) instead of (2,4).
  3. 00:07:604 (1) - Add finish.
  4. 00:08:415 (1) - ^
  5. 00:11:861 (1) - Oh...too high SV for me. 1.5x SV makes enough good effect imo.
  6. 00:16:523 (4) - Remove whistle.
  7. 00:24:226 (5) - Add clap.
  8. 00:28:685 (2) - Replace clap with finish.
  9. 01:03:753 (1) - Add clap at the repeat.
  10. 01:04:361 (2) - ^
  11. 01:10:239 (1) - Same as above.
  12. 01:14:091 (2) - Replace whistle with finish.
  13. 01:26:861 (2) - Add finish at the repeat.
  14. 01:35:780 (6) - Replace whistle with clap? It's same as previous one.
  15. 01:43:280 (3,4,5) - Looks crowded. Move (5) further a bit?
  16. 01:46:523 (1,2) - It's kinda hard to read them. Combine them to a slider?
  17. 01:47:334 (3,4) - ^
  18. 02:20:172 (1,2,3) - Move them right by some grids? Current formation is too near from 02:20:577 (1).
  19. 02:31:726 (1) - Too near from (7).
  20. 02:55:645 (1) - Same as above.
  21. 03:04:360 (1) - Add finish.
  22. 03:05:171 (1) - ^
  23. 03:05:982 (1,2,1,2) - I recommend you to replace whistle with finish at some notes of them.
Sweet song<3
Good luck! :)
Heatherfield
aiaiclala fans club presents
[Icsa3egr]
音效的思路很混乱,特别是有的clap比较吵.其实还不如舍掉大部分哨子换24clap简单省事有效.
如果还是坚持用normal whistle的话建议着力削减clap的成分.
另外就是排版过于黏糊,new combo的地方把objects移的更远一点,打起来更清爽.要么就直接stack起来,半近不远的这种style不大适合这歌.特别是有的地方排的,前一个pattern打出的300还没消失,附近或半重叠的位置又出现了新的note,这样也影响你后面pattern的表现力.
节奏还不错,下面详细mod下.
00:20:172 (5) - add note
00:29:902 (1) - 增加距离
00:44:091 (1) - ^
00:45:712 (1) - ^
00:57:064 (1) - ^
01:23:212 (1) - ^
02:15:712 (1,2,3,4,5,6,7) - 建议换成更清爽的3/4pattern,其实没必要一直跟那个啪啪啪 啪啪啪 啪啪啪的鼓,有的地方光跟跟vocal也好的.
02:50:577 (6,7,8,9,10,11,12,13,14,15,16,17,18) - strange pattern,排的也不好看,在保持你原有思路的基础上我建议这样
其实觉得全改成circle还好点
[L_Ps hard]
OD+1
00:21:591 (1,2,3,4) - spacing
00:45:712 (1) - ends at 00:46:352
if you are adding NC by vocal, then just do it all the time, the current pattern is so messed up
00:49:767 (1) - remove NC
00:50:577 (2) - NC
01:33:753 (3,4,5,6) - why not use the hitsound pattern like here 00:35:375 (3,4,5,6) - i think it's great
01:59:699 (3) - NC
02:01:321 (3) - NC
02:17:334 (1) - remove NC
02:19:767 (4) - NC
02:24:631 (1) - remove NC
02:24:631 (1) - ^
02:28:685 (1) - ^
02:29:496 (9) - NC
02:41:050 (5) - ^
02:42:064 (1) - remove NC
...不胜枚举,后面不挑了,自己重新整理一下NC的思路吧
03:05:577 (4) - this kind of trap is NOT interesting to play
[Normal]
sv太高了,由于没有easy,这个diff显得过难了点
eikkaleyd
:) From Anshi and eikka's Modding queue

[Normal]
感觉拖条速度和AR偏快,还有圈子希望能改成最大的,作为最简单的DIFF考虑一下?
01.02.739 (4)节奏有点乱,感觉下一个(1)反应不过来,最好把(4)和slider放近一些
02.18.348 (1,2)找不到节奏,最好改成一个slider也许会好读一些

[L_Ps hard]
00.45.712 个人很反对这种很短的spin连续放……
02.33.145 (2,3,4)这三个连打不要和(1)叠在一起,会看不清
02.37.406 (2)减少一次reserve
02.42.672 (3-7)这种距离很大的连打不应该出现在H难度里面的,请把每个NOTE的距离缩小

[Icsa3egr]
00.11.861 (1)这个slider鬼畜成这样真的没问题么(不过出现了很多次应该没问题吧。。【扶额
00.36.185 (1)本身就是3+1连打之后,再放一个note在这个位置会出现读图问题
00.42.672 (1)在这个蓝色(1)之前加个note

Good luck~
Topic Starter
[CSGA]Ar3sgice

Suzully wrote:

Thank you for mod request~

[Normal]

  • AR seems too high. At least -1 please? I think AR5 is ok, I checked many Normal

    maps, and about 1/2 (or 1/3?) of them are AR5, others are AR4
  1. 00:02:740 (1) - Add finish. I don't like the finish sound at the beginning..

  2. 00:05:983 (1,2) - ^ ok
  3. 00:39:226 (3,4) - Remove (4), then add a repeat at (3). That's better imo. But

    it doesn't follow the vocal...= =
  4. 00:40:848 (1) - Add finish at the end. ok
  5. 00:48:145 (2) - Replace clap with finish. ok
  6. 00:54:023 (1) - Add finish at the end. ok
  7. 01:01:321 (2) - I think it's better to avoid the stack. I think the stack is

    ok
  8. 01:39:226 (1) - Add finish at the end. ok
  9. 01:53:010 (2) - ^ at the start. ok
  10. 02:20:577 (2) - ^ ok
  11. 02:29:496 (1) - Too near from (4). You must change the spacing. ok
  12. 02:33:550 (3) - Add finish at the start. ok
  13. 02:57:875 (1) - ^
[Icsa3egr]

  • It's hard to read some notes due to random spacing.
    If you can put notes with good spacing, the mapset will become much better! :D

    >w<
  1. 00:02:740 (1) - Add finish here. nawww
  2. 00:05:983 (1,2,3,4) - It's better to put finish at (1,3) instead of (2,4).

    ok~
  3. 00:07:604 (1) - Add finish. ok~
  4. 00:08:415 (1) - ^ ok~
  5. 00:11:861 (1) - Oh...too high SV for me. 1.5x SV makes enough good effect imo.

    lol I don't want to change this
  6. 00:16:523 (4) - Remove whistle. ok~
  7. 00:24:226 (5) - Add clap. ok~
  8. 00:28:685 (2) - Replace clap with finish. ok~
  9. 01:03:753 (1) - Add clap at the repeat. not ok~
  10. 01:04:361 (2) - ^ not ok~
  11. 01:10:239 (1) - Same as above. >w<
  12. 01:14:091 (2) - Replace whistle with finish. ok~
  13. 01:26:861 (2) - Add finish at the repeat. ok~
  14. 01:35:780 (6) - Replace whistle with clap? It's same as previous one. ok~

  15. 01:43:280 (3,4,5) - Looks crowded. Move (5) further a bit? no change = =

  16. 01:46:523 (1,2) - It's kinda hard to read them. Combine them to a slider?

    ?????
  17. 01:47:334 (3,4) - ^ ^
  18. 02:20:172 (1,2,3) - Move them right by some grids? Current formation is too near from

    02:20:577 (1). ok
  19. 02:31:726 (1) - Too near from (7). that one is ok I think~
  20. 02:55:645 (1) - Same as above. >w<
  21. 03:04:360 (1) - Add finish. ok
  22. 03:05:171 (1) - ^ ok
  23. 03:05:982 (1,2,1,2) - I recommend you to replace whistle with finish at some notes of

    them. I like this style www
Sweet song<3
Good luck! :)
Thank you for modding!!


Heatherfield wrote:

aiaiclala fans

club presents
[Icsa3egr]
音效的思路很混乱,特别是有的clap比较吵.其实还不如舍掉大部分哨子换24clap简单省事有效. = = 话说我当时做这个图的时候不知道24clap 不然可能就那么加了 现在还是算了...
如果还是坚持用normal whistle的话建议着力削减clap的成分.
另外就是排版过于黏糊,new combo的地方把objects移的更远一点,打起来更清爽.要么就直接stack起来,半

近不远的这种style不大适合这歌.特别是有的地方排的,前一个pattern打出的300还没消失,附近或半重叠

的位置又出现了新的note, 估计是改sv的原因= = 一开始是3.0 因为太快了就改成2.4 然后直接rescale了一下

这样也影响你后面pattern的表现力. 表现力什么的...
节奏还不错,下面详细mod下.
00:20:172 (5) - add note ok
00:29:902 (1) - 增加距离 ok
00:44:091 (1) - ^ no
00:45:712 (1) - ^ ok
00:57:064 (1) - ^ ok
01:23:212 (1) - ^ ok
02:15:712 (1,2,3,4,5,6,7) - 建议换成更清爽的3/4pattern,其实没必要一直跟那个啪啪啪 啪啪啪 啪啪

啪的鼓,有的地方光跟跟vocal也好的. 我觉得这个pattern挺好的啊= = 至于啪啪啪嘛...... = =lll
02:50:577 (6,7,8,9,10,11,12,13,14,15,16,17,18) - strange pattern,排的也不好看,在保持你原有思

路的基础上我建议这样 这让我怎么摆... 最后两个圈加了个nc lol
其实觉得全改成circle还好点 = =

[Normal]
sv太高了,由于没有easy,这个diff显得过难了点 sv什么的... 我想说这个= =
Thank you for modding ^v^

eikkaleyd wrote:

:) From Anshi and eikka's Modding queue :)

[Normal]
感觉拖条速度和AR偏快,还有圈子希望能改成最大的,作为最简单的DIFF考虑一下? normal难度 AR5算很常见了吧... sv什么的感觉还好, 这图bpm不高...
01.02.739 (4)节奏有点乱,感觉下一个(1)反应不过来,最好把(4)和slider放近一些 滑条判定比较松, 这个没关系的ww
02.18.348 (1,2)找不到节奏,最好改成一个slider也许会好读一些 slider要往哪里滑呢,,, = = :)

[Icsa3egr]
00.11.861 (1)这个slider鬼畜成这样真的没问题么(不过出现了很多次应该没问题吧。。【扶额 lol
00.36.185 (1)本身就是3+1连打之后,再放一个note在这个位置会出现读图问题 = =个人感觉还好啊w
00.42.672 (1)在这个蓝色(1)之前加个note 好的~

Good luck~
谢谢modding <3

update tomorrow
Chewin
General:
  1. For the BG I found this: http://puu.sh/9mXB this is the cut v. http://puu.sh/9mXu
  2. Rename the "L_Ps hard" in "L_Ps Hard"
Normal:
  1. AR-1
  2. CS Large
  3. 00:07:604 (3) - Improve the shape: http://puu.sh/9mY4 2nd waypoint at x128 y288, 3rd x208 y288 and last x236 y236
  4. 00:11:658 Add circle
  5. 00:27:469 Add a slider 1/2
  6. 00:34:158 Add circle
  7. 01:25:848 Add slider 1/2
  8. 02:04:361 Spinner?
  9. This map is so "empty".. Add something that fits the song D:
L_Ps hard:
  1. 00:17:131 (3) - Overlap it with slider http://puu.sh/9mZW
  2. 00:44:902 (1,1) - Use 1 spinner or make something here. 2 spinners are so hard lol
  3. 01:13:483 (6) - 2nd waypoint 1 grid left
  4. 02:07:807 (2,4) - 1 grid down
  5. 02:45:712 (6) - 2nd waypoint 1 grid left
  6. Good map :3
Icsa3egr:
  1. 00:03:550 (1) - No new combo
  2. 00:05:171 (1) - ^
  3. 00:14:091 (1) - distance snap it?
  4. 01:40:848 (4) - new combo, 'cause you use it on the next triplet.
  5. 01:52:199 Map here o.o This is the most important piece of the song lol
  6. 03:03:144 (2,3,4) - distrance snap
Good luck :D
Topic Starter
[CSGA]Ar3sgice

Chewin wrote:

General:
  1. For the BG I found this: http://puu.sh/9mXB this is the cut v. http://puu.sh/9mXu = = um... let me think about it, cool BG anyways
  2. Rename the "L_Ps hard" in "L_Ps Hard"
Normal:
  1. AR-1
  2. CS Large I don't like the circle too large... = =
  3. 00:07:604 (3) - Improve the shape: http://puu.sh/9mY4 2nd waypoint at x128 y288, 3rd x208 y288 and last x236 y236 ok
  4. 00:11:658 Add circle
  5. 00:27:469 Add a slider 1/2
  6. 00:34:158 Add circle
  7. 01:25:848 Add slider 1/2
  8. 02:04:361 Spinner? OAO I don't want to add more notes because this is 2.99 stars already... don't want to go over 3 ww
  9. This map is so "empty".. Add something that fits the song D:
Icsa3egr:
  1. 00:03:550 (1) - No new combo = = why, what's the point
  2. 00:05:171 (1) - ^
  3. 00:14:091 (1) - distance snap it? it will go to the other side? = =
  4. 01:40:848 (4) - new combo, 'cause you use it on the next triplet. ok
  5. 01:52:199 Map here o.o This is the most important piece of the song lol [color]...... = = I think the most important part is "meow" so naw wwwwwwww[/color]
  6. 03:03:144 (2,3,4) - distrance snap [color]1.5x scaled[/color]
Good luck :D
Thx for modding
M a n a
[Normal]

SPOILER
I think 1,50 Slider tick rate is too hard for normal diff...
00:13:483 (2) - Don't mix all hitsound. Its noisy?
00:28:077 (1) - Distance is too close...
01:14:091 (2) - Finish instead of clap at the begining?
01:16:118 (2) - Remove finish
01:40:848 (2) - Add clap?
01:41:658 (3) - ^
03:05:983 (1,2,3,4) - Don't mix all hitsound.

[L_P's Hard]

SPOILER
02:36:185 (8) - NC? (if you accept this RNC at 02:36:794)
Overall nice :)

[Isca3egr]

SPOILER
00:16:118~00:18:753 - Why there's no hitsound?
01:14:091 (2) - I don't if this slider overlap the sliderbody (3),Move it some where?
01:14:496 (3) - Remove finish at the begining.
01:16:118 (5) - Add clap?
01:29:091 (4) - ^
01:36:185 (1) - Too close with (6),move it somewhere.
01:40:037 (1) - Add finish at the begining?
02:05:983 (3) - Add finish?
02:27:064 (1) - Add finish at the begining?
02:33:550 (4) - ^
03:05:983 (1,2,1,2) - Finish instead of whistle?

Thats all~
Good Luck :)
Topic Starter
[CSGA]Ar3sgice

M a n a wrote:

[Normal]

I think 1,50 Slider tick rate is too hard for normal diff... it's ok I think
00:13:483 (2) - Don't mix all hitsound. Its noisy? meow
00:28:077 (1) - Distance is too close... It's ok, for the last combo has already faded out
01:14:091 (2) - Finish instead of clap at the begining? don't sound good lol
01:16:118 (2) - Remove finish ? = =
01:40:848 (2) - Add clap? naw www
01:41:658 (3) - ^ added finish
03:05:983 (1,2,3,4) - Don't mix all hitsound. I like this style www

[Isca3egr]

00:16:118~00:18:753 - Why there's no hitsound? added a whistle
01:14:091 (2) - I don't if this slider overlap the sliderbody (3),Move it some where? nawwwww
01:14:496 (3) - Remove finish at the begining. yay ok
01:16:118 (5) - Add clap? ok
01:29:091 (4) - ^ whistle is better
01:36:185 (1) - Too close with (6),move it somewhere. naww
01:40:037 (1) - Add finish at the begining? no
02:05:983 (3) - Add finish? ok
02:27:064 (1) - Add finish at the begining? no
02:33:550 (4) - ^ no
03:05:983 (1,2,1,2) - Finish instead of whistle? I like whistle

Thats all~
Good Luck :)
Thanks for modding~
Shohei Ohtani
Overall:
Your combo colors kinda don't fit the background.

Insane:
00:11:962 - Hello unfitting sped-up slider
01:10:502 - ^
01:41:658 (4) - Needs moar symmetry. My best suggestion is to use a large grid size, and make symmetrical sliders like that >:3~
01:52:199 - Kinda random for a break o-o
02:49:767 (4) - NC
02:51:388 (6) - ^
02:55:645 (1) - WHY MUST YOU COME BACK TO HAUNT ME

Hard:
00:51:388 (3) - Unsymmetrical D:. Here's how it looks turned 45 degrees~ http://osu.ppy.sh/ss/189248 .
03:05:577 (4) - Hidden Repeat!~ http://osu.ppy.sh/ss/189252

Normal:
00:21:591 (1) - Not moe!
00:26:253 (4) - ^ Symmetry!
00:34:564 (1) - ^
00:51:388 (2) - ^
00:54:023 (1) - ^

Mostly your sliders kinda piss me off, but I just pointed out the most noticable. I like the background though. Moe >w<~.
L_P
YAAAAA!!! i was slackin....and now AHHHHH!!!
fixed all except

Suzully wrote:

[L_Ps Hard]

  • Rename to "L_P's Hard". lol i like L_Ps
  1. 02:35:172 (3,4,5,6,7,8,9,10) - Too difficult as hard diff... not really.....i made FC and my rank is 25000
  2. 03:05:577 (4) - The repeat is hidden by combo burst. That's is now unrankable so you have to change the pattern.
um...i know, this is to satisfy some troublesome MATs... i think you know what i mean

Heatherfield wrote:

[L_Ps hard]
OD+1 lol no
00:21:591 (1,2,3,4) - spacing um
00:45:712 (1) - ends at 00:46:352
if you are adding NC by vocal, then just do it all the time, the current pattern is so messed up
...不胜枚举,后面不挑了,自己重新整理一下NC的思路吧 um...我會好好反省的(真的嗎?)
03:05:577 (4) - this kind of trap is NOT interesting to play 我也知道,這是預備給mat噴的
其實我並不怎麼在乎NC...那只是爲了方便看而已的東西

eikkaleyd wrote:

[L_Ps hard]
02.37.406 (2)减少一次reserve 哦忘了!但是那不叫reserve,叫repeat.reserve是預備的意思
02.42.672 (3-7)这种距离很大的连打不应该出现在H难度里面的,请把每个NOTE的距离缩小 吶呐呐。。。

Chewin wrote:

General:
[*]Rename the "L_Ps hard" in "L_Ps Hard"[/list] oh sure...
L_Ps hard:
changed everything
[*]Good map :3 youre right XD[/list]

M a n a wrote:

[Normal]
[L_P's Hard]
SPOILER
02:36:185 (8) - NC? (if you accept this RNC at 02:36:794) um...changed the NC system
Overall nice :) :)
DOne CDFA's mod

ok all done.....and btw, plz help me to change it to "L_Ps Hard"

Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps hard].osu
Topic Starter
[CSGA]Ar3sgice

CDFA wrote:

Overall:
Your combo colors kinda don't fit the background. lol

Insane:
00:11:962 - Hello unfitting sped-up slider I think it fits well
01:10:502 - ^ ^
01:41:658 (4) - Needs moar symmetry. My best suggestion is to use a large grid size, and make symmetrical sliders like that >:3~ sure
01:52:199 - Kinda random for a break o-o 0v0
02:49:767 (4) - NC oh right
02:51:388 (6) - ^ lol no
02:55:645 (1) - WHY MUST YOU COME BACK TO HAUNT ME >w<

Normal:
00:21:591 (1) - Not moe! >w<
00:26:253 (4) - ^ Symmetry! fixed
00:34:564 (1) - ^ fixed
00:51:388 (2) - ^ fixed? = =
00:54:023 (1) - ^ I think this one fits lol

Mostly your sliders kinda piss me off, but I just pointed out the most noticable. I like the background though. Moe >w<~.
Thanks for modding~
Drazors
Mod your map (via Mod queue Request with High Priority)

General
1. No Kiai Time? Recommendation : 02:33:550 - 02:46:523
2. Combo Colour doens't match with background.
3. Set Bookmark / Preview Point

Normal
-------------------
02:33:550 (3) - New Combo
02:17:739 (4) - Unstack
02:43:685 (3) - Unstack
03:05:983 (1) 'til 03:07:402 - Change to Spinner (Too plain if you keep the circle)

L_P's Hard
-------------------
00:57:064 (3) - End of Slider, give Whistle and Clap
01:03:145 (2) - Move to X:304, 336 for Constant Spacing 1.19x
01:20:172 - Reverse -> Give Whistle
01:23:415 (4) - Starts Slider -> Give Whistle
03:07:199 (6) - Make it a crumpled Slider.(If you want)

Icsa3egr
-------------------
HD : +1
OD: -1
00:11:861 (1) - Too fast. @_@
00:23:415 (2) - Unstack
01:10:239 (1) - Too Fast.
02:55:645 (1) - Too Fast.
Give More Break. This is very hard.

__________________________________________
Keep Going [CSGA]Ar3sgice! Good enough, but for Icsa3egr, I'm very confuse with it, and it's very hard :oops:
So that's all of my mod. Hope you enjoy
Topic Starter
[CSGA]Ar3sgice

razorleaf wrote:

Mod your map (via Mod queue Request with High Priority)

General
1. No Kiai Time? Recommendation : 02:33:550 - 02:46:523 only 13 seconds? = = that's almost none. Maybe you got the feeling like me too, this song is either no kiai or all kiai 0.0 I've seen many songs with no kiai or just 1 second fountain only, so I guess it's fine.
2. Combo Colour doens't match with background. which color? hard/insane are different 0.0
3. Set Bookmark / Preview Point there is one preview point already? for bookmarks they are not necessary I think

Normal
-------------------
02:33:550 (3) - New Combo different from the next one? = =
02:17:739 (4) - Unstack naw www
02:43:685 (3) - Unstack naw www
03:05:983 (1) 'til 03:07:402 - Change to Spinner (Too plain if you keep the circle) imo 2 secons spinner is too short for newbies

Icsa3egr
-------------------
HD : +1 NOOOOOOO
OD: -1 but OD should = AR-2? = =
00:11:861 (1) - Too fast. @_@ no change @_@ (lol)
00:23:415 (2) - Unstack sounds reasonable 0.0 but I don't know where to put it, so didn't change
01:10:239 (1) - Too Fast. no change @_@ (lol)
02:55:645 (1) - Too Fast. no change @_@ (lol)
Give More Break. This is very hard. I think it's easy enough, I can pass it with rank B, and I'm#35000

__________________________________________
Keep Going [CSGA]Ar3sgice! Good enough, but for Icsa3egr, I'm very confuse with it, and it's very hard :oops:
So that's all of my mod. Hope you enjoy
Thanks for modding~
kosiga
hi~

form my queue

here my mod ~

[General]
  1. Song folder - remove osb file
[Normal]
  1. CZ -1 (Please lower it than hard ><;)
  2. 00:07:604 (3) - more beautiful curve ↓ try
    48,208,7604,2,0,B|64:236|112:256|160:236|176:208,3,150
  3. 00:15:104 (1) - use 00:14:091 (3) - copy (Ctrl+C,V,H,<)
  4. 00:18:348 (1) - spacing too far (0.88x)
  5. 00:32:334 (2) - 1/1beat stack. The beginner is confused to be different from other stack in rhythm. plz not stack
  6. 00:37:199 (2) - spacing too far (0.87x) move x168,y172 and plz follow after
  7. 00:45:712 (3) - ^ (0.88x)
  8. 00:57:267 (1) - ^ (1.35x)
  9. 01:01:321 (2) - not stack plz >< . difficult for a beginner
  10. 01:05:780 (2) - change repeat slider ? 01:05:780~01:07:402 ( repeat part 01:06:591)
  11. 01:26:456 (1) - spacing too far (0.89x)
  12. 01:45:712 (1) - ^ (0.87x)
  13. 01:49:767 (2) - spacing too close (0.6x)
  14. 01:51:388 (1) - kick slider. difficult for a beginner. change two slider.
  15. 02:27:064 (2) - same 00:32:334
  16. 03:03:956 (4) - spacing too far (0.91x)
  17. 03:04:361 (1,2) - very difficult for a beginner. :( remove one repeat. http://puu.sh/9Hqo
hi~ L_P :)
[L_Ps Hard] ⇒ L_P ' s Hard
  1. 00:34:361 (2) - spacing too far. I think that DS1.0x is better
  2. 01:03:550 (4) - use DS 1.1x ?
  3. 02:38:719 (2) - spacing too close. When it is same DS because rhythm is different, I am confused >:(
  4. 03:05:577 (4) - unrankable.lol When reverse hides, do not see it by a hitburst
[Icsa3egr]
  1. HD+1
  2. 00:46:321 - add circle
  3. 01:48:348 (6,7) - move tick. remove 6 circle. and 01:48:550&01:48:753 add circle
Good luck ~ :)
GabrielRKF
Hmm... Only a few detales~


Normal

00:40:848(1) - Doesn't matter how many times I listen to it, I always think that you make something similtar to what you did at 00:44:091. Slider hitting the white(00:40:848), blue(00:41:152) and red(00:41:456) ticks of the timeline, then a note 1/2 after.
It's not a major error but I reeeally would like to see you change this part. On the rest of the song, the sequence 1/1 notes is smooth and easy to read. But here it doesn't really fit...

01:00:510(1,2,3,4,1,2,3,4) - This part feels funny. Here is one idea: first, start the first (2) to 1/2 later(01:01:523) and make it end at 01:01:929. Then move the second (1) to 1/2 later(01:03:145) and end it at 01:03:550. And finally make the second (2) start at 01:03:956 and end it at 01:04:361. This way, the gameplay doesn't really follow the voice but it's nicier to play.

01:05:780(2) - Should end at 01:07:604. Sounds really bad the way that is now.

01:39:226(1) - Same as 00:40:848.

Hard

01:10:239(1) - Sounds bad. Please, end it at 01:10:442(1/2 earlier)

01:10:848(1) - No need for New Combo here.

02:38:415(1,2) - Wrong spacing. Makes read the timing wrong.

02:57:875(1,2,3,4) - Note places can be improved. Copy the (1), paste at the (2)'s time and press Ctrl + <. Do the same with the other 2 notes left.

03:05:577(4) - Impossible to read. Take of the reversion or change the pattern.

Art4873tr87t3gi gsnsf;;

00:11:861(1) - Totally unecessary speed up. It's not only weird, it also plays bad. Please, remove it.

01:10:239(1) - ^

02:55:645(1) - ^

New Combos really annoy me... Imagine how bad would it be to play it on Tag...

Good luck :]

ps.: Sorry if there is anything similar to what the person above me told. This time I didn't read the other mods ):
L_P

razorleaf wrote:

L_P's Hard
-------------------
00:57:064 (3) - End of Slider, give Whistle and Clap no whistle!
01:03:145 (2) - Move to X:304, 336 for Constant Spacing 1.19x cool
01:20:172 - Reverse -> Give Whistle nah
01:23:415 (4) - Starts Slider -> Give Whistle nah
03:07:199 (6) - Make it a crumpled Slider.(If you want) ok

kosiga wrote:

hi~ L_P :) hi kosiga D:
[L_Ps Hard] ⇒ L_P ' s Hard i like L_Ps T.T
  1. 00:34:361 (2) - spacing too far. I think that DS1.0x is better ok
  2. 01:03:550 (4) - use DS 1.1x ? did some adjustment
  3. 02:38:719 (2) - spacing too close. When it is same DS because rhythm is different, I am confused >:( youre right
  4. 03:05:577 (4) - unrankable.lol When reverse hides, do not see it by a hitburst hehehe i will only change it when MAT founds it, just to see which one mod detail enough
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Dino99
Request from my queue. :D

[Normal]

  1. 00:15:104 (1) - 拉好點~
  2. 01:00:104 - Add a note
  3. 01:05:780 (2) - 改spinner? 到01:07:604
  4. 01:23:821 (2) - Clap
  5. 01:24:834 (5) - 縮短到01:25:239就好 然後在01:25:442 & 01:25:848 & 01:26:050 加note
  6. 01:37:199 (2) - Clap
  7. 01:48:956 (1) - ^
  8. 01:58:685 - Add a note
  9. 02:01:118 (2) - Remove Clap
  10. 02:01:523 (3) - Clap
  11. 02:02:334 (1) - ^
  12. 02:04:361 ~ 02:06:185 - 太空了吧...加個spinner? 或加些note?
  13. 02:23:010 (1) - Clap
  14. 02:23:821 - ^
  15. 02:51:185 (2) - 改spinner 到02:53:010
  16. 02:53:010 ~ 02:55:442 - 加點音吧= =
:arrow: Clap的位置很奇怪阿...=w=

[L_Ps Hard]

  1. 00:11:861 (2) - 尾部對到(1)的尾部!!
  2. 00:11:861 (2) - Add a note
  3. 00:57:064 (3) - Clap
  4. 00:57:672 (4) - Remove Clap
  5. 01:05:577 (8) - 頭尾對調?
  6. 01:12:469 (1,2,3,4) - 沒排好.. 這樣吧 http://osu.ppy.sh/ss/191829
    152,248,72469,5,0
    228,304,72672,1,8
    324,304,72875,1,0
    400,248,73077,1,4
  7. 01:51:388 (1,2,3,4) - ^
  8. 02:35:172 (1,2,3,4,5,6,7,8) - 太擠了吧..
  9. 03:04:361 (1,2,3,4) - 尾部都沒對到0.0
[Icsa3egr]

  1. 00:11:861 (1) - lol........不要這樣= =
  2. 01:10:239 (1) - ^
  3. 02:55:645 (1) - ^
  4. 02:59:496 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 這邊擺好點吧...間距可以愈來愈大 Slider拉好點......
:arrow: 音效位置很奇怪!!
:arrow: Slider拉好點= ="

Good Luck!! :D :D
Topic Starter
[CSGA]Ar3sgice

kosiga wrote:

[General]
  1. Song folder - remove osb file
ok

[Normal]
  1. CZ -1 (Please lower it than hard ><;) large circle don't look nice ;)
  2. 00:07:604 (3) - more beautiful curve ↓ try
    48,208,7604,2,0,B|64:236|112:256|160:236|176:208,3,150
    thanks
  3. 00:15:104 (1) - use 00:14:091 (3) - copy (Ctrl+C,V,H,<) yea
  4. 00:18:348 (1) - spacing too far (0.88x) fixed
  5. 00:32:334 (2) - 1/1beat stack. The beginner is confused to be different from other stack in rhythm. plz not stack look approach circles... = = and even if they read wrong they can still get a 50, for OD is so low
  6. 00:37:199 (2) - spacing too far (0.87x) move x168,y172 and plz follow after remade the slider
  7. 00:45:712 (3) - ^ (0.88x) I think 2/1 is ok... = =
  8. 00:57:267 (1) - ^ (1.35x) fixed
  9. 01:01:321 (2) - not stack plz >< . difficult for a beginner fixed
  10. 01:05:780 (2) - change repeat slider ? 01:05:780~01:07:402 ( repeat part 01:06:591) this is fine, before a break = =
  11. 01:26:456 (1) - spacing too far (0.89x) I think 3/1 is ok... = =
  12. 01:45:712 (1) - ^ (0.87x)
  13. 01:49:767 (2) - spacing too close (0.6x) fixed
  14. 01:51:388 (1) - kick slider. difficult for a beginner. change two slider. I think this is fine, they can do it ;)
  15. 02:27:064 (2) - same 00:32:334 ?
  16. 03:03:956 (4) - spacing too far (0.91x) fixed
  17. 03:04:361 (1,2) - very difficult for a beginner. :( remove one repeat. follow the music...
[Icsa3egr]
  1. HD+1 "noooooooooo" = =
  2. 00:46:321 - add circle no music?
  3. 01:48:348 (6,7) - move tick. remove 6 circle. and 01:48:550&01:48:753 add circle I don't understand... - -lll
Good luck ~ :)

roxkyuubiforever wrote:

Hmm... Only a few detales~


Normal

00:40:848(1) - Doesn't matter how many times I listen to it, I always think that you make something similtar to what you did at 00:44:091. Slider hitting the white(00:40:848), blue(00:41:152) and red(00:41:456) ticks of the timeline, then a note 1/2 after.
It's not a major error but I reeeally would like to see you change this part. On the rest of the song, the sequence 1/1 notes is smooth and easy to read. But here it doesn't really fit... Yes it doesn't fit vocal, but the problem is if I di it like this, the next 2 sliders will sound bad because they don't follow vocal either. (and 00:42:469 is the same...) = = and I don't want to follow all the vocal here so I can lower the star rating. = =

01:00:510(1,2,3,4,1,2,3,4) - This part feels funny. Here is one idea: first, start the first (2) to 1/2 later(01:01:523) and make it end at 01:01:929. Then move the second (1) to 1/2 later(01:03:145) and end it at 01:03:550. And finally make the second (2) start at 01:03:956 and end it at 01:04:361. This way, the gameplay doesn't really follow the voice but it's nicier to play. changed

01:05:780(2) - Should end at 01:07:604. Sounds really bad the way that is now.

01:39:226(1) - Same as 00:40:848. didn't change = =

Art4873tr87t3gi gsnsf;; >w<

00:11:861(1) - Totally unecessary speed up. It's not only weird, it also plays bad. Please, remove it. no change lol

01:10:239(1) - ^ ^

02:55:645(1) - ^ ^

New Combos really annoy me... Imagine how bad would it be to play it on Tag... >.< oh

Good luck :]

12BARRY21 wrote:

Request from my queue. :D

[Normal]

  1. 00:15:104 (1) - 拉好點~ fixed
  2. 01:00:104 - Add a note no
  3. 01:05:780 (2) - 改spinner? 到01:07:604 no
  4. 01:23:821 (2) - Clap yes
  5. 01:24:834 (5) - 縮短到01:25:239就好 然後在01:25:442 & 01:25:848 & 01:26:050 加note no
  6. 01:37:199 (2) - Clap yes
  7. 01:48:956 (1) - ^ 加了finish
  8. 01:58:685 - Add a note no
  9. 02:01:118 (2) - Remove Clap yes
  10. 02:01:523 (3) - Clap yes
  11. 02:02:334 (1) - ^ yes
  12. 02:04:361 ~ 02:06:185 - 太空了吧...加個spinner? 或加些note? 我觉得挺好的
  13. 02:23:010 (1) - Clap no
  14. 02:23:821 - ^ no
  15. 02:51:185 (2) - 改spinner 到02:53:010 no
  16. 02:53:010 ~ 02:55:442 - 加點音吧= = break...
:arrow: Clap的位置很奇怪阿...=w= =w=

[Icsa3egr]

  1. 00:11:861 (1) - lol........不要這樣= = no change lol
  2. 01:10:239 (1) - ^ no change lol
  3. 02:55:645 (1) - ^ no change lol
  4. 02:59:496 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 這邊擺好點吧...間距可以愈來愈大 Slider拉好點...... 不是很理解怎么越变越大... = =
:arrow: 音效位置很奇怪!! =w=
:arrow: Slider拉好點= =" = ="

Good Luck!! :D :D

Thank you for modding~

and thanks for star, kosiga >w<

update tomorrow
Miya
Hi, it's time to mod your map :)

General
  1. I think offset 2750 is better. When i play with your offset i got 30% miss timed hits and 10ms average early. When i test with the new offset i got around 15-25% misstimed hits and got 0-5ms average early. (Well, i mod your map with your offset instead.)
  2. How about adding a kiai time here?
    1. 1st kiai time : 00:41:658-00:54:631
    2. 2nd kiai time : 01:40:037-01:53:010
    3. 3rd kiai time : 02:20:577-02:33:550
  3. For tags, i think you should remove 'a' and 'la' since osu can't search character below 2 character. Oh yes, how about adding nyan into tags?
  4. Maybe saving again your BG in jpg file in photoshop with correct resolution and full submit again will solve your thumbnail problem
  5. All difficulty must have same combo color. L_P's diff and your diff has different combo color. Fix that.
Normal
  1. I think hitsound pattern here need more work. It's not consistent imo.
  2. 00:02:740 (1) - Well, you should add a finish here at the startpoint to make consistent for finish rythim later.
  3. 00:04:361 (1) - ^same as above, add finish at the startpoint.
  4. 00:09:226 (1) - Same add a finish here, but it is for closing your previous finish rythim.
  5. 00:13:483 (2) - A finish sound here is awkward. You should remove it.
  6. 00:15:104 (1) - A finish sound at the endpoint is nice and fit the song nicely.
  7. 00:16:929 (4) - Remove whistle from the endpoint or change it into clap. It's not consistent at all, and strange if it's just exist one whistle sound only in the rythim. You don't want to add more circle right? Since it can increase the star rating.
  8. 00:28:685 (2) - Instead of clap, it will be more better to add a finish sound here.
  9. 00:32:739 (3) - Remove finish sound here at the endpoint. It sounds awkward.
  10. 00:39:834 (4) - Same as above, remove finish sound here.
  11. 00:48:956 (3) - Remove finish sound from the startpoint. It's not consistent with finish rythim before.
  12. 01:14:091 (2) - Change clap sound in the startpoint into clap. Finish is better than clap here.
  13. 01:15:510 (2) - Remove finish sound at the endpoint here. It's awkward. Also it's not consistent with your previous rythim. Or changing it into whistle to make consistent with your next rythim.
  14. 01:28:483 (4) - Delete finish here at the endpoint, same reason as above. If you're not adding a whistle before, you should delete whistle here.
  15. 01:46:523 (2,3,4,5) - Suddenly there's a clap pattern is sound strange. You should remove the clap pattern. Or add a clap pattern in your previous rythim.
  16. 02:10:645 (1) - Remove clap at the startpoint and endpoint too. It's not consistent.
  17. 02:38:415 (5) - A finish sound here doesn't fit the song at all. Instead adding a finish at this note : 02:40:037 (3) is more better.
L_Ps Hard << Fix this diff name, it should L_P's Hard
  1. 00:11:861 (2) - Make it stack with 1 endpoint? It will be more nice too see imo. Oh yes to stack this don't use any grid snaping and distance snaping.
  2. 00:44:902 (1) - I think you should add a finish sound with 66% volume at this spinnder endpoint. It will be more better to hear.
  3. 00:46:929 (1) - If you follow suggestion above, remove clap here since it will make finish rythim not good to hear.
  4. 01:47:334 (2) - This slider is not blanket properly, make it like this > http://puu.sh/9TmK
  5. 02:09:226 (1) - I wonder why there are no finish sound here. You forgot? The background music clearly support for finish sound.
  6. 02:38:618 - Adding a note here will make flow and polarity more better.
  7. 02:58:685 (1) - I strongly suggest you add a finish sound here. It will be better to hear.
[CSGA]Ar3sgice
  1. 00:03:956 (2) - Little weird shape slider. Making a common arc slider is better > http://puu.sh/9Tkx
  2. 00:28:685 (2) - Since in your previous rythim there's a finish rythim, it will good to change clap into finish here at the startpoint to make a closing for that rythim.
  3. 00:48:145 (1) - Finish is definitely better than clap here.
  4. 00:52:604 (10) - Awkwakrd finish sound. I think you should remove it.
  5. 02:28:685 (7) - Add a whistle here at the startpoint to make the whistle pattern more consistent.
Well, that's all from me. Wow, you have so many star spam in this map. o.o
Bye and Good Luck ^^
L_P
啊。。[CSGA]Ar3sgice请你帮我fix我的diff.(就这两个mod可以吗?你决定要不要改。。)
有点忙。。。。
Topic Starter
[CSGA]Ar3sgice

12BARRY21 wrote:

[L_Ps Hard]

  1. 00:11:861 (2) - 尾部對到(1)的尾部!! 看起来是故意的, 没改
  2. 00:11:861 (2) - Add a note ?
  3. 00:57:064 (3) - Clap 感觉很奇怪... 也没改
  4. 00:57:672 (4) - Remove Clap
  5. 01:05:577 (8) - 頭尾對調? 改掉了
  6. 01:12:469 (1,2,3,4) - 沒排好.. 這樣吧 http://osu.ppy.sh/ss/191829
    152,248,72469,5,0
    228,304,72672,1,8
    324,304,72875,1,0
    400,248,73077,1,4
    找code麻烦不改了w 看起来没差别
  7. 01:51:388 (1,2,3,4) - ^
  8. 02:35:172 (1,2,3,4,5,6,7,8) - 太擠了吧.. 空气人美 不改w
  9. 03:04:361 (1,2,3,4) - 尾部都沒對到0.0 skip for mat www

Miya wrote:

Hi, it's time to mod your map :) :D

General
  1. I think offset 2750 is better. When i play with your offset i got 30% miss timed hits and 10ms average early. When i test with the new offset i got around 15-25% misstimed hits and got 0-5ms average early. (Well, i mod your map with your offset instead.) maybe need more checking... = = the result is so random
  2. How about adding a kiai time here?
    1. 1st kiai time : 00:41:658-00:54:631
    2. 2nd kiai time : 01:40:037-01:53:010
    3. 3rd kiai time : 02:20:577-02:33:550
    nice suggestion!! added
  3. For tags, i think you should remove 'a' and 'la' since osu can't search character below 2 character. Oh yes, how about adding nyan into tags? sure!
  4. Maybe saving again your BG in jpg file in photoshop with correct resolution and full submit again will solve your thumbnail problem
  5. All difficulty must have same combo color. L_P's diff and your diff has different combo color. Fix that.
maybe L_Ps combo 1/2/4 for all diffs is ok... = = let me think about it

Normal
  1. I think hitsound pattern here need more work. It's not consistent imo. oohhh.
  2. 00:02:740 (1) - Well, you should add a finish here at the startpoint to make consistent for finish rythim later.
  3. 00:04:361 (1) - ^same as above, add finish at the startpoint. I used to agree with this, but it sounds bad. = =
  4. 00:09:226 (1) - Same add a finish here, but it is for closing your previous finish rythim.
  5. 00:13:483 (2) - A finish sound here is awkward. You should remove it. no u meow
  6. 00:15:104 (1) - A finish sound at the endpoint is nice and fit the song nicely.
  7. 00:16:929 (4) - Remove whistle from the endpoint or change it into clap. It's not consistent at all, and strange if it's just exist one whistle sound only in the rythim. You don't want to add more circle right? Since it can increase the star rating. added moar whistles, maybe nicer
  8. 00:28:685 (2) - Instead of clap, it will be more better to add a finish sound here. no, the current one sounds nice with the next clap.
  9. 00:32:739 (3) - Remove finish sound here at the endpoint. It sounds awkward. ok
  10. 00:39:834 (4) - Same as above, remove finish sound here. ok
  11. 00:48:956 (3) - Remove finish sound from the startpoint. It's not consistent with finish rythim before. ok
  12. 01:14:091 (2) - Change clap sound in the startpoint into clap. Finish is better than clap here. inconsistent
  13. 01:15:510 (2) - Remove finish sound at the endpoint here. It's awkward. Also it's not consistent with your previous rythim. Or changing it into whistle to make consistent with your next rythim. ok
  14. 01:28:483 (4) - Delete finish here at the endpoint, same reason as above. If you're not adding a whistle before, you should delete whistle here. ok
  15. 01:46:523 (2,3,4,5) - Suddenly there's a clap pattern is sound strange. You should remove the clap pattern. Or add a clap pattern in your previous rythim. ok
  16. 02:10:645 (1) - Remove clap at the startpoint and endpoint too. It's not consistent. changed to some whistles >v<
  17. 02:38:415 (5) - A finish sound here doesn't fit the song at all. Instead adding a finish at this note : 02:40:037 (3) is more better. ok
L_Ps Hard << Fix this diff name, it should L_P's Hard he likes it this way ^^
  1. 00:11:861 (2) - Make it stack with 1 endpoint? It will be more nice too see imo. Oh yes to stack this don't use any grid snaping and distance snaping. looks like intentional, didn't change
  2. 00:44:902 (1) - I think you should add a finish sound with 66% volume at this spinnder endpoint. It will be more better to hear. no
  3. 00:46:929 (1) - If you follow suggestion above, remove clap here since it will make finish rythim not good to hear.
  4. 01:47:334 (2) - This slider is not blanket properly, make it like this > http://puu.sh/9TmK made symmetrical
  5. 02:09:226 (1) - I wonder why there are no finish sound here. You forgot? The background music clearly support for finish sound. added
  6. 02:38:618 - Adding a note here will make flow and polarity more better. no change... = =
  7. 02:58:685 (1) - I strongly suggest you add a finish sound here. It will be better to hear.
Ar3sgice
  1. 00:03:956 (2) - Little weird shape slider. Making a common arc slider is better > http://puu.sh/9Tkx made symmetrical
  2. 00:28:685 (2) - Since in your previous rythim there's a finish rythim, it will good to change clap into finish here at the startpoint to make a closing for that rythim. no
  3. 00:48:145 (1) - Finish is definitely better than clap here. inconsistent
  4. 00:52:604 (10) - Awkwakrd finish sound. I think you should remove it. ok
  5. 02:28:685 (7) - Add a whistle here at the startpoint to make the whistle pattern more consistent. ok
Well, that's all from me. Wow, you have so many star spam in this map. o.o lol
Bye and Good Luck ^^
Thanks for modding~ update tomorrow
Miya
no kudosu for me even you have followed my suggestion? ._.
DoKito
General
  1. Maybe add one more Combo Color
  2. No Kiai Time?! D:
  3. No Inherited Points for Volume in Normal and Insane? D:
[Normal]
  1. 00:07:604 (3) - NC
  2. 00:11:861 (2) - Do it like this 00:10:037
  3. 00:13:483 (2) - ^ (I'd prefer to place hitsounds on those "nyu"-sounds, if you change this^)
  4. 00:47:739 (1,2) - Switch NC
  5. 00:54:023 (1) - Remove NC
  6. 01:02:739 (4,1) - Switch NC
  7. 01:05:780 (2) - Remove that slider and place a spinner from 01:05:983 until 01:07:604
  8. 01:15:307 (1) - Remove NC
  9. 01:18:145 (1) - ^
  10. 02:04:260 (x) - Place a spinner until 02:05:780
  11. 02:07:604 (1) - Remove NC
  12. 02:10:645 (1) - ^
  13. 02:14:091 (1) - ^
  14. 02:18:348 (1) - ^
  15. 02:18:550 (2) - Slider until 02:19:361 instead of circle
  16. 02:29:496 (1) - Remove that sliderreverse and add a slider from 02:30:307 until 02:31:523
  17. 02:31:726 (1) - Remove NC
  18. 02:32:942 (1) - ^
  19. 02:38:212 (5) - Slider until 02:39:226
  20. 02:38:415 (6) - Remove
  21. 02:50:983 (1) - Remove NC
  22. 02:51:185 (2) - Spinner until 02:53:010 instead of circle
[L_Ps Hard]
  1. 00:02:942 (x) - Add a note?
  2. 00:49:767 (1,2) - Switch NC
  3. 00:54:023 - Why that slowdown?
  4. 01:00:104 (x) - Add a note?
  5. 01:04:361 (5) - NC
  6. 01:05:983 (1) - Make that spinner start on that blue tick right after that spinner
  7. 01:39:226 (5,1) - Switch NC
  8. 01:41:658 (1) - Remove NC
  9. 01:42:469 (4) - NC
  10. 01:43:280 (1) - Remove NC
  11. 01:45:712 (3,1) - Switch NC
  12. 01:48:145 (1) - Remove NC
  13. 01:48:956 (2,1) - Switch NC
  14. 02:03:348 (2) - This slider should start at 02:03:550
  15. 02:03:956 (3) - Remove, if you fix this^
  16. 02:12:672 until 02:13:280 - Why didn't you map here? D:
  17. 02:18:550 (1) - Remove NC
  18. 02:19:767 (2,1) - Switch NC
  19. 02:22:199 (1) - Remove NC
  20. 02:25:442 (1) - Remove NC
  21. 02:26:253 (2,1) - Switch NC
  22. 02:35:172 (1,2,3,4,5,6,7,8) - Make it better readable
  23. 03:05:577 (4) - Hidden Sliderreverse
  24. 03:07:199 (6) - Unexpected Speedup

    (I think i missed some NC mistakes)
[Icsa3egr]
  1. 00:11:861 (1) - ZOFMGWTF!? Don't jump from x1,00 SVM to x2,00
  2. 00:20:983 (5,1) - Increase the distance
  3. 00:21:996 (5,6) - ^
  4. 01:10:239 (1) - ...Why did you do that TT__TT?
  5. 02:55:645 (1) - ...!!!
I hope it was helpful :b
mancuso_JM_
Mod Request as Modding Queue :P. Sorry for delay

General:
- Delete the .osb in your folder and make full submit (at least you are going to make a storyboard)
- You need an Easier diff

Normal:
HP Drain Rate: +1
00:13:483 (2): Remove the whistle, it's just a whistle, if you want to add a whistle here try to make a sequence of whistles
00:17:739 (4): ^
00:39:733 (3,4): Please don't Stack here because it's quite difficult to read to new players
00:44:800 (1,2): ^
00:53:010 (1): Remove New Combo
01:51:388 (1): ^

L_P's Hard:
02:32:942 (5): New Combo
02:41:456 (x): Add a Note with New Combo and Remove New Combo in 02:41:658
02:41:861 (x): Add a Note
02:42:469 (x): ^

Icsa3egr:
I think that you have to rename to Insane for consistency with another difficulties
HP Drain Rate: +1
00:03:956 (2): This slider looks ugly, maybe you can make another shape
00:05:983 (1): Please don't Stack here, because cause confussion, move to 1,0 distance Spacing
00:11:861 (1): Unexpected Speed Up (1,0 to 2,0 is too much)
00:19:767 (3,4,5): Move this notes to x:224 y:184
01:10:239 (1): The same in 00:11:861
02:51:388 (6): New Combo
02:55:645 (1): Please don't make that

Well That's all. Good Luck with your map ;)
Topic Starter
[CSGA]Ar3sgice

Miya wrote:

no kudosu for me even you have followed my suggestion? ._.
sorry, forgot to click it

mancusojuanmattos wrote:

Mod Request as Modding Queue :P. Sorry for delay

General:
- Delete the .osb in your folder and make full submit (at least you are going to make a storyboard)
- You need an Easier diff normal is under 3 stars so it's ok lol

Normal:
HP Drain Rate: +1
00:13:483 (2): Remove the whistle, it's just a whistle, if you want to add a whistle here try to make a sequence of whistles
00:17:739 (4): ^ i didn't update yesterday, added more whistles here
00:39:733 (3,4): Please don't Stack here because it's quite difficult to read to new players
00:44:800 (1,2): ^ unstack makes it ugly and harder
00:53:010 (1): Remove New Combo ok
01:51:388 (1): ^ ok

L_P's Hard:
02:32:942 (5): New Combo
02:41:456 (x): Add a Note with New Combo and Remove New Combo in 02:41:658
02:41:861 (x): Add a Note
02:42:469 (x): ^ didn't change your diff, L_P

Icsa3egr:
I think that you have to rename to Insane for consistency with another difficulties it's made up from my name, Gomo-style lol
HP Drain Rate: +1 "no u"
00:03:956 (2): This slider looks ugly, maybe you can make another shape ok, made 1/4 reverse
00:05:983 (1): Please don't Stack here, because cause confussion, move to 1,0 distance Spacing then how can I make square jump orz
00:11:861 (1): Unexpected Speed Up (1,0 to 2,0 is too much) lol
00:19:767 (3,4,5): Move this notes to x:224 y:184 ok
01:10:239 (1): The same in 00:11:861 the same lol
02:51:388 (6): New Combo im drawing stuff
02:55:645 (1): Please don't make that trollface

Well That's all. Good Luck with your map ;) :D
thx for modding

DoKoLP wrote:

General
  1. Maybe add one more Combo Color maybe www I'll consider it.
  2. No Kiai Time?! D: cuz I didn't upgate... = =
  3. No Inherited Points for Volume in Normal and Insane? D:
because L_P is so experienced, lol >w<

[Normal]
  1. 00:07:604 (3) - NC done.
  2. 00:11:861 (2) - Do it like this 00:10:037 ?
  3. 00:13:483 (2) - ^ (I'd prefer to place hitsounds on those "nyu"-sounds, if you change this^) no.
  4. 00:47:739 (1,2) - Switch NC done.
  5. 00:54:023 (1) - Remove NC
  6. 01:02:739 (4,1) - Switch NC no.
  7. 01:05:780 (2) - Remove that slider and place a spinner from 01:05:983 until 01:07:604
  8. 01:15:307 (1) - Remove NC no way!
  9. 01:18:145 (1) - ^
  10. 02:04:260 (x) - Place a spinner until 02:05:780 actually i placed spinners before, but removed them to loswer star rating lol
  11. 02:07:604 (1) - Remove NC "no u"
  12. 02:10:645 (1) - ^
  13. 02:14:091 (1) - ^
  14. 02:18:348 (1) - ^
  15. 02:18:550 (2) - Slider until 02:19:361 instead of circle i like it this way
  16. 02:29:496 (1) - Remove that sliderreverse and add a slider from 02:30:307 until 02:31:523 = =www
  17. 02:31:726 (1) - Remove NC
  18. 02:32:942 (1) - ^
  19. 02:38:212 (5) - Slider until 02:39:226
  20. 02:38:415 (6) - Remove
  21. 02:50:983 (1) - Remove NC intentional...
  22. 02:51:185 (2) - Spinner until 02:53:010 instead of circle
didn't change L_Ps Hard because so many new combo stuff 0.0

[Icsa3egr]
  1. 00:11:861 (1) - ZOFMGWTF!? Don't jump from x1,00 SVM to x2,00
  2. 00:20:983 (5,1) - Increase the distance done.
  3. 00:21:996 (5,6) - ^ this one is perfectly playable
  4. 01:10:239 (1) - ...Why did you do that TT__TT? because i'm so ZOMGWTF www
  5. 02:55:645 (1) - ...!!!
I hope it was helpful :b
thx for modding
-Lennox-
Hi [CSGA]Ar3sgice.

First at all LOL @ Star Rating.

Okay, here we go.

[Normal]


• 00:13:483 (2) - Pretty hard to hit here 300s. But actually you can't remove this one.
• 00:24:834 (1,2) - Don't stack (1) with (2). Its without the stack hard enough to handle.
• 00:28:077 (1,2) - ^
• 00:44:091 (1,2) - Since this is the easyiest diff. This will be pretty hard for new players cuz they can't follow the rhythm at all.
• 01:01:523 (2) - Clap at the Slider end?
• 01:03:145 (1) - ^
• 01:05:172 (4) - Clap?
• 01:07:199 - Move the Blue line (don't know how it is called ;_;) to 01:07:604. http://puu.sh/a6V0
• 01:23:212 (1,2) - Don't stack. Its hard enough without the stack.
• 01:29:699 (1,2) - ^
• 02:04:361 - Add break Time. Or maybe a spinner (but idk if you get problems with a spinner so i suggest a break time)
• 02:18:348 (1,2) - This is pretty hidden for new players. Maybe you don't let it overlap with the slider?
• 02:31:726 (1,2,3) - NO WAY. This is insane for new players. You could put here a slider instead of those 2 circles.
• 02:45:915 (1,2,3) - Don'T stack?
• 02:47:537 (1,2,3) - ^
• 02:51:388 - Why is there no spinner? It would fit perfectly imo. http://puu.sh/a6VY

I don't know hot this get's 2.99 Stars at all. Its pretty hard.

[L_P's Hard]

• 00:03:550 (3,4) - Don't stack? People gets confused to follow the strange rhythm at the beginning.
• 00:46:929 - Why is there only 26% Volume?
• 00:54:631 - 01:05:780 - I don't know what you did there. But all sliders are broken and ends suddenly (mostly on blue ticks lol)
• 01:51:996 - You could end your kiai time here.
• 02:35:172 (1,2,3,4,5,6,7,8) - You did this in such a bad way. Please don't use those patterns in a hard diff.
• 02:38:821 (3) - Clap?
• 03:05:577 (4) - The reveres slider is completely hidden. Thats UNRANKABLE.
• 03:07:199 (6) - If i would miss here because there is a pointless speed up. I would rage vote your map 1.

Needs more mods tbh.

[Icsa3egr]

TBH this is diff name is just stupid imo. Why not Insane?

• 00:11:861 (1) - Is this speed up really neccesary? I don't like it at all, but if you'll keep it.. it doesn't matter.
• 01:10:239 (1) - ^
• 01:14:496 (3) - This reverse isn't completely hidden. But i would change it before u get trouble for it.
• 01:52:199 - Same as in [Hard]
• 02:51:388 (6,7,8,9,10) - I knew i would miss here if i play this for the first time. Personally i hate those patterns but if you want to keep it nvm.
• 02:55:645 (1) - Same as above

Its not that bad. But its not ready for ranking i guess.

Keep up your work! Good Luck!
L_P

DoKoLP wrote:

hello kokatsu lol

[L_Ps Hard]
  1. 00:02:942 (x) - Add a note?
  2. 00:49:767 (1,2) - Switch NC
  3. 00:54:023 - Why that slowdown? it is not "why" and not" necessary" it is made to mess up with player lol
  4. 01:00:104 (x) - Add a note?
  5. 01:04:361 (5) - NC
  6. 01:05:983 (1) - Make that spinner start on that blue tick right after that spinner nope
  7. 01:39:226 (5,1) - Switch NC
  8. 01:41:658 (1) - Remove NC
  9. 01:42:469 (4) - NC
  10. 01:43:280 (1) - Remove NC
  11. 01:45:712 (3,1) - Switch NC
  12. 01:48:145 (1) - Remove NC
  13. 01:48:956 (2,1) - Switch NC
  14. 02:03:348 (2) - This slider should start at 02:03:550
  15. 02:03:956 (3) - Remove, if you fix this^
  16. 02:12:672 until 02:13:280 - Why didn't you map here? D: listen...
  17. 02:18:550 (1) - Remove NC
  18. 02:19:767 (2,1) - Switch NC
  19. 02:22:199 (1) - Remove NC
  20. 02:25:442 (1) - Remove NC
  21. 02:26:253 (2,1) - Switch NC
  22. 02:35:172 (1,2,3,4,5,6,7,8) - Make it better readable isnt it?
  23. 03:05:577 (4) - Hidden Sliderreverse hehe
  24. 03:07:199 (6) - Unexpected Speedup

    (I think i missed some NC mistakes)
(um....im not changing NC stuff....everyone has new idea...btw, nothing changed)



I hope it was helpful :b yeah your mod was helpful, i will kinda introduce some new thought next time, thx

-Lennox- wrote:

[L_P's Hard]

• 00:03:550 (3,4) - Don't stack? People gets confused to follow the strange rhythm at the beginning. hehe,thats you~i was mapping in beats, one beat one click...
• 00:46:929 - Why is there only 26% Volume? youre right
• 00:54:631 - 01:05:780 - I don't know what you did there. But all sliders are broken and ends suddenly (mostly on blue ticks lol) eh why?! help me!!!(oh it seems like [CSGA]Ar3sgice add the kiai time and forgot to check again)
• 01:51:996 - You could end your kiai time here. no comment, see how [CSGA]Ar3sgice
• 02:35:172 (1,2,3,4,5,6,7,8) - You did this in such a bad way. Please don't use those patterns in a hard diff. reallt? D:
• 02:38:821 (3) - Clap? nope
• 03:05:577 (4) - The reveres slider is completely hidden. Thats UNRANKABLE. yeah i know, i leave this to MAT shhh dont tell them
• 03:07:199 (6) - If i would miss here because there is a pointless speed up. I would rage vote your map 1. oh shit, change it into note style...somany complain about it( but if i played this and missed, i probably will give it 10 )

Needs more mods tbh. till both haaachiu
Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps Hard].osu
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

(oh it seems like [CSGA]Ar3sgice add the kiai time and forgot to check again)
stress... :o

I'll update tomorrow

-Lennox- wrote:

[Normal]


• 00:13:483 (2) - Pretty hard to hit here 300s. But actually you can't remove this one. >.<
• 00:24:834 (1,2) - Don't stack (1) with (2). Its without the stack hard enough to handle. ?? stacking is easier imo
• 00:28:077 (1,2) - ^
• 00:44:091 (1,2) - Since this is the easyiest diff. This will be pretty hard for new players cuz they can't follow the rhythm at all. i don't think so...
• 01:01:523 (2) - Clap at the Slider end? don't want to add clap here orz...
• 01:03:145 (1) - ^
• 01:05:172 (4) - Clap?
• 01:07:199 - Move the Blue line (don't know how it is called ;_;) to 01:07:604. http://puu.sh/a6V0 hold effect
• 01:23:212 (1,2) - Don't stack. Its hard enough without the stack.
• 01:29:699 (1,2) - ^ same as before... = =
• 02:04:361 - Add break Time. Or maybe a spinner (but idk if you get problems with a spinner so i suggest a break time) idk what you mean but break will cause the same problem with spinner orz
• 02:18:348 (1,2) - This is pretty hidden for new players. Maybe you don't let it overlap with the slider? >.< I searched around the circles, can't find a better place
• 02:31:726 (1,2,3) - NO WAY. This is insane for new players. You could put here a slider instead of those 2 circles. ok, fixed.
• 02:45:915 (1,2,3) - Don'T stack? no here... at this point the next note is >3/1...
• 02:47:537 (1,2,3) - ^
• 02:51:388 - Why is there no spinner? It would fit perfectly imo. http://puu.sh/a6VY "to make star rating under 3"

I don't know hot this get's 2.99 Stars at all. Its pretty hard. lol>.<

[Icsa3egr]

TBH this is diff name is just stupid imo. Why not Insane? It's made up from my name.

• 00:11:861 (1) - Is this speed up really neccesary? I don't like it at all, but if you'll keep it.. it doesn't matter. Some people like it, some don't lol. I think the speedup fits the song "meow" and is nice to play... I can hit them every time anyways, they're not "too" fast.
• 01:10:239 (1) - ^
• 01:14:496 (3) - This reverse isn't completely hidden. But i would change it before u get trouble for it. reconstructed.
• 01:52:199 - Same as in [Hard] ok. edited kiai.
• 02:51:388 (6,7,8,9,10) - I knew i would miss here if i play this for the first time. Personally i hate those patterns but if you want to keep it nvm. lol strange pattern isn't it.
• 02:55:645 (1) - Same as above

Its not that bad. But its not ready for ranking i guess.

Keep up your work! Good Luck!
Takos
Hi~ >w</
From my modding queue
All suggestions

General
You should use same custom colors for each diff. [L_P's Hard] is using different colors.
(I think you should have at least 3 custom colors~ It's easier to read that way)

Normal
The slider velocity feels too fast for the easiest diff...
00:36:185 (1) - Remove NC
02:10:645 (1) - This repeat might be harsh for beginner?

Hard
00:11:861 (2) - Stack with (1)'s end properly
02:02:739 (1) - Remove NC
02:12:469 (1) - Map after this? feels empty
02:25:442 (1) - Remove NC
02:26:253 (2) - NC
02:27:064 (1) - Remove NC
03:05:577 (4) - Don't hide the repeat sign

Icsa3egr
The accelerated sliders are too harsh for this diff D:
Perhaps use 1.50x for these? It's almost impossible to read
00:11:861 (1) -
01:10:239 (1) -
02:55:645 (1) -

00:05:577 (2,3,4,1) - Not stacked properly
02:31:726 (1) - Too close to previous note
02:31:726 (1,2,3,4,5) - Not a perfect pentagon. You can use Ctrl+Shift+R and rotate 72 degrees
02:52:199 (11) - NC
02:52:807 (1) - remove NC

Good luck~
Topic Starter
[CSGA]Ar3sgice

Takos wrote:

Hi~ >w</
From my modding queue
All suggestions

General
You should use same custom colors for each diff. [L_P's Hard] is using different colors.
(I think you should have at least 3 custom colors~ It's easier to read that way)

Normal
The slider velocity feels too fast for the easiest diff... = =. maybe...
00:36:185 (1) - Remove NC
02:10:645 (1) - This repeat might be harsh for beginner? but there is no note at that moment so they can't even break combo... = =

Icsa3egr
The accelerated sliders are too harsh for this diff D:
Perhaps use 1.50x for these? It's almost impossible to read I think 1.5x is almost the same impossible to read... and 2.0x fits the song~
00:11:861 (1) -
01:10:239 (1) -
02:55:645 (1) -

00:05:577 (2,3,4,1) - Not stacked properly that is OK in play mode
02:31:726 (1) - Too close to previous note um...
02:31:726 (1,2,3,4,5) - Not a perfect pentagon. You can use Ctrl+Shift+R and rotate 72 degrees that's what I did?
02:52:199 (11) - NC
02:52:807 (1) - remove NC no comment ww

Good luck~ thanks for modding~
@L_P

全部难度的combo colours都用L_Ps Hard的combo 1,2,4可以吗? 感觉灰色不好看
pianiac
omg
Topic Starter
[CSGA]Ar3sgice

pianiac wrote:

omg
lol i eggpain
L_P
and... ok, you can change combo color
wcx19911123
from my queue

[General]
fine

[Normal]
HD+1
AR-1
OD-1
01:07:604 - break start here?
01:14:091 (2,1) - I think the spacing should be 0.8x , or some newbies may click 1 too early..
01:18:753 (3) - use a 1/2 slider here plz , a 1/4 repeat slider is too hard for newbies imo
02:04:361 - add a spinner here ? maybe end at 02:05:983 -
02:06:388 (1,2,3) - change to repeat sldier , triple click is too hard for newbies
02:09:631 (1,2,3) - ^ , if you want to keep this , I think you should use some repeat sldiers to let people know the rhyme , then use triple click here is easier to read imo
02:10:645 (1) - this one is easier to read as it start at 02:10:848 - , especially when first play..
02:31:726 (1,2) - don't stack , it is confusing , make the sliders hard to read
02:41:253 (1,2,3,4,5,6) - I feel here is too many claps.. maybe remove some ?
02:53:010 - break start here ?

[L_Ps Hard] rename diff name to L_P's Hard
OD-1 ?
AR-1
00:08:010 (2) - ctrl+r , flow better
00:08:821 (4) - if you fixed ^ , then ctrl+r on this , too. and don't forget to stack them well
00:10:848 (1,2) - sliders' end stack not good
00:35:375 (1,2,3,4) - maybe you can add some whistle here , now this is too quiet..
00:36:996 (1,2,3,4) - ^ , or maybe volume up a bit?
01:53:010 - break start here?
02:03:348 (2,3) - circle first and slider later , rhyme is much better
02:18:550 (1) - I think it end at 02:19:361 - is better , sound better , cuz drums is start at 02:19:361 - and vocal end here , too
02:38:618 - I don't know why you miss a note here.. you use triple click at the same rhyme in the song before this one. now it is obey ds rules but it still confusing , someone may click it too early
03:05:577 (4) - this is unrankble! the slider's back arrow is hidden by 03:04:361 (1,2,3) - this 3 slider's hit burst , this is very confusing!
03:07:199 (1,2) - this jump is kinda too huge imo..

[Icsa3egr] I don't know the diff name's meaning
HD+1/2
OD-1?
00:11:861 (1) - this is too suddenly! I don't think here should speed up.. anyway 2.0x is too fast , I think 1.2~1.4 is enough
01:10:239 (1) - ^

01:53:010 - break start here ?
02:31:321 (7,1) - this spacing is too small , it easy to read as the circle is 1/4 after the sldier ..
02:51:185 - add note ?
02:51:996 (9,10) - I'd like this is a slider , only here use circles is hard to play..
02:55:645 (1) - too fast! I strongly suggest you not speed up here , really to suddenly

that's all
show more
Please sign in to reply.

New reply