forum

DJ YOSHITAKA feat.A/I - CaptivAte~Sabaki~

posted
Total Posts
33
Topic Starter
Muya
This beatmap was submitted using in-game submission on 2011年10月16日 at 6:42:13

Artist: DJ YOSHITAKA feat.A/I
Title: CaptivAte~Sabaki~
Source: GuitarFreaks & DrumMania V2
Tags: beatmania iidx 14 gold
BPM: 180
Filesize: 3328kb
Play Time: 01:40
Difficulties Available:
  1. Another (5 stars, 428 notes)
  2. Beginner (1.77 stars, 99 notes)
  3. Hyper (4.74 stars, 238 notes)
  4. Normal (3.35 stars, 136 notes)
Download: DJ YOSHITAKA feat.A/I - CaptivAte~Sabaki~
Information: Scores/Beatmap Listing
---------------
CaptivAte
Shiirn
using silenced ticks for the entire map is a nono, and they don't sound bad during most sliders anyway/
AisamaDX
kam
i
Natteke

Shiirn wrote:

using silenced ticks for the entire map is a nono, and they don't sound bad during most sliders anyway/
Orly?



Don't listen to Shiirn, he doesn't know what he's talking about. Leave the ticks, the map is good!
Shiirn
Who said anything about it being unrankable? it's just rather silly. The ticks sound nice during everything but the beginning.
Natteke

Shiirn wrote:

Who said anything about it being unrankable? it's just rather silly. The ticks sound nice during everything but the beginning.
No they don't
Topic Starter
Muya
hi
Niva
Mod request via Mini Maya Queue ~

[General]
-> As far as I know "GuitarFreaks & DrumMania" only is enough as source. You don't have to change though
-> You might want to add this song's genre on IIDX14 to the tags or yoshitaka nishimura orz

[Beginner]
00:07:705 (2) - I think, it would be better if you put the whistle here instead of (1) because the high-pitched guitar sound is here
00:20:372 (1) - Create a slider wave here?
00:48:372 (4) - I don't think one clap after another sounds really good. I'd rather put the clap on the slider's end
01:07:038 (5) - It's not perfectly symmetrical (the middle tick is not on the y-axis line), but it's barely noticeable

[Normal]
-> Overall Difficulty 3?
00:18:372 (2) - I'd rather stack this to 00:16:372 (2)'s end
00:36:372 (2) - I consider cross slider is quite tricky for a Normal, but it's very readable though
00:39:705 (4) - Drag the middle waypoint one grid down for more flow?
01:05:705 (6) - New combo here maybe? 9 combo is too much for Normal imo
01:19:372 (2) - This circle is closer to (3) rather than to (1)
01:27:038 (5) - New combo?

[Hyper]
00:23:705 (6) - ...idk why, but "manual stacking" (6) here with 0.1x-0.2x distance snap looks more awesome to me -> http://osu.ppy.sh/ss/165340
00:51:705 (3,5) - One grid up with grid lv4 maybe for a better star (not too sure though)
01:10:038 (7) - I think it would be better if you change this into a 1/2 slider and delete the next (8)

[Another]
00:06:038 (5,6) - I found this tricky on my first play (: no problem though~
00:17:038 (4) - I don't think linear slider fits the dramatic part of the song
00:25:871 (5) - Somewhat hidden under slider... I'd rather stack to (3)'s start to be safe
00:32:371 (1,2,3 | 4,5,6) - I'd rather make these as a repeating slider (this could kill acc easily orz)
00:52:038 (5) - Add clap on slider end also?
01:33:038 (2,4) - Maybe soft-hitwhistle here? orz

This is the 3rd time you're posting in our queue isn't it? And you keep give us brilliant maps :3
Good luck ~
Backfire
Hi, can I make a taiko for you mr. muya? It was be super fantabulous, I assure you. But if you say no, I will make a big sad face.
Topic Starter
Muya

Backfire wrote:

Hi, can I make a taiko for you mr. muya? It was be super fantabulous, I assure you. But if you say no, I will make a big sad face.
no, sorry :o

Nivalis wrote:

txt
thx mod :)
Faust
Bombing this shit with kudosu stars soon.

4 stars~
Backfire
:/ This is bullshit. :c
mekadon_old
Posting lyrics coz I'm bored SOMEONE MAKE A POOTING LYRIC SB!!!:

Because it is you that made such me
暗闇に沈み

水面に浮かぶ小舟よ
さまよい光の世界へ

裁かれる白と青の影に深海から哀れみの慈悲を
息ができないほど愛した私に今裁きを

Add these in tags:

Nostalish Requiem judgement suzaku humanoid e-lma A/I
A/I because the title's A/I joined with feat.

I'm not sure but I think this is actually the IIDX version, but both sounds the same so uh.
Sure
Hi Muya san. :D


[General]
00:01:705 & 00:01:872 - Pull those timing points like this. http://puu.sh/7bIi
00:45:705 ~ 00:56:372 - You don't need to use silence tick in this section.


[Another]
00:52:371 (1) - Remove new combo to be consistent with 00:47:038 (8)
00:53:038 (4) - Then new combo here
01:34:371 (4) - New combo?


[Hyper]
Fine


[Normal]
Fine


[Beginner]
00:01:705 ~ 00:11:038 - I suggest x0.75 in this section instead of x0.5. Slider speed changing may very sudden to beginner.
01:45:038 - Use soft sound


Good luck ;)
wmfchris
<3 I think I'll mod later
Topic Starter
Muya
thx star :)
wcx19911123
from my queue

[General]
fine

[Beginner]
00:11:038 (5) - ctrl +2 , 1 gird left? line up with 00:12:372 (1)
00:36:038 (2) - I'd like it at 00:35:705 , follow vocal here is better imo
01:17:705 (6) - slider repeat at 01:18:205 end at 01:18:705 , add circle at 01:19:038 , sound much better
01:37:705 (1) - finish? sound better
01:40:455 (1) - start at 01:40:538 plz , spinner 1/4 after objects is not good. and volume down gradually and silence ending , sound better

[Normal]
00:12:372 (1,2) - I strongly change this to sldier , suddenly speed up with circles is too hard to read.. with sliders seems better
00:41:705 (3,4) - this rhyme is kinda odd.. try this ? http://puu.sh/7DSP
01:03:372 (2) - move to 01:03:538 ? kinda hard to read , but it sound much better if follow vocal here
01:07:705 (4) - move to 01:07:538 and add circle at 01:08:038 ? same as ^
01:10:038 (4) - start at 01:10:205 ? same as ^
01:37:705 (1) - finish?
01:40:455 (1) - start at 01:40:538 plz , spinner 1/4 after objects is not good

[Hyper]
01:31:371 - add note
01:40:455 (1) - start at 01:40:538 plz , spinner 1/4 after objects is not good

[Another]
00:32:371 (1,3,4,6) - not stack , this is too hard to read..or at least nc 00:33:038 (4)
01:40:455 (1) - start at 01:40:538 plz , spinner 1/4 after objects is not good

that's all
good luck
Breeze

General

  1. I feel [Hyper] is more like a Normal+, so there is a difficulty gap between [Hyper] and [Another] IMO, not a big deal though

Another

  1. 00:34:371 (1,2,3) - This spacing may misread to 3/4 beat space IMO
  2. 00:45:038 (1,2,3) - ^

good map
let me know when you have any reply
Topic Starter
Muya

Breeze wrote:

General

  1. I feel [Hyper] is more like a Normal+, so there is a difficulty gap between [Hyper] and [Another] IMO, not a big deal though
Hyper is Hard diff. and Star Rating is 4.74 , fine now

Another

  1. 00:34:371 (1,2,3) - This spacing may misread to 3/4 beat space IMO I think fine now.
  2. 00:45:038 (1,2,3) - ^ I think fine now.


good map
let me know when you have any reply
thx mod
and [Another] 01:10:372 (5,6,7,8,9) - fixed some spacing here
Breeze
I've discussed the spacing issue with Starrodkirby86, the 00:34:371 (1,2,3) one and 00:45:038 (1,2,3) one are really confusing when first play, so post it once more to see if you consider changing it?
SPOILER
12:35 <Breeze> : kirby <3 Do you mind test a map? Not my map, it's a map I'm modding now, I want to know how others feel about
12:35 <Starrodkirby86> : Oh, sure i'll play it
12:36 *Breeze is listening to (DJ YOSHITAKA feat.A/I - CaptivAte~Sabaki~)[http://osu.ppy.sh/s/38074]
12:36 <Breeze> : [Another] diff.
12:38 *Starrodkirby86 is listening to (DJ YOSHITAKA feat.A/I - CaptivAte~Sabaki~)[http://osu.ppy.sh/s/38074]
12:38 <Starrodkirby86> : Here we go ~
12:39 <Starrodkirby86> : my hands are so cold XDD
12:40 <Breeze> : lolol
12:41 <Starrodkirby86> : So let's see
12:41 <Breeze> : :o
12:41 <Starrodkirby86> : There was some parts where the 1/2 jumps seemed tricky because earlier there was some spaced 1/4 pattern
12:43 <Starrodkirby86> : well, my fingers certainly got warmer there !!!
12:43 <Starrodkirby86> : XDD
12:44 <Breeze> : some 1/2 beat space notes used a spacing like 3/4 beat space
12:44 <Breeze> : I think those may confusing
12:44 <Starrodkirby86> : Lemme find the exact places
12:46 <Starrodkirby86> : 00:34:371 (1,2,3) -
12:46 <Breeze> : yea
12:46 <Starrodkirby86> : 00:45:038 (1,2,3) - this one too
12:47 <Starrodkirby86> : eventually it became easier and easier to play though
12:47 <Breeze> : I found these, too
12:47 <Breeze> : mapper feel it's fine though
12:48 <Breeze> : I think I should tell mapper once to see if he/she consinder changing them
12:48 <Starrodkirby86> : All right :x
12:48 <Breeze> : anyway thanks for test
12:49 <Starrodkirby86> : np, hope it provided some new insight
12:49 <Breeze> : and do you mind I post the chatlog?
12:49 <Starrodkirby86> : I don't mind
12:49 <Breeze> : okay, thanks

Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Silence slidertick is not acceptable in most case now :/
Topic Starter
Muya
Fixed orz
  1. delete some custom hitsound
  2. 00:34:371 (1,2,3) and 00:45:038 (1,2,3)
  3. spinner
Breeze
OK, now
I could bubble this awesome map without any problem!
good luck
show more
Please sign in to reply.

New reply