using silenced ticks for the entire map is a nono, and they don't sound bad during most sliders anyway/
Orly?Shiirn wrote:
using silenced ticks for the entire map is a nono, and they don't sound bad during most sliders anyway/
No they don'tShiirn wrote:
Who said anything about it being unrankable? it's just rather silly. The ticks sound nice during everything but the beginning.
no, sorryBackfire wrote:
Hi, can I make a taiko for you mr. muya? It was be super fantabulous, I assure you. But if you say no, I will make a big sad face.
thx modNivalis wrote:
txt
Because it is you that made such me
暗闇に沈み
水面に浮かぶ小舟よ
さまよい光の世界へ
裁かれる白と青の影に深海から哀れみの慈悲を
息ができないほど愛した私に今裁きを
Nostalish Requiem judgement suzaku humanoid e-lma A/IA/I because the title's A/I joined with feat.
thx modBreeze wrote:
General
Hyper is Hard diff. and Star Rating is 4.74 , fine now
- I feel [Hyper] is more like a Normal+, so there is a difficulty gap between [Hyper] and [Another] IMO, not a big deal though
Another
- 00:34:371 (1,2,3) - This spacing may misread to 3/4 beat space IMO I think fine now.
- 00:45:038 (1,2,3) - ^ I think fine now.
good map
let me know when you have any reply
Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.Silence slidertick is not acceptable in most case now :/