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posted
This beatmap was submitted using in-game submission on Monday, November 13, 2017 at 6:45:00 PM

Artist: Imperial Circus Dead Decadence
Title: Uta
Tags: nanomortis extol ou song declare express Ode To The Dreadful Sacrament 惨劇の血に赫く染まった愛と絶望の黒い死とが紡ぐ最期の物語 Sangeki no Chi ni Kagayaku Somatta Ai to Zetsubou no Kuroi Shitoga Tsumugu Saigo no Monogatari Rib:y(uhki) L.G.C. KIM Kylie Hull VAGUEDGE Another Stream Kimiko PEATH2 TOME あにょ REINO Hellnear
BPM: 140
Filesize: 18038kb
Play Time: 08:47
Difficulties Available:
  1. Requiem (8.21 stars, 2470 notes)


Download: Imperial Circus Dead Decadence - Uta
Information: Scores/Beatmap Listing
---------------
#125 Mapset / Ranked #29
Imperial Circus Dead Decadence - Uta

<-- Previous | My Mapsets | Next -->
Pending on September 18, 2017
Nominated on November 9, 2017 by Benny-
Approved on November 12, 2017 by -Sh1n1-
Disqualified on November 12, 2017 by JBHyperion
Nominated on November 12, 2017 by Benny-
Approved on November 15, 2017 by -Sh1n1-
Requiem : By Ascendance
Taikoclysm : By Backfire had to be removed, you can download it here!
Hitsounds : By Kite
posted
8-)
posted
00:33:703 (1,128) - The constant 1/2 does not fit well with this section. It is bland and appears to ignore the emphasized instruments. I would go with a Muzu-like 1/1-1/2 pattern in the slow parts between these two notes, following the strings and using Finishers on the big riffs.

01:15:410 (347,348,349,350) - Just checking if you meant these to be 1/8 couplets.

01:27:556 (5) - If possible, fix the extra line here.

03:43:360 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - SV inflation note: By removing all the yellow-ticks here, the map became 0.88* lower. This is an alarming change, and seems to run counter to your statement that you do not map 1/8 couplets for SR inflation.

07:52:461 (61) to 08:03:583 (109) - This part seems to neglect key vocals. I disagree with this, and think you should include syncopated 1/4 where the lyrical rhythm suggests they should be.

08:25:242 (91) - I don't think this last kiai should exist. The epicness of the end of the song does not match the part before it.

08:47:778 (1) - The reverberation of the last percussion hit pales in volume to the spinner sound, which leads to, in game, there seeming to be absolutely no musical justification for the spinner, let alone how long it is. I think you should omit it entirely.
posted

Zing wrote:

00:33:703 (1,128) - The constant 1/2 does not fit well with this section. It is bland and appears to ignore the emphasized instruments. I would go with a Muzu-like 1/1-1/2 pattern in the slow parts between these two notes, following the strings and using Finishers on the big riffs. No, that just doesn't fit with the chaotic nature of the map and the constant barrage which the map is supposed to emphasize.

01:15:410 (347,348,349,350) - Just checking if you meant these to be 1/8 couplets.
Yep

01:27:556 (5) - If possible, fix the extra line here.
I don't know how, but i'll get asc to try.

03:43:360 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - SV inflation note: By removing all the yellow-ticks here, the map became 0.88* lower. This is an alarming change, and seems to run counter to your statement that you do not map 1/8 couplets for SR inflation.
You know what, I went overboard, because originally there was just 1/8 at the last half of it, and then I was like, "well it seems like it fits" but nah, I changed it. There is still some in there, tho.

07:52:461 (61) to 08:03:583 (109) - This part seems to neglect key vocals. I disagree with this, and think you should include syncopated 1/4 where the lyrical rhythm suggests they should be.
You're right and this is something that I knew the section lacked and I couldn't figure out what the fuck I was doing wrong lmao

08:25:242 (91) - I don't think this last kiai should exist. The epicness of the end of the song does not match the part before it.
That's up to asc.

08:47:778 (1) - The reverberation of the last percussion hit pales in volume to the spinner sound, which leads to, in game, there seeming to be absolutely no musical justification for the spinner, let alone how long it is. I think you should omit it entirely. I went ahead and shortened it by a lot. Oops.
Thanks bud!
posted
is it just me or is the timing horrendously off?
posted
I took it directly from the lolcubes/kite timing with only 2 extra red lines on parts they didn't map. Obv I'm not an expert timer so if you think something is wrong plz help!
posted
good map, I approve :)
posted
futa

[reeeeeeeeeeeeeequiem]
00:37:800 (3) - make this also a 3/4 for consistency?
00:42:337 (4,1,2,3,4) - mayb make the distance between the first (4) and (1) a dash? for emphasis and also to flow better (adjust 2,3,4 with 1 ofc)
00:50:093 (1,2) - increase distance mayb, at the current distance i stop for a moment which is not really fluid in movement)
00:59:459 (1) - there's a prominent note at 00:59:605, map that
01:35:166 (6,7,8) - something like this would both add a hyper for emphasis and make it flow better to the next note:

01:43:946 (1,1) - make these more horizontal for more movement, kinda awkward that they're almost vertical
03:03:044 (2) - ^
04:13:800 (1,2,3,4) - i choked on sightread here from how awkward this plays lol, mayb nerf
04:49:068 (2,3,4,1,2,3,4,1,2,3,4) - this could use some variety, like making some of those just note triples
05:41:343 (2) - this goes off-grid by a tad bit kek

that ending is high-quality choke material

pretty fun tho!!1!!11!11!1
posted
hello, fix the barline issue @ 01:27:556 by adding a timing point at 01:27:537 -, then go to style tab and omit first barline on this point
thanks
not sure about ranking criteria for timing points between diffs but if that's a thing then this will need to be added in the catch diff as well
posted

Chara wrote:

futa

[reeeeeeeeeeeeeequiem]
00:37:800 (3) - make this also a 3/4 for consistency? it was originally and then zirox told me to die so i died
00:42:337 (4,1,2,3,4) - mayb make the distance between the first (4) and (1) a dash? for emphasis and also to flow better (adjust 2,3,4 with 1 ofc) I tried, and I also spaced out 1,2,3,4 a bit to play nicer
00:50:093 (1,2) - increase distance mayb, at the current distance i stop for a moment which is not really fluid in movement) the deed is done
00:59:459 (1) - there's a prominent note at 00:59:605, map that Prefer limiting it to the vocal
01:35:166 (6,7,8) - something like this would both add a hyper for emphasis and make it flow better to the next note: nice suggestion

01:43:946 (1,1) - make these more horizontal for more movement, kinda awkward that they're almost vertical yeet
03:03:044 (2) - ^ yes
04:13:800 (1,2,3,4) - i choked on sightread here from how awkward this plays lol, mayb nerf fixed with the moddingv2 mod
04:49:068 (2,3,4,1,2,3,4,1,2,3,4) - this could use some variety, like making some of those just note triples same as above
05:41:343 (2) - this goes off-grid by a tad bit kek not unrankable, not my problem :^)

that ending is high-quality choke material B)

pretty fun tho!!1!!11!11!1

hikikochan wrote:

hello, fix the barline issue @ 01:27:556 by adding a timing point at 01:27:537 -, then go to style tab and omit first barline on this point
thanks
not sure about ranking criteria for timing points between diffs but if that's a thing then this will need to be added in the catch diff as well yes
Thanks!
posted
i modded in v2 :3
posted
Light mod taiko as requested, copied from my mod at V2

00:57:263 (193) - Although it still plays fine, this note is surrounded by a D and d, which makes semi-alt player single tap on them (like me for example). This feels out of place because it is the only place where this intense section needa single tapping, and I think it should be better with k instead.

00:58:434 (205) - Same thing applies, and also with the last part, tho I think the last part is fairly optional

05:59:868 (1,2,3,4) - Should be following the melody as close as possible in sections like this, ddkd seems not a good choice.

Overall it is fine.
Good luck!
the CTB is reaelly cool by the way
posted
backfire told me to claim kd cause I modded in v2
posted
Thanks guys <3
posted
modded w v2
posted
please provide the proof that you modded in v2 so we don't have to manually check every single kd post to know whether it is legitimate or not, thanks :)
posted
I don't mod for free, specially for an 8 minutes song... give my kds you baka~~

posted
how does 1/3 work
not like this

03:28:142 (1,2,3) - this isn't even 1/3, snap to 1/4

04:53:020 (4) - You snapped these to 1/3, this is correct.
04:53:020 (4,5,6) - You forgot to snap the rest of this section 1/3, this is not correct

05:50:268 (1) - Isn't timing like way off here
05:52:368 (4,5,6,7) - 05:59:268 (3,4,5,6) - 06:04:418 (4,5) - etc. These should be snapped to 1/6 but it's too hard to tell when timing is this far off

I'll let Mbomb handle the rest

I try not to dq mod but it didn't show up in mapfeed so couldn't look while it was bubbled, sorry about that.
posted

Sinnoh wrote:

I'll let Mbomb handle the rest
i'm quit w, will mention issues in pm to ascendance rather than here
posted

Sinnoh wrote:

how does 1/3 work
not like this

03:28:142 (1,2,3) - this isn't even 1/3, snap to 1/4

04:53:020 (4) - You snapped these to 1/3, this is correct.
04:53:020 (4,5,6) - You forgot to snap the rest of this section 1/3, this is not correct

05:50:268 (1) - Isn't timing like way off here
05:52:368 (4,5,6,7) - 05:59:268 (3,4,5,6) - 06:04:418 (4,5) - etc. These should be snapped to 1/6 but it's too hard to tell when timing is this far off

I'll let Mbomb handle the rest

I try not to dq mod but it didn't show up in mapfeed so couldn't look while it was bubbled, sorry about that.
fixed the first snap cause it was wrong

rest was okay. timing in the 5:50 section was taken directly from kite and the snapping has been used in every ranked iteration of uta as well so i have confidence on it

edit: changed the offset slightly but the stuff remains 1/4
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