hii m4m #1
damn the song is so relaxing ^^
waterfall
idk about the hitsounds, some of the whistles are on quite weak sounds which feels jarring but they might be fine, get more opinions
I see your point in one of the previous mods about consistency in spacing, however I don't agree with mapping background sounds and foreground sounds in exactly the same way as it is unrepresentative of the song and lacks contrast (talking about 00:20:500 (2,3,4) and stuff, will go into it later)
00:04:000 (1) - you have high spacing here but 00:12:000 (1) - here you don't
00:05:250 (4) - suggestion: a slight jump to this note would be a nice touch to prepare players for 00:06:250 (1,2,3,4)
00:16:000 (1) - i think the jump to this note should be bigger, its a lot stronger than the previous ones yet they have the same spacing and it also marks the beginning of the next part of the song, making it stand out more would be nice
00:20:500 (2,3,4) - rhythm here is off, 3 is a barely audible sound but is mapped with a circle + whistle while 2's tail is a much stronger sound. circle > 1/2 slider > circle makes more sense here
also the lack of contrast between 00:21:000 (3,4) feels unsupported by the music since their sounds are very different in intensity yet they are mapped in the same way. consider making a slight jump to 4 if you don't apply the suggestion above
00:24:500 (2,3,4) - ^
00:28:500 (2,3,4) - ^
etc
00:28:500 (2) - this is one of the only red anchor slider in the whole map, making it stand out, but the sound is the same as all the other ones so using a curved slider makes more sense here
same with 00:58:250 (5) , i don't see the need for red anchor sliders in the map, especially if they are uncommon and don't emphasize anything that stands out
00:48:750 (2) - stronger sound is on tail, sound on head is barely audible
00:52:750 (2) - ^
etc
01:07:500 (7,1) - what's with the jump here?
the map is not bad but imo needs more work on rhythm as I explained earlier
normal
check distance snap AI mod, a lot of the DS is off. dunno if thats a problem but its worth pointing out for a normal
00:20:750 (3) - missing hitsounds on repeat and tail?
00:36:750 (3) - ^
they're hitsounded in the hard
not much to say about the diff, i like it
good luck!