No mapset can have more than 6 total difficulties. Too many difficulties in a mapset becomes pointless and just makes the set much bigger than it needs to be.are taiko difficulties included in this rule? it should be specified
That's ridiculous for approval maps. Approving two (or even more) maps of the same song just for this is just useless when you can just have one map for it.ziin wrote:
6 should be the hard maximum for approval and ranking. If you want more maps on your difficulty, split them into separate beatmaps.
Impossible as far as I know. If the beatmaps have the same artist and title, they're gonna be recognized as the very same maps by the BSS.ziin wrote:
If you want more maps on your difficulty, split them into separate beatmaps.
Inspector K - Disconnected Hardkore (CanBlaster Remix)Larto wrote:
Impossible as far as I know. If the beatmaps have the same artist and title, they're gonna be recognized as the very same maps by the BSS.
"remix)"Shiirn wrote:
Inspector K - Disconnected Hardkore (CanBlaster Remix)
Inspector K - Disconnected Hardkore (CanBlaster Remix)
it's possible.
http://osu.ppy.sh/s/18315eldnl wrote:
A lot of difficulties is not a good idea, 4 difficulties (Easy, Normal, Hard, Insane) it's perfect, also you can add an "Extra insane difficulty" for pro players and taiko difficulties, but more than that is just crap.
Pretty much this. There still needs to be a limit obviously, otherwise there's just tons of clutter and slight glitching in the beatmap selection menu (Vuvuzela, Helvetica Standard, etc.) but it should definitely be higher than 6 for approval maps.pieguy1372 wrote:
I agree with BD. Why should we prevent having a lot of maps, as long as they're fun to play? It's not "making the set bigger than it needs to be", if there's a quality diff why would including it be worse?
Also, in approval, there should be no problem with having >6 diffs, even if they're all Insanes, since approved maps don't have to follow diff spread rules as long as it's fun to play it should be fine...
masterpiece was originally one mapset, but due to the high amount of insanes, it was split into two mapsets. of course they could've just left it and made it for approval, but meh.Luna wrote:
What about the masterpiece maps?
Those were split and work alright. And unless I'm blind, their titles are identical.
/E: Oh wait, those are from different mappers orz
the way i saw it, it was leeway for six evenly spread difficulties [Beginner - Easy - Normal - Hard - Insane - Expert] then after, it just... became that way in any situation? i dunno but 6 seems like a reasonable number anyway.Larto wrote:
Also, what again was the reasoning for having 6 difficulties at max? I'm not exactly sure what justifies it at this point, except for possibly avoiding clutter...
Then it's better to make it a guideline, IMO.Soaprman wrote:
I don't see a problem with removing the limit as long as mappers understand that with every difficulty they add, it makes it that much harder to get mods for a map. There would be no limit officially but in practice it probably would still hover around 6 anyway.
This.Wishy22 wrote:
Just make it a guideline... there isn't really anyone who's gonna complain because a map has some extra diffs.
UH HUH, OH YEAHSakura Hana wrote:
I think a 8 diff limit works better imo, that way it allows for Easy, Normal, Hard, Insane, Taiko Kantan, Taiko Fuutsu, Taiko Muzukashii, Taiko Oni
that way we can have all diff levels of taiko as well as Standard and probably no need for Taikosu!
This.Sakura Hana wrote:
And how many mappers do you know that include both Muzukashii and Oni? most include Oni only because they get a guest Insane or something then they run out of diff slots.
different issue altogether, although i don't personally see why they aren't. ask another MAT/BAT about this, but keep on topic please.HakuNoKaemi wrote:
However, i would like to see CtB maps rankable
Neither Objective, actually.
I do think size-dependant lower-limit are better.
TV Size - minium = 4
Full Size - minium = 3
Extended Minium = 2
As I allready mentioned I don't had this problem, so I have no real opinion about it, but if it would work in the way like Skura Hana have said(osu!x6+Taiko x2), this could be maybe a good solution.eldnl wrote:
A lot of difficulties is not a good idea, 4 difficulties (Easy, Normal, Hard, Insane) it's perfect, also you can add an "Extra insane difficulty" for pro players and taiko difficulties, but more than that is just crap.
Doesn't mean people will take the time to map a muzukashii.mekadon wrote:
This.Sakura Hana wrote:
And how many mappers do you know that include both Muzukashii and Oni? most include Oni only because they get a guest Insane or something then they run out of diff slots.
And its not that mappers do not want but they do not actually want to consume 1/3 of the whole mapset with 6 diffs which doesn't sound nice to me imo. Thats why people make a Taiko Insane instead and rely on osu! diffs to cater the other difficulties
lol ikr.OzzyOzrock wrote:
Mitten we should state the Muzukashii rules.
Like how you can only use ddd kkk pretty much lol.
le-lol.MMzz wrote:
In le-man terms.