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MAZARE - Mazare Party

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MaridiuS
Mannnn, talk to me irc, I don't intend on holding the map back I really like the mapset ;v. We probably have a misunderstanding because of language barrier. I guess it was just unfortunate. I just wanted to discuss why I think its important for future maps or in general but isn't really necessary for a 10 sec section . You can't just break down on me when I really have no bad intentions. I wouldn't be modding the rest of the map if I didn't want to push it if you don't agree with this one "issue". Map had unrankable issues too in walao's diff and had to be popped btw.

I was willing to reach a compromise in the irc yes, just chill a bit.
Enon
버블을 터트리거나 맵을 디퀄 시키는 걸 너무 자신을 공격하는 행위라고 생각하시고 계신 거 아닌가 싶습니다. 물론 아무도 그런 말은 안 했지만, 예전 BAT 시절과는 달리 퀄리파이드 제도가 생긴 이후로 버블팝/디퀄은 수도 없이 일어나는 일이 되었습니다. 이 행위는 맵의 개선 여지가 보여서 도움을 주고자 하는 것이지, 절대 님을 방해하거니 하고 싶어서 그런 건 아니란 말이죠.

저도 과거엔 제 맵이 디퀄 당하거나 버블팝을 당하면 이 사람들이 나를 싫어하는구나 하고 생각했던 적이 있지만 전혀 그렇지 않았습니다.

여기 계신 분들은 글가님께 도움을 주고, 필요하다면 다시 맵이 랭크되기까지 서포트 해줄 겁니다.

이렇게 매번 글로리아님이 맵셋을 포기해버리고 이때까지 맵셋에 들어간 노력을 헛되게 하지 않으셨으면 하는 바람입니다.
Topic Starter
Gloria Guard

Enon wrote:

버블을 터트리거나 맵을 디퀄 시키는 걸 너무 자신을 공격하는 행위라고 생각하시고 계신 거 아닌가 싶습니다. 물론 아무도 그런 말은 안 했지만, 예전 BAT 시절과는 달리 퀄리파이드 제도가 생긴 이후로 버블팝/디퀄은 수도 없이 일어나는 일이 되었습니다. 이 행위는 맵의 개선 여지가 보여서 도움을 주고자 하는 것이지, 절대 님을 방해하거니 하고 싶어서 그런 건 아니란 말이죠.

저도 과거엔 제 맵이 디퀄 당하거나 버블팝을 당하면 이 사람들이 나를 싫어하는구나 하고 생각했던 적이 있지만 전혀 그렇지 않았습니다.

여기 계신 분들은 글가님께 도움을 주고, 필요하다면 다시 맵이 랭크되기까지 서포트 해줄 겁니다.

이렇게 매번 글로리아님이 맵셋을 포기해버리고 이때까지 맵셋에 들어간 노력을 헛되게 하지 않으셨으면 하는 바람입니다.
이 글 말고 이전 글에서 길게 뭔갈 늘어놓으면서 글을 쓰긴 했지만, 뭘 의미하는 것인지 잘알겠구요. 논란이 있을까봐 확실하게 말해두는 것이지만 BN의 "공격성"을 비판하는게아니라,
해당 문제에 대해 제안과 설명을 했다면 그것에 대한 예시나 일반적인 부연설명은 더 있을거라고 생각했습니다만, 그런것은 아예 없었고 완전히 매퍼가 알아서
수정하라는 뉘앙스로 받아들이고 있다는 걸 저는 느꼈어요. 물론 제안한 것에 대해서는 매퍼가 어떻게 판단하는지 어떻게 생각하는지 수정은 어떻게 할건지 매퍼 스스로가 해야하는 것은 맞지만, 문제점을 제기한 사람은 책임을 지고 매퍼에게 개선의 도움을 줄 수 있고 이해를 할 수 있도록 어느정도의 예시나 부연설명 정도는 있어야 매퍼가 알아듣고 수정을 할 건지 반론을 제기해서 협의를 할 건지 판단을 하겠죠. 하지만 저는 영어 리딩 능력이나 영어 구사하는 능력이 굉장히 딸리고 유능하지 못해서 어느정도 수준의 문장이 길게 늘어놔도 저는 이해를 못하는게 대다수 입니다. 저는 이런걸 미연에 방지하기 위해서 수도 없이 수만가지의 생각을 하면서 패턴을 짜고 리듬을 짜고 머리가 터질정도로 생각을 해서 맵을 만드는 것이구요. 하지만 그럼에도 불구하고 제가 의도한 것이나 원하지 않은 것에 대해 계속 언급하면서 "예를들어 여기는 이렇게 노트를 배치하고, 여기는 이렇게 노트와 슬라이더를 사용해서 하는 것이 강조성을 띈다" 이런 예시 조차 없다는게 저는 굉장히 화가났고 이해를 못하니 더더욱 멘탈은 나가고 더이상 의욕도 없어지고 포기하게 되는 거구요. 어쨋든 조금이지만 시간이 지났고 어느정도 정리의 시간이 필요 하기 때문에 더이상 언급하지 않을거에요 또한 확실하진 않지만 이 맵을 랭크시키는 것은 확실치 않습니다. 이전 Baru - Resoalive 같이 멘탈이 나간다면 말이죠.
Topic Starter
Gloria Guard

MaridiuS wrote:

Mannnn, talk to me irc, I don't intend on holding the map back I really like the mapset ;v. We probably have a misunderstanding because of language barrier. I guess it was just unfortunate. I just wanted to discuss why I think its important for future maps or in general but isn't really necessary for a 10 sec section . You can't just break down on me when I really have no bad intentions. I wouldn't be modding the rest of the map if I didn't want to push it if you don't agree with this one "issue". Map had unrankable issues too in walao's diff and had to be popped btw.

I was willing to reach a compromise in the irc yes, just chill a bit.

I'm sorry. As you said, there are language barriers and there can be many misunderstandings. But I am afraid to talk to foreigners. I am not referring to everyone. i met many people I couldn't speak English and I couldn't understand them, so I was ignored.

I had to meet a lot of people until I made a map and challenged the ranking of this map. But some people ignored me. They do not ignore me because there are many things. I thought about it. btw The reason I got angry, you gave me enough explanation of what you definitely suggested.

But I don't know how to solve this problem. I have said before, but the ability to read english and speak English is suck.

You can think of this as a folly. But I am not in a country or facility related to english. I can't interpret everything you want to talk about. Because there is no one who can interpret what you want to say

So I have to give up. If the conversation is not established and they do not understand each other, then there is no way that the map can already be ranked.

Anyway, I have to organize my thoughts. Yet I can't assure you that I can communicate with you in a good whole spirit. Give me some time. I will once again appear here.
Topic Starter
Gloria Guard

[ -Scarlet- ] wrote:

There's already 2 BNs willing to push the map forward, and you're giving up now?
Pretty Intellectual move I must say
Please don't waste the effort of the other mappers too thanks

I have talked to the guest mapper about this beforehand. I was clearly given permission, and I talked about this. and I told before, but I have never said "remove". You do not know what situation I have reached. Give me time to think. You don't make judgments about me first.
[ -Scarlet- ]
Didn't really mentioned anything about removing but.. doesn't matter for now
I guess one way to solve this problem is to get someone else to assist you in understanding the mods..?
Pretty sure people like Enon, Curi, SonnyC (if he's still active) are more the willing to help :D

Do take some time to rethink about this.
Just kinda sad to see this mapset grave when it is so close to qualification.
Topic Starter
Gloria Guard

[ -Scarlet- ] wrote:

Didn't really mentioned anything about removing but.. doesn't matter for now
I guess one way to solve this problem is to get someone else to assist you in understanding the mods..?
Pretty sure people like Enon, Curi, SonnyC (if he's still active) are more the willing to help :D

Do take some time to rethink about this.
Just kinda sad to see this mapset grave when it is so close to qualification.

I will not be helped by the koreans. I have already found a translator and will do so soon.
Enon

IntellectualBoy wrote:

길게 뭔갈 늘어놓으면서 글을 쓰긴 했지만, 뭘 의미하는 것인지 잘알겠구요. 논란이 있을까봐 확실하게 말해두는 것이지만 BN의 "공격성"을 비판하는게아니라, 해당 문제에 대해 제안과 설명을 했다면 그것에 대한 예시나 일반적인 부연설명은 더 있을거라고 생각했습니다만, 그런것은 아예 없었고 완전히 매퍼가 알아서 수정하라는 뉘앙스로 받아들이고 있다는 걸 저는 느꼈어요. 물론 제안한 것에 대해서는 매퍼가 어떻게 판단하는지 어떻게 생각하는지 수정은 어떻게 할건지 매퍼 스스로가 해야하는 것은 맞지만, 문제점을 제기한 사람은 책임을 지고 매퍼에게 개선의 도움을 줄 수 있고 이해를 할 수 있도록 어느정도의 예시나 부연설명 정도는 있어야 매퍼가 알아듣고 수정을 할 건지 반론을 제기해서 협의를 할 건지 판단을 하겠죠. 하지만 저는 영어 리딩 능력이나 영어 구사하는 능력이 굉장히 딸리고 유능하지 못해서 어느정도 수준의 문장이 길게 늘어놔도 저는 이해를 못하는게 대다수 입니다. 저는 이런걸 미연에 방지하기 위해서 수도 없이 수만가지의 생각을 하면서 패턴을 짜고 리듬을 짜고 머리가 터질정도로 생각을 해서 맵을 만드는 것이구요. 하지만 그럼에도 불구하고 제가 의도한 것이나 원하지 않은 것에 대해 계속 언급하면서 "예를들어 여기는 이렇게 노트를 배치하고, 여기는 이렇게 노트와 슬라이더를 사용해서 하는 것이 강조성을 띈다" 이런 예시 조차 없다는게 저는 굉장히 화가났고 이해를 못하니 더더욱 멘탈은 나가고 더이상 의욕도 없어지고 포기하게 되는 거구요. 어쨋든 조금이지만 시간이 지났고 어느정도 정리의 시간이 필요 하기 때문에 더이상 언급하지 않을거에요 또한 확실하진 않지만 이 맵을 랭크시키는 것은 확실치 않습니다. 이전 Baru - Resoalive 같이 멘탈이 나간다면 말이죠.
길게 써놓으셨던 글에 어떻게 답변해야 하나 고민하던 중 글이 수정된 걸 발견하고 이제서야 답변을 답니다.

글로리아님이 어떤 생각을 하고 계신지 어느 정도 알 수 있게 되었습니다. 답변해주신 내용에 제 생각을 재차 한 번 말씀드려보겠습니다.


문제에 대해 제안과 설명을 했다면 그것에 대한 예시나 일반적인 부연설명은 아예 없고, 완전히 매퍼가 알아서 수정하라는 뉘앙스
-> BN은 모딩을 잘하는 사람이 아니라, 결국 맵 nomination 이 가능한 한 명의 "모더"에 불과합니다. 글로리아님께서 말씀하시는 것처럼 맵에 대한 제안과 의견을 제시할 때 그것에 대한 예시나 부연 설명을 달아주는 "모더"가 있는 반면, 그저 자신이 보기에 문제가 있는 부분을 쭉 나열하기만 하는 "모더"도 있는 것처럼, BN도 그런 부류로 나뉘게 된다고 생각합니다.

만약에 후자의 모더가 모딩을 한 경우에 피드백을 주는 데에 있어 어려움을 느낀다? 그럼 저희는 여기서 모더에게 역으로 질문을 던져볼 수도 있지 않았을까요? "너는 왜 이 부분이 문제가 있다고 생각해? 나는 이 부분이 음악의 어떤 부분을 강조해서 정말 좋다고 생각하는데?" 어떤 형태로든 말이죠.

이런 식으로 매퍼가 모더와의 소통을 시도한다면 과연 싫어할 모더가 있을까요? 기꺼이 글로리아님의 의문에 자신의 생각을 말해줄 것이라고 생각해요.

이 커뮤니티에서 그 정도로 꽉 막힌 사람은 그렇게 많지 않다고 저는 생각을 합니다.


영어 리딩 능력이나 영어 구사하는 능력이 굉장히 딸리고 유능하지 못해서 어느정도 수준의 문장이 길게 늘어놔도 저는 이해를 못하는게 대다수입니다.
-> 비영어권 국가의 사람들에게 영어 베이스의 매핑 커뮤니티는 정말 살아가기 힘든 곳이라고 저 역시 생각하고 있습니다. 하지만 그 정도로 영어로 된 모딩을 이해하고, 맵을 고치고, 모더를 설득하는 과정에서 어려움을 겪으신다면 영어를 할 줄 아는 소통이 가능한 사람에게 도움을 요청해볼 수도 있지 않을까요?

저도 영어를 그렇게 잘하는 편은 아니지만, 모딩 번역, 모딩에 대한 피드백 정도는 남길 수 있어서 글로리아님이 원하신다면 얼마든지 도움을 드릴 수 있습니다.

하지만 그런 시도를 해보시지도 않고 혼자 끙끙 앓고 계시는 건 많은 걸 놓치고 계시는 것이라고 말씀드리고 싶네요.

이런걸 미연에 방지하기 위해서 수도 없이 수만가지의 생각을 하면서 패턴을 짜고 리듬을 짜고 머리가 터질정도로 생각을 해서 맵을 만드는 것이구요. 하지만 그럼에도 불구하고 제가 의도한 것에 대해 계속 언급하면서 예시 조차 없다는게 저는 굉장히 화가났고 이해를 못하니 더더욱 멘탈은 나가고 더이상 의욕도 없어지고 포기하게 되는 거구요.
-> 매핑을 하면서 가장 서러을 때가 다른 사람들이 자신의 매핑 의도를 이해 해주지 않을 때죠. 글로리아님이 얼마나 매핑을 하시면서 많은 노력을 하셨는지는 그동안 보여주신 모습들에서 충분히 이해할 수 있었습니다.

위에서 말씀드렸던 것처럼 언어의 장벽에 어려움을 느끼신다면 언제든지 불러주신다면 제가 제 최선을 다해서 도와드릴 수 있습니다.

앞으로는 혼자 끙끙 앓고 계시다가 속상해하시지 않으셨으면 좋겠습니다.


마음 좀 정리해보시고 도움이 필요하실 때 불러주세요. 화이팅
Umo-
shouldn't artist be: "Camellia feat. kradness, Nanahira and yukacco" since there isn't an artist called MAZARE I belive and Camellia composed the song

edit: nvm
I thought its just weird that the artist is mazare and not the composer itself
Topic Starter
Gloria Guard
머리를 식히지 않은 상태로 쓴글이므로 이걸 남겨봐야 글을 쓰고 피드백 준사람에게 대한 예의가 아니므로 지웁니다.

좋은 피드백과 조언 감사드리고, 경솔한 언행을 통해 비위를 상하게 해드린 점 사과드리구요.

고쳐보도록 노력좀 하겠습니다 감사합니다.
Doyak
Locked by the creator's request.
ghm12
Unlocked as requested!
Topic Starter
Gloria Guard

MaridiuS wrote:

Wait im not done here!



[Extra]
  1. Pls tell walao how nice it is to have muted sliderends on 3/4' sliders ;d.
  2. 00:10:200 (3,4,1,2,3,4) - I don' think that forcing hexagrid is the best option here since it neglects the difference of 00:10:200 (3,4) - these notes compared to the subsequent ones. 3 and 4 I linked don't have strong vocals like the following notes, resulting in the pattern not following the change in music and properly portraying the intensity. https://i.imgur.com/z7aYggm.jpg random example in which the difference will be shown. I want to keep this pattern flow and shape. Because the sound and feeling of the vocals is very low, I do not think that a large distance is necessary.
  3. 00:48:150 (4) - https://i.imgur.com/q9jgdvx.jpg having this like this will better fit the structure of partial overlaps, using a full on stack in this pattern feels misplaced tbh. fixed
  4. 00:53:700 (1,2,3,4,1) - Can you improve this somehow, like using 0.3ds on the circle after the sliderend, and having (2) spaced from (1) be also 0.3x fixed
  5. 01:05:550 (4,5) - Inverse it from 01:05:250 (2,3) - , you will keep same angles, and have them look similarly, which imo feels better than random rotation to y and x axis change. 03:11:250 (2,3,4,5) - similar goes to this. fixed
  6. 01:11:400 (1,1,2) - Inconsistent NCing, this compared to 01:12:600 (1,2,3) - . Also, I don' think 01:12:900 (2) - should have this spacing for a 1/2 interval. fixed
  7. 01:18:900 (6,7) - Vocals and synth is going in 1/2 intervals, you might want to increase the intensity by remaking these sliders into 4 circles i follow to slider on vcoal this patterns.
  8. 01:30:300 (1,2) - Inconsistent with other 1/4 spacing like 01:31:500 (1,2,1,2) - where there is a lot of visible space between a subsequent slider, and not stacks. fixed
  9. 01:54:000 (6,7) - 01:56:100 (4,5) - Idk when you've made all previous 1/4 slider to a circle spaced to 3.85x to 4x distance like 01:52:500 (5,6) - or 01:51:300 (4,5) - I think you should maintain consistency. fixed
  10. 02:09:900 - This section makes me moist ;d
  11. 03:22:200 (1,1,2,1,1,1) - Inconsistent NCing to other HAI parts like 02:41:100 (1,1,2,3,1,1,2) - fixed
  12. 03:35:100 (1,2,3,4,1,2,3,4,1,2,3) - You should make this at least to be similarly difficult to 01:24:300 (1,2,3,4,5,6,7,8,9) - since it's the last kiai and sounds the most intense, it's currently easier. I want to think more consistency. If you make a slight change and you emphasize it, it can be good. However, you can make it easier for the player to read the rhythm you created earlier.
[Toybot]
  1. Similar suggestion about silencing 3/4 sliderends, it would sound much more nicer imo. 01:31:500 (1,2,1,2) - random examples where it could be done. fixed
  2. 00:45:300 (3,4) - Since the vocals are in 1/2 intervals like 00:42:900 (3,4,5,6) - or 00:40:500 (3,4) - where you follow that with circles, so should it be done there to emphsize it the same way. fixed
  3. 00:50:400 (5) - Similar suggestion here, since the vocals are also present on red tick, it's a good idea to emphasize that with circles and to be consistent. fixed
  4. 01:58:200 (2,5) - It may seem like it is not really noticeable in gameplay but the overlap is kinda in your face, a large overlap is really felt misplaced when the overall structure is really clean. fixed
  5. 02:00:300 - I addressed this in the messages, you said you fixed everything but didn't touch this neither reply to it. fixed
  6. 02:19:500 - Since the song rhythm density is rising the map should represent that better. Currently it's mapped the same way as 02:09:900 - even though there is a noticeable change in music and intensity. fixed
  7. 03:17:025 - Not sure what is the purpose on bookmark spam, but they should be removed as they are taking away file space for no reason, same for all diffs I guess? xd fixed
  8. 03:27:900 (1,2) - Have you thought of blanketing it? fixed
  9. 03:48:900 (3,4) - Making these into circles should better complement the end of the map and the final strongest part in the song. It leaves a better taste the map leaves with a bang, not easy 1/2 sliders. fixed


[Normal]
  1. Generally Kias are not that distinct from the rest of map. In order to make it more dense and harder you could possibly make all 01:20:700 (1,2) - sounds upon all kiais into 4 circles. It will just make the kiais dense enough and make this part harder since it's very easy in the current state.
  2. 01:23:700 (2) - There are more places where you could use two circles instead one 1/1 slider in order to make the section a bit harder, which it should be compared to peaceful sections like 02:09:900 - for example. This also applies to all kiai sections, and I would rather let you decide where could you make 1/1 sliders into 2 circles in case you agree.
  3. 02:13:500 (4,5,6,1,2) - Isn't this 1/2 train too dense for a slow normal section? Kiai's and other more intense sections don't have any long 1/2 train. 02:14:250 (5) - You could delete dis to balance out the overall difficulty of the pattern and give space to the player. fixed all
[Easy]
  1. Maybe snap all spinners that are currently on blue tick to start on red tick? Giving more time to newer players is always handy imo.
  2. 00:41:100 (3,1) - I hate to be that guy but some blankets are just ugh xd.
  3. 00:46:800 (4,1) - Man
  4. 01:07:200 (2,3) - ^ Anyways please be kind and fix those really off blankets idk, they're just really off, gl.
  5. 01:25:800 (1,2) - www
  6. 01:34:200 (2) - Can't u just place it here or something in case you don't intend to blanket https://i.imgur.com/ABdhWIm.jpg. Not intending to blanket when a circle is so close to being a blanket is really rude.
  7. 01:41:100 (1,2) - ;(
  8. 01:43:500 (1,2) - asd
  9. 02:30:300 (3,4,1) - See how stuff looks nice when it's perfect blankets. (or just few pixels off)
  10. Anyways just picked those that are really off which didn't require me to pause to notice them, I recommend revisting the map and try not to ruins DS while doing the blankets ;3. fixed all

Resolved this map the problem ! thank you ~! and update !

ghm12 wrote:

Unlocked as requested!
Thank you ~!

이 맵에 관련된 사람이나, 븡 이외에는 되도록이면 글쓰지 않았으면 좋겠네요. 이미 븡과 대화를해서 해결을 본 상태고, 이 이상 제 3자들이 여기서 피드백 하셔봐야 오히려 븡들에게 혼란만 더 가져다주니까, 관련된 사람 외에는 그냥 지켜만 봐주세요. 이렇게 글을 남겼음에도 불구하고 drama를 일으키러 오신다면, GMT나 QAT에게 문의해서 모든 게시글 삭제와 제재 요청할테니, 괜한 헛고생 하지마시길 권유드릴게요 ^^
Seolv
irc with mari (ohara)

fixeu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 70500
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.200001

[Metadata]
Title:Mazare Party
TitleUnicode:Mazare Party
Artist:MAZARE
ArtistUnicode:MAZARE
Creator:IntellectualBoy
Version:Lukas' Insane
Source:
Tags:toybot walaowey Neoskylove [ L u k a s ]oriental trap jcore utaite Nanahira Kradness Yukacco ななひら Camellia MIND HACK EXIT TUNES
BeatmapID:1416924
BeatmapSetID:667868

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Mazare.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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188,276,127200,1,0,2:0:0:0:
235,182,127350,1,0,2:0:0:0:
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321,135,127800,2,0,B|362:123|362:123|410:177,1,93.75
240,107,128100,2,0,B|239:57|239:57|318:49,1,93.75
163,171,128400,2,0,B|123:134|123:134|171:89,1,93.75
257,199,128700,5,0,0:0:0:0:
371,135,128850,1,0,0:0:0:0:
371,135,128925,1,0,0:0:0:0:
371,135,129000,1,0,0:0:0:0:
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371,135,129150,1,0,0:0:0:0:
371,135,129225,1,0,0:0:0:0:
371,135,129300,5,0,0:0:0:0:
389,264,129450,1,0,0:0:0:0:
497,190,129600,1,0,0:0:0:0:
456,65,129750,1,0,0:0:0:0:
257,9,129900,6,0,L|242:175,1,134.999995880127
135,307,130500,2,0,P|103:237|112:157,1,134.999995880127
154,99,130950,1,0,0:0:0:0:
269,226,131100,2,0,P|250:252|242:168,1,202.499993820191
355,249,131700,2,0,P|310:311|236:343,1,134.999995880127
286,77,132300,6,0,B|390:75|390:75|359:108,1,134.999995880127
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176,100,133350,1,0,0:0:0:0:
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429,286,134400,2,0,L|434:252,3,33.7499989700318
452,208,134700,6,0,P|400:224|322:173,1,134.999995880127
211,41,135300,2,0,B|221:68|206:100|206:100|219:121|219:121|199:152|215:193,1,134.999995880127
208,168,135750,1,0,0:0:0:0:
109,242,135900,2,0,P|87:181|107:103,1,134.999995880127
329,0,136500,2,0,P|351:61|331:139,1,134.999995880127
305,217,136950,1,0,0:0:0:0:
305,217,137100,6,0,B|196:222|196:222|243:255,1,134.999995880127
282,305,137550,1,0,0:0:0:0:
311,125,137700,2,0,L|171:132,1,134.999995880127
81,139,138150,1,0,0:0:0:0:
167,264,138300,6,0,P|182:200|168:110,2,134.999995880127
81,94,139200,1,0,0:0:0:0:
302,195,139500,6,0,P|298:145|267:106,1,101.249996910095
223,42,139800,2,0,P|198:65|188:97,1,67.4999979400635
197,191,140100,1,0,0:0:0:0:
190,182,140250,1,0,0:0:0:0:
62,132,140400,2,0,B|64:43,1,67.4999979400635
63,64,140700,6,0,B|122:57|122:57|162:67,1,101.249996910095
248,105,141000,2,0,P|217:137|193:150,1,67.4999979400635
134,202,141300,1,0,0:0:0:0:
241,275,141450,1,0,0:0:0:0:
387,221,141600,2,0,B|415:177|415:177|414:128,1,101.249996910095
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512,279,142200,2,0,L|444:275,1,67.4999979400635
360,178,142500,1,0,0:0:0:0:
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340,268,142800,1,0,0:0:0:0:
360,178,142950,1,0,0:0:0:0:
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268,115,143400,2,0,P|202:134|180:150,1,67.4999979400635
475,205,143700,1,0,0:0:0:0:
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148,219,144450,2,0,L|128:184,2,37.5
200,297,144750,1,0,0:0:0:0:
332,181,144900,5,0,0:0:0:0:
255,181,145050,2,0,L|267:140,2,37.5
200,297,145350,1,0,0:0:0:0:
343,357,145500,5,0,0:0:0:0:
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200,297,145950,1,0,0:0:0:0:
219,119,146100,5,0,0:0:0:0:
251,207,146250,1,0,0:0:0:0:
251,207,146325,1,0,0:0:0:0:
251,207,146400,1,0,0:0:0:0:
309,141,146550,1,0,0:0:0:0:
127,100,146700,6,0,B|81:178|130:216|185:273|182:353|148:380|105:381|54:345|56:296|87:265|133:274|133:274|126:294|119:321,1,450.000017166138
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395,144,149100,6,0,P|323:118|219:137,1,168.750006437302
150,248,149700,2,0,P|161:194|146:143,1,84.3750032186509
104,95,150000,2,0,P|121:138|138:153,1,56.2500021457673
242,116,150300,6,0,P|284:104|392:160,1,168.750006437302
369,249,150900,2,0,B|410:230|410:230|445:247,1,84.3750032186509
467,268,151200,2,0,L|478:330,1,56.2500021457673
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239,239,152700,5,0,0:0:0:0:
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161,123,153150,1,0,0:0:0:0:
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286,0,153600,2,0,L|294:83,1,84.3750032186509
294,112,153900,6,0,B|364:137|364:137|457:125,1,168.750006437302
476,233,154500,2,0,P|480:274|469:315,1,84.3750032186509
435,334,154800,2,0,P|418:311|411:284,1,56.2500021457673
335,196,155100,6,0,P|268:146|186:155,1,168.750006437302
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100,179,156000,2,0,B|73:170|73:170|46:177,1,56.2500021457673
32,302,156300,5,0,0:0:0:0:
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101,142,157200,2,0,B|74:133|74:133|47:140,1,56.2500021457673
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142,327,157650,2,0,L|198:321,1,56.2500021457673
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296,357,158100,2,0,L|302:301,1,56.2500021457673
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140,142,159900,5,0,0:0:0:0:
312,384,160200,1,0,0:0:0:0:
485,78,160500,1,0,0:0:0:0:
485,78,160575,1,0,0:0:0:0:
485,78,160650,1,0,0:0:0:0:
485,78,160725,1,0,0:0:0:0:
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493,138,161100,5,0,0:0:0:0:
138,198,161400,2,0,L|142:289,1,75
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420,12,164400,1,0,0:0:0:0:
228,176,164700,6,0,P|196:204|136:212,1,75
136,204,164925,1,0,0:0:0:0:
136,204,165000,2,0,L|144:292,1,75
144,310,165225,1,0,0:0:0:0:
144,310,165300,1,0,0:0:0:0:
40,273,165450,1,0,0:0:0:0:
40,178,165600,1,0,0:0:0:0:
117,109,165750,1,0,0:0:0:0:
251,243,165900,6,0,P|219:223|182:215,1,75
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419,1,166801,2,0,P|403:34|371:52,1,75
211,91,167100,6,0,P|211:128|222:164,1,75
316,205,167399,2,0,P|314:242|303:278,1,75
332,361,167700,2,0,P|363:315|416:304,1,112.5
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336,144,169050,1,0,0:0:0:0:
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178,241,172950,1,0,0:0:0:0:
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16,350,174750,1,0,0:0:0:0:
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200,79,180300,1,0,0:0:0:0:
256,192,180375,12,0,183300,0:0:0:0:
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304,225,201525,1,0,0:0:0:0:
304,225,201600,1,0,0:0:0:0:
304,225,201675,1,0,0:0:0:0:
304,225,201750,2,0,L|287:253,1,24.749999924469
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305,360,202500,1,0,0:0:0:0:
305,360,202800,1,0,0:0:0:0:
399,171,203100,6,0,B|338:157|338:157|262:171,1,112.5
300,183,203400,2,0,B|341:177|341:177|398:191,1,75
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226,67,205200,1,0,0:0:0:0:
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236,58,206250,1,0,0:0:0:0:
108,101,206400,1,0,0:0:0:0:
117,226,206550,1,0,0:0:0:0:
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405,349,207300,2,0,P|380:299|391:245,1,112.5
377,202,207601,2,0,P|361:235|329:253,1,75
204,127,207900,6,0,P|204:164|215:200,1,75
300,75,208199,2,0,P|298:112|287:148,1,75
245,300,208500,2,0,P|276:254|329:243,1,112.5
376,267,208800,2,0,B|368:223|368:223|372:193,1,75
470,157,209100,5,0,0:0:0:0:
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466,157,209700,1,0,0:0:0:0:
335,202,209850,1,0,0:0:0:0:
438,348,210000,2,0,L|514:344,1,75
466,157,210300,6,0,P|474:105|462:61,1,75
331,70,210600,2,0,P|327:107|335:143,1,75
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328,264,211200,2,0,L|264:260,2,50
422,237,211500,6,0,B|434:177|434:177|414:101,1,112.5
394,88,211800,2,0,P|331:77|299:81,1,75
242,172,212100,2,0,P|278:179|316:177,1,75
248,53,212400,2,0,P|196:59|166:71,1,75
169,185,212700,2,0,P|206:183|242:171,1,75
103,46,213000,2,0,P|54:66|28:85,1,75
102,217,213300,2,0,P|137:205|169:184,1,75
184,96,213600,1,0,0:0:0:0:
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250,264,213900,6,0,L|257:151,1,112.5
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324,266,215250,1,0,0:0:0:0:
196,350,215400,1,0,0:0:0:0:
304,381,215550,1,0,0:0:0:0:
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401,101,224250,1,0,0:0:0:0:
422,259,224400,1,0,0:0:0:0:
318,244,224550,1,0,0:0:0:0:
491,183,224700,2,0,L|499:302,1,112.5
503,348,225000,2,0,P|456:329|379:345,1,112.5
374,351,225300,1,0,0:0:0:0:
307,172,225900,6,0,P|289:229|287:298,1,112.5
290,327,226200,2,0,P|239:302|184:290,1,112.5,0|0,3:0|3:0,3:0:0:0:
170,298,226500,2,0,L|163:258,4,37.5
58,332,227100,6,0,B|33:345|33:345|36:254,1,112.5
95,213,227400,2,0,B|119:228|119:228|39:271,1,112.5
18,194,227700,1,0,0:0:0:0:
288,30,228150,1,0,0:0:0:0:
288,30,228225,1,0,0:0:0:0:
288,30,228300,6,0,P|314:79|385:106,1,112.5
415,124,228600,2,2,P|359:122|300:170,1,112.5
302,189,228900,1,0,0:0:0:0:
421,203,229050,1,0,0:0:0:0:
290,183,229200,1,0,0:0:0:0:
429,216,229350,1,0,0:0:0:0:
287,199,229500,6,0,P|303:262|278:305,1,112.5
274,311,229800,2,0,P|211:327|168:302,1,112.5
148,290,230100,2,0,B|184:223|154:184|132:138|153:70,1,225
272,16,230700,5,0,0:0:0:0:
271,15,230850,2,0,L|276:53,1,37.5
290,168,231000,2,0,P|347:239|371:150,1,225
256,192,231975,12,0,235500,0:0:0:0:

fixed some pattern and structuring problems and discussed some other essential stuff as well
Topic Starter
Gloria Guard
UPDATE


Thanks for fast checking Lukas lol

Edit : Fixied the lukas insane don't work hitsounding issue and my diff a little weird clap hitsound changed lol
MaridiuS
Fixed tons of random wtf stuff like: hitsounds, unsnapped objects, sliders looking weird on default skin, NCs, metadata. Here we go.

Hopefully no more random stuff ;d
MaridiuS
Yeah, being BN is suffering.
smallboat
Okay, thanks MaridiuS (BN) check, and looks fine to me, too. So give it Qualified
Topic Starter
Gloria Guard

smallboat wrote:

Okay, thanks MaridiuS (BN) check, and looks fine to me, too. So give it Qualified
Yay lol thanks !
Namki
grats!
egg1111115
Yo bóy this map set make you look like you aint got no got damn intellect
RyuKShootSchool

egg1111115 wrote:

Yo bóy this map set make you look like you aint got no got damn intellect
[
u]LMFAO U right. Boy built like a doorstop.[/u]
:?: :?: :?: :?: :roll: :roll: :| :oops: :D
VINXIS
godmode
Toy

egg1111115 wrote:

Yo bóy this map set make you look like you aint got no got damn intellect
"Since the beginning"

You heard it here
toybot

Toy wrote:

egg1111115 wrote:

Yo bóy this map set make you look like you aint got no got damn intellect
"Since the beginning"

You heard it here


nan i iiiii
MaridiuS

egg1111115 wrote:

Yo bóy this map set make you look like you aint got no got damn intellect
The mapset woke the old gods.
HabiHolic
마 자 레 ㅍ ㅏ 티 ㅊㅊㅊㅊ
RockStyle
YES I KNOW IT WAS A GOOD ONE TO PUT THAT STAR UP THERE
Enon
축하드립니다
transcendental
OK, sorry to ruin the...party - but I think the top diff of this could use some major improvement before moving into ranked.

Overall many of the stream and slider shapes seem rushed and sloppy, and could be improved by even a few seconds of work. In addition, many of the patterns seem to be hastily constructed, with shapes and patterns that should match up instead being different. Concepts are thrown about and used once or twice, then discarded, making the map feel haphazard and poorly structured. Even the concepts that are used throughout the map are used inconsistently, making it hard to recognize their reuse.

00:06:300 (1) - this slider shape is awkward, uneven, and could easily be improved.
00:11:100 (1) - why is 00:10:800 (8) offset from the triple but this one perfectly stacked?
00:11:400 (1) - this could be moved a little bit up and to the right to be evenly spaced between the head and tail of 00:11:100 (1) . Also, why is this NC'd?
00:21:300 (5,6,7,8,9) - this could be evenly spaced with 00:20:700 (1) and 00:21:000 (3) to echo the pattern at 00:05:100 (1,2,1,2,1)
00:29:700 (1,2,1,2,1) - same here
00:28:500 (1,2,3,4,5,6,7,8,1) - this could blanket 00:28:200 (1,2,3,4) better. Also, why is this an accelerating stream? Almost all accelerating streams in this section are linked to ascending/descending pitches, except for this one; what warrants the exception?
00:34:200 (3,4,5,6,7) - Why is this spacing so much smaller than 00:31:800 (3,4,5,6,7) even though it's the same notes simply played in reverse?
00:36:600 (3,4,5,6,7) - this is noticeably smaller spaced than 00:31:800 (3,4,5,6,7) , and is incredibly obvious in gameplay since 00:32:025 (6,7) do not overlap but 00:36:825 (6,7) do. Increasing spacing to match the other stream would be nice.
00:48:300 (1,2,3,4,1,2,3,4,1) - This is not a strong enough sound to warrant such a streamjump; the kick rhythm is the same one that is playing throughout this entire section, and there is no strong sound in the arpeggio you're mapping this stream to.
01:10:500 (1,2,3,4,5,6,7,8,1) - not a huge deal but evening out this curve would be nice
01:23:100 (1,2) - this is seemingly meant to echo the repeated pattern at 01:21:000 (1,1) but is shaped differently for...no apparent reason
01:48:300 (1,2,3,4,5,6,7,8,1,2,3,4) - the change in spacing on this stream is rather excessive; almost double that of any other stream in the map. In addition, the previous four streamjumps all increased in stream spacing, but this one gets smaller first before getting bigger again, making it a little awkward to play and weird to look at. also the curve could be evened out but thats not a huge deal

The rest of the map is pretty much the same; stream spacing seems to vary randomly with no apparent rhyme or reason, NC arrangements are similarly random (why is 03:09:300 (1,2,3,1,2,3) - the only 1/3 stream combo'd in 3's, for example), and bezier slidershapes seem hastily constructed, irregular, and do not match the clean blanketing/overlapping aesthetic of the rest of the map (03:23:100 (1) - this is so out of place in a section full of inberlocking blanketed perfect circlular sliders).

Even a small amount of work could improve this map by a massive amount, I think. It plays relatively well, and the concept is interesting - but the execution in some regards is haphazard, which really casts a shadow over the rest of the map.
walaowey

transcendental wrote:

OK, sorry to ruin the...party - but I think the top diff of this could use some major improvement before moving into ranked.

Overall many of the stream and slider shapes seem rushed and sloppy, and could be improved by even a few seconds of work. In addition, many of the patterns seem to be hastily constructed, with shapes and patterns that should match up instead being different. Concepts are thrown about and used once or twice, then discarded, making the map feel haphazard and poorly structured. Even the concepts that are used throughout the map are used inconsistently, making it hard to recognize their reuse.

00:06:300 (1) - this slider shape is awkward, uneven, and could easily be improved. i actually use this type of sliders for every spacing stream part except in the middle of kiai, bcoz in kiai that rhythm is more smooth. but if you think its awkward, maybe u can provide suggestion?
00:11:100 (1) - why is 00:10:800 (8) offset from the triple but this one perfectly stacked? i usually dont stack circle with another circle especially when its so near, for 00:11:100 (1) - because its slider tail.
00:11:400 (1) - this could be moved a little bit up and to the right to be evenly spaced between the head and tail of 00:11:100 (1) it looks fine tho, and its not even overlapping xd . Also, why is this NC'd? bcoz downbeat
00:21:300 (5,6,7,8,9) - this could be evenly spaced with 00:20:700 (1) and 00:21:000 (3) its a pattern here, i overlap (1,3) and space (5.
..)
to echo the pattern at 00:05:100 (1,2,1,2,1)
00:29:700 (1,2,1,2,1) - same here both of this is different rhythm to me ><
00:28:500 (1,2,3,4,5,6,7,8,1) - this could blanket 00:28:200 (1,2,3,4) better. Also, why is this an accelerating stream? Almost all accelerating streams in this section are linked to ascending/descending pitches, except for this one; what warrants the exception? the blanket is fine tbh, and the beat is going stronger imo.
00:34:200 (3,4,5,6,7) - Why is this spacing so much smaller than 00:31:800 (3,4,5,6,7) even though it's the same notes simply played in reverse? the rhythm for both of them is different tbh, the reverse spacing is to show the difference. while 00:31:800 (3,4,5,6,7) - and 00:36:600 (3,4,5,6,7) - have the same spacing bcoz they got the same rhythm
00:36:600 (3,4,5,6,7) - this is noticeably smaller spaced than 00:31:800 (3,4,5,6,7) , and is incredibly obvious in gameplay since 00:32:025 (6,7) do not overlap but 00:36:825 (6,7) do. Increasing spacing to match the other stream would be nice. its actually in the DS range tho , 1.5x, check both of them, they're there
00:48:300 (1,2,3,4,1,2,3,4,1) - This is not a strong enough sound to warrant such a streamjump; the kick rhythm is the same one that is playing throughout this entire section, and there is no strong sound in the arpeggio you're mapping this stream to. for consistency, since i mapped other part with a 4 by 4 jump streams link with 8 streams
01:10:500 (1,2,3,4,5,6,7,8,1) - not a huge deal but evening out this curve would be nice the small curve is nice enough imo, and it flows xd
01:23:100 (1,2) - this is seemingly meant to echo the repeated pattern at 01:21:000 (1,1) but is shaped differently for...no apparent reason the vocal and rhythm is clearly different there imo
01:48:300 (1,2,3,4,5,6,7,8,1,2,3,4) - the change in spacing on this stream is rather excessive; almost double that of any other stream in the map. In addition, the previous four streamjumps all increased in stream spacing, but this one gets smaller first before getting bigger again, making it a little awkward to play and weird to look at. also the curve could be evened out but thats not a huge deal i'm making this as the highest point of the map. it is being emphasized the most here with the stream in the end is mapped to constant beat. the smaller spacing is for building up the streams consistently

The rest of the map is pretty much the same; stream spacing seems to vary randomly with no apparent rhyme or reason, NC arrangements are similarly random (why is 03:09:300 (1,2,3,1,2,3) - the only 1/3 stream combo'd in 3's, for example), it is not the only 1/3 stream combo in 3's xd,
got another 1 lol,
and bezier slidershapes seem hastily constructed, irregular, and do not match the clean blanketing/overlapping aesthetic of the rest of the map (03:23:100 (1) - this is so out of place in a section full of inberlocking blanketed perfect circlular sliders). the slidershapes is fine lol, i mapped it like that for all Ma Za Re part, and besides this is the last kiai, the strongest,
harsher pattern and slidershape goes well.


Even a small amount of work could improve this map by a massive amount, I think. It plays relatively well, and the concept is interesting - but the execution in some regards is haphazard, which really casts a shadow over the rest of the map.
thanks
transcendental

walaowey wrote:

transcendental wrote:

OK, sorry to ruin the...party - but I think the top diff of this could use some major improvement before moving into ranked.

Overall many of the stream and slider shapes seem rushed and sloppy, and could be improved by even a few seconds of work. In addition, many of the patterns seem to be hastily constructed, with shapes and patterns that should match up instead being different. Concepts are thrown about and used once or twice, then discarded, making the map feel haphazard and poorly structured. Even the concepts that are used throughout the map are used inconsistently, making it hard to recognize their reuse.

00:06:300 (1) - this slider shape is awkward, uneven, and could easily be improved. i actually use this type of sliders for every spacing stream part except in the middle of kiai, bcoz in kiai that rhythm is more smooth. but if you think its awkward, maybe u can provide suggestion? doesn't really matter how you do it, just be more consistent with it since you use so many different things; self-intersecting sliders like this one, sliders going back onto the stream at 01:11:100 (1) , the exact same slider shape but not going back on to the stream this time at 02:41:100 (1) , literal plain curved sliders at 01:20:700 (1) , and then this random slider at 03:46:800 (9) that is placed after a completely normal non-accelerating stream, it's just all over the place.

00:11:400 (1) - this could be moved a little bit up and to the right to be evenly spaced between the head and tail of 00:11:100 (1) it looks fine tho, and its not even overlapping xd . Also, why is this NC'd? bcoz downbeat i mean you obviously recognized that the musical phrase starts before the downbeat since 00:11:100 (1) is nc'd, nc 'ing this just "because downbeat" is completely unnecessary

00:21:300 (5,6,7,8,9) - this could be evenly spaced with 00:20:700 (1) and 00:21:000 (3) its a pattern here, i overlap (1,3) and space (5.
..)
to echo the pattern at 00:05:100 (1,2,1,2,1) right but what i'm saying is that in a lot of other cases you overlap all three, why switch back and forth randomly

00:29:700 (1,2,1,2,1) - same here both of this is different rhythm to me >< then why is it the same pattern

00:28:500 (1,2,3,4,5,6,7,8,1) - this could blanket 00:28:200 (1,2,3,4) better. Also, why is this an accelerating stream? Almost all accelerating streams in this section are linked to ascending/descending pitches, except for this one; what warrants the exception? the blanket is fine tbh, and the beat is going stronger imo. https://puu.sh/yw6fI/a6ec810a27.png fine tbh yeah ok, one side of the blanket is literally double the spacing of the other side

00:34:200 (3,4,5,6,7) - Why is this spacing so much smaller than 00:31:800 (3,4,5,6,7) even though it's the same notes simply played in reverse? the rhythm for both of them is different tbh, the reverse spacing is to show the difference. while 00:31:800 (3,4,5,6,7) - and 00:36:600 (3,4,5,6,7) - have the same spacing bcoz they got the same rhythm uh the rhythm is literally exactly the same they're both 1/4s played on the same instrument just one is ascending and one is descending

00:36:600 (3,4,5,6,7) - this is noticeably smaller spaced than 00:31:800 (3,4,5,6,7) , and is incredibly obvious in gameplay since 00:32:025 (6,7) do not overlap but 00:36:825 (6,7) do. Increasing spacing to match the other stream would be nice. its actually in the DS range tho , 1.5x, check both of them, they're there the point isn't that they're both "about 1.5", which would be okay. the point is that 00:32:025 (6,7) don't overlap visually, but 00:36:825 (6,7) do even though they're the same musically, 00:54:000 (4,5,6,7,1) this and 02:24:000 (5,6,7,8,1) are spaced completely differently even though they're the same musically, 00:49:425 (8,1) - doesn't overlap but 02:19:425 (8,1) does even though they're the same musically (plus the second one happens to use the same slider as 01:11:025 (8,1) even though they're completely different musically), etc. Players don't really see "1.5x spacing", they see "last note overlaps" or "last note doesn't", and that varies seemingly randomly throughout the map.

00:48:300 (1,2,3,4,1,2,3,4,1) - This is not a strong enough sound to warrant such a streamjump; the kick rhythm is the same one that is playing throughout this entire section, and there is no strong sound in the arpeggio you're mapping this stream to. for consistency, since i mapped other part with a 4 by 4 jump streams link with 8 streams why force 'consistency' here when the music isn't consistent at all, and you ignore consistency in pretty much the rest of the map?

01:23:100 (1,2) - this is seemingly meant to echo the repeated pattern at 01:21:000 (1,1) but is shaped differently for...no apparent reason the vocal and rhythm is clearly different there imo then why use the same pattern

01:48:300 (1,2,3,4,5,6,7,8,1,2,3,4) - the change in spacing on this stream is rather excessive; almost double that of any other stream in the map. In addition, the previous four streamjumps all increased in stream spacing, but this one gets smaller first before getting bigger again, making it a little awkward to play and weird to look at. also the curve could be evened out but thats not a huge deal i'm making this as the highest point of the map. it is being emphasized the most here with the stream in the end is mapped to constant beat. the smaller spacing is for building up the streams consistently so uh here you say this is the 'highest point of the map' but later on you say the last kiai is the strongest so which one actually is it?

The rest of the map is pretty much the same; stream spacing seems to vary randomly with no apparent rhyme or reason, you didn't reply to this one also, why is 02:24:000 (5,6,7,8,1) - randomly so much smaller, why is 03:21:825 (8,1) - randomly massive, why is 03:30:750 (3,4,1) - the only instance of this pattern with a corner on the NC, etc

NC arrangements are similarly random (why is 03:09:300 (1,2,3,1,2,3) - the only 1/3 stream combo'd in 3's, for example), got another 1 lol, [/color'> so the point here is that some of them are combo'd like this, some are combo'd in 6 like 02:33:000 (2,3,4,5,6) (yes this is combo'd in 6, if it was combo'd in 3s 02:33:600 (4) would be a NC), and some aren't combo'd at all like 01:07:800 (2,3,4,5,6,7,8,9,10,1)

bezier slidershapes seem hastily constructed, irregular, and do not match the clean blanketing/overlapping aesthetic of the rest of the map (03:23:100 (1) - this is so out of place in a section full of inberlocking blanketed perfect circlular sliders). the slidershapes is fine lol, i mapped it like that for all Ma Za Re part, and besides this is the last kiai, the strongest,
harsher pattern and slidershape goes well.
but it doesn't lol, you have the whole section mapped with perfect circular sliders and then this one random weird one. same at 00:33:600 (1) - where you have one weird slider in the middle of a section mapped literally with just circles and straight lines, same at 02:31:200 (1) - where you have a bunch of interlocking blankets plus this one random weird slider, 03:46:800 (9) - this which is just completely out of place, etc

Even a small amount of work could improve this map by a massive amount, I think. It plays relatively well, and the concept is interesting - but the execution in some regards is haphazard, which really casts a shadow over the rest of the map.
thanks
Topic Starter
Gloria Guard
You don't force the mapper in your subjective opinion. I don't think that the problems you proposed are really a problem that can hurt rankings.
You don't understand exactly what aesthetics is. If you look at the post you countered, you really don't understand what mapper intends and why shape is made like this. Also, you don't know in detail what is used in the difficulty level. If you really understand the mapper's intent and are able to judge it in its entirety, then it should be something that can help the mapper by making a relative suggestion rather than a personal opinion.
Beomsan
"Objective suggestion" also include personal thoughts IMO, modding starts with subjective thinking beacuase no one defined what objective modding is and of course, No one can define that.

If someone ask why, because there is no criteria in the mapping. here are some criteria like mp3 kbps, metadata or blah blah, it's just settings, not "mapping" at all.
other things(distance, flow, rhythm selection, placement and many more) don't have any criteria, right? It's pretty simple.

So, modder gave his :subjective opinion: to mapper. After receiving feedback, the mapper :responded to the post: and He :once again emphasized: his opinion by writing a post. what's wrong with this? I don't really think he is forcing the mapper. transcendental can do logical explanations and this should be respected.

I mean, we just have to share more honest opinions with each other.
(whatever it is)

Please don't be angry, this is one of my honest opinions.

I know my english sucks
Topic Starter
Gloria Guard
하기야.. 외적으로 스레드 포스트만 보면 일방적으로 제가 화내면서 개인적인 문제를 가지고 강요하지말라는 뉘앙스로 보일텐데... 모딩한 사람과 난이도를 만든 매퍼 그리고 쾃 븡 등등 여러가지 대화를 많이 하고서 저 글을 쓴겁니다.

walaowey가 거부표시를 했고 그것에 대한 수정 그리고 피드백을 더이상 받고 싶지 않다고 저한테 인겜으로 까지 얘기를 했습니다. 포스트엔 드라마 혹은 작은 트러블이 큰 일로 번질까봐 쓰지 않았을 뿐이구요. 또한 walao가 굉장히 불쾌한 기분이 드는 모딩이라고 얘기까지 했습니다.

제3자나 다른사람이면 모를까 해당 난이도 매퍼 본인이 불쾌한 감정을 갖고있고 거부감을 가지며, 이 모딩에 있는 피드백에 대한 것들을 전부 거부를 표시하고 좋아하지 않다는 시점에서 지금 모딩한 애가 매퍼에게 "강요" 한다는 게 성립이 될 수 있어요.

그리고 모딩한 걸 잘 보시면 전부다 개인적인 뉴콤보, 약간의 슬라이더 모양 나지, 근거없는 플레이성 패턴 모양 피드백 등. 디퀄에 적용되지 않는 것들만 잔뜩 잡아놓고.. 이걸 고치면 맵 전체적으로 개선이 된다 이런식인데.. 겨우 저런 나지를 수정한다고 해서 전체적으로 맵 퀄리티가 향상된다고는 생각을 할 수가 없구요.

다시한번 말하지만 다른 모더가 제 맵에 피드백을 하는 것에 대해 수용하지 않고, 자존심 내세우는게 아니라.. 저와 난이도 만든 매퍼 본인 그리고 다른 모더들이 판단해도 디퀄이 필요없다고 판단을 하고있는 시점인데다가.. 아예 디퀄 스레드에 디퀄 시켜달라고 무슨 잡다한 이유싹다 붙여서 글써놓고.. 디스코드에서도 오코린 대답이랑, 난이도 만든 매퍼 본인의 대답 그리고 다른 모더들의 대답을 싹다 캡쳐해서 정리해가지고 이유를 말해주니깐 반박도 못하고 잠수 탔구요.

제가 화가나는건 "주관적인" 의견을 가지고 매퍼에게 피드백하면서 정말 중요한 요소들이 아닌, 단순히 슬라이더 모양 안이뻐, 패턴 모양 안이쁘네.. 이거 뉴콤 왜넣은거야? 등 쓰잘데기 없이 이런 나지 모딩을 가지고 디퀄 스레드에 포스팅 하고, 뻘소리하면서 디퀄을 요청하는 저 태도가 마음에 안드니까 화가난거구요

반론한 걸 보시면 아시겠지만, 매퍼가 슬라이더 모양 쓴 이유, 패턴에 대해 의도한 거 전혀 이해를 못하고있는거 같고, walao 가 리플단거에 대해 전혀 의도를 이해 못하고 되려 매퍼에게 물어보면서 해답을 찾고있고, 자기의 뚜렷한 의견이 아니라 매퍼에게 물어보면서 그 대답을 찾으려는 것 자체가 이상하다는 거에요. "이 맵을 디퀄시켜야 될거같은데? 이건 이렇고 저건 저렇고 이건 좀 위험하네 이건 하면 안돼는 것들이야" 라는 뚜렷한 의견이 하나도 없다구요. 님이 말한대로 모딩은 개인적인 의견이 안 들어갈 수가 없어요 자기가 가지고있는 생각을 매퍼에게 전달하면서 피드백을 주고 대화하면서 수정해나가는게 모딩이죠 그런데, 일반적으로 랭킹을 시도려고 받는 "일반적인 모딩" 과, 랭킹 순위 직전 가짜랭크 "퀄리파이드" 라는 것에 대해 모딩하는 것과는 전혀 다르다는 겁니다.

퀄리파이드에 들어간 시점에서 다른 일반 모더 혹은 븡 QAT들이 모딩을 할 때는 이 맵에 위험한 요소가 있고 절대로 있어서는 안되는 것들, 조금 오버된 것들, 언스냅, 메타데이터 등 정확한 문제를 제기하며, 이유를 설명하고 매퍼에게 전달 해주면서 디퀄이 이루어지는 건데, 이건 "나지" 말그대로 마이너 요소 즉, 모더의 주관적인 소망을 모딩에 덮어씌워서 매퍼에게 수정을 하라면서 디퀄을 시키겠다는 마인드인데, "디퀄" 이라는건 위에서도 말씀드렸지만, 위험한 요소들 언랭킹 크레티아에 쓰여져 있는 것들을 어겼을 때 매퍼의 의견없이 디퀄을 요청할 수 있는거지만 이런 슬라이더 모양 개선이나 패턴 모양 개선들은, 만든 매퍼와 대화를 통해서 디퀄을 시켜서 고칠건지, 안고칠건지를 판단하는 건데, 반복 말씀드리는 것이지만 이 난이도를 만든 매퍼가 원하지를 않고 개선의 여지가 없다고 판단하고 거부를 하는데, 이이상 모더가 의문을 가지고 매퍼가 거부한 것에 대해 리플을 달고 반론을 하면서 왜 안고쳐? 이건 정말 그럴까? 라는 뉘앙스가 과연 "강요"가 아닐 수 있을까요?

그리고 왠지 모르겠는데 이 맵에 조금 일이 일어나서 그런지 모르겠는데 여러가지 피드백 글쓰려고 오시는 분들이 오해할 까봐 혹시몰라서 오코린과 다른쾃한테도 여쭤봤어요. 지금 이 피드백에 대해 수정을 하거나, 받아들인다면 더 나아질 가능성이있느냐? 혹은 언랭요소가 포함되어있느냐?

오코린의 대답은 오히려 이 피드백을 받으면 이전 퀄리티보다 더 나빠질 수 있다는 대답이 나왔구요. 오히려 이걸 만든 매퍼 본인에게 물어보는 걸 추천했고 위에서 이미 말했다시피 매퍼는 이 피드백을 이미 거부하고있구요. 그렇다면 저 모딩에 대한 이야기는 여기서 끝이라는 겁니다 더이상 언급할 필요가 없고, 저 모딩에 대해 피드백을 받아들이거나, 이 이상 모더랑 대화를 할 필요가 없다는 뜻입니다.

현재 쾃들이나 븡들이 하는 대답은 비슷했어요. 그다지 큰문제는 아니고 미학에 관해서는 디퀄하는 것에 대해 포함되지 않고 오로지 이 난이도를 만든 매퍼 본인에게 달려있다 라고 하고있어요. 못믿으시겠으면 따로 피엠주시면 캡쳐해놓은거 그대로 보내드리구요.
Topic Starter
Gloria Guard
fuk double post

이 맵에 난이도나 따로 피드백할게 있으면 제 난이도 한정, 저에게 개인적으로 피엠을 주세요. 여기다가 자꾸 스레드 깨워서 판 벌어지는거 하고싶지도 않구요.

그리고 뭐만하면 "예민하게 반응한다, 화를낸다, 또 저런다" 제가 영어 리딩력이 후져서 다소 오해가 생겨 트러블이 생길 수는 있지만, 의도적으로 싸움을 걸거나, 사람들에게 피해를 주는 언행이나 행동은 하지 않으니까.. 저와 그리고 관련된 사람들만 글을 써주세요. 이 사람 저사람 제 3자들이 와서 글쓰면 오히려 더 혼란해지고 복잡해져서 해결할 수 있는 것도 복잡하게 해결해야 되서 머리만 더 아파지니까요.. 부탁 좀 드릴게요 한국 매퍼 여러분.
Seasly
Edit: goddamn im stupid, sorry for the inconvenience
_handholding
nice song
Xinnoh
🤔
Nao Tomori
definitely agree, will contact qat for dq and punishment. this kind of immoral beatmap stealing shouldn't be tolerated in the community!
Mir

Naotoshi wrote:

definitely agree, will contact qat for dq and punishment. this kind of immoral beatmap stealing shouldn't be tolerated in the community!
_handholding
Wǒ xǐhuān dà gèzi
DeRandom Otaku

Naotoshi wrote:

definitely agree, will contact qat for dq and punishment. this kind of immoral beatmap stealing shouldn't be tolerated in the community!
MaridiuS

Seasly wrote:

This maps last difficulty is copied from this map https://osu.ppy.sh/b/1220581

most of the patterns here are really similiar to other ones, and also the hard part seems to be copied completely from this map.
i am dead
celerih

Naotoshi wrote:

definitely agree, will contact qat for dq and punishment. this kind of immoral beatmap stealing shouldn't be tolerated in the community!
Xinnoh
spam like this is against the fourm rules
Topic Starter
Gloria Guard
woah.....

Famous BNs are here ! what happen lol
_handholding
01:15:000 (1,2) -
Xinnoh
03:25:500 (1,2,1,2) - 7 and 8 arrows = it's very far

JBHyperion
God dammit I was seriously ready to crack out that nuke icon, but it's just brought across from walao's own set...

Minor hilarity aside, we can cut the nonsense shitposting now and keep the thread on topic thanks
Seolv

MaridiuS wrote:

Seasly wrote:

This maps last difficulty is copied from this map https://osu.ppy.sh/b/1220581

most of the patterns here are really similiar to other ones, and also the hard part seems to be copied completely from this map.
i am dead
did this seriously happen? LOL
anyways, congrats on ranking the map
see? you shouldn't have been doubting yourself the whole time
i can't believe you almost dropped the mapset completely but it turned out to get ranked
congrats!!
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