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Poppin'Party - STAR BEAT!~Hoshi no Kodou~ [OsuM...

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Topic Starter
FadillSan

Kim_GodSSI wrote:


short mod
Modding
[4k]
  1. 00:43:571 (43571|1) - ghost note not, a piano sound
    I think piano sound snap is 00:43:609 - here so Just delete is better It's a guitar sound..
  2. 00:44:494 - where is double note here ? add notes 3 4
    00:44:186 (44186|3,44186|2) - like this it's same thing
    Ah I miss it, but I only put single here, 'cause the sound too low for double

    00:49:417 (49417|1,49417|0,49494|3,49494|2,49571|0,49571|1) - ^ It's like here
  3. 00:52:263 (52263|2) - move to 2 and 00:52:340 (52340|1) - move to 3 done~
  4. 02:21:571 - Add one more note :3 my bad, added~
  5. 03:02:494 (182494|1,182494|3,182494|0,182801|0,182801|3,182801|1,183109|1,183109|0,183109|3) - you think it's sound for give you the same loud?
    hm I think 2, 3 ,2 or 3, 3, 2 (Notes number) it's better :3
    This is why I put 3,3,3 :
    03:02:494 (182494|0,182494|3,182494|1) - 3 note for snare
    03:02:801 (182801|0,182801|3,182801|2) - 2 note fore kick + 1 for crash, so i put 3 note
    03:03:109 (183109|1,183109|3,183109|0) - and 3 note for snare :3

  6. 03:48:494 (228494|3,228494|2,228494|0,228571|1,228648|2,228724|3,228801|2,228878|1,228955|0,228955|3,228955|2,229032|1,229109|2,229186|3,229263|2,229263|0,229340|1,229417|2,229494|3) -
    I think it's have to could be better, Does not match the song
    change please Re-arranged, I hope now is better owo
  7. 03:52:340 (232340|2,232494|1,232648|3,232955|1,233109|0,233263|2,233571|3,233724|2,233878|1,234186|2,234340|0,234494|3,234801|1,234955|0,235109|2,235417|2,235571|1,235724|3,236032|3,236186|1,236340|2,236648|1,236801|0,236955|2,237263|2,237417|3,237571|3,237878|1,238032|0,238186|3,238494|2,238648|0,238801|1,239109|2,239263|1,239417|3,239724|1,239878|0,240032|2,240340|3,240494|1) -
    This section would be better to follow the piano , I don't understand this note's mean
    But the truth is I follow the piano :"v
  8. 05:07:417 (307417|2,307571|1,307724|3,308032|3,308186|1,308340|2,308648|2,308801|1,308955|3,309263|3,309417|1,309878|1,310032|0,310186|2,310494|2,310648|0,310801|1,311109|1,311263|0) - ^
    And have some ghost notes I just mapped piano sound which the sound not too low :3

I wish this map go to rank :D
Thank you for the mods! :3
Awww and thanks for the stars :)
SyShawn
from my Q

Start Beat!!
00:47:417 (47417|2) - SV here should follow the previous one.
I can't tell the difference between them by listening to the music

01:06:648 (66648|2) - SV here is so hard to play.

think it's ready for rank
Topic Starter
FadillSan

SyShawn wrote:

from my Q

Start Beat!!
00:47:417 (47417|2) - SV here should follow the previous one.
I can't tell the difference between them by listening to the music Ah you remind me for the unconsistency sv, I think 00:47:417 this part is better, so I fixed the previous sv :3

01:06:648 (66648|2) - SV here is so hard to play. I think this sv already fix

think it's ready for rank
Thank you very much~ :3
AlisceaSparku
halo~ idk the format for our own queue LOL but anyway here you go

col 1/2/3/4
[Start Beat!!]
  1. Since the map is mostly single notes anyway, I would increase the OD and HP to around 8.5 to 9 to discourage "keyboard mashing" and "PP map"
  2. 00:00:648 - I'd recommend to add slowjams for this part as the start is quite "meh" to play considering there's an almost-two-second gap between the first drum roll to the next drum part. Otherwise, you can use LNs to additionally give more emphasis to the cymbals. Or another suggestion, put a single note for the piano sounds as well, like how you mapped 03:15:724 (195724|2https://osu.ppy.sh/forum/posting.php?mode=reply&f=10&t=641298#,196340|1) - .
  3. 00:03:109 - ^same suggestion
  4. 00:05:571 - ^same suggestion
  5. 00:08:032 - ^same suggestion
  6. 00:07:417 - the hand here must have a different note structure from 00:08:032 - . because one is for snare and one is for cymbal. Here's a suggestion: https://osu.ppy.sh/ss/9386590
  7. 00:12:801 - this part seems like a kick will play three times, so I advise to make a hand for the cymbal sound. (and of course, avoiding an accidental minijack) like this: https://osu.ppy.sh/ss/9386606 . Additional note, this is the only place where the cymbal is mapped only with a double (focusing on the intro only)
  8. 00:26:801 - I advise you to rearrange this part into something like this: https://osu.ppy.sh/ss/9386621 , so that its easily distinguishable that the 1/2 note represents a different sound.
  9. 00:36:801 - not sure if this is meant but I think one note should go to col. 1 (no such pattern was repeated in the same section anyway)
  10. 01:39:032 (99032|3,99109|3) - please try to avoid things like this. (its actually pretty annoying to hit, well if you consider this as fun/challenging, then you may not remove the minijack.) Otherwise, you can remove 01:39:032 (99032|3) - .
  11. 02:55:340 (175340|3) - put the note to 02:55:417 - instead so the cymbal gets emphasized.
  12. 03:29:801 (209801|0) - put the note to 03:29:878 - instead so the cymbal gets emphasized.
  13. 03:32:801 - I'm pretty sure an SV can be inserted here.
  14. 03:32:801 (212801|2,212801|1) - This has different pitch than 03:33:109 (213109|2,213109|1) - (if you also consider the piano, which is very very audible), so I recommend you make a mirror pattern for this one. Here's an example: https://osu.ppy.sh/ss/9386668
  15. 03:44:571 (224571|3,224648|3) - :(
  16. 03:57:417 (237417|3,237571|3) - not sure why these are in the same column. the only same sound I hear is already mapped with 03:56:955 (236955|2,237263|2) - .
  17. 04:21:724 (261724|0) - put it to col. 3 instead so it's not -too heavy- for the left hand.
  18. 04:22:724 (262724|3) - put this note to 04:22:801 - to put emphasis on the cymbal sound instead.
  19. 04:44:878 (284878|3,284955|3) - yes, this is unhealthy imo
  20. 05:07:032 (307032|3) - put to 05:07:109 - instead to put emphasis on the cymbals. i think i missed quite a lot of these.
  21. 05:07:571 (307571|1) - shouldn't this be at 05:07:878 - , and 05:08:186 (308186|1) - at 05:08:494 - instead? this goes until the piano section ends so, yes.
solid map, there's not much errors
-the whole map lacks creative layering (LN's + SN's patterns), which results in repetitive patterns. there are a lot of instruments you can map using LN's, so try to look out for those c: (in my opinion, it's quite bland to press doubles and hands for almost the whole song, so yes)

good luck~ :D
Topic Starter
FadillSan

AlisceaSparku wrote:

halo~ idk the format for our own queue LOL but anyway here you go

col 1/2/3/4
[Start Beat!!]
  1. Since the map is mostly single notes anyway, I would increase the OD and HP to around 8.5 to 9 to discourage "keyboard mashing" and "PP map" I think you right, I change them to 8.5~
  2. 00:00:648 - I'd recommend to add slowjams for this part as the start is quite "meh" to play considering there's an almost-two-second gap between the first drum roll to the next drum part. Otherwise, you can use LNs to additionally give more emphasis to the cymbals. Or another suggestion, put a single note for the piano sounds as well, like how you mapped 03:15:724 fixed, i did it like 03:15:724 (195724|2https://osu.ppy.sh/forum/posting.php?mode=reply&f=10&t=641298#,196340|1) - . xD
  3. 00:03:109 - ^same suggestion fixed~
  4. 00:05:571 - ^same suggestion fixed~
  5. 00:08:032 - ^same suggestion fixed~
  6. 00:07:417 - the hand here must have a different note structure from 00:08:032 - . because one is for snare and one is for cymbal. Here's a suggestion: https://osu.ppy.sh/ss/9386590 that's better!
  7. 00:12:801 - this part seems like a kick will play three times, so I advise to make a hand for the cymbal sound. (and of course, avoiding an accidental minijack) like this: https://osu.ppy.sh/ss/9386606 . Additional note, this is the only place where the cymbal is mapped only with a double (focusing on the intro only) fixed it~
  8. 00:26:801 - I advise you to rearrange this part into something like this: https://osu.ppy.sh/ss/9386621 , so that its easily distinguishable that the 1/2 note represents a different sound. yes i like it
  9. 00:36:801 - not sure if this is meant but I think one note should go to col. 1 (no such pattern was repeated in the same section anyway) done~
  10. 01:39:032 (99032|3,99109|3) - please try to avoid things like this. (its actually pretty annoying to hit, well if you consider this as fun/challenging, then you may not remove the minijack.) Otherwise, you can remove 01:39:032 (99032|3) - . YES, thank you for fix this, that's better~
  11. 02:55:340 (175340|3) - put the note to 02:55:417 - instead so the cymbal gets emphasized. fixed too~
  12. 03:29:801 (209801|0) - put the note to 03:29:878 - instead so the cymbal gets emphasized. fixed too~
  13. 03:32:801 - I'm pretty sure an SV can be inserted here. I think this better without sv :3
  14. 03:32:801 (212801|2,212801|1) - This has different pitch than 03:33:109 (213109|2,213109|1) - (if you also consider the piano, which is very very audible), so I recommend you make a mirror pattern for this one. Here's an example: https://osu.ppy.sh/ss/9386668 fixed~
  15. 03:44:571 (224571|3,224648|3) - :( fixed xD
  16. 03:57:417 (237417|3,237571|3) - not sure why these are in the same column. the only same sound I hear is already mapped with 03:56:955 (236955|2,237263|2) - . ah you right, moved
  17. 04:21:724 (261724|0) - put it to col. 3 instead so it's not -too heavy- for the left hand. that's better
  18. 04:22:724 (262724|3) - put this note to 04:22:801 - to put emphasis on the cymbal sound instead. fixed~
  19. 04:44:878 (284878|3,284955|3) - yes, this is unhealthy imo sorry, fixed xD
  20. 05:07:032 (307032|3) - put to 05:07:109 - instead to put emphasis on the cymbals. i think i missed quite a lot of these. ups, fixed~
  21. 05:07:571 (307571|1) - shouldn't this be at 05:07:878 - , and 05:08:186 (308186|1) - at 05:08:494 - instead? this goes until the piano section ends so, yes. Ahh my bad, you rigth xD fixed all of that~
solid map, there's not much errors
-the whole map lacks creative layering (LN's + SN's patterns), which results in repetitive patterns. there are a lot of instruments you can map using LN's, so try to look out for those c: (in my opinion, it's quite bland to press doubles and hands for almost the whole song, so yes)

good luck~ :D
Thank very much for the mods, that's helpful :)
[ A v a l o n ]
M4M


  • [Start Beat!!]
  1. Kamu punya banyak hitsound yang tidak digunakan dalam map ini (unused hitsound) https://puu.sh/y99hQ/13ebc7f5ba.png hapus aja kalo nggk dipakai

  2. 00:00:648 - 00:03:109 - 00:05:571 - 00:08:032 - lebih cocok kalau dikasih LN aja disini, karena melodi gitar nya (long sound) itu strong banget
  3. 00:14:494 (14494|2,15109|3) - aku kurang mengerti konsep kamu kenapa drum disini cuma dikasih satu note aja, sementara suara tsb lebih keras (menghentak) daripada kick di part ini 00:14:494 (14494|2,15109|3) -
  4. 00:17:417 (17417|3) - sama seperti diatas ^
  5. 00:18:801 - akan lebih menarik kalau kamu kasih LN untuk saura long bass nya, coba divariasikan lagi supaya nantinya map kamu tidak terlalu "boring" dimainkan
  6. 00:25:571 (25571|2,25878|2,26186|2) - seharusnya berada di kolom 2 atau 4, karena pola nya seharusnya konsisten sama seperti sebelumnya 00:24:032 (24032|0,24340|0) -
  7. 00:28:032 (28032|0,28340|0,28648|0,28955|0) - hmmm, coba pindah ke kolom yang lain deh, soalnya kamu tidak mengulang penempatan pattern seperti ini pada bagian sebelum/sesudahnya . . . contoh 00:24:032 - 00:25:263 - 00:29:263 -
  8. 00:32:801 (32801|2,32955|2) - mungkin ada bagusnya dibedakan saja kolomnya, karena pada interval berikutnya kamu tidak menggunakan pola seperti ini, contohnya 00:34:032 (34032|0,34186|1) - 00:35:263 (35263|3,35417|2) - dan seterusnya
  9. 00:41:417 (41417|2,41571|2,41724|2) - sebelumnya kamu tidak menggunakan pola seperti ini, ada baiknya dikonsisten-kan penempatannya seperti ini saja https://puu.sh/y99Hl/92cb2480b6.png
  10. 00:42:494 - aku punya saran yang lebih bagus supaya "feel" dari penekanan suara gitar pada part ini lebih terasa https://puu.sh/y99Kn/7ea703737f.jpg
  11. 00:52:494 (52494|1) - pindah ke kolom 4 saja, untuk lebih konsisten dengan pattern pada part ini 00:52:955 - 00:53:571 - untuk jenis rhythm yang sama
  12. 00:58:494 - coba ditukar saja seperti ini http://puu.sh/y99PE/162ef4df5d.jpg karena suara kick pada part ini 00:58:494 - tentu berbeda dengan drum (clap) pada bagian ini 00:58:186 - so, bagian double note nya tidak perlu dalam posisi sejajar
  13. 00:59:494 - seharusnya bagian sini cukup dikasih satu note saja, karena suaranya jelas sekali lebih lemah dibandingkan pada part drum sound disini 00:59:263 (59263|0,59263|1,59340|2,59340|3,59417|0,59417|1) - 00:59:571 (59571|0,59571|1,59648|2,59648|3,59724|0,59724|1) -
  14. 01:01:724 - 01:02:032 - bukankah 2 bagian ini mempunyai suara yang sama kerasnya ? hmmm, coba kamu re-arrange seperti ini saja http://puu.sh/y99VT/bd989114ab.jpg
  15. 01:05:186 - seharusnya 3 notes tersebut bisa dimulai dari sini
  16. 01:06:648 - well, menurutku lebih pas (cocok) seperti ini patternnya http://puu.sh/y99Zr/96a95d4ab8.jpg
  17. 01:13:724 (73724|1,73878|1) - jujur saya, aku tidak mendengar suara apapun yang mengharuskan part ini dikasih 1/2 jack (baik suara yang sejenis maupun suara yang mirip) sebaiknya dibedakan saja penempatan kolomnya
  18. 01:18:648 (78648|1,78801|1) - sama seperti diatas ^
  19. 01:21:109 (81109|2,81263|2) - 01:23:571 (83571|1,83724|1) - ^
  20. Hmmm kok kalo dirasa polanya berulang-ulang ya ? aku curiga ini pattern copy paste terus Ctrl H / Ctrl G, dan jujur sih agak "boring" pada bagian reff ini, karena kamu hanya fokus terhadap satu suara drum aja dan mengabaikan suara instrumen lainnya (seperti gitar, vocal, dsb) kalau kamu memang berniat ingin membuat map yang spesial dan bukan sekedar monoton untuk di rank, coba lebih diberi kesempatan lagi untuk mapping pada intrumen lainnya dan bikin variasi lebih banyak lagi
  21. 01:39:417 (99417|1,99571|1,99724|1,99724|2,99878|2,99878|1,100032|2,100186|2,100340|2) - mungkin hal seperti ini agak berlebihan, coba lebih ditata lagi
  22. 01:50:186 - please give some respect to this important guitar sound hehe http://puu.sh/y9aeS/a56f62b1e3.jpg
  23. 02:01:263 - emmm gimana yah, mulai dari timing sana sampai 02:11:109 - anchor sama 1/2 jack nya kok agak kurang beraturan yah ? maksudnya tidak terfokus sama penekanan gitar, ataupun suara tertentu gitu, contohnya kalo penekanan pada gitar https://puu.sh/y9aDU/67568f7fc9.jpg
  24. 02:14:955 (134955|2) - pindah ke kolom 2 supaya tidak terlalu ditekan pada tangan kanan, keep it balance as well
  25. 02:15:878 - 02:15:955 - ketinggalan note buat suara drum disini ? jelas banget loh suaranya
  26. 02:17:263 - sama seperti mod di interval sebelumnya, keep it balance
  27. 02:18:032 - ketinggalan note buat kick sound disini
  28. 02:23:109 (143109|1,143109|0,143263|2,143263|3) - bukankah pada bagian ini memiliki suara yang sejenis/sama ? re-arrange aja ke kolom yang sama http://puu.sh/y9aNf/10e20d9de0.jpg
  29. 02:25:109 - 02:25:417 - suaranya sama persis, kenapa berbeda jumlah notenya ? samakan aja
  30. 02:35:724 - seandainya kamu lebih berani bermain dengan LN untuk gitarnya, mungkin akan seperti ini hasilnya https://puu.sh/y9aS8/2a989ea666.jpg buatlah variasi sebaik mungkin, berhubung ini juga map marathon (5 menitan lebih) ya nggak fair dong hampir 90% isinya drum semua berulang-ulang
  31. 02:39:878 (159878|2,160032|2) - agak lebih berhati-hati aja dengan tipe pattern seperti ini, sama seperti mod pada bagian reff sebelumnya
  32. i don't know why i feels like de ja vu here hahaha xD
  33. 03:29:801 - agak sedih rasanya kalo piano se-spesial ini diabaikan dan kamu cuma ingin ngemap drum aja, ini coba aku kasih referensi untuk kombinasi piano sama drumnya https://puu.sh/y9b1E/a132c1f899.jpg http://puu.sh/y9b3Y/fc20efba68.jpg dan seterusnya
  34. hmmm kayaknya cukup sampai disini aja dulu, intinya sih masalah terbesarmu adalah pada sisi variasi mapping dan konsistensi penempatan anchor dan 1/2 jack
Goodluck ya :)
oh iya, ditunggu ya mod kamu di map aku
Navyzeap09
The map is perfect but I think something is missing :P <just my personal look tho>
I did not feel the song slowing down in this part :P maybe you should put SV's here to make the map feel more that it is slowing down then gradually speeding up again

BTW it's in this part
03:10:186 - This part i think needs an SV which is quoted at the bottom ^_^
03:29:878 - Up to here

And also I think the note patterns are a bit repetitive (like the pattern you used in 04:35:724 - 04:38:494 and in 01:20:032 - 01:20:955

By the way I think this song has a great potential to be ranked :D
Keep up the good work ^_^


SV's in
59. Offset: 190,186ms BPM: Inherited (0.65x)
60. Offset: 200,032ms BPM: Inherited (0.80x)
61. Offset: 204,955ms BPM: Inherited (0.90x)
62. Offset: 207,417ms BPM: Inherited (1x)
63. Offset: 207,724ms BPM: Inherited (1.05x)
64. Offset: 207,878ms BPM: Inherited (1.10x)
65. Offset: 208,186ms BPM: Inherited (1.15x)
66. Offset: 208,494ms BPM: Inherited (1.20x)
67. Offset: 209,263ms BPM: Inherited (1.25x)
68. Offset: 209,878ms BPM: Inherited (1x)

to save you time just copy this in the timing points in the osu go to files the open osu in notepad
190186,-153.846153846154,4,2,1,70,0,0
200032,-133.333333333333,4,2,1,70,0,0
204955,-125,4,2,1,70,0,0
207417,-100,4,2,1,70,0,0
207724,-95.2380952380952,4,2,1,70,0,0
207878,-86.9565217391304,4,2,1,70,0,0
208186,-80,4,2,1,70,0,0
208494,-76.9230769230769,4,2,1,70,0,0
209263,-74.0740740740741,4,2,1,70,0,0
Topic Starter
FadillSan

[ A v a l o n ] wrote:

M4M


  • [Start Beat!!]
  1. Kamu punya banyak hitsound yang tidak digunakan dalam map ini (unused hitsound) https://puu.sh/y99hQ/13ebc7f5ba.png hapus aja kalo nggk dipakai
    Kalo untuk yg ditandai merah itu dipakai buat suara piano :3 sisanya baru dihapus, makasih udah ngingetin

  2. 00:00:648 - 00:03:109 - 00:05:571 - 00:08:032 - lebih cocok kalau dikasih LN aja disini, karena melodi gitar nya (long sound) itu strong banget Karna banyak yg nyaranin sperti ini, jadinya ku tambahin LN deh
  3. 00:14:494 (14494|2,15109|3) - aku kurang mengerti konsep kamu kenapa drum disini cuma dikasih satu note aja, sementara suara tsb lebih keras (menghentak) daripada kick di part ini 00:14:494 (14494|2,15109|3) - supaya lebih nyaman dimaininnya~
  4. 00:17:417 (17417|3) - sama seperti diatas ^ ^
  5. 00:18:801 - akan lebih menarik kalau kamu kasih LN untuk saura long bass nya, coba divariasikan lagi supaya nantinya map kamu tidak terlalu "boring" dimainkan sip, saya tambahin~
  6. 00:25:571 (25571|2,25878|2,26186|2) - seharusnya berada di kolom 2 atau 4, karena pola nya seharusnya konsisten sama seperti sebelumnya 00:24:032 (24032|0,24340|0) - okee saya pindahin~
  7. 00:28:032 (28032|0,28340|0,28648|0,28955|0) - hmmm, coba pindah ke kolom yang lain deh, soalnya kamu tidak mengulang penempatan pattern seperti ini pada bagian sebelum/sesudahnya . . . contoh 00:24:032 - 00:25:263 - 00:29:263 - oh iya yah, moved~
  8. 00:32:801 (32801|2,32955|2) - mungkin ada bagusnya dibedakan saja kolomnya, karena pada interval berikutnya kamu tidak menggunakan pola seperti ini, contohnya 00:34:032 (34032|0,34186|1) - 00:35:263 (35263|3,35417|2) - dan seterusnya okee~
  9. 00:41:417 (41417|2,41571|2,41724|2) - sebelumnya kamu tidak menggunakan pola seperti ini, ada baiknya dikonsisten-kan penempatannya seperti ini saja https://puu.sh/y99Hl/92cb2480b6.png ah iya, fixed~
  10. 00:42:494 - aku punya saran yang lebih bagus supaya "feel" dari penekanan suara gitar pada part ini lebih terasa https://puu.sh/y99Kn/7ea703737f.jpg makasih sarannya, fixed~
  11. 00:52:494 (52494|1) - pindah ke kolom 4 saja, untuk lebih konsisten dengan pattern pada part ini 00:52:955 - 00:53:571 - untuk jenis rhythm yang sama okee
  12. 00:58:494 - coba ditukar saja seperti ini http://puu.sh/y99PE/162ef4df5d.jpg karena suara kick pada part ini 00:58:494 - tentu berbeda dengan drum (clap) pada bagian ini 00:58:186 - so, bagian double note nya tidak perlu dalam posisi sejajar ah iya, fixed
  13. 00:59:494 - seharusnya bagian sini cukup dikasih satu note saja, karena suaranya jelas sekali lebih lemah dibandingkan pada part drum sound disini 00:59:263 (59263|0,59263|1,59340|2,59340|3,59417|0,59417|1) - 00:59:571 (59571|0,59571|1,59648|2,59648|3,59724|0,59724|1) - wah bener, fixed
  14. 01:01:724 - 01:02:032 - bukankah 2 bagian ini mempunyai suara yang sama kerasnya ? hmmm, coba kamu re-arrange seperti ini saja http://puu.sh/y99VT/bd989114ab.jpg donee~
  15. 01:05:186 - seharusnya 3 notes tersebut bisa dimulai dari sini oh iya, fixed~~
  16. 01:06:648 - well, menurutku lebih pas (cocok) seperti ini patternnya http://puu.sh/y99Zr/96a95d4ab8.jpg wah bener
  17. 01:13:724 (73724|1,73878|1) - jujur saya, aku tidak mendengar suara apapun yang mengharuskan part ini dikasih 1/2 jack (baik suara yang sejenis maupun suara yang mirip) sebaiknya dibedakan saja penempatan kolomnya okee~
  18. 01:18:648 (78648|1,78801|1) - sama seperti diatas ^ ^
  19. 01:21:109 (81109|2,81263|2) - 01:23:571 (83571|1,83724|1) - ^
  20. Hmmm kok kalo dirasa polanya berulang-ulang ya ? aku curiga ini pattern copy paste terus Ctrl H / Ctrl G, dan jujur sih agak "boring" pada bagian reff ini, karena kamu hanya fokus terhadap satu suara drum aja dan mengabaikan suara instrumen lainnya (seperti gitar, vocal, dsb) kalau kamu memang berniat ingin membuat map yang spesial dan bukan sekedar monoton untuk di rank, coba lebih diberi kesempatan lagi untuk mapping pada intrumen lainnya dan bikin variasi lebih banyak lagi iya sih ini hasil copas, ntar ku re-arranged deh :3
  21. 01:39:417 (99417|1,99571|1,99724|1,99724|2,99878|2,99878|1,100032|2,100186|2,100340|2) - mungkin hal seperti ini agak berlebihan, coba lebih ditata lagi fixed~
  22. 01:50:186 - please give some respect to this important guitar sound hehe http://puu.sh/y9aeS/a56f62b1e3.jpg oke donee~
  23. 02:01:263 - emmm gimana yah, mulai dari timing sana sampai 02:11:109 - anchor sama 1/2 jack nya kok agak kurang beraturan yah ? maksudnya tidak terfokus sama penekanan gitar, ataupun suara tertentu gitu, contohnya kalo penekanan pada gitar https://puu.sh/y9aDU/67568f7fc9.jpg oh iya berantakan juga ya xD oke aku re-arranged
  24. 02:14:955 (134955|2) - pindah ke kolom 2 supaya tidak terlalu ditekan pada tangan kanan, keep it balance as well donee~
  25. 02:15:878 - 02:15:955 - ketinggalan note buat suara drum disini ? jelas banget loh suaranya oh iya kelewat xD
  26. 02:17:263 - sama seperti mod di interval sebelumnya, keep it balance okee~
  27. 02:18:032 - ketinggalan note buat kick sound disini kelewat lagi xD
  28. 02:23:109 (143109|1,143109|0,143263|2,143263|3) - bukankah pada bagian ini memiliki suara yang sejenis/sama ? re-arrange aja ke kolom yang sama http://puu.sh/y9aNf/10e20d9de0.jpg oke donee~
  29. 02:25:109 - 02:25:417 - suaranya sama persis, kenapa berbeda jumlah notenya ? samakan aja oh iya, kusamain jadi single~
  30. 02:35:724 - seandainya kamu lebih berani bermain dengan LN untuk gitarnya, mungkin akan seperti ini hasilnya https://puu.sh/y9aS8/2a989ea666.jpg buatlah variasi sebaik mungkin, berhubung ini juga map marathon (5 menitan lebih) ya nggak fair dong hampir 90% isinya drum semua berulang-ulang iya nanti ku re-arrange beberapa part :3
  31. 02:39:878 (159878|2,160032|2) - agak lebih berhati-hati aja dengan tipe pattern seperti ini, sama seperti mod pada bagian reff sebelumnya okee :3
  32. i don't know why i feels like de ja vu here hahaha xD
  33. 03:29:801 - agak sedih rasanya kalo piano se-spesial ini diabaikan dan kamu cuma ingin ngemap drum aja, ini coba aku kasih referensi untuk kombinasi piano sama drumnya https://puu.sh/y9b1E/a132c1f899.jpg http://puu.sh/y9b3Y/fc20efba68.jpg dan seterusnya iya juga sih :'v ntar kutambahin terusannya :3
  34. hmmm kayaknya cukup sampai disini aja dulu, intinya sih masalah terbesarmu adalah pada sisi variasi mapping dan konsistensi penempatan anchor dan 1/2 jack
Goodluck ya :)
oh iya, ditunggu ya mod kamu di map aku


Wahh makasih banyak modnya :)
Waktunya ubah pattern di beberapa part xD

Navyzeap09 wrote:

The map is perfect but I think something is missing :P <just my personal look tho>
I did not feel the song slowing down in this part :P maybe you should put SV's here to make the map feel more that it is slowing down then gradually speeding up again

BTW it's in this part
03:10:186 - This part i think needs an SV which is quoted at the bottom ^_^
03:29:878 - Up to here

And also I think the note patterns are a bit repetitive (like the pattern you used in 04:35:724 - 04:38:494 and in 01:20:032 - 01:20:955

By the way I think this song has a great potential to be ranked :D
Keep up the good work ^_^


SV's in
59. Offset: 190,186ms BPM: Inherited (0.65x)
60. Offset: 200,032ms BPM: Inherited (0.80x)
61. Offset: 204,955ms BPM: Inherited (0.90x)
62. Offset: 207,417ms BPM: Inherited (1x)
63. Offset: 207,724ms BPM: Inherited (1.05x)
64. Offset: 207,878ms BPM: Inherited (1.10x)
65. Offset: 208,186ms BPM: Inherited (1.15x)
66. Offset: 208,494ms BPM: Inherited (1.20x)
67. Offset: 209,263ms BPM: Inherited (1.25x)
68. Offset: 209,878ms BPM: Inherited (1x)

to save you time just copy this in the timing points in the osu go to files the open osu in notepad
190186,-153.846153846154,4,2,1,70,0,0
200032,-133.333333333333,4,2,1,70,0,0
204955,-125,4,2,1,70,0,0
207417,-100,4,2,1,70,0,0
207724,-95.2380952380952,4,2,1,70,0,0
207878,-86.9565217391304,4,2,1,70,0,0
208186,-80,4,2,1,70,0,0
208494,-76.9230769230769,4,2,1,70,0,0
209263,-74.0740740740741,4,2,1,70,0,0
Ahh thank you for the SVs~~ :3

Re-arrange done~
Please check at the 2nd & 3rd Kiai, tell me if there's an error!
Thank you :3
Navyzeap09
Hehe I think you forgot to remove the SV's here 03:21:571 (201571|0) and 03:22:494 (202494|2) - here the 0.9 and 1.0x
and also the timing points are doubled in the 03:20:032 (200032|1)
Topic Starter
FadillSan

Navyzeap09 wrote:

Hehe I think you forgot to remove the SV's here 03:21:571 (201571|0) and 03:22:494 (202494|2) - here the 0.9 and 1.0x
and also the timing points are doubled in the 03:20:032 (200032|1)
Aaaaaa forget about that!!
Thanks for reminding!~
deadbill
open AImod, it says that the kiai time is too much

00:59:494 - add a note .-.
01:04:801 - add a note .-.

these LNs feel out of place, what are you referring to?
02:35:724 (155724|3,156340|0,156955|2,157571|1) -
02:40:648 (160648|2,161263|1,161878|3,162494|0) -
also for the later sections.

just a consideration, you might want to map the melody accordingly instead of placing those LNs

03:20:032 (200032|1,200032|0,200340|1,200340|0,200648|0,200648|1,200955|0,200955|1,201263|1,201263|0,201571|1,201571|0) -
03:22:494 (202494|3,202494|2,202801|2,202801|3,203109|3,203109|2,203417|2,203417|3,203724|3,203724|2,204032|2,204032|3,204340|3,204340|2,204648|3,204648|2) -
03:24:955 (204955|1,204955|2,205263|2,205263|1,205571|1,205571|2,205878|1,205878|2,206186|1,206186|2,206494|2,206494|1,206801|2,206801|1) -
shuffle please =_=

03:27:724 (207724|2,207878|1,208032|0,208186|1,208340|2,208494|3) -
as refer to what?

03:29:878 - dat sudden usage of LNs for piano melody... why u no use those for all of piano melody? .-.


03:52:032 - you already have the piano samples why u no apply them here? ;w;
also 03:52:340 (232340|2,232494|1,232648|3,232955|1,233109|0,233263|2) -
as refer to what? the piano melodies for this section are using 1/2, because of that, the pattern feels really out of place

04:11:724 - add a note .-.
04:56:032 - add a note .-.

05:07:109 - same issue with 03:52:032 -

thats all goodluck o/
Topic Starter
FadillSan

deadbill wrote:

open AImod, it says that the kiai time is too much

00:59:494 - add a note .-. no, this one is lower sound than note before and after..
01:04:801 - add a note .-. this ine I follow the guitar sound

these LNs feel out of place, what are you referring to?
02:35:724 (155724|3,156340|0,156955|2,157571|1) - that LN is for piano sound, I add that to make a variation pattern
02:40:648 (160648|2,161263|1,161878|3,162494|0) - ^
also for the later sections.

just a consideration, you might want to map the melody accordingly instead of placing those LNs

03:20:032 (200032|1,200032|0,200340|1,200340|0,200648|0,200648|1,200955|0,200955|1,201263|1,201263|0,201571|1,201571|0) - I think for this section I just follow the kicks
03:22:494 (202494|3,202494|2,202801|2,202801|3,203109|3,203109|2,203417|2,203417|3,203724|3,203724|2,204032|2,204032|3,204340|3,204340|2,204648|3,204648|2) - ^
03:24:955 (204955|1,204955|2,205263|2,205263|1,205571|1,205571|2,205878|1,205878|2,206186|1,206186|2,206494|2,206494|1,206801|2,206801|1) -
shuffle please =_= done~~

03:27:724 (207724|2,207878|1,208032|0,208186|1,208340|2,208494|3) -
as refer to what? for guitar sounds~

03:29:878 - dat sudden usage of LNs for piano melody... why u no use those for all of piano melody? .-.
I don't know how to combine LN with pattern in this section 03:37:878 - 03:38:417 - , that's why I just use LN till 03:37:263 (217263|0) - qwq


03:52:032 - you already have the piano samples why u no apply them here? ;w; I want, but I can't found a piano chord, I'm not a pianist qwq
also 03:52:340 (232340|2,232494|1,232648|3,232955|1,233109|0,233263|2) -
as refer to what? the piano melodies for this section are using 1/2, because of that, the pattern feels really out of place ah, my bad, fixed~

04:11:724 - add a note .-. nope, the last one should be single, just try play with 25% speed then you will understand :3
04:56:032 - add a note .-. ah, I missed that, done~

05:07:109 - same issue with 03:52:032 - fixed too~~

thats all goodluck o/
Thank you for the mods :3
riunosk
helo
from queue 1234
i almost thought this was lovelive and wanted to slap myself
start beat sounds like lovelive for some reason
00:07:417 (7417|1,7417|3,7417|0) - this sound has 2 different snaps, one on 1/4 and the other on 1/8
01:05:878 (65878|3,65878|1,65878|0,65878|2) - this sounds very similar to the previous triples, why is this a quad?
01:16:494 (76494|1,76648|1,76801|1,76955|1) - anchor
01:40:340 (100340|3,100340|1,100340|0,100340|2) - same as before
02:18:494 - missing note for kick?
02:19:109 - ^
02:33:724 (153724|0,153878|0,154032|0,154186|0,154340|0,154494|0) - pretty long anchor
02:34:494 (154494|2,154494|0,154494|1,154494|3) - hnnngnrghrnh
02:59:417 (179417|0,179571|0,179724|0,179878|0) - anchor
03:03:878 - theres a sound here
03:08:955 (188955|3,188955|1,188955|0,188955|2) - iasjdoaisjd
good chart
gud luk for renk
Topic Starter
FadillSan

riunosk wrote:

helo
from queue 1234
i almost thought this was lovelive and wanted to slap myself
start beat sounds like lovelive for some reason
00:07:417 (7417|1,7417|3,7417|0) - this sound has 2 different snaps, one on 1/4 and the other on 1/8 fixed~
01:05:878 (65878|3,65878|1,65878|0,65878|2) - this sounds very similar to the previous triples, why is this a quad? I decided make that quad at every part like that, 'cause to make it more fun
01:16:494 (76494|1,76648|1,76801|1,76955|1) - anchor fixed~
01:40:340 (100340|3,100340|1,100340|0,100340|2) - same as before
02:18:494 - missing note for kick? this sound is lower than 02:19:724, so I make it single
02:19:109 - ^ ^
02:33:724 (153724|0,153878|0,154032|0,154186|0,154340|0,154494|0) - pretty long anchor fixed~
02:34:494 (154494|2,154494|0,154494|1,154494|3) - hnnngnrghrnh
02:59:417 (179417|0,179571|0,179724|0,179878|0) - anchor fixed~
03:03:878 - theres a sound here ah I missed that, added~
03:08:955 (188955|3,188955|1,188955|0,188955|2) - iasjdoaisjd
good chart
gud luk for renk
Thanks for the mods :3
Shima Rin
Hi, NM Request from my modding queue

4K:1|2|3|4


[Start Beat!!]
  1. 00:04:878 (4878|1) - Even though here is indeed a sound, I think it is too weak here compared to 00:04:955 (4955|2,5109|1,5263|0,5417|1) - , so maybe deleting it would make the patterns look more neat.
  2. 00:20:340 - to 00:22:801 - You are focusing on piano sounds here, but how about considering the pitch relavancy as well? You can remake the patterns here like this: https://osu.ppy.sh/ss/9522584
  3. 00:26:955 (26955|2) - I know this is for the piano sound, but it is also too weak here, which also breaks some of the patterns that you intend to follow around this section. Deleting it would make your patterns look more consistent and neat too.
  4. I don't really see any reason you need to stack 01:13:878 (73878|2,74032|2) - here. Instead I think such pattern would follow with the music well: https://osu.ppy.sh/ss/9522616 (Just an example).
  5. 01:16:648 (76648|1,76648|0,76724|3,76724|2,76801|0,76801|1) - and 01:15:571 (75571|3,75648|2) - are basically the same types of sound with similar volumes, so I think for 01:15:571 (75571|3,75648|2) - you may want to double them, and rearrange in a way like this: http://osu.ppy.sh/ss/9522625
  6. 01:18:801 (78801|2,78955|2) - The same stack problem as I mentioned in 01:13:878 (73878|2,74032|2) -, correct here too if you apply my previous mods.
  7. 01:21:263 (81263|1,81417|1) - 01:23:724 (83724|2,83878|2) - Same as above
  8. 01:25:109 (85109|0,85186|1,85263|2,85263|3,85417|3,85494|2,85571|0,85571|1) - I would suggest to double all of them too, following the idea in 01:15:571 (75571|3,75648|2) - Only one difference here is not to double the note on 01:25:417 - since there is no drum on this line.
  9. 01:28:494 (88494|2,88648|2) - You don't need stack here too. The idea is for this 01:28:648 (88648|2) - sound it has no particularly similar element as 01:28:494 (88494|2,88494|3) -
  10. 01:36:648 - to 01:39:109 - Why not have some variation on the patterns? Try this way: http://osu.ppy.sh/ss/9522658 You don't need to worry too much about longer stacks here since here the impacts of the drums are really strong, and it is indeed ok for you to make some challenge for the players, and stacks here can be reasonable to put.
  11. 01:39:417 - to 01:40:340 - Is there any perceived volume changes between the sounds you put with doubles and those with triples? I don't think so, so why not just make all of them into triple notes, which help with the consistency of note use here?
  12. 01:42:801 (102801|0,102801|1,102955|1,102955|2,103109|3,103109|2,103109|0) - It will be much better to do a ctrl+h here, so you can get rid of three exactly same patterns here. 01:45:263 (105263|2,105263|3,105417|1,105417|2,105571|3,105571|1,105571|0) - and here too. I know you are doing some kind of reflections of the patterns (three in a group), but repeating one certain patterns continuously for three times indeed makes it boring to some players, and I don't hear any elements that will make a huge difference if you do ctrl+h for these two.
  13. 01:46:494 - to 01:48:340 - You were using one col1&2 doubles, one col2&3 doubles and two col2&4 doubles, which makes me feel like the patterns are kinda biased on col2, and indeed you are doing some 4-note stacks here that you used to prevent in previous patterns here. Why not just do some simple patterns like this: http://osu.ppy.sh/ss/9522711
  14. 01:49:571 (109571|3,109571|0,109724|0,109724|3,109878|0,109878|1,109878|3,110032|1,110032|3,110032|0) - I think these four sounds have the same volume, and are indeed stronger than previous sounds, so add one for each of 01:49:571 (109571|3,109571|0,109724|0,109724|3) - on col3 to make two triple notes here, keeping the consistency of the amount of note used here.
  15. 01:50:955 (110955|2,111109|2,111263|2) - This 3-note stack can be easily avoided by rearranging in this way: http://osu.ppy.sh/ss/9522732
  16. 01:57:571 - to 01:58:801 - the patterns are biased to col1 and col4, with 4 and 5 notes on each but only 3 on col2 and 2 on col3.I prefer some balanced patterns like 01:54:648 (114648|3,114801|2,114801|0,114955|1,115109|3,115109|2) - or you can rearrange in a different way to balance them.
  17. 02:12:494 (132494|0,132571|1,132648|3,132648|2) - Here these three notes have exactly the same volume, so I prefer to have 02:12:494 (132494|0,132571|1) - appear as double notes.
  18. 02:14:340 (134340|3,134494|2,134648|3) - What are you following here? I don't quite hear any drums, but only some unclear guitar sounds and vocals, but I don't think you need to follow vocals here. In my opinion, deleting 02:14:340 (134340|3,134648|3) - these two notes would make your patterns still focus on the drums.
  19. 02:26:648 (146648|0,146801|1,146955|0) - Here is the same idea as above, deleting 02:26:648 (146648|0,146955|0) - will give you a better focus.
  20. 02:33:878 (153878|1,153878|0,154032|0,154032|1) - Make these double notes into triple notes too. The idea is to have same amount of note used for similar volume, and from 02:33:878 - the sounds are indeed keeping at the loudest volume, that you used to perceive it in 01:05:263 -
  21. 02:40:032 (160032|1,160186|1) - The stack here is unnecessary, and the idea is mentioned above in 01:28:494 (88494|2,88648|2) -
  22. 02:44:186 (164186|3,164263|2,164340|1,164340|0) - It is better to make all into double notes since they are with the same volume.
  23. 02:49:878 (169878|2,170032|2) - Avoid the stack here too.
  24. 02:52:801 (172801|1,172878|2) - What kind of drums are you following here? I don't even hear any drums, but cymbals only, which you used to ignore.
  25. 02:53:724 (173724|0,173801|1,173878|2,173878|3,174032|3,174109|2,174186|0,174186|1) - Make all of them into double notes too, following the same idea as my suggestion for 02:44:186 (164186|3,164263|2,164340|1,164340|0) -
  26. 02:57:263 - I think you used to put a single note for this kind of rhythm, so maybe one here too.
  27. 03:00:263 (180263|1) - I don't really hear any clear new sound here (drums,cymbals, etc.) so I prefer you to delete it since it represents nothing for me.
  28. 03:07:109 - to 03:07:724 - you are reverting the flow of patterns here, but I prefer you to still keep the same since they are still an extension of this section of drums. Try this way: http://osu.ppy.sh/ss/9522871
  29. 03:08:032 - to 03:08:801 - I tried my best but I still can't hear any volume difference between sounds with doubles and with triples. I think it is better for you to put triple notes for all of them since for me they are basically the same sounds with the same volume.
  30. 03:10:186 - 03:12:648 - 03:15:109 - You can have some LNs from these lines that last for one whole bar, just like what you did in the very beginning of this map.
  31. 03:22:340 (202340|0,202340|1) - I think this sound is much weaker than 03:22:032 (202032|1,202032|3,202186|2,202186|0) - , so a single note is enough.
  32. 03:27:724 - 03:28:032 - 03:28:340 - You can have double notes on these lines to express the drums on them, making some differences with other single notes here.
  33. 03:34:801 (214801|3) - I think you need to cut this LNs into two LNs, one from 03:34:801 - to 03:35:109 - and the other from 03:35:109 - to 03:35:263 - , because the piano ound has a percussion here.
  34. 03:38:263 - to 03:38:494 - the pattern of 1212 is a little bit unbalanced. Try this way to rearrange then:https://osu.ppy.sh/ss/9522904
  35. 03:39:571 (219571|2,219648|1) - These two notes, in my opinion, are strong enough to put with double notes, comapared to 03:19:878 (199878|1,199955|2) -
  36. 03:40:186 (220186|0,220263|1) - 03:41:417 (221417|0) - 03:42:648 (222648|3) - I can be sure that they are just ghost notes. Delete them to make your patterns flow with the music better.
  37. 03:47:109 (227109|0,227109|3,227186|2,227263|1,227340|0) - 03:48:032 (228032|0,228032|3,228109|1,228186|2,228263|3) - 03:48:955 (228955|2,228955|0,228955|3,229032|1,229109|2,229186|3) - 03:49:571 (229571|0,229571|3,229571|1,229648|2,229724|1,229801|0) - Are these dump stuff or what? I don't see what sounds you are following. The solution for them is: delete 03:47:186 (227186|2,227263|1,227340|0,228109|1,228186|2,228263|3,229032|1,229109|2,229186|3) - and 03:49:648 (229648|2) - and you can see here 03:49:724 (229724|1,229801|0) - have two strong drum sounds, so make them into doubles like: http://osu.ppy.sh/ss/9522930. If you feel that after deleting those notes it is too empty, you may add 1/1 LNs on 03:47:109 - 03:47:571 - 03:48:032 - 03:48:955 - and 03:49:263 - for the guitar sounds. Is it clear?
  38. 04:10:494 - to 04:11:724 - I don't think chordtrills here express the music well. Why not try some creative ways, like http://osu.ppy.sh/ss/9522943.In this way you can even represent the increasing volume of the drums.
  39. 04:12:955 - to 04:32:648 - The patterns are not wrong, but they are indeed too generic for me. You are only focusing on the drums here, but they seldom have variations, so it will be a trouble for you to only pay attention to them. A solution for you is to also give some focus on vocals by changing some of the normal notes into short LNs that represent the vocals. You may have to reduce some of the notes but that is ok, since you are making this different but not just same patterns for each bar. I just do one bar for you: https://osu.ppy.sh/ss/9522970. Doesn't it looks more creative and fun to play?
  40. 04:37:186 - You miss a note here, since the roll of 04:37:263 (277263|3,277340|2,277417|1,277494|0) - actually starts from 04:37:109 -
  41. 04:38:032 (278032|0,280494|0,280571|1) - They are ghost notes with no sounds. Delete them if you agree with me.
  42. 04:42:494 - to 04:44:955 - You may also try the way I linked to you before: http://osu.ppy.sh/ss/9522658, and the idea is the same as 01:36:648 - to 01:39:109 -
  43. 04:45:263 - to 04:46:186 - add one more note for each line, which keeps consistent with the patterns like from 01:39:417 - to 01:40:340 - (which I assume that you have change them with my previous mod to all triple notes except for the last quadraple.)
  44. 04:48:340 (288340|2,288494|2) - No need to stack here, and the idea is the same as 02:40:032 (160032|1,160186|1) -
  45. 04:51:571 (291571|1,291878|2) - I think these two notes are sufficient to be double notes, which has similar volume as 04:52:955 (292955|2,292955|1,293109|0,293109|1) - that you put with doubles.
  46. 04:56:955 (296955|2) - It is better to put this to col1 to avoid the 3-note stack here, and the patterns can be more balanced too.
  47. 05:00:109 (300109|1) - There is no drum on this line, so delete this note.
  48. 05:07:263 - 05:07:878 - To keep consistent with the rhythm of piano sounds after 05:08:340 - , you can add one more note on these two lines, where the piano sounds, maybe a little bit weaker, can be still heard.
  49. 05:13:263 (313263|1) - I prefer this to be on col1, which may balance for both hands.
  50. I would like to say that this map is nice when considering the mistakes inside. You are mostly on the right track of following the drums, discerning them correctly with doubles and triples, but till the end kiai you are emphasizing them too much, and another catchy element of the music, vocals, are mostly ignored. If I am going to map this, I will be following the vocals whenever available. Rices only will be just too generic for some parts, and I do think noodles for the vocals will help you a lot in improving the map to have more creativity.

I love this song <3, and I am gonna play BanG Dream soon. Good luck and hope my mods help with this map!
Topic Starter
FadillSan

Tofu1222 wrote:

Hi, NM Request from my modding queue

4K:1|2|3|4


[Start Beat!!]
  1. 00:04:878 (4878|1) - Even though here is indeed a sound, I think it is too weak here compared to 00:04:955 (4955|2,5109|1,5263|0,5417|1) - , so maybe deleting it would make the patterns look more neat. ah you right, removed~
  2. 00:20:340 - to 00:22:801 - You are focusing on piano sounds here, but how about considering the pitch relavancy as well? You can remake the patterns here like this: https://osu.ppy.sh/ss/9522584 done~
  3. 00:26:955 (26955|2) - I know this is for the piano sound, but it is also too weak here, which also breaks some of the patterns that you intend to follow around this section. Deleting it would make your patterns look more consistent and neat too. I think to keep this, is better :3
  4. I don't really see any reason you need to stack 01:13:878 (73878|2,74032|2) - here. Instead I think such pattern would follow with the music well: https://osu.ppy.sh/ss/9522616 (Just an example). fixed~
  5. 01:16:648 (76648|1,76648|0,76724|3,76724|2,76801|0,76801|1) - and 01:15:571 (75571|3,75648|2) - are basically the same types of sound with similar volumes, so I think for 01:15:571 (75571|3,75648|2) - you may want to double them, and rearrange in a way like this: http://osu.ppy.sh/ss/9522625 done~
  6. 01:18:801 (78801|2,78955|2) - The same stack problem as I mentioned in 01:13:878 (73878|2,74032|2) -, correct here too if you apply my previous mods. yes, fixed~
  7. 01:21:263 (81263|1,81417|1) - 01:23:724 (83724|2,83878|2) - Same as above yea~
  8. 01:25:109 (85109|0,85186|1,85263|2,85263|3,85417|3,85494|2,85571|0,85571|1) - I would suggest to double all of them too, following the idea in 01:15:571 (75571|3,75648|2) - Only one difference here is not to double the note on 01:25:417 - since there is no drum on this line. okay done~
  9. 01:28:494 (88494|2,88648|2) - You don't need stack here too. The idea is for this 01:28:648 (88648|2) - sound it has no particularly similar element as 01:28:494 (88494|2,88494|3) - fixed~
  10. 01:36:648 - to 01:39:109 - Why not have some variation on the patterns? Try this way: http://osu.ppy.sh/ss/9522658 You don't need to worry too much about longer stacks here since here the impacts of the drums are really strong, and it is indeed ok for you to make some challenge for the players, and stacks here can be reasonable to put. do that~
  11. 01:39:417 - to 01:40:340 - Is there any perceived volume changes between the sounds you put with doubles and those with triples? I don't think so, so why not just make all of them into triple notes, which help with the consistency of note use here? fixed~
  12. 01:42:801 (102801|0,102801|1,102955|1,102955|2,103109|3,103109|2,103109|0) - It will be much better to do a ctrl+h here, so you can get rid of three exactly same patterns here. 01:45:263 (105263|2,105263|3,105417|1,105417|2,105571|3,105571|1,105571|0) - and here too. I know you are doing some kind of reflections of the patterns (three in a group), but repeating one certain patterns continuously for three times indeed makes it boring to some players, and I don't hear any elements that will make a huge difference if you do ctrl+h for these two. okay done~
  13. 01:46:494 - to 01:48:340 - You were using one col1&2 doubles, one col2&3 doubles and two col2&4 doubles, which makes me feel like the patterns are kinda biased on col2, and indeed you are doing some 4-note stacks here that you used to prevent in previous patterns here. Why not just do some simple patterns like this: http://osu.ppy.sh/ss/9522711 fixed it~
  14. 01:49:571 (109571|3,109571|0,109724|0,109724|3,109878|0,109878|1,109878|3,110032|1,110032|3,110032|0) - I think these four sounds have the same volume, and are indeed stronger than previous sounds, so add one for each of 01:49:571 (109571|3,109571|0,109724|0,109724|3) - on col3 to make two triple notes here, keeping the consistency of the amount of note used here. ah that's right, fixed~
  15. 01:50:955 (110955|2,111109|2,111263|2) - This 3-note stack can be easily avoided by rearranging in this way: http://osu.ppy.sh/ss/9522732 done~
  16. 01:57:571 - to 01:58:801 - the patterns are biased to col1 and col4, with 4 and 5 notes on each but only 3 on col2 and 2 on col3.I prefer some balanced patterns like 01:54:648 (114648|3,114801|2,114801|0,114955|1,115109|3,115109|2) - or you can rearrange in a different way to balance them. done, I change the pattern~
  17. 02:12:494 (132494|0,132571|1,132648|3,132648|2) - Here these three notes have exactly the same volume, so I prefer to have 02:12:494 (132494|0,132571|1) - appear as double notes. done~
  18. 02:14:340 (134340|3,134494|2,134648|3) - What are you following here? I don't quite hear any drums, but only some unclear guitar sounds and vocals, but I don't think you need to follow vocals here. In my opinion, deleting 02:14:340 (134340|3,134648|3) - these two notes would make your patterns still focus on the drums. I follow the vocal here, and i think i will keep it like that :3
  19. 02:26:648 (146648|0,146801|1,146955|0) - Here is the same idea as above, deleting 02:26:648 (146648|0,146955|0) - will give you a better focus. keep it too..
  20. 02:33:878 (153878|1,153878|0,154032|0,154032|1) - Make these double notes into triple notes too. The idea is to have same amount of note used for similar volume, and from 02:33:878 - the sounds are indeed keeping at the loudest volume, that you used to perceive it in 01:05:263 - yess~
  21. 02:40:032 (160032|1,160186|1) - The stack here is unnecessary, and the idea is mentioned above in 01:28:494 (88494|2,88648|2) - fixed~
  22. 02:44:186 (164186|3,164263|2,164340|1,164340|0) - It is better to make all into double notes since they are with the same volume. done~
  23. 02:49:878 (169878|2,170032|2) - Avoid the stack here too. okay~
  24. 02:52:801 (172801|1,172878|2) - What kind of drums are you following here? I don't even hear any drums, but cymbals only, which you used to ignore. there's kick sounds here :3
  25. 02:53:724 (173724|0,173801|1,173878|2,173878|3,174032|3,174109|2,174186|0,174186|1) - Make all of them into double notes too, following the same idea as my suggestion for 02:44:186 (164186|3,164263|2,164340|1,164340|0) - yess~
  26. 02:57:263 - I think you used to put a single note for this kind of rhythm, so maybe one here too. ah i missed it!
  27. 03:00:263 (180263|1) - I don't really hear any clear new sound here (drums,cymbals, etc.) so I prefer you to delete it since it represents nothing for me. removed~
  28. 03:07:109 - to 03:07:724 - you are reverting the flow of patterns here, but I prefer you to still keep the same since they are still an extension of this section of drums. Try this way: http://osu.ppy.sh/ss/9522871 done~
  29. 03:08:032 - to 03:08:801 - I tried my best but I still can't hear any volume difference between sounds with doubles and with triples. I think it is better for you to put triple notes for all of them since for me they are basically the same sounds with the same volume. fixed it~
  30. 03:10:186 - 03:12:648 - 03:15:109 - You can have some LNs from these lines that last for one whole bar, just like what you did in the very beginning of this map. donee~
  31. 03:22:340 (202340|0,202340|1) - I think this sound is much weaker than 03:22:032 (202032|1,202032|3,202186|2,202186|0) - , so a single note is enough. done~
  32. 03:27:724 - 03:28:032 - 03:28:340 - You can have double notes on these lines to express the drums on them, making some differences with other single notes here. okayy~
  33. 03:34:801 (214801|3) - I think you need to cut this LNs into two LNs, one from 03:34:801 - to 03:35:109 - and the other from 03:35:109 - to 03:35:263 - , because the piano ound has a percussion here. donee~
  34. 03:38:263 - to 03:38:494 - the pattern of 1212 is a little bit unbalanced. Try this way to rearrange then:https://osu.ppy.sh/ss/9522904 fixed~
  35. 03:39:571 (219571|2,219648|1) - These two notes, in my opinion, are strong enough to put with double notes, comapared to 03:19:878 (199878|1,199955|2) - okayy~
  36. 03:40:186 (220186|0,220263|1) - 03:41:417 (221417|0) - 03:42:648 (222648|3) - I can be sure that they are just ghost notes. Delete them to make your patterns flow with the music better. kick douns here uwu
  37. 03:47:109 (227109|0,227109|3,227186|2,227263|1,227340|0) - 03:48:032 (228032|0,228032|3,228109|1,228186|2,228263|3) - 03:48:955 (228955|2,228955|0,228955|3,229032|1,229109|2,229186|3) - 03:49:571 (229571|0,229571|3,229571|1,229648|2,229724|1,229801|0) - Are these dump stuff or what? I don't see what sounds you are following. The solution for them is: delete 03:47:186 (227186|2,227263|1,227340|0,228109|1,228186|2,228263|3,229032|1,229109|2,229186|3) - and 03:49:648 (229648|2) - and you can see here 03:49:724 (229724|1,229801|0) - have two strong drum sounds, so make them into doubles like: http://osu.ppy.sh/ss/9522930. If you feel that after deleting those notes it is too empty, you may add 1/1 LNs on 03:47:109 - 03:47:571 - 03:48:032 - 03:48:955 - and 03:49:263 - for the guitar sounds. Is it clear? the actually thos note are for guitar, so in this part I mix the drum sound and guitar sounds~ :3
  38. 04:10:494 - to 04:11:724 - I don't think chordtrills here express the music well. Why not try some creative ways, like http://osu.ppy.sh/ss/9522943.In this way you can even represent the increasing volume of the drums. I think I will keep it like that, that's good enough :3
  39. 04:12:955 - to 04:32:648 - The patterns are not wrong, but they are indeed too generic for me. You are only focusing on the drums here, but they seldom have variations, so it will be a trouble for you to only pay attention to them. A solution for you is to also give some focus on vocals by changing some of the normal notes into short LNs that represent the vocals. You may have to reduce some of the notes but that is ok, since you are making this different but not just same patterns for each bar. I just do one bar for you: https://osu.ppy.sh/ss/9522970. Doesn't it looks more creative and fun to play? In those part I decide to only mapping drum sound only, if I follow vocals too the pattern be too hard to play, that's not fun for mid player qwq
  40. 04:37:186 - You miss a note here, since the roll of 04:37:263 (277263|3,277340|2,277417|1,277494|0) - actually starts from 04:37:109 - missed it!
  41. 04:38:032 (278032|0,280494|0,280571|1) - They are ghost notes with no sounds. Delete them if you agree with me. yes you right!, removed~
  42. 04:42:494 - to 04:44:955 - You may also try the way I linked to you before: http://osu.ppy.sh/ss/9522658, and the idea is the same as 01:36:648 - to 01:39:109 - fixed~
  43. 04:45:263 - to 04:46:186 - add one more note for each line, which keeps consistent with the patterns like from 01:39:417 - to 01:40:340 - (which I assume that you have change them with my previous mod to all triple notes except for the last quadraple.) yesss~
  44. 04:48:340 (288340|2,288494|2) - No need to stack here, and the idea is the same as 02:40:032 (160032|1,160186|1) - fixed~
  45. 04:51:571 (291571|1,291878|2) - I think these two notes are sufficient to be double notes, which has similar volume as 04:52:955 (292955|2,292955|1,293109|0,293109|1) - that you put with doubles. fixeed~~
  46. 04:56:955 (296955|2) - It is better to put this to col1 to avoid the 3-note stack here, and the patterns can be more balanced too. moved~
  47. 05:00:109 (300109|1) - There is no drum on this line, so delete this note. removed~
  48. 05:07:263 - 05:07:878 - To keep consistent with the rhythm of piano sounds after 05:08:340 - , you can add one more note on these two lines, where the piano sounds, maybe a little bit weaker, can be still heard. donee~~
  49. 05:13:263 (313263|1) - I prefer this to be on col1, which may balance for both hands.
  50. I would like to say that this map is nice when considering the mistakes inside. You are mostly on the right track of following the drums, discerning them correctly with doubles and triples, but till the end kiai you are emphasizing them too much, and another catchy element of the music, vocals, are mostly ignored. If I am going to map this, I will be following the vocals whenever available. Rices only will be just too generic for some parts, and I do think noodles for the vocals will help you a lot in improving the map to have more creativity.

I love this song <3, and I am gonna play BanG Dream soon. Good luck and hope my mods help with this map!
Aaaahhh thanks for the great mods <3
Rivals_7
SVs is so damn triggerring me on so many levels
gotta drop a mod in a few days
Topic Starter
FadillSan

Rivals_7 wrote:

SVs is so damn triggerring me on so many levels
gotta drop a mod in a few days
Yes, I need help on that~
Rivals_7
quick maths

[ ]

Basic Reference:
• Y = average of an SV sequence
• S1 = Starting SV
• S2 = Ending SV
• U = Units (counted by snaps)
• U1 = Total number of units / lines
• U2 = Remaining number of units / lines
• N = Normalizing SV

Finding average SV of a sequence
(S1 × U + S2 × U) ÷ U1 = Y

Finding the secondary SV when given the average SV, total units, and initial SV
(U1 – S1) ÷ U2 = S2
---------------------------------------------------------------------------
00:32:340 - 02:00:955
((2,05 x 1) + (0,7 x 4)) : 5 = 0,97
its actually near the 1x point but the distance is 5 Lines instead of 4. in which your 1x at - 00:32:724 should be ended at - 00:32:648 -. and its affecting the readability where everyone expect the scrool will get back to 1 at - 00:32:648 -
if you insist with keeping the 2,05, the 2nd SV should be
(4 - 2,05) : 4 = 0,48
or else you can fiind a work around by doing math magic.

00:45:186 - honestly dont know why is there a 1,5x speedup. for a challenge? its kinda annoying
you can do something like:
00:44:955 - 00:45:109 - 1,5x
00:45:032 - 00:45:186 - 0,5x
00:45:263 - 1x
half-half method stuff. ((1,5 x 1) + (0,5 x 1)) : 2 = 1

01:06:801 (66801|1) - somehow you managed to have those SVs on 1x average

02:13:571 - probably the same thing as - 00:45:186 - but for the variation thing, would be pretty neat if the SV goes:
0,25 -> 0,75 -> 1,25 -> 1,75 -> 1x (1/4 snaps)

03:27:724 - No. Speedup. Ever. Tell me, can you even play this section without a miss? everyone in high scrool speed (30+) will not be happy about this.

03:38:494 - idk why those SV looks so randomly placed outta nowhere. a Half- half method should work. (or do the math)

04:12:648 - a good place to represent a gradual speedup like i said at - 02:13:571

All the SVs suggestion could work up on anywhere else. lazy to mention them all. you should know it i guess

----------------------

pattern wise....... got no idea. but not that i call its good, there could be so much i could mention. but would rather not since it'll be subjective anyway.

the only thing bothering is the last kiai
04:12:955 (252955|0,253109|0,253263|0) - 04:13:571 (253571|3,253724|3,253878|3) - 04:14:186 (254186|0,254340|0,254494|0) - 04:14:801 (254801|3,254955|3,255109|3) -
did you just copasta this? also the stacks is..... somehow meh. you can easily avoid those. ex:



04:51:878 (291878|3,292032|3,292186|3,292340|3) -

DeleT

[ ]

Aight GL fam o/
Topic Starter
FadillSan

Rivals_7 wrote:

quick maths

[ ]

Basic Reference:
• Y = average of an SV sequence
• S1 = Starting SV
• S2 = Ending SV
• U = Units (counted by snaps)
• U1 = Total number of units / lines
• U2 = Remaining number of units / lines
• N = Normalizing SV

Finding average SV of a sequence
(S1 × U + S2 × U) ÷ U1 = Y

Finding the secondary SV when given the average SV, total units, and initial SV
(U1 – S1) ÷ U2 = S2
---------------------------------------------------------------------------
00:32:340 - 02:00:955
((2,05 x 1) + (0,7 x 4)) : 5 = 0,97
its actually near the 1x point but the distance is 5 Lines instead of 4. in which your 1x at - 00:32:724 should be ended at - 00:32:648 - (oh yeah my mistakes, fixed it). and its affecting the readability where everyone expect the scrool will get back to 1 at - 00:32:648 -
if you insist with keeping the 2,05, the 2nd SV should be
(4 - 2,05) : 4 = 0,48
or else you can fiind a work around by doing math magic. I'll make it x2.5 & x0.5 for this part

00:45:186 - honestly dont know why is there a 1,5x speedup. for a challenge? its kinda annoying
you can do something like:
00:44:955 - 00:45:109 - 1,5x
00:45:032 - 00:45:186 - 0,5x
00:45:263 - 1x
half-half method stuff. ((1,5 x 1) + (0,5 x 1)) : 2 = 1 that's a great solution, apply this~

01:06:801 (66801|1) - somehow you managed to have those SVs on 1x average

02:13:571 - probably the same thing as - 00:45:186 - but for the variation thing, would be pretty neat if the SV goes:
0,25 -> 0,75 -> 1,25 -> 1,75 -> 1x (1/4 snaps) great, fixed~

03:27:724 - No. Speedup. Ever. Tell me, can you even play this section without a miss? everyone in high scrool speed (30+) will not be happy about this. remove the speed up, I'll remember that, thanks~

03:38:494 - idk why those SV looks so randomly placed outta nowhere. a Half- half method should work. (or do the math) I change that to x2.5 & x0.5~

04:12:648 - a good place to represent a gradual speedup like i said at - 02:13:571 you right!

All the SVs suggestion could work up on anywhere else. lazy to mention them all. you should know it i guess

----------------------

pattern wise....... got no idea. but not that i call its good, there could be so much i could mention. but would rather not since it'll be subjective anyway.

the only thing bothering is the last kiai
04:12:955 (252955|0,253109|0,253263|0) - 04:13:571 (253571|3,253724|3,253878|3) - 04:14:186 (254186|0,254340|0,254494|0) - 04:14:801 (254801|3,254955|3,255109|3) -
did you just copasta this? also the stacks is..... somehow meh. I decided to make the pattern like that, but if that's a problem, I changed it~ thanks for remember me
you can easily avoid those. ex:



04:51:878 (291878|3,292032|3,292186|3,292340|3) - Oops xD fixed it~

DeleT

[ ]

Aight GL fam o/
Thanks for the great mods~~~
And Thanks for the math lessions, I'll remember that~~
Litharrale
mod for star beat

I am Lith

I have been here before

your bg sucks

1|2|3|4


~my poem

anyway on to the actual mod

Your hitnormal is silent, this is unrankable

You have duplicate green lines


I saw rivals checked the SV so I wont do the math on it and just assume it's ok

00:45:109 (45109|2) - These notes in these SVs (not just this SV) are really gay to hit

03:26:494 (206494|2) - The slowjam here is weird, why does it go back to 1x in this specific spot? why does it speed up then slow back down? Why doesn't it increase linearly?

04:12:955 (252955|2) - This SV is impossible to predict, doesn't help the average isnt 1

00:07:571 (7571|2,7878|0) - these two sounds are similar but 00:07:724 (7724|1) - is very different. The simple stair makes them seem all the same and doesn't really reflect the change in music, I'd move to 4 to show the difference in sound

00:32:648 (32648|1) - I'm disappointed that there's nothing in this section that really shows the bass guitar. I thought you did with the stacks but they seem random and only there to avoid hard stacks

00:45:109 (45109|2) - single here but 00:47:571 (47571|1,47571|0) - double here?

00:59:494 (59494|2) - I think this note is actually a ghost note. I think you think so too judging but the pattern

01:31:263 (91263|2,91263|3,91263|0) - having a crash be the same emphasise as a 01:31:109 (91109|0,91109|3,91109|1) - snare doesn't sit well with me

01:32:263 (92263|1) - I dont hear anything here at all

01:33:417 - I do hear something very prominent here though that hasn't been mapped

01:36:801 (96801|2,96801|3,96878|0,96878|1,96955|3,96955|2) - Jumptrills are not the right pattern for this section because the third sound in each triplet is far stronger than the rest so having all 3 notes be represented in the same way doesnt make sense

02:15:417 (135417|0) - lotta copy paste in this map 02:16:340 (136340|0) -

03:31:109 (211109|0) - Should be 2 LNs to match with the break in sound

03:32:032 (212032|3) - starts way too late

03:32:340 (212340|1,212494|1) - why are these 2 LNs and why does it go for so long?

03:37:724 (217724|2,218186|1) - should both be LNs, picking a generic jumptrill over mapping the sound consistently is the wrong choice imo

03:39:724 (219724|2) - guitar solo and you map the drums - _ -

03:49:032 (229032|1) - feels like there's a lot of ghost notes here as well

03:49:724 (229724|1,229801|0,229878|1) - after all the other comfortable patterns, this feels fairly out of place

03:55:417 (235417|2,235571|1) - I have no idea what you're mapping in this section, this notes feel like there's nothing there while there are clear sounds not mapped at all 03:56:494 -

04:10:648 (250648|2) - This jumptrill is whack
First of all, at the start there's barely any sound to justify doubles let alone a jumptrill. Secondly, the first drum sound isn't on a 1/4 snap, it's somewhere between this 04:11:032 (251032|1,251032|0) - and 04:11:109 (251109|3,251109|2) -. Thirdly 04:11:724 (251724|3) - isn't mapped to anything at all

04:31:263 (271263|1,271417|0) - map the blue tick between these two so the drum roll makes sense

05:02:083 (302083|3,302186|3) - you cant introduce this 5 minutes into a map

05:13:263 (313263|1) - should probably start earlier

Needs work/Acceptable: It's a decent map but feels kind of generic and a little bit boring due to a lack of concept development through the map. I'm down to qual but I think you need to find a different BN to bubble as I'm not that confident in it.
Topic Starter
FadillSan

Litharrale wrote:

mod for star beat

I am Lith

I have been here before

your bg sucks can you tell what's wrong in bg ?

1|2|3|4


~my poem

anyway on to the actual mod

Your hitnormal is silent, this is unrankable removed the hitnormal costum

You have duplicate green lines Rip, mybad @-@ fixed


I saw rivals checked the SV so I wont do the math on it and just assume it's ok

00:45:109 (45109|2) - These notes in these SVs (not just this SV) are really gay to hit removed the note

03:26:494 (206494|2) - The slowjam here is weird, why does it go back to 1x in this specific spot? why does it speed up then slow back down? Why doesn't it increase linearly? god, my bad, fixed with move it to 03:27:417 -

04:12:955 (252955|2) - This SV is impossible to predict, doesn't help the average isnt 1 change it with 25 - 50 - 75 - 90. does it fit ?

00:07:571 (7571|2,7878|0) - these two sounds are similar but 00:07:724 (7724|1) - is very different. The simple stair makes them seem all the same and doesn't really reflect the change in music, I'd move to 4 to show the difference in sound fixed that

00:32:648 (32648|1) - I'm disappointed that there's nothing in this section that really shows the bass guitar. I thought you did with the stacks but they seem random and only there to avoid hard stacks re arrange this, hope it's good now

00:45:109 (45109|2) - single here but 00:47:571 (47571|1,47571|0) - double here? double here 00:47:571 because there's kick sound

00:59:494 (59494|2) - I think this note is actually a ghost note. I think you think so too judging but the pattern ah you right, removed that

01:31:263 (91263|2,91263|3,91263|0) - having a crash be the same emphasise as a 01:31:109 (91109|0,91109|3,91109|1) - snare doesn't sit well with me fixed the snare

01:32:263 (92263|1) - I dont hear anything here at all oops removed

01:33:417 - I do hear something very prominent here though that hasn't been mapped fixed by adding note

01:36:801 (96801|2,96801|3,96878|0,96878|1,96955|3,96955|2) - Jumptrills are not the right pattern for this section because the third sound in each triplet is far stronger than the rest so having all 3 notes be represented in the same way doesnt make sense I know here should be (single single doube - single single double - and more) but I make it all double for give a challange for the player. Can I keep it ?

02:15:417 (135417|0) - lotta copy paste in this map 02:16:340 (136340|0) - move this 02:15:417 (135417|1) - to col 3

03:31:109 (211109|0) - Should be 2 LNs to match with the break in sound fixed that

03:32:032 (212032|3) - starts way too late oops, fixed this too

03:32:340 (212340|1,212494|1) - why are these 2 LNs and why does it go for so long? my bad, changed to 1 LN end at 03:32:648

03:37:724 (217724|2,218186|1) - should both be LNs, picking a generic jumptrill over mapping the sound consistently is the wrong choice imo okay, fixed that by change to LN

03:39:724 (219724|2) - guitar solo and you map the drums - _ - re arrange this~

03:49:032 (229032|1) - feels like there's a lot of ghost notes here as well ah you right, removed that

03:49:724 (229724|1,229801|0,229878|1) - after all the other comfortable patterns, this feels fairly out of place fixed by moving note

03:55:417 (235417|2,235571|1) - I have no idea what you're mapping in this section, this notes feel like there's nothing there while there are clear sounds not mapped at all 03:56:494 - you right, fixed all of that

04:10:648 (250648|2) - This jumptrill is whack
First of all, at the start there's barely any sound to justify doubles let alone a jumptrill. Secondly, the first drum sound isn't on a 1/4 snap, it's somewhere between this 04:11:032 (251032|1,251032|0) - and 04:11:109 (251109|3,251109|2) -. Thirdly 04:11:724 (251724|3) - isn't mapped to anything at all ahhh why I'm not realize all of that!!, fixed~

04:31:263 (271263|1,271417|0) - map the blue tick between these two so the drum roll makes sense donee

05:02:083 (302083|3,302186|3) - you cant introduce this 5 minutes into a map fixed by removing this 05:02:083 (302083|3) -

05:13:263 (313263|1) - should probably start earlier fixed~

Needs work/Acceptable: It's a decent map but feels kind of generic and a little bit boring due to a lack of concept development through the map. I'm down to qual but I think you need to find a different BN to bubble as I'm not that confident in it. sad :(
Thank you very much for summoning all those error :)
Updated~
Re arranged some part~
Maybe still need to mods :3
Mirea
hai fadill,
mod iseng, tadinya cuma pengen cek di editor karna lagunya bagus eh malah kebablasan :'v

1|2|3|4


chouyaa ganteng
00:39:417 (39417|2) - pindah ke col 2? di bagian ini berasa berat di kanan terhitung 00:38:801 (38801|3,38955|3,39263|3,39417|2,39571|2,39571|3) -
di satu sisi, penempatan 00:39:417 (39417|2) - dengan 00:39:571 (39571|2) - pada satu kolom juga kurang representative ke intrumentnya termasuk melodi gitar
ditambah di depan 00:39:417 (39417|2) - cuma ada double dan jarak antara kedua kick 00:39:263 - 00:39:571 - ini 1/1.
menurut gw bisa ditaruh di 1 kolom yg sama dengan note di depan klo di 00:39:417 - double atau di 00:39:571 - triple.
karna ini ngga, sekilas jadi keliatan menyia nyiakan kolom di 2.

00:40:801 (40801|2) - pindah ke col 4? cuma di sini 00:40:648 (40648|0,40648|2,40801|2,40801|0) - keduanya ada di kolom yg sama.
sedangkan 00:35:724 (35724|2,35724|0,35878|2,35878|3) - 00:38:186 (38186|0,38186|2,38340|3,38340|2) - 00:41:263 (41263|1,41263|3,41417|1,41417|2) - 00:43:109 (43109|0,43109|1,43263|3,43263|1) - hanya ada 1 pasang note yg ditempatkan pada 1 kolom yg sama.

00:45:571 (45571|3) - pindah ke col 3 dan 00:45:724 (45724|2) - ke col 4, bakal lebih rapi di kanan.
00:44:955 (44955|3,45263|3,45571|3,45878|3) - jadi biar bisa diputus klo 00:45:571 (45571|3,45724|2) - dituker kolomnya.

00:56:648 (56648|0) - pindah ke col 4. liat kanan kosong melompong.

01:04:801 - di sini kenapa cuma 1 note sendiri kicknya? sedangkan yg lain 2 notes

01:07:724 (67724|1,67724|0,67878|2,67878|1,68032|0,68032|2,68032|3) - coba ini dibikin kek > https://osu.ppy.sh/ss/9776058
bakal lebih balance di kanan ama kiri ketimbang yg sebelumnya cenderung berat kiri dan 1/1 note di col 1 yg tadinya numpuk 4 bisa stop di 01:07:417 -

01:10:186 (70186|2,70186|0,70340|3,70340|1,70494|3,70494|0,70494|2) - ctrl+h?
ga enak bgt itu coba cek 01:09:878 (69878|0,70186|0,70494|0,70801|0,71109|0) - trus bandingin ama yg kanan.

01:11:263 (71263|2) - pindah ke col 1 bakal lebih rapi, karna ga perlu dibikin numpuk sampe 3 notes ama 01:10:955 (70955|2,71109|2,71263|2) -
sebagai contoh, cek > 01:20:955 (80955|3,80955|1,81109|2,81109|3) - 01:23:417 (83417|0,83417|2,83571|0,83571|1) - dan kawan kawannya.

01:13:878 (73878|2) - geser ke kanan, col 4 rada kosong itu ditambah notenya dijepit double kiri keduanya.

01:18:801 (78801|2) - geser ke kanan. alasan yg sama dengan di atas.

01:34:648 (94648|1) - ini harusnya ada di kolom yg sama dengan salah satu note di 01:34:494 -
agar konsisten dengan 01:33:263 (93263|3,93417|3) - 01:32:032 (92032|0,92186|0) -

01:35:878 (95878|2) - sama juga ^, untuk keduanya ini mesti disamakan semua gimana peletakannya karna suaranya memang sama.
ntah mau dibikin 1 kolom dengan triple sebelumnya atau ngga.

02:12:955 - suggestion > https://osu.ppy.sh/ss/9776132
stack lebih tepat di 02:12:955 (132955|2,133109|2) - dan 02:13:263 (133263|1,133417|1) - karna di situ drumnya ada di 1 ketukan yg sama.
lebih rapi jika dibandingkan dengan pattern yg sekarang.

kurang setuju klo 02:23:263 (143263|1,143263|0) - dibikin sekolom dengan 02:23:109 (143109|1,143109|0) - karna di situ jelas ada perbedaan volume drum yg intens di 02:23:263 - dibanding sebelumnya.
bisa diletakan di kolom yg sama klo ga ada perbedaan yg signifikan, sebagai contoh bisa cek > 01:25:571 (85571|1,85571|0,85724|0,85724|1) - di sini keduanya ada di kolom sama karna memang drumnya juga ga ada perbedaan yg besar jika dibandingkan dengan 02:23:263 -
saran gw untuk 02:23:263 (143263|1,143263|0) - bisa dipindah ke kanan (col 3&4) dan 02:23:417 (143417|2) - bisa pindah ke col 1 biar ga kebanyakan stack.

02:28:340 - dari sini sampe 02:30:494 - entah kenapa ketawa anjir denger vokalnya E Ooo E Ooo :''v

02:36:494 - di sini kenapa kicknya 2 notes? suaranya sama kan dengan 02:37:109 - 02:37:724 -

02:44:032 (164032|0,164186|0,164340|0,164494|0,164648|0) - liat kanan kosong melompong.

03:06:955 (186955|3,187109|3,187263|3,187417|3) - ga ngerti kenapa bisa dibikin gini :/ ga ada suara yg mendukung stack sampe 4 notes di kanan ketimbang kiri.

03:34:494 (214494|3) - pindah ke col 3, kurang mendukung buat dibikin kek 03:34:494 (214494|3,214648|3) - karna di 03:34:494 - snarenya cukup keras ketimbang drum di 03:34:648 -
jadi biar ada jarak atau spasi kolom yg membedakannya. ditambah 03:34:340 (214340|3,214494|3,214648|3,214801|3) - berasa aneh menurut gw.

03:49:648 (229648|2) - ghost note, cek di 25% di sana jelas ga ada melodi gitar kek di 03:49:724 - 03:49:801 -

dah itu aja, tolong re-check soal keseimbangan komposisi notenya lagi, karna nemu banyak yg kurang balance di beberapa bagian antara kiri ama kanan.


goodluck <3
Topic Starter
FadillSan

chouyaa wrote:

hai fadill,
mod iseng, tadinya cuma pengen cek di editor karna lagunya bagus eh malah kebablasan :'v

1|2|3|4


chouyaa ganteng//gakk fadillsan lbih ganteng
00:39:417 (39417|2) - pindah ke col 2? di bagian ini berasa berat di kanan terhitung 00:38:801 (38801|3,38955|3,39263|3,39417|2,39571|2,39571|3) - oops, done~
di satu sisi, penempatan 00:39:417 (39417|2) - dengan 00:39:571 (39571|2) - pada satu kolom juga kurang representative ke intrumentnya termasuk melodi gitar
ditambah di depan 00:39:417 (39417|2) - cuma ada double dan jarak antara kedua kick 00:39:263 - 00:39:571 - ini 1/1.
menurut gw bisa ditaruh di 1 kolom yg sama dengan note di depan klo di 00:39:417 - double atau di 00:39:571 - triple.
karna ini ngga, sekilas jadi keliatan menyia nyiakan kolom di 2. oops, iya juga, done~

00:40:801 (40801|2) - pindah ke col 4? cuma di sini 00:40:648 (40648|0,40648|2,40801|2,40801|0) - keduanya ada di kolom yg sama.
sedangkan 00:35:724 (35724|2,35724|0,35878|2,35878|3) - 00:38:186 (38186|0,38186|2,38340|3,38340|2) - 00:41:263 (41263|1,41263|3,41417|1,41417|2) - 00:43:109 (43109|0,43109|1,43263|3,43263|1) - hanya ada 1 pasang note yg ditempatkan pada 1 kolom yg sama. fixed this too~

00:45:571 (45571|3) - pindah ke col 3 dan 00:45:724 (45724|2) - ke col 4, bakal lebih rapi di kanan.
00:44:955 (44955|3,45263|3,45571|3,45878|3) - jadi biar bisa diputus klo 00:45:571 (45571|3,45724|2) - dituker kolomnya. oh iya bener, done~

00:56:648 (56648|0) - pindah ke col 4. liat kanan kosong melompong. eh iya, fixed~

01:04:801 - di sini kenapa cuma 1 note sendiri kicknya? sedangkan yg lain 2 notes waduh kok single sih :"v fixed

01:07:724 (67724|1,67724|0,67878|2,67878|1,68032|0,68032|2,68032|3) - coba ini dibikin kek > https://osu.ppy.sh/ss/9776058
bakal lebih balance di kanan ama kiri ketimbang yg sebelumnya cenderung berat kiri dan 1/1 note di col 1 yg tadinya numpuk 4 bisa stop di 01:07:417 - doneeee

01:10:186 (70186|2,70186|0,70340|3,70340|1,70494|3,70494|0,70494|2) - ctrl+h?
ga enak bgt itu coba cek 01:09:878 (69878|0,70186|0,70494|0,70801|0,71109|0) - trus bandingin ama yg kanan. astaga stucinya wkwk, fixed

01:11:263 (71263|2) - pindah ke col 1 bakal lebih rapi, karna ga perlu dibikin numpuk sampe 3 notes ama 01:10:955 (70955|2,71109|2,71263|2) -
sebagai contoh, cek > 01:20:955 (80955|3,80955|1,81109|2,81109|3) - 01:23:417 (83417|0,83417|2,83571|0,83571|1) - dan kawan kawannya. oh iya, done~

01:13:878 (73878|2) - geser ke kanan, col 4 rada kosong itu ditambah notenya dijepit double kiri keduanya. donee~

01:18:801 (78801|2) - geser ke kanan. alasan yg sama dengan di atas. ^

01:34:648 (94648|1) - ini harusnya ada di kolom yg sama dengan salah satu note di 01:34:494 -
agar konsisten dengan 01:33:263 (93263|3,93417|3) - 01:32:032 (92032|0,92186|0) - fixed~

01:35:878 (95878|2) - sama juga ^, untuk keduanya ini mesti disamakan semua gimana peletakannya karna suaranya memang sama.
ntah mau dibikin 1 kolom dengan triple sebelumnya atau ngga. fixed this tooo~

02:12:955 - suggestion > https://osu.ppy.sh/ss/9776132
stack lebih tepat di 02:12:955 (132955|2,133109|2) - dan 02:13:263 (133263|1,133417|1) - karna di situ drumnya ada di 1 ketukan yg sama.
lebih rapi jika dibandingkan dengan pattern yg sekarang. nice!

kurang setuju klo 02:23:263 (143263|1,143263|0) - dibikin sekolom dengan 02:23:109 (143109|1,143109|0) - karna di situ jelas ada perbedaan volume drum yg intens di 02:23:263 - dibanding sebelumnya.
bisa diletakan di kolom yg sama klo ga ada perbedaan yg signifikan, sebagai contoh bisa cek > 01:25:571 (85571|1,85571|0,85724|0,85724|1) - di sini keduanya ada di kolom sama karna memang drumnya juga ga ada perbedaan yg besar jika dibandingkan dengan 02:23:263 -
saran gw untuk 02:23:263 (143263|1,143263|0) - bisa dipindah ke kanan (col 3&4) dan 02:23:417 (143417|2) - bisa pindah ke col 1 biar ga kebanyakan stack. okee, t e r p i n d a h

02:28:340 - dari sini sampe 02:30:494 - entah kenapa ketawa anjir denger vokalnya E Ooo E Ooo :''v koo e woo awasee :"v

02:36:494 - di sini kenapa kicknya 2 notes? suaranya sama kan dengan 02:37:109 - 02:37:724 - opps, fixed

02:44:032 (164032|0,164186|0,164340|0,164494|0,164648|0) - liat kanan kosong melompong. oops, move this 02:44:494 (164494|0,164494|1) - to col 3&4

03:06:955 (186955|3,187109|3,187263|3,187417|3) - ga ngerti kenapa bisa dibikin gini :/ ga ada suara yg mendukung stack sampe 4 notes di kanan ketimbang kiri. ara ara :'v move this 03:07:263 (187263|3) - to col 2

03:34:494 (214494|3) - pindah ke col 3, kurang mendukung buat dibikin kek 03:34:494 (214494|3,214648|3) - karna di 03:34:494 - snarenya cukup keras ketimbang drum di 03:34:648 -
jadi biar ada jarak atau spasi kolom yg membedakannya. ditambah 03:34:340 (214340|3,214494|3,214648|3,214801|3) - berasa aneh menurut gw. fixeeeddd~

03:49:648 (229648|2) - ghost note, cek di 25% di sana jelas ga ada melodi gitar kek di 03:49:724 - 03:49:801 - t e r d e l e t e ~

dah itu aja, tolong re-check soal keseimbangan komposisi notenya lagi, karna nemu banyak yg kurang balance di beberapa bagian antara kiri ama kanan.

click

.
jaog *-*

goodluck <3
Thanks banyak modnyaaa~~~ <3
genkicho
nm from my que


col 1 2 3 4

Start Beat
00:16:494 how about this
00:26:955 (26955|2) - delete imo it ruins the good pattern and i think it's ok if that sound isnt mapped because it's not loud enough and here 00:24:494 you can also hear a piano but you didnt map it
00:44:955 (44955|1,44955|3,44955|0,45109|2,45263|3,45263|0,45263|1) - these are the same like 00:47:417 (47417|2,47417|3,47571|0,47571|1,47724|3,47724|2,47724|0) - this, so i suggest 00:47:417 add note at 1 and 00:47:571 (47571|0) - delete
02:14:648 (134648|3) - move to 1 to prevent unintended 1/2 trill 02:14:186 (134186|2,134340|3,134494|2,134648|3,134801|2,134955|3) - .. or is it intended (?)
02:17:109 (137109|0) - ^
02:18:494 (138494|3,139109|0) - make them double (?) or just this one 02:19:109 (139109|0) - because it's same like this 02:19:724 (139724|2) -
02:26:955 (146955|0) - ok now i think this is intended..
03:06:648 (186648|2) - move to 2 to make hand balance.. this 03:05:417 (185417|2,185571|2,185724|2,185878|2) - is 4 stac at col 3 and 03:06:494 (186494|2,186648|2,186801|2,186955|2) - 4 stac at col 3 too, if you move it it will be balance because 4 stac at col 2
03:14:494 (194494|2,194494|3,194571|0) - i think this is the same like 00:07:417 (7417|1,7417|0,7455|3) - change the snap (?)
03:21:763 add note at 2
03:25:263 (205263|3,205263|2,205878|0,205878|1) - ctrl+h because the 1/2 stac is already long at col 3 and move 03:26:186 (206186|3,206186|2) - to 12 if you apply
03:31:263 (211263|0) - should start at 03:31:340
03:32:186 (212186|2,212340|1) - theyre same pitch
03:39:571 how about this
Topic Starter
FadillSan

genkicho wrote:

nm from my que


col 1 2 3 4

Start Beat
00:16:494 how about this That's a good idea
00:26:955 (26955|2) - delete imo it ruins the good pattern and i think it's ok if that sound isnt mapped because it's not loud enough I know that sound isn't loud, but still can heared, so it's will be awkward if ignore that and here 00:24:494 you can also hear a piano but you didnt map it For this, I the sounds is very small, I heared it with 100% speed, so I didn't mapped it
00:44:955 (44955|1,44955|3,44955|0,45109|2,45263|3,45263|0,45263|1) - these are the same like 00:47:417 (47417|2,47417|3,47571|0,47571|1,47724|3,47724|2,47724|0) - this, so i suggest 00:47:417 add note at 1 and 00:47:571 (47571|0) - delete
This kick 00:47:571 (47571|1,47571|0) - is louder than 00:45:109 (45109|2) - , that's why I mapped that different
02:14:648 (134648|3) - move to 1 to prevent unintended 1/2 trill 02:14:186 (134186|2,134340|3,134494|2,134648|3,134801|2,134955|3) - .. or is it intended (?) Applied for every pattern like this
02:17:109 (137109|0) - ^^
02:18:494 (138494|3,139109|0) - make them double (?) or just this one 02:19:109 (139109|0) - because it's same like this 02:19:724 (139724|2) - This kick 02:19:724 (139724|2,139724|3) - louder than 02:18:494 (138494|3) - , that's why I mapped that different
02:26:955 (146955|0) - ok now i think this is intended.. already applied
03:06:648 (186648|2) - move to 2 to make hand balance.. this 03:05:417 (185417|2,185571|2,185724|2,185878|2) - is 4 stac at col 3 and 03:06:494 (186494|2,186648|2,186801|2,186955|2) - 4 stac at col 3 too, if you move it it will be balance because 4 stac at col 2
Re-arranged this part so the 4 stac is gone
03:14:494 (194494|2,194494|3,194571|0) - i think this is the same like 00:07:417 (7417|1,7417|0,7455|3) - change the snap (?) ah you right
03:21:763 add note at 2 I think isn't good idea
03:25:263 (205263|3,205263|2,205878|0,205878|1) - ctrl+h because the 1/2 stac is already long at col 3 and move 03:26:186 (206186|3,206186|2) - to 12 if you apply done~
03:31:263 (211263|0) - should start at 03:31:340 oops, fixed
03:32:186 (212186|2,212340|1) - theyre same pitch yes I know, but I think this one is already good
03:39:571 how about this donee~
Thanks for mods~
Applied~
DoNotMess
queue req
this map is getting enough mod i think, but here it goes 1 more

prepare ur ***s
00:05:571 - add |2| for crash
00:15:263 - add |1| for 2 lowest kick sound
00:21:109 (21109|0,21417|0,21724|1,22032|1) - these are the same pitch, i suggest to move the last 2 into |1| for pitch relevancy
00:45:109 - 2 notes for kick?
00:47:417 - this should follow 00:44:955 -
00:54:186 - this sound is strong enough, should be at least 2 notes
01:01:263 (61263|3) - this could be ln since it has sound eff
01:17:494 (77494|1) - if u map this inaudible synth here, it should be the same for the rest, i suggest to erase it
01:26:724 (86724|3) - move to 01:26:801 - |4| for crash sound
02:00:955 (120955|0,120955|3,120955|1,121263|3,121263|0,121263|1) - should be different column for flow and distinguished sound
02:12:494 (132494|2,132494|3,132571|1,132571|0,132648|3,132648|2) - the former 2 double notes, should be mapped as 1 note, as 02:12:648 (132648|2,132648|3) - is the only kick there, i suggest |3| |2| |34|
02:18:494 (138494|3,139109|0) - missing kick?
02:22:648 - also missing kick here
02:24:340 - add |3| or |4| for hi hat
02:44:955 (164955|0,164955|1,165109|3,165109|2) - too much trill here, replace with |14| and |23| for flow and to distinguish kick and snare sound
03:18:032 - there is slight bass sound here that u missed, i suggest to map it at |3|
03:24:494 (204494|0) - the crash emphasize starts 03:24:340 - here
03:26:955 (206955|0) - there is no sound here at all, ghost note
03:37:878 - good lord i like this, nice job
03:45:109 (225109|3,226032|3) - although the pitch is the same, since the frequency is different i would suggest to switch it to column |1| alternately, something like this https://puu.sh/zu7nP/3a90128dce.png
03:51:186 - there is tom sound here u ignored, stream it here like this https://puu.sh/zu7pX/9eb72a3f83.png
03:51:417 - https://puu.sh/zu7ry/000f60df82.png suggestion for ignored tom sound
hitsound sounds ok ~_~ goodjob
goodluck, nice map 8-)
Topic Starter
FadillSan

DoNotMess wrote:

queue req
this map is getting enough mod i think, but here it goes 1 more

prepare ur ***s
00:05:571 - add |2| for crash done
00:15:263 - add |1| for 2 lowest kick sound okee
00:21:109 (21109|0,21417|0,21724|1,22032|1) - these are the same pitch, i suggest to move the last 2 into |1| for pitch relevancy agree
00:45:109 - 2 notes for kick? fixed
00:47:417 - this should follow 00:44:955 - I think that's a different sound, I think it's good already
00:54:186 - this sound is strong enough, should be at least 2 notes done~
01:01:263 (61263|3) - this could be ln since it has sound eff fixed~
01:17:494 (77494|1) - if u map this inaudible synth here, it should be the same for the rest, i suggest to erase it removed
01:26:724 (86724|3) - move to 01:26:801 - |4| for crash sound done~
02:00:955 (120955|0,120955|3,120955|1,121263|3,121263|0,121263|1) - should be different column for flow and distinguished sound fixed~
02:12:494 (132494|2,132494|3,132571|1,132571|0,132648|3,132648|2) - the former 2 double notes, should be mapped as 1 note, as 02:12:648 (132648|2,132648|3) - is the only kick there, i suggest |3| |2| |34| fixed it too~
02:18:494 (138494|3,139109|0) - missing kick? upss
02:22:648 - also missing kick here done~
02:24:340 - add |3| or |4| for hi hat okee
02:44:955 (164955|0,164955|1,165109|3,165109|2) - too much trill here, replace with |14| and |23| for flow and to distinguish kick and snare sound that's great
03:18:032 - there is slight bass sound here that u missed, i suggest to map it at |3| I think I want to focus on drum on this part
03:24:494 (204494|0) - the crash emphasize starts 03:24:340 - here fixed
03:26:955 (206955|0) - there is no sound here at all, ghost note removed
03:37:878 - good lord i like this, nice job owo
03:45:109 (225109|3,226032|3) - although the pitch is the same, since the frequency is different i would suggest to switch it to column |1| alternately, something like this https://puu.sh/zu7nP/3a90128dce.png Yes, agree with that
03:51:186 - there is tom sound here u ignored, stream it here like this https://puu.sh/zu7pX/9eb72a3f83.png doneee
03:51:417 - https://puu.sh/zu7ry/000f60df82.png suggestion for ignored tom sound donee
hitsound sounds ok ~_~ goodjob
goodluck, nice map 8-)
Thanks for the mods~~~
RedBall
Hello~ I'm from RRM mania modding queue!


Sorry for super late mod. I didn't know I'll become so busy like this because of university :( And Thank you for waiting.

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 0 | 1 | 2 | 3 |

Start Beat!!
03:07:417 (187417|3) - How about deleteing this? // This feels better for me

03:31:109 (211109|0) - expand this till 03:31:263 // following the sound
03:33:263 (213263|3) - move to column 1 // just personal preference.
03:33:417 (213417|1) - expand this till 03:33:648 // following the sound
03:33:724 (213724|2) - move to column 3 // this too. just personal preference.
03:40:263 (220263|1) - This has no sound. /* Compare this to 03:42:724 (222724|2) */ Consider adding drum hitsound or delete

04:18:186 (258186|3,258186|1,258186|0,258340|3,258340|1,258494|3,258494|2,258494|0,258648|2,258648|0,258801|3,258801|1,258801|0,258955|3,258955|1,259109|3,259109|2,259109|0) - This part is nice but... 04:19:109 (259109|3,259109|2,259109|0,259263|2,259263|0,259417|3,259417|1,259417|0,259571|3,259571|1,259724|3,259724|2,259724|0,259878|2,259878|0,260032|3,260032|1,260032|0,260186|3,260186|1,260340|3,260340|2,260340|0) - I think you should make variation on this part. It feels awkward for me, considering change in the vocal.

02:38:724 (158724|1) - and 02:48:571 - make them same please :v

Good map! But, I feel awkwardness in some parts. (because of the SV and flow) I didn't mention it because it could be just personal issues. You received and accepted lots of suggestions from various people's mods. So if you haven't test-played your map recently, it would be nice to play your map again! I just mentioned based on my experience. (If you've already played your map after accepting mod, slab me hard :o )

Good Luck!
Topic Starter
FadillSan

RedBall wrote:

Hello~ I'm from RRM mania modding queue!


Sorry for super late mod. I didn't know I'll become so busy like this because of university :( And Thank you for waiting. Yeaaa the mods are comeeee

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 0 | 1 | 2 | 3 |

Start Beat!!
03:07:417 (187417|3) - How about deleteing this? // This feels better for me // Yes that's right

03:31:109 (211109|0) - expand this till 03:31:263 // following the sound // fixed
03:33:263 (213263|3) - move to column 1 // just personal preference. // donee
03:33:417 (213417|1) - expand this till 03:33:648 // following the sound // fixed this too~
03:33:724 (213724|2) - move to column 3 // this too. just personal preference. // prefer move this 03:33:417 (213417|2) - to col 2~
03:40:263 (220263|1) - This has no sound. /* Compare this to 03:42:724 (222724|2) */ Consider adding drum hitsound or delete // noo, there's a sound here, try to hear in 25% playback

04:18:186 (258186|3,258186|1,258186|0,258340|3,258340|1,258494|3,258494|2,258494|0,258648|2,258648|0,258801|3,258801|1,258801|0,258955|3,258955|1,259109|3,259109|2,259109|0) - This part is nice but... 04:19:109 (259109|3,259109|2,259109|0,259263|2,259263|0,259417|3,259417|1,259417|0,259571|3,259571|1,259724|3,259724|2,259724|0,259878|2,259878|0,260032|3,260032|1,260032|0,260186|3,260186|1,260340|3,260340|2,260340|0) - I think you should make variation on this part. It feels awkward for me, considering change in the vocal. // yeaaaa re-arranged that part~

02:38:724 (158724|1) - and 02:48:571 - make them same please :v // done :v

Good map! But, I feel awkwardness in some parts. (because of the SV and flow) I didn't mention it because it could be just personal issues. You received and accepted lots of suggestions from various people's mods. So if you haven't test-played your map recently, it would be nice to play your map again! I just mentioned based on my experience. (If you've already played your map after accepting mod, slab me hard :o )

Good Luck!
Thanks for the mods!!~~~
FAMoss
jangan kodosu ya, udah saya mod dulu banget...

[Start Beat!!]
  1. 00:01:263 - menurut saya di daerah ini masih ada bunyi piano loh ditempat yang kamu ga letakin, contoh di 00:00:955 - 00:01:571 - dan 00:02:186 - dan mungkin jika kamu berkenan bisa dia terapkan keatas.
  2. 00:14:724 - kedengeran kaya ada dua sample tom, coba pake 25% dan suaranya seperti mini jack
  3. 00:32:801 (32801|1) - 00:35:263 (35263|1) - 00:36:494 (36494|1) - ngikutin suara apaan sih? ga kedengaran serius wkwkwk, kalau hat mungkin lah, ini ga ada suara di taruh note mhm
  4. 00:54:724 - mungkin bagusan gini ya https://osu.ppy.sh/ss/10516974 soalnya di daerah double tersebut suara nya lebih keras dibandingkan dengan dibawah (kick)
  5. 01:46:340 - ga double nih kaya suara kick dibawah?
  6. 01:51:032 - coba deh dengar lagi, ada suara tom disini
  7. 02:15:109 - 02:17:571 - ga ikuti hat kaya dibawah?
  8. 02:17:571 - bagaimana kalau tambah satu note di col 3, karena sama-sama suara kick dan 02:19:109 - di col 1?
  9. 02:36:263 (156263|2) - ini ngikutin apaan? wkwkw kalau vocal ada di garis merah, soalnya saya lihat keatas ga ada kek gini, dan disini juga sih 02:46:109 (166109|2) -
  10. 02:59:571 (179571|0,179571|1,179648|2,179648|3,179724|1,179724|0) - saya lebih prefer begini https://osu.ppy.sh/ss/10517060 karena cuma ada suara hat dan digaris putih baru ada kick
  11. 03:05:109 - pretty sure triple here! or you can make it double
  12. 05:07:263 (307263|2,307417|3,307724|2,307878|1,308032|3,308340|2,308494|3,308648|1,308955|2,309109|1,309263|3) - oh kamu mengikuti piano diakhir, coba baca point pertama yang saya tulis

Good Luck ya :D
Topic Starter
FadillSan

FAMoss wrote:

jangan kodosu ya, udah saya mod dulu banget...

[Start Beat!!]
  1. 00:01:263 - menurut saya di daerah ini masih ada bunyi piano loh ditempat yang kamu ga letakin, contoh di 00:00:955 - 00:01:571 - dan 00:02:186 - dan mungkin jika kamu berkenan bisa dia terapkan keatas. Oh iya, kok w gak nyadar yak..
  2. 00:14:724 - kedengeran kaya ada dua sample tom, coba pake 25% dan suaranya seperti mini jack suaranya kurang jelas, ignore aja
  3. 00:32:801 (32801|1) - 00:35:263 (35263|1) - 00:36:494 (36494|1) - ngikutin suara apaan sih? ga kedengaran serius wkwkwk, kalau hat mungkin lah, ini ga ada suara di taruh note mhm yhalord, ini ngikut suara gitar wkwk
  4. 00:54:724 - mungkin bagusan gini ya https://osu.ppy.sh/ss/10516974 soalnya di daerah double tersebut suara nya lebih keras dibandingkan dengan dibawah (kick) doneee
  5. 01:46:340 - ga double nih kaya suara kick dibawah? fixed
  6. 01:51:032 - coba deh dengar lagi, ada suara tom disini kurang kedenger, ignore
  7. 02:15:109 - 02:17:571 - ga ikuti hat kaya dibawah? donee
  8. 02:17:571 - bagaimana kalau tambah satu note di col 3, karena sama-sama suara kick dan 02:19:109 - di col 1? yang ini kick nya lbih kecil dibanding kick yg selanjutnya (di bagian yg sama)
  9. 02:36:263 (156263|2) - ini ngikutin apaan? wkwkw kalau vocal ada di garis merah, soalnya saya lihat keatas ga ada kek gini, dan disini juga sih 02:46:109 (166109|2) - Ini ada suara drum... coba deh denger di 25%
  10. 02:59:571 (179571|0,179571|1,179648|2,179648|3,179724|1,179724|0) - saya lebih prefer begini https://osu.ppy.sh/ss/10517060 karena cuma ada suara hat dan digaris putih baru ada kick fixed~
  11. 03:05:109 - pretty sure triple here! or you can make it double double deh~
  12. 05:07:263 (307263|2,307417|3,307724|2,307878|1,308032|3,308340|2,308494|3,308648|1,308955|2,309109|1,309263|3) - oh kamu mengikuti piano diakhir, coba baca point pertama yang saya tulis prefer di 3 note aja deh...

Good Luck ya :D
Makasihhh :D
ABD007
[Start Beat!!]
00:04:801 (4801|1,4801|0) - what with these note ? it's not suitable at here.. in addition, it's double note. Why? what are you trying to map at here ? ><
Better remove these 00:04:648 (4648|2,4801|1,4801|0) - since you are not map for the vocal .

00:58:955 - add a note please

00:59:878 (59878|3) - move to the column 2

00:59:878 (59878|3,59878|2) - ctrl+h these double to avoid unbalance

01:04:648 - https://osu.ppy.sh/ss/10608646

01:15:878 (75878|1) - move to the column 4

01:24:955 - https://osu.ppy.sh/ss/10608686

01:26:186 (86186|2,86186|3,86340|3,86340|2,86494|3,86494|1,86494|0,86648|1,86648|0,86724|2,86801|3,86801|1,86801|0) - unbalance dude. here https://osu.ppy.sh/ss/10608713

01:31:494 - miss a note

01:34:032 - miss a note

01:50:186 (110186|3) - to the column 2

01:50:340 (110340|0) - ^

02:14:724 - miss a note

02:17:186 - ^

02:54:340 - unbalance from here, make this double 02:54:340 (174340|0,174340|1) - ctrl+h & move this note 02:54:494 (174494|3) - at the column 2

02:58:032 (178032|3) - move to the column 2 ><

03:00:263 - miss a note at here

03:02:955 (182955|0) - to column 2

03:24:955 - add 1 more note

03:42:186 - 1 more note, please map consistently ~ you make triple at 03:39:724 - . 03:43:417 -

03:52:494 - miss a note

03:56:878 - ^

04:31:571 (271571|1) - column 3

04:56:494 (296494|0,296494|1) - remove one of this note please ~

I would like to map this song earlier, but then I found out that this song already get mapped by you >< So, I'm just modding ~
Keep it up ! go for rank >< Jangan lupa add di tags "dudehacker" di awal karna dia hitsounder sih ~
Good luck ya ^^
Topic Starter
FadillSan

Kyousukee wrote:

[Start Beat!!]
00:04:801 (4801|1,4801|0) - what with these note ? it's not suitable at here.. in addition, it's double note. Why? what are you trying to map at here ? >< wtf am i doing lol xD removed
Better remove these 00:04:648 (4648|2,4801|1,4801|0) - since you are not map for the vocal . okay, but just remove the first one

00:58:955 - add a note please done~

00:59:878 (59878|3) - move to the column 2 re-arrange this~

00:59:878 (59878|3,59878|2) - ctrl+h these double to avoid unbalance ^

01:04:648 - https://osu.ppy.sh/ss/10608646 noooo, notenya disesuaikan sama jack drum nya, and it's okay to put jack here

01:15:878 (75878|1) - move to the column 4 done~

01:24:955 - https://osu.ppy.sh/ss/10608686 good idea~

01:26:186 (86186|2,86186|3,86340|3,86340|2,86494|3,86494|1,86494|0,86648|1,86648|0,86724|2,86801|3,86801|1,86801|0) - unbalance dude. here https://osu.ppy.sh/ss/10608713 rearrange this

01:31:494 - miss a note added

01:34:032 - miss a note ^

01:50:186 (110186|3) - to the column 2 nooo, pitch gitarnya sama kaya diatasnya, jadi posisinya disamain

01:50:340 (110340|0) - ^ ^

02:14:724 - miss a note added

02:17:186 - ^ ^

02:54:340 - unbalance from here, make this double 02:54:340 (174340|0,174340|1) - ctrl+h & move this note 02:54:494 (174494|3) - at the column 2 nooo, suara kick drumnya sama kayak note dibawahnya, jadi disamain tempatnya

02:58:032 (178032|3) - move to the column 2 >< ^

03:00:263 - miss a note at here added

03:02:955 (182955|0) - to column 2 same respon like 02:54:340

03:24:955 - add 1 more note done~

03:42:186 - 1 more note, please map consistently ~ you make triple at 03:39:724 - . 03:43:417 - fixed~

03:52:494 - miss a note added~

03:56:878 - ^ ^

04:31:571 (271571|1) - column 3 done~

04:56:494 (296494|0,296494|1) - remove one of this note please ~ okay~

I would like to map this song earlier, but then I found out that this song already get mapped by you >< So, I'm just modding ~
Keep it up ! go for rank >< Jangan lupa add di tags "dudehacker" di awal karna dia hitsounder sih ~
Good luck ya ^^
Thanks for the mods~~
*you're indonesian right ? so I reply your mod with indo, tell me if you aren't indonesian~
ABD007
Thanks for the mods~~
*you're indonesian right ? so I reply your mod with indo, tell me if you aren't indonesian~
half malay, half indonesia ~ :)
Topic Starter
FadillSan
Update, added Video Bckground~
Mirea
rank when?
Topic Starter
FadillSan
soooonn
Stollenbold
I JUST COULD SAY "VAHRY NICE"
LOVED THIS MAP!!!
HOPEFULLY WOULD BE RANKED
Rivals_7
04:35:109 (275109|3) - why is there even an F here??

also whats with this empty piano

they are played but doesnt show the volume???? pls reassigned them manually using alt+leftclick on the note

00:32:648 (32648|1,32801|1) - what particularly the jack is doing around here? they are completely random - 00:33:263 (33263|0,33417|0,33417|3,33571|3) - 00:33:878 (33878|3,34032|3,34186|1,34340|1,34494|2,34648|2) - . not sure if its guitar because you occasionaly break the jacks like - 00:34:801 (34801|1,34955|2) -

01:00:032 (60032|0,60032|3) - SV where? refer - 00:50:186 (50186|0,50186|3) -

01:29:109 - synth similar to - 01:28:648 (88648|1) -

01:53:878 (113878|1,114032|0) - i kinda get why do you break the jacking after 2 measures. but after another 2 measures - 01:56:340 (116340|2,116494|0) - the jack orient is getting different. and why? and why also it only last for one measure until you decide to break it again - 01:57:571 (117571|3,117724|2) - and back at it again after another one measure - 01:58:801 (118801|3,118955|2) - ? this all feels inconsistent

02:01:263 (121263|1,121417|1,121724|1,121878|1) - again the jack is really randomly placed

02:19:109 (139109|0) - double? like literally any other kicks

02:35:724 (155724|3,156340|0,156955|2,157571|1) - what is this follows?

03:55:878 - 03:56:032 - piano here

05:05:263 (305263|2,305263|1,305417|1,305417|2) - move right to reduce left index strain

yeah idk pls give a clear idea on those jacks, else i might drop it
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