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KOTOKO - Light My Fire (TV Size)

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Total Posts
151
Topic Starter
Andrea
This beatmap was submitted using in-game submission on lunedì 17 ottobre 2011 at 22:15:20

Artist: KOTOKO
Title: Light My Fire (TV Size)
Source: Shakugan no Shana III (Final)
Tags: Sorda S_o_r_d_a Vicho-kun kanpakyin lolcubes ryo supercell
BPM: 186
Filesize: 19693kb
Play Time: 01:26
Difficulties Available:
  1. Insane (5 stars, 267 notes)
  2. Kanpakyin's Taiko Oni (4,83 stars, 488 notes)
  3. lolcubes's Normal (4,01 stars, 129 notes)
  4. S o r d a's Easy (1,69 stars, 72 notes)
  5. Vicho's Hard (4,98 stars, 228 notes)
Download: KOTOKO - Light My Fire (TV Size)
Download: KOTOKO - Light My Fire (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 134th Beatmap.

And as promised, here we go with the Opening of Shakugan no Shana III :3

Special thanks to Vicho-kun for the mp3 and the background, to ykcarrot for the video and to MLGnom for the skin! >w<

Hope you will enjoy it!


Mapset:

Insane - Done.
Vicho's Hard - Done.
Kanpakyin's Taiko Oni - Done.
lolcubes's Normal - Done.
S o r d a's Easy - Done.
bakabaka
First :)
Kawayi Rika
nice song ~

star ~ ;)
Chewin
Shanaaaa *-* Go andrè :)
zeroclover
hi, come for a little mod :P

SPOILER
General
source : Shakugan no Shana III (Final)
:D

insane diff
00:15:734 (2) - move to 00:15:573 ?
im not sure abt that circle

http://osu.ppy.sh/ss/160707
uh~ i hate kiai time

sorda's easy
sorry i cant mod
i see no problem here

dont kudosu me if my mod fail :(
Anto
<3
kurohana
great song *O* good luck ~~
lolcubes
kirinoimouto22
great map ^^

KOTOKO rocks \o/

ah! star!

and...good luck ^^
Vicho
kanpakyin
Topic Starter
Andrea
Thanks everyone for the difficulties, mod, stars, support, etc. :)

Map is now finished and pending! :D
kurohana
short mod ^^

[General]
add (Final) to all souce (its missing at taiko and hard)

[S o r d a's Easy]
nothing to say

[lolcubes's Normal]
nothing to say

[Vicho's Hard]
nothing to say

[Insane]
nothing to say

hmm, very short... i love this song TT.TT where did you get such a clear version of it?
good luck ^^
Topic Starter
Andrea
Fixed the source on both difficulties, thanks <3
ziin
[general]
artist is "the doors". wtf are you doing kotoko stealing names of songs.

[skin]
can you explain to me why you're including the skin instead of forcing the shana skin? If you end up making everyone download the skin again, make sure you set a slider border.

[hitsounds]
can you overlay hitclap and hitnormal and rename that to slidertick2? I think this is only on normal anyway.

[lolcubes]
00:43:315 (2) - remove clap, or do some ticksounds on the other ticks.

[vicho]
00:37:186 (1) - make this one 1.5x from the previous; the new timing scheme hasn't actually started yet, so you shouldn't have this as an anti-jump

[osup]
01:09:767 (7,8) - reverse selection, rearrange.
01:22:992 - finish
01:23:315 - ^
Topic Starter
Andrea
Thank you ziin, almost everything has been fixed and updated!
Shiirn

osuplayer111 wrote:

My 134th Beatmap.
ok

Difficulties Available:
  1. Insane (5 stars, 267 notes)
  2. Kanpakyin's Taiko Oni (4,83 stars, 488 notes)
  3. lolcubes's Normal (3,95 stars, 122 notes)
  4. S o r d a's Easy (1,69 stars, 72 notes)
  5. Vicho's Hard (4,98 stars, 227 notes)
this is your map, you said?
xsrsbsns
i smell jelly
Animelover1739
I <3 This beat map thnxs so much for making this! =)
lolcubes

ziin wrote:

[lolcubes]
00:43:315 (2) - remove clap, or do some ticksounds on the other ticks.
Added claps instead.

Download: stuff.rar

A new hitsound appears!
OzzyOzrock
Someone remind me to mod da taiko or summin when I get login to osu!
Mystica
oh///Shana and kotoko..I like this >w<
here is my mod


[Easy]
00:10:938 add whistle may a good choice
00:16:057 ^
um....Still think more whistle will make it more fun


[Normal]
00:17:831 add whistle
00:18:638 cancel
00:19:121 add
you may use this pattern sounds great?
01:01:541 ummmmm...a little bad um...consider 1/2 fits more


[Hard]
00:39:767 in my opinion....a little louder. 5%~15% down?
01:00:331 add note?
01:25:573 you may jump here


[insane]
00:43:799 um.....you fotget clap or mean to be? in my mind add clap feels good.
01:21:541 from here on..you put the notes and sliders all clockwise...um may from 01:24:283 doing some changing like


Great job...I like shana XD
lolcubes

Mystica wrote:

[Normal]
00:17:831 add whistle
00:18:638 cancel
00:19:121 add
you may use this pattern sounds great?
01:01:541 ummmmm...a little bad um...consider 1/2 fits more
Won't change anything sorry. The hitsounds are intentional, also they follow something. ;)
About the slider, it fits because there is a huge boom in the music at that tick. Moving the slider would sound bad.
narakucrimson
Hi there! Mod4modding~

[General]
  1. Timing: that first part of the song has hellish BPM changes, I did my best and tried to time that part.
    First of all, delete your very first timing section.
    Then:
    SPOILER
    1. Offset: 324 BPM: 100
    2. Offset: 624 BPM: 107
    3. Offset: 904 BPM: 116
    4. Offset: 1162 BPM: 125
    5. Offset: 1402 BPM: 135
    6. Offset: 1624 BPM: 144
    7. Offset: 1832 BPM: 151
    8. Offset: 2030 BPM: 154
    9. Offset: 2224 BPM: 155
    10. Offset: 2417 BPM: 156
    11. Offset: 2614 BPM: 157
    12. Offset: 2805 BPM: 195
    13. Offset: 2958 BPM: 230
    14. Offset: 3088 BPM: 245
    15. Offset: 3210 BPM: 246
    16. Offset: 3331 BPM: 247
    17. Offset: 3452 BPM: 248
    18. Offset: 3577 BPM: 250
    19. Offset: 3697 BPM: 252
    20. Offset: 3817 BPM: 254
    21. Offset: 3936 BPM: 257
    22. Offset: 4052 BPM: 260
    23. Offset: 4167 BPM: 262,5
    24. Offset: 4281 BPM: 265
    25. Offset: 4394 BPM: 267,5
    26. Offset: 4506 BPM: 270
    27. Offset: 4617 BPM: 272,5
    28. Offset: 4727 BPM: 275
    29. Offset: 4836 BPM: 275,5
    30. Offset: 4944 BPM: 276
    31. Offset: 5052 BPM: 276,5
    32. Offset: 5160 BPM: 277
    33. Offset: 5268 BPM: 120
    Or to make it simpler:

    324,600,4,2,1,5,1,0
    624,560.747663551402,4,2,1,5,1,0
    904,517.241379310345,4,2,1,5,1,0
    1162,480,4,2,1,5,1,0
    1402,444.444444444444,4,2,1,5,1,0
    1624,416.666666666667,4,2,1,5,1,0
    1832,397.350993377483,4,2,1,5,1,0
    2030,389.61038961039,4,2,1,5,1,0
    2224,387.096774193548,4,2,1,5,1,0
    2417,384.615384615385,4,2,1,5,1,0
    2614,382.165605095541,4,2,1,5,1,0
    2805,307.692307692308,4,2,1,5,1,0
    2958,260.869565217391,4,2,1,5,1,0
    3088,244.897959183673,4,2,1,5,1,0
    3210,243.90243902439,4,2,1,5,1,0
    3331,242.914979757085,4,2,1,5,1,0
    3452,241.935483870968,4,2,1,5,1,0
    3577,240,4,2,1,5,1,0
    3697,238.095238095238,4,2,1,5,1,0
    3817,236.220472440945,4,2,1,5,1,0
    3936,233.463035019455,4,2,1,5,1,0
    4052,230.769230769231,4,2,1,5,1,0
    4167,228.571428571429,4,2,1,5,1,0
    4281,226.415094339623,4,2,1,5,1,0
    4394,224.299065420561,4,2,1,5,1,0
    4506,222.222222222222,4,2,1,5,1,0
    4617,220.183486238532,4,2,1,5,1,0
    4727,218.181818181818,4,2,1,5,1,0
    4836,217.785843920145,4,2,1,5,1,0
    4944,217.391304347826,4,2,1,5,1,0
    5052,216.998191681736,4,2,1,5,1,0
    5160,216.606498194946,4,2,1,5,1,0
    5268,500,4,2,1,5,1,0
    Some offsets and/or BPMs might be slightly wrong, but I don't think that is sooo important, since the only reason for adding this are the menu pulses.

    Remember to resnap the spinner (manually).

    Also, you could take the chance and do a crescendo with those timing sections~
  2. Apart from that, everything is ok. Discussed the skin change via irc~
[S o r d a's Easy]
  1. 01:00:412 (1) - (Nazi) Can you move the last slider point so that the end of the slider doesn't touch with (4)?
[lolcubes's Normal]
  1. The name of the difficulty should be [lolcubes' Normal], as the current one is lexically wrong :P
  2. 01:26:057 (4) - How about ending the map with a finish?
[Insane]
  1. 00:53:638 (4) - Perhaps this would work better (flow) if you inverted it. You perhaps :P
  2. 01:09:767 (7) - Omg such a big jump :V But I guess it's ok :P
Ok that's all I guess! It could be a good idea to get someone to check that timing :O
Garven
Just a quick crappy IRC mod. Nothing to see here.

SPOILER
11:20 <Garven> : Easy:
11:20 <Garven> : 00:19:767 (3) - Weirdly placed finish
11:20 <Garven> : 00:23:476 (4) - I foudn this kind of awkward to play. It breaks the rhythm that's set up before it so the player will likely be tricking in to
11:20 <Garven> : clicking late
11:21 <Garven> : 00:36:379 (6) - Eh same here
11:21 <Garven> : Though I can see the map is going to be 1/1/1/1/1 otherwise orz
11:21 <Garven> : Nooooo so boring even for the kiai ;_;
11:21 <osuplayer111> : fixed the finish
11:22 <Garven> : 00:59:767 (4,1) - Easily avoidable overlap
11:22 <osuplayer111> : fixed that too
11:22 <Garven> : 01:14:444 (4,1,2,3) - omg non 1/1 finally
11:22 <osuplayer111> : hahaha
11:23 <Garven> : This difficulty could be sooo much better. Doesn't compliment the song at all.
11:23 <Garven> : Normal: 00:10:131 (2,3) - These would have more impact as circles, not sliders
11:24 <Garven> : 00:26:218 (3) - ^
11:24 <Garven> : 00:47:509 (1) - Looks bad when not centered with a spinner following immediately after
11:25 <Garven> : 01:01:541 (2) - Eeeh stacking this with that rhythm...
11:25 <Garven> : Usually see that with just DS or closer spacing, not stacked
11:25 <Garven> : Dunno if that's good for a Normal diff
11:26 <Garven> : I can see why he did it for the pattern, but it doesn't play right for the diff
11:26 <Garven> : 01:04:928 (3) - Same thing as earlier
11:26 <Garven> : 01:06:702 (3) - ^
11:26 <osuplayer111> : btw, he used more sliders for let the star rating don't get too high
11:26 <Garven> : Star rating means bunk once you're not the lowest difficulty
11:27 <Garven> : 01:08:154 (1,2,3) - Hitsounding here is suddenly goofy with soft whistles after all those normal finishes and the custom clap
11:27 <osuplayer111> : 01:08:476 ?
11:28 <osuplayer111> : you mean that?
11:28 <Garven> : There too
11:28 <Garven> : But it's just LOUD LOUD LOUD suddenly soft whistles
11:28 <Garven> : :?
11:29 <osuplayer111> : yeah, that's true
11:29 <Garven> : Taiko: 00:15:896 (56,57,58,59,60,61,62,63,64) - This sounds pretty crappy against the music.
11:30 <Garven> : 00:47:670 (1) - Having a note preceeding a spinner in taiko is kinda weird
11:30 <Garven> : At least having the spinner start that late
11:30 <Garven> : Makes it feel like there's a gap it he rhythm
11:31 <Garven> : 01:04:928 (84,85) - KK?
11:31 <Garven> : 01:18:476 - Weird spot to end kiai
11:32 <Garven> : So many good spots for finishes during the kiai that were skipped right over. Made me sad-face
11:32 <Garven> : :<
11:32 <osuplayer111> : fixed the spinner
11:32 <osuplayer111> : kiai ends like the other diffs D:
11:32 <Garven> : It's really obvious in Taiko mode
11:32 <osuplayer111> : where do you suggest to end it?
11:32 <Garven> : Hmm
11:33 <Garven> : Either 01:15:734 - or 01:26:057 -
11:33 <osuplayer111> : agreed with 01:15
11:34 <osuplayer111> : or maybe it's better full kiai until end xD
11:34 <Garven> : I like it 'till the end
11:34 <osuplayer111> : since it's all energic
11:34 <Garven> : The song only gains intensity as it reaches the end
11:34 <osuplayer111> : yeah okay <3
11:34 <Garven> : :D
11:34 <osuplayer111> : same as me! :D
11:34 <osuplayer111> : the thought, I mean :P
11:34 <Garven> : Hehe
11:34 <Garven> : Vicho: 00:15:089 (5) - new combo
11:35 <Garven> : 00:21:541 (1,2,3,1,2,1,2,1,2,1,2,1,2,3,1,2,3) - aaah new combo spammy
11:35 <Garven> : Make the groups last twice as long at least
11:36 <Garven> : 00:50:089 (1,1) - Would have greater effect as circles instead of sliders
11:37 <osuplayer111> : changed the first two suggestions
11:37 <osuplayer111> : not really sure about the third >.<
11:38 <Garven> : 01:17:509 (4,5,6) - Maybe somethig like a triangle shape? A stack feels stupid there. My puush is broken. D:
11:38 <Garven> : http://osu.ppy.sh/ss/161303
11:38 <osuplayer111> : fixed that
11:39 <Garven> : Aaaah AR9 ;_;
11:40 <osuplayer111> : YES <3
11:40 <Garven> : I suuuuuck
11:40 <osuplayer111> : it's perfect on this song
11:40 <Garven> : 00:32:831 (6,7) - This spacing felt underwhelming
11:41 <osuplayer111> : yeah I did it tricky on purpose :P
11:41 <osuplayer111> : with AR9 it's really easy to read
11:41 <Garven> : I read it fine
11:41 <Garven> : It just didn't play well. :<
11:41 <Garven> : I was going to complain about the slider speed during the kiai
11:41 <Garven> : Then the rekiai hit and it finally felt right
11:41 <osuplayer111> : 00:32:831 (6) - what if I add a repeat here? ^^
11:41 <Garven> : ...maybe make the first one a little faster and increase the second one a litlte more? :D
11:42 <Garven> : That'd work, yeah
11:42 <osuplayer111> : I wanted the big speed change on purpose :P
11:42 <osuplayer111> : for more emphasis
11:43 <Garven> : Well yeah
11:43 <Garven> : But it felt so sloooow for the first round
11:43 <Garven> : Just speed them both up ;)
11:44 <osuplayer111> : but then I have to redo the sliders aghhh
11:44 <Garven> : The problems with making something awesome. :P
11:44 <osuplayer111> : maybe I can change 1st part
11:44 <osuplayer111> : 2nd part is fast enough to me
11:44 <Garven> : 01:23:638 (1,2,3,4,5,6) - This felt uninspired after the first set of them
11:44 <osuplayer111> : 1,10x maybe?
11:44 <Garven> : 01:25:573 (1,2,3,4) - hit MISS MISS MISS
11:44 <Garven> : I suck :<
11:45 <osuplayer111> : haha :D
11:45 <osuplayer111> : don't think I'm gonna change that, btw... what do you suggest me to use for 1st kiai part then?
11:46 <osuplayer111> : 1,10x seems reasonable I guess
11:46 <Garven> : 1.1x is good, yeah
11:46 <Garven> : Just a slight speed up then the big speed up
lolcubes

narakucrimson wrote:

[lolcubes's Normal]
  1. The name of the difficulty should be [lolcubes' Normal], as the current one is lexically wrong :P Up to Andrea, I told him about this already hehe.
  2. 01:26:057 (4) - How about ending the map with a finish? I don't find the ending percussion to be strong enough for a finish, so I put a whistle there. I guess we'll see and if I end up putting it there it's will be a low volume one atleast.
\:D
Topic Starter
Andrea
Everything has been updated once again, thanks everyone! :D
narakucrimson
After some quick fixes via irc and stuff

Bubbled~

(hope grammar nazis don't make a fuss over lolcubes' diff name)
zeroclover

ziin wrote:

[general]
artist is "the doors".wtf are you doing kotoko stealing names of songs.
lol
Garven
Speedranked!

Tenshi-nyan

Garven wrote:

Speedranked!


And in the meanwhile, 2 1/2 pages full of bubbles are waiting for BATs.

Damn it.
narakucrimson
Oh grats! :)
Natteke
To garven:
Shiirn
>AR9 on a mostly 1/2 1/1 186bpm map when the map plays 200% better with AR8


>Randomly play the other difficulties out of curiosity
>They're perfect


/me pats lolcubes / vicho / sorda

we need individual difficulty ratings
Weez
INB4 Rage comments!!!!!!!!
guys just play it and just move along >_> its a nice map tbh

and gratz
Topic Starter
Andrea
Shiirn, get out and grow up, seriously~

Also, thanks to everyone that supported me on all the ways for make this beatmap ranked ^_^

@Weezy: Thanks a lot to you too :3
MMzz
Wow not a single mod for the taiko, it could have been 10x better if someone looked at it.
KRZY
Yeah that was just....bad.

Shame on you Andrea...you know it's not a matter of whether the map is nice or not, it's about whether the map has been looked at until it reaches its best possible potential.
Love

KRZY wrote:

Yeah that was just....bad.

Shame on you Andrea...you know it's not a matter of whether the map is nice or not, it's about whether the map has been looked at until it reaches its best possible potential.
*clap clap clap*

This is what I wanted to hear. barely had any mods, I wouldn't care about the speedrank if it at least had more mods, but this...
Chewin
>30 hours in pending and now it's ranked!

Gratz Andrea!!! :)
Topic Starter
Andrea
Are you guys saying that 6 mods + 2 IRC mods aren't enough? If so, I'm not getting your point. Instead, if you're talking about the map getting speedranked, I can't deny that.

Anyway, I would like to stop it now, this topic is getting the way I didn't wanted it to be, and I don't wanna lock it, so yeah, just stop, conversation is over.

@Chewin: Thanks a lot <3
Weez
Haters gonna hate really :/

just ignore em and just move on the the next one!
Chewin

Weezy wrote:

Haters gonna hate really :/

just ignore em and just move on the the next one!
Yeah ^
Btw guys really...
The map was good and there isn't reason to complain if it's ranked after just 8 mods.. Please.
KRZY

osuplayer111 wrote:

Are you guys saying that 6 mods + 2 IRC mods aren't enough? If so, I'm not getting your point. Instead, if you're talking about the map getting speedranked, I can't deny that.

Anyway, I would like to stop it now, this topic is getting the way I didn't wanted it to be, and I don't wanna lock it, so yeah, just stop, conversation is over.

@Chewin: Thanks a lot <3
All mods this map got

zeroclover wrote:

hi, come for a little mod :P

General
source : Shakugan no Shana III (Final)
:D

insane diff
00:15:734 (2) - move to 00:15:573 ?
im not sure abt that circle

http://osu.ppy.sh/ss/160707
uh~ i hate kiai time

sorda's easy
sorry i cant mod
i see no problem here

dont kudosu me if my mod fail :(

kurohana wrote:

short mod ^^

[General]
add (Final) to all souce (its missing at taiko and hard)

[S o r d a's Easy]
nothing to say

[lolcubes's Normal]
nothing to say

[Vicho's Hard]
nothing to say

[Insane]
nothing to say

hmm, very short... i love this song TT.TT where did you get such a clear version of it?
good luck ^^

ziin wrote:

[general]
artist is "the doors". wtf are you doing kotoko stealing names of songs.

[skin]
can you explain to me why you're including the skin instead of forcing the shana skin? If you end up making everyone download the skin again, make sure you set a slider border.

[hitsounds]
can you overlay hitclap and hitnormal and rename that to slidertick2? I think this is only on normal anyway.

[lolcubes]
00:43:315 (2) - remove clap, or do some ticksounds on the other ticks.

[vicho]
00:37:186 (1) - make this one 1.5x from the previous; the new timing scheme hasn't actually started yet, so you shouldn't have this as an anti-jump

[osup]
01:09:767 (7,8) - reverse selection, rearrange.
01:22:992 - finish
01:23:315 - ^

Mystica wrote:

oh///Shana and kotoko..I like this >w<
here is my mod


[Easy]
00:10:938 add whistle may a good choice
00:16:057 ^
um....Still think more whistle will make it more fun


[Normal]
00:17:831 add whistle
00:18:638 cancel
00:19:121 add
you may use this pattern sounds great?
01:01:541 ummmmm...a little bad um...consider 1/2 fits more


[Hard]
00:39:767 in my opinion....a little louder. 5%~15% down?
01:00:331 add note?
01:25:573 you may jump here


[insane]
00:43:799 um.....you fotget clap or mean to be? in my mind add clap feels good.
01:21:541 from here on..you put the notes and sliders all clockwise...um may from 01:24:283 doing some changing like


Great job...I like shana XD

narakucrimson wrote:

Hi there! Mod4modding~

[General]
  1. Timing: that first part of the song has hellish BPM changes, I did my best and tried to time that part.
    First of all, delete your very first timing section.
    Then:
    SPOILER
    1. Offset: 324 BPM: 100
    2. Offset: 624 BPM: 107
    3. Offset: 904 BPM: 116
    4. Offset: 1162 BPM: 125
    5. Offset: 1402 BPM: 135
    6. Offset: 1624 BPM: 144
    7. Offset: 1832 BPM: 151
    8. Offset: 2030 BPM: 154
    9. Offset: 2224 BPM: 155
    10. Offset: 2417 BPM: 156
    11. Offset: 2614 BPM: 157
    12. Offset: 2805 BPM: 195
    13. Offset: 2958 BPM: 230
    14. Offset: 3088 BPM: 245
    15. Offset: 3210 BPM: 246
    16. Offset: 3331 BPM: 247
    17. Offset: 3452 BPM: 248
    18. Offset: 3577 BPM: 250
    19. Offset: 3697 BPM: 252
    20. Offset: 3817 BPM: 254
    21. Offset: 3936 BPM: 257
    22. Offset: 4052 BPM: 260
    23. Offset: 4167 BPM: 262,5
    24. Offset: 4281 BPM: 265
    25. Offset: 4394 BPM: 267,5
    26. Offset: 4506 BPM: 270
    27. Offset: 4617 BPM: 272,5
    28. Offset: 4727 BPM: 275
    29. Offset: 4836 BPM: 275,5
    30. Offset: 4944 BPM: 276
    31. Offset: 5052 BPM: 276,5
    32. Offset: 5160 BPM: 277
    33. Offset: 5268 BPM: 120
    Or to make it simpler:

    324,600,4,2,1,5,1,0
    624,560.747663551402,4,2,1,5,1,0
    904,517.241379310345,4,2,1,5,1,0
    1162,480,4,2,1,5,1,0
    1402,444.444444444444,4,2,1,5,1,0
    1624,416.666666666667,4,2,1,5,1,0
    1832,397.350993377483,4,2,1,5,1,0
    2030,389.61038961039,4,2,1,5,1,0
    2224,387.096774193548,4,2,1,5,1,0
    2417,384.615384615385,4,2,1,5,1,0
    2614,382.165605095541,4,2,1,5,1,0
    2805,307.692307692308,4,2,1,5,1,0
    2958,260.869565217391,4,2,1,5,1,0
    3088,244.897959183673,4,2,1,5,1,0
    3210,243.90243902439,4,2,1,5,1,0
    3331,242.914979757085,4,2,1,5,1,0
    3452,241.935483870968,4,2,1,5,1,0
    3577,240,4,2,1,5,1,0
    3697,238.095238095238,4,2,1,5,1,0
    3817,236.220472440945,4,2,1,5,1,0
    3936,233.463035019455,4,2,1,5,1,0
    4052,230.769230769231,4,2,1,5,1,0
    4167,228.571428571429,4,2,1,5,1,0
    4281,226.415094339623,4,2,1,5,1,0
    4394,224.299065420561,4,2,1,5,1,0
    4506,222.222222222222,4,2,1,5,1,0
    4617,220.183486238532,4,2,1,5,1,0
    4727,218.181818181818,4,2,1,5,1,0
    4836,217.785843920145,4,2,1,5,1,0
    4944,217.391304347826,4,2,1,5,1,0
    5052,216.998191681736,4,2,1,5,1,0
    5160,216.606498194946,4,2,1,5,1,0
    5268,500,4,2,1,5,1,0
    Some offsets and/or BPMs might be slightly wrong, but I don't think that is sooo important, since the only reason for adding this are the menu pulses.

    Remember to resnap the spinner (manually).

    Also, you could take the chance and do a crescendo with those timing sections~
  2. Apart from that, everything is ok. Discussed the skin change via irc~
[S o r d a's Easy]
  1. 01:00:412 (1) - (Nazi) Can you move the last slider point so that the end of the slider doesn't touch with (4)?
[lolcubes's Normal]
  1. The name of the difficulty should be [lolcubes' Normal], as the current one is lexically wrong :P
  2. 01:26:057 (4) - How about ending the map with a finish?
[Insane]
  1. 00:53:638 (4) - Perhaps this would work better (flow) if you inverted it. You perhaps :P
  2. 01:09:767 (7) - Omg such a big jump :V But I guess it's ok :P
Ok that's all I guess! It could be a good idea to get someone to check that timing :O
+2 IRC mods

I sincerely think this was not enough. There are only seven mods, six if you do not count the one made while this was in WIP and five if you exclude the second mod which has nothing except source fixes. You need eight stars to get a map bubbled, which suggests that you should, at the very least, get eight mods before you decide it is time to rank your map. Being a BAT, you of all people should know this Andrea.

Also, as MMzz pointed out, no mods at all for Taiko except for Garven's (and maybe narakucrimson's, whose log is missing). I would have at least consulted a couple of taiko experts before deciding to rank the map (and Ozzy even offered to mod the taiko difficulty mere five hours ago! That's downright rude I think.)

No point in crying over spilt milk, but I won't hide that I am really really disappointed by this...more so because you were a BAT. You should have led by example.




Weezy wrote:

Haters gonna hate really :/

just ignore em and just move on the the next one!
I find your attitude very annoying. I, along with others, am trying my best to offer constructive criticism, yet you play it down as haters hatin'. I begin to wonder which side is more immature here, the ones trying to offer criticism or the ones who can't accept them.
Shiirn
krzy have my babies
MMzz

Shiirn wrote:

krzy have my babies
^
Ibuki Suika
32hour........OMG
hoLysoup
haha I knew this was coming as soon as I saw new season of shakugan no shana :)
Congrats!
Topic Starter
Andrea
@KRZY: You also have to remember that the number of mods doesn't really count sometimes, but you have to look at the quality of them ;)
Maybe about the Taiko I didn't cared much, that can be true, oh and also, I haven't seen Ozzy's post or I would've wait for him. That's all~

@hoLysoup: Thanks a lot! :3
Weez

KRZY wrote:

Weezy wrote:

Haters gonna hate really :/

just ignore em and just move on the the next one!
I find your attitude very annoying. I, along with others, am trying my best to offer constructive criticism, yet you play it down as haters hatin'. I begin to wonder which side is more immature here, the ones trying to offer criticism or the ones who can't accept them.
I'm just saying your constructive criticisms isn't going to make a difference. Yeah it got ranked in 30 hrs, so what, a BAT thought this was ready for rank and it was. Nothing you say will make a difference, unless you actually find something to get this unranked. This whole speed rank thing has been going on for awhile and will continue to, so just live with it really :/

Now I'm done here, and will worry about getting my version ready to get ranked.
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