R3 Music Box - Naraku no Hana

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Topic Starter
Dunced
This beatmap was submitted using in-game submission on Saturday, November 23, 2019 at 3:34:24 PM

Artist: R3 Music Box
Title: Naraku no Hana
Source: ひぐらしのなく頃に
Tags: higurashi when they cry visual novel anime instrumental horror
BPM: 88
Filesize: 1476kb
Play Time: 00:46
Difficulties Available:
  1. Easy (1.31 stars, 41 notes)
  2. Suffer (1.67 stars, 47 notes)


Download: R3 Music Box - Naraku no Hana
Information: Scores/Beatmap Listing
---------------
lol is r3 even a thing at this point


still pushing for ranked :sad:

thank you Envory for the new top diff name yours was way better than mine
Jval93700
Hey, from #modreqs
My english isn't good so sorry for the mistakes

As I can see you are new at mapping, me too!
But you have to know some rules

Look at this and read it : https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!

Easy

-The Preview point isn't at the same time as the normal diff
-CS is too low, I recommend CS 3
-There must be the same distance spacing, I recommend 1.0x
-About the rhythm, there must be 2/1 and 1/1 rhythms (white tick) but you can use sometimes the red ticks
-The Slider Velocity is too high, I recommend 0.90

Normal

-Same about the preview point
-Same about the distance spacing, but on normal diff, you can sometimes change it. But it must be coherent
-About the rhythm, there must be generally 1/1 rhythms and possibly 2/1
-The Slider Velocity is too high. I recommend beetwen 0.9 and 1.3


CONCLUSION :
This map breaks many rules. You are beginning at mapping and there is no problem about it but just learn some patterns and read the rules
Pattern is used to make your map more beautiful like that : https://osu.ppy.sh/ss/9114272 for example
Look at ranked maps too.

I hope my advices helped you ! Good luck ! (=
Topic Starter
Dunced

Jval93700 wrote:

Hey, from #modreqs
My english isn't good so sorry for the mistakes

As I can see you are new at mapping, me too!
But you have to know some rules

Look at this and read it : https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!

Easy

-The Preview point isn't at the same time as the normal diff
-CS is too low, I recommend CS 3
-There must be the same distance spacing, I recommend 1.0x
-About the rhythm, there must be 2/1 and 1/1 rhythms (white tick) but you can use sometimes the red ticks
-The Slider Velocity is too high, I recommend 0.90

Normal

-Same about the preview point
-Same about the distance spacing, but on normal diff, you can sometimes change it. But it must be coherent
-About the rhythm, there must be generally 1/1 rhythms and possibly 2/1
-The Slider Velocity is too high. I recommend beetwen 0.9 and 1.3


CONCLUSION :
This map breaks many rules. You are beginning at mapping and there is no problem about it but just learn some patterns and read the rules
Pattern is used to make your map more beautiful like that : https://osu.ppy.sh/ss/9114272 for example
Look at ranked maps too.

I hope my advices helped you ! Good luck ! (=
Just saying, mistake on easy by the way, you say CS is lower than it should but its higher than what you reccomeneded
Swadloon
#modreqs

I just wanted to give a couple of general suggestions:
  1. You might want to change the sampleset of the notes to "Soft", since the normal sampleset doesn't seem to blend well with the melodic tune of the song.
  2. Try adding or changing combo colors. Unique colors can make the map look prettier.


I hope this helped. I didn't really know how to word my sentences properly, so sorry if what I said was a little confusing. :oops:
Topic Starter
Dunced

crs100 wrote:

#modreqs

I just wanted to give a couple of general suggestions:
  1. You might want to change the sampleset of the notes to "Soft", since the normal sampleset doesn't seem to blend well with the melodic tune of the song.
  2. Try adding or changing combo colors. Unique colors can make the map look prettier.


I hope this helped. I didn't really know how to word my sentences properly, so sorry if what I said was a little confusing. :oops:
Thanks for the small suggestions!
Not modding, but helped the map look pretty!
bite you death
atleast hitsound ur map before asking for bns jfc
Topic Starter
Dunced

bite you death wrote:

atleast hitsound ur map before asking for bns jfc
lol yea idk why I said bn lmao
ty for tip
July - San
Hi from Mod req! This is my first mod and Sorry for my bad English..

Lower the sound to the hitsounds, it sounds too loud and could be annoying..

In Timing Setup or Song Setup

EASY

Okay let's see here..

00:12:272 (2,3,4) - (Remove that, and try to make a slider like this) 00:09:545 (1) -

00:14:318 (1) - (Avoid in easy make that kind of sliders, could be complicated for beginners, change it for something like this) 00:16:363 (1) -

(Something like that could be easier.)

00:19:090 (1,2,1) - (They are many sliders, try to do, circle, circle, circle, short slider, and a long slider)

Like This


Has not been placed a Kiai Time..

00:31:022 (1,2,3) - (They are very separated, put them together a little more, or do something like this)



00:36:178 (1,1,2,1,1,1) - (are far apart, activate the "Distance Snap" to help you in these situations)

That have been things I noticed a lot in the easy

NORMAL

00:11:590 (1) - (Enlarge this until here 00:11:931 - )

00:32:045 (4,1) - (Try something like this to make it look better.)



00:37:212 (1,2,1,2,3) - (Activates the "Distance Snap")

00:15:000 (2,3,4) - (That looks weird, and it could be complicated, Turn it into a Long / Short Slider, or you could also put them together in a straight line or piled up)

That was everything I noticed most on your map, on the other hand that nice song, sorry if I did not explain myself in some parts and that my English is not very good
Good luck! <3 :)
karmakills
From Modding Queue:

General Feedback
Your offset is wrong; should be 44 instead of 0.

Easy
CS could be lower (larger circles).
Your overall map looks random and cluttered. You'll need to remap it in order to fix the issues but let me give you some advice:
00:20:498 (2,1) - See how the slider turned counterclockwise and the second turned clockwise? You want to have a circular flow of notes so that the player can easily anticipate the next note. So try to move your cursor with the notes as they play in the editor, make as many circular motions as possible. You can switch directions during long gaps in the music.
00:31:066 (1,2,3) - This is a bad thing to do for many reasons:
1) On an Easy difficulty, players shouldn't have to jump this far. The notes should be stacked on top of each other.
2) The layout makes it very confusing. Do players have to jump there 1/2 beat later or 1 full beat later? I would turn 3 into a slider of sorts.
3) Your spacing is not even. For easy, normal, and some Hard difficulties you want to turn Distance Snap on (located on the right side of the editor).
00:14:362 (1,2) - Way too far of a jump!

If you need help let me know and message me! I'll try to help you out. Otherwise, good luck :)
Faputa
12:40 Faputa: may I mod your map
12:40 Dunced: yes
12:40 Dunced: <3
12:41 Dunced: I will take any mods in :)
12:41 Faputa: IRC?
12:41 Dunced: as you can see though, Its a NM map (no mod) so i wont mod a map of yours if thats ok
12:41 Faputa: no problem
12:41 Dunced: ok
12:42 Dunced: You may mod
12:42 Dunced: through this text is also ok, I mostly say try modding on forums though, for your own benefit
12:42 *Faputa is editing [https://osu.ppy.sh/b/1433685 R3 Music Box - Naraku no Hana/Eiko Shimamiya [Normal]]
12:42 Dunced: Kudos can help your map get ranked too, (and/or noticed by a BN (Beatmap Nominator))
12:43 Dunced: Yes, it is meant to just be 2 Difficulties (yes for normal it would have a custom name usually but i couldn't come up with anything)
12:44 Faputa: as you may know, Time-distance equality should be used in normal
12:44 Dunced: mhm.
12:46 Faputa: therefore, you should keep things distance snapped
12:46 Dunced: is there something that isnt distance snapped in normal?
12:46 Faputa: there is:
12:47 Faputa: 00:06:818 (2,3,4) - for example
12:47 Faputa: it clearly is quite far compared with the other notes' distance
12:47 Dunced: ah i see
12:47 Faputa: 00:09:545 (2,1) - and this one is too small
12:48 Dunced: yea, i did try to make it hard with the spacing to make it + *
12:48 Faputa: for the former one, if you want to keep it, its fine, but change the other distance snaps so that overall the map has this DS
12:48 Faputa: for the latter one, you can stack (1) to (2)
12:49 Faputa: (2)'s slider end
12:49 Dunced: ah, ok
12:49 Faputa: another type of issue is this one 00:19:090 (1,3) -
12:50 Faputa: you may make these slider shapes the same to keep the map tidy
12:50 Dunced: ah ok
12:50 Faputa: using the tools at the top right hand corner -> edit
12:52 Faputa: and about the hitsounding, I don't suggest using too many finishes becuase the repetitive symbol sound is quite annoying
12:52 Dunced: yeah, i realized that but i didnt really know it would leave a big effect
12:53 Faputa: you can use custom hitsounds if in that case,
12:53 Dunced: i know i can, i just dont really know how :/
12:54 Faputa: There are tutorial posts at the forum, let me find it for you
12:55 Faputa: https://osu.ppy.sh/forum/t/306177
12:55 Faputa: also, your timing is not accurate enough at the end
12:56 Dunced: it isnt?
12:56 Faputa: and the starting is also offsetted a bit
12:57 Dunced: hmm
12:57 Dunced: yea someone said 44 instead of 0
12:57 Faputa: first one try 44 to 51
12:57 Faputa: yeah
12:57 Dunced: hm
12:57 Dunced: ok
12:57 Dunced: do i change around the slider then? or keep them there
12:58 Dunced: the first slider in the map (Well the first note in the map)
12:58 Faputa: the slider starts at somewhere near 44 to 51 as well, so move them
12:59 Dunced: hm
12:59 Dunced: ok
12:59 Dunced: i thought it sounded like it started right away
13:00 Faputa: try this timing:
13:00 Faputa: http://textuploader.com/d4wcu
13:01 Faputa: copy+paste it at the .osu file
13:01 Dunced: mk
13:02 Faputa: open it at the top right File -> open .osu file -> and find the [timing points] replace it with this timing
13:02 Dunced: yea ik i will
13:02 Dunced: one second
13:03 Faputa: so basically these are the issues that affects the map, in terms of design, maybe I'll post at the forum, if you don't mind
13:03 Dunced: thats ok
13:03 Dunced: if you post at forum
13:04 Dunced: but yea
13:04 Dunced: ill use the timing
13:04 Faputa: let me post this log at the forum first, I'll add the second part later <3

I'll edit this post and give mods in terms of the map itself later :)
GL with the map
XexarX
00:32:089 (3) -
that note should go further from the previous one


I do not see many mistakes x2 XD

Good luck ;v
Topic Starter
Dunced

XexarX wrote:

00:32:089 (3) -
that note should go further from the previous one


I do not see many mistakes x2 XD

Good luck ;v
would give kudos but one mistake only = not really a mod so
ye thanks
Daycore
From #modreqs

Hello.

The first think I want to say about is slider velocity - I think slider velocity 1.1 is much better than 0.9, so fix it.
Spacing - use 0.7, it looks nicely.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:01:407 (2,1,2) - Can you make something like this? ~ https://osu.ppy.sh/ss/9371456, https://osu.ppy.sh/ss/9371463
00:09:589 (2) - Fix this slider (slider velocity 1.1) and turn off "new combo"
00:12:657 (3,4) - There's should be slider ~ http://osu.ppy.sh/ss/9371478
00:14:362 (1,2,3,4) - I think, newbie will get confused here
00:19:134 (1,2,3,4) - Spacing 1.3 ~ https://osu.ppy.sh/ss/9371491
00:21:862 (1,2) - Spacing 0.7 ~ https://osu.ppy.sh/ss/9371495 and turn off "new combo" and turn it on next slider
00:23:225 (2) - Fix this slider (slider velocity 1.1)
00:24:589 (1,2) - Spacing 0.7 ~ https://osu.ppy.sh/ss/9371502
00:25:953 (2,1,2,1) - Rip spacing? (0,7 and fix some sliders (you'll know about the sliders if you will try to make straight map)
00:30:044 (1,2,3,4,1) - https://osu.ppy.sh/ss/9371542, http://osu.ppy.sh/ss/9371550
00:34:799 (1,2,3) - https://osu.ppy.sh/ss/9371557
00:38:936 (1,2,3) - Spacing 1.3

Good luck! ;)
Nana Abe
m4m from queue, reminder that this is my map
R3 Music Box - Naraku no Hana/Eiko Shimamiya



Easy

  1. 00:15:044 (2) - there's no really a need to increase the spacing here, players at this level wont be able to hit this right
  2. 00:20:498 (1) - this visually looks like it falls on 00:20:157 - because it has the same spacing as a 1 beat gap, al though there is a 4 beat gap, increase the spacing so its less awkward to hit
  3. 00:31:066 (1) - same thing as before,unneccasary spacing change

Cry

  1. 00:17:430 - personally i think you should map the sounds here
  2. 00:32:089 (4) - same thing as before, its visually spaced as a 1 beat gap but its actually a 4 beat gap, increase spacing
turn down all of your hitsound volume to 80%, it overpowers the music at 100% and i would like to say that your map needs to utilize the play field more, both of the diff's entire play field is in the middle, don't be afraid to branch out more.
Marmorexx
Ouh Dear, i have really no idea about low-star Maps. If i want to be of help i will have to just play it a lot and see how it feels like :D. Lets get started:

Easy Diff ---


00:05:498 (1) - it feels a little weird ending to the right and having the next note on the left side, so maybe change the direction of that slider with Ctrl+G or you move it a little
00:14:362 (1) - The distance to the (2) is bigger than the distance between the following notes, although they're all in the same time-distance to each other. Its a little irritating because it feels like there's a break between (1) and (2)
00:19:134 (2) - If you make this a new Combo it would fit more into the break indicated by the music. Just a personal preference though!
00:20:498 (1,2) - Same thing as the first Stamp, the way (1) ends should point into the direction of (2)
00:31:066 (1) - This note is super far away from the one before.


Cry ---

First of all, the Audio is still at 100% though it should be like in the Easy Difficulty, bu you probably know that

00:02:771 (1,2) - The Distance between these two is bigger than between the previous two. It would look (and feel) nicer if they were the same
00:08:225 (1) - Maybe move this a little bit further away from (4) since there is a little break. I kept on hittin it early
00:14:362 (1,2,3,4) - Here (2) (3) and (4) should be really close to each other (so there doesnt appear a connection between them), and the distance between (1) and the other 3 notes can be a little bigger.
00:19:134 (1,2,3,4) - Here you made a big distance between notes that are close together and a short distance between notes that have a break in between. Maybe switch that so (1) and (2) / (3) and (4) are closer together and (2) and (3) are a little bit apart
00:24:589 (1,2) - Here the connection line "cuts through" the slider, which looks unpleasant.
You can fix this by making the slider more straight, or turn it a little
00:31:407 (3,4) - The distance should be bigger since you used the same distance between the fast notes (1) (2) and (3) before
00:35:833 (2) - This one is really far away from the last note, and its also pointing into the wrong direction again. Maybe Ctrl+G the slider and move it a little closer

Thats all i found :)

Good Luck with your Map m8
Sinnoh
I don't normally post on this type of map but it's short why not

General
Your hitsounds are very overdone and don't match the song well. Have a look at some of the ranked sets of R3 music box, you are allowed to use the hitsounds they use.
If you want to stick to default hitsounds, I would mainly just use the whistle, and completely avoid finish/clap since they are too much for the song.
Not every object needs a hitsound, only use them to highlight the important stuff
There is not much aesthetic consistency, sliders have very little relation to each other. This is something only more practice with mapping you will get better at.

General issues, applies to both diffs
Your slider velocity should be higher, very little movement right now.
00:06:862 (2) - On a easy/normal diff, distance snap should always be used so that it is easy for players to read.
00:11:634 (1) - On normal, there is no sound on this slider tail, using a circle would be better
00:14:362 (1) - Avoid using 1/4 in easy
00:24:589 (1) - This slider is too curved, the arrow is overlapping the slider head. Using too much curve doesn't look very nice
00:42:121 (1) - The spinner end is not snapped to any sound
Easy is pretty much the same thing with lower CS. Between diffs, there should be differences in what rhythm is being followed.

I would not suggest trying to continue pushing this for rank or looking for BNs. You still have plenty of room to grow as a mapper, and it would be better if you focused on improving how you mapped, rather than the map itself. Try spending some time making maps on fun songs you like which have higher bpm and more interesting rhythms, rather than trying to spend more time on this set which probably won't go anywhere. (maybe revisit this in a couple months and see how much you've changed ;)
Topic Starter
Dunced

Sinnoh wrote:

I don't normally post on this type of map but it's short why not

General
Your hitsounds are very overdone and don't match the song well. Have a look at some of the ranked sets of R3 music box, you are allowed to use the hitsounds they use.
If you want to stick to default hitsounds, I would mainly just use the whistle, and completely avoid finish/clap since they are too much for the song.
Not every object needs a hitsound, only use them to highlight the important stuff
There is not much aesthetic consistency, sliders have very little relation to each other. This is something only more practice with mapping you will get better at.

General issues, applies to both diffs
Your slider velocity should be higher, very little movement right now.
00:06:862 (2) - On a easy/normal diff, distance snap should always be used so that it is easy for players to read.
00:11:634 (1) - On normal, there is no sound on this slider tail, using a circle would be better
00:14:362 (1) - Avoid using 1/4 in easy
00:24:589 (1) - This slider is too curved, the arrow is overlapping the slider head. Using too much curve doesn't look very nice
00:42:121 (1) - The spinner end is not snapped to any sound
Easy is pretty much the same thing with lower CS. Between diffs, there should be differences in what rhythm is being followed.

I would not suggest trying to continue pushing this for rank or looking for BNs. You still have plenty of room to grow as a mapper, and it would be better if you focused on improving how you mapped, rather than the map itself. Try spending some time making maps on fun songs you like which have higher bpm and more interesting rhythms, rather than trying to spend more time on this set which probably won't go anywhere. (maybe revisit this in a couple months and see how much you've changed ;)
Thanks for mod! :)
Bluecrow
Hi
before I start
I just tell you that I didnt read the previous mods on your map, so keep it in mind if you find something contraddictory
so

General stuff
You put "shigurashi" in the tags, correct it (remove s)
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)

Easy

00:09:589 (1) - I think you dont need a new combo here
00:14:362 (1) - I would put a clap sound on the beginning of the slider since you put it on 00:11:634 (1) - ; and you could also line up slider 1 and 2 since they are not on the same line
00:20:498 (1) - Remove new combo here and put one on 00:21:862 (2) - ; and I think you can also Ctrl-G this slider (00:20:498 (1) - ), so the distance snapping gets more natural
00:27:316 (1) - to 00:30:044 (1) - : I see a similar structure from 00:05:498 (1) - to 00:08:225 (1) - but you put 2 new combos on the first one and 3 on the other one; so either you put a new combo on 00:06:862 (2) - or you can just remove the combo on 00:28:680 (1) - , as you please. (I would personally suggest the first option btw) Also maybe you could remove the whistle from 00:30:044 (1) -
00:31:066 (1) - I would rather put a new combo on 00:32:089 (3) - , I dont think you need it here
00:34:799 (1) - I would remove the whistle and put it on 00:36:178 (1) - instead

Lower the OD to 3 because it doesnt fit the criteria
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)


Cry

00:04:134 (2) - remove the red waypoint
00:05:498 (3) - new combo and space it a bit more
00:11:634 (1) - This slider is weird, so change it to a circle or into a slider which stops at 00:12:316 (2) - (removing the circle); if you choose the first option space the two circles a bit more because they have the same distance as 00:12:316 (2,3) - (so a different snapping)
00:14:362 (1) - a bit closer to 00:15:044 (2) - (reduce the snapping from ~1.9 to ~1.6 like the following notes); also I suggest to put whistle on 00:14:362 (1) - because you put it on 00:11:634 (1) -
00:19:816 (2,4) - wowowo snapping of 1.8 was still reasonable (in the previous sections) but I see ~3 here. Move these two circles closer to the sliders right before. And mind that 00:19:816 (2,3) - must be further than 00:19:134 (1,2) - or 00:20:498 (3,4) - since they have different timings
00:23:225 (2) - similar stuff, snapping ~2. consider changing a bit here
00:27:316 (1,1,1,2,3) - similar to what I said on Easy, it is similar to 00:05:498 (3,4,5,6,1) - and it has 3 new combos while the first part has 2 (if you added 1 where I told you. They have a different amount of combo colours anyways). So either you put a new combo on 00:06:862 (4) - or you remove it on 00:28:680 (1) - .
00:30:044 (1,2,3,4,1) - snapping as I wrote above; in particular note that 00:31:407 (3,4) - have to be further than the circles before and put 00:32:089 (4,1) - closer
00:34:799 (1,2) - neeej snapping of 3.84! also I think its better to remove whistle here and put it on 00:36:178 (3) -
00:40:967 (3) - lets give him a new combo why not

Lower AR and OD (4-5 instead of >6) since this diff is classified as Normal

I think it is a good map for being one of your first ones (I cant say much since I dont have many aswell heh).
Keep it up and good luck!
Topic Starter
Dunced

Bluecrow309 wrote:

Hi
before I start
I just tell you that I didnt read the previous mods on your map, so keep it in mind if you find something contraddictory
so

General stuff
You put "shigurashi" in the tags, correct it (remove s)
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)

Easy

00:09:589 (1) - I think you dont need a new combo here
00:14:362 (1) - I would put a clap sound on the beginning of the slider since you put it on 00:11:634 (1) - ; and you could also line up slider 1 and 2 since they are not on the same line
00:20:498 (1) - Remove new combo here and put one on 00:21:862 (2) - ; and I think you can also Ctrl-G this slider (00:20:498 (1) - ), so the distance snapping gets more natural
00:27:316 (1) - to 00:30:044 (1) - : I see a similar structure from 00:05:498 (1) - to 00:08:225 (1) - but you put 2 new combos on the first one and 3 on the other one; so either you put a new combo on 00:06:862 (2) - or you can just remove the combo on 00:28:680 (1) - , as you please. (I would personally suggest the first option btw) Also maybe you could remove the whistle from 00:30:044 (1) -
00:31:066 (1) - I would rather put a new combo on 00:32:089 (3) - , I dont think you need it here
00:34:799 (1) - I would remove the whistle and put it on 00:36:178 (1) - instead

Lower the OD to 3 because it doesnt fit the criteria
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)


Cry

00:04:134 (2) - remove the red waypoint
00:05:498 (3) - new combo and space it a bit more
00:11:634 (1) - This slider is weird, so change it to a circle or into a slider which stops at 00:12:316 (2) - (removing the circle); if you choose the first option space the two circles a bit more because they have the same distance as 00:12:316 (2,3) - (so a different snapping)
00:14:362 (1) - a bit closer to 00:15:044 (2) - (reduce the snapping from ~1.9 to ~1.6 like the following notes); also I suggest to put whistle on 00:14:362 (1) - because you put it on 00:11:634 (1) -
00:19:816 (2,4) - wowowo snapping of 1.8 was still reasonable (in the previous sections) but I see ~3 here. Move these two circles closer to the sliders right before. And mind that 00:19:816 (2,3) - must be further than 00:19:134 (1,2) - or 00:20:498 (3,4) - since they have different timings
00:23:225 (2) - similar stuff, snapping ~2. consider changing a bit here
00:27:316 (1,1,1,2,3) - similar to what I said on Easy, it is similar to 00:05:498 (3,4,5,6,1) - and it has 3 new combos while the first part has 2 (if you added 1 where I told you. They have a different amount of combo colours anyways). So either you put a new combo on 00:06:862 (4) - or you remove it on 00:28:680 (1) - .
00:30:044 (1,2,3,4,1) - snapping as I wrote above; in particular note that 00:31:407 (3,4) - have to be further than the circles before and put 00:32:089 (4,1) - closer
00:34:799 (1,2) - neeej snapping of 3.84! also I think its better to remove whistle here and put it on 00:36:178 (3) -
00:40:967 (3) - lets give him a new combo why not

Lower AR and OD (4-5 instead of >6) since this diff is classified as Normal

I think it is a good map for being one of your first ones (I cant say much since I dont have many aswell heh).
Keep it up and good luck!
TY for mod <3 By the way, this is my atleast 50th map :lol:
Bluecrow
Oh ok hahaha
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