I don't normally post on this type of map but it's short why not
General
Your hitsounds are very overdone and don't match the song well. Have a look at some of the ranked sets of R3 music box, you are allowed to use the hitsounds they use.
If you want to stick to default hitsounds, I would mainly just use the whistle, and completely avoid finish/clap since they are too much for the song.
Not every object needs a hitsound, only use them to highlight the important stuff
There is not much aesthetic consistency, sliders have very little relation to each other. This is something only more practice with mapping you will get better at.
General issues, applies to both diffs
Your slider velocity should be higher, very little movement right now.
00:06:862 (2) - On a easy/normal diff, distance snap should always be used so that it is easy for players to read.
00:11:634 (1) - On normal, there is no sound on this slider tail, using a circle would be better
00:14:362 (1) - Avoid using 1/4 in easy
00:24:589 (1) - This slider is too curved, the arrow is overlapping the slider head. Using too much curve doesn't look very nice
00:42:121 (1) - The spinner end is not snapped to any sound
Easy is pretty much the same thing with lower CS. Between diffs, there should be differences in what rhythm is being followed.
I would not suggest trying to continue pushing this for rank or looking for BNs. You still have plenty of room to grow as a mapper, and it would be better if you focused on improving how you mapped, rather than the map itself. Try spending some time making maps on fun songs you like which have higher bpm and more interesting rhythms, rather than trying to spend more time on this set which probably won't go anywhere. (maybe revisit this in a couple months and see how much you've changed
General
Your hitsounds are very overdone and don't match the song well. Have a look at some of the ranked sets of R3 music box, you are allowed to use the hitsounds they use.
If you want to stick to default hitsounds, I would mainly just use the whistle, and completely avoid finish/clap since they are too much for the song.
Not every object needs a hitsound, only use them to highlight the important stuff
There is not much aesthetic consistency, sliders have very little relation to each other. This is something only more practice with mapping you will get better at.
General issues, applies to both diffs
Your slider velocity should be higher, very little movement right now.
00:06:862 (2) - On a easy/normal diff, distance snap should always be used so that it is easy for players to read.
00:11:634 (1) - On normal, there is no sound on this slider tail, using a circle would be better
00:14:362 (1) - Avoid using 1/4 in easy
00:24:589 (1) - This slider is too curved, the arrow is overlapping the slider head. Using too much curve doesn't look very nice
00:42:121 (1) - The spinner end is not snapped to any sound
Easy is pretty much the same thing with lower CS. Between diffs, there should be differences in what rhythm is being followed.
I would not suggest trying to continue pushing this for rank or looking for BNs. You still have plenty of room to grow as a mapper, and it would be better if you focused on improving how you mapped, rather than the map itself. Try spending some time making maps on fun songs you like which have higher bpm and more interesting rhythms, rather than trying to spend more time on this set which probably won't go anywhere. (maybe revisit this in a couple months and see how much you've changed