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itaojirou - Tze-Chiang [OsuMania]

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Topic Starter
Tailsdk
This beatmap was submitted using in-game submission on 6. april 2018 at 21:01:55

Artist: itaojirou
Title: Tze-Chiang
Source: BMS
Tags: Happy Hardcore 英國硬核 bof2013
BPM: 192
Filesize: 4343kb
Play Time: 02:01
Difficulties Available:
  1. Another - 4Key (4,35 stars, 1676 notes)
  2. Beginner - 4Key (1,49 stars, 416 notes)
  3. Hyper - 4Key (3,19 stars, 1123 notes)
  4. Normal - 4Key (2,17 stars, 736 notes)
  5. Spring - 4Key (4,69 stars, 1982 notes)
Download: itaojirou - Tze-Chiang
Information: Scores/Beatmap Listing
---------------


Jump Stream

Difficulties

Beginner
Normal
Hyper
Another
Spring
Spring featured in Benelux

Another featured in World Tour 2

Source:

|Soundcloud|Edited by Mentholzzz|

Thank you to
Kim_GodSSI for mod
Salty Mermaid for mod
atian540 for mod
Syadow- for mod
Acnos for mod
Hestia- for mod
Mentholzzz for mod and for mp3 change
-Chihuahua- for mod
Spueakypip for mod
FAMoss for mod
B A D for mod and star
error_exe777 for mod
Asherz007 for mod and bubble
ExNeko for mod
Zylin for mod
Juankristal for mod
DoNotMess for mod
Shoegazer for helping me with patterns
SpectorDG for mod
Rivals_7 for mod and bubble
Kim_GodSSI

Modding come to you !
Modding
[Spring]
  1. 00:00:039 (39|1,78|0,195|3,234|2) - I think like this notes getting ghost note
    maybe it can't be a ranked
  2. 00:21:328 (21328|2) - move to 4
  3. 00:24:687 - ~ 00:25:000 - Follow the drum is best I think. so, 00:24:765 (24765|3,24921|0) - delete these and add the note 00:24:843 - col 3
  4. 00:29:687 - ~ 00:30:000 - ^
  5. 00:30:000 - ~ 00:38:750 - you have to change this patterns. too much same place notes
    more diverse pattern is make it good map
  6. 00:50:000 - ~ 00:58:125 - ^
  7. 00:44:843 - Add a note col 3
  8. 00:49:843 - ^
  9. 01:05:937 (65937|1,66093|1) - move to col 1
  10. 01:08:125 (68125|3) - missing the snap . move to 01:08:177 - here 1/6
    01:08:437 (68437|0) - ^ 01:08:489 - here
  11. 01:08:828 -


    it's right snap
  12. 01:22:031 (82031|1) - move to col 1
  13. 01:30:000 - ~ 01:37:500 - make more variety pattern

Good luck !
Topic Starter
Tailsdk

Kim_GodSSI wrote:


Modding come to you !
Modding
[Spring]
  1. 00:00:039 (39|1,78|0,195|3,234|2) - I think like this notes getting ghost note
    maybe it can't be a ranked changed the pattern
  2. 00:21:328 (21328|2) - move to 4 ok
  3. 00:24:687 - ~ 00:25:000 - Follow the drum is best I think. so, 00:24:765 (24765|3,24921|0) - delete these and add the note 00:24:843 - col 3
  4. 00:29:687 - ~ 00:30:000 - ^ added them
  5. 00:30:000 - ~ 00:38:750 - you have to change this patterns. too much same place notes
    more diverse pattern is make it good map changed the pattern drastically and tried to make it more technical insteadt
  6. 00:50:000 - ~ 00:58:125 - ^ changed this so it would become more LN oriented so more skills will be tested
  7. 00:44:843 - Add a note col 3 added
  8. 00:49:843 - ^ added
  9. 01:05:937 (65937|1,66093|1) - move to col 1 moved
  10. 01:08:125 (68125|3) - missing the snap . move to 01:08:177 - here 1/6 thanks for pointing that out
    01:08:437 (68437|0) - ^ 01:08:489 - here ^
  11. 01:08:828 -
    changed to look like that

    it's right snap
  12. 01:22:031 (82031|1) - move to col 1 moved
  13. 01:30:000 - ~ 01:37:500 - make more variety pattern
same as last part changed it to become more technical

Good luck !
ty for mod :D
Salty Mermaid
yooo m4m from the beautiful modding queue

1234 for the columns.

Another
  1. 00:54:843 (54843|0) - Here it should be a double.
  2. 00:30:312 (30312|2) - All those triple are a bit unnecessary. Tho it's not because it's too hard to play, but because the sound on the triples is the same sound as 00:29:843 (29843|1) -, on which you only put doubles. Make them doubles. And if you care very much about the sr, doing this will only decrease it of 0,05*.
  3. 00:34:843 (34843|3) - Double here.
  4. 00:58:750 (58750|1) - The sound here deserve to be a triple just like you did 00:57:500 - and 00:58:125 - . You can do the same at 00:59:062 -, 00:59:375 -, 00:59:687 - and 01:00:000 -. It nice to play.
  5. 01:00:156 (60156|3) - Since you seem to be mapping the voice here, this note should be at 01:00:078 -
  6. 01:04:687 (64687|0) - Again, following the voice. this Ln should end at 01:04:921 -
  7. 01:05:468 (65468|2) - Delete that note, the voice isn't there, or if you wanna keep that note, well map that sound for this entire part.
  8. 01:06:093 (66093|2) - It's missing a note for the voice.
  9. 01:06:562 (66562|0) - Same.
  10. 01:06:562 -You seem to always do the same pattern for those parts. You can try different patterns, like, instead of 1234 / 4321 , do stuff like 1243 / 4312 or 2134 / 3421. Also, you can still add triple at the end of each stairs, because of the sound. Since i'll have the same comment on these part, I won't mention them again.
  11. 01:24:843 (84843|2) - Double here. Just like you did here 00:24:843 (24843|2) -
  12. 01:34:843 (94843|1) - Same.
  13. 01:37:500 -You're doing the exact same pattern as the other part like this.. Try something like this. Do something different for here 01:55:000 - as well.
  14. 01:44:843 (104843|0) - Double here too.
  15. 01:54:843 (114843|2) - Same.

Ok that'll be all for my mod! Good luck! I just love how there are the perfect timing at 1 minute and 2 minutes in your beatmap
Yukari_Sama

hii tailsdk M4M via Illusionary Border Mania


free reject
1|2|3|4

easy
HP : 6,5
OD : 6,5

this is "easy" diff right ? i think this diff is so hard for new player
  1. 00:00:000 - to 00:38:750 - this almost same spread with normal,i think don't use 1/2, use 1/1 is better for easy
    EASY---------------------NORMAL
  2. 01:02:734 (62734|2) - del
  3. 01:20:000 to 01:30:000 - same as above
  4. 01:30:937 (90937|2) - col 2
  5. 01:31:250 (91250|1) - col 4
  6. 01:36:328 (96328|1) - hmm unsaped ? move here 01:36:250 -
  7. 01:57:500 (117500|0,117656|1,117968|2,118125|3,118281|1,118593|2) - so hard,you can delete short LN or long LN
  8. 01:58:750 (118750|1,118750|0,119375|2,119531|3) - same,you can try this https://osu.ppy.sh/ss/9251481

normal
HP : 7
OD : 7

  1. 00:10:937 (10937|1,11093|0) - ctrl+G
  2. 00:11:250 (11250|1) - col 4
  3. 00:11:406 (11406|2) - col 1
  4. 00:30:156 - try https://osu.ppy.sh/ss/9251495
  5. 00:50:000 - add note for cymbal
  6. 01:08:828 (68828|2) - change normal note

that's all and good luck :) :)
Topic Starter
Tailsdk

Salty Mermaid wrote:

yooo m4m from the beautiful modding queue

1234 for the columns.

Another
  1. 00:54:843 (54843|0) - Here it should be a double. changed
  2. 00:30:312 (30312|2) - All those triple are a bit unnecessary. Tho it's not because it's too hard to play, but because the sound on the triples is the same sound as 00:29:843 (29843|1) -, on which you only put doubles. Make them doubles. And if you care very much about the sr, doing this will only decrease it of 0,05*. changed them to doubes
  3. 00:34:843 (34843|3) - Double here. ok
  4. 00:58:750 (58750|1) - The sound here deserve to be a triple just like you did 00:57:500 - and 00:58:125 - . You can do the same at 00:59:062 -, 00:59:375 -, 00:59:687 - and 01:00:000 -. It nice to play. changed these to tripes and aso in the rest of the map with this pattern
  5. 01:00:156 (60156|3) - Since you seem to be mapping the voice here, this note should be at 01:00:078 - dont know how i missed that ty
  6. 01:04:687 (64687|0) - Again, following the voice. this Ln should end at 01:04:921 - changed end location
  7. 01:05:468 (65468|2) - Delete that note, the voice isn't there, or if you wanna keep that note, well map that sound for this entire part. removed
  8. 01:06:093 (66093|2) - It's missing a note for the voice. added
  9. 01:06:562 (66562|0) - Same. ^
  10. 01:06:562 -You seem to always do the same pattern for those parts. You can try different patterns, like, instead of 1234 / 4321 , do stuff like 1243 / 4312 or 2134 / 3421. Also, you can still add triple at the end of each stairs, because of the sound. Since i'll have the same comment on these part, I won't mention them again. changed in al difficuties
  11. 01:24:843 (84843|2) - Double here. Just like you did here 00:24:843 (24843|2) - added
  12. 01:34:843 (94843|1) - Same.added
  13. 01:37:500 -You're doing the exact same pattern as the other part like this.. Try something like this. Do something different for here 01:55:000 - as well. patterned all of those parts
  14. 01:44:843 (104843|0) - Double here too. added
  15. 01:54:843 (114843|2) - Same. ^

Ok that'll be all for my mod! Good luck! I just love how there are the perfect timing at 1 minute and 2 minutes in your beatmap

atian540 wrote:


hii tailsdk M4M via Illusionary Border Mania


free reject
1|2|3|4

easy
HP : 6,5
OD : 6,5
changed to HP and OD 7
this is "easy" diff right ? i think this diff is so hard for new player
  1. 00:00:000 - to 00:38:750 - this almost same spread with normal,i think don't use 1/2, use 1/1 is better for easy
    EASY---------------------NORMAL


    changed to 1/1
  2. 01:02:734 (62734|2) - del ok
  3. 01:20:000 to 01:30:000 - same as above ok
  4. 01:30:937 (90937|2) - col 2 moved
  5. 01:31:250 (91250|1) - col 4 moved
  6. 01:36:328 (96328|1) - hmm unsaped ? move here 01:36:250 - i have no idea how that happened LOL
  7. 01:57:500 (117500|0,117656|1,117968|2,118125|3,118281|1,118593|2) - so hard,you can delete short LN or long LN removed shot LN
  8. 01:58:750 (118750|1,118750|0,119375|2,119531|3) - same,you can try this https://osu.ppy.sh/ss/9251481 changed to suggestion

normal
HP : 7
OD : 7
changed
  1. 00:10:937 (10937|1,11093|0) - ctrl+G ok
  2. 00:11:250 (11250|1) - col 4 ^
  3. 00:11:406 (11406|2) - col 1 ^
  4. 00:30:156 - try https://osu.ppy.sh/ss/9251495 changed to suggestion
  5. 00:50:000 - add note for cymbal added
  6. 01:08:828 (68828|2) - change normal note ok

that's all and good luck :) :)
Thank you both for fantastic mods :)
Syadow-
aaaa sorry for delay ;w;

[Easy]
  1. i think u should follow 00:00:312 - etc. snare sound than kick since snare sound is more audioable
  2. 00:18:750 - change to http://osu.ppy.sh/ss/9268451 , make a difference pattern since the sound is difference with 00:18:125 (18125|2,18437|3) - etc
  3. 00:36:875 (36875|1,37187|0) - ctrl j
  4. 00:37:500 (37500|0) - split into 2 LN here 00:38:125 -
  5. 00:40:000 - double for cymbal
  6. 00:50:000 - add note too for cymbal
  7. 00:58:750 - this https://osu.ppy.sh/ss/9268477 more playable for beginner n fit with cymbal sound
  8. 01:15:000 - cymbal owo, double
  9. 01:16:250 - cymbal
  10. 01:18:906 (78906|2,79218|1,79531|3,79843|0) - same owo
  11. 01:38:906 (98906|1,99218|2,99531|0,99843|3) - this too
  12. 01:55:625 - i think this is single ._. no cymbal here 01:56:875 - same
  13. 01:57:500 (117500|0,118125|3,118750|0) - double owo cymbal
  14. 02:00:000 - add note for ending note
[Normal]
  1. 00:00:312 (312|2,468|1,781|2,937|1) - isn't similar sound owo 00:00:312 (312|2,937|1) - n 00:00:468 (468|1,781|2) - same so rearrange plz, example like this https://osu.ppy.sh/ss/9268513 *apply the same problem, if u accept it*
  2. 00:10:000 - double for cymbal
  3. 00:37:500 - https://osu.ppy.sh/ss/9268530 try this
  4. 00:58:125 - cymbal, double
  5. 01:53:750 (113750|1) - extend till 01:55:000 -
  6. 01:55:000 (115000|1) - double owo for cymbal 01:56:250 (116250|1) - same
  7. add note i guess 02:00:000 -
good luck >w<)/
Topic Starter
Tailsdk

Syadow- wrote:

aaaa sorry for delay ;w;

[Easy]
  1. i think u should follow 00:00:312 - etc. snare sound than kick since snare sound is more audioable
  2. 00:18:750 - change to http://osu.ppy.sh/ss/9268451 , make a difference pattern since the sound is difference with 00:18:125 (18125|2,18437|3) - etc ok
  3. 00:36:875 (36875|1,37187|0) - ctrl j done
  4. 00:37:500 (37500|0) - split into 2 LN here 00:38:125 - ok
  5. 00:40:000 - double for cymbal ok
  6. 00:50:000 - add note too for cymbal ^
  7. 00:58:750 - this https://osu.ppy.sh/ss/9268477 more playable for beginner n fit with cymbal sound i like the idea
  8. 01:15:000 - cymbal owo, double added
  9. 01:16:250 - cymbal ^
  10. 01:18:906 (78906|2,79218|1,79531|3,79843|0) - same owo ^
  11. 01:38:906 (98906|1,99218|2,99531|0,99843|3) - this too ^
  12. 01:55:625 - i think this is single ._. no cymbal here 01:56:875 - same changed
  13. 01:57:500 (117500|0,118125|3,118750|0) - double owo cymbal changed to double
  14. 02:00:000 - add note for ending note ok


[Normal]
  1. 00:00:312 (312|2,468|1,781|2,937|1) - isn't similar sound owo 00:00:312 (312|2,937|1) - n 00:00:468 (468|1,781|2) - same so rearrange plz, example like this https://osu.ppy.sh/ss/9268513 *apply the same problem, if u accept it* re patternet to suggestion though out the first section
  2. 00:10:000 - double for cymbal added
  3. 00:37:500 - https://osu.ppy.sh/ss/9268530 try this hmm i don't know if i can make it 2 since there is only 1 N sound but will change for now
  4. 00:58:125 - cymbal, double ok
  5. 01:53:750 (113750|1) - extend till 01:55:000 - ok
  6. 01:55:000 (115000|1) - double owo for cymbal 01:56:250 (116250|1) - same added both
  7. add note i guess 02:00:000 - added aswell
good luck >w<)/
Thanks for the mod :P
Akunosu
M4M From my queue


0|1|2|3

General :
  1. Check Aimod u.u
 Easy :
  1. 00:57:500 (57500|3,57500|2) - I think you should delete the short LN, because this is very hard for a Beginner
 Normal :
  1. 01:41:484 (101484|0) - what?, this should be here 01:41:406 -
 Hard :
  1. 00:58:750 - need a triplet for the clash
  2. well, in part the vocals... imo, is very confusing, bcs in this part you let much sounds like this 01:00:468 -, 01:01:250 - , 01:02:031 - and more, I just want to tell you that maybe, do you put a notes in those sounds? :3
 Another :
  1. 01:02:734 - here lack note for that this is conssistent with others difficulties
  2. 02:00:000 - here should finish with some epic, maybe change them with LNs?

That's all man :D

GOOD LUCK!
Topic Starter
Tailsdk

Acnos wrote:

M4M From my queue


0|1|2|3

General :
  1. Check Aimod u.uchecked through :P

 Easy :
  1. 00:57:500 (57500|3,57500|2) - I think you should delete the short LN, because this is very hard for a Beginnerok
 Normal :
  1. 01:41:484 (101484|0) - what?, this should be here 01:41:406 - thanks for catching that one didn't notice
 Hard :
  1. 00:58:750 - need a triplet for the clashadded
  2. well, in part the vocals... imo, is very confusing, bcs in this part you let much sounds like this 01:00:468 -, 01:01:250 - , 01:02:031 - and more, I just want to tell you that maybe, do you put a notes in those sounds? :3it's a part of the set i only focus on vocals here it also makes it more technical because then there is these small breaks in between notes that might catch people off guard
 Another :
  1. 01:02:734 - here lack note for that this is conssistent with others difficulties ty for noticing
  2. 02:00:000 - here should finish with some epic, maybe change them with LNs?this woud make me have to change all difficulties and it will not fit well in the spring diff and i think it would be kind of awkward to place an LN at the end
That's all man :D

GOOD LUCK!
will mod your map soon :D
Hestia-
hihi tails o/
[General]
Aimod- lots of unsnapped objects
you can Ctrl+A then drag to the closest to snap them. Also there is unsnapped timing things
or if you changed the timing, change it back so notes are snapped then go to new timing with snap objects checked
[Easy]
00:34:829 (34829|1) - Remove
[Normal]
ok
[Hard]
01:01:392 (61392|2,61626|2,61861|2) - Make these 1/4th note LNs?
01:11:392 (71392|1,71548|1,71704|1,71861|1) - Make these 1/8th note LNs?
[Another]
ok
[Spring]
00:58:891 - 00:59:985 - These should be 16th notes instead of 12th notes (5 booms instead of 4)
01:18:891 - 01:19:985 - ^
01:38:891 - 01:39:985 - ^
01:57:641 - 01:58:735 - ^
but having 16th note jumptrill here would be pretty hard... hmm

goodluck~ ;)
Topic Starter
Tailsdk

Hestia- wrote:

hihi tails o/
[General]
Aimod- lots of unsnapped objects
you can Ctrl+A then drag to the closest to snap them. Also there is unsnapped timing things
or if you changed the timing, change it back so notes are snapped then go to new timing with snap objects checkedsorry ust changed some timing stuff and for some reson it did move the notes the right amount shoud be fixed now
[Easy]
00:34:829 (34829|1) - Remove i cant find this note?????
[Normal]
ok
[Hard]
01:01:392 (61392|2,61626|2,61861|2) - Make these 1/4th note LNs? ok
01:11:392 (71392|1,71548|1,71704|1,71861|1) - Make these 1/8th note LNs?ok
[Another]
ok
[Spring]
00:58:891 - 00:59:985 - These should be 16th notes instead of 12th notes (5 booms instead of 4)i think 1/16 is unplayabe in this scenario made it 1/6 to make it payable
01:18:891 - 01:19:985 - ^^
01:38:891 - 01:39:985 - ^^
01:57:641 - 01:58:735 - ^^
but having 16th note jumptrill here would be pretty hard... hmm

goodluck~ ;)
thank you for mod :D
Mentholzzz
Hallo M4M
General
I think you should edit the audio, adding silence before the song start cause the first beat of this song is actually at 00:00:-031 for now.
artist name should be "itaojirou" instead.
maybe add "Happy Hardcore" in tags
maybe change "Another" diff to "Insane" , it fit with easy-normal-hard more imo
might change HP/OD to make it a bit increase between each diff like HP/OD : 7/7 7.5/7.5 7.7/7.7 8/8 8.5/8.5

Spring
https://osu.ppy.sh/ss/9330368 I can't mod the dense pattern there, it is too hard for me qwq
00:00:000 - the intro here is actually easier than another ?
00:20:765 - why no double here ?
00:24:515 (24515|3,24672|3,24828|3,24984|3,25140|3,25297|3,25453|3,25609|3) - this stack is too long qwq, pls reduce it
00:38:734 - the average sv here is (0.75x+1.5x)/2=1.125x pls change x0.75 to x0.5
00:44:984 - double here is enough imo
00:58:890 (58890|0,58890|1,58942|2,58942|3,58994|0,58994|1,59047|3,59047|2,59203|3,59203|2,59255|1,59255|0,59307|3,59307|2,59359|0,59359|1,59515|1,59515|0,59567|2,59567|3,59619|0,59619|1,59672|2,59672|3,59828|3,59828|2,59880|1,59880|0,59932|2,59932|3,59984|1,59984|0) - those are 1/8 , so if you want to keep the same note amount, maybe like this https://osu.ppy.sh/ss/9330299
00:59:984 - i really don't recommend mapping vocal here since it kinda much pretty too ez and it cause weird snap everywhere.
01:12:484 - all those note in blue line is ghost, pls delete them
01:28:734 - already mention about SV
01:38:890 - same as above
01:55:609 - why quad here and 01:56:859 - ?
01:57:640 - ^
01:59:320 (119320|3) - move to 01:59:359 -
01:59:711 (119711|0,119750|1,119867|0,119906|1) - maybe swap column to make pattern change because the sound change ? up to you i guess
01:59:984 (119984|1) - - move to 3

Another
most of the point are the same as Spring, such as SV , 1/6 snap burst and vocal mapping
00:29:984 (29984|0,31234|2,32484|1,33734|0) - the sound actually go 1-2-3-4 so if u want to pr then change it
01:38:109 - maybe add triple here, same as 01:38:734 -

Hard
00:14:984 (14984|3) - split the Ln at 00:16:234 - and 00:17:484 -
00:31:234 - double here
00:32:484 - ^
00:34:828 - ^
00:41:234 - and so on every white line should be double.
00:40:765 (40765|1) - this LN should start at 00:40:609 -
01:00:297 - same as Spring
01:31:234 - same as above
01:59:437 - why double here ?, same as 01:59:593 -
01:59:672 - start the burst here since the bzz sound start here and change the snap to 1/8
Topic Starter
Tailsdk

Mentholzzz wrote:

Hallo M4M
General
I think you should edit the audio, adding silence before the song start cause the first beat of this song is actually at 00:00:-031 for now. i dont have a program to edit that sadly otherwise would do
artist name should be "itaojirou" instead.ok
maybe add "Happy Hardcore" in tagsok
maybe change "Another" diff to "Insane" , it fit with easy-normal-hard more imohmm i like the name Another so i think im going to change the others indsteadt to Hyper and Beginner normal can star as normal
might change HP/OD to make it a bit increase between each diff like HP/OD : 7/7 7.5/7.5 7.7/7.7 8/8 8.5/8.5changed the OD and HP around on difficulties a bit

Spring
https://osu.ppy.sh/ss/9330368 I can't mod the dense pattern there, it is too hard for me qwq
00:00:000 - the intro here is actually easier than another ?jjust noticed that aswell welp changed Another to be easier
00:20:765 - why no double here ?missed that one
00:24:515 (24515|3,24672|3,24828|3,24984|3,25140|3,25297|3,25453|3,25609|3) - this stack is too long qwq, pls reduce it Changed the Pattern
00:38:734 - the average sv here is (0.75x+1.5x)/2=1.125x pls change x0.75 to x0.5 Hmm ok
00:44:984 - double here is enough imo added
00:58:890 (58890|0,58890|1,58942|2,58942|3,58994|0,58994|1,59047|3,59047|2,59203|3,59203|2,59255|1,59255|0,59307|3,59307|2,59359|0,59359|1,59515|1,59515|0,59567|2,59567|3,59619|0,59619|1,59672|2,59672|3,59828|3,59828|2,59880|1,59880|0,59932|2,59932|3,59984|1,59984|0) - those are 1/8 , so if you want to keep the same note amount, maybe like this https://osu.ppy.sh/ss/9330299 changed the pattern to it for now but it does feel really akward at 1/8 so need to find some fancy idea for at some point
00:59:984 - i really don't recommend mapping vocal here since it kinda much pretty too ez and it cause weird snap everywhere. i want to keep using the vocals here its a break and i think it makes the part a bit more technical then then if i ust continued the same style as before it also adds some variation
01:12:484 - all those note in blue line is ghost, pls delete them they are from the vocals did change one of them
01:28:734 - already mention about SV ^
01:38:890 - same as above^
01:55:609 - why quad here and 01:56:859 - ? my mistake
01:57:640 - ^ ^
01:59:320 (119320|3) - move to 01:59:359 - ok
01:59:711 (119711|0,119750|1,119867|0,119906|1) - maybe swap column to make pattern change because the sound change ? up to you i guessok
01:59:984 (119984|1) - - move to 3going to keep it there

Another
most of the point are the same as Spring, such as SV , 1/6 snap burst and vocal mapping
00:29:984 (29984|0,31234|2,32484|1,33734|0) - the sound actually go 1-2-3-4 so if u want to pr then change it ok changed
01:38:109 - maybe add triple here, same as 01:38:734 -ok

Hard
00:14:984 (14984|3) - split the Ln at 00:16:234 - and 00:17:484 - its supposed to for the build up sound in the background
00:31:234 - double here
00:32:484 - ^
00:34:828 - ^
00:41:234 - and so on every white line should be double. ok with all these might make it a little harder but will change for now
00:40:765 (40765|1) - this LN should start at 00:40:609 - ok
01:00:297 - same as Spring ok
01:31:234 - same as aboveok
01:59:437 - why double here ?, same as 01:59:593 - i think that got messed up when i changing offset should be fine now >.<
01:59:672 - start the burst here since the bzz sound start here and change the snap to 1/8ok
Thanks for the mod
Mentholzzz

tailsdk wrote:

Mentholzzz wrote:

Hallo M4M
General
I think you should edit the audio, adding silence before the song start cause the first beat of this song is actually at 00:00:-031 for now. i dont have a program to edit that sadly otherwise would do
Here , I edit the audio for you, adding 1 second silence before the song start.
Topic Starter
Tailsdk
Here , I edit the audio for you, adding 1 second silence before the song start.
Thank you very much will edit in

UPDATED
Makura
here from M4M q

NM difficulty
Overall, I've found that you use the same patterns repeatedly for different parts of the map. Yes, the beat and the melody is the same, but
the feel and the intensity of the music are drastically different. An example is 00:11:027 - to 00:19:777 - and 00:41:027 - to 00:51:027 - . The first section is clearly not as intense and complex as the second section, but they both are being mapped by the same patterning. You could switch this by adding doubles into the second section. A few more examples of this pattern are 00:51:043 - to 00:56:027 - . 01:21:027 - to 01:29:777 - .

00:16:964 (16964|1,17120|2,17277|3,17433|1,17589|2,17745|3) - maybe switch up the direction a little more as the music doesnt really call for all three to be the same direction
00:18:683 (18683|3,18839|2,18995|1,19152|3,19308|2,19464|1) - same here

00:19:777 - add a single note here (I would say column 3) for emphasis
00:23:527 - tentative suggestion: add another single not here for emphasis
00:26:027 - same as above
00:28:527 - ^

00:31:027 - same as above, something like this
00:33:527 - same as above, just shift around the notes ^^;
00:36:027 - ^
00:38:527 - ^
00:39:308 (39308|0) - move this note to column 3 to avoid the shield

00:41:027 - to 00:51:027 - suggestion: add LNs like you did before with 00:31:027 - to 00:39:777 -

01:01:027 - - to 01:10:558 - - in comparison to 01:10:558 - - 01:15:870 - - are the exact same sounds with slightly different intensity. The 1/2 patterning of the second section is confusing because they land on the offbeats of the vocals that you emphasized before. I suggest changing either of the sections to maintain consistency, but if you change the second section then add double notes to represent the intensity


01:59:777 (119777|3,120402|0,120714|1,121027|2) - use this pattern when the music actually gets louder

Hyper difficulty
00:16:027 - to 00:19:777 - these jacks arent appropriate for the intensity of the music. Try making them into stairs so it matches the intensity better

00:21:027 - to 00:29:777 - doubling every downbeat makes it kind of dull to play. Deleting beats 1 and 3 could fix it. Examples: 00:21:652 (21652|2) - 00:22:277 (22277|0) - 00:22:902 (22902|1) - 00:23:527 (23527|0) - 00:24:152 (24152|2) - 00:24:777 (24777|2) - 00:25:402 (25402|3) - 00:26:027 (26027|1) - 00:26:027 (26027|1) - 00:26:652 (26652|1) - 00:27:277 (27277|1) - 00:27:902 (27902|2) - 00:28:527 (28527|1) - 00:29:152 (29152|2) - 00:29:777 (29777|2) -

00:30:870 (30870|0) - I don't think this is necessary
00:39:152 (39152|3,39152|2,39308|0,39308|1,39464|2,39464|3,39620|1,39620|0) - switch this up so the doubles are different from previous set

00:41:495 (41495|0) - suggestion: move this to column 2 to avoid the jack, for consistency with current pattern
00:41:027 - to 00:58:527 - again, dont emphasize every downbeat. follow example above

00:59:777 - to 01:01:027 - there are clearly 4 sounds before every downbeat. Only 3 were mapped, unevenly too, making it confusing.

01:19:777 - 01:21:027 - same here

01:21:027 - to 01:29:777 - same as above, dont emphasize every downbeat, just beats 2 and 4 since more sounds are on those beats

01:31:027 - to 01:38:527 - same as above

01:39:777 - same as previous pattern, there are four sounds before each downbeat on the 1/8th, only 3 were mapped, making it confusing

01:41:027 - to 01:49:777 - same as above where this pattern was mentioned before, dont emphasize every downbeat

01:51:027 - to 01:56:027 - same as above

01:58:527 - to 01:59:777 - same as before where this pattern was mentioned

01:59:777 - to 02:01:027 - This pattern doesn't make sense. To me, it looks like just spam with little consideration over where the notes are placed. I don't really understand what you are trying to do here, please change it.
Topic Starter
Tailsdk

[-Chihuahua-] wrote:

here from M4M q

NM difficulty
Overall, I've found that you use the same patterns repeatedly for different parts of the map. Yes, the beat and the melody is the same, but
the feel and the intensity of the music are drastically different. An example is 00:11:027 - to 00:19:777 - and 00:41:027 - to 00:51:027 - . The first section is clearly not as intense and complex as the second section, but they both are being mapped by the same patterning. You could switch this by adding doubles into the second section. A few more examples of this pattern are 00:51:043 - to 00:56:027 - . 01:21:027 - to 01:29:777 - . i would change this but adding doubles it just becomes the same as the hyper difficulty which is too hard for so i think i will keep the patterns even though they are different intensity

00:16:964 (16964|1,17120|2,17277|3,17433|1,17589|2,17745|3) - maybe switch up the direction a little more as the music doesnt really call for all three to be the same direction changed the pattern
00:18:683 (18683|3,18839|2,18995|1,19152|3,19308|2,19464|1) - same here ^

00:19:777 - add a single note here (I would say column 3) for emphasisi dont think there is need for a secound note here the break in between the next note is the part i want to focus on or else i could just add notes for every voca there
00:23:527 - tentative suggestion: add another single not here for emphasis why add note there its the same as every other 1/4 beat in the rest of the song
00:26:027 - same as above ^
00:28:527 - ^^

00:31:027 - same as above, something like thisthis part already has an extra note no need for more on normal difficulty
00:33:527 - same as above, just shift around the notes ^^;no note needed here
00:36:027 - ^ ^
00:38:527 - ^^
00:39:308 (39308|0) - move this note to column 3 to avoid the shieldmoved it and changed around the pattern a little

00:41:027 - to 00:51:027 - suggestion: add LNs like you did before with 00:31:027 - to 00:39:777 - i thought of adding them but its the same LN's as the ending and i want that to stand out from this part since its higher pitched. also the LN's are more complex here then in the Kiai time mentioned before

01:01:027 - - to 01:10:558 - - in comparison to 01:10:558 - - 01:15:870 - - are the exact same sounds with slightly different intensity. The 1/2 patterning of the second section is confusing because they land on the offbeats of the vocals that you emphasized before. I suggest changing either of the sections to maintain consistency, but if you change the second section then add double notes to represent the intensity there is a cynbal and the song starts bulding up from there so i want to use 1/4 to but empathise this change in the song. also the part before can more be seen as a break in the map


01:59:777 (119777|3,120402|0,120714|1,121027|2) - use this pattern when the music actually gets louder ????

Hyper difficulty
00:16:027 - to 00:19:777 - these jacks arent appropriate for the intensity of the music. Try making them into stairs so it matches the intensity better changed the pattern a bit its not as jack focused

00:21:027 - to 00:29:777 - doubling every downbeat makes it kind of dull to play. Deleting beats 1 and 3 could fix it. Examples: 00:21:652 (21652|2) - 00:22:277 (22277|0) - 00:22:902 (22902|1) - 00:23:527 (23527|0) - 00:24:152 (24152|2) - 00:24:777 (24777|2) - 00:25:402 (25402|3) - 00:26:027 (26027|1) - 00:26:027 (26027|1) - 00:26:652 (26652|1) - 00:27:277 (27277|1) - 00:27:902 (27902|2) - 00:28:527 (28527|1) - 00:29:152 (29152|2) - 00:29:777 (29777|2) - i think it would be weird not using all of them because the rest of the map uses them and also every difficulty onwards

00:30:870 (30870|0) - I don't think this is necessary im keeping this one as the before its natural progression through the difficulties
00:39:152 (39152|3,39152|2,39308|0,39308|1,39464|2,39464|3,39620|1,39620|0) - switch this up so the doubles are different from previous setok changed

00:41:495 (41495|0) - suggestion: move this to column 2 to avoid the jack, for consistency with current pattern i would change this but it would create an even more annoying jack into a long note
00:41:027 - to 00:58:527 - again, dont emphasize every downbeat. follow example above here i removed the LN compleatly to empathise the ening better and to also have some preogressing between this part and normal and Another now it feels in the midle

00:59:777 - to 01:01:027 - there are clearly 4 sounds before every downbeat. Only 3 were mapped, unevenly too, making it confusing.

01:19:777 - 01:21:027 - same here

01:21:027 - to 01:29:777 - same as above, dont emphasize every downbeat, just beats 2 and 4 since more sounds are on those beats

01:31:027 - to 01:38:527 - same as above

01:39:777 - same as previous pattern, there are four sounds before each downbeat on the 1/8th, only 3 were mapped, making it confusing

01:41:027 - to 01:49:777 - same as above where this pattern was mentioned before, dont emphasize every downbeat

01:51:027 - to 01:56:027 - same as above

01:58:527 - to 01:59:777 - same as before where this pattern was mentionedchanged it actually be 1/8 was a mistake when changing mp3 i madei want the ending to be the most intesne part of the song so i want that to use all the beats

01:59:777 - to 02:01:027 - This pattern doesn't make sense. To me, it looks like just spam with little consideration over where the notes are placed. I don't really understand what you are trying to do here, please change it.changed it a little bit
Topic Starter
Tailsdk
Updated
Spueakypip
NM
00:03:683 - at this point, 00:06:183 - this point and 00:08:683 - you leave a column completely blank, I know it makes sense in terms of the music however it makes the beatmap feel slightly empty at these points, consider changing the pattern to include all fingers.

All I could think of for this diff, pretty good

Hyper
00:27:589 - this point and 00:28:839 - this are exactly the same pattern, and so close together that it's noticeable while playing the song, consider changing it up.

00:39:933 (39933|0) - consider moving this to the 3rd column, when going from triple note to triple, it is much more satisfying to play when you only have to change one hands position rather than both.

00:40:714 (40714|0) - same as above. (maybe change 00:40:245 (40245|2) - and 00:40:558 (40558|2) - to the second column, and instead change 00:40:714 (40714|3) - to the 3rd, just a suggestion.

00:56:027 (56027|2) - consider changing to 2nd column, much nicer to play. because of this, alter the following notes to fit.

00:58:683 (58683|2,58683|3,58839|1,58839|0,58995|3,58995|2) - mirror these 3 double notes.
00:59:308 (59308|2,59308|3,59464|1,59464|0,59620|3,59620|2) - same as above.

01:12:433 (72433|1,72589|1,72745|1,72902|1) - personally I feel like these are too short to be LN's, kinda annoying to play and takes you out of the map, consider making them single notes, also consider moving them to the 4th column as you previously had the same pattern in the same column.

01:17:277 (77277|3) - consider moving to the 2nd column.
01:17:433 (77433|2,77433|3,77589|1,77589|0,77745|0,77745|1,77902|2,77902|3,78058|3,78058|2,78214|0,78214|1,78370|1,78370|0) - mirror these notes.
01:29:777 (89777|0) - consider moving to the third column, nicer to play.
01:30:714 (90714|0) - consider moving to 3rd column, same as above.
01:39:152 (99152|3) - consider moving to 2nd column, nicer to play.
01:39:777 (99777|3) - same as above.
01:50:714 (110714|2) - consider moving to 1st column, nicer to play.
01:58:527 (118527|0) - consider moving to 3rd column, ^.

Another
00:33:995 (33995|1) - move to 1st column
00:34:152 (34152|0) - move to 2nd column
00:34:308 (34308|0) - move to 2nd column
00:34:464 (34464|1) - move to 4th column
00:34:620 (34620|3) - move to 4th column

00:42:745 (42745|3) - move to 2nd
00:42:902 (42902|1) - to 3rd
00:43:058 (43058|1) - to 3rd
00:43:214 (43214|2) - to 1st
00:43:214 (43214|2) - to 1st
00:43:214 (43214|2) - to 3rd
00:43:683 (43683|0) - to 3rd
00:43:683 (43683|0) - to 1st
00:43:995 (43995|2) - to 2nd
00:44:152 (44152|1) - to 3rd
00:44:308 (44308|1) - to 3rd
00:44:464 (44464|2) - to 1st

01:06:652 (66652|2,66808|2,66964|2,67120|2) - same as the last diff, Personally don't like the extremely short LN's, suggest making them single.

01:29:777 - I'd suggest the same as the last difficulty, make the triple notes so you only have to swap one hands position as it's much more satisfying to play
01:49:777 - here as well.

01:57:277 (117277|1) - move to the 3rd column.
01:58:527 (118527|2) - move to 2nd.

This is all I found, good map ^^
Topic Starter
Tailsdk

Spueakypip wrote:

NM
00:03:683 - at this point, 00:06:183 - this point and 00:08:683 - you leave a column completely blank, I know it makes sense in terms of the music however it makes the beatmap feel slightly empty at these points, consider changing the pattern to include all fingers.changed the pattern around a little

All I could think of for this diff, pretty good

Hyper
00:27:589 - this point and 00:28:839 - this are exactly the same pattern, and so close together that it's noticeable while playing the song, consider changing it up. changed

00:39:933 (39933|0) - consider moving this to the 3rd column, when going from triple note to triple, it is much more satisfying to play when you only have to change one hands position rather than both.

00:40:714 (40714|0) - same as above. (maybe change 00:40:245 (40245|2) - and 00:40:558 (40558|2) - to the second column, and instead change 00:40:714 (40714|3) - to the 3rd, just a suggestion.

00:56:027 (56027|2) - consider changing to 2nd column, much nicer to play. because of this, alter the following notes to fit.

00:58:683 (58683|2,58683|3,58839|1,58839|0,58995|3,58995|2) - mirror these 3 double notes.
00:59:308 (59308|2,59308|3,59464|1,59464|0,59620|3,59620|2) - same as above.

01:12:433 (72433|1,72589|1,72745|1,72902|1) - personally I feel like these are too short to be LN's, kinda annoying to play and takes you out of the map, consider making them single notes, also consider moving them to the 4th column as you previously had the same pattern in the same column.removed the LN's from this difficulty

01:17:277 (77277|3) - consider moving to the 2nd column.
01:17:433 (77433|2,77433|3,77589|1,77589|0,77745|0,77745|1,77902|2,77902|3,78058|3,78058|2,78214|0,78214|1,78370|1,78370|0) - mirror these notes.
01:29:777 (89777|0) - consider moving to the third column, nicer to play.
01:30:714 (90714|0) - consider moving to 3rd column, same as above.
01:39:152 (99152|3) - consider moving to 2nd column, nicer to play.
01:39:777 (99777|3) - same as above.
01:50:714 (110714|2) - consider moving to 1st column, nicer to play.
01:58:527 (118527|0) - consider moving to 3rd column, ^. i changed some of the things idint move a the stripes but changed some of the pattern in between at some points (i also found a few inconsistencies that i fixed)

Another
00:33:995 (33995|1) - move to 1st column
00:34:152 (34152|0) - move to 2nd column
00:34:308 (34308|0) - move to 2nd column
00:34:464 (34464|1) - move to 4th column
00:34:620 (34620|3) - move to 4th column changed ^

00:42:745 (42745|3) - move to 2nd
00:42:902 (42902|1) - to 3rd
00:43:058 (43058|1) - to 3rd
00:43:214 (43214|2) - to 1st
00:43:214 (43214|2) - to 1st
00:43:214 (43214|2) - to 3rd
00:43:683 (43683|0) - to 3rd
00:43:683 (43683|0) - to 1st
00:43:995 (43995|2) - to 2nd
00:44:152 (44152|1) - to 3rd
00:44:308 (44308|1) - to 3rd
00:44:464 (44464|2) - to 1st i tried to change you did mark the same note 3 times in a row got a little confused but think i got it

01:06:652 (66652|2,66808|2,66964|2,67120|2) - same as the last diff, Personally don't like the extremely short LN's, suggest making them single.i will keep them here since it's harder difficulty

01:29:777 - I'd suggest the same as the last difficulty, make the triple notes so you only have to swap one hands position as it's much more satisfying to play
01:49:777 - here as well. didn't change these

01:57:277 (117277|1) - move to the 3rd column.^
01:58:527 (118527|2) - move to 2nd.^

This is all I found, good map ^^
Thank you for the mod and sorry for day something came up will do mod on your map today
FAMoss
|1|2|3|4
sorry
u can reject this D:

Hyper
00:41:183 (41183|0) - change to col 2
00:41:339 (41339|3) - to 2
00:41:495 (41495|0) - to 4
00:41:652 (41652|1) - to 1
00:41:808 (41808|0) - to 2
00:40:245 (40245|1,40245|0,40245|2) -
01:27:902 (87902|0) - to 3
01:28:058 (88058|2) - to 1
01:28:058 - add 2
01:28:214 (88214|1,88214|0) - to 4
01:28:370 (88370|3) - to 2
01:28:527 (88527|1) - to 1
01:28:683 (88683|0) - to 2
02:00:870 (120870|1,120909|0) - ctrl + G

Another
02:00:441 (120441|0,120480|1,120519|3,120558|2,120597|0,120636|1,120675|3,120714|2,120753|0,120792|1,120831|3,120870|2,120909|0,120948|1,120987|3) -
try this D:
Topic Starter
Tailsdk

FAMoss wrote:

|1|2|3|4
sorry
u can reject this D:

Hyper
00:41:183 (41183|0) - change to col 2not going to trying to make this chart having any acks already hard enough as it is also think these below are minor changes that dont really fit in the pattern
00:41:339 (41339|3) - to 2 ^
00:41:495 (41495|0) - to 4 ^
00:41:652 (41652|1) - to 1 ^
00:41:808 (41808|0) - to 2 ^
00:40:245 (40245|1,40245|0,40245|2) -
01:27:902 (87902|0) - to 3 ^
01:28:058 (88058|2) - to 1 ^
01:28:058 - add 2 why add note here
01:28:214 (88214|1,88214|0) - to 4 ^
01:28:370 (88370|3) - to 2 ^
01:28:527 (88527|1) - to 1 ^
01:28:683 (88683|0) - to 2 ^
02:00:870 (120870|1,120909|0) - ctrl + G ok

Another
02:00:441 (120441|0,120480|1,120519|3,120558|2,120597|0,120636|1,120675|3,120714|2,120753|0,120792|1,120831|3,120870|2,120909|0,120948|1,120987|3) -
try this D: i like this one
thank you for mod will mod your map soon
AHHHHHHHHHHHHHH
NM as requested in here
0|1|2|3
Stuff
Check your AImod
Spring
00:19:777 (19777|1,19777|2,20089|3,20089|0,20402|3,20402|2,20714|1,20714|0) - I'd suggest to reduce them to singles
Also, kiai should end at 00:19:777
00:21:027 (21027|3,21183|3,21339|3,21495|3) - This is unhealthy
00:23:370 (23370|3,23527|3,23683|3,23839|3,23995|3,24152|3,24308|3) - This is unhealthier than before
00:25:402 (25402|2,25558|2,25714|2,25870|2) - *cough*
00:25:714 (25714|0,25870|0,26027|0,26183|0) - *cough* *cough*
00:26:027 (26027|3,26183|3,26339|3,26495|3) - *cough* *cough* *cough*
00:30:402 (30402|2,30558|2,30714|2,30870|2,31027|2,31183|2) - Oh my
Basically just remove all the avoidable/unintentional anchors in this part
01:00:597 (60597|3,60636|2,60675|1,60675|0) - What is this monstrosity :P
01:06:027 (66027|3) - This LN end at 01:06:183
01:27:277 (87277|0,87433|0,87589|0,87745|0,87902|0) - Hi anchor
Similar to the 2nd kiai, remove all of the unnecessary anchors
02:00:441 (120441|0,120480|1,120519|3,120558|2,120597|0,120636|1,120675|3) - These are 1/6
Neat map, nice SV, beautiful song :arrow: A star for you :)
Hope this help and gl :)
Topic Starter
Tailsdk

[B A D] wrote:

NM as requested in here
0|1|2|3
Stuff
Check your AImod
Spring
00:19:777 (19777|1,19777|2,20089|3,20089|0,20402|3,20402|2,20714|1,20714|0) - I'd suggest to reduce them to singles
Also, kiai should end at 00:19:777
00:21:027 (21027|3,21183|3,21339|3,21495|3) - This is unhealthy
00:23:370 (23370|3,23527|3,23683|3,23839|3,23995|3,24152|3,24308|3) - This is unhealthier than before
00:25:402 (25402|2,25558|2,25714|2,25870|2) - *cough*
00:25:714 (25714|0,25870|0,26027|0,26183|0) - *cough* *cough*
00:26:027 (26027|3,26183|3,26339|3,26495|3) - *cough* *cough* *cough*
00:30:402 (30402|2,30558|2,30714|2,30870|2,31027|2,31183|2) - Oh my
Basically just remove all the avoidable/unintentional anchors in this part
01:00:597 (60597|3,60636|2,60675|1,60675|0) - What is this monstrosity :P
01:06:027 (66027|3) - This LN end at 01:06:183
01:27:277 (87277|0,87433|0,87589|0,87745|0,87902|0) - Hi anchor
Similar to the 2nd kiai, remove all of the unnecessary anchors
02:00:441 (120441|0,120480|1,120519|3,120558|2,120597|0,120636|1,120675|3) - These are 1/6 i accepted all things and changed the patterns LOL
Neat map, nice SV, beautiful song :arrow: A star for you :)
Hope this help and gl :)
Thanks for the mod this was very helpfull
error_exe777
here i am! unfortunately, i don't really like the song, so ill do a SV mod instead. there wont be much to say but:

box
these are for all diffs with SVs. they should be the same, but so you know im referencing Spring



00:39:777 - can you decide whether the SVs here are before or after the quads? its inconsistent.

00:39:777 (39777|1,39777|0,39777|2,39777|3) - from this one here, it would seem like they are after the notes, but 00:40:245 (40245|2,40245|0,40245|3,40245|1) - here they are before the notes? you'll need to change these.


01:29:777 - i've got the same problem here

01:49:777 - and here.

look, i fixed them for you if you want to use it.

[TimingPoints]
1027,312.5,4,2,1,15,1,0
21027,-100,4,2,1,15,0,1
39777,-200,4,2,1,15,0,0
39855,-66.6666666666667,4,2,1,15,0,0
39933,-200,4,2,1,15,0,0
40011,-66.6666666666667,4,2,1,15,0,0
40089,-100,4,2,1,15,0,0
40245,-200,4,2,1,15,0,0
40323,-66.6666666666667,4,2,1,15,0,0
40402,-100,4,2,1,15,0,0
40558,-200,4,2,1,15,0,0
40636,-66.6666666666667,4,2,1,15,0,0
40714,-200,4,2,1,15,0,0
40792,-66.6666666666667,4,2,1,15,0,0
40870,-100,4,2,1,15,0,0
81027,-100,4,2,1,15,0,1
89777,-200,4,2,1,15,0,1
89855,-66.6666666666667,4,2,1,15,0,1
89933,-200,4,2,1,15,0,1
90011,-66.6666666666667,4,2,1,15,0,1
90089,-100,4,2,1,15,0,1
90245,-200,4,2,1,15,0,1
90323,-66.6666666666667,4,2,1,15,0,1
90402,-100,4,2,1,15,0,1
90558,-200,4,2,1,15,0,1
90636,-66.6666666666667,4,2,1,15,0,1
90714,-200,4,2,1,15,0,1
90792,-66.6666666666667,4,2,1,15,0,1
90870,-100,4,2,1,15,0,1
99777,-100,4,2,1,15,0,0
101027,-100,4,2,1,15,0,1
109777,-200,4,2,1,15,0,1
109855,-66.6666666666667,4,2,1,15,0,1
109933,-200,4,2,1,15,0,1
110011,-66.6666666666667,4,2,1,15,0,1
110089,-100,4,2,1,15,0,1
110245,-200,4,2,1,15,0,1
110323,-66.6666666666667,4,2,1,15,0,1
110402,-100,4,2,1,15,0,1
110558,-200,4,2,1,15,0,1
110636,-66.6666666666667,4,2,1,15,0,1
110714,-200,4,2,1,15,0,1
110792,-66.6666666666667,4,2,1,15,0,1
110870,-100,4,2,1,15,0,1
121027,-100,4,2,1,15,0,0

other than that, you used a basic half and half structure (except with that last section) meaning they were no troubles normalising them.

anyway, sorry i couldn't mod it. best of luck! o/
Topic Starter
Tailsdk

error_exe777 wrote:

here i am! unfortunately, i don't really like the song, so ill do a SV mod instead. there wont be much to say but: no problem :P

box
these are for all diffs with SVs. they should be the same, but so you know im referencing Spring



00:39:777 - can you decide whether the SVs here are before or after the quads? its inconsistent.

00:39:777 (39777|1,39777|0,39777|2,39777|3) - from this one here, it would seem like they are after the notes, but 00:40:245 (40245|2,40245|0,40245|3,40245|1) - here they are before the notes? you'll need to change these.


01:29:777 - i've got the same problem here

01:49:777 - and here.

look, i fixed them for you if you want to use it.

[TimingPoints]
1027,312.5,4,2,1,15,1,0
21027,-100,4,2,1,15,0,1
39777,-200,4,2,1,15,0,0
39855,-66.6666666666667,4,2,1,15,0,0
39933,-200,4,2,1,15,0,0
40011,-66.6666666666667,4,2,1,15,0,0
40089,-100,4,2,1,15,0,0
40245,-200,4,2,1,15,0,0
40323,-66.6666666666667,4,2,1,15,0,0
40402,-100,4,2,1,15,0,0
40558,-200,4,2,1,15,0,0
40636,-66.6666666666667,4,2,1,15,0,0
40714,-200,4,2,1,15,0,0
40792,-66.6666666666667,4,2,1,15,0,0
40870,-100,4,2,1,15,0,0
81027,-100,4,2,1,15,0,1
89777,-200,4,2,1,15,0,1
89855,-66.6666666666667,4,2,1,15,0,1
89933,-200,4,2,1,15,0,1
90011,-66.6666666666667,4,2,1,15,0,1
90089,-100,4,2,1,15,0,1
90245,-200,4,2,1,15,0,1
90323,-66.6666666666667,4,2,1,15,0,1
90402,-100,4,2,1,15,0,1
90558,-200,4,2,1,15,0,1
90636,-66.6666666666667,4,2,1,15,0,1
90714,-200,4,2,1,15,0,1
90792,-66.6666666666667,4,2,1,15,0,1
90870,-100,4,2,1,15,0,1
99777,-100,4,2,1,15,0,0
101027,-100,4,2,1,15,0,1
109777,-200,4,2,1,15,0,1
109855,-66.6666666666667,4,2,1,15,0,1
109933,-200,4,2,1,15,0,1
110011,-66.6666666666667,4,2,1,15,0,1
110089,-100,4,2,1,15,0,1
110245,-200,4,2,1,15,0,1
110323,-66.6666666666667,4,2,1,15,0,1
110402,-100,4,2,1,15,0,1
110558,-200,4,2,1,15,0,1
110636,-66.6666666666667,4,2,1,15,0,1
110714,-200,4,2,1,15,0,1
110792,-66.6666666666667,4,2,1,15,0,1
110870,-100,4,2,1,15,0,1
121027,-100,4,2,1,15,0,0

other than that, you used a basic half and half structure (except with that last section) meaning they were no troubles normalising them.

anyway, sorry i couldn't mod it. best of luck! o/
Thanks for the mod added SV in front of the note aswell
Asherz007
This looked interesting...

Probably a couple of things that need reworking, but the top diff looks interesting, so I'll look just at that for now.

[General]
Dude, you got metadata in front of you and you're not using it lol

Artist: 痛男次郎
Title: 自強號

romanised stuff can remain as is.

https://www.youtube.com/watch?v=dx7gYH6aieU

Song also appears to be used in BMS, so that's the source (apparently there's some debate about this but BMS can still be used as the source for now)

Additional tags: 英國硬核 bof2013

Hitsounds: Execution looks a little odd. I mean, usually, the most used hitsound would be used as the hitnormal, but having a kick as the hitnormal and... that thing as the hitwhistle looks a little odd. If you're up to redoing the hitsounding a little bit, I suggest making the hitnormal the hitwhistle and finding a new hitnormal. Also find an actual hitfinish (ie a cymbal crash), rather than what you have now.

Another thing about the hitsounding: try not to apply more than one of the same hitsound per chord. More often than not it can be way too overpowering. (Thus having the hitnormal as, say, a hihat isn't such a bad idea.)

Also the mp3 is ear-bleedingly loud so here's one that's 2.6dB quieter so other people's ears don't bleed https://puu.sh/yhcKW.mp3

1|2|3|4

A foreword: don't be afraid to reject stuff. I'm just a person with a little more experience, but that doesn't mean I know absolutely everything. If you've got a layering that I haven't seen and a point contradicts that layering, say so.

I won't point every tiny bit out, but be prepared for plenty more words.

Spring, now with talk about lots of concepts
Okay, so the super dense jumpstream is an interesting concept, but I feel like it's jumpstream "for the sake of it" at times. For example, what you could do is have jumps every time there's either the bass kick or the synth heard. This would mean reducing jumps to singles like 00:21:183 (21183|2,21183|3) & 00:21:495 (21495|3,21495|2) & 00:26:183 (26183|1,26183|3,26495|0,26495|1) etc. since they contain neither.

Similarly, I'm not really a fan of breaking the jumpstream since it reduces the physical difficulty slightly and I guess that's what you don't want. So:

  1. 00:21:027 (21027|3,21027|2,21027|0,21027|1) - I'd rather this be like Another and just go for triple followed by a single on the 1/4
  2. 00:25:714 (25714|1,25714|0,25714|3,25870|0,25870|1,25870|2,26027|0,26027|1,26027|3) - For layering consistency and to keep the difficulty up, I'd rather this just carry on with the jumpstream, since it's still justifiable.
  3. 00:30:714 (30714|0,30714|3,30714|1,30870|1,30870|3,30870|2,31027|2,31027|0,31027|3,31027|1) - like before, reduce each chord by one note to keep that jumpstream going.
  4. 00:38:527 - I'd still reduce the chords here to continue the jumpstream tbh
You get the idea.

Now to actually look at the jumpstream lol
So, not the most comfortable thing in the world, but I think that's fine. Just make sure the anchors don't get too long. 00:25:245 (25245|1,25402|1,25558|1,25714|1,25870|1,26027|1,26183|1,26339|1,26495|1,26652|1) - this is too long lol. I'd say maximum length for something this dense and difficult would be 5 or 6, else it would get too imbalanced for hand strain, and that's no fun. (I mean what else is there to say about it lol)

SVs: O...kay? I'd rather they be bumps than reverse bumps at this strength. If you're keeping them as is, I'd recommend making them a lot stronger, like 0.25/1.75 or greater. SVs before the quads are unnecessary imo.

00:39:933 - space the SVs out across the gap, as they are they just look a little odd. Eg:
  1. 00:39:933 - SV 1
  2. 00:40:089 - SV 2
  3. 00:40:245 - SV 1
  4. 00:40:402 - SV 2
And so on.

Other general stuffs:
  1. 00:39:777 (39777|0,39777|2,39777|1,39777|3,39933|0,39933|1,39933|2,39933|3) - to be honest, I don't really think you need quads (my suggestion in you changing the layering slightly would also make these unjustified). Besides, triples are harder to play anyway.
  2. 00:41:027 - end kiai here
  3. 00:41:027 (again) - Conceptually, this drastic layering change doesn't make much sense. I'd continue the dense js here to keep the difficulty high. Have jumps for the kicks and the synth-y sounding thing again. You'll end up with some small variations, which is fine. Something like this would fit the section pretty well. Otherwise the drop in difficulty is too much and players have too much time to regain stamina.
  4. 01:00:011 (60011|3,60050|2,60089|3) - This... is painful. Something you could do would be to use "jumptrills" without anything actually being a jump, like this. Hard as hell but works for the buildup. (Conventional jumptrills here would inflate the star rating too much, I fear. Just by changing pictured in that screenshot, the image is 4.92, whereas everything with jumps is 5.25. Just by adding 16 notes. I strongly discourage these jumptrills since people will kill you for it. Also having a heavily underrated chart this hard is an impressive feat.)
  5. 01:01:027 - Interesting tech section, but I'd also keep mapping at least the kicks and perhaps the snares just to make it a little more challenging.
  6. 01:16:027 - I'd go for jumpstream burst here rather than this. Makes the jumptrill at the end have a little bit more sense.
  7. I'd be repeating myself if I mentioned stuff in between here.
  8. 02:00:454 (120454|3,120506|2,120558|0,120610|1) - Would just go straight to 1/8 rather than 1/6 here. So something like this, including the triple for the finish at the end.
Well that was quite a bit, wasn't it?

You may want to change bits of the diffs beneath this to accommodate for the layering changes I'm suggesting in that box. Gather a few more mods, have a look into the hitsounds, and I think this will turn out to be quite an interesting thing I'd rather like to look into checking.

Anyway, hope this helps. :)
Topic Starter
Tailsdk
will look through mod later today
Topic Starter
Tailsdk

Asherz007 wrote:

This looked interesting...

Probably a couple of things that need reworking, but the top diff looks interesting, so I'll look just at that for now.

[General]
Dude, you got metadata in front of you and you're not using it lol

Artist: 痛男次郎
Title: 自強號

romanised stuff can remain as is.ok changed

https://www.youtube.com/watch?v=dx7gYH6aieU

Song also appears to be used in BMS, so that's the source (apparently there's some debate about this but BMS can still be used as the source for now)

Additional tags: 英國硬核 bof2013 added

Hitsounds: Execution looks a little odd. I mean, usually, the most used hitsound would be used as the hitnormal, but having a kick as the hitnormal and... that thing as the hitwhistle looks a little odd. If you're up to redoing the hitsounding a little bit, I suggest making the hitnormal the hitwhistle and finding a new hitnormal. Also find an actual hitfinish (ie a cymbal crash), rather than what you have now.

Another thing about the hitsounding: try not to apply more than one of the same hitsound per chord. More often than not it can be way too overpowering. (Thus having the hitnormal as, say, a hihat isn't such a bad idea.)i will add them ater pretty busy at the moment so for now its just the patterns

Also the mp3 is ear-bleedingly loud so here's one that's 2.6dB quieter so other people's ears don't bleed https://puu.sh/yhcKW.mp3 changed to this one

1|2|3|4

A foreword: don't be afraid to reject stuff. I'm just a person with a little more experience, but that doesn't mean I know absolutely everything. If you've got a layering that I haven't seen and a point contradicts that layering, say so.

I won't point every tiny bit out, but be prepared for plenty more words.

Spring, now with talk about lots of concepts
Okay, so the super dense jumpstream is an interesting concept, but I feel like it's jumpstream "for the sake of it" at times. For example, what you could do is have jumps every time there's either the bass kick or the synth heard. This would mean reducing jumps to singles like 00:21:183 (21183|2,21183|3) & 00:21:495 (21495|3,21495|2) & 00:26:183 (26183|1,26183|3,26495|0,26495|1) etc. since they contain neither. changed it :P

Similarly, I'm not really a fan of breaking the jumpstream since it reduces the physical difficulty slightly and I guess that's what you don't want. So:

  1. 00:21:027 (21027|3,21027|2,21027|0,21027|1) - I'd rather this be like Another and just go for triple followed by a single on the 1/4
  2. 00:25:714 (25714|1,25714|0,25714|3,25870|0,25870|1,25870|2,26027|0,26027|1,26027|3) - For layering consistency and to keep the difficulty up, I'd rather this just carry on with the jumpstream, since it's still justifiable.
  3. 00:30:714 (30714|0,30714|3,30714|1,30870|1,30870|3,30870|2,31027|2,31027|0,31027|3,31027|1) - like before, reduce each chord by one note to keep that jumpstream going.
  4. 00:38:527 - I'd still reduce the chords here to continue the jumpstream tbh
changed a of these

You get the idea.

Now to actually look at the jumpstream lol
So, not the most comfortable thing in the world, but I think that's fine. Just make sure the anchors don't get too long. 00:25:245 (25245|1,25402|1,25558|1,25714|1,25870|1,26027|1,26183|1,26339|1,26495|1,26652|1) - this is too long lol. I'd say maximum length for something this dense and difficult would be 5 or 6, else it would get too imbalanced for hand strain, and that's no fun. (I mean what else is there to say about it lol)will try my best to remove them

SVs: O...kay? I'd rather they be bumps than reverse bumps at this strength. If you're keeping them as is, I'd recommend making them a lot stronger, like 0.25/1.75 or greater. SVs before the quads are unnecessary imo.

00:39:933 - space the SVs out across the gap, as they are they just look a little odd. Eg:
  1. 00:39:933 - SV 1
  2. 00:40:089 - SV 2
  3. 00:40:245 - SV 1
  4. 00:40:402 - SV 2
And so on.
i changed the SV to bumps
Other general stuffs:
  1. 00:39:777 (39777|0,39777|2,39777|1,39777|3,39933|0,39933|1,39933|2,39933|3) - to be honest, I don't really think you need quads (my suggestion in you changing the layering slightly would also make these unjustified). Besides, triples are harder to play anyway.
  2. 00:41:027 - end kiai here
  3. 00:41:027 (again) - Conceptually, this drastic layering change doesn't make much sense. I'd continue the dense js here to keep the difficulty high. Have jumps for the kicks and the synth-y sounding thing again. You'll end up with some small variations, which is fine. Something like this would fit the section pretty well. Otherwise the drop in difficulty is too much and players have too much time to regain stamina.
  4. 01:00:011 (60011|3,60050|2,60089|3) - This... is painful. Something you could do would be to use "jumptrills" without anything actually being a jump, like this. Hard as hell but works for the buildup. (Conventional jumptrills here would inflate the star rating too much, I fear. Just by changing pictured in that screenshot, the image is 4.92, whereas everything with jumps is 5.25. Just by adding 16 notes. I strongly discourage these jumptrills since people will kill you for it. Also having a heavily underrated chart this hard is an impressive feat.)
  5. 01:01:027 - Interesting tech section, but I'd also keep mapping at least the kicks and perhaps the snares just to make it a little more challenging.
  6. 01:16:027 - I'd go for jumpstream burst here rather than this. Makes the jumptrill at the end have a little bit more sense.
  7. I'd be repeating myself if I mentioned stuff in between here.
  8. 02:00:454 (120454|3,120506|2,120558|0,120610|1) - Would just go straight to 1/8 rather than 1/6 here. So something like this, including the triple for the finish at the end.
i accepted them all
Well that was quite a bit, wasn't it?

You may want to change bits of the diffs beneath this to accommodate for the layering changes I'm suggesting in that box. Gather a few more mods, have a look into the hitsounds, and I think this will turn out to be quite an interesting thing I'd rather like to look into checking.

Anyway, hope this helps. :)
Thank you so much for the mod it was very hepfull will update when i have finished looking through the other difficulties
Asherz007
Alright, I'm back cuz I asked about and there was a common census about, and I kinda caused the problem lol

There's also quite a positive response about the map, so keep going.

(Spring)

00:59:987 (59987|0,60026|2,60065|1,60104|3,60143|1,60143|0) - Remeber these? Yeah... forget I told you about splitting them. Conceptually the map has a nice js flow, and these technical bursts break this quite badly... so might wanna consider making these just rolls. My bad.

Also 02:00:508 (120508|3) - also this is on the wrong snap.
00:45:299 (45299|2,45299|1,45377|0,45377|3) - how come these are jumps

But yeah the diff looks a lot better now.

I'll be keeping tabs on this map, so give me another shout if you need me to come and have a look at something.
DDMythical
pine nut
Topic Starter
Tailsdk

Asherz007 wrote:

Alright, I'm back cuz I asked about and there was a common census about, and I kinda caused the problem lol

There's also quite a positive response about the map, so keep going.

(Spring)

00:59:987 (59987|0,60026|2,60065|1,60104|3,60143|1,60143|0) - Remeber these? Yeah... forget I told you about splitting them. Conceptually the map has a nice js flow, and these technical bursts break this quite badly... so might wanna consider making these just rolls. My bad. ok changed them

Also 02:00:508 (120508|3) - also this is on the wrong snap. owo
00:45:299 (45299|2,45299|1,45377|0,45377|3) - how come these are jumps here i folow the background dun dun dun sound and ive been doing that cross all of the streams

But yeah the diff looks a lot better now.

I'll be keeping tabs on this map, so give me another shout if you need me to come and have a look at something.
Thank you again for checking :D
ExNeko
M4M
[Spring]
00:01:237 (1237|2) - miss? add note here
00:03:737 (3737|1) - same^
00:06:237 (6237|1) - ^
00:08:737 (8737|2) - ^
00:11:081 (11081|0,11081|3,11081|1) - Not recommended with all three hitsound note, if you want enough volume, you can increase the volume in the sample setting
00:25:846 (25846|2,26002|3) - delete them, then triple note them 00:25:768 (25768|3,25924|1,26081|2) -
00:30:768 (30768|1,30768|0,30846|3,30924|0,30924|2,31002|1) - same^ In order to increase the drum effect, Otherwise, it looks similar to the previous stream
01:02:018 (62018|3) - triple for clap
01:02:643 (62643|3) - miss clap
01:10:377 (70377|1) - Why start here?
01:16:081 (76081|2,76081|0,76081|3) - not recommended to use stream here
[Hyper]
00:24:674 (24674|3,24831|2) - ctrl+j is better
00:29:987 (29987|1,30143|0) - ^
00:32:331 (32331|1,32487|1,32643|2,32799|2) - its too hard in hyper diff
01:09:310 (69310|0,69622|1) - The starting time should be on the previous 1/4 line
[Beginner]
00:17:018 (17018|1) - to col4
00:29:831 (29831|2) - col1
Topic Starter
Tailsdk

ExNeko wrote:

M4M
[Spring]
00:01:237 (1237|2) - miss? add note here there is no miss on these its a anaare sound i only use 1 note for snare
00:03:737 (3737|1) - same^^
00:06:237 (6237|1) - ^^
00:08:737 (8737|2) - ^^
00:11:081 (11081|0,11081|3,11081|1) - Not recommended with all three hitsound note, if you want enough volume, you can increase the volume in the sample settingchanged to having 2[/color]
00:25:846 (25846|2,26002|3) - delete them, then triple note them 00:25:768 (25768|3,25924|1,26081|2) - i had it bafore but as BN said above it would be better if just continued
00:30:768 (30768|1,30768|0,30846|3,30924|0,30924|2,31002|1) - same^ In order to increase the drum effect, Otherwise, it looks similar to the previous stream^
01:02:018 (62018|3) - triple for clapits a snare drun as said above i only use 1
01:02:643 (62643|3) - miss clapdidnt see that one thank you
01:10:377 (70377|1) - Why start here?because the sound starts there
01:16:081 (76081|2,76081|0,76081|3) - not recommended to use stream here had it before but i think its better with a stream leading up to the burst
[Hyper]
00:24:674 (24674|3,24831|2) - ctrl+j is better ok
00:29:987 (29987|1,30143|0) - ^ok
00:32:331 (32331|1,32487|1,32643|2,32799|2) - its too hard in hyper diffmoved around a little but gonna keep the pattern
01:09:310 (69310|0,69622|1) - The starting time should be on the previous 1/4 linemoved back 1/4
[Beginner]
00:17:018 (17018|1) - to col4ok
00:29:831 (29831|2) - col1 ok
Himari Kino
hello there!
mod coming
m4m, i'll waiting for your moddu _:3_z

columns 1|2|3|4

Normal

00:46:081 (46081|2,46237|1,46393|0) - ctrl+g , a beginning of flute sound
00:52:956 (52956|2,53112|1,53268|0) - same as above ^
01:01:393 - since it's a normal diff, just focus on drum sound, don't need to mapping that vocal on this diff


Hyper

00:01:393 (1393|0) - are you sure placing single note for snare sound, and 00:01:549 (1549|2,1549|1) - double for kick sound?
LN should be end here 00:10:768 -
00:21:081 (21081|3) - delete that note , to make it easier
00:50:456 - maybe like this https://osu.ppy.sh/ss/9518856
01:01:393 (61393|3,61706|1,62018|0,62331|2,62487|2,62721|2,62956|2,63268|1,63424|0,63581|3,63815|2,63893|1,64206|0,64518|2,64674|3,64831|1,65065|0,65299|1,65534|0,65768|0,66081|3,66393|2,66706|1,66862|1,67018|1,67174|1,67331|2,67487|3,67643|1,67956|0,68268|1,68581|3,68893|2,69258|0,69570|1,69909|3,69987|2,70377|1) - feel better if u just focus on snare & kick sound
02:00:456 (120456|3) - delete ln and,
you can make this 02:00:299 (120299|0,120377|1,120456|2,120534|1,120612|0,120690|2,120768|1,120846|0,120924|2,121002|1,121081|0,121081|2) - like this 02:00:299 (120299|0,120377|1,120456|3,120534|2,120612|1,120690|3,120768|2,120846|0,120924|1,121002|2,121081|3,121081|0) - feel better for me


that's all
pretty nice mapset, gdluck~
Topic Starter
Tailsdk

Zylin wrote:

hello there!
mod coming
m4m, i'll waiting for your moddu _:3_z

columns 1|2|3|4

Normal

00:46:081 (46081|2,46237|1,46393|0) - ctrl+g , a beginning of flute sound ok
00:52:956 (52956|2,53112|1,53268|0) - same as above ^ ok
01:01:393 - since it's a normal diff, just focus on drum sound, don't need to mapping that vocal on this diff gonna keep it as it is wanna keep it as a part that makes it different


Hyper

00:01:393 (1393|0) - are you sure placing single note for snare sound, and 00:01:549 (1549|2,1549|1) - double for kick sound?yes i will keep
LN should be end here 00:10:768 - the LN doesnt end there
00:21:081 (21081|3) - delete that note , to make it easier hmm ok will change for now might put back
00:50:456 - maybe like this https://osu.ppy.sh/ss/9518856ok changed
01:01:393 (61393|3,61706|1,62018|0,62331|2,62487|2,62721|2,62956|2,63268|1,63424|0,63581|3,63815|2,63893|1,64206|0,64518|2,64674|3,64831|1,65065|0,65299|1,65534|0,65768|0,66081|3,66393|2,66706|1,66862|1,67018|1,67174|1,67331|2,67487|3,67643|1,67956|0,68268|1,68581|3,68893|2,69258|0,69570|1,69909|3,69987|2,70377|1) - feel better if u just focus on snare & kick sound gonna keep
02:00:456 (120456|3) - delete ln and,
you can make this 02:00:299 (120299|0,120377|1,120456|2,120534|1,120612|0,120690|2,120768|1,120846|0,120924|2,121002|1,121081|0,121081|2) - like this 02:00:299 (120299|0,120377|1,120456|3,120534|2,120612|1,120690|3,120768|2,120846|0,120924|1,121002|2,121081|3,121081|0) - feel better for me gonna keep the LN its there to imply that the burst becomes faster


that's all
pretty nice mapset, gdluck~
Thank you for the mod
Litharrale
Hello no kds

1|2|3|4

going nontraditional mod format here because it'll be easier to convey my thoughts in a paragraph rather than just single points.

This set has one big problem with it which is that it's just too samey and doesn't represent the song well enough. It's a great set if you want to practice say, jumpstreams but it's not something I would ever consider rankworthy. All the diffs can basically be summarized into a sentence;

Beginner: 1/1 singles, sometimes LNs, a few 1/2 singles
Normal: 1/2 singles, sometimes LNs, a few 1/4 singles
Hyper: single-double patterning, sometimes LNs, then more single-double pattering
Another: Jumpstreams, break, then more jumpstreams
Spring: Jumpstreams, break, then more jumpstreams

The song is quite repetitive and I'll give you that but there's a lot more you could do with it than what you're doing here. A lot of sounds in the song are flat out ignored to stick to the repeating patterns.

This seems like a set that would be more suited for loved rather than ranked, especially since the top diffs are basically dumps. The only thing that would make this set rankable is a complete remap and I'd prefer you not to go down that route since it's actually quite good. I'm definitely keeping it to play

Good luck!
Topic Starter
Tailsdk

Litharrale wrote:

Hello no kds

1|2|3|4

going nontraditional mod format here because it'll be easier to convey my thoughts in a paragraph rather than just single points.

This set has one big problem with it which is that it's just too samey and doesn't represent the song well enough. It's a great set if you want to practice say, jumpstreams but it's not something I would ever consider rankworthy. All the diffs can basically be summarized into a sentence;

Beginner: 1/1 singles, sometimes LNs, a few 1/2 singles
Normal: 1/2 singles, sometimes LNs, a few 1/4 singles
Hyper: single-double patterning, sometimes LNs, then more single-double pattering
Another: Jumpstreams, break, then more jumpstreams
Spring: Jumpstreams, break, then more jumpstreams

The song is quite repetitive and I'll give you that but there's a lot more you could do with it than what you're doing here. A lot of sounds in the song are flat out ignored to stick to the repeating patterns.

This seems like a set that would be more suited for loved rather than ranked, especially since the top diffs are basically dumps. The only thing that would make this set rankable is a complete remap and I'd prefer you not to go down that route since it's actually quite good. I'm definitely keeping it to play

Good luck!
I want to look into remapping some parts of the song to represent it more (ill put a link to the old version of the map in the description) i've used quite a while to make it as good as possible so it would be kind of sad for me at least not to try. i'll make sure that the remap is at the same quality as this (may take a while)
Litharrale

tailsdk wrote:

I want to look into remapping some parts of the song to represent it more (ill put a link to the old version of the map in the description) i've used quite a while to make it as good as possible so it would be kind of sad for me at least not to try. i'll make sure that the remap is at the same quality as this (may take a while)
if you choose this route then call me back when you're done and I'll remod it, keep the old version in the description though
Topic Starter
Tailsdk

Litharrale wrote:

if you choose this route then call me back when you're done and I'll remod it, keep the old version in the description though
will do :P
Asherz007
Lith shut up you don't know what you're doing :^)

Apologies for the rather long delay; it seems I had accumulated quite a large backlog of maps that I needed to mod.

[General]
If you don't use a hitsound, there's no need to put it in the folder, just keep that in mind. Also reminding you to actually redo those hitsounds since the double hitsounds are still there. (Counteract this by setting the timing point to be louder, since it's only at 15% right now... and 20% on top diff)

For a summary of all of the diffs, it's just... super rolly. Guess you took that stack thing and went super-paranoid about it. I dunno whether this will mean you change anything, but I just thought I'd point it out to you.

Might have a small concern about the progression from Beginner to Normal? I mean, the object count between diffs is more or less linear, but the gap is relatively huge here in terms of more than doubling the object count... But I think it might be a good idea to put something in the middle of these two (May want to buff Normal a tiny bit as a result), or buff Easy with a slight relayering.

1|2|3|4

I'll focus on the lowest difficulty to start with and then we'll work from there.

Beginner
So, the drastic changes in layering were unexpected. Not that that's a bad thing, mind you, else there would be 1/2 streams everywhere lol. I'll work with the presumption that there's going to be an extra difficulty added in between this and Normal, though if this is just getting buffed then just say and I'll throw some concept ideas at you if you can't figure them out.

  1. 00:19:825 (19825|0,20450|3) - How come these are 2 LNs?
  2. 00:21:075 (21075|1) - Double for crash
  3. 00:50:762 - Could have 2 notes, one here and one on the 1/2 for the drum fill if you wanted.
  4. 00:58:575 (58575|3) - Just checking about the release being 2/1 later creating the overlap since it's different to later on (perhaps the ones later are the inconsistent ones)
  5. 01:19:200 - What happened to the crash here?
  6. 01:19:825 (79825|3) - Double here or no?
  7. 01:39:200 - Not mapping crash here either?

Again, many apologies for taking so long to come back to you, but it's now started and the ball's rolling.

Regarding Lith's point, the summarisation thing can be applied to pretty much any map and "being too samey" can be applied to pretty much any map, so I wouldn't take it too much to heart.

Let me know how that remapping's going, anyway. Wanna know what the end result looks like.
Topic Starter
Tailsdk
Havnt had time to remap yet and people seamed to like it but if there is some parts spesific i need to remap i can try to
but will check when i get home
Topic Starter
Tailsdk

Asherz007 wrote:

Lith shut up you don't know what you're doing :^)

Apologies for the rather long delay; it seems I had accumulated quite a large backlog of maps that I needed to mod.

[General]
If you don't use a hitsound, there's no need to put it in the folder, just keep that in mind. Also reminding you to actually redo those hitsounds since the double hitsounds are still there. (Counteract this by setting the timing point to be louder, since it's only at 15% right now... and 20% on top diff)thought i removed double hitsounds but ill check gonna check after doing changes to the map

For a summary of all of the diffs, it's just... super rolly. Guess you took that stack thing and went super-paranoid about it. I dunno whether this will mean you change anything, but I just thought I'd point it out to you. ill look to make it a bit less rolly (heard from a lot of people it was a pretty fun DT map)

Might have a small concern about the progression from Beginner to Normal? I mean, the object count between diffs is more or less linear, but the gap is relatively huge here in terms of more than doubling the object count... But I think it might be a good idea to put something in the middle of these two (May want to buff Normal a tiny bit as a result), or buff Easy with a slight relayering. Easy was originaly 1.6 when i made it but some mods have takedn the difficulty don could look into adding more sounds again

1|2|3|4

I'll focus on the lowest difficulty to start with and then we'll work from there.

Beginner
So, the drastic changes in layering were unexpected. Not that that's a bad thing, mind you, else there would be 1/2 streams everywhere lol. I'll work with the presumption that there's going to be an extra difficulty added in between this and Normal, though if this is just getting buffed then just say and I'll throw some concept ideas at you if you can't figure them out.

  1. 00:19:825 (19825|0,20450|3) - How come these are 2 LNs? Changed to 1
  2. 00:21:075 (21075|1) - Double for crash added
  3. 00:50:762 - Could have 2 notes, one here and one on the 1/2 for the drum fill if you wanted. added them
  4. 00:58:575 (58575|3) - Just checking about the release being 2/1 later creating the overlap since it's different to later on (perhaps the ones later are the inconsistent ones) fixed the ones later in the map since i like this pattern
  5. 01:19:200 - What happened to the crash here? owo i missed it added 1 note 2 would be too much with the LN
  6. 01:19:825 (79825|3) - Double here or no? i feel like its better without
  7. 01:39:200 - Not mapping crash here either? added a note

Again, many apologies for taking so long to come back to you, but it's now started and the ball's rolling.

Regarding Lith's point, the summarisation thing can be applied to pretty much any map and "being too samey" can be applied to pretty much any map, so I wouldn't take it too much to heart.

Let me know how that remapping's going, anyway. Wanna know what the end result looks like.found that when trying to remap it feelt like destroying the map so i didnt really edit anything yet because i could find it as enjoyable
Asherz007
Aight my life sucks; so sorry for taking so long to get back to this...

Can hardly call the first difficulty Beginner at that SR lol. Might want to rename it to something else.

Hitsound-wise might want to increase the volumes drastically to around, say, 50-60% or so. I reckon you may also need a louder hitfinish altogether though since I think that's still too quiet at that volume. (also apply soft-C wherever there's soft-F since the kick is almost always present whenever there's a crash heard; PM me if you need examples/don't understand what I'm on about)

Also, a small concern at the start since the top three difficulties are pretty much identical in structure. Not necessarily a bad thing, just wondering whether you had any suggestions for this.

Guess I'll move onto the next difficulty then. Bit by bit we'll get there xD

Normal
There's a couple of sections here that have an identical density to Beginner, so you may want to nerf the Beginner diff slightly.

In general, though, there's not really that much to say about this difficulty I suppose.

01:00:137 (60137|2,60450|1,60762|2,61075|1) - I'd say things like this also need the finish as well (you can apply multiple hitsounds to one note like this)

  1. 01:01:075 (61075|1) - I'd perhaps use a double here to cap the set of 1/4 rolls and the section off. Up to you though.
  2. 01:39:200 (99200|1) - +finish
  3. 01:59:825 (119825|3) - I would make this 2/1 shorter, since I'm not particularly a fan of having the 3 LNs held here at this difficulty. It would then make space for the double at the end.
This is literally all I can find fundamentally wrong with this difficulty. Anything else I feel would be minor nitpicks infringing on the style set out here. Either that or I'm just tired lmao

Again many apologies for the delay on this. Should have more coming within the next couple of days or so I hope.
I'm fine with the top diff not being remapped btw, just to let you know.
Topic Starter
Tailsdk

Asherz007 wrote:

Aight my life sucks; so sorry for taking so long to get back to this...

Can hardly call the first difficulty Beginner at that SR lol. Might want to rename it to something else. Renamed to Normal and renamed Normal, Advanced

Hitsound-wise might want to increase the volumes drastically to around, say, 50-60% or so. I reckon you may also need a louder hitfinish altogether though since I think that's still too quiet at that volume. (also apply soft-C wherever there's soft-F since the kick is almost always present whenever there's a crash heard; PM me if you need examples/don't understand what I'm on about) all of the hitsound issues should be gone once updated

Also, a small concern at the start since the top three difficulties are pretty much identical in structure. Not necessarily a bad thing, just wondering whether you had any suggestions for this. i don't think its a problem each difficulty builds on and makes it harder at almost all sections

Guess I'll move onto the next difficulty then. Bit by bit we'll get there xD

Normal
There's a couple of sections here that have an identical density to Beginner, so you may want to nerf the Beginner diff slightly. i think i will keep it as it is because if i nerf the parts it will be the same problems as before where it was too easy compared to the other difficulty

In general, though, there's not really that much to say about this difficulty I suppose.

01:00:137 (60137|2,60450|1,60762|2,61075|1) - I'd say things like this also need the finish as well (you can apply multiple hitsounds to one note like this) added across all difficulties

  1. 01:01:075 (61075|1) - I'd perhaps use a double here to cap the set of 1/4 rolls and the section off. Up to you though. sure
  2. 01:39:200 (99200|1) - +finish added
  3. 01:59:825 (119825|3) - I would make this 2/1 shorter, since I'm not particularly a fan of having the 3 LNs held here at this difficulty. It would then make space for the double at the end. seams good added it ^-^
This is literally all I can find fundamentally wrong with this difficulty. Anything else I feel would be minor nitpicks infringing on the style set out here. Either that or I'm just tired lmao

Again many apologies for the delay on this. Should have more coming within the next couple of days or so I hope.
I'm fine with the top diff not being remapped btw, just to let you know.
Asherz007
I'll keep going then.

Should probably sort out that slightly wonky odhp stuff.

Normal -> ODHP 7
Advanced -> ODHP 7.4

1|2|3|4

Hyper
Not much to say here I think. Simple and solid.

  1. 00:03:887 (3887|2) - Where'd the hitsound go
  2. 00:34:825 (34825|1) - I think you can make this 1/1 shorter since the sound you're following here has some slidey business going on down to the next note. Also gives you a little bit of space in terms of making those kick doubles not so cramped. Could say the same for 01:34:825 (94825|1).
  3. 01:38:106 (98106|3,98262|2,98262|3,98418|1) - I would change this to 3[24]3 to avoid the 3-note stack in col 2, made even more awkward with the LN hold as well for the first pair.
  4. 02:00:450 (120450|3) - Not too sure about this LN here. (Kinda makes this a little bit harder than Another here, so might not be a good idea.)

Another
Man, lemme find something to say about the map, you're making me feel like I'm not doing my job properly xD

  1. 00:45:918 (45918|3) - You missed the kick here
  2. 00:50:918 (50918|0) - ^
  3. 00:55:918 (55918|2) - ^
  4. 01:57:012 (117012|0,117168|0,117325|0,117481|0) - I think you might have dropped your consistency here. Like 01:57:481 (117481|2,117481|0) should be [24] I think. Adjust the following stuff as you need to.
I'd be nitpicking otherwise. Unless there's something you really want to change elsewhere, it's good as is I reckon.

Spring (wondering how relevant this is of a diff name)
I guess I did most of this the first time I looked at it so there shouldn't be much to point out here.

  1. 00:45:293 (45293|1,45293|2,45371|0,45371|3) - Not too sure what you're catching with these two doubles in particular.
  2. 00:59:200 (59200|1,59200|0) - finish is doubled for some reason
  3. 01:13:575 (73575|2,73731|2,73887|2,74043|2) - I see no reason for this stack compared to the previous one. I'd probably just swap 01:14:043 (74043|2,74200|3) around though else you'd have to do some major reshuffling and I'd want to avoid that.
  4. 01:30:606 (90606|3,90606|2,90606|0,90762|0,90762|1,90762|3) - Maybe just a nitpick, but you could mirror the first pair with [123][124] here.
Not much to say, really. Kinda already sorted this diff quite a while back lol

I was expecting to have to spend countless hours going through this, but I guess not. Huh. Anyways, no need to rush going through this lol
Think this might make an interesting addition to the ranked section regardless of what lith says
Topic Starter
Tailsdk

Asherz007 wrote:

I'll keep going then.

Should probably sort out that slightly wonky odhp stuff.

Normal -> ODHP 7 ok
Advanced -> ODHP 7.4 ok

1|2|3|4

Hyper
Not much to say here I think. Simple and solid.

  1. 00:03:887 (3887|2) - Where'd the hitsound go i don't know ether added
  2. 00:34:825 (34825|1) - I think you can make this 1/1 shorter since the sound you're following here has some slidey business going on down to the next note. Also gives you a little bit of space in terms of making those kick doubles not so cramped. Could say the same for 01:34:825 (94825|1). ok changed
  3. 01:38:106 (98106|3,98262|2,98262|3,98418|1) - I would change this to 3[24]3 to avoid the 3-note stack in col 2, made even more awkward with the LN hold as well for the first pair. moved
  4. 02:00:450 (120450|3) - Not too sure about this LN here. (Kinda makes this a little bit harder than Another here, so might not be a good idea.)ok removed it then :P

Another
Man, lemme find something to say about the map, you're making me feel like I'm not doing my job properly xD

  1. 00:45:918 (45918|3) - You missed the kick here
  2. 00:50:918 (50918|0) - ^
  3. 00:55:918 (55918|2) - ^added all the kicks
  4. 01:57:012 (117012|0,117168|0,117325|0,117481|0) - I think you might have dropped your consistency here. Like 01:57:481 (117481|2,117481|0) should be [24] I think. Adjust the following stuff as you need to. moved around a little here
I'd be nitpicking otherwise. Unless there's something you really want to change elsewhere, it's good as is I reckon.

Spring (wondering how relevant this is of a diff name)
I guess I did most of this the first time I looked at it so there shouldn't be much to point out here.

  1. 00:45:293 (45293|1,45293|2,45371|0,45371|3) - Not too sure what you're catching with these two doubles in particular. i said this last time swell i put double on the red tocks every time the beckgorund sound is there and here the background sound was agressive :P
  2. 00:59:200 (59200|1,59200|0) - finish is doubled for some reason owo fixed
  3. 01:13:575 (73575|2,73731|2,73887|2,74043|2) - I see no reason for this stack compared to the previous one. I'd probably just swap 01:14:043 (74043|2,74200|3) around though else you'd have to do some major reshuffling and I'd want to avoid that. i moved them
  4. 01:30:606 (90606|3,90606|2,90606|0,90762|0,90762|1,90762|3) - Maybe just a nitpick, but you could mirror the first pair with [123][124] here. ok paired them
Not much to say, really. Kinda already sorted this diff quite a while back lol

I was expecting to have to spend countless hours going through this, but I guess not. Huh. Anyways, no need to rush going through this lol
Think this might make an interesting addition to the ranked section regardless of what lith says
Thank you so much for the mod :D
Asherz007
When "no rush" = response in 16 mintues

irc with a lot of hitsound checking
Hopefully I didn't miss any

2017-12-19 18:59 tailsdk: ok i fixed all the problems :D
2017-12-19 18:59 Asherz007: I said there was no rush lmao
2017-12-19 19:02 Asherz007: should probably do a more thorough hitsound check
2017-12-19 19:02 tailsdk: ok ill go through
2017-12-19 19:02 Asherz007: Happy to stick around for a little bit?
2017-12-19 19:02 Asherz007: I can try and point them out
2017-12-19 19:03 tailsdk: that would be helpfull :D
2017-12-19 19:03 Asherz007: alrighty then
2017-12-19 19:03 Asherz007: we'll start from the bottom
2017-12-19 19:03 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1496423 itaojirou - Tze-Chiang [Normal]]
2017-12-19 19:03 Asherz007: 00:11:075 (11075|0) - +c
2017-12-19 19:04 Asherz007: `00:59:200 (59200|0) - +f
2017-12-19 19:04 Asherz007: 01:59:825 (119825|2) - +c
2017-12-19 19:05 tailsdk: added them :P
2017-12-19 19:05 Asherz007: Using the Another diff as the base for these so I'll need to go through this twice just in case there's something wrong with Another itself.
2017-12-19 19:05 Asherz007: I'd better not go too quickly otherwise bancho will mute me lol
2017-12-19 19:05 tailsdk: ok
2017-12-19 19:05 tailsdk: lol
2017-12-19 19:05 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409966 itaojirou - Tze-Chiang [Advanced]]
2017-12-19 19:05 Asherz007: 01:19:200 (79200|1) - +f
2017-12-19 19:05 Asherz007: 01:19:825 (79825|2) - +c
2017-12-19 19:06 Asherz007: 01:39:825 (99825|0) - +f
2017-12-19 19:06 Asherz007: by the way, did you do the hitsounds for each difficulty individually?
2017-12-19 19:06 tailsdk: yeah
2017-12-19 19:07 Asherz007: oh sweet
2017-12-19 19:07 Asherz007: not bad for doing it all yourself lol
2017-12-19 19:07 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409966 itaojirou - Tze-Chiang [Advanced]]
2017-12-19 19:07 Asherz007: whoops wrong diff xd
2017-12-19 19:07 tailsdk: lmao np
2017-12-19 19:07 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409965 itaojirou - Tze-Chiang [Hyper]]
2017-12-19 19:07 Asherz007: 00:41:075 (41075|1) - +c
2017-12-19 19:07 Asherz007: 01:19:200 (79200|2) - +c
2017-12-19 19:08 Asherz007: oh that's it for that diff
2017-12-19 19:08 tailsdk: :O
2017-12-19 19:09 Asherz007: let's move on then, couple on the top diff
2017-12-19 19:09 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409967 itaojirou - Tze-Chiang [Spring]]
2017-12-19 19:09 Asherz007: 01:19:825 (79825|3) - +c
2017-12-19 19:09 Asherz007: 01:59:825 (119825|0) - +f
2017-12-19 19:10 Asherz007: While I'm here, I might as well talk about 00:45:137 (45137|2,45137|1,45215|0,45215|3,45293|1,45293|2,45371|0,45371|3,45450|1,45450|2) -
2017-12-19 19:10 tailsdk: oh yeah
2017-12-19 19:11 Asherz007: I think my main concern is now just that the jumptrill is split, since you insist on keeping them all
2017-12-19 19:11 tailsdk: ah i thoght about that aswell i can find a way to make it 12 34
2017-12-19 19:11 Asherz007: I mean it's up to you whether you change it or not
2017-12-19 19:12 tailsdk: i changed it :P
2017-12-19 19:12 tailsdk: https://osu.ppy.sh/ss/9803251 00:44:981 -
2017-12-19 19:12 Asherz007: Alright I think I'm going to need you to update now so I can check those hitsounds on another
2017-12-19 19:13 Asherz007: Yeah that looks ok
2017-12-19 19:13 Asherz007: I'm sure it plays fine
2017-12-19 19:13 tailsdk: ok should be updated now
2017-12-19 19:16 Asherz007: Aight
2017-12-19 19:16 Asherz007: just the hitsounds then
2017-12-19 19:16 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409963 itaojirou - Tze-Chiang [Another]]
2017-12-19 19:16 Asherz007: 00:55:918 (55918|1) - +c
2017-12-19 19:16 tailsdk: ok
2017-12-19 19:17 Asherz007: 01:06:387 (66387|0) - +drum-c
2017-12-19 19:17 Asherz007: 01:08:262 (68262|3) - wrong c
2017-12-19 19:18 Asherz007: Should probably check those on the other diffs in that section since I might have missed those
2017-12-19 19:18 tailsdk: ok i will
2017-12-19 19:19 Asherz007: 01:45:918 (105918|3,105918|0) - hitsounds are doubled on another
2017-12-19 19:19 tailsdk: ah fixed
2017-12-19 19:20 tailsdk: ok they are fixed on all the others
2017-12-19 19:20 Asherz007: 01:58:575 (118575|0) - btw might want to move this to 3
2017-12-19 19:20 Asherz007: and flip 01:58:731 (118731|3,118770|2,118809|0,118848|1,118887|2) -
2017-12-19 19:20 tailsdk: totaly missed that one
2017-12-19 19:21 Asherz007: I think that should be it, hopefully I haven't missed anything else
2017-12-19 19:22 tailsdk: ok will update it then
2017-12-19 19:22 tailsdk: ok its updated
2017-12-19 19:23 Asherz007: sorry for taking so long to get around to this, must have been a long wait
2017-12-19 19:23 tailsdk: no problem i have sometimes when i get busy as well :P
2017-12-19 19:25 Asherz007: 01:01:387 - hitsound?
2017-12-19 19:25 Asherz007: 01:02:012 - hs not present in spring
2017-12-19 19:26 Asherz007: 01:02:637 - and 01:02:793 - no hs in spring
2017-12-19 19:26 tailsdk: ok
2017-12-19 19:27 Asherz007: How'd I miss those -.-
2017-12-19 19:28 tailsdk: ficed them
2017-12-19 19:30 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1496423 itaojirou - Tze-Chiang [Normal]]
2017-12-19 19:30 Asherz007: 01:12:325 (72325|1,72481|2,72637|3,72793|0,72950|1) - How come all of these have hitsounds on them
2017-12-19 19:31 Asherz007: 01:45:762 (105762|2,105918|1) -
2017-12-19 19:31 tailsdk: i have no clue must have been from the old hitsounds i did
2017-12-19 19:31 Asherz007: Maybe just check normal in general because I think there might be a fair few missing lol
2017-12-19 19:32 tailsdk: saw some aswell
2017-12-19 19:32 Asherz007: might just be that final kiai section that's missing them
2017-12-19 19:33 tailsdk: missed on like every note in the kiai
2017-12-19 19:33 Asherz007: 01:56:075 (116075|3,116075|0) - also double hs
2017-12-19 19:34 Asherz007: 01:57:325 (117325|2,117325|0) - and this one
2017-12-19 19:34 tailsdk: saw them aswell
2017-12-19 19:34 tailsdk: fixed them
2017-12-19 19:34 Asherz007: 01:59:825 (119825|3) - btw, you've shortened this by 1/2 rather than 2/1 lol
2017-12-19 19:35 tailsdk: oh LOL
2017-12-19 19:35 Asherz007: I meant ending at 02:00:450 -
2017-12-19 19:35 tailsdk: ok fixed it
2017-12-19 19:36 Asherz007: hitsounds are hard lmao
2017-12-19 19:36 tailsdk: they really are >:<
2017-12-19 19:36 Asherz007: alright
2017-12-19 19:37 Asherz007: I hope to god there's nothing else that needs looking at
2017-12-19 19:37 tailsdk: ok thank you for the help let me restart osu! because it keeps getting stuck at 11.1% in preparing LOL
2017-12-19 19:37 Asherz007: lol ok
2017-12-19 19:38 tailsdk: ok its updated now
2017-12-19 19:40 Asherz007: Ok. Side question, but who else are you going to ask about checking the map?
2017-12-19 19:40 tailsdk: i think maybe protocastic since he favorited the map
2017-12-19 19:40 Asherz007: I'm sure she'd scream at you about hitsounds as well lul
2017-12-19 19:41 tailsdk: lol
2017-12-19 19:41 Asherz007: My brain's kinda melting rn lmao, but is there any other issue you want to raise?
2017-12-19 19:42 tailsdk: not really any that know of
2017-12-19 19:42 Asherz007: Sure?
2017-12-19 19:43 tailsdk: yeah :P
2017-12-19 19:43 Asherz007: Oh right. I think I sound kinda dumb saying this, but how is Spring related to the song
2017-12-19 19:44 Asherz007: Since although the top difficulty can have a custom name, it needs to be related to the song somewhat
2017-12-19 19:45 Asherz007: Generally, at least.
2017-12-19 19:45 tailsdk: hmm i can rename it if needed
2017-12-19 19:45 Asherz007: I was just wondering why Spring lol, that's all
2017-12-19 19:45 tailsdk: i just thought it sounded nice and fit the background
2017-12-19 19:45 Asherz007: lol sure
2017-12-19 19:46 tailsdk: i can rename it Black Another if need be
2017-12-19 19:46 Asherz007: nah it's fine
2017-12-19 19:46 tailsdk: ok
2017-12-19 19:46 Asherz007: I can imagine someone else worrying about the spread, but I think it should be ok. Anyways, you think you're all set?
2017-12-19 19:47 tailsdk: yep :P
2017-12-19 19:47 Asherz007: Just ensure everything's up to date while I sort everything out then
2017-12-19 19:48 tailsdk: All difficulties are updated

Best of luck! :)
Topic Starter
Tailsdk

Asherz007 wrote:

When "no rush" = response in 16 mintues

irc with a lot of hitsound checking
Hopefully I didn't miss any

2017-12-19 18:59 tailsdk: ok i fixed all the problems :D
2017-12-19 18:59 Asherz007: I said there was no rush lmao
2017-12-19 19:02 Asherz007: should probably do a more thorough hitsound check
2017-12-19 19:02 tailsdk: ok ill go through
2017-12-19 19:02 Asherz007: Happy to stick around for a little bit?
2017-12-19 19:02 Asherz007: I can try and point them out
2017-12-19 19:03 tailsdk: that would be helpfull :D
2017-12-19 19:03 Asherz007: alrighty then
2017-12-19 19:03 Asherz007: we'll start from the bottom
2017-12-19 19:03 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1496423 itaojirou - Tze-Chiang [Normal]]
2017-12-19 19:03 Asherz007: 00:11:075 (11075|0) - +c
2017-12-19 19:04 Asherz007: `00:59:200 (59200|0) - +f
2017-12-19 19:04 Asherz007: 01:59:825 (119825|2) - +c
2017-12-19 19:05 tailsdk: added them :P
2017-12-19 19:05 Asherz007: Using the Another diff as the base for these so I'll need to go through this twice just in case there's something wrong with Another itself.
2017-12-19 19:05 Asherz007: I'd better not go too quickly otherwise bancho will mute me lol
2017-12-19 19:05 tailsdk: ok
2017-12-19 19:05 tailsdk: lol
2017-12-19 19:05 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409966 itaojirou - Tze-Chiang [Advanced]]
2017-12-19 19:05 Asherz007: 01:19:200 (79200|1) - +f
2017-12-19 19:05 Asherz007: 01:19:825 (79825|2) - +c
2017-12-19 19:06 Asherz007: 01:39:825 (99825|0) - +f
2017-12-19 19:06 Asherz007: by the way, did you do the hitsounds for each difficulty individually?
2017-12-19 19:06 tailsdk: yeah
2017-12-19 19:07 Asherz007: oh sweet
2017-12-19 19:07 Asherz007: not bad for doing it all yourself lol
2017-12-19 19:07 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409966 itaojirou - Tze-Chiang [Advanced]]
2017-12-19 19:07 Asherz007: whoops wrong diff xd
2017-12-19 19:07 tailsdk: lmao np
2017-12-19 19:07 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409965 itaojirou - Tze-Chiang [Hyper]]
2017-12-19 19:07 Asherz007: 00:41:075 (41075|1) - +c
2017-12-19 19:07 Asherz007: 01:19:200 (79200|2) - +c
2017-12-19 19:08 Asherz007: oh that's it for that diff
2017-12-19 19:08 tailsdk: :O
2017-12-19 19:09 Asherz007: let's move on then, couple on the top diff
2017-12-19 19:09 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409967 itaojirou - Tze-Chiang [Spring]]
2017-12-19 19:09 Asherz007: 01:19:825 (79825|3) - +c
2017-12-19 19:09 Asherz007: 01:59:825 (119825|0) - +f
2017-12-19 19:10 Asherz007: While I'm here, I might as well talk about 00:45:137 (45137|2,45137|1,45215|0,45215|3,45293|1,45293|2,45371|0,45371|3,45450|1,45450|2) -
2017-12-19 19:10 tailsdk: oh yeah
2017-12-19 19:11 Asherz007: I think my main concern is now just that the jumptrill is split, since you insist on keeping them all
2017-12-19 19:11 tailsdk: ah i thoght about that aswell i can find a way to make it 12 34
2017-12-19 19:11 Asherz007: I mean it's up to you whether you change it or not
2017-12-19 19:12 tailsdk: i changed it :P
2017-12-19 19:12 tailsdk: https://osu.ppy.sh/ss/9803251 00:44:981 -
2017-12-19 19:12 Asherz007: Alright I think I'm going to need you to update now so I can check those hitsounds on another
2017-12-19 19:13 Asherz007: Yeah that looks ok
2017-12-19 19:13 Asherz007: I'm sure it plays fine
2017-12-19 19:13 tailsdk: ok should be updated now
2017-12-19 19:16 Asherz007: Aight
2017-12-19 19:16 Asherz007: just the hitsounds then
2017-12-19 19:16 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1409963 itaojirou - Tze-Chiang [Another]]
2017-12-19 19:16 Asherz007: 00:55:918 (55918|1) - +c
2017-12-19 19:16 tailsdk: ok
2017-12-19 19:17 Asherz007: 01:06:387 (66387|0) - +drum-c
2017-12-19 19:17 Asherz007: 01:08:262 (68262|3) - wrong c
2017-12-19 19:18 Asherz007: Should probably check those on the other diffs in that section since I might have missed those
2017-12-19 19:18 tailsdk: ok i will
2017-12-19 19:19 Asherz007: 01:45:918 (105918|3,105918|0) - hitsounds are doubled on another
2017-12-19 19:19 tailsdk: ah fixed
2017-12-19 19:20 tailsdk: ok they are fixed on all the others
2017-12-19 19:20 Asherz007: 01:58:575 (118575|0) - btw might want to move this to 3
2017-12-19 19:20 Asherz007: and flip 01:58:731 (118731|3,118770|2,118809|0,118848|1,118887|2) -
2017-12-19 19:20 tailsdk: totaly missed that one
2017-12-19 19:21 Asherz007: I think that should be it, hopefully I haven't missed anything else
2017-12-19 19:22 tailsdk: ok will update it then
2017-12-19 19:22 tailsdk: ok its updated
2017-12-19 19:23 Asherz007: sorry for taking so long to get around to this, must have been a long wait
2017-12-19 19:23 tailsdk: no problem i have sometimes when i get busy as well :P
2017-12-19 19:25 Asherz007: 01:01:387 - hitsound?
2017-12-19 19:25 Asherz007: 01:02:012 - hs not present in spring
2017-12-19 19:26 Asherz007: 01:02:637 - and 01:02:793 - no hs in spring
2017-12-19 19:26 tailsdk: ok
2017-12-19 19:27 Asherz007: How'd I miss those -.-
2017-12-19 19:28 tailsdk: ficed them
2017-12-19 19:30 Asherz007: ACTION is editing [http://osu.ppy.sh/b/1496423 itaojirou - Tze-Chiang [Normal]]
2017-12-19 19:30 Asherz007: 01:12:325 (72325|1,72481|2,72637|3,72793|0,72950|1) - How come all of these have hitsounds on them
2017-12-19 19:31 Asherz007: 01:45:762 (105762|2,105918|1) -
2017-12-19 19:31 tailsdk: i have no clue must have been from the old hitsounds i did
2017-12-19 19:31 Asherz007: Maybe just check normal in general because I think there might be a fair few missing lol
2017-12-19 19:32 tailsdk: saw some aswell
2017-12-19 19:32 Asherz007: might just be that final kiai section that's missing them
2017-12-19 19:33 tailsdk: missed on like every note in the kiai
2017-12-19 19:33 Asherz007: 01:56:075 (116075|3,116075|0) - also double hs
2017-12-19 19:34 Asherz007: 01:57:325 (117325|2,117325|0) - and this one
2017-12-19 19:34 tailsdk: saw them aswell
2017-12-19 19:34 tailsdk: fixed them
2017-12-19 19:34 Asherz007: 01:59:825 (119825|3) - btw, you've shortened this by 1/2 rather than 2/1 lol
2017-12-19 19:35 tailsdk: oh LOL
2017-12-19 19:35 Asherz007: I meant ending at 02:00:450 -
2017-12-19 19:35 tailsdk: ok fixed it
2017-12-19 19:36 Asherz007: hitsounds are hard lmao
2017-12-19 19:36 tailsdk: they really are >:<
2017-12-19 19:36 Asherz007: alright
2017-12-19 19:37 Asherz007: I hope to god there's nothing else that needs looking at
2017-12-19 19:37 tailsdk: ok thank you for the help let me restart osu! because it keeps getting stuck at 11.1% in preparing LOL
2017-12-19 19:37 Asherz007: lol ok
2017-12-19 19:38 tailsdk: ok its updated now
2017-12-19 19:40 Asherz007: Ok. Side question, but who else are you going to ask about checking the map?
2017-12-19 19:40 tailsdk: i think maybe protocastic since he favorited the map
2017-12-19 19:40 Asherz007: I'm sure she'd scream at you about hitsounds as well lul
2017-12-19 19:41 tailsdk: lol
2017-12-19 19:41 Asherz007: My brain's kinda melting rn lmao, but is there any other issue you want to raise?
2017-12-19 19:42 tailsdk: not really any that know of
2017-12-19 19:42 Asherz007: Sure?
2017-12-19 19:43 tailsdk: yeah :P
2017-12-19 19:43 Asherz007: Oh right. I think I sound kinda dumb saying this, but how is Spring related to the song
2017-12-19 19:44 Asherz007: Since although the top difficulty can have a custom name, it needs to be related to the song somewhat
2017-12-19 19:45 Asherz007: Generally, at least.
2017-12-19 19:45 tailsdk: hmm i can rename it if needed
2017-12-19 19:45 Asherz007: I was just wondering why Spring lol, that's all
2017-12-19 19:45 tailsdk: i just thought it sounded nice and fit the background
2017-12-19 19:45 Asherz007: lol sure
2017-12-19 19:46 tailsdk: i can rename it Black Another if need be
2017-12-19 19:46 Asherz007: nah it's fine
2017-12-19 19:46 tailsdk: ok
2017-12-19 19:46 Asherz007: I can imagine someone else worrying about the spread, but I think it should be ok. Anyways, you think you're all set?
2017-12-19 19:47 tailsdk: yep :P
2017-12-19 19:47 Asherz007: Just ensure everything's up to date while I sort everything out then
2017-12-19 19:48 tailsdk: All difficulties are updated

Best of luck! :)
Thank you so much for all of the help :DDD
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