From my
Queue,
[General]
➱Change the timing offset to 11425. It is better, really.
➱Break time doesn’t fit in insane compared to normal.
[Normal]
➱Check Ai-mod.
➱This map needs a lot of polishing.
➱For the two kiais, try to think of better ways to place the objects like in clear patterns but not so random as I look at it now.
➱00:18:514 (2,3,4) - Slider angles and positions like these seem random, doing something like 180 degree turn or geometric shapes should certainly beautify not only this part, but also other parts as well.
➱00:37:220 (2,3) - Another type of slider angle issues is this one. Since it is a reverse slider, so it ends up at the same position anyway. Therefore, I prefer doing some geometric patterns like 180 degree turn of the previous slider or reflection symmetry.
➱00:44:632 (1) - Overlap this to the slider end of 00:42:514 (4) - Right now, it doesn’t seem to have a clear purpose for the cursor to move slightly upwards to represent the music.
➱00:45:338 (1,2) - Third type of slider angle issues is this one. It is better to have the slider guiding the cursor to move to the next object with its angle more smoothly especially in easy/normal difficulty. You should change both the angles of the two slider, or change that of the second slider. After that, the afterwards objects should re-distance snap.
➱01:39:338 (2) - For this slider, you can turn its angle slightly to the right so it looks better for (1) going to (2).
➱01:48:867 (1,2) - Third type of slider angle issues.
➱01:51:690 (4,1) - Same issue as 00:44:632 (1)
➱01:54:514 (1,2) - Third type of slider angle issues.
➱02:33:337 (4,1) - Fix spacing.
➱02:45:338 (1,2,3,4,1,2,3,4,1,2,3,4) - The highly overlapped sliders don’t look appealing. I suggest minimizing bad overlaps at any time.
➱02:55:220 (4) - Make this to a reverse slider just as 02:54:514 (3) -
Praise➱ 03:07:926 (1,2,3,4,1,2,3,1,2,3,1,2,3) - Now this is what I’m talking about designing the map with reasons. Very good!
[Insane]
➱This map needs some polishing as well.
➱Since this is a insane difficulty, it doesn’t really need to be backed up with distance snapping like all the time, that would make it boring. The spacing at the first kiai looks good but not the beginning part of the song, so change the spacing of the areas that use the spacing which is the same as the beginning part of the song, but keep the kiai, I like it.
➱00:23:808 (5) - I discovered that this slider uses a Bazier curve, which is quite ugly, how about making it not Bazier? (recreate the slider)
➱00:25:837 (1,2) - Make (1) parallel with (2), right now (1) is a bit off to the left.
➱00:26:279 (3,4) - Make these parallel as well or you think of some cool patterns imo.
➱00:27:691 (7) - Make this one curvy as 00:26:985 (5) - ?
➱00:33:161 (8,9,10) - This three notes are off to the right randomly. Make it not the case.
➱00:56:632 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - With reference to the second thing I’ve said about this diff, if you don’t have a dynamic change in distance spacing but with this sudden spacing change, it must certainly shock players and not beautiful as well. Besides, these objects aren’t placed well. In that case, I suggest looking at the ranked stream + jump maps to see how they place the stars and streams.
I will not discuss anymore about the above stuffs, the rest of the diff is filled with the above issues.
That’s all! Thanks for requesting
Good luck with the mapset
Ask me if you have questions anytime when I'm online!