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Twenty One Pilots - Stressed Out (Tomsize Remix)

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Topic Starter
coke bottle
This beatmap was submitted using in-game submission on Saturday, September 16, 2017 at 7:08:28 PM

Artist: Twenty One Pilots
Title: Stressed Out (Tomsize Remix)
Tags: twenty one pilots stressed out tomsize remix edm trap nation song electronic
BPM: 170
Filesize: 5630kb
Play Time: 03:19
Difficulties Available:
  1. Normal (1.52 stars, 195 notes)
Download: Twenty One Pilots - Stressed Out (Tomsize Remix)
Information: Scores/Beatmap Listing
---------------
IF I ASKED YOU FOR MODS PLS DONT MOD CUZ this sucks i'm abandoning it troll

so you know im waiting for it to go to graveyard
yShadowXOP_
MY M4M XD


M4M

yShadowXOP_ wrote:

Insane:


  1. 00:25:838 (1,2,3) - same rhythm as here 00:23:014 (1,2) - so why not do the same thing? to maintain consistency
  2. 00:28:661 (1,2) - ^
  3. 00:32:279 (5,6) - here you can not make a stack, because combo 6 "changes" the rhythm and vocal
  4. 00:32:632 (7) - here you could open a little more slider
  5. 00:56:632 (1,2,3,4,5,6,7,8) - add circles in red tick too, because they have sound
  6. 00:59:455 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - emphasize this stream a bit more
  7. 01:04:750 (9) - i think you should increase the spacing of this circle a little more, to maintain the consistency
  8. 01:13:220 (9) - continue to the other blue tick maybe? because i can hear sound
  9. 01:15:867 (8,9) - spacing
  10. 01:38:632 (1) - open a little more
  11. 01:42:161 (2,4) - Fix Stack
  12. 02:05:808 (1,2,3,4,5,6,7,8) - same thing i said about red ticks
  13. 02:11:455 (1) - try to emphasize this a bit more
  14. 02:12:867 (6) - ^
  15. 02:19:926 (1,6) - ^
  16. 03:02:279 (1,2,3,4,5,6,7,8) - red tick have sound



Normal:


  1. Good :)
GL Boy :)
Topic Starter
coke bottle

yShadowXOP_ wrote:

MY M4M XD


M4M

yShadowXOP_ wrote:

Insane:


  1. 00:25:838 (1,2,3) - same rhythm as here 00:23:014 (1,2) - so why not do the same thing? to maintain consistencydunno why you made that a question and answered it yourself but ok
  2. 00:28:661 (1,2) - ^k
  3. 00:32:279 (5,6) - here you can not make a stack, because combo 6 "changes" the rhythm and vocalok
  4. 00:32:632 (7) - here you could open a little more sliderok
  5. 00:56:632 (1,2,3,4,5,6,7,8) - add circles in red tick too, because they have soundok i'll try to implement that
  6. 00:59:455 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - emphasize this stream a bit more k
  7. 01:04:750 (9) - i think you should increase the spacing of this circle a little more, to maintain the consistencyo shiat my bad
  8. 01:13:220 (9) - continue to the other blue tick maybe? because i can hear soundnu
  9. 01:15:867 (8,9) - spacing fook ok
  10. 01:38:632 (1) - open a little morealright
  11. 01:42:161 (2,4) - Fix Stackok
  12. 02:05:808 (1,2,3,4,5,6,7,8) - same thing i said about red ticksok
  13. 02:11:455 (1) - try to emphasize this a bit more ok
  14. 02:12:867 (6) - ^not for this one cuz its softer than 02:11:455 (1) -
  15. 02:19:926 (1,6) - ^ok
  16. 03:02:279 (1,2,3,4,5,6,7,8) - red tick have sound k



Normal:


  1. Good :) yuy
GL Boy :)
makisokk
Hello form my que
[General]
  • i not can mod Insane, He has a very terrible rhythm, please do not try to mapping on the vocal
    In the end, I'll give you a couple of links, read them
[Normal]
Do you have a lame variety of sliders, please think about this
  • 00:28:044 (4,2) - avoid overlap
    00:41:455 - Can add note here
    00:43:220 - 00:43:926 - too^
    01:02:279 (1,2) - Very bad flow, for beginners
    01:03:691 (4,1) - avoid overlap
    01:09:338 (4,5) - bad flow
    01:10:750 (1,3) - overlap
    01:13:573 (1,2) - ^
    01:14:985 (4,1) - Do stack with slider end
    01:17:103 (3,4) - bad flow
    01:22:044 (1,3) - overlap
    01:44:279 (1,3) - ^
Further I can not see the point, everything is repeated there
You need to fix the flow and change the rhythm in the following maps
t/86329
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
t/441929
Topic Starter
coke bottle

makisokk wrote:

Hello form my que
[General]
  • i not can mod Insane, He has a very terrible rhythm, please do not try to mapping on the vocal :( :( :(
    In the end, I'll give you a couple of links, read them
[Normal]
Do you have a lame variety of sliders, please think about this yes i have lame variety of sliders, deal with it 8-)
  • 00:28:044 (4,2) - avoid overlapk
    00:41:455 - Can add note hereI'm following vocals here
    00:43:220 - 00:43:926 - too^ ^
    01:02:279 (1,2) - Very bad flow, for beginnersk
    01:03:691 (4,1) - avoid overlapk
    01:09:338 (4,5) - bad flowk
    01:10:750 (1,3) - overlapk
    01:13:573 (1,2) - ^^
    01:14:985 (4,1) - Do stack with slider endok
    01:17:103 (3,4) - bad flowk
    01:22:044 (1,3) - overlapk
    01:44:279 (1,3) - ^switched to stack
Further I can not see the point, everything is repeated there
You need to fix the flow and change the rhythm in the following maps
t/86329
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
t/441929
Thanks 4 mod
[Kurose Riku]
M4M,


[General]
check AiMod (Ctrl+Shift+A)

Insane diff too^

[Normal]
00:41:455 - Have a strong beat here,don't ignore.
maybe u can try this ↓

00:46:397 (2) - Change to circle, than add a slider at 00:46:750 - , like this↓

00:48:691 (1) -I think spinner here is not a good choose,add something at 00:48:867 ~ 00:50:632 - ,then add spinner at 00:50:985 - ~ 00:53:808 -
01:41:808 - strong beat , don't ignore
01:46:044 (3) - star at 01:46:397 - , then add circle on 01:46:044 - like this↓


[Insane]
01:17:808 (6,7) - distance
01:41:808 - have a beat here.
01:47:103 - ^
01:53:808 (1) - Change to slider , like this↓

01:55:750 - have a beat here
01:56:279 - ^
02:54:161 (2,3,4,5,6) - Ugly
02:55:573 -have a beat here
02:56:103 - 02:56:279 - ^
03:17:808 (1) - Not recommended to use spinner here.



sry my capabilities are limited , hope it will be helpful.
GL : )
Faputa
From my Queue,

[General]
➱Change the timing offset to 11425. It is better, really.
➱Break time doesn’t fit in insane compared to normal.

[Normal]
➱Check Ai-mod.
➱This map needs a lot of polishing.
➱For the two kiais, try to think of better ways to place the objects like in clear patterns but not so random as I look at it now.

➱00:18:514 (2,3,4) - Slider angles and positions like these seem random, doing something like 180 degree turn or geometric shapes should certainly beautify not only this part, but also other parts as well.
➱00:37:220 (2,3) - Another type of slider angle issues is this one. Since it is a reverse slider, so it ends up at the same position anyway. Therefore, I prefer doing some geometric patterns like 180 degree turn of the previous slider or reflection symmetry.
➱00:44:632 (1) - Overlap this to the slider end of 00:42:514 (4) - Right now, it doesn’t seem to have a clear purpose for the cursor to move slightly upwards to represent the music.
➱00:45:338 (1,2) - Third type of slider angle issues is this one. It is better to have the slider guiding the cursor to move to the next object with its angle more smoothly especially in easy/normal difficulty. You should change both the angles of the two slider, or change that of the second slider. After that, the afterwards objects should re-distance snap.
➱01:39:338 (2) - For this slider, you can turn its angle slightly to the right so it looks better for (1) going to (2).
➱01:48:867 (1,2) - Third type of slider angle issues.
➱01:51:690 (4,1) - Same issue as 00:44:632 (1)
➱01:54:514 (1,2) - Third type of slider angle issues.
➱02:33:337 (4,1) - Fix spacing.
➱02:45:338 (1,2,3,4,1,2,3,4,1,2,3,4) - The highly overlapped sliders don’t look appealing. I suggest minimizing bad overlaps at any time.
➱02:55:220 (4) - Make this to a reverse slider just as 02:54:514 (3) -

Praise➱ 03:07:926 (1,2,3,4,1,2,3,1,2,3,1,2,3) - Now this is what I’m talking about designing the map with reasons. Very good!

[Insane]
➱This map needs some polishing as well.
➱Since this is a insane difficulty, it doesn’t really need to be backed up with distance snapping like all the time, that would make it boring. The spacing at the first kiai looks good but not the beginning part of the song, so change the spacing of the areas that use the spacing which is the same as the beginning part of the song, but keep the kiai, I like it.

➱00:23:808 (5) - I discovered that this slider uses a Bazier curve, which is quite ugly, how about making it not Bazier? (recreate the slider)
➱00:25:837 (1,2) - Make (1) parallel with (2), right now (1) is a bit off to the left.
➱00:26:279 (3,4) - Make these parallel as well or you think of some cool patterns imo.
➱00:27:691 (7) - Make this one curvy as 00:26:985 (5) - ?
➱00:33:161 (8,9,10) - This three notes are off to the right randomly. Make it not the case.
➱00:56:632 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - With reference to the second thing I’ve said about this diff, if you don’t have a dynamic change in distance spacing but with this sudden spacing change, it must certainly shock players and not beautiful as well. Besides, these objects aren’t placed well. In that case, I suggest looking at the ranked stream + jump maps to see how they place the stars and streams.
I will not discuss anymore about the above stuffs, the rest of the diff is filled with the above issues.


That’s all! Thanks for requesting
Good luck with the mapset :D
Ask me if you have questions anytime when I'm online! :)
CPLs
putting placeholder here, unexpected stuff had keeping me busy ok here it is

ok
I think I don't need to point out much general stuff since other modder said it already (aimod)

- I think bpm should be halved
- better put some curvy sliders, not only at last kiai
- since your bg is dark, how about using darker/blackish combo colors?
- hitsound where (since it's wip, I can mind this)
- the ending is kinda awkward tbh, the vocal is still going up to 03:41:103. maybe you want to extend every diff up until here

[insane]
- why so slow sv, don't use same sv as normal if possible
- object placement and distance can do some more work. do use distance snap sometimes, but not everytime
- 00:22:750 (1) delete nc
- 01:48:161 (1) same, put it here instead 01:48:867 (3)
- 02:10:042 (1) same, also do it with other stream like this
nc placement is also too random, put it like every n-th measure, or new vocal
- 01:59:455 (5,6,7) this can be a repeat slider
02:12:867 (6) overlap with 3, better fix visible overlaps unless it's not avoidable
02:19:926 nothing is intense here, don't use 3x SV. keep it at 2/2.5x. also ranking guidelines recommends not using more than three types of sv unless necessary

[normal]
same as insane (object placement, not much of an issue here compared to insane though)
00:48:691 (1) can be made some notes until break, the instrumentals are still going strong
01:57:867 (1) same

01:07:220 (5,6) make this a repeat slider, to be consistent with previous pattern like 01:04:397 (5) and 01:05:808 (3)
basically everything that sounds like that^ can be made a repeat slider, but w/e

02:55:220 (4) overlap with 2, put somewhere facing right maybe

fix overlaps too like insane

ok done.
Topic Starter
coke bottle

[Kurose Riku] wrote:

M4M,


[General]
check AiMod (Ctrl+Shift+A) k

Insane diff too^ k

[Normal]
00:41:455 - Have a strong beat here,don't ignore. i followig vocal
maybe u can try this ↓
i followinng vocals
00:46:397 (2) - Change to circle, than add a slider at 00:46:750 - , like this↓^

00:48:691 (1) -I think spinner here is not a good choose,add something at 00:48:867 ~ 00:50:632 - ,then add spinner at 00:50:985 - ~ 00:53:808 - i don't really like it
01:41:808 - strong beat , don't ignoreadded at 01:41:985 - instead
01:46:044 (3) - star at 01:46:397 - , then add circle on 01:46:044 - like this↓ k


[Insane]
01:17:808 (6,7) - distance k
01:41:808 - have a beat here. but there;s no sound here? :O
01:47:103 - ^same ^ :O
01:53:808 (1) - Change to slider , like this↓

01:55:750 - have a beat here
01:56:279 - ^
02:54:161 (2,3,4,5,6) - Uglylike me.
02:55:573 -have a beat herenu
02:56:103 - 02:56:279 - ^ ^
03:17:808 (1) - Not recommended to use spinner here. I don't want leaderboard to be cl;uttered with the same score so yee



sry my capabilities are limited , hope it will be helpful.
GL : )
Thx 4 mod will mod your map soon
Topic Starter
coke bottle

jack1817 wrote:

From my Queue,

[General]
➱Change the timing offset to 11425. It is better, really.k
➱Break time doesn’t fit in insane compared to normal.remapping insane

[Normal]
➱Check Ai-mod.k
➱This map needs a lot of polishing.k
➱For the two kiais, try to think of better ways to place the objects like in clear patterns but not so random as I look at it now. i swear they are not ranndom

➱00:18:514 (2,3,4) - Slider angles and positions like these seem random, doing something like 180 degree turn or geometric shapes should certainly beautify not only this part, but also other parts as well.they were not random, i just placed them terribly
➱00:37:220 (2,3) - Another type of slider angle issues is this one. Since it is a reverse slider, so it ends up at the same position anyway. Therefore, I prefer doing some geometric patterns like 180 degree turn of the previous slider or reflection symmetry.ok
➱00:44:632 (1) - Overlap this to the slider end of 00:42:514 (4) - Right now, it doesn’t seem to have a clear purpose for the cursor to move slightly upwards to represent the music.k
➱00:45:338 (1,2) - Third type of slider angle issues is this one. It is better to have the slider guiding the cursor to move to the next object with its angle more smoothly especially in easy/normal difficulty. You should change both the angles of the two slider, or change that of the second slider. After that, the afterwards objects should re-distance snap.ok
➱01:39:338 (2) - For this slider, you can turn its angle slightly to the right so it looks better for (1) going to (2).ok
➱01:48:867 (1,2) - Third type of slider angle issues.k
➱01:51:690 (4,1) - Same issue as 00:44:632 (1)k
➱01:54:514 (1,2) - Third type of slider angle issues.k
➱02:33:337 (4,1) - Fix spacing.but there's nothing wrong?
➱02:45:338 (1,2,3,4,1,2,3,4,1,2,3,4) - The highly overlapped sliders don’t look appealing. I suggest minimizing bad overlaps at any time. i tried lol
➱02:55:220 (4) - Make this to a reverse slider just as 02:54:514 (3) - but no vocal on 02:55:572 - to end the slider

Praise➱ 03:07:926 (1,2,3,4,1,2,3,1,2,3,1,2,3) - Now this is what I’m talking about designing the map with reasons. Very good! :) :) :) :) :) :) yay

That’s all! Thanks for requesting
Good luck with the mapset :D
Ask me if you have questions anytime when I'm online! :)
Thx for mod
Topic Starter
coke bottle

CPLs wrote:

putting placeholder here, unexpected stuff had keeping me busy ok here it is

ok
I think I don't need to point out much general stuff since other modder said it already (aimod)

- I think bpm should be halved there is a cymbal(?) hit every 1 beat so i put it as 170 bpm. (and also easier to map)
- better put some curvy sliders, not only at last kiai ok
- since your bg is dark, how about using darker/blackish combo colors? cause if it blends in it would be hard to see
- hitsound where (since it's wip, I can mind this)will do after mapset is finished lel
- the ending is kinda awkward tbh, the vocal is still going up to 03:41:103. maybe you want to extend every diff up until here no i'm too lazy :P

[normal]
same as insane (object placement, not much of an issue here compared to insane though) ok
00:48:691 (1) can be made some notes until break, the instrumentals are still going strongi mapped the vocals and there was no vocal there so i used spinner
01:57:867 (1) same same

01:07:220 (5,6) make this a repeat slider, to be consistent with previous pattern like 01:04:397 (5) and 01:05:808 (3)
basically everything that sounds like that^ can be made a repeat slider, but w/e i know but i don't want it to be too boring. If you see closely the pattern restarts every 2 NC's so i think it's fine

02:55:220 (4) overlap with 2, put somewhere facing right maybe i made it face left imo

fix overlaps too like insane

ok done.
thanks for mod
BanchoBot
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