q
~
top diff seems ok
[Maxter's Insane]
00:06:480 (1) - extend this out the red tick? the current beat here 00:06:966 (2) - isnt that important imo and doing this way will give you more contrast for 00:07:128 (3,4) - since that contains the melody
00:10:696 (1,2) - why is the spacing here suddenly so low lol, im guessing it was like this before? better to have it like this http://puu.sh/xI7zC/77b547af6b.png.
00:11:669 (1,2,3,4,1,2,3,4,5) - hmm im having a bit of trouble figuring out what your following, are you prioritising the vocals? To me it just looks like your filling in beats but they dont actually represent anything. If you want to follow the vocals more closely whiile respecting the background something like this would be good imo http://puu.sh/xI7ND/e08e310e03.png
00:15:074 (4,1,2) - main problem here is 00:15:398 - is rather stressed, but its not clickable but this 00:15:723 - has no backing but its clickable?
try this out http://puu.sh/xI7QQ/6019e0c3ec.png similar thing happens here 00:16:696 (1,2) - where 2 is clickable but 00:16:858 - isnt. i'll stop mentioning the rhythm things cause it happens throughout your map but i suggest you go over your rhythming,maybe have a look at the top diff for ideas
00:17:831 - on the otherhand why isnt this clickable when theres a drum hit lol
[light insane]
00:19:777 (2,3) - swap rhythm around fits vocals better since atm 3 doesnt really represent anything
00:25:452 (4,1) - feels like it should be spaced more since 00:25:128 (3,4) - has more spacing for some reason
00:26:912 (4) - i know theres a beat on the last tick but i think its better for playability if you only had 1 repeat, since the jump to the next note is quite far
00:27:561 (2,3) - maybe stack this onto the slider head? dont think you should be forcing the blanket since the flow isnt very good
~
~
top diff seems ok
[Maxter's Insane]
00:06:480 (1) - extend this out the red tick? the current beat here 00:06:966 (2) - isnt that important imo and doing this way will give you more contrast for 00:07:128 (3,4) - since that contains the melody
00:10:696 (1,2) - why is the spacing here suddenly so low lol, im guessing it was like this before? better to have it like this http://puu.sh/xI7zC/77b547af6b.png.
00:11:669 (1,2,3,4,1,2,3,4,5) - hmm im having a bit of trouble figuring out what your following, are you prioritising the vocals? To me it just looks like your filling in beats but they dont actually represent anything. If you want to follow the vocals more closely whiile respecting the background something like this would be good imo http://puu.sh/xI7ND/e08e310e03.png
00:15:074 (4,1,2) - main problem here is 00:15:398 - is rather stressed, but its not clickable but this 00:15:723 - has no backing but its clickable?
try this out http://puu.sh/xI7QQ/6019e0c3ec.png similar thing happens here 00:16:696 (1,2) - where 2 is clickable but 00:16:858 - isnt. i'll stop mentioning the rhythm things cause it happens throughout your map but i suggest you go over your rhythming,maybe have a look at the top diff for ideas
00:17:831 - on the otherhand why isnt this clickable when theres a drum hit lol
[light insane]
00:19:777 (2,3) - swap rhythm around fits vocals better since atm 3 doesnt really represent anything
00:25:452 (4,1) - feels like it should be spaced more since 00:25:128 (3,4) - has more spacing for some reason
00:26:912 (4) - i know theres a beat on the last tick but i think its better for playability if you only had 1 repeat, since the jump to the next note is quite far
00:27:561 (2,3) - maybe stack this onto the slider head? dont think you should be forcing the blanket since the flow isnt very good
~