forum

petit milady - Seishun wa Tabemono desu

posted
Total Posts
224
show more
kwk
q
~
top diff seems ok
[Maxter's Insane]
00:06:480 (1) - extend this out the red tick? the current beat here 00:06:966 (2) - isnt that important imo and doing this way will give you more contrast for 00:07:128 (3,4) - since that contains the melody
00:10:696 (1,2) - why is the spacing here suddenly so low lol, im guessing it was like this before? better to have it like this http://puu.sh/xI7zC/77b547af6b.png.
00:11:669 (1,2,3,4,1,2,3,4,5) - hmm im having a bit of trouble figuring out what your following, are you prioritising the vocals? To me it just looks like your filling in beats but they dont actually represent anything. If you want to follow the vocals more closely whiile respecting the background something like this would be good imo http://puu.sh/xI7ND/e08e310e03.png
00:15:074 (4,1,2) - main problem here is 00:15:398 - is rather stressed, but its not clickable but this 00:15:723 - has no backing but its clickable?
try this out http://puu.sh/xI7QQ/6019e0c3ec.png similar thing happens here 00:16:696 (1,2) - where 2 is clickable but 00:16:858 - isnt. i'll stop mentioning the rhythm things cause it happens throughout your map but i suggest you go over your rhythming,maybe have a look at the top diff for ideas
00:17:831 - on the otherhand why isnt this clickable when theres a drum hit lol

[light insane]
00:19:777 (2,3) - swap rhythm around fits vocals better since atm 3 doesnt really represent anything
00:25:452 (4,1) - feels like it should be spaced more since 00:25:128 (3,4) - has more spacing for some reason
00:26:912 (4) - i know theres a beat on the last tick but i think its better for playability if you only had 1 repeat, since the jump to the next note is quite far
00:27:561 (2,3) - maybe stack this onto the slider head? dont think you should be forcing the blanket since the flow isnt very good
~
Topic Starter
yShadowXOP_

kwk wrote:

q
~
top diff seems ok
[light insane]
00:19:777 (2,3) - swap rhythm around fits vocals better since atm 3 doesnt really represent anything
00:25:452 (4,1) - feels like it should be spaced more since 00:25:128 (3,4) - has more spacing for some reason
00:26:912 (4) - i know theres a beat on the last tick but i think its better for playability if you only had 1 repeat, since the jump to the next note is quite far
00:27:561 (2,3) - maybe stack this onto the slider head? dont think you should be forcing the blanket since the flow isnt very good
~

All Fixed, Thanks For Modding :)
DeletedUser_10209520
Hello!

From my queue.

(wew, that's a lot of diffs)

Hard
00:01:286 (1,2) - Angling the slider slightly more towards the reverse slider's head would make for better flow.
00:06:480 (1,2) - ^

Maxster's Insane
00:02:421 (4,1) - Jump feels too far for the small increase in song intensity.
00:03:880 (6) - Angle this slider so that you start by heading towards the previous note instead of downwards for better flow.

Looks good other than that!

GL, HF!
Topic Starter
yShadowXOP_

SuperCSGO wrote:

Hello!

From my queue.

(wew, that's a lot of diffs)

Hard
00:01:286 (1,2) - Angling the slider slightly more towards the reverse slider's head would make for better flow.
00:06:480 (1,2) - ^
All Fixed

Looks good other than that!

GL, HF!

Thanks For Modding :)
-Master-

kwk wrote:

q
~
top diff seems ok
[Maxter's Insane]
00:06:480 (1) - extend this out the red tick? the current beat here 00:06:966 (2) - isnt that important imo and doing this way will give you more contrast for 00:07:128 (3,4) - since that contains the melody
Applied, Sounds better.

00:10:696 (1,2) - why is the spacing here suddenly so low lol, im guessing it was like this before? better to have it like this http://puu.sh/xI7zC/77b547af6b.png.
Actually it was distanced like this, but because my diff was surpassing the last diff, Shadow tweaked some distances.


00:11:669 (1,2,3,4,1,2,3,4,5) - hmm im having a bit of trouble figuring out what your following, are you prioritising the vocals? To me it just looks like your filling in beats but they dont actually represent anything. If you want to follow the vocals more closely whiile respecting the background something like this would be good imo http://puu.sh/xI7ND/e08e310e03.png
Hm, yeah, I can see your point and I actually agree with it, some tweaks are necessary. I was following the background while respecting vocals like ya said, but it ended up looking like a complete clusterfuck w/o meaning, I made some tweaks.


00:15:074 (4,1,2) - main problem here is 00:15:398 - is rather stressed, but its not clickable but this 00:15:723 - has no backing but its clickable?
I made it like this to respect the vocal line too, it gets it's "clickability" from the vocal line, wich gives strength to the weak beat, but the reverse right there I'll make some changes, it really needs improvement.

try this out http://puu.sh/xI7QQ/6019e0c3ec.png similar thing happens here 00:16:696 (1,2) - where 2 is clickable but 00:16:858 - isnt. i'll stop mentioning the rhythm things cause it happens throughout your map but i suggest you go over your rhythming,maybe have a look at the top diff for ideas
00:17:831 - on the otherhand why isnt this clickable when theres a drum hit lol
HAHAHA I actually remember this, I was extremely angry with the offset not matching up correctly, the circle only matches the beat when like this https://puu.sh/xIUZu/06505ef7c4.png, so I just let it like this, I agree, this empty space gives me the shivers too xD

~
THENQ YUU
YelloJello
From my queue :) I'll Nm your map since I dont have a full set yet.

Maki's Normal

.Increase the OD by a bit, maybe 3.8 to 4
•00:05:177 (2) - Pull back to make 4 ticks long and add beats at the two red ticks left over.
Shaxter's Advanced

Spacing feels too weird on:
• 00:05:988 (3,4) - and maybe the slider before them
• 00:10:371 (1,2,3,1) -
• 00:19:452 (2) -
• 00:07:128 (2) - And some others that im iffy about.
• 00:30:804 (3,1) - Can be blanketed better.
• 00:11:020 (3) - I can't hear a sound on the sliderend worth emphasizing, pull it back two ticks.

Hard

• 00:06:313 (4) - Increase spacing.
• 00:07:128 (2) - Same here.
• 00:11:182 (4,5) - 1/4 jump is a bad idea in what a borderline 2 star map, and lone 1/4 sliders are even harder, remap this bit.
• 00:26:912 (4) - The extra tick is unexpected and will throw players off course, pulling it back a tick won't hurt.
• 00:28:209 (3,1,2) - Blanket better.

Light Insane


• 00:05:988 (3,4) - Stack these to make them easier to read (actually do this for every time i mentioned this same exact spot prior)

Maxter's Insane


• 00:01:286 (1) - Pulll back Two ticks and add a circle where the slidertail ended, it makes the emphasis more impactful. Maybe mute the sliderend as well.
• 00:06:313 (8,1) - Extremely ugly, place on the grid in the middle and one down from the top.
• 00:14:750 (2,3,4) - The anti jump into comaratively large vertical jump down the screen is very uncomfortable, move 3 three and a half spaces to the right and 1 up one the grid.
• 00:29:831 (1,2,3,4,5,6,7,1) - and 00:32:101 (4,5) - The ending of the map is typically where you add the more difficult patterns, the big jump sections low spacing makes it feel like no challenge whatsoever, increasing spacing on both of these will make it's difficulty reflect the intensity of the song and the pp gains typically made at the ending. 00:30:155 (3) - and 00:30:966 (1) - also should be symmetrical to the jump pattern.

Bread Paradise Looks fine from a quick skim over.

Most of these are pretty good apart from the Shaxter diff's spacing being a nightmare for a new player to read. Good luck on shooting towards rank!
Topic Starter
yShadowXOP_

YelloJello wrote:

From my queue :) I'll Nm your map since I dont have a full set yet.

Shaxter's Advanced

Spacing feels too weird on:
• 00:05:988 (3,4) - and maybe the slider before them OK
• 00:10:371 (1,2,3,1) - ?
• 00:19:452 (2) - ^?
• 00:07:128 (2) - And some others that im iffy about. Ok
• 00:30:804 (3,1) - Can be blanketed better. ^
• 00:11:020 (3) - I can't hear a sound on the sliderend worth emphasizing, pull it back two ticks. l'll think about it

Hard

• 00:06:313 (4) - Increase spacing. Fixed
• 00:07:128 (2) - Same here. ^
• 00:11:182 (4,5) - 1/4 jump is a bad idea in what a borderline 2 star map, and lone 1/4 sliders are even harder, remap this bit. ^
• 00:26:912 (4) - The extra tick is unexpected and will throw players off course, pulling it back a tick won't hurt.^
• 00:28:209 (3,1,2) - Blanket better.^

Light Insane


• 00:05:988 (3,4) - Stack these to make them easier to read (actually do this for every time i mentioned this same exact spot prior) Ok


Thanks For Modding :)
DeletedUser_423548
M4M
General
  1. 00:01:286 - 00:09:074 - The whistle here sounds very strange
    It is a good feeling to try using the default soft whistle according to the sound of the bell of the song
Ataraxia's Easy
  1. 00:02:421 - Add finish
  2. 00:03:069 - remove whistle
    It does not match the song. Sounds very strange
  3. 00:03:394 (3) - Additions Drum finish?
  4. 00:06:480 (1) - 00:08:101 (2) - 2/1 slider is better
    00:01:286 (1,2) - I think it's the same rhythm
  5. 00:18:642 - You should pick up the loud noise here
  6. 00:29:831 (1) - This spinner is very long
    00:32:263 - So far you should pick up the sound properly
Shogun's Normal
  1. 00:08:263 (5,6) - I think this rhythm is difficult for beginners
    00:08:263 - 00:08:588 - 1/1 slider 00:08:750 - Add circle is better
  2. 00:09:561 (2) - The rhythm is very strange
    00:09:561 - Put a circle here, 1/2 slider is good
  3. 00:11:669 - 00:32:263 - Your rhythm is very strange
    1. Have you picked up the song rhythm?
    2. Have you picked up the sound according to the vocal?
    However, your rhythm is not consistent because 1 and 2 are mixed
    The consistency of the rhythm is very important as the beginner plays Normal
  4. 00:32:425 (1) - I think the end of the spinner is here 00:33:561 -
Shaxter's Advanced
  1. Advanced is a diff to fill the difference when there is a big difference in Hard's Normal
    I do not think there is a big difference in this mapset. I think this diff is the most dangerous in each difficulty level
    This diff is not uniform in distance. I think that it is better to check the distances of other Advanced objects.
Hard
  1. 00:11:182 (4,1) - This distance is not very good in Hard
  2. 00:18:317 (2,3,4) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
  3. 00:26:344 - There is no sound here
  4. 00:27:723 (2,2,3) - Why is the rhythm different?
Light Insane
  1. 00:08:588 (3,4,1) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
    00:08:588 (3,4) - It might be better to bring it closer
  2. 00:11:182 (1) - Remove NC
    Just like Hard
  3. 00:12:804 (1) - Why is the difference between hard and rhythm?
    I think hard rhythm is good
  4. 00:25:452 (4) - Ctrl+G is better?
  5. 00:26:344 - Hard some
  6. 00:30:966 (2,1) - It would be better to increase the distance to express a big sound
  7. 00:31:128 (1,2,3,4,5) - It is almost the same place as Hard and it has the same rhythm so please change it slightly. lol
In English it can not be explained in great detail so there may be places I do not understand :o
Good luck!
Shunao

Yasaija 714 wrote:

M4M

Shogun's Normal
  1. 00:08:263 (5,6) - I think this rhythm is difficult for beginners
    00:08:263 - 00:08:588 - 1/1 slider 00:08:750 - Add circle is better
  2. 00:09:561 (2) - The rhythm is very strange
    00:09:561 - Put a circle here, 1/2 slider is good
  3. 00:11:669 - 00:32:263 - Your rhythm is very strange i follow drums in the background
    1. Have you picked up the song rhythm?
    2. Have you picked up the sound according to the vocal?
    However, your rhythm is not consistent because 1 and 2 are mixed
    The consistency of the rhythm is very important as the beginner plays Normal
  4. 00:32:425 (1) - I think the end of the spinner is here 00:33:561 -
In English it can not be explained in great detail so there may be places I do not understand :o
Good luck!
No reply mean fixed~

Thanks for modding!~

ummm
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:Shogun's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia
BeatmapID:1427155
BeatmapSetID:663138

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1286,324.324324324324,4,2,1,75,1,0
6480,324.324324324324,4,2,1,75,1,0
11669,-100,4,2,1,75,0,1
29831,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 255,193,255
Combo3 : 185,233,255

[HitObjects]
97,80,1286,6,0,B|211:37|182:136|309:86,1,200,4|0,0:0|0:0,0:0:0:0:
335,77,2096,2,0,L|340:145,1,50,0|0,0:0|0:0,0:0:0:0:
379,156,2421,2,0,L|366:313,1,150,6|0,0:0|0:0,0:0:0:0:
330,339,3069,1,0,0:0:0:0:
231,318,3394,1,0,0:0:0:0:
131,328,3718,1,0,0:0:0:0:
131,328,3880,6,0,B|99:278|131:221|131:221|169:155|125:86,1,250,6|2,0:0|0:0,0:0:0:0:
270,41,5177,2,0,P|342:49|376:113,1,150,2|2,0:0|0:0,0:0:0:0:
367,211,5988,2,0,L|360:324,1,100,2|2,0:0|0:0,0:0:0:0:
336,356,6480,6,0,P|272:319|188:347,1,150,4|0,0:0|0:0,0:0:0:0:
103,355,7290,1,0,0:0:0:0:
103,355,7452,2,0,L|96:288,1,50,0|2,0:0|0:0,0:0:0:0:
69,263,7777,2,0,B|64:218|64:218|87:164,1,100,0|2,0:0|0:0,0:0:0:0:
120,132,8263,2,0,L|222:126,1,100
258,93,8750,1,2,0:0:0:0:
349,133,9074,6,0,L|465:140,1,100,4|8,0:0|0:0,0:0:0:0:
487,171,9561,1,8,0:0:0:0:
487,171,9723,2,0,L|481:237,1,50,8|8,0:0|0:0,0:0:0:0:
449,257,10047,2,0,L|456:322,1,50,8|0,0:0|0:0,0:0:0:0:
446,356,10371,1,4,0:0:0:0:
346,359,10696,2,0,P|301:342|235:354,1,100,2|0,0:0|0:0,0:0:0:0:
152,367,11344,1,0,0:0:0:0:
62,322,11669,6,0,L|70:216,1,100,4|8,0:0|0:0,0:0:0:0:
150,161,12317,2,0,L|148:102,1,50,0|2,0:0|0:0,0:0:0:0:
163,63,12642,1,0,0:0:0:0:
264,67,12966,2,0,L|328:61,1,50,2|0,0:0|0:0,0:0:0:0:
363,62,13290,1,8,0:0:0:0:
363,62,13452,2,0,P|383:108|368:165,1,100,2|2,0:0|0:0,0:0:0:0:
347,198,13939,1,8,0:0:0:0:
254,236,14263,6,0,L|261:356,1,100,4|8,0:0|0:0,0:0:0:0:
351,365,14912,2,0,P|380:362|420:365,1,50,0|2,0:0|0:0,0:0:0:0:
450,371,15236,1,0,0:0:0:0:
501,284,15561,2,0,L|496:217,1,50,4|0,0:0|0:0,0:0:0:0:
487,185,15885,1,8,0:0:0:0:
487,185,16047,2,0,P|443:161|385:171,1,100,2|2,0:0|0:0,0:0:0:0:
352,193,16534,1,8,0:0:0:0:
268,247,16858,6,0,L|157:239,1,100,2|8,0:0|0:0,0:0:0:0:
98,167,17507,2,0,L|34:173,1,50,2|2,0:0|0:0,0:0:0:0:
16,210,17831,1,8,0:0:0:0:
16,210,17993,2,0,P|-6:257|12:319,1,100,0|8,0:0|0:0,0:0:0:0:
33,341,18479,1,8,0:0:0:0:
33,341,18642,2,0,L|153:328,1,100,8|2,0:0|0:0,0:0:0:0:
182,325,19128,1,0,0:0:0:0:
279,301,19452,6,0,P|268:253|293:201,1,100,4|8,0:0|0:0,0:0:0:0:
316,167,19939,2,0,P|268:172|220:145,1,100,0|0,0:0|0:0,0:0:0:0:
192,109,20425,1,8,0:0:0:0:
253,29,20750,2,0,P|304:23|354:52,1,100,4|8,0:0|0:0,0:0:0:0:
372,86,21236,2,0,L|484:81,1,100,2|0,0:0|0:0,0:0:0:0:
506,117,21723,1,8,0:0:0:0:
460,206,22047,6,0,L|468:322,1,100,4|8,0:0|0:0,0:0:0:0:
454,354,22534,2,0,P|402:338|348:356,1,100,2|2,0:0|0:0,0:0:0:0:
315,373,23020,1,8,0:0:0:0:
215,366,23344,2,0,L|152:363,1,50,2|0,0:0|0:0,0:0:0:0:
115,355,23669,1,8,0:0:0:0:
115,355,23831,2,0,P|100:308|123:252,1,100,0|2,0:0|0:0,0:0:0:0:
154,230,24317,2,0,L|150:175,1,50,8|2,0:0|0:0,0:0:0:0:
111,147,24642,6,0,L|119:44,1,100,4|0,0:0|0:0,0:0:0:0:
165,29,25128,1,10,0:0:0:0:
253,75,25452,1,10,0:0:0:0:
348,45,25777,2,0,P|396:40|436:81,1,100,2|2,0:0|0:0,0:0:0:0:
437,122,26263,2,0,L|434:187,1,50,2|2,0:0|0:0,0:0:0:0:
398,207,26588,2,0,L|407:270,1,50,2|2,0:0|0:0,0:0:0:0:
386,302,26912,1,0,0:0:0:0:
306,362,27236,6,0,P|261:376|204:361,1,100,4|8,0:0|0:0,0:0:0:0:
166,340,27723,2,0,L|174:217,1,100,2|2,0:0|0:0,0:0:0:0:
138,204,28209,1,8,0:0:0:0:
53,150,28534,2,0,L|50:89,1,50,6|0,0:0|0:0,0:0:0:0:
83,62,28858,1,8,0:0:0:0:
83,62,29020,2,0,P|111:45|190:57,1,100,2|2,0:0|0:0,0:0:0:0:
219,73,29507,2,0,L|274:70,1,50,8|0,0:0|0:0,0:0:0:0:
312,45,29831,6,0,L|415:52,1,100,12|2,0:0|0:0,0:0:0:0:
461,59,30317,1,8,0:0:0:0:
473,158,30642,2,0,L|406:163,1,50,2|8,0:0|0:0,0:0:0:0:
336,211,31128,2,0,L|268:206,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
378,238,31615,1,2,0:0:0:0:
378,238,31777,2,0,P|394:284|374:347,1,100,2|8,0:0|0:0,0:0:0:0:
346,366,32263,1,8,0:0:0:0:
256,192,32425,12,0,33561,0:0:0:0:
Topic Starter
yShadowXOP_

Yasaija 714 wrote:

M4M
General


  • Hard
  1. 00:11:182 (4,1) - This distance is not very good in Hard
  2. 00:18:317 (2,3,4) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
  3. 00:26:344 - There is no sound here
  4. 00:27:723 (2,2,3) - Why is the rhythm different?
Light Insane
  1. 00:08:588 (3,4,1) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
    00:08:588 (3,4) - It might be better to bring it closer
  2. 00:11:182 (1) - Remove NC
    Just like Hard
  3. 00:12:804 (1) - Why is the difference between hard and rhythm?
    I think hard rhythm is good
  4. 00:25:452 (4) - Ctrl+G is better?
  5. 00:26:344 - Hard some
  6. 00:30:966 (2,1) - It would be better to increase the distance to express a big sound
  7. 00:31:128 (1,2,3,4,5) - It is almost the same place as Hard and it has the same rhythm so please change it slightly. lol
In English it can not be explained in great detail so there may be places I do not understand :o XD
Good luck!Thanks and All Fixed

Thanks For Modding :)
Mithia
Hi Hi Hi!!, Here from My Modding queue :)
Light Insane
00:01:934 (2) - Ctrl + G?
I do not think there is a need for Kudosu

this is perfect for me :( :? GL!!!
Topic Starter
yShadowXOP_

OsuDans wrote:

Hi Hi Hi!!, Here from My Modding queue :)
Light Insane
00:01:934 (2) - Ctrl + G? Nop :/
I do not think there is a need for Kudosu

this is perfect for me :( :? GL!!!

Thanks For Modding :)
Ataraxia

Yasaija 714 wrote:

M4M

Ataraxia's Easy
  1. 00:02:421 - Add finish Sure
  2. 00:03:069 - remove whistle Think not, because the hitsound match with the music
    It does not match the song. Sounds very strange maybe its a drum toon, but its not necessary to use other hitsound if the whistle do that perfectly
  3. 00:03:394 (3) - Additions Drum finish? yes its cool
  4. 00:06:480 (1) - 00:08:101 (2) - 2/1 slider is better but the tonality is different, if i use the same patten, its not gonna fit correctly just because the "bell(?)" sound has great than 00:01:286 (1,2) -
    00:01:286 (1,2) - I think it's the same rhythm eh... ^
  5. 00:18:642 - You should pick up the loud noise here i don't understand so much, but i want to follow the drum anyway, if i need to follow vocal, i think the map just could be bad to play because its 1/2 pattens need, since easy need the maximum of 1/1 possible
  6. 00:29:831 (1) - This spinner is very long the long the better to a novice play follow and don't miss xD
    00:32:263 - So far you should pick up the sound properly Not necessary, the spinner Finishing match with the final moment of the music
thanks for mod

minha normal tava um lixo msm xD
[HitObjects]
136,120,1286,6,0,P|105:193|139:263,1,160,4|0,0:0|0:0,0:0:0:0:
281,261,2421,2,0,P|313:190|282:119,1,160,6|2,0:0|0:0,0:0:0:0:
208,56,3394,1,4,0:3:0:0:
352,60,3880,6,0,B|432:60|432:60|496:8,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
212,52,5664,2,0,B|172:43|172:43|134:53,1,80,2|2,0:0|0:0,0:0:0:0:
32,154,6475,6,0,P|48:243|196:255,1,240,4|0,0:0|0:0,0:0:0:0:
332,267,8101,2,0,P|445:261|480:154,1,240,4|0,0:0|0:0,0:0:0:0:
412,84,9398,2,0,L|321:74,1,80,8|8,0:0|0:0,0:0:0:0:
277,156,10047,2,0,L|197:164,1,80,8|4,0:0|0:0,0:0:0:0:
104,140,10696,2,0,B|104:96|104:96|124:44,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
116,236,11669,6,0,P|168:280|256:264,1,160,4|0,0:0|0:0,0:0:0:0:
321,333,12642,1,8,0:0:0:0:
388,265,12966,2,0,L|400:176,1,80,2|8,0:0|0:0,0:0:0:0:
312,142,13615,2,0,L|300:53,1,80,0|8,0:0|0:0,0:0:0:0:
215,20,14263,6,0,P|144:24|100:168,1,240,2|8,0:0|0:0,0:0:0:0:
156,240,15561,2,0,P|162:291|130:323,1,80,4|8,0:0|0:0,0:0:0:0:
52,316,16209,2,0,P|33:281|42:243,1,80,0|8,0:0|0:0,0:0:0:0:
98,165,16858,6,0,B|164:136|216:148|220:180|276:184|334:154,1,240,4|8,0:0|0:0,0:0:0:0:
388,80,18155,2,0,P|422:149|399:224,1,160,4|0,0:0|0:0,0:0:0:0:
316,272,19128,1,8,0:0:0:0:
348,364,19452,6,0,L|435:350,2,80,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,336,20425,1,8,0:0:0:0:
164,364,20750,2,0,L|85:351,1,80,4|8,0:0|0:0,0:0:0:0:
120,260,21398,2,0,L|41:247,1,80,0|8,0:0|0:0,0:0:0:0:
80,160,22047,6,0,B|167:173|167:173|208:228|208:228|292:236,1,240,4|8,0:0|0:0,0:0:0:0:
368,292,23344,2,0,P|383:255|380:216,1,80,4|8,0:0|0:0,0:0:0:0:
476,196,23993,2,0,P|461:159|431:133,1,80,0|8,0:0|0:0,0:0:0:0:
360,68,24642,6,0,B|284:92|284:92|232:80,1,120,4|8,0:0|0:0,0:0:0:0:
157,42,25452,1,8,0:0:0:0:
88,110,25777,2,0,P|64:180|148:272,1,200,4|2,0:0|0:0,0:0:0:0:
328,268,27236,6,0,P|375:231|406:180,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
231,268,28534,2,0,P|183:231|152:180,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,29831,12,2,33561,0:0:0:0:
Dustinati
Nice

easy

This is the only diff that doesn't have the Kiai section, please add

HARD

00:26:588 (3,4) - add the blue ticks??

LIGHT insane

00:18:317 (2,3) - why not spread out more for more emphasize since LOUd noise
00:26:588 (3,4) - add blue ticks???????????????????????????????????

maxter's insane

00:02:421 (4) - Does not go with circle 3, improper flow
00:03:069 (1,2,3,4,5,6) - Improper flow of jumps, would be better if slider 6 at least flowed right with circle 5
00:07:290 (3) - Bit awkward, and would also be better if removed reverse arrow, and replaced it with a circle
00:13:777 (5) - Move it in a better place that it flows better with circle 4
00:16:696 (1) - Delete, replace with a circle then slider which deletes 00:17:020 (2)
00:17:344 (4) - Ctrl + J then move it down to the circle
00:22:534 (5,6,1) - Uncomfortable and awkward
00:31:128 (2) - Rotate 180 & Ctrl + G
Topic Starter
yShadowXOP_

Dustinati wrote:

Nice

easy

This is the only diff that doesn't have the Kiai section, please add Ok

HARD

00:26:588 (3,4) - add the blue ticks?? Nop

LIGHT insane

00:18:317 (2,3) - why not spread out more for more emphasize since LOUd noise Ok
00:26:588 (3,4) - add blue ticks??????????????????????????????????? Nop

Thanks For Modding :)
Baeguetteman
Mod
Bread Paradise
00:03:231 (3,4,5,6)- Stack (3) and (5) at the location of (3) because both represent the bells while (4) and (6) represent drums. It will increase the difficulty a little bit though. What you do with (6) is your stuff, but it could get the same DS as it is from (3) to (4). Something like THIS or maybe something like THIS. It would look and represent the music better.
00:10:209 (7,2)- Stack (7) on the end of the slider (2). It's an overlap.
00:19:452 (1)- This slider doesnt end on a note. I would use a 1/2 slider instead of a 3/4 slider. Especially because it is the only 3/4 slider you used in this map.
00:23:344 (1,3)- Stack (3) on the end of the slider (1) to prevent the overlap.
That's it for this difficulty. Good job! Well designed.♥

Marianna's Insane
00:08:101 - Add a note on (2). That would represent the music better and it keeps the flow.
00:10:696 - same goes for here. Add a note on the following slider-start to keep the flow.
00:21:885 (1,2,1)- Nope. Anti flow feels bad here. I would do something like THIS.
That's it. Also nice designed.♥

Maxter's Insane
00:16:696 (1,2)- I would use a circle and then a slider instead. Represents the music better.
00:25:777 (6)- Use a 1/1 slider instead of a 1/2 reverse slider. The reverse point has no note on it.
That's it. In my opinion to many reverse sliders, but that is okay.

Light Insane
I wouldn't change anything.♥ :)

Hard
00:31:128 (1,5)- Place (5) on the end of the slider (1) to prevent overlap again. :)
Gj.♥

Shaxter's Advanced
00:06:313 (4,1)- Stack (1) on (4) and then move the following sliders at 00:07:165 to prevent overlap & constant DS.
00:16:534 (3,4)- They are placed to close to each other.
The map in general needs a refresh. The design, timing and the DS is to confusing for a 2.4* map.

Shogun's Normal
I would think of remapping this too.

Ataraxia's Easy
Totally fine.♥
Marianna
@SST SnowTiger Sorry nothing fixed, thanks for modding~
Shunao

SST SnowTiger wrote:

Shogun's Normal
I would think of remapping this too. huh
Shunao
fixed something, in-game with SST SnowTiger

tryrf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:Shogun's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
BeatmapID:1427155
BeatmapSetID:663138

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1286,324.324324324324,4,2,1,75,1,0
6480,324.324324324324,4,2,1,75,1,0
11669,-100,4,2,1,75,0,1
29831,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 255,193,255
Combo3 : 185,233,255

[HitObjects]
97,80,1286,6,0,B|211:37|182:136|309:86,1,200,4|0,0:0|0:0,0:0:0:0:
335,77,2096,2,0,L|340:145,1,50,0|0,0:0|0:0,0:0:0:0:
379,156,2421,2,0,L|366:313,1,150,6|0,0:0|0:0,0:0:0:0:
330,339,3069,1,0,0:0:0:0:
231,318,3394,1,0,0:0:0:0:
131,328,3718,1,0,0:0:0:0:
131,328,3880,6,0,B|99:278|131:221|131:221|169:155|125:86,1,250,6|2,0:0|0:0,0:0:0:0:
270,41,5177,2,0,P|342:49|376:113,1,150,2|2,0:0|0:0,0:0:0:0:
367,211,5988,2,0,L|360:324,1,100,2|2,0:0|0:0,0:0:0:0:
336,356,6480,6,0,P|267:301|161:348,1,200,4|0,0:0|0:0,0:0:0:0:
127,361,7290,2,0,L|120:294,1,50,0|2,0:0|0:0,0:0:0:0:
81,280,7615,2,0,B|75:225|75:225|109:131,1,150,0|2,0:0|0:0,0:0:0:0:
129,91,8263,2,0,L|231:85,1,100
275,67,8750,1,2,0:0:0:0:
349,133,9074,6,0,L|465:140,1,100,4|8,0:0|0:0,0:0:0:0:
487,171,9561,1,8,0:0:0:0:
487,171,9723,2,0,L|481:237,1,50,8|8,0:0|0:0,0:0:0:0:
449,257,10047,2,0,L|456:322,1,50,8|0,0:0|0:0,0:0:0:0:
446,356,10371,1,4,0:0:0:0:
346,359,10696,2,0,P|301:342|235:354,1,100,2|0,0:0|0:0,0:0:0:0:
152,367,11344,1,0,0:0:0:0:
62,322,11669,6,0,L|70:216,1,100,4|8,0:0|0:0,0:0:0:0:
150,161,12317,2,0,L|148:102,1,50,0|2,0:0|0:0,0:0:0:0:
163,63,12642,1,0,0:0:0:0:
264,67,12966,2,0,L|328:61,1,50,2|0,0:0|0:0,0:0:0:0:
363,62,13290,1,8,0:0:0:0:
363,62,13452,2,0,P|383:108|368:165,1,100,2|2,0:0|0:0,0:0:0:0:
347,198,13939,1,8,0:0:0:0:
254,236,14263,6,0,L|261:356,1,100,4|8,0:0|0:0,0:0:0:0:
351,365,14912,2,0,P|380:362|420:365,1,50,0|2,0:0|0:0,0:0:0:0:
450,371,15236,1,0,0:0:0:0:
501,284,15561,2,0,L|496:217,1,50,4|0,0:0|0:0,0:0:0:0:
487,185,15885,1,8,0:0:0:0:
487,185,16047,2,0,P|443:161|385:171,1,100,2|2,0:0|0:0,0:0:0:0:
352,193,16534,1,8,0:0:0:0:
268,247,16858,6,0,L|157:239,1,100,2|8,0:0|0:0,0:0:0:0:
98,167,17507,2,0,L|34:173,1,50,2|2,0:0|0:0,0:0:0:0:
16,210,17831,1,8,0:0:0:0:
16,210,17993,2,0,P|-6:257|12:319,1,100,0|8,0:0|0:0,0:0:0:0:
33,341,18479,1,8,0:0:0:0:
33,341,18642,2,0,L|153:328,1,100,8|2,0:0|0:0,0:0:0:0:
182,325,19128,1,0,0:0:0:0:
279,301,19452,6,0,P|268:253|293:201,1,100,4|8,0:0|0:0,0:0:0:0:
316,167,19939,2,0,P|268:172|220:145,1,100,0|0,0:0|0:0,0:0:0:0:
192,109,20425,1,8,0:0:0:0:
253,29,20750,2,0,P|304:23|354:52,1,100,4|8,0:0|0:0,0:0:0:0:
372,86,21236,2,0,L|484:81,1,100,2|0,0:0|0:0,0:0:0:0:
506,117,21723,1,8,0:0:0:0:
460,206,22047,6,0,L|468:322,1,100,4|8,0:0|0:0,0:0:0:0:
454,354,22534,2,0,P|402:338|348:356,1,100,2|2,0:0|0:0,0:0:0:0:
315,373,23020,1,8,0:0:0:0:
215,366,23344,2,0,L|152:363,1,50,2|0,0:0|0:0,0:0:0:0:
115,355,23669,1,8,0:0:0:0:
115,355,23831,2,0,P|100:308|123:252,1,100,0|2,0:0|0:0,0:0:0:0:
154,230,24317,2,0,L|150:175,1,50,8|2,0:0|0:0,0:0:0:0:
111,147,24642,6,0,L|119:44,1,100,4|0,0:0|0:0,0:0:0:0:
165,29,25128,1,10,0:0:0:0:
253,75,25452,1,10,0:0:0:0:
348,45,25777,2,0,P|396:40|436:81,1,100,2|2,0:0|0:0,0:0:0:0:
437,122,26263,2,0,L|434:187,1,50,2|2,0:0|0:0,0:0:0:0:
398,207,26588,2,0,L|407:270,1,50,2|2,0:0|0:0,0:0:0:0:
386,302,26912,1,0,0:0:0:0:
306,362,27236,6,0,P|261:376|204:361,1,100,4|8,0:0|0:0,0:0:0:0:
166,340,27723,2,0,L|174:217,1,100,2|2,0:0|0:0,0:0:0:0:
138,204,28209,1,8,0:0:0:0:
53,150,28534,2,0,L|50:89,1,50,6|0,0:0|0:0,0:0:0:0:
83,62,28858,1,8,0:0:0:0:
83,62,29020,2,0,P|111:45|190:57,1,100,2|2,0:0|0:0,0:0:0:0:
219,73,29507,2,0,L|274:70,1,50,8|0,0:0|0:0,0:0:0:0:
312,45,29831,6,0,L|415:52,1,100,12|2,0:0|0:0,0:0:0:0:
461,59,30317,1,8,0:0:0:0:
473,158,30642,2,0,L|406:163,1,50,2|8,0:0|0:0,0:0:0:0:
336,211,31128,2,0,L|268:206,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
378,238,31615,1,2,0:0:0:0:
378,238,31777,2,0,P|394:284|374:347,1,100,2|8,0:0|0:0,0:0:0:0:
346,366,32263,1,8,0:0:0:0:
256,192,32425,12,0,33561,0:0:0:0:
Topic Starter
yShadowXOP_

SST SnowTiger wrote:

Bread Paradise
00:03:231 (3,4,5,6)- Stack (3) and (5) at the location of (3) because both represent the bells while (4) and (6) represent drums. It will increase the difficulty a little bit though. What you do with (6) is your stuff, but it could get the same DS as it is from (3) to (4). Something like THIS or maybe something like THIS. It would look and represent the music better.
00:10:209 (7,2)- Stack (7) on the end of the slider (2). It's an overlap.
00:19:452 (1)- This slider doesnt end on a note. I would use a 1/2 slider instead of a 3/4 slider. Especially because it is the only 3/4 slider you used in this map.
00:23:344 (1,3)- Stack (3) on the end of the slider (1) to prevent the overlap.
That's it for this difficulty. Good job! Well designed.♥

Light Insane
I wouldn't change anything.♥ :)

Hard
00:31:128 (1,5)- Place (5) on the end of the slider (1) to prevent overlap again. :)
Gj.♥


All Fixed Thanks For Modding :)
Brajaan313
M4M

[Bread Paradise]

00:03:231 (3,4,5,6) - this spacing change is not needed because the music doesn't have that much of a change there

00:05:988 (3) - maybe a bit closer to green slider? because after slider (2) is the same spacing as (3) to (4)

00:09:885 (5,6,7) - wouldn't a inverted triangle fit more here?

00:12:155 (3,4) - it goes into different directions which makes flow not work here a bit unless it is intentional then it's fine

00:26:912 (1,2,3,4,1) - maybe a slight curve would be more aesthetical?

[Marianna's Insane]

00:02:421 (1) - this slider ends on red tick where the music has a strong sound on white tick. maybe change it?

00:03:231 - add a circle

00:08:263 (2) - move this circle to 00:08:101 because there is a strong sound for single circle

00:27:479 (1) - no hitsound on end of slider?

[Maxter's Insane]

00:08:101 (1,2,3) - too high spacing for a 4.5 star insane in my opinion

00:14:912 (3) - closer to slider?

00:15:561 (1) - same^ (because of the music flow. they are right on the next tick)

[Light Insane]

Nothing wrong as for me.

And here i end my mod because i am not good in modding or mapping low diffs. Hope this will be usefull!
Topic Starter
yShadowXOP_

Brajaan313 wrote:

M4M

[Bread Paradise]

00:03:231 (3,4,5,6) - this spacing change is not needed because the music doesn't have that much of a change there yes, the music picks up more "intensity" in that part so I made those jumps

00:05:988 (3) - maybe a bit closer to green slider? because after slider (2) is the same spacing as (3) to (4) OK?

00:09:885 (5,6,7) - wouldn't a inverted triangle fit more here? Fix

00:12:155 (3,4) - it goes into different directions which makes flow not work here a bit unless it is intentional then it's fine Intentional

00:26:912 (1,2,3,4,1) - maybe a slight curve would be more aesthetical?Ok


Thanks For Modding! :)
-Aerith-
NM FROM MY QUEUE ~


Ataraxia's Easy
-00:13:615 you forgot to add whistle in here lol
-00:18:804 add whistle

Shaxter's Advanced
-00:16:858 fix this blanket pls ~
-00:20:101 same

Yup Looks Good to me , GOOD LUCK ~~
Cheri
From my queue ~ Giving a short mod - Note - This is me being picky and somewhat of a nazi atm

  • General
  1. In bread paradise I do not see a reason for such 7 hp tbh --> lower it down to 6 or 6.5 at least seems more reasonable imo (Although I don't pay much attention to 30s maps)
  2. Ok Also in Maxter Insane is also 7 hp and whilst Marianna's Insane is 6.2 - For the sake of consistency if you are not going to change above - at least change Maxter Insane to hp 6
  3. Maxter Insane od be better off as just 8
  4. Turn off Widescreen support on all difficulties
  • Bread Paradise
  1. 00:21:236 (2) - pretty minor but I feel it it better if you curve the slider end a bit more toward the right
  • Light Insane
  1. 00:02:421 (1) - just being a bit picky but can this be less curve at the top - not too much but it just look a bit weird as is but no need to change if you don't wish to.

  • Maxter's Insane

    In general, I feel it should be polish some more all around and some patterns needs some more work before consider ready for rank since it feel sorta of random (this is just me rabbling - the map looks pretty ok for the most part tbh so please don't take above personal)
  1. 00:01:286 (1) - this would look better imo if bring the head of the slider up some more
  2. 00:02:096 (2,3,4) - ok this is a bit weird --> I feel to say that you giving emphasis on (3) and I don't hear any strong beat (like the bell or the drum) whilst (2) you gave little emphasis and so onto 4 - You are giving more emphasis to the weak beat in the background here which doesn't truly describe what are you following here - like here 00:03:069 (1,2,3,4,5,6) - although I don't like the pattern design much - I do see more clearly what you are following than what you are before this
  3. 00:06:313 (8) - (Nazi) can you please move this up a little so wouldn't being touching the slider XD
  4. 00:16:696 (1) - eh not sure what you are trying to emphasis here - the vocals and the finish is much stronger on the white tick here 00:16:858 - (which is also a good starting place for a nc) but you have not make this clickable which I really felt it should be more than what is now - others time you didn't ignore the fact that the vocals or finish needed to be emphasize like here for an example 00:14:263 (1) - so I don't see how this could be any different as it just inconsistent to me
I suppose it isn't that short

I really need to go to bed - If ya see any points that I failed to explain good or grammar mistakes, please forgive

GL on ya map :)
Topic Starter
yShadowXOP_

-Aerith- wrote:

NM FROM MY QUEUE ~


Ataraxia's Easy
-00:13:615 you forgot to add whistle in here lol Ok
-00:18:804 add whistle OK

Yup Looks Good to me , GOOD LUCK ~~
Topic Starter
yShadowXOP_

Hailie wrote:

From my queue ~ Giving a short mod - Note - This is me being picky and somewhat of a nazi atm

  • General
  1. In bread paradise I do not see a reason for such 7 hp tbh --> lower it down to 6 or 6.5 at least seems more reasonable imo (Although I don't pay much attention to 30s maps) Ok
  2. Ok Also in Maxter Insane is also 7 hp and whilst Marianna's Insane is 6.2 - For the sake of consistency if you are not going to change above - at least change Maxter Insane to hp 6
  3. Maxter Insane od be better off as just 8
  4. Turn off Widescreen support on all difficulties
  • Bread Paradise
  1. 00:21:236 (2) - pretty minor but I feel it it better if you curve the slider end a bit more toward the right Ok
  • Light Insane
  1. 00:02:421 (1) - just being a bit picky but can this be less curve at the top - not too much but it just look a bit weird as is but no need to change if you don't wish to. Ok
GL on ya map :) Thanks For Modding :)
Pozy
[Ataraxia's Easy - Light Insane]
all good :D

[Maxter's Insane]
there are many kicksliders which are kinda gnarly, maybe make them more direct to the prev note? (idk if you understand :s)

[Marianna's Insane]
00:02:421 (1,2,3,4) - reshape this slider a little better than i did Xd and do as following: https://osu.ppy.sh/ss/9531432
00:08:101 (2) - add a circle here like this: https://osu.ppy.sh/ss/9531436
00:10:696 (3,1) - maybe add a circle here and stack it over the slider?


[Bread Paradise]

00:01:934 (2) - delete slider and replace it with a tiangle like this https://osu.ppy.sh/ss/9531417
00:07:128 (2) - same here like this https://osu.ppy.sh/ss/9531419
Topic Starter
yShadowXOP_

Pozy wrote:

[Bread Paradise]

00:01:934 (2) - delete slider and replace it with a tiangle like this https://osu.ppy.sh/ss/9531417 i think it's best to reverse slider
00:07:128 (2) - same here like this https://osu.ppy.sh/ss/9531419^ same

Thanks For Modding :)
Marianna

Brajaan313 wrote:

[Marianna's Insane]

00:02:421 (1) - this slider ends on red tick where the music has a strong sound on white tick. maybe change it? for me its fine

00:03:231 - add a circle why?

00:08:263 (2) - move this circle to 00:08:101 because there is a strong sound for single circle i'm not following this sound

00:27:479 (1) - no hitsound on end of slider? nope

Pozy wrote:

[Marianna's Insane]
00:02:421 (1,2,3,4) - reshape this slider a little better than i did Xd and do as following: https://osu.ppy.sh/ss/9531432 no lol
00:08:101 (2) - add a circle here like this: https://osu.ppy.sh/ss/9531436 this looks bad
00:10:696 (3,1) - maybe add a circle here and stack it over the slider? ?

Thanks for modding~
Nekoraw
m4m dos brodi
meu mapa: https://osu.ppy.sh/s/679698

Ataraxia's Easy
- 00:06:475 (1) - o final desse slider não tá snappado, e só consegui corrigir mudando no bloco de notas, em hitobjects (colocar a linha em azul como 32,154,6480 https://puu.sh/ylSH3/3adc09ea6d.png tava 32,154,6475, 5ms errado)
- o snapping não tá 100% certo no mapa https://puu.sh/ylSMD/a0f153d55a.png (já que todos os easy tem que ter distance snap iguais)

Shogun's Normal
- i think there is a lot of overlaps in this diff and it will be hard to new players do read this, i would at least change the stack leniency to get easier to read

Shaxter's Advanced
Para o Shadow:
- 00:31:777 (2) - eu removeria o whistle daqui porque esse não importa quantas vezes eu tente ouvir a música, não consigo entender qual ritmo ele tá seguindo, ou então deletar o slider e fazer um círculo em 00:31:939

Hard
- 00:11:020 (3,4) - o flow entre esses dois objects ta meio estranho, eu daria um ctrl+g no 00:11:182 (4) - e moveria um pouco para cima https://puu.sh/ylTAC/2e405da357.png

Light Insane
- eu achei estranho começar os jumps e vir dois sliders 00:09:723 (4,5) - quebrando um pouco o flow do mapa, eu transformaria os sliders em círculos, não muito separados, mas pelo menos de uma maneira que seja agradável de mirar e acertar eles
- 00:22:047 (1) - eu colocaria ele um pouco mais pra baixo, pra evitar missread
- 00:26:588 (3) - acho que foi de propósito mas ficou meio estranho esse slider 00:26:588 (3) - não ter whistle e esse ter 00:26:912 (4) - , btw eu aumentaria o reverse do 00:26:588 (3) - em 1 tick

Maxter's Insane
- 00:03:556 (4,5) - trocar o 4 e o 5 de lugar daria um flow mais confortável na hora de mirar o slider em 00:03:880 (6) -
- 00:09:561 (3) - esse 3 atrás do slider vai dar um bocado de missread
- 00:20:263 (4) - ctrl+g nesse slider vai melhorar o sentido do flow
- o mesmo nesse slider 00:23:182 (2) -
- 00:30:966 (1) - eu colocaria um whistle aqui pra dar um feedback sonoro, porque teoricamente esse circulo não segue nada na musica

Marianna's Insane
- 00:10:371 (1,2) - acho que clap pra representar o final do jump nesses dois círculos seria melhor do que o finish
- 00:24:804 (2,3,4) - clap nesses círculos daria uma ênfase melhor no triple
- 00:29:993 (2,3,2,3) - ok eu daria overlap nesses circulos pra evitar missread nisso

Bread Paradise
- 00:31:128 (1) - acho que mover o tail desse slider um pouco pra esquerda seria mais daora de jogar https://puu.sh/ylUmr/e86a608f56.png

esse mapset é bem completo na minha opnião, jaja vira mapa de farm kek :)
Topic Starter
yShadowXOP_

Nekoraw wrote:

m4m dos brodi
meu mapa: https://osu.ppy.sh/s/679698

Shaxter's Advanced
Para o Shadow:
- 00:31:777 (2) - eu removeria o whistle daqui porque esse não importa quantas vezes eu tente ouvir a música, não consigo entender qual ritmo ele tá seguindo, ou então deletar o slider e fazer um círculo em 00:31:939 Vou pensar sobre isto

Hard
- 00:11:020 (3,4) - o flow entre esses dois objects ta meio estranho, eu daria um ctrl+g no 00:11:182 (4) - e moveria um pouco para cima https://puu.sh/ylTAC/2e405da357.png Ok

Light Insane
- eu achei estranho começar os jumps e vir dois sliders 00:09:723 (4,5) - quebrando um pouco o flow do mapa, eu transformaria os sliders em círculos, não muito separados, mas pelo menos de uma maneira que seja agradável de mirar e acertar eles OK, irei colocar jumps
- 00:22:047 (1) - eu colocaria ele um pouco mais pra baixo, pra evitar missread Ok
- 00:26:588 (3) - acho que foi de propósito mas ficou meio estranho esse slider 00:26:588 (3) - não ter whistle e esse ter 00:26:912 (4) - , btw eu aumentaria o reverse do 00:26:588 (3) - em 1 tick Ok


Bread Paradise
- 00:31:128 (1) - acho que mover o tail desse slider um pouco pra esquerda seria mais daora de jogar https://puu.sh/ylUmr/e86a608f56.png Eu acho que não, ficaria estranho na jogabilidade :<

esse mapset é bem completo na minha opnião, jaja vira mapa de farm kek :) XD

Obrigado pelo mod :)
EMachine03
From #modreqs :)
(Warning: I haven't modded a beatmap in about a year, so if this mod sucks please don't get mad at me)
Normal:
00:03:069 (4,5,6) - Comment: I understand that these notes are being matched up to the drums, but the drums are barely audible in the song. I actually had to retry this part a few times to get the rhythms down. You can keep these notes like this, but I would recommend matching them up to the chimes, especially considering that this is a normal difficulty. You don't have to follow this one, it's just something I felt while playtesting.
00:12:642 (3) - Add a clap here.
00:15:236 (3) - ^
00:26:263 (5,6) - Add claps to both sliders to fit previous hitsound style.
Overall, pretty solid difficulty. Good work.
Advanced:
00:17:020 - Comment: I feel like there's a hit circle missing here.
00:22:047 - Comment: I sort of feel like the map's general "speed", for lack of a better term, increases quite a bit here. When playtesting, I found myself getting behind on this part and not being able to adjust to the increase of the slider's speed. I might just be insane though. I am primarily referring to 00:22:534 (3,4,5,1,2) - .
Over all, this is a pretty solid mapset. I hope to see this ranked. Thanks.
IggyLp
Some Suggestions:

Easy: 00:02:421 the Slider should be one Tick longer
00:03:394 this circle must be replaced one tick further

Shaxter's Advanced: 00:05:988 The 3 has to be further from the 4
00:17:182 The 4 Slider should be further away from the 3 slider
00:21:236 This 1 Slider could be nearer to the previous 3 slider
Shunao

Nekoraw wrote:

m4m dos brodi

Shogun's Normal
- i think there is a lot of overlaps in this diff and it will be hard to new players do read this, i would at least change the stack leniency to get easier to read :v

EMachine03 wrote:

From #modreqs :)
(Warning: I haven't modded a beatmap in about a year, so if this mod sucks please don't get mad at me)
Normal:
00:03:069 (4,5,6) - Comment: I understand that these notes are being matched up to the drums, but the drums are barely audible in the song. I actually had to retry this part a few times to get the rhythms down. You can keep these notes like this, but I would recommend matching them up to the chimes, especially considering that this is a normal difficulty. You don't have to follow this one, it's just something I felt while playtesting.
00:12:642 (3) - Add a clap here.
00:15:236 (3) - ^
00:26:263 (5,6) - Add claps to both sliders to fit previous hitsound style.
Overall, pretty solid difficulty. Good work.

Over all, this is a pretty solid mapset. I hope to see this ranked. Thanks.
No reply mean fixed~

Thanks for modding!

l
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:Shogun's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
BeatmapID:1427155
BeatmapSetID:663138

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1286,324.324324324324,4,2,1,75,1,0
6480,324.324324324324,4,2,1,75,1,0
11669,-100,4,2,1,75,0,1
29831,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 255,193,255
Combo3 : 185,233,255

[HitObjects]
97,80,1286,6,0,B|211:37|182:136|309:86,1,200,4|0,0:0|0:0,0:0:0:0:
332,69,2096,2,0,L|337:137,1,50
382,136,2421,2,0,L|369:293,1,150,6|0,0:0|0:0,0:0:0:0:
320,372,3231,1,0,0:0:0:0:
219,377,3556,1,0,0:0:0:0:
131,328,3880,6,0,B|99:278|131:221|131:221|169:155|125:86,1,250,6|2,0:0|0:0,0:0:0:0:
270,41,5177,2,0,P|342:49|376:113,1,150,2|2,0:0|0:0,0:0:0:0:
367,211,5988,2,0,L|360:324,1,100,2|2,0:0|0:0,0:0:0:0:
336,356,6480,6,0,P|267:301|161:348,1,200,4|0,0:0|0:0,0:0:0:0:
127,361,7290,2,0,L|120:294,1,50,0|2,0:0|0:0,0:0:0:0:
81,280,7615,2,0,B|75:225|75:225|109:131,1,150,0|2,0:0|0:0,0:0:0:0:
129,91,8263,2,0,L|231:85,1,100
275,67,8750,1,2,0:0:0:0:
349,133,9074,6,0,L|465:140,1,100,4|8,0:0|0:0,0:0:0:0:
487,171,9561,1,8,0:0:0:0:
487,171,9723,2,0,L|481:237,1,50,8|8,0:0|0:0,0:0:0:0:
449,257,10047,2,0,L|456:322,1,50,8|0,0:0|0:0,0:0:0:0:
446,356,10371,1,4,0:0:0:0:
346,359,10696,2,0,P|301:342|235:354,1,100,2|0,0:0|0:0,0:0:0:0:
152,367,11344,1,0,0:0:0:0:
62,322,11669,6,0,L|70:216,1,100,4|8,0:0|0:0,0:0:0:0:
150,161,12317,2,0,L|148:102,1,50,0|2,0:0|0:0,0:0:0:0:
163,63,12642,1,8,0:0:0:0:
264,67,12966,2,0,L|328:61,1,50,2|0,0:0|0:0,0:0:0:0:
363,62,13290,1,8,0:0:0:0:
363,62,13452,2,0,P|383:108|368:165,1,100,2|2,0:0|0:0,0:0:0:0:
347,198,13939,1,8,0:0:0:0:
254,236,14263,6,0,L|261:356,1,100,4|8,0:0|0:0,0:0:0:0:
351,365,14912,2,0,P|380:362|420:365,1,50,0|2,0:0|0:0,0:0:0:0:
450,371,15236,1,8,0:0:0:0:
501,284,15561,2,0,L|496:217,1,50,4|0,0:0|0:0,0:0:0:0:
487,185,15885,1,8,0:0:0:0:
487,185,16047,2,0,P|443:161|385:171,1,100,2|2,0:0|0:0,0:0:0:0:
352,193,16534,1,8,0:0:0:0:
268,247,16858,6,0,L|157:239,1,100,2|8,0:0|0:0,0:0:0:0:
98,167,17507,2,0,L|34:173,1,50,2|2,0:0|0:0,0:0:0:0:
16,210,17831,1,8,0:0:0:0:
16,210,17993,2,0,P|-6:257|12:319,1,100,0|8,0:0|0:0,0:0:0:0:
33,341,18479,1,8,0:0:0:0:
33,341,18642,2,0,L|153:328,1,100,8|2,0:0|0:0,0:0:0:0:
182,325,19128,1,0,0:0:0:0:
279,301,19452,6,0,P|268:253|293:201,1,100,4|8,0:0|0:0,0:0:0:0:
316,167,19939,2,0,P|268:172|220:145,1,100
192,109,20425,1,8,0:0:0:0:
253,29,20750,2,0,P|304:23|354:52,1,100,4|8,0:0|0:0,0:0:0:0:
372,86,21236,2,0,L|484:81,1,100,2|0,0:0|0:0,0:0:0:0:
506,117,21723,1,8,0:0:0:0:
460,206,22047,6,0,L|468:322,1,100,4|8,0:0|0:0,0:0:0:0:
454,354,22534,2,0,P|402:338|348:356,1,100,2|2,0:0|0:0,0:0:0:0:
315,373,23020,1,8,0:0:0:0:
215,366,23344,2,0,L|152:363,1,50,2|0,0:0|0:0,0:0:0:0:
115,355,23669,1,8,0:0:0:0:
115,355,23831,2,0,P|100:308|123:252,1,100,0|2,0:0|0:0,0:0:0:0:
154,230,24317,2,0,L|150:175,1,50,8|2,0:0|0:0,0:0:0:0:
111,147,24642,6,0,L|119:44,1,100,4|0,0:0|0:0,0:0:0:0:
165,29,25128,1,10,0:0:0:0:
253,75,25452,1,10,0:0:0:0:
348,45,25777,2,0,P|396:40|436:81,1,100,2|2,0:0|0:0,0:0:0:0:
437,122,26263,2,0,L|434:187,1,50,10|2,0:0|0:0,0:0:0:0:
398,207,26588,2,0,L|407:270,1,50,10|2,0:0|0:0,0:0:0:0:
386,302,26912,1,10,0:0:0:0:
306,362,27236,6,0,P|261:376|204:361,1,100,4|8,0:0|0:0,0:0:0:0:
166,340,27723,2,0,L|174:217,1,100,2|2,0:0|0:0,0:0:0:0:
138,204,28209,1,8,0:0:0:0:
53,150,28534,2,0,L|50:89,1,50,6|0,0:0|0:0,0:0:0:0:
83,62,28858,1,8,0:0:0:0:
83,62,29020,2,0,P|111:45|190:57,1,100,2|2,0:0|0:0,0:0:0:0:
219,73,29507,2,0,L|274:70,1,50,8|0,0:0|0:0,0:0:0:0:
312,45,29831,6,0,L|415:52,1,100,12|2,0:0|0:0,0:0:0:0:
461,59,30317,1,8,0:0:0:0:
473,158,30642,2,0,L|406:163,1,50,2|8,0:0|0:0,0:0:0:0:
336,211,31128,2,0,L|268:206,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
378,238,31615,1,2,0:0:0:0:
378,238,31777,2,0,P|394:284|374:347,1,100,2|8,0:0|0:0,0:0:0:0:
346,366,32263,1,8,0:0:0:0:
256,192,32425,12,0,33561,0:0:0:0:
OnlyEasyPP
Hello! from #Modreqs.
Bread Paradise
00:22:047 (1,2) - It's uncomfortable going from that slider to the next one , I would recommend using ctrl + h on that part.

The entire Mapset looks good , good luck
Topic Starter
yShadowXOP_

-Only Camellia- wrote:

Hello! from #Modreqs.
Bread Paradise
00:22:047 (1,2) - It's uncomfortable going from that slider to the next one , I would recommend using ctrl + h on that part. ok,I left this part with a more comfortable movement

The entire Mapset looks good , good luck Thanks For Modding :)
Murmur twins
Hi~ From my queue

Unrankable issues will be marked in red fonts
Easy
  1. 00:06:475 (1) - Unsnapped slider tail
  2. 00:22:047 (1,2) - Check blanket here
Normal
  1. 00:14:912 (2,3) - This may be a bit confusing for new players I think
Hard
  1. 00:06:313 (4) - Prefer overlap with 00:06:480 (1) at the slider start
  2. 00:15:561 (1,2) - Check blanket here
Light Insane
  1. Seems fine for me!
Maxter
  1. 00:15:398 (5) - nc?
  2. 00:16:696 (1) - Here, may be better if replaced with a note and two 1/2 sliders after that, seems more natural
Also nc part from 00:16:696 (1) is a bit weird for me idk why
Marianna
  1. Seems fine for me!
Bread Paradise
  1. Seems fine for me!

Very nice mapset! GL~
Topic Starter
yShadowXOP_

siwu320 wrote:

Hi~ From my queue

Hard
  1. 00:06:313 (4) - Prefer overlap with 00:06:480 (1) at the slider start
  2. 00:15:561 (1,2) - Check blanket here

All Fixed, Thanks for Modding :)
-Master-

siwu320 wrote:

Hi~ From my queue

Unrankable issues will be marked in red fonts
Maxter
  1. 00:15:398 (5) - nc? - Alraro!
  2. 00:16:696 (1) - Here, may be better if replaced with a note and two 1/2 sliders after that, seems more natural - Alraro!
Also nc part from 00:16:696 (1) is a bit weird for me idk why - I kept this, but I found a NC before this one that was plain unnecessary, so thank you :>


Very nice mapset! GL~
Shunao

siwu320 wrote:

Hi~ From my queue

Unrankable issues will be marked in red fonts

Normal
  1. 00:14:912 (2,3) - This may be a bit confusing for new players I think i don't think so, it's work well :v

Very nice mapset! GL~
Thanks for modding!
show more
Please sign in to reply.

New reply