good job, fun spread
Thanks a lot for a mod updated!puxtu wrote:
<incoming mod>
-NM-
00:58:798 (58798|3) - is this supposed to be this long? I think it should be longer than that. Maybe put the ln tail right here 00:59:512 - something like you did here 01:03:512 (63512|2) - and here 01:07:941 (67941|3) - change the length but tail at 00:59:226 - instead, im following the synth so it should end here.
-HD-
00:00:084 (84|0) - maybe replace this with LN? cuz it kinda make everything not so boring to play
00:01:226 (1226|1) - this one too and so on
00:09:226 (9226|0) - why is this a single note while you put a double in NM diff xd
00:11:226 (11226|2) - make this into 1/2 ln because lulz (if you agree, apply to other part too)
00:13:369 (13369|3,13512|0) - I'm sure adding a 1/4 here wouldn't hurt so much for HD player
00:18:369 (18369|2) - crash should be doubled right?
00:25:226 (25226|0) - hmm I think the right one(NM) is better here http://puu.sh/xVukO/1984eed27a.jpg
00:27:084 - I can clearly hear the roll start here not there 00:27:226 (27226|0) -
00:41:226 (41226|1) - need more impact here
01:17:798 (77798|2) - same here, maybe add something add 1st column
01:34:941 (94941|3) - it shouldn't be different :thinking: http://puu.sh/xVuBL/5c21a79419.jpg
02:01:226 (121226|1) - again with the crash
02:46:941 (166941|0) - I wanna hold something here
-MX-
00:05:798 (5798|0) - why the1/2 lns stopped here? change
00:22:512 (22512|2,22655|0) - missed 1/4 ok
00:25:226 (25226|3) - same problem as HD ok
00:38:941 - don't you tink HD has more complex/difficult pattern than MX? http://puu.sh/xVuUa/f879bf726d.jpg
00:55:155 (55155|2,55298|2) - I choked on this part lolz. maybe ctrl+h this? 00:55:298 (55298|2,55369|1) - aa ok
00:56:298 (56298|1,56441|1) - *double choked* :angry:
01:35:512 (95512|0) - I think this ln is misplaced no? should start at the red line woops
02:16:869 (136869|2,137012|2) - pls do something about this ;W; fix
02:46:941 - add something to hold oki
-SC-
00:00:084 (84|0) - no 1/2 ln really? hmm
00:27:226 (27226|1,27369|2) - ignoring 1/4 beat (not to mention the sound is quite obvious) in high diff is a crime, sir >_>
01:38:084 (98084|1,98226|2) - again here sir <_<
02:46:941 (166941|3) - same issue like previous diffs ok
--
6k is still saved in my computer but i decide to not upload them until i find a way to map UHD diff, it is a mess rn.qqqant wrote:
what happened to 6k D:
Damaree wrote:
2nd modded map for my reopening of the queue
Good thing I haven't modded the last diff since its not ready. . . u should have put some notice/caution lolSHC *SHD :^)*
- 00:16:084 - to 00:17:941 - should use double in every red lines to highlight the main sound? dunno what sound is this lol if i add double every red line here it would be too dense so change to something else
- 00:18:369 - this should be cybols if not mistaken. Maybe just a note here or sacrifice a note 00:18:298 - and add 00:18:369 - ok
- 00:27:512 - ^ ok
- 01:17:798 - 01:20:084 - cybol? keep it to make it easy to read, triple after 1/8 stream cause a minijack
- 01:27:226 - to 01:27:655 - hmmm, miss in col4 thats fine
SC
- 00:41:226 - till the end of 1st kiai - lemme get a grasp at this mapping style, i can seem to understand u map only double for crash in the intro and triple for kiai, but also a cybol/cyambal double? while the crash are triple? is this intentional/ur style? yes
- 00:49:369 - actually a cybol(if not mistaken), and u actually do triple in this, but not in other parts? i do in other part too ? except some part where the note get dense i put cymbal as double only
- 02:01:226 - till the end of 2nd kiai - same as my 1st
- 02:18:798 (138798|2) - much better to move to col1 to represent the sound and match w/02:18:441 (138441|3,138584|3,138726|3,138869|3) - and move 02:18:941 (138941|0) - somewherefix to smth else
Only that short since the structure seems fine, its just I dont get ur style so I didnt press anything. . . Well GLthanks owo)b
thanks a lot, will post my mod soon (prob today / tmr)tailsdk wrote:
heyo M4M from your que
My first mod on LN map think it went wellUHDyou can make this one OD 8.8 if you change the other one then they will be a challenge in their own waysOD 8.8 is too much, maybe i can raise it up to like 8.2,but more than that is pure evil.ok this is suppose to be for SHD well OD 8.8 with some short LN stream is still too hard imo, will see more opinion from other first.
maybe lower the HP a little to 8.8
00:15:941 (15941|3) - this note extend to 00:16:084 - ok
00:32:369 (32369|1,32798|2,33226|0,33655|3) - i dont know if these 3 LN's have a sound maybe add single notes for the sound instead change to single notes
if you want to keep them then this one should be an LN aswell 00:35:941 (35941|1) -
00:43:084 (43084|1,43369|2,43655|1) - what sound is there? some sound i cant describe >_>, i put it there to fill the gap
00:49:655 (49655|3) - extend this one? ok
01:03:369 - add an LN here missing sound woops
01:19:369 (79369|1) - extend
01:42:369 (102369|2) - move to 01:42:387 - ??
i question these as i did last time 01:43:226 (103226|1,103655|2,104084|0,104512|3) -
these 2 notes if not removed above should be ln's 01:45:512 (105512|1,106798|1) -
02:14:226 - add LN here
02:32:512 - add LN hereSHD00:13:441 - add note here i dont want to add minijack there so i will keep this
00:22:584 - add note here ^
00:28:226 - add note here
00:33:941 - add note here
00:36:655 (36655|0,36655|1) - why is this a double
00:49:655 - maybe add and LN here or map the background sounds
01:38:084 - make double the sound is different here to i want to make it different than other
01:47:512 (107512|1,107512|0) - again why is this a double
no reply= accepted thaanks a lotriunosk wrote:
helo
from mod queue
1234
modding only those per requestedESS SEE // yummy onigiri00:12:798 (12798|2,12941|2) - seems rather high pitched, maybe move to col 4?
00:28:941 - this sound sounds continued, rather than stopped so i suggest adding an LN here to emphasize it
00:30:512 - suggested pattern to reduce focus on col 1
00:37:084 (37084|3,37226|3,37512|2,37655|2,37941|1,38084|1) - sounds increasing in pitch, probably better to flip
00:52:155 - missing note? the sound there is the background synth, which i didn't map it
00:53:298 - ^ ^
00:57:226 (57226|2,57369|2) - seems rather awkward
01:41:512 - same as before
01:47:941 - ^
01:59:512 - suggested pattern for pr
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:18:941 (138941|2,138941|0) - pretty awkward to start off this jumpstream with a 13 it's fine imo
Pretty good LN chart, but second kiai seems very similar to the first, try varying it slightlySUPUR HURD DUFFUCULTY // salmonellaim hungry for(unrelated) 00:17:941 - oh no i can't imagine UHD now
00:41:226 (41226|0,41369|0,41512|0) - unnecessary stack
(unrelated) 00:45:226 - seems pretty fun to play
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:36:655 (156655|0,156798|0,156941|0,157084|0,157226|0,157369|0,157512|0,157655|0,157798|0) - quite the long anchor you got there
oishii chartsushionigiridammit both of them nowULTERA HARDEU DIFFUCOLTY // unagi usagigreat song choice and noodles(unrelated) next ranked map to have inverse inc
(unrelated) 00:25:226 - INVERSE O BOI
01:18:941 (78941|0,79084|0,79226|0,79369|0,79512|0) - this anchor seems unnecessary
also the sv seems a bit awkward, can't really give any suggestions since im trash at svs
02:16:726 - col 4 seems to have more notes than the rest i hope this fixed now :thenk:
02:19:655 - ^col 1 i hope this fixed now :thenk:
02:26:834 (146834|2) - this note seems rather squished between the two LNs, some skins will make this extremely hard to read so consider changing this a little, not really sure how myself
02:43:726 - col 2 feels very empty compared to the others
LNhellholyshit
gud luk for renk
all applied thanks a lot owoAcnos wrote:
From my queue
0|1|2|3General :o about hitsound ? , i will fix them when i can find sample qwq
- Check Aimod u.u
Salmon Onigiri "SHD" :Unagi Onigiri "UHD":
- 00:20:226 (20226|1) - I think that maybe you can change it for LN by the sound
- 01:22:369 - where is the double? D:
- 00:16:441 (16441|3,16584|0) - shouldn't these be like these 00:16:155 (16155|2,16298|2) - ?
- 01:52:655 (112655|1) - double pls
- 02:01:226 (121226|1,121226|2) - triplet? in SHD, you put triplet
wow, your map is perfect for practice LNs, I love it e.e
If my mod don't help, don't give me kudosu u.u
Good Luck and Take a star!
[B A D] wrote:
oo nice song
0|1|2|3Salmon Curryctrl-H make it kinda right heavy because it will create minitrill<_< I thought this is for salmon shd diff and like "wtf there nothing there"
00:06:941 (6941|3,7084|1,7226|2) - Change to 1,2,3 ok
00:39:798 (39798|3,39941|3) - These two are different sound moved
01:04:869 (64869|3,64941|0) - Suggest pattern: ctrl+hNato MakizushiHope this help and gl for ranking00:20:369 (20369|3) - Turn into normal note? change to LN with longer length instead
00:24:941 (24941|3) - End at 00:25:226 ok
01:33:226 (93226|0) - Move it to 2 or 3 to fit with the pitch ok
02:41:512 (161512|2,161512|3) - Since you map this sound previously as a single, make this a single tooi map this with double all the kiai ?
no reply = applied thanks a lot for a modzawz wrote:
NM from my queue
sorry for the delay
Columns:
|1|2|3|4|MX00:08:084 (8084|2) - LN here
00:08:655 - Why didn't you express the "Huh?!" here ? It goes together with the ringing at 00:05:798 (5798|0) - so you should either express both or none. Same goes for other difficulties i don't want to put the LN for vocal here. the "huh" sound isn't that important to map imo and the sound din't snap perfectly also.
00:15:798 (15798|1,15941|2) - Flip for pitch
00:39:084 (39084|0,39155|1,39226|2,39369|0,39512|3,39584|2,39655|1,39798|3,39941|0,40012|1,40084|2,40226|0,40369|3,40441|2,40512|1,40655|3,40798|2,40869|1,40941|0) - Flip these. They're opposite to panning. ummm, it is on the right side for me, idk, maybe i use the wrong side of headphone or smth lol.
00:42:655 (42655|3,42941|3,43226|3,43512|3,43798|3,44084|3,44369|3,44655|3,44941|3,45226|3,45512|3) - that's tapping the beat way too many times
01:06:941 - LNs here should be like this
01:07:512 (67512|3,67584|0,67655|2,67726|0,67798|3) - That's too hard to read compared to the rest. Move 01:07:584 (67584|0) to 2
01:32:584 (92584|3,92655|0,92726|3) - Feels weird placed offbeat. Move 01:32:726 (92726|3) - to 3
02:00:798 (120798|0) - Make this double or remove one of these 02:01:084 (121084|3,121084|2)
02:17:798 - same deal as 01:06:941
02:18:441 (138441|0) - move to 2
02:28:369 - Since you've expressed previous drum rolls, express this one too
02:36:084 - again 01:06:941
Quite fun and unusual
Edit: HP 9 and 9.2 are too high for the amount of LNs SHD and UHD have. ok nerf down the HP a bit, i set the high HP to prevent people mashing it /or/ pretend the LN is a normal js.
the first one is keep, since i want the pattern to be quite simple as much as possible,SyShawn wrote:
from my Q
greatest feature artist map ever playedMX
the first is also in 02:05:226 (125226|0)
AlisceaSparku wrote:
sux that i only have small mod >_>_>_>_>
and i still don't know the format for mod posts
anyway here ya go, col 1/2/3/4
[SC]
- 00:01:084 (1084|2) - I would really prefer this note to be in a different column with 00:00:798 (798|2) - as both follows a different sound in terms of pitch. However, I don't really see this as a clean solution. A lot of rearranging would be required so, it's up to you whether you want to rearrange notes or not. gonna keep as it is for now, since i don't find its really a problem
- 00:09:941 - you can make the kick and the snare follow the pitch of that "arcade-y" sound (sorry not sure what its called D:). Here's an example, however I would prefer the doubles to be a [2][4] and [1][3] (which will require a lot of rearranging as well.) ok
- 00:19:655 (19655|2,19798|2) - I'd prefer these to be placed at col. 2 (along with a few rearrangements.) because from 00:18:512 - until 00:22:084 - , all jacks were in the same column. (basically, for variation) ok
- 00:21:941 (21941|2,22084|2) - these notes can be placed to a different column, for example at 4. The sound these notes are following are higher in pitch than what was played in 00:20:798 - and 00:20:941 - , 00:19:655 - and 00:19:798 - , etc. ok
- 00:25:869 - add note? delete other 1/4 instead
- 00:44:941 (44941|2,45084|3) - I think these sliders should change columns? so that they follow pitch relevancy. ok
- 00:49:655 (49655|3) - extend to 00:49:941 - ? seems better this way ok
- 01:07:512 - compared to 02:18:369 - , personally I find the first one a difficulty spike so... up to you change the first pattern
[MX]
- 00:03:369 - This should follow pitch relevancy as well as to stick to your previous patterns. ok
- 00:21:941 (21941|2,22084|2) - same suggestion stated in SC ok
didn't really find anything else tbh, seems like a solid difficulty
[HD]
- 00:03:226 (3226|0) - i think its better to put it to col.2 as the lowering of pitch here is very audible.
- 00:39:155 (39155|0,39369|0) - I recommend that these notes are in a different column to each other, as they follow a different pitch, unlike 00:39:084 (39084|2,39226|2) - .
- 00:39:584 (39584|3,39798|3) - ^same suggestion
- 01:50:012 (110012|0,110226|0) - ^
- 01:50:441 (110441|3,110655|3) - ^
on a side note i really like the point of not putting doubles/triples
[NM]
- 00:51:512 (51512|0,51726|1,51941|2) - i recommend to make these ones sliders so that players can be clearly informed that theres the possibility of transitioning to a new snap. too lazy to state each one of these xd ok
nothing else to state. only a NM diff anyway
hope it helps D:
too bad im late for ez diff
Syadow- wrote:
mark for mod sorry for delay :"""0
[NM]
- 00:05:798 (5798|0) - u can extend this LN until 00:07:369 - cuz the ring's sound end here n make it more playable
- 00:13:369 (13369|0) - i think it more fit if u put a short note here. if u wanna keep it for roll sound, i suggest to make LN here 00:12:369 (12369|0) - for roll
- 00:17:369 - add note plz same sound like 00:16:798 (16798|1) - to cover 1/4 sound
- 00:20:369 (20369|3) - this LN seems awkward tbh, maybe change into short note it will be better for the next sound 00:20:655 - change to shorter LN
- 00:21:512 (21512|0) - this should be LN for roll
- 00:22:369 - add note here, i'm quite sure this sound is similar with 00:22:655 (22655|3,22798|1) - it didn't have drum there
- 00:59:512 - little cymbal would suggest to make double here
- 01:11:584 (71584|1,71798|0) - swap col
- 01:15:226 (75226|1) - extend the LN to white tick like thiis 00:56:941 (56941|1) -
- 01:52:369 - from this until 2nd kiai, idk why u put 1/1 beat n ignore the main beat 01:52:512 - 01:52:798 - etc i like to suggest like this https://osu.ppy.sh/ss/9421601 https://osu.ppy.sh/ss/9421608 https://osu.ppy.sh/ss/9421611 more fit with the song would keep since it follow the background sound
- 02:27:655 (147655|0) - how about move this to 02:27:798 - n than 02:27:941 (147941|1) - extend to 02:28:369 - add note at 02:27:798 - instead
- 02:44:369 (164369|3) - same above, extend to white tick
deadbill wrote:
Hello
Umeboshi Onigiri MX
00:12:226 - pattern suggestion, imo in order to make the pattern comfortable you can make the stairs in one direction .-.
00:13:369 - same sound with 00:22:512 - , considering either to add a note or delete a note on 00:22:512 -
OR, make 00:22:512 - consistents with 00:27:084 - by adding a note on 00:22:655 - but the problem is you are using two notes for kicks in this section
while on the latter you are using two notes for snares. This is also a consistency matter that might have to be considered.
Because a player might end up not knowing which note for which sound, that could affect enjoyment in their playthrough (and now im exaggerating )
add a note at 00:13:441 - , i miss that, btw in the first part, i try to use single for all sound there except the jump every big(?) white line.
00:43:512 - might want to check its consistency. please compare it with 00:41:226 - i do the same thing tho, jump for both kick and snare,
single for the rest and LN for the melody.
00:48:084 - why stop using LN so sudden for main melody with 1/2 length? :C , u can add an LN here 00:48:084 - (please) ok
also 00:46:369 (46369|3,46655|3,46941|3,47226|3,47512|3,47798|3) - might want to shuffle ok
welp the reason is as i mentioned above,
add a note for each
00:57:226 - 00:57:655 - 00:58:084 - because you are using 2 notes for kicks and snares in the previous section and the next section
as the same for this section 01:15:512 -
umm you might want to use different pattern..
compare this 01:22:369 - with this 01:31:512 -
8 different tones and 6 different tones for the latter. and length of those notes is different for each section.
that kind of pattern cannot represent those differences >.> kinda changes(?0 for now, hope it works now
for this section 01:38:369 - through 01:42:369 -
as mentioned above, be consistent with how many note for each snare and kick ok fixed
the rest is fine, goodluck o/
ps. are you sure for using kiai that much? .-.
Thanks a lot tofu, your mod help a lot. UPDATED!Tofu1222 wrote:
Hi, NM Request from my modding queue.4K:1|2|3|4
[Ikura Onigiri "SC"][Salmon Onigiri "SHD"]
- 00:33:941 - You need one more note here for the drum sound, so you can try this way to rearrange then: http://osu.ppy.sh/ss/9435588 change to something instead for pr but add the double
- 00:34:798 - And also here too,so if you apply my previous mod, add a note on col4 then. uhh i think you mean 00:34:941 -
- 00:53:798 - to 00:54:369 - If you want to fully represent the pitch relevancy, try this way to rearrange your LNs then: https://osu.ppy.sh/ss/9435593 ok
- 01:44:798 - Here is the same problem as 00:33:941 - How about trying a different way to rework the patterns? http://osu.ppy.sh/ss/9435599 ^
- 01:45:655 - Here is the same as 00:34:798 -, and also add a note on col4 for the drum sound. ^
- 02:27:512 - to 02:28:655 - In this bar you are suddenly raising the difficulty in my opinion because you are using 1/8 patterns for nearly the whole bar. However, for most 1/8 sounds before you are just ignoreing them to catch some easier 1/4 or 1/2 melodic sounds. I think this way should also be applied here. My solution is, 02:27:512 - to 02:28:084 - for the first half of this bar, try to avoid using 1/8 patterns but just catch those 1/2 melodic sounds. The second half you can just keep them as it is now. Here is a way to rearrange them: http://osu.ppy.sh/ss/9435613 change to something else to make it *a bit* harder than your but not as hard as the old one
- This is a very decent chart. I can't see any big problems inside it.
- 00:25:298 (25298|1,26441|2) - I don't really think there are actually sounds there. You may slow down to check if I am right but I prefer you to delete them sicne there are no sounds for me. o yeah i miss that >w>
- As what you did in 00:33:798 - , triple note for heavier snare, I do think on these lines with heavier snares: 00:34:512 - 00:34:941 - 00:36:084 - you will still need triple notes. oki
- I would really prefer you to delete this 00:48:155 (48155|2) - even if there are sounds here because you have been catching a more obvious melody line around these bars with short 1/4 LNs, and here indeed has no such obvious melody sound but only the previous weaker one. With this note your focus here may be broken in my opinion, and what's more, why not giving players a small rest from 1/4 handstreams that continue for many bars? ummm. okii
- 00:50:084 - Here is another heavier snare you used to make triple note with, so how about moving 00:50:155 (50155|1) - this to col3 and add one on 00:50:084 - in col2? oki
- 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) - I still don't like these notes mixing with all 1/4 LNs. The reasons go with 00:48:155 (48155|2) - this note, and deleting them will definitely make your patterns neater. ^
- 01:06:441 (66441|1) - The same idea as 00:48:155 (48155|2) - , deleting it for clearer focus. ^
- 01:13:298 (73298|3,73726|1,74155|1,74441|2,74869|3) - The same idea as 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) - ^
- 01:21:941 - 01:22:084 - Add one more note on each line to keep your pattern of catching drum sounds consistent.I prefer this way to rearrange then: http://osu.ppy.sh/ss/9435680 woops forgot
- 01:23:512 (83512|1) - Moving this to col3 will relieve a pressure caused by 01:23:512 (83512|1,83655|1,83726|1) - this 3-note stack. ok
- 01:32:655 (92655|3) - Moving this to col3 will do the same thing as above 01:23:512 (83512|1) - ok
- 01:37:941 - to 01:38:369 - I think this way can represent the music better: http://osu.ppy.sh/ss/9435697, as 01:38:084 - a triple here for heavier drum really keeps your pattern consistent and the double notes for weaker drums are still necessary for me. ok and also add a note to the last before the LN for the crash
- 01:42:369 - Here you may also need a triple note for the heavier snare. ok
- 01:45:369 - 01:45:798 - 01:46:941 - Still need triple notes on these lines for heavy snares. ^
- 02:05:869 (125869|0,126298|2,126726|2,127012|1,127441|0) - Deleting them as the reasons for 00:55:012 (55012|0,55441|2,55869|2,56155|1,56584|0) -, clearer focus in short. ^
- 02:17:298 (137298|1) - The same idea as above, deleting for better focus. ^
- 02:24:155 (144155|3,144584|1,145012|1,145298|2,145726|3) - Still the same idea, deleting for better focus. ^
- 02:27:798 (147798|2) - I know this LN is for melody, but don't you think that this LN pattern is broken too much? I mean, for a single LN standing here between 1/8, it makes players feel weird at first glance. It is even better to just delete it and leave that inteval empty for some while, which may also give players a short rest for preparation of next wave of 1/8 patterns.
- 02:35:584 (155584|2) - The same idea as 02:17:298 (137298|1) -, deleting for better focus. ^
- 02:42:441 (162441|3,163298|1,163584|2,164012|3) - The same idea as 02:24:155 (144155|3,144584|1,145012|1,145298|2,145726|3) -, deleting for better focus. ^
- Well, you have really decent LN use in this difficulty. I appreciate your effort!
That's all for me. Good luck and hope this mod post help you more or less!
thanks for mod owo)bpuxtu wrote:
<incoming mod>
-HD-
00:00:084 (84|0) - maybe replace this with LN? cuz it kinda make everything not so boring to play alright owo)b
00:01:226 (1226|1) - this one too and so on also accepted
00:09:226 (9226|0) - why is this a single note while you put a double in NM diff xd didn't notice this - nub mapper here owo
00:11:226 (11226|2) - make this into 1/2 ln because lulz (if you agree, apply to other part too) I considered before but didnt use LN as I was following up with the MX difficulty... it didnt have LN in the same place
00:13:369 (13369|3,13512|0) - I'm sure adding a 1/4 here wouldn't hurt so much for HD player rejected because i tried mapping the melody only for that part
00:18:369 (18369|2) - crash should be doubled right? didnt notice before, added!
00:25:226 (25226|0) - hmm I think the right one(NM) is better here http://puu.sh/xVukO/1984eed27a.jpg taken
00:27:084 - I can clearly hear the roll start here not there 00:27:226 (27226|0) - didnt notice that either =w= applied
00:41:226 (41226|1) - need more impact here alright
01:17:798 (77798|2) - same here, maybe add something add 1st column also accepted
01:34:941 (94941|3) - it shouldn't be different :thinking: http://puu.sh/xVuBL/5c21a79419.jpg changed to be the same
02:01:226 (121226|1) - again with the crash same as above
02:46:941 (166941|0) - I wanna hold something here HAHAHA i was being inconsistent, fixed
--
Eldergleam wrote:
Hello from LucianAWOOOOOOOO Queue
|1|2|3|4|MX00:04:941 (4941|2) - move this to col 4 ok
00:08:084 (8084|2) - ^ ok
00:23:941 (23941|1,24012|2,24084|0) - just my opinion, why not make same as 00:21:584 (21584|3,21655|2,21726|1,21798|0) - or 00:19:369 (19369|1,19441|2,19512|3) - cause same sound ok
01:08:084 (68084|3,68155|2,68226|1,68298|0,68369|3,68441|2,68512|1,68584|0) - just my opinion, this section can be change to single note with stairs cause this section i hear 2 instrument here, well up to you mentos it's your map xD would keep it be 1/4 LN stream
01:08:084 (68084|3,68155|2,68226|1,68298|0,68369|3,68441|2,68512|1,68584|0,88655|1,88798|0,88869|1,88941|2,89012|3) - put this LN to 1, and make stairs start from col 4
02:10:084 (130084|3,130155|2,130226|1,130298|0) - same as i mention above 01:08:084 -
02:18:941 (138941|3,139012|2,139084|1,139155|0,139226|3,139298|2,139369|1,139441|0) - ^
02:37:226 (157226|3,157298|2,157369|1,157441|0,157512|3,157584|2,157655|1,157726|0) - ^
02:46:655 (166655|3,166726|2,166798|1,166869|0) - ^
well your map freakin good for 8-bit song, go rank that. thanks xD
Garalulu wrote:
[Unagi Onigiri "UHD"]
- 00:26:155 (26155|1) - I'm not sure about this has sound actually.
same issue with above - 00:26:441 (26441|1,26869|2) -- 00:28:226 - 00:28:941 - compared with 00:29:369 - 00:29:941 - , they are same sound but length are different so I feel awkward, make same concept.
- 00:30:655 (30655|2) - delete the rice to make same with 00:30:798 -
- 00:31:798 - 00:32:084 - resize the 00:31:798 (31798|0,31869|1) - to 1/4 LN cause they are same length with 00:31:941 (31941|3,32012|2) - and add one note at 00:31:941 - for drum is more reasonable tho
- 00:35:226 (35226|0) - stretch this to 00:35:941 - to retain same concept with 00:34:798 (34798|3,35369|2) - 00:34:226 (34226|2,34941|0) -
- 00:57:012 (57012|3,57226|3) - delete this rice and stretch ln to 00:57:226 - so make same concept with 00:57:226 (57226|0,57369|1,57512|2) - 00:57:655 (57655|3,57798|2,57941|1) -
- 01:04:084 (64084|1) - compared with 00:45:798 (45798|1) - , it should be rice tho
and 01:05:226 (65226|2) - 01:06:369 (66369|1) - 01:06:941 (66941|3) - 01:07:512 (67512|1) - many unnecessary 1/4 lns, maybe more those are for the loud xylophone(?) sound.- 02:00:512 - you miss one note for melody
I'm sleepy so just quick view
thansk a lot for a mod[ Blaze ] wrote:
hi,NM req on Illusionary Border Queue
it depends from you,feel free to reject my mod
column
l1l2l3l4lplain onigiri "NM"00:46:369 (46369|2,47084|2) - I choose this link for example,yeah I've look some of
part like this but I think shield pattern on normal diff was not exactly in
time,because maybe for newbie player playing shield pattern is hard imo.
01:59:512 (119512|2) - umm I wonder,are you accidentally putting this LN like this?yeah
different with other LN so you must change that or that pattern will be awkward
02:10:369 (130369|2) - add 1 note for cymbal
tbh I'm not good enough to mod low star rate diff,so just that my mod come from uwuUmeboshi Onigiri "MX"01:49:441 (109441|3) - want to add 1 note from this?there is a sound so I think it will
better if you do my suggestion owo i map only main melody there
02:24:941 (144941|3,145226|3,145512|3,145798|3,146084|3,146369|3) - link for example
again.just my suggestion from here,yeah some of part more or less like this,change the
position of the note cause there is a little stacks of note imo
well this diff probably need to be neated a bit again imo cause of little stacksIkura Onigiri "SC"00:18:369 (18369|1) - remove 1 note?putting 4 notes for that part is awkward imo triple there for cymbal
00:27:084 (27084|3,27084|2,27155|1,27155|0,27226|3,27226|2,27298|1,27298|0,27369|2,27369|3,27441|0,27441|1,27512|3,27512|2) -
uhh why did you put double trill like that
since the sound is better??I need your reason or if you didn't have any reason then
rearrange it for sure owo since the sound is like WWCWWWW which i map both with jump
00:50:226 (50226|3) - move to col 3 to avoid stacks change there to something else
01:37:941 (97941|3,97941|2,98012|0,98012|1,98084|2,98084|3,98155|1,98155|0,98226|3,98226|2,98298|1,98298|0,98369|2,98369|3) - same problem ^
nice LN map!
I'm so sorry for little mod since that map is good enough for me
but good luck!
OscarRickyH02 wrote:
chiptune <3
requested NM from my q
1234SHD00:25:726 (25726|2) - i feels like didn't here anything here
1/4 background sound stopped at 00:25:655 - and skipped 00:25:726 - then start again at white line, same goes with 00:26:869 (26869|1) - i hear the first one but didnt hear the one at 00:26:869 (26869|1) -
00:28:941 - skipped ln?
the synth didn't stopped there, it just bends the sound so i suggest put another ln on another column and make 00:29:084 (29084|2) - to col 4 for pr
00:34:798 - add one more note
kicks, and consistency
00:39:084 - just a simple suggestion, make 00:39:084 (39084|3,39155|1,39226|3) - 434 trill pattern as its sounds only appear on right headset (or whtv) and make 00:39:512 (39512|2,39584|0,39655|2) - to 121 as its left, same goes to other sound that similar
you know the i dea is when you hear a sound only in right ear, make only your right hand plays it, same goes with left. I found this one interesting since i only found 2 column trill pattern on this part in this diff
01:24:655 - sounds 1/8 to me but nvm, would be bad if its 1/8 snapped yeah 1/8 would be ??:D??
01:29:226 (89226|1,89655|0,90084|3,90369|0) - make them 1/4 ln?
bend sound is just 1/4 long i think
01:31:512 - if you're not against 3 note minijack, you can make this 3 notes minijack 3 minijack is too hard imo, even this minijack is hard enough imo.
01:33:798 - again, 1/8 to me
01:45:655 - kick, as mentioned before
01:49:941 - also mentioned before
01:52:084 - can you make this part exactly the same emphasized as on UHD diff? okiand change UHD diff a bit
can't find much thing tbh, this diff is good already
good luck
sorryyyyy i was late to fix the mod D: all good owo)bAlisceaSparku wrote:
sux that i only have small mod >_>_>_>_>
and i still don't know the format for mod posts
anyway here ya go, col 1/2/3/4
[HD]
- 00:03:226 (3226|0) - i think its better to put it to col.2 as the lowering of pitch here is very audible. taken
- 00:39:155 (39155|0,39369|0) - I recommend that these notes are in a different column to each other, as they follow a different pitch, unlike 00:39:084 (39084|2,39226|2) - .
- 00:39:584 (39584|3,39798|3) - ^same suggestion
- 01:50:012 (110012|0,110226|0) - ^
- 01:50:441 (110441|3,110655|3) - ^
edited it to 232 and 323 alternatively for all 4 suggestions, wonder if it's ok now?
on a side note i really like the point of not putting doubles/triples
that was for the layering of harder difficulties. glad you thought it was nice
hope it helps D:
too bad im late for ez diff
ExNeko wrote:
Hi1|2|3|4nice song[Umeboshi Onigiri "MX"]
00:09:512 (9512|2) - This clap sound inappropriate, I suggest you replace it wat i put it there for the main sound.
00:11:226 (11226|2) - make a LN I want to keep it all rice there to emphasize LN at 00:18:369 - and later
00:15:655 (15655|2,15941|2) - ^ ^
00:45:369 (45369|1,45441|0) - col12, look more neater ok
00:49:655 (49655|0) - make a LN ok
00:54:941 (54941|1) - col1 change the pattern there instead
00:57:369 (57369|0,57369|1) - exchange ok
02:01:226 (121226|0) - add a note for cymbals ok
[Ikura Onigiri "SC"]
00:42:941 (42941|0) - to col2, Because col1 is already full 00:42:369 (42369|0,42512|0,42798|0) - swap 00:43:512 (43512|2,43512|0) - column instead to follow pr
01:01:512 (61512|2,61655|1) - exchange ok
01:04:012 (64012|1,64084|2) - ^Easier to read ok
01:08:084 (68084|0,68084|3,68155|2) - I'm not recommend to use LNs here i use LN here to match the continuous woop sound and burst.
01:12:869 (72869|1,72941|2) - exchange
02:02:655 (122655|2,122726|3) - ^
02:10:084 (130084|3,130119|2,130155|1,130191|0,130226|3,130262|2,130298|1,130334|0) - ??
02:13:798 (133798|2,133941|3) - exchange following pr
Good luck! Thanks
Lenfried- wrote:
hey this map sucks cause no 6k pls nukenmuggh too lazy to reply "ok" to every mod there but well basically i accept all >_>00:08:084 - should be the same as 00:03:512 - so that the density would be used twice ok
00:09:941 (9941|1,10084|3,11084|1,11226|3) - consider this so 00:12:226 - should look like http://osu.ppy.sh/ss/9589638 ok
00:13:512 (13512|3,13655|1,14512|3,14655|1) - consider this again so 00:15:655 (15655|1,15798|3) - should have the same flow ^
00:16:798 (16798|1,16941|3) - likewise ^
00:17:226 - the trilly sound demends trills to be used so do that here http://osu.ppy.sh/ss/9589650 ok
00:24:941 - do not forget that this is an nm diff so you would actually want to minimize ln release difficulty. http://osu.ppy.sh/ss/9589666 check this. The LNs are indeed overextended but this is an nm diff as such ln usages are actually encouraged so that they wont be too hard to pull off.I'm not quite sure it's allow to do that :thinking:oki kinda fix rn
00:28:655 (28655|3) - 1/2 longer same reasoning
00:32:084 - ^ so yeah just do the same for the rest of the map ok, hope i dont miss some >_>
00:36:512 (36512|0) - extend to 00:38:084 - to decrease dead air oki
00:38:941 - http://osu.ppy.sh/ss/9589684 considering how hard the first kiai will turn out to be. You might as well buff this super simple section to something like this tfw you say this but the link is actually not at your 'this' ok
00:48:655 - the disconnect the differentiate the sounds is kinda important to do this http://osu.ppy.sh/ss/9589691
00:50:369 - MAJOR SUGGESTION: hold off from the weird lns for now. Just keep the mostly rice nature of the structure this 1/4 LN thing contrasts too much from the previous bit. that also applies to 01:08:655 - . Just catch up with the weird lns on the second kiai. Progresses better imo OWO:
a bit more discussion in RRM and fixed now
01:06:941 - fuk ur copypasta apply the same as previous ^
01:18:941 - http://osu.ppy.sh/ss/9589716 dood keep the difficulty ok
01:20:084 - the fact that you dropped the difficulty here despite the intensity of the song not changing is unsettling please buff.
01:24:655 - like previous
01:35:798 (95798|0) - ln-ify cause synth + 1/4 oki
01:36:084 - needs buffing too
01:38:369 - same thing with the lns also since this section is a second repeat you might as well start sneaking in a few doubles. Climax theory dont argue with it.
01:47:369 (107369|0) - same extension as previous
01:49:798 - fuk your copypasta smh smh
01:52:084 - very odd choice of layering. Stick with the lead lns but this time make the releases accurate i still kinda want to keep it to make this part here continuously harder in each diff tho, might fix later, let me think
02:05:798 - to 02:07:798 - buff. youre cutting too much slack with the difficulty
02:05:512 - btw because of climax theory u should add a note here. add 2 ALTERNATIVELY, YOU CAN START DOING THIS STARTING IN THE SECOND HALF OF THE KIAI THAT IS 02:28:655 - umm k taking the first solution
02:09:655 (129655|0) - extend by 1/1 to cover the 1/4 drums ok
02:14:655 - add 2 like the second suggestion above ^
02:15:798 - add 3 ^
02:16:941 - add 4 ^
02:17:512 - add 2 ^
02:18:798 - double up the lns cause you can add a similar ln at 1 ok
too much copypasta apply what is done in the first half of the kiai to the second half
02:47:226 - add a 1/1 pedal at col 1
02:48:084 - this is how you end a map http://osu.ppy.sh/ss/9589747
god i never expected modding nm this long ill do the other diffs soon (tm) owo i'm waiting for more nuke owo
chouyaa wrote:
NM request as requested in Modding Qu'eue'NM00:28:655 (28655|3) - extend to 00:29:084 - ? the sound is getting slow from 00:28:941 - already fix in len's mod
01:39:512 (99512|3) - extend to 01:39:941 - same reason as above ^
so here im actually felt bored to hear the song after mod the MX one lolMX00:15:655 (15655|2,15798|1,15941|2) - replace them to LNs? since its different melodies and has long pitch I want to keep it all rice there to emphasize LN at 00:18:369 - and later
00:19:226 (19226|0) - replace to LN? the same sound as 00:19:084 (19084|3) - i map LN there for the kinda-heavy-chordy(?) back sound there
00:23:798 (23798|2) - ^ ^
00:25:512 - should be 1 note only for consistency, u didnt map 2 notes for those snare sound since beginning ok
00:26:084 - ^ ok
00:47:369 (47369|0,47584|0) - i dont think its a good idea to put them stacks, check > 00:46:226 (46226|1,46441|2) - 00:45:084 (45084|1,45298|2) -
00:47:512 - suggestion > http://osu.ppy.sh/ss/9590473 changed
00:48:441 (48441|3,48512|2,48584|1) - move them one column to left? more balance imo ok
00:54:941 (54941|1) - move to col 1 for hand balance changed already
00:58:369 (58369|1) - move to col 1? its obviously has a huge difference pitch with 00:58:369 (58369|1) - the pitch here is getting loud
also check > 00:58:084 (58084|1,58369|1,58655|1,58798|1) - ok
01:01:512 (61512|2,61798|3) - i prefer to put them at the same column, its slightly different, i heard its pretty different imo
01:28:655 (88655|1,88869|1) - move to another column? to avoid 01:28:655 (88655|1,88869|1) - ok
01:39:798 - put a LN? i heard a sound here ok
02:01:655 (121655|1,121941|1) - better if u separate them ok
02:05:084 (125084|3,125298|3) - ^ ok
02:30:655 (150655|2,150941|3) - arrange in the same column, same as the one above same as above
02:33:012 - suggestion > https://osu.ppy.sh/ss/9590512 ok
similar with 02:34:155 -
Goodluck <3 thanks owo)b