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eufonius - Sono Mama no Boku de

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Topic Starter
kosiga
This beatmap was submitted using in-game submission on 2012年1月7日 at 9:31:44

Artist: eufonius
Title: Sono Mama no Boku de
Source: True Tears
Tags: yuasa hiromi for truth
BPM: 120
Filesize: 4866kb
Play Time: 02:03
Difficulties Available:
  1. Easy (1.03 stars, 91 notes)
  2. Hard (4.24 stars, 224 notes)
  3. Insane (4.78 stars, 273 notes)
  4. Normal (3.15 stars, 161 notes)
Download: eufonius - Sono Mama no Boku de
Information: Scores/Beatmap Listing
---------------
my 5th map
Ture Tears
挿入歌 eufonius 「そのままの僕で」

Easy:100%
Normal:100%
Hard:100%
Insane:100%
SB:100%(simple SB)

Update Newest:1/5
1/7: change SB ( add dots SB! )
Yasora
Hi~

General
The name of artist that your wrote is eufonius.. change into Eufonius

Easy
00:30:526 (3) I think this slider is odd. can make more symmetric?
00:42:045 (1,2) 1 grid up?
00:43:045 (3) 2 grid up?
01:02:545 (3) the slider is odd
01:37:545 (2) 2 grid down?


Normal
00:25:545 (1) NC?
01:03:045 (6) not consistent spacing

Hard
00:41:045 (5) NC?
01:12:795 (6) ^
01:43:545 (2) add clap?
01:44:795 (5) ^
01:45:295 (7) add clap in the beginning?

Sorry, I no mod the Insane.. because, I'm being lazy to mod that difficulty ._.v hope you can forgive me

Nice storyboard ^ ^~
star~
Topic Starter
kosiga

Yasora-chan wrote:

Hi~

General
The name of artist that your wrote is eufonius.. change into Eufonius no change>< because All other maps name is eufonius

Easy
00:30:526 (3) I think this slider is odd. can make more symmetric? ok change it!
00:42:045 (1,2) 1 grid up?
00:43:045 (3) 2 grid up?
01:02:545 (3) the slider is odd ok change it!
01:37:545 (2) 2 grid down?


Normal
00:25:545 (1) NC?
01:03:045 (6) not consistent spacing

Hard
00:41:045 (5) NC?
01:12:795 (6) ^
01:43:545 (2) add clap? sorry,no clap
01:44:795 (5) ^ sorry,no clap
01:45:295 (7) add clap in the beginning? sorry,no clap

Sorry, I no mod the Insane.. because, I'm being lazy to mod that difficulty ._.v hope you can forgive me yeah ;)

Nice storyboard ^ ^~
star~

Others all fixed

Thanks mod & Star~ Yasora-chan :oops:
Kawayi Rika
hi ~ kosiga ~ :)

my some tips~

[General]

Title + (Short Ver.) it's OK?


[Insane]

00:25:295 (4,5) - Using the same distance.
00:45:045 (1,2,3,4) - ^
01:15:545 (3) - add NC.
01:26:545 (5,6,7) - jump will be better.
01:34:545 (1,2,3) - ^
01:35:295 (4) - Remove note Better listen.
01:43:295 (1) - Delete reentry Moved here 01:43:545.


[Hard]

00:20:545 (1,2,3,4,5) - Please tidy up distance.
00:33:295 (2) - Remove note Better listen.
01:47:545 (4) - Start point add finish.


[Normal]

01:34:795 (5,6) - add clap.
01:42:795 (3,4) - ^
01:53:545 (5) - Change position,Fractional met HP sliver.


[Easy]

01:59:545 (3) - add NC.


nice song~

good luck~ ;)
Topic Starter
kosiga

Kawayi Rika wrote:

hi ~ kosiga ~ :) hi~

my some tips~

[General]

Title + (Short Ver.) it's OK? no >:( because there is no long ver


[Insane]

00:25:295 (4,5) - Using the same distance.
00:45:045 (1,2,3,4) - ^
01:15:545 (3) - add NC.
01:26:545 (5,6,7) - jump will be better.
01:34:545 (1,2,3) - ^
01:35:295 (4) - Remove note Better listen. change it
01:43:295 (1) - Delete reentry Moved here 01:43:545. sorry,no change


[Hard]

00:20:545 (1,2,3,4,5) - Please tidy up distance. all change it
00:33:295 (2) - Remove note Better listen. sorry, no change
01:47:545 (4) - Start point add finish.


[Normal]

01:34:795 (5,6) - add clap. sorry no clap >:(
01:42:795 (3,4) - ^ sorry no clap >:(
01:53:545 (5) - Change position, ←change it Fractional met HP sliver. ←what?


[Easy]

01:59:545 (3) - add NC.


nice song~

good luck~ ;)
Others all fixed
Thanks mod Kawayi Rika ~ :oops:
YTYuyu
Yo modding ur song because of ur request :)

Easy:
00:39:545(3) - try to Aline it with the end point of the slider at 00:37:545
01:12:045(3) - x"156 y:144 for the end point but keep that stack
01:24:545(2) - 1 grid up
02:02:045(2) - Make the slider like this so that it could make a good blanket http://puu.sh/6HVk

Normal:
00:01:545(1) - fix this slider so that the start and end point aline with each other like this http://puu.sh/6HX3
01:45:295(6) - Make the slider like this http://puu.sh/6HXD

Hard:
00:29:045(2) - Aline it with (1) perfectly
00:36:045(6,7) - stack (6) at the end slider on (3) at 00:35:045 and stack it on (5)
00:41:295(2) - stack it at the end slider on (4) at 00:39:795
01:31:295(3) - x:272 y:208

Insane:
00:19:295(6) - try to Aline the end slider to (1)
00:26:795(7) - Stack it perfectly on (6)

This is the best i can do. for a second i thought there's going to be a vid lol. GL :D
Topic Starter
kosiga

Byakugan249 wrote:

Yo modding ur song because of ur request :)

Easy:
00:39:545(3) - try to Aline it with the end point of the slider at 00:37:545 sorry, no change
01:12:045(3) - x"156 y:144 for the end point but keep that stack fixed
01:24:545(2) - 1 grid up fixed
02:02:045(2) - Make the slider like this so that it could make a good blanket http://puu.sh/6HVk Curve is too strong. but little changed

Normal:
00:01:545(1) - fix this slider so that the start and end point aline with each other like this http://puu.sh/6HX3 fixed
01:45:295(6) - Make the slider like this http://puu.sh/6HXD I revised it to be correct

Hard:
00:29:045(2) - Aline it with (1) perfectly On purpose :D
00:36:045(6,7) - stack (6) at the end slider on (3) at 00:35:045 and stack it on (5) sorry, no change><
00:41:295(2) - stack it at the end slider on (4) at 00:39:795 sorry, no change><
01:31:295(3) - x:272 y:208 fixed

Insane:
00:19:295(6) - try to Aline the end slider to (1)  On purpose :D
00:26:795(7) - Stack it perfectly on (6) fixed

This is the best i can do. for a second i thought there's going to be a vid lol. GL :D This does not have the video :?
Thanks mod Byakugan249 :oops:
AoiX
Request from Queue.Here are Aoi's mod(๑•́ ₃ •̀๑)
SPOILER
  1. General.
    1. too much blank after 02:07:545.try to make your beatmap to the end?
  2. Storyboard.
    1. max size of SB's picture is 640x480,so resize them
  3. Sound effects.
    1. your hitsound volume is too low,raise 10%~20% will be better.
  4. Easy.
    1. Keep Kiai time same as others diff
    2. 00:05:545 (1,2,1,2) - these node not fit the song well.I prefer do like this.
    3. 00:30:545 (3) - reduce the length of slider that make the reverse node at 00:31:545,fit the song better.then add a node at 00:33:545
    4. 00:43:045 (3) - ^,reverse node at 00:42:721 and add a node at 00:45:545
    5. 00:46:045 (1) - remove finish
    6. 00:49:545 (1) - use finish
    7. 00:53:045 (2) - clap
    8. 00:57:045 (2) - whistle
    9. 01:22:545 (1,2) - whistle
    10. 01:34:545 (4) - clap at the end of slider
  5. Normal.
    1. 00:20:545 (1,2) - block by (6) .this is a normal diff!
    2. 00:24:295 (1,2,3) - one node at 00:24:295 with a 1/1 beat slider at 00:24:545 will be better.
    3. 00:48:795 (1,2) - use normal hitnormal sound is fine
    4. 00:49:545 (3) - finish at the start of slider
    5. 00:53:045 (3) - clap
    6. 00:58:045 (4) - new combo.to divide with previous slider
    7. 01:04:795 (1) - cancel finish
    8. 01:05:545 (2) - finish
  6. Hard.
    1. 00:20:295 (x) - add node
    2. 00:23:045 (1) - add whistle same as previous slider
    3. 00:29:545 (3) - one grid up
    4. 00:33:545 (3) - finish
    5. 00:41:295 (2) - block
    6. 01:35:545 (5) - finish at the start of slider
    7. 01:39:045 (8) - block
    8. what I con say is your Normal seems harder than Hard
  7. Insane.
    1. 00:11:295 (3,4) - overlap
    2. 00:13:295 (4) - I really don't like this slider
    3. 00:29:545 (1) - make the last slider point one grid right,then (2) do the same but turn left
    4. 01:17:045 (x) - add 4 node
    5. others are good but plz make the clap sound more completely.
  8. so you should improve your mapset and hitsound
Topic Starter
kosiga

xykbear wrote:

Request from Queue.Here are Aoi's mod(๑•́ ₃ •̀๑)
SPOILER
  1. General.
    1. too much blank after 02:07:545.try to make your beatmap to the end? I don't like after 02:07:545 :?
  2. Storyboard.
    1. max size of SB's picture is 640x480,so resize them 640x480 picture use the next time because had better only use it
  3. Sound effects.
    1. your hitsound volume is too low,raise 10%~20% will be better. I don't think so >< my style
  4. Easy.
    1. Keep Kiai time same as others diff fixed
    2. 00:05:545 (1,2,1,2) - these node not fit the song well.I prefer do like this. sorry, no change. because I do not use 1/4 in Easy
    3. 00:30:545 (3) - reduce the length of slider that make the reverse node at 00:31:545,fit the song better.then add a node at 00:33:545 sorry,no change. I think that I am good because it is Easy
    4. 00:43:045 (3) - ^,reverse node at 00:42:721 and add a node at 00:45:545 ^
    5. 00:46:045 (1) - remove finish fixed
    6. 00:49:545 (1) - use finish fixed
    7. 00:53:045 (2) - clap fixed
    8. 00:57:045 (2) - whistle no whistle
    9. 01:22:545 (1,2) - whistle no whistle
    10. 01:34:545 (4) - clap at the end of slider fixed
  5. Normal.
    1. 00:20:545 (1,2) - block by (6) .this is a normal diff! change it
    2. 00:24:295 (1,2,3) - one node at 00:24:295 with a 1/1 beat slider at 00:24:545 will be better. change it
    3. 00:48:795 (1,2) - use normal hitnormal sound is fine why? I do not understand a difference
    4. 00:49:545 (3) - finish at the start of slider fixed
    5. 00:53:045 (3) - clap fixed
    6. 00:58:045 (4) - new combo.to divide with previous slider so sorry no change
    7. 01:04:795 (1) - cancel finish fixed
    8. 01:05:545 (2) - finish fixed
  6. Hard.
    1. 00:20:295 (x) - add node sorry, no change
    2. 00:23:045 (1) - add whistle same as previous slider no change. because constant distance in whistle
    3. 00:29:545 (3) - one grid up change it
    4. 00:33:545 (3) - finish sorry no change
    5. 00:41:295 (2) - block sorry no change
    6. 01:35:545 (5) - finish at the start of slider fixed
    7. 01:39:045 (8) - block change it
    8. what I con say is your Normal seems harder than Hard I don't think so :?
  7. Insane.
    1. 00:11:295 (3,4) - overlap fixed
    2. 00:13:295 (4) - I really don't like this slider  :? Please indicate what you want if you really dislike it
    3. 00:29:545 (1) - make the last slider point one grid right,then (2) do the same but turn left fixed
    4. 01:17:045 (x) - add 4 node sorry, no change
    5. others are good but plz make the clap sound more completely. all diff change it!!
  8. so you should improve your mapset and hitsound
Thanks mod xykbear :oops:
Kiddo-Kun
I EDITED THIS POST AND EXPLAINED A BIT FURTHER, MAKE SURE TO TAKE A LOOK

Hey!
Don't forget to look at my siggy~
[General]
• Crank the volume up. I can't hear the notes at all. 20% is way too low in my opinion
• 01:13:545 - Such an awkward place to put a break. I would map this part because it's building up to the climax of the map.
• I think you should put on the eclipse warning.
• Remove "anime" from the tags.
• Offset 1,565 (+20) Ask a pro timer (Zelos or Lybydose for example) to confirm.

[Easy]
• 00:07:545 (2) - Personally I think this slider would work better starting on 00:07:295. That way it fits the music more and it isn't so awkward to play. Fix the spacing and add a finish while you're at it to match the clashing sound.
• 00:11:295 (2) - ^ but on 00:11:295.
• 00:13:545 (1) - I would end this spinner on 00:16:545 it would play much better. With the way you have it 00:17:545 (1) comes too soon after the spinner.
• 00:26:045 (4) - I think you should make this note a slider going up until 00:27:545. Yes this would mean deleting (1), but this way you can match the lyrics and it would play much better this way.
• 00:57:045 (2) - Add a whistle on this note. You can hear something like it in the song.
• 01:07:045 (1) - Remove the NC on this note. Only to match the song better.
• 01:51:545 (1) - The 1/1 distance between this spinner and the next note is not enough time for the newbie player to readjust their arm so I would shorten it to 01:54:295.

[Normal]

Everything in this diff seems very clustered and it gets hard to read.I'm also not a huge fan of the stacks on this diff.
• 00:10:295 (2,3,4,5,6,7) - I'm not too sure about this whole stack thing you have going here. It seems very confusing for a normal, it might trip up some players. I would delete (3) and (7) and have something like this:
• 00:50:545 (6) - I think this kick slider is pretty boring.
• 00:56:545 (1,2,3,4) - I don't really like pattern at all it plays awkwardly and it's pretty ugly.
Try this?
01:09:045 (1,2,3,4,5,6,7) - ^ and it plays awkwardly.
• 01:22:545 (1,2,3) - I'd say it's best if you just delete this. I think it's a tad too much for a Normal.
• 01:29:295 (6) - The way the start of the slider is hidden under (4) is ugly and pretty hard for a normal.
• 01:32:295 (2) - Very easy to combo break on this slider seeing as it kills the flow you had going
• 01:48:045 (1) - Remove NC to stay consistent and match the lyrics better.


[Hard]

• 00:46:545 (3,4) - Eh, I found this part pretty awkward to play :<. Mainly because of it's awkward flow.
• 01:28:295 (3,4) - I would make (3) a slider (Going up until 01:28:795) and (4) a circle note. Just so it matches the song better.the song much better.
• 01:39:045 (8) - This weird jump breaks the flow. I say you fix that.

[Insane]

• I didn't have any problems with this diff here.

I guess this deserves a star ♪
But there is room for improvement~
Zelos
Answering your request via the queue

Folder:
Clean

General:
Please keep a consistent tick rate on all difficulties. Preferably tick rate 2.
hitsounds are barely audible, would you mind turning them up 10-20%?
Instead of having all the inherited sections on 1/4th, place them on the 1/1 parts of the timeline (white ticks)

Timing:
Use offset 1587 and tell me what you think. (note you will have to readjust all inherited timing sections when you do this if you decide "hey its correct :D!")

Please note any mod post of mine is only a suggestion and can be freely ignored.

Easy:
00:01:545 (1) - now this isnt too noticeable but this slider is slightly off balance symmetrically. perhaps get a pro slider makers help to make this symmetrical? (SapphireGhost or RandomJibberish woudl be perfect)
00:13:545 (1,1) - 1/1 timing distance may not be enough time for a new player to readjust their arm. so perhaps add some more time inbetween by shortening the slider or mapping through the section?
01:12:045 (3,4) - easy players may have a hard time reading note 4 under the slider end of 3. so my suggestion is that you move note 4 out from under it.
01:25:545 (3,4) - ^^
01:41:545 (3,4) - ^^^
01:51:545 (1,1) - again with the only having 1/1 timing distance inbetween, newbies may not have time to readjust their arm after this spinner to hit this next slider.

Normal:
00:09:545 (1,2,3,4,5,6,7) - now im no normal expert but I believe this might be a bit much for normal players considering there is half notes under slider ends but do what you want here :3
00:49:545 (3) - new combo here? it would match the moment of music if you did so.
01:24:045 (3,1) - perhaps stack the beginning of slider 1 directly under the end of slider 3? it would look much neater if you did so.
02:03:545 (1) - I suggest that you start the spinner at the next 1/2 timing tick and add a note in the place of the original starting point of spinner 1.

Hard:
00:31:295 (1,1) - 1/2 distance between a spinner and a note is not really recommended at all for any difficulty level due to the very little arm readjustment time but you may be able to get away with this due to the slow bpm. i suggest you change this though.
00:55:295 (8,3) - now I suppose this is up to you but I dont recommened notes under a slider path. it does not play well and kinda looks ugly.
00:56:545 (1,2,3,4,5,6,7) - 5,6,7 destroyed the pattern flow of symmetry you have going here. I suggest you move 5,6,7 to where it looks like the pattern you had going on so it can look a little neater.
01:01:545 (7,8) - center the kink points in these sliders? it would make them symmetrical if you did so.
01:03:295 (1,1) - 1/2 distance between a spinner and a note is not really recommended at all for any difficulty level due to the very little arm readjustment time but you may be able to get away with this due to the slow bpm. i suggest you change this though.
02:03:545 (1) - I suggest that you start the spinner at the next 1/2 timing tick and add a note in the place of the original starting point of spinner 1.

Insane:
01:33:545 (5) - the kinks in this slider are unsymmetrical. you can fix this by moving the first kink in the slider down 1 grid point and left 1 grid point.
02:03:295 (7,1) - 02:03:545 (1) - I suggest that you start the spinner at the next 1/2 timing tick and add a note in the place of the original starting point of spinner 1.

Alritey.
I suppose I can star this.
Neptunus
Hey kosiga~

Easy:
00:37:045 (1) - this stack is not supposed to be in an easy diff, stacing of notes are okay(like these 00:52:545 (1,2) - ) but when followed by a slider may be hard for beginners.
00:49:545 (1,2) - also these two.
01:05:045 (1,2) - also here
01:07:045 (1,2) - also here, wont point out more, anyway these are merely suggestions.

Normal:
00:10:295 (2,3,4) - NO NO NO, this pattern is too hard for an normal diff, space them out please
00:11:295 (4,5,6) - also this
00:50:045 (4,5,6) - also this
Well, stackings are good but you should bear in mind that different diffs should have different level of stackings
like these 01:09:045 (1,2,3,4) - ,actually these are way too easy, but have a look at this:

It is hard to see even it is in-game play

hitbursts also cause obstacles to read under a default skin.
wont point out more, fix if you like~ ;)

Hard:
This is a great diff, stackings as well but you did it perfect in this diff

Insane:
00:41:045 (1,2,3,1,2,3,1,2,3,4,5) - these are great~ ;)

well, seems that only problems in Easy and Normal diff, the whole mapset is good
Good luck on ranking~
Topic Starter
kosiga
thanks everyone for mod  :)

This seems to take time :?  Please wait a little :D

and don't understand one↓

Zelos wrote:

General:
Instead of having all the inherited sections on 1/4th, place them on the 1/1 parts of the timeline (white ticks) 
What do you mean? Please teach it >:(

Sorry, I'm Baka :o
Gamu
MOD遅れてすみません

だけど、まだ修正が終わってないみたいですね・・

それを修正した後 私は見ようかと思います

その時、私に言ってください PMでもこのフォーラムでもチャットでもいいですので

なんかすみません
Topic Starter
kosiga

Kiddo-Kun wrote:

SPOILER
I EDITED THIS POST AND EXPLAINED A BIT FURTHER, MAKE SURE TO TAKE A LOOK Thank you :oops:

Hey!
Don't forget to look at my siggy~
[General]
Crank the volume up. I can't hear the notes at all. 20% is way too low in my opinion volume up!!
01:13:545 - Such an awkward place to put a break. I would map this part because it's building up to the climax of the map. all diff added
I think you should put on the eclipse warning. I think that I am not necessary >:(
Remove "anime" from the tags. remove it
Offset 1,565 (+20) Ask a pro timer (Zelos or Lybydose for example) to confirm. change offset!!

[Easy]
? 00:07:545 (2) - Personally I think this slider would work better starting on 00:07:295. That way it fits the music more and it isn't so awkward to play. Fix the spacing and add a finish while you're at it to match the clashing sound.  This thinks me to be all right to a beginner. ok change it!!
? 00:11:295 (2) - ^ but on 00:11:295. ^
? 00:13:545 (1) - I would end this spinner on 00:16:545 it would play much better. With the way you have it 00:17:545 (1) comes too soon after the spinner. ok. change it. 00:13:295~00:16:545
? 00:26:045 (4) - I think you should make this note a slider going up until 00:27:545. Yes this would mean deleting (1), but this way you can match the lyrics and it would play much better this way. remove 4circle and add slider 00:26:045~ 00:27:545
? 00:57:045 (2) - Add a whistle on this note. You can hear something like it in the song. ok
? 01:07:045 (1) - Remove the NC on this note. Only to match the song better.
? 01:51:545 (1) - The 1/1 distance between this spinner and the next note is not enough time for the newbie player to readjust their arm so I would shorten it to 01:54:295. change it. but spinner end at 01:54:545 :D

[Normal]

Everything in this diff seems very clustered and it gets hard to read.I'm also not a huge fan of the stacks on this diff.
? 00:10:295 (2,3,4,5,6,7) - I'm not too sure about this whole stack thing you have going here. It seems very confusing for a normal, it might trip up some players. I would delete (3) and (7) and have something like this: change it!
http://puu.sh/6Nci
? 00:50:545 (6) - I think this kick slider is pretty boring. ok. change it
? 00:56:545 (1,2,3,4) - I don't really like pattern at all it plays awkwardly and it's pretty ugly.
Try this? change it
http://puu.sh/6OVu
01:09:045 (1,2,3,4,5,6,7) - ^ and it plays awkwardly. change it!!
? 01:22:545 (1,2,3) - I'd say it's best if you just delete this. I think it's a tad too much for a Normal. change repeat slider :D
? 01:29:295 (6) - The way the start of the slider is hidden under (4) is ugly and pretty hard for a normal. change it
? 01:32:295 (2) - Very easy to combo break on this slider seeing as it kills the flow you had going change it
? 01:48:045 (1) - Remove NC to stay consistent and match the lyrics better. remove it


[Hard]

? 00:46:545 (3,4) - Eh, I found this part pretty awkward to play :<. Mainly because of it's awkward flow. add circle at 00:46:045. it's awkward flow?
? 01:28:295 (3,4) - I would make (3) a slider (Going up until 01:28:795) and (4) a circle note. Just so it matches the song better.the song much better. change it
? 01:39:045 (8) - This weird jump breaks the flow. I say you fix that. change it

[Insane]

? I didn't have any problems with this diff here.

I guess this deserves a star ♪
But there is room for improvement~

Zelos wrote:

SPOILER
Answering your request via the queue

Folder:
Clean

General:
Please keep a consistent tick rate on all difficulties. Preferably tick rate 2. ok. all diff use Preferably tick rate 2
hitsounds are barely audible, would you mind turning them up 10-20%? volume up!!
Instead of having all the inherited sections on 1/4th, place them on the 1/1 parts of the timeline (white ticks) sorry, what do you mean? :(

Timing:
Use offset 1587 and tell me what you think. (note you will have to readjust all inherited timing sections when you do this if you decide "hey its correct :D!") Offset uses that of a Kiddo-Kun(I feel like not matching me a little sorry >:( )

Please note any mod post of mine is only a suggestion and can be freely ignored.

Easy:
00:01:545 (1) - now this isnt too noticeable but this slider is slightly off balance symmetrically. perhaps get a pro slider makers help to make this symmetrical? (SapphireGhost or RandomJibberish woudl be perfect) It is really difficult to make a beautiful slider :(
00:13:545 (1,1) - 1/1 timing distance may not be enough time for a new player to readjust their arm. so perhaps add some more time inbetween by shortening the slider or mapping through the section? change it. spinner 00:13:295~00:16:545
01:12:045 (3,4) - easy players may have a hard time reading note 4 under the slider end of 3. so my suggestion is that you move note 4 out from under it.
01:25:545 (3,4) - ^^
01:41:545 (3,4) - ^^^
01:51:545 (1,1) - again with the only having 1/1 timing distance inbetween, newbies may not have time to readjust their arm after this spinner to hit this next slider. ok. change it. spinner end at 01:54:545

Normal:
00:09:545 (1,2,3,4,5,6,7) - now im no normal expert but I believe this might be a bit much for normal players considering there is half notes under slider ends but do what you want here :3 change it
00:49:545 (3) - new combo here? it would match the moment of music if you did so. change it
01:24:045 (3,1) - perhaps stack the beginning of slider 1 directly under the end of slider 3? it would look much neater if you did so. change it
02:03:545 (1) - I suggest that you start the spinner at the next 1/2 timing tick and add a note in the place of the original starting point of spinner 1. ok. change it

Hard:
00:31:295 (1,1) - 1/2 distance between a spinner and a note is not really recommended at all for any difficulty level due to the very little arm readjustment time but you may be able to get away with this due to the slow bpm. i suggest you change this though. ok. remove spinner. I added a circle,slider in substitution for a spinner
00:55:295 (8,3) - now I suppose this is up to you but I dont recommened notes under a slider path. it does not play well and kinda looks ugly. change it
00:56:545 (1,2,3,4,5,6,7) - 5,6,7 destroyed the pattern flow of symmetry you have going here. I suggest you move 5,6,7 to where it looks like the pattern you had going on so it can look a little neater. change it
01:01:545 (7,8) - center the kink points in these sliders? it would make them symmetrical if you did so.
01:03:295 (1,1) - 1/2 distance between a spinner and a note is not really recommended at all for any difficulty level due to the very little arm readjustment time but you may be able to get away with this due to the slow bpm. i suggest you change this though. sorry, no change
02:03:545 (1) - I suggest that you start the spinner at the next 1/2 timing tick and add a note in the place of the original starting point of spinner 1. ok. change it

Insane:
01:33:545 (5) - the kinks in this slider are unsymmetrical. you can fix this by moving the first kink in the slider down 1 grid point and left 1 grid point. change it
02:03:295 (7,1) - 02:03:545 (1) - I suggest that you start the spinner at the next 1/2 timing tick and add a note in the place of the original starting point of spinner 1. ok. change it

Alritey.
I suppose I can star this.

Neptunus wrote:

SPOILER
Hey kosiga~ hi~ Neptunus >w<

Easy:
00:37:045 (1) - this stack is not supposed to be in an easy diff, stacing of notes are okay(like these 00:52:545 (1,2) - ) but when followed by a slider may be hard for beginners. ok. change it!
00:49:545 (1,2) - also these two. ^
01:05:045 (1,2) - also here ^
01:07:045 (1,2) - also here, wont point out more, anyway these are merely suggestions. ^

Normal:
00:10:295 (2,3,4) - NO NO NO, this pattern is too hard for an normal diff, space them out please ok. change it
00:11:295 (4,5,6) - also this ^
00:50:045 (4,5,6) - also this ^
Well, stackings are good but you should bear in mind that different diffs should have different level of stackings
like these 01:09:045 (1,2,3,4) - ,actually these are way too easy, but have a look at this:
http://osu.ppy.sh/ss/161572
It is hard to see even it is in-game play
http://osu.ppy.sh/ss/161574
hitbursts also cause obstacles to read under a default skin.
wont point out more, fix if you like~ ;) ok. change it!!!!

Hard:
This is a great diff, stackings as well but you did it perfect in this diff

Insane:
00:41:045 (1,2,3,1,2,3,1,2,3,4,5) - these are great~ ;) yeah~. my favorite :D

well, seems that only problems in Easy and Normal diff, the whole mapset is good
Good luck on ranking~
Kiddo-Kun,Zelos,Neptunus Very Thanks for mod & star~☆ :oops: :oops: :oops:
Gamu
hi- :)

[General]

  1. Song Setup > Audio > Music Track > Lead-in 0.5 → 1,5 (始まるのが速いかな)
All suggestions

[Easy]

  1. 個人的に長いスライダーとかの間のslidertickていうんですかね、あの丸いやつ、あれに音をつけたりしてみはどうですかね なんか物足りないって感じがしまして、clapの音です(私はこういう一定のリズムでclapを鳴らすのが好きですから 無視してもかまいません)もし、つけかたとかわからなければ聞いてください
  2. AR-1 (高いと感じます ←個人的に)
  3. 00:09:565~00:12:815 - これに変更してみては?
  4. 00:21:565 (3) - 最後にfinish add
  5. 00:26:065 (4) - ^
  6. 00:41:065 (4) - whistleの代わりにfinish add
  7. 00:43:065 (3) - 最後にfinish add
  8. これ を消して、上の01:55:065の音量を50%にすればいいと思います
[Normal]

  1. 特にないです
[Hard]

  1. 00:06:565 (1) - 最後にfinish add
  2. 00:10:815 (4) - whistle add
  3. 00:12:065 (2) - ^
  4. 00:12:315 (3) - 最後にwhistle add
  5. 00:13:065 (4) - finish add
  6. 00:19:815 (6) - 消して、00:19:565~00:20:065のslider add そして最初にfinish add
  7. 00:23:065 (1) - 中間にfinish add
  8. 00:25:565 (1) - whistle の代わりに finish add
  9. 00:47:065 (x) - circle add (なんかさびしい)
[Insane]

  1. 00:23:065 (5) - 中間にfinish add
  2. 00:25:315 (4) - whistle の代わりに finish add (最後)
  3. 00:27:565 (1) - 最初にfinish add
  4. 00:30:565 (3) - 中間にfinish add
  5. 01:15:065 (x) - circle add (なんかさびしい
Good map!!!!!!

finish 大好き人間なので 無視してもかまいません

少なくてすみません・・ これぐらいしか見つけることができませんでした
Topic Starter
kosiga

-Gamu- wrote:

hi- :)

[General]

  1. Song Setup > Audio > Music Track > Lead-in 0.5 → 1,5 (始まるのが速いかな) 1.5だとちょっと長いように感じたので1.0にしました
All suggestions

[Easy]

  1. 個人的に長いスライダーとかの間のslidertickていうんですかね、あの丸いやつ、あれに音をつけたりしてみはどうですかね なんか物足りないって感じがしまして、clapの音です(私はこういう一定のリズムでclapを鳴らすのが好きですから 無視してもかまいません)もし、つけかたとかわからなければ聞いてください とりあえず保留です >:(
  2. AR-1 (高いと感じます ←個人的に) fixed
  3. 00:09:565~00:12:815 - これに変更してみては? nice idea :idea: でもEasyで赤線単発は何か言われるかもしれませんのでまた修正し直すかもしれませんがご了承ください。
  4. 00:21:565 (3) - 最後にfinish add 静かにしたいのでno changeで
  5. 00:26:065 (4) - ^ ^
  6. 00:41:065 (4) - whistleの代わりにfinish add ^
  7. 00:43:065 (3) - 最後にfinish add fixed
  8. これ を消して、上の01:55:065の音量を50%にすればいいと思います fixed
[Normal]

  1. 特にないです
[Hard]

  1. 00:06:565 (1) - 最後にfinish add fixed
  2. 00:10:815 (4) - whistle add ごめんなさい。no change
  3. 00:12:065 (2) - ^ ^
  4. 00:12:315 (3) - 最後にwhistle add ^
  5. 00:13:065 (4) - finish add ^
  6. 00:19:815 (6) - 消して、00:19:565~00:20:065のslider add そして最初にfinish add 参考に少し変えました
  7. 00:23:065 (1) - 中間にfinish add ごめんなさい。no change
  8. 00:25:565 (1) - whistle の代わりに finish add ごめんなさい。no change
  9. 00:47:065 (x) - circle add (なんかさびしい) change it
[Insane]

  1. 00:23:065 (5) - 中間にfinish add ごめんなさい。no change
  2. 00:25:315 (4) - whistle の代わりに finish add (最後) ^
  3. 00:27:565 (1) - 最初にfinish add ^
  4. 00:30:565 (3) - 中間にfinish add ^
  5. 01:15:065 (x) - circle add (なんかさびしい 合うよう前後変えました
Good map!!!!!!

finish 大好き人間なので 無視してもかまいません

少なくてすみません・・ これぐらいしか見つけることができませんでした
-Gamu-さん いつもありがとうございます~ :oops:
Komeiji Yuki
[General]

Your SB isn't snapped .
(If you don' know how to fix plz pm me)

[Hard]

01:04:815 (1) - 1/2 beats after the spinner and too far from the center , it may hard to hit . Try closed to the center ?

02:02:315 (4,5,6,7,8,9) - Try this ?
SPOILER
256,62,122315,1,0
316,100,122565,1,0
316,168,122815,1,0
256,204,123065,1,0
196,168,123315,1,0
196,100,123565,1,0


The other diffs are fine

Map is well

Good luck :3
Topic Starter
kosiga

Komeiji Yuki wrote:

[General]

Your SB isn't snapped . what do you mean? maybe,I hear it in PM. Please give me advice >:(
(If you don' know how to fix plz pm me)

[Hard]

01:04:815 (1) - 1/2 beats after the spinner and too far from the center , it may hard to hit . Try closed to the center ? ok. change it

02:02:315 (4,5,6,7,8,9) - Try this ? yeah. so, beautiful
SPOILER
256,62,122315,1,0
316,100,122565,1,0
316,168,122815,1,0
256,204,123065,1,0
196,168,123315,1,0
196,100,123565,1,0


The other diffs are fine

Map is well

Good luck :3
Komeiji Yuki Thanks for mod :oops:
Komeiji Yuki
For example "hiromi1.jpg"

it starts at 13:551 but It should be 0:13.565

Making SB before Changing the offset or something cause the problem

And I forgot to throw a star :P

Topic Starter
kosiga

Komeiji Yuki wrote:

For example "hiromi1.jpg"

it starts at 13:551 but It should be 0:13.565

Making SB before Changing the offset or something cause the problem

And I forgot to throw a star :P

I understood it ( but Will not there be the method to easily repair like an offset,timing point ?

all fixed~

Thanks for help~ and Star☆ :oops: :oops:
terametis
Hi~~ :)
These are all suggestions.

[General]
I think clap & whistle sounds noisy.
I suggest,these remove whithle.

[Easy]
very very nice map :)
I love your mapping.

01:25:565 (3)       add whistle?
01:27:065 (4)       change clap?

[Normal]

00:52:815 (3)~(4)    Make it prettier 01:24:065 (3)~(4)    How about this?01:27:065 (4)       change clap?
01:35:065 (6)       ^
01:43:065 (4)       ^
01:57:065 (-)       How about this?02:00:815 (-)       How about this?
[Hard]
00:18:565 (4)       remove whistle
00:20:565 (1)       add whistle
00:21:565 (5)       remove whistle
00:22:565 (-)       ^
00:24:565 (3)       add whistle
00:28:565 (1)       ^
01:36:565 (6)       ^
01:37:565 (7)       ^
01:43:315 (1)       DS?

[Insane]
00:13:315 (4)       How about this?(some Slider way change)00:20:065 (1)       How about this?00:30:315 (1)       Make it prettier00:37:565 (4)       Make it prettier01:21:565 (1)~(13)   I think this sound very nice,but a player will get confused very much. I suggest raising volume.
01:37:565 (5)       How about this?

Realy nice map :) awesome.
I wish your map is Ranked~~star~~
wcx19911123
from my que

[General]
Unused Image Files : SB\White Effect.png

[Easy]
the 2nd kiai time end at 01:55:065 - , witch is different with other diffs
00:07:315 (2) - I like it start at 00:07:065 , just suggestion
00:37:565 (2,3) - shape is not good
good Easy diff

[Normal]
00:36:815 (1,2,3,4) - move this right and down a bit to make the spacing between 00:36:065 (5,1) - is 1.00x when playing
00:38:815 (1,2,3,4) - ^
01:39:065 (1) - this is too hard to read imo , I suggest change it to a 1/2 slider with no repeat

[Hard]
02:03:815 (1) - add circle at here and spinner start at 02:04:065 ?

[Insane]
CS+1 ? , or it is nearly a Hard imo
00:33:565 (1,2,3) - spacing 1.0x ? I think 1.5x here is better
00:35:565 (4,5) - ^
01:13:565 (1,2,3,1,2) - this part is very empty..orz add somthing plz
01:17:065 - I suggest to fill the break , at least map to 01:19:565 (a spinner end here sound good)
02:03:815 (1) - same as Hard

that's all
good luck
Topic Starter
kosiga

terametis wrote:

SPOILER
Hi~~ :)
These are all suggestions.

[General]
I think clap & whistle sounds noisy. ん~ >:( 一応少なめで作ったつもりなのですが。 ><; 今後のmod見て検討します。

I suggest,these remove whithle.

[Easy]
very very nice map :) Thanks~ :oops:
I love your mapping.

01:25:565 (3)       add whistle? sorry, no change
01:27:065 (4)       change clap? sorry, no change

[Normal]

00:52:815 (3)~(4)    Make it prettier remake it
01:24:065 (3)~(4)    How about this? ok. change it
01:27:065 (4)       change clap? sorry, no change
01:35:065 (6)       ^ ^
01:43:065 (4)       ^ ^
01:57:065 (-)       How about this? とりあえず今は変更無しで><(保留)
02:00:815 (-)       How about this? ^

[Hard]
00:18:565 (4)       remove whistle
00:20:565 (1)       add whistle
00:21:565 (5)       remove whistle
00:22:565 (-)       ^
00:24:565 (3)       add whistle
00:28:565 (1)       ^
01:36:565 (6)       ^
01:37:565 (7)       ^
01:43:315 (1)       DS? 1.2xで問題ないかと思われますが、2,3の距離ズレてたので修正しました。

whistleに関しては揃えてあるつもりなので申し訳ないですがno change >:(

[Insane]
00:13:315 (4)       How about this?(some Slider way change) change it
00:20:065 (1)       How about this? ok. change it
00:30:315 (1)       Make it prettier 2のアプローチレート見て合わせたつもりなんですが >:(
00:37:565 (4)       Make it prettier change it
01:21:565 (1)~(13)   I think this sound very nice,but a player will get confused very much. I suggest raising volume. ok. volume 10% up
01:37:565 (5)       How about this? yeah. change it


Realy nice map :) awesome.
I wish your map is Ranked~~star~~
terametisさん わざわざ英語でのmod ありがとうございました。 :D

Starもありがとうございます~ :oops:


wcx19911123 wrote:

SPOILER
from my que

[General]
Unused Image Files : SB\White Effect.png remove it

[Easy]
the 2nd kiai time end at 01:55:065 - , witch is different with other diffs change it
00:07:315 (2) - I like it start at 00:07:065 , just suggestion sorry, no change
00:37:565 (2,3) - shape is not good remake it
good Easy diff

[Normal]
00:36:815 (1,2,3,4) - move this right and down a bit to make the spacing between 00:36:065 (5,1) - is 1.00x when playing change it
00:38:815 (1,2,3,4) - ^ change it
01:39:065 (1) - this is too hard to read imo , I suggest change it to a 1/2 slider with no repeat ok. change it

[Hard]
02:03:815 (1) - add circle at here and spinner start at 02:04:065 ? sorry, no change

[Insane]
CS+1 ? , or it is nearly a Hard imo yeah. it is easy Insane My Style :D . keep CZ.
00:33:565 (1,2,3) - spacing 1.0x ? I think 1.5x here is better ok. change it
00:35:565 (4,5) - ^ ^
01:13:565 (1,2,3,1,2) - this part is very empty..orz add somthing plz ok. add note fixed
01:17:065 - I suggest to fill the break , at least map to 01:19:565 (a spinner end here sound good) add spinner
02:03:815 (1) - same as Hard sorry, no change

that's all
good luck
wcx19911123 Thanks for mod~ :oops:
S h i o n
Hi,kosiga~ (As requested in my mod queue.)


General
- You'd better map something on 01:14:065 ~ 01:22:065 in your Easy,Normal and Hard.


Easy
00:34:065 (1,2) - Stacks may be hard to an Easy.
00:43:065 (3) - The reverse arrow shoule be on 00:44:065
01:51:565 (1) - No need to put so many green lines to let volumn down here.
01:59:565 (1) - Curve it in oreder not to cut 01:57:565 (2)


Normal
- AR-1
00:48:815 (1,2) - Kinda hard to read for an Normal,especially before a spinner and have few time to recover.
You have too many stacks in Normal which makes this diff a little too hard,but the diff itself is very good.
01:26:565 (2,3,4) - ^ (Will not mention such stacks again.)
00:55:065 (5) - Clap on head
01:44:565 (4) - spacing (x 0.93 --> x 1.0)


Hard
- AR-1
- Make sure that your spacing is consistence when no jumps.
00:39:315 (2,3,4) - Why change spacing ? Try this (By useing x1.0 spacing):
176,186,38565,6,0,B|200:282|280:298,1,140,2|0
324,264,39315,1,0
256,260,39565,1,0
196,296,39815,2,0,B|44:240|236:152|92:72,1,280,0|0
00:41:065 (1,2,3) - Snap
00:41:065 (1,2,3) - Keep them consistent in spacing,just like 00:42:065 (1,2,3)
01:45:315 (7) - Make it more smooth by using more ticks.
01:55:565 (1) - From this to the end, no hitsounds ?


Insane
- OD-1
00:21:565 (1) - Use x 1.5 spacing in order to consist with 00:20:565 (2,3,4,5)
00:48:065 (1,2,3,4,5) - Steams is really really awkward here.


Very clean map~!
I love this song~~ GO rank~~!
Topic Starter
kosiga

S h i o n wrote:

Hi,kosiga~ (As requested in my mod queue.)


General
- You'd better map something on 01:14:065 ~ 01:22:065 in your Easy,Normal and Hard. ok!!! added :D


Easy
00:34:065 (1,2) - Stacks may be hard to an Easy. sorry, i don't think so
00:43:065 (3) - The reverse arrow shoule be on 00:44:065 ok. change it. and 00:45:565 add circle.
01:51:565 (1) - No need to put so many green lines to let volumn down here. ok. reduced it
01:59:565 (1) - Curve it in oreder not to cut 01:57:565 (2) ok. change it


Normal
- AR-1 ok. change it
00:48:815 (1,2) - Kinda hard to read for an Normal,especially before a spinner and have few time to recover. ok. remove 1,2circle. and spinner end 00:48:565(same easy)
You have too many stacks in Normal which makes this diff a little too hard,but the diff itself is very good.
01:26:565 (2,3,4) - ^ (Will not mention such stacks again.) sorry, no change. but I think to see other opinions ^
00:55:065 (5) - Clap on head fixed
01:44:565 (4) - spacing (x 0.93 --> x 1.0) fixed


Hard
- AR-1 ok. change it
- Make sure that your spacing is consistence when no jumps. I made it the same as much as possible
00:39:315 (2,3,4) - Why change spacing ? Try this (By useing x1.0 spacing): ^ same Form change
176,186,38565,6,0,B|200:282|280:298,1,140,2|0
324,264,39315,1,0
256,260,39565,1,0
196,296,39815,2,0,B|44:240|236:152|92:72,1,280,0|0
00:41:065 (1,2,3) - Snap ^
00:41:065 (1,2,3) - Keep them consistent in spacing,just like 00:42:065 (1,2,3) ^
01:45:315 (7) - Make it more smooth by using more ticks. change it. and 01:48:065 remake it
01:55:565 (1) - From this to the end, no hitsounds ? yeah.


Insane
- OD-1 sorry, no change
00:21:565 (1) - Use x 1.5 spacing in order to consist with 00:20:565 (2,3,4,5) ok. change it
00:48:065 (1,2,3,4,5) - Steams is really really awkward here. sorry, no change ><;


Very clean map~!
I love this song~~ GO rank~~!
S h i o n Thanks for mod. :oops:
Samah
From queue:

[Easy]
Slider tick rate 2 is overkill for this difficulty, given how many long, slow sliders it has.
You should probably spend a little more time with your sliders too. Sometimes you don't need heaps of handles if you get it just right, and if you're aiming for a symmetrical slider you should have symmetrical handles. Always ending the slider exactly on a handle is good practice too (imo).
Example:
02:02:065 (2) - Before and after I cleaned it up. Notice how the handles are symmetrical and the slider ends exactly on the last handle. It still hugs the other slider like you had it.

[Normal]
All good.

[Hard]
All good.

[Insane]
00:45:065 (1,2,3) - The difference in spacing here is ugly. I'd suggest moving (2) halfway between (1) and (3).
00:46:065 (3,4,5) - ^ the same, but move (4).
00:43:940 - Unnecessary timing point.

Very nice. The montage storyboard is lovely touch, too.
Topic Starter
kosiga

Samah wrote:

From queue:

[Easy]
Slider tick rate 2 is overkill for this difficulty, given how many long, slow sliders it has. keep a consistent tick rate on all difficulties. :D
You should probably spend a little more time with your sliders too. Sometimes you don't need heaps of handles if you get it just right, and if you're aiming for a symmetrical slider you should have symmetrical handles. Always ending the slider exactly on a handle is good practice too (imo). I know... but make a beautiful slider is weak :( fixed. maybe beautiful?
Example:
02:02:065 (2) - Before and after I cleaned it up. Notice how the handles are symmetrical and the slider ends exactly on the last handle. It still hugs the other slider like you had it.

[Normal]
All good. thanks but ^ same easy. slider fixed

[Hard]
All good. thanks but ^ same easy. slider fixed

[Insane]
00:45:065 (1,2,3) - The difference in spacing here is ugly. I'd suggest moving (2) halfway between (1) and (3). ok. change it
00:46:065 (3,4,5) - ^ the same, but move (4). 4 to 5 difference spacing keep :D
00:43:940 - Unnecessary timing point. oh. remove it

Very nice. The montage storyboard is lovely touch, too.
Samah Thanks mod~ :oops:
Ryafuka
hi ></
from my modding queue~ :)

全て提案ですので気に入らないものがあったら無視してください~。


SPOILER
[General]
・細かいことですが、AudioLeadInが996と中途半端になっていますので1000に変更してください。

[Insane]
AR -1? AR8ではBPM的に合ってないような気がします。
00:15:565 (1) - 終点を00:17:315に変更
00:03:315 (1) - new combo削除
00:29:565 (5) - ^
01:05:565 (4) - ^

[Hard]
00:04:815 (1) - new comboを削除して、代わりに00:05:565 (2)にnew comboを追加
00:19:315 (5) - 終点を00:19:815から00:19:565に変更 (こちらのほうが音が合っている気がします)
00:20:315 (6) - これを00:20:315ここに移動してnew combo追加して00:20:565 (1)のnew comboを削除
00:23:065 (1) - new comboを削除
00:24:315 (2) - new comboを追加
00:43:065 (4) - ^
00:43:315 (1) - new comboを削除
02:02:565 (1) - new comboを追加


[Normal]
OD,HP,AR +1
00:05:565 (4) - new comboを追加
00:25:565 (3) - new comboを削除
01:39:065 (1) - ^

[Easy]
01:51:565 (1) - 他のdiffは全て01:55:065ここに音が入っているので終点をここに移動

nice song and mapset :)
fight~~
Topic Starter
kosiga

Ryafuka wrote:

hi ></
from my modding queue~ :)

全て提案ですので気に入らないものがあったら無視してください~。


SPOILER
[General]
・細かいことですが、AudioLeadInが996と中途半端になっていますので1000に変更してください。 fixed

[Insane]
AR -1? AR8ではBPM的に合ってないような気がします。 ok. change it
00:15:565 (1) - 終点を00:17:315に変更 ごめんなさい。 no change
00:03:315 (1) - new combo削除 no change?
00:29:565 (5) - ^
01:05:565 (4) - ^

NCは全体的に見直しかけました。

[Hard]
00:04:815 (1) - new comboを削除して、代わりに00:05:565 (2)にnew comboを追加
00:19:315 (5) - 終点を00:19:815から00:19:565に変更 (こちらのほうが音が合っている気がします) change it
00:20:315 (6) - これを00:20:315ここに移動してnew combo追加して00:20:565 (1)のnew comboを削除 change it
00:23:065 (1) - new comboを削除
00:24:315 (2) - new comboを追加
00:43:065 (4) - ^
00:43:315 (1) - new comboを削除
02:02:565 (1) - new comboを追加

NCは全体的に見直しかけました。

[Normal]
OD,HP,AR +1 ごめんなさい。no change
00:05:565 (4) - new comboを追加 fixed
00:25:565 (3) - new comboを削除 fixed
01:39:065 (1) - ^ fixed

[Easy]
01:51:565 (1) - 他のdiffは全て01:55:065ここに音が入っているので終点をここに移動 easyということでスピナー後に間を設けています。(指摘されたので)

nice song and mapset :)
fight~~

Ryafukaさん mod ありがとうございました。 :oops:
merchat7
As requested (M4M),

[General]

Seems fine, but I can't check storyboard.

[Easy]

00:50:065 (2,3) - You should curve them, it fits better with the song flow. http://puu.sh/7SZG. Be sure to fix the stacking afterward.
01:23:565 (1,2) - ^ http://puu.sh/7T02
01:31:065 (1,2,3) - You shouldn't use straight sliders for this song, curved sliders fit better with the song flow. Try this http://puu.sh/7T0m.
01:39:565 (1,2) - Curve them. http://puu.sh/7T0A
01:45:065 (3) - If you can get this not to touch hp bar, it would be nice. Try a wave slider.
01:59:565 (1.2) - Can you Ctrl+H them? So that the overlapping with (2) from previous combo looks nicer.


Really nice and clean difficulty.

[Normal]

- Consider higher stack leniency since you have lots of stacks.

00:20:815 (2) - Copy 00:18:565 (4), and paste it like this, http://puu.sh/7T1M. Looks nicer to me then the straight slider.
00:30:565 (4) - Red point doesn't really fit. Red point make the slider ball move a bit jerky and she sing the note smoothly so I suggest making it a white instead. http://puu.sh/7T2e. (5) is fine since it's following the piano.
00:34:065 (1,2,3) - I think a repeating slider fits better. http://puu.sh/7T2y
00:42:065 (1,2,3) - ^
00:49:565 (1,2,5) - Please curve them. Something like this perhaps http://puu.sh/7T2Q.
00:58:065 (4) - Use more points, it doesn't look really good.
01:00:065 (1,2) - Curve a bit. http://puu.sh/7T3a
01:14:315 (2,1) - Try to move these two notes down so they don't touch the hp bar.
01:32:815 (2) - Like this is nicer http://puu.sh/7T3u.
01:39:065 (4,1,2,3,4) - Try this, http://puu.sh/7T3I.
01:53:565 (5) - Use more points, doesn't look good.

Pretty good, not too fond of the stacking through.

[Hard]

00:29:565 (1,2) - Using more points for these sliders will make them look better.
01:53:565 (5) - ^
01:59:565 (1,2) - I like this more http://puu.sh/7T4F.

Looks good, nothing really annoy me too much.

[Insane]

00:27:565 (1) - Use more points for the slider.
01:14:065 (2,3,4,5,6,7) - Make them symmetrical, and then move 7 so that the distant snapping between (7.1) is 2.0x. Like this, http://puu.sh/7T5k. Looks much nicer.

Again, good.

Nice map, just try to make your wave sliders nicer (I mention most of them in my mod).

Definite star, good luck!
Topic Starter
kosiga

merchat7 wrote:

SPOILER
As requested (M4M),

[General]

Seems fine, but I can't check storyboard.

[Easy]

00:50:065 (2,3) - You should curve them, it fits better with the song flow. http://puu.sh/7SZG. Be sure to fix the stacking afterward. ok. change it
01:23:565 (1,2) - ^ http://puu.sh/7T02 ok. change it
01:31:065 (1,2,3) - You shouldn't use straight sliders for this song, curved sliders fit better with the song flow. Try this http://puu.sh/7T0m. sorry, no change. because it shows the fourth(01:34:565(4)) well by doing it straight slider
01:39:565 (1,2) - Curve them. http://puu.sh/7T0A ok. change it
01:45:065 (3) - If you can get this not to touch hp bar, it would be nice. Try a wave slider. change it. but it is difficult to make a wave slider. may not be beautiful :(
01:59:565 (1.2) - Can you Ctrl+H them? So that the overlapping with (2) from previous combo looks nicer. yeah. change it


Really nice and clean difficulty.

[Normal]

- Consider higher stack leniency since you have lots of stacks.

00:20:815 (2) - Copy 00:18:565 (4), and paste it like this, http://puu.sh/7T1M. Looks nicer to me then the straight slider. change it. but The direction is reverse :D
00:30:565 (4) - Red point doesn't really fit. Red point make the slider ball move a bit jerky and she sing the note smoothly so I suggest making it a white instead. http://puu.sh/7T2e. (5) is fine since it's following the piano. ok. change it
00:34:065 (1,2,3) - I think a repeating slider fits better. http://puu.sh/7T2y ok. change it
00:42:065 (1,2,3) - ^ sorry, no change. I think that this matches
00:49:565 (1,2,5) - Please curve them. Something like this perhaps http://puu.sh/7T2Q. ok. change it. but I changed some form :D
00:58:065 (4) - Use more points, it doesn't look really good. remake it
01:00:065 (1,2) - Curve a bit. http://puu.sh/7T3a change it
01:14:315 (2,1) - Try to move these two notes down so they don't touch the hp bar. change it
01:32:815 (2) - Like this is nicer http://puu.sh/7T3u. change it
01:39:065 (4,1,2,3,4) - Try this, http://puu.sh/7T3I. change it
01:53:565 (5) - Use more points, doesn't look good. remake it

Pretty good, not too fond of the stacking through.

[Hard]

00:29:565 (1,2) - Using more points for these sliders will make them look better. remake it
01:53:565 (5) - ^ remake it
01:59:565 (1,2) - I like this more http://puu.sh/7T4F. change it

Looks good, nothing really annoy me too much.

[Insane]

00:27:565 (1) - Use more points for the slider. remake it
01:14:065 (2,3,4,5,6,7) - Make them symmetrical, and then move 7 so that the distant snapping between (7.1) is 2.0x. Like this, http://puu.sh/7T5k. Looks much nicer. ok .change it

Again, good.

Nice map, just try to make your wave sliders nicer (I mention most of them in my mod). yeah. switched to others of mod a little :D

Definite star, good luck!
merchat7 Thanks for beautiful mod & Star☆ :oops: :oops:
jossieP
weee from kei&kyon's queue
19th personal mod

Normal

00:04:815 (3) - new combo?
00:05:565 (1) - no new combo?
00:26:565 (4) - if you quit this whistle the volume change can be more notorious or juts add a whistle on 00:27:565 (5)
00:37:065 (2) - whistle >,<
00:39:065 (2) - ^
01:29:315 (6) - whistle at end of slider
01:31:065 (2) - whistle
01:33:315 (3) - whistle at start of slider
01:47:065 (2) - whistle

Hard

00:06:565 (2) - no new combo?
00:20:565 (3) - whistle
00:21:065 (5) - ^
00:23:065 (8) - whistle on repeat
00:33:565 (4) - whistle
00:36:315 (7) - ^
00:39:565 (4) - ^


Insane

00:19:315 (6) - whistle on start of slider
00:20:565 (2,4) - whistle
00:24:565 (2) - ^
00:26:815 (7) - whistle on end of slider
00:29:565 (5) - space this to x1,50 from previous object?
Topic Starter
kosiga

ikari_kyon wrote:

SPOILER
weee from kei&kyon's queue
19th personal mod

Normal

00:04:815 (3) - new combo? sorry, no change
00:05:565 (1) - no new combo? ^
00:26:565 (4) - if you quit this whistle the volume change can be more notorious or juts add a whistle on 00:27:565 (5) volume down. and add whistle 00:27:565 (5)
00:37:065 (2) - whistle >,< sorry, no change. I want to be quiet
00:39:065 (2) - ^ ^
01:29:315 (6) - whistle at end of slider sorry, no change
01:31:065 (2) - whistle ^
01:33:315 (3) - whistle at start of slider ^
01:47:065 (2) - whistle ^

Hard

00:06:565 (2) - no new combo? sorry, no change
00:20:565 (3) - whistle
00:21:065 (5) - ^
00:23:065 (8) - whistle on repeat
00:33:565 (4) - whistle
00:36:315 (7) - ^
00:39:565 (4) - ^

whistle:I reviewed the whole

Insane

00:19:315 (6) - whistle on start of slider
00:20:565 (2,4) - whistle
00:24:565 (2) - ^
00:26:815 (7) - whistle on end of slider
00:29:565 (5) - space this to x1,50 from previous object? ok. change it

whistle:I reviewed the whole
ikari_kyon Thanks for mod~ :oops:
Leorda
Konnichiha

General
* There is some hitsound sampleset is not fit to the song. 00:17:065 ~ 00:48:815 and 01:55:565 ~ 02:06:565 should set the hitsound sampleset to soft hitsound sampleset or you can lower the volume to 30% (?)

--------------------------------------------------------------------

Easy
00:01:565 (1) - Snap the end slider to 00:03:315. It doesn't make sense if the end slider is doesn't fit to the music if you keep snap at 00:04:065
00:25:565 (3,4) - Remove (3) and move (4) to 00:25:565 for following vocal. Also, if you change this, please add the note at 00:27:565. But, just suggestion
00:30:565 (2) - Repeating slider is not following anything at music. Try something else?
01:34:565 (4) - Make this slider linear? So the pattern (01:31:065 (1,2,3,4)) is a linear pattern?
01:51:565 (1) - End this spinner to 01:54:315, since this spinner are following the vocal

--------------------------------------------------------------------

Normal
00:36:815 (1,2,3,4,1,2,3,4) - Stacked notes can makes pattern weird/ugly while gameplay. And it makes the stacked notes is overlapped by previous object. Try changing the pattern to avoid it
01:01:065 (3,4,5) - ^ (I'm not sure)
01:09:065 (1,2,3) - ^
01:48:565 (6,7,8) - ^

--------------------------------------------------------------------

Hard

00:25:315 (5) - Unstack this for good pattern? (Nazi)
00:55:315 (8) - The tail slider is overlap the sliderpath http://puu.sh/8btQ Try make a different slider?
01:53:565 (5) - The tail slider is almost touch to HP Bar, try avoid it

--------------------------------------------------------------------

Insane
01:03:065 (3) - Forgot to put clap here?
01:09:065 (4) - This object is almost touch the HP Bar. And it's included to Guideline about touching the HP Bar
01:12:065 (2,3) - This object has a weird stack at gameplay. Try re-stack to tail slider or you can unstack it

--------------------------------------------------------------------
Topic Starter
kosiga

Leorda wrote:

Konnichiha

General
* There is some hitsound sampleset is not fit to the song. 00:17:065 ~ 00:48:815 and 01:55:565 ~ 02:06:565 should set the hitsound sampleset to soft hitsound sampleset or you can lower the volume to 30% (?) i think so, too... I forgot to let custom hit sound. (because my default hit sound ... ) Therefore, the lower the hitsound, and everyone was told. :? ok. I return the volume all diff !!

--------------------------------------------------------------------

Easy
00:01:565 (1) - Snap the end slider to 00:03:315. It doesn't make sense if the end slider is doesn't fit to the music if you keep snap at 00:04:065 sorry, no change
00:25:565 (3,4) - Remove (3) and move (4) to 00:25:565 for following vocal. Also, if you change this, please add the note at 00:27:565. But, just suggestion I think that this matches a vocal
00:30:565 (2) - Repeating slider is not following anything at music. Try something else? sorry, no change
01:34:565 (4) - Make this slider linear? So the pattern (01:31:065 (1,2,3,4)) is a linear pattern? This matches me
01:51:565 (1) - End this spinner to 01:54:315, since this spinner are following the vocal I think that this matches a vocal

--------------------------------------------------------------------

Normal
00:36:815 (1,2,3,4,1,2,3,4) - Stacked notes can makes pattern weird/ugly while gameplay. And it makes the stacked notes is overlapped by previous object. Try changing the pattern to avoid it ok. change it
01:01:065 (3,4,5) - ^ (I'm not sure) sorry, no change.
01:09:065 (1,2,3) - ^ ok. change it
01:48:565 (6,7,8) - ^ ^

--------------------------------------------------------------------

Hard

00:25:315 (5) - Unstack this for good pattern? (Nazi) sorry, no change
00:55:315 (8) - The tail slider is overlap the sliderpath http://puu.sh/8btQ Try make a different slider? what do you mean?
01:53:565 (5) - The tail slider is almost touch to HP Bar, try avoid it fixed

--------------------------------------------------------------------

Insane
01:03:065 (3) - Forgot to put clap here? no clap >:(
01:09:065 (4) - This object is almost touch the HP Bar. And it's included to Guideline about touching the HP Bar fixed
01:12:065 (2,3) - This object has a weird stack at gameplay. Try re-stack to tail slider or you can unstack it fixed

--------------------------------------------------------------------
Leorda Thanks for mod ~ :oops:
L_P
hard
pattern suggestion at 00:25:315 (5) - http://puu.sh/8jWR
00:41:315 (2,3) - spacing from small to large?
00:43:315 (2) - spacing...
00:56:815 (2,3,4,5,6) - make some pattern?
add a note at 01:06:315 ? theres a beat
02:00:565 (2) - move to 02:00:315 ?

insane
ive noticed you loved to change spacing, why not spacing small when hitsound volume is lowered, spacing large when volume is raised?

00:03:315 (1) - really, not nice to see
00:10:815 (1,2,3) - make the spacing like 00:13:065 (1,2,3) ?
00:24:815 (3) - make it curve, then blanket the next slider?
00:35:565 (4) - just move it to 00:35:315 and dont extend it??
00:46:815 (4) - make it between 3 and 5?
00:50:565 (5) - move to 00:50:815 (5) ?
01:29:315 (6) - not nice to see
01:37:565 (5) - second dot grid left and up a bit
01:41:565 (1,3,5,7) - not nice to see... whether move note 7 to make a curve or stack them?

thats all. i wont mod easy and normal XD
nice map!!! star!!!
Topic Starter
kosiga

L_P wrote:

hard
pattern suggestion at 00:25:315 (5) - http://puu.sh/8jWR ok. change it
00:41:315 (2,3) - spacing from small to large? yeah. no change :D
00:43:315 (2) - spacing... DS 1.4x fixed
00:56:815 (2,3,4,5,6) - make some pattern? sorry, no change
add a note at 01:06:315 ? theres a beat ^
02:00:565 (2) - move to 02:00:315 ? ^

insane
ive noticed you loved to change spacing, why not spacing small when hitsound volume is lowered, spacing large when volume is raised?
I got a wrong custom hitsound. I correct all maps >:(

00:03:315 (1) - really, not nice to see remake it
00:10:815 (1,2,3) - make the spacing like 00:13:065 (1,2,3) ? fixed
00:24:815 (3) - make it curve, then blanket the next slider? sorry, no change
00:35:565 (4) - just move it to 00:35:315 and dont extend it?? ok. change it
00:46:815 (4) - make it between 3 and 5? fixed
00:50:565 (5) - move to 00:50:815 (5) ? ok, change it
01:29:315 (6) - not nice to see I reconsider it
01:37:565 (5) - second dot grid left and up a bit fixed
01:41:565 (1,3,5,7) - not nice to see... whether move note 7 to make a curve or stack them? remake it

thats all. i wont mod easy and normal XD
nice map!!! star!!!
L_P Thanks for mod & Star☆ :oops:
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. soft-sliderの時にでるザーッって音いらないと思います!

[Insane]

  1. 00:11:315 (3) - add new combo?
  2. 01:06:565 (6) - ^
  3. 01:26:565 (5) - ^
  4. 01:51:565 (1) - 初めにfinish?
[Hard]

  1. 00:04:815 (5) - 提案です。
  2. 00:21:565 (7) - add new combo?
  3. 01:03:315 (1,1) - 01:04:815 (1) の配置を変えてください。
  4. 01:51:565 (1) - add finish?
[Normal]

  1. AR+1
  2. 01:16:815 (3) - 終わりにfinish?
  3. 01:51:565 (1) - add finish
[Easy]

  1. 00:07:315 (2) - 音と合ってないと思います
  2. 01:17:565 (1) - add finish

That's all~
Topic Starter
kosiga

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. soft-sliderの時にでるザーッって音いらないと思います! フォルダのsoft-sliderside2削除。 and 無音soft-sliderside(1,2)追加

[Insane]

  1. 00:11:315 (3) - add new combo? fixed
  2. 01:06:565 (6) - ^ sorry, no change
  3. 01:26:565 (5) - ^ fixed
  4. 01:51:565 (1) - 初めにfinish? ^
[Hard]

  1. 00:04:815 (5) - 提案です。 sorry, no change >:(
  2. 00:21:565 (7) - add new combo? fixed
  3. 01:03:315 (1,1) - 01:04:815 (1) の配置を変えてください。あまり遠くしてもいけないので少し上へずらしました。
  4. 01:51:565 (1) - add finish? fixed
[Normal]

  1. AR+1 sorry, no change
  2. 01:16:815 (3) - 終わりにfinish? sorry, no change
  3. 01:51:565 (1) - add finish fixed
[Easy]

  1. 00:07:315 (2) - 音と合ってないと思います 簡単なリズムが思いつかないのでとりあえずこのまま行きます
  2. 01:17:565 (1) - add finish fixed

That's all~
phonic さん modありがとうございました~ :oops:
Suzully
modリクエストどうもですー。

[Easy]

  • Fine.
[Normal]
  1. 00:06:065 (x) - 00:06:565 (1)のようにスライダーを置くならここにもノートが必要だと思います。
  2. 00:50:062 (2,3,4,5) - ノートがスナップされていないのでしてください。
  3. 01:10:815 (4) - finishは少しうるさい気がします。
  4. 01:16:815 (3) - 終端にfinish。
[Hard]
  1. 00:06:065 (x) - Normalと同様。
  2. 00:13:315 (1) - ノートを置いてfinishを鳴らしてからスピナーといった感じに変えたらどうでしょうか。
  3. 00:33:565 (4) - whistle。
  4. 00:35:065 (3,4,5,6,7) - 対称配置などこだわりなしにスライダーに被るのはあまり美しくなく見づらいです。
  5. 00:41:565 (3) - whistle。
  6. 00:42:565 (3) - ^
  7. 00:46:065 (1,2,3,4) - ボーカルや音楽に合わせずにアンチジャンプを使うのは非常に戸惑うと思います。
  8. 01:14:065 (2) - 折り返しにfinish。
  9. 01:16:315 (3) - ^ 始端に。
  10. 01:17:565 (4) - ^
[Insane]

  • 様々なDSが混在していますが、なるべく主だって使うのは2つ程度に絞り、その他は要所要所で使う程度に留めた方が、プレイヤーが戸惑うのを防ぐことができます。
  1. 00:01:565 (1,2,3,4) - DSx1.0で置いた方が良いと思います。
  2. 00:03:315 (1) - 00:04:565まで延長?こういったスライダーは白線に合わせた方がリズムを取りやすいです。
  3. 00:09:315 (2,3) - やけに間隔が空いているのが気になります。
  4. 00:12:065 (2,3) - 音楽とズレています。こんな感じに
  5. 00:13:315 (3) - finish。
  6. 00:27:565 (1,2) - 前のスペーシングも後ろのも空いているので、くっつけない方が綺麗に見えます。
  7. 00:33:315 (5,1) - (1,2,3,4)とスペーシングを揃えてください。
  8. 00:41:565 (3) - whistle。
  9. 00:42:565 (3) - ^
  10. 00:43:565 (3) - ^
  11. 00:47:065 (5) - もう少し左右対称に形を整えた方が美しいです。
  12. 01:10:065 (4,5,6,1,2,3,4) - 少しclapがうるさく感じます。赤線に乗ったものは全部削除で良いのでは。
  13. 01:14:315 (3) - finish追加。
  14. 01:16:315 (2) - ^ 始端に。
  15. 01:21:565 (T) - 01:21:440の緑線とまとめてください。
  16. 01:30:315 (x) - ノート追加?
  17. 01:53:565 (T) - 01:53:440の緑線とまとめてください。
[SB]

  • 不要な部分や端数を削ってすっきりさせました。
    記事では半角スペースが無効になっているのでそこだけ注意してください。
    SPOILER
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,Centre,"SB\hiromi1.jpg",320,240
    S,0,13565,,0.8
    F,0,13565,17565,0,1
    F,0,17565,49565,1
    Sprite,Background,Centre,"SB\hiromi2.jpg",320,240
    S,0,46065,,0.8
    F,0,46065,49565,0,1
    F,0,49565,83065,1
    Sprite,Background,Centre,"SB\hiromi6.jpg",320,240
    S,0,82690,,0.8
    F,2,95065,99690,1,0
    Sprite,Background,Centre,"SB\hiromi5.jpg",320,240
    S,0,111565,,0.8
    F,1,111565,115690,0,1
    F,0,122565,131565,1,0
    Sprite,Background,Centre,"SB\hiromi3.jpg",320,240
    F,0,94940,98565,0,1
    S,0,94940,115565,0.8,0.95
    F,2,111565,115565,1,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Black.jpg",320,240
    S,0,82690,,1.6
    F,0,82690,83065,1
    Sprite,Foreground,Centre,"SB\white.png",320,240
    F,0,73440,73565,0,0.4
    F,0,73565,74565,0.4,0
    F,0,75440,75565,0,0.6
    F,0,75565,76565,0.6,0
    F,1,77565,82565,0,1
    F,0,82690,82940,1,0
    F,0,82940,83065,0,1
    F,0,83065,83440,1,0
    F,0,83440,83565,0,1
    F,0,83565,84565,1,0
    F,0,99440,99565,0,1
    F,0,99565,100565,1,0
    F,0,115440,115565,0,0.4
    F,0,115565,116565,0.4,0
    F,0,117440,117565,0,0.2
    F,0,117565,118565,0.2,0
    F,0,119440,121565,0,0.5
    F,0,121565,123565,0.5,0
    Sprite,Foreground,Centre,"SB\Mini Light.png",320,240
    F,0,79565,81315,0,1
    S,0,79565,82690,0.1,1.31
    F,0,81315,82690,1,0
    //Storyboard Sound Samples
頑張ってください~ :)
Topic Starter
kosiga

Suzully wrote:

modリクエストどうもですー。

[Easy]

  • Fine.
[Normal]
  1. 00:06:065 (x) - 00:06:565 (1)のようにスライダーを置くならここにもノートが必要だと思います。 ok.追加
  2. 00:50:062 (2,3,4,5) - ノートがスナップされていないのでしてください。 fixed
  3. 01:10:815 (4) - finishは少しうるさい気がします。 clapに変更しました
  4. 01:16:815 (3) - 終端にfinish。 fixed
[Hard]
  1. 00:06:065 (x) - Normalと同様。00:06:065 ,00:06:315 にノート追加しました
  2. 00:13:315 (1) - ノートを置いてfinishを鳴らしてからスピナーといった感じに変えたらどうでしょうか。 ok.変更しました
  3. 00:33:565 (4) - whistle。 fixed
  4. 00:35:065 (3,4,5,6,7) - 対称配置などこだわりなしにスライダーに被るのはあまり美しくなく見づらいです。 change it
  5. 00:41:565 (3) - whistle。 fixed
  6. 00:42:565 (3) - ^ ^
  7. 00:46:065 (1,2,3,4) - ボーカルや音楽に合わせずにアンチジャンプを使うのは非常に戸惑うと思います。 change it
  8. 01:14:065 (2) - 折り返しにfinish。 fixed
  9. 01:16:315 (3) - ^ 始端に。 ^
  10. 01:17:565 (4) - ^ ^
[Insane]

  • 様々なDSが混在していますが、なるべく主だって使うのは2つ程度に絞り、その他は要所要所で使う程度に留めた方が、プレイヤーが戸惑うのを防ぐことができます。
  1. 00:01:565 (1,2,3,4) - DSx1.0で置いた方が良いと思います。 DS1.2x 変更
  2. 00:03:315 (1) - 00:04:565まで延長?こういったスライダーは白線に合わせた方がリズムを取りやすいです。 白線まで延ばすと音楽と合わない気がするので変更無しで><;
  3. 00:09:315 (2,3) - やけに間隔が空いているのが気になります。
  4. 00:12:065 (2,3) - 音楽とズレています。こんな感じに  参考にして変更しました
    [attachment=0:ef40d]screenshot231.jpg[/attachment:ef40d]
  5. 00:13:315 (3) - finish。 fixed
  6. 00:27:565 (1,2) - 前のスペーシングも後ろのも空いているので、くっつけない方が綺麗に見えます。
  7. 00:33:315 (5,1) - (1,2,3,4)とスペーシングを揃えてください。
  8. 00:41:565 (3) - whistle。 fixed
  9. 00:42:565 (3) - ^ ^
  10. 00:43:565 (3) - ^ ^
  11. 00:47:065 (5) - もう少し左右対称に形を整えた方が美しいです。 ^
  12. 01:10:065 (4,5,6,1,2,3,4) - 少しclapがうるさく感じます。赤線に乗ったものは全部削除で良いのでは。 Hardと同じclapに変更
  13. 01:14:315 (3) - finish追加。 fixed
  14. 01:16:315 (2) - ^ 始端に。 ^
  15. 01:21:565 (T) - 01:21:440の緑線とまとめてください。 ^
  16. 01:30:315 (x) - ノート追加? ok.追加しました
  17. 01:53:565 (T) - 01:53:440の緑線とまとめてください。^

    DS & NC(全diff) & note見直しかけました。 :D


[SB]

  • 不要な部分や端数を削ってすっきりさせました。 ありがとうございます~ :)
    記事では半角スペースが無効になっているのでそこだけ注意してください。
    SPOILER
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,Centre,"SB\hiromi1.jpg",320,240
    S,0,13565,,0.8
    F,0,13565,17565,0,1
    F,0,17565,49565,1
    Sprite,Background,Centre,"SB\hiromi2.jpg",320,240
    S,0,46065,,0.8
    F,0,46065,49565,0,1
    F,0,49565,83065,1
    Sprite,Background,Centre,"SB\hiromi6.jpg",320,240
    S,0,82690,,0.8
    F,2,95065,99690,1,0
    Sprite,Background,Centre,"SB\hiromi5.jpg",320,240
    S,0,111565,,0.8
    F,1,111565,115690,0,1
    F,0,122565,131565,1,0
    Sprite,Background,Centre,"SB\hiromi3.jpg",320,240
    F,0,94940,98565,0,1
    S,0,94940,115565,0.8,0.95
    F,2,111565,115565,1,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Black.jpg",320,240
    S,0,82690,,1.6
    F,0,82690,83065,1
    Sprite,Foreground,Centre,"SB\white.png",320,240
    F,0,73440,73565,0,0.4
    F,0,73565,74565,0.4,0
    F,0,75440,75565,0,0.6
    F,0,75565,76565,0.6,0
    F,1,77565,82565,0,1
    F,0,82690,82940,1,0
    F,0,82940,83065,0,1
    F,0,83065,83440,1,0
    F,0,83440,83565,0,1
    F,0,83565,84565,1,0
    F,0,99440,99565,0,1
    F,0,99565,100565,1,0
    F,0,115440,115565,0,0.4
    F,0,115565,116565,0.4,0
    F,0,117440,117565,0,0.2
    F,0,117565,118565,0.2,0
    F,0,119440,121565,0,0.5
    F,0,121565,123565,0.5,0
    Sprite,Foreground,Centre,"SB\Mini Light.png",320,240
    F,0,79565,81315,0,1
    S,0,79565,82690,0.1,1.31
    F,0,81315,82690,1,0
    //Storyboard Sound Samples
頑張ってください~ :)
DSを変えるタイミングが難しいです :(
とても参考になりました。 :)
Suzullyさん ありがとうございました~ :oops: :oops:
shikyu
hello, here some suggestion

[Easy]
no probs here

[Normal]
01:59:565 (1) - lenghten 2 ticks ahead

[Hard]
00:24:565 (2) - add whistle
00:25:065 (4) - ^
00:36:315 (7) - ^
00:54:315 (X) - add note here?
02:00:565 (2) - move 2 ticks behind and add 1 repeat (I hear the piano start 2 ticks behind)

[Insane]
good here

ok then, good luck
Topic Starter
kosiga

shikyu wrote:

hello, here some suggestion

[Easy]
no probs here

[Normal]
01:59:565 (1) - lenghten 2 ticks ahead ok. but add circle

[Hard]
00:24:565 (2) - add whistle sorry, no whistle
00:25:065 (4) - ^ ^
00:36:315 (7) - ^ ^
00:54:315 (X) - add note here? sorry, no change
02:00:565 (2) - move 2 ticks behind and add 1 repeat (I hear the piano start 2 ticks behind) ok. change it

[Insane]
good here

ok then, good luck
shikyu Thanks for mod~ :oops:
terametis
go go~~ I really like this map~~
Topic Starter
kosiga

terametis wrote:

go go~~ I really like this map~~
Thank you very much ~ :)
pianiac
hello

Insane
the hitsound volume is too loud at the beginning...and abit not suitable
00:05:565 (1) - change another shape?
00:41:065 (1) - the spacing is really too big
00:50:565 (5) - here, you have the all the beats noted....i suggest you to stop a beat at this head of the slider
00:54:565 (5) - and this head too
01:08:315 (3) - add note and delete next note?
01:29:315 (1) - aww..change the shape?
01:46:940 (4) - add a note stack with previous one and make next note stack also

hard
00:07:565 (1) - silence please?
00:23:065 (2) - not suitable for this place
00:24:565 (2,3,4,5,2) - wow nice pattern i like it
00:36:315 (7) - whistle?
00:41:065 (1) - move it away from the tail
01:00:065 (1,2,3,4,5,6) - make a pattern similar to previous one?

thats all! clean map
Topic Starter
kosiga

pianiac wrote:

hello

Insane
the hitsound volume is too loud at the beginning...and abit not suitable no change. because all difficult is the same volume
00:05:565 (1) - change another shape? fixed
00:41:065 (1) - the spacing is really too big ok. DS 1.5x fixed
00:50:565 (5) - here, you have the all the beats noted....i suggest you to stop a beat at this head of the slider what do you mean ? slider ⇒circle ?
00:54:565 (5) - and this head too ^
01:08:315 (3) - add note and delete next note? sorry, no change
01:29:315 (1) - aww..change the shape? ok. fixed
01:46:940 (4) - add a note stack with previous one and make next note stack also ok. change it

hard
00:07:565 (1) - silence please?  volume down
00:23:065 (2) - not suitable for this place why ?
00:24:565 (2,3,4,5,2) - wow nice pattern i like it L_P's pattern :D
00:36:315 (7) - whistle? sorry, no whistle
00:41:065 (1) - move it away from the tail sorry, no change
01:00:065 (1,2,3,4,5,6) - make a pattern similar to previous one? postpone. I change it if I hit on a good pattern

thats all! clean map
pianiac Thanks for mod ~ :oops:
frost-b-spec
あぶらむし~

love eufonius and tt :)

[General]
remove tags:yuasa hiromi isurugi noe

[Insane]
0.07.565(1) - end:0.09.065
0.09.065(1,2) - delete
0.19.065(5) - delete
0.19.315(6) - 0.19.065~0.19.565
0.46.815(4) - 飛ばすべき部分ではないと思います。
1.10.065~1.13.065 - 若干clapがうるさいです
1.24.065(3~) - Normal whistleは合わないと思います。

[Hard]
0.27.065(4) - (3)をctrl-H,ctrl-Rで同じカーブを作って配置
1.24.065(3~) - Normal whistleは合わないと思います。

[Normal]
0.50.062(2~5) - isn't snapped. resnap all notes.
1.24.065(3~) - Normal whistleは合わないと思います。

[Easy]
0.07.315(2) - end:0.08.815
1.23.565(1) - Normal whistleは合わないと思います。
1.45.068(3) - isn't snapped. resnap all notes.
1.59.565(1) - return:2.00.315
Topic Starter
kosiga

frost-b-spec wrote:

あぶらむし~ lol :shock:

love eufonius and tt :)

[General]
remove tags:yuasa hiromi isurugi noe http://osu.ppy.sh/s/16441 yuasa hiromi だけ残します :D

[Insane]
0.07.565(1) - end:0.09.065 ok. fixed
0.09.065(1,2) - delete ^
0.19.065(5) - delete ^
0.19.315(6) - 0.19.065~0.19.565 ^
0.46.815(4) - 飛ばすべき部分ではないと思います。 ^
1.10.065~1.13.065 - 若干clapがうるさいです 減らしました。
1.24.065(3~) - Normal whistleは合わないと思います。 ちょっと静か?な気もしますが変えてみました!

[Hard]
0.27.065(4) - (3)をctrl-H,ctrl-Rで同じカーブを作って配置 fixed
1.24.065(3~) - Normal whistleは合わないと思います。 ちょっと静か?な気もしますが変えてみました!

[Normal]
0.50.062(2~5) - isn't snapped. resnap all notes. fixed
1.24.065(3~) - Normal whistleは合わないと思います。ちょっと静か?な気もしますが変えてみました!

[Easy]
0.07.315(2) - end:0.08.815 次スライダーが白線からなのでタイミングを合わせやすいようにこのままで ><;
1.23.565(1) - Normal whistleは合わないと思います。 ちょっと静か?な気もしますが変えてみました!
1.45.068(3) - isn't snapped. resnap all notes. fixed
1.59.565(1) - return:2.00.315 ごめんなさい、no change
frost-b-spec さん mod ありがとうございました~(Easyも見てくれてありがとうございます :):oops:
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