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Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-

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Topic Starter
Altuth
This beatmap was submitted using in-game submission on 12. mars 2018 at 16:08:05

Artist: Katakiri Rekka
Title: Moe Ochiru Hokori -Counter raid Another D-
Source: 艦隊これくしょん -艦これ-
Tags: Our pride burning down -Counter raid Another D- 気高き者達の碑 シズメシズメ shizume kantai collection kancolle doujin 青砥 雫 (℃iel) 憐歌 (Renka) 茶太 (Chata) kyrie 帝國交響楽団 (Empire Ensemble) C90
BPM: 244
Filesize: 10674kb
Play Time: 05:50
Difficulties Available:
  1. The Abyss (7,15 stars, 1258 notes)
Download: Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-
Information: Scores/Beatmap Listing
---------------
Spells
Absolutely outstanding map.
Everything fits so perfectly together it gives me chills while playing it.
Easily in my top 5 favorite maps, honestly man, great job.
Topic Starter
Altuth

Spellsman wrote:

Absolutely outstanding map.
Everything fits so perfectly together it gives me chills while playing it.
Easily in my top 5 favorite maps, honestly man, great job.
You are the reason I map.
Baolicious
3/10 bro ;///
Est-
oh hec its resubmitted

i love this owo
[ Marley ]
Smol mod, reject or accept this in any way you see necessary

00:46:185 - Maybe put a circle here, for the vocal?
01:00:570 (1) - The sv could change here to show that the music has had a change
02:25:898 (3) - This slider could end at 02:26:513 ?
02:28:849 (3) - This slider could end at 02:29:463
02:31:799 (3) - Could end at 02:32:414
02:34:750 (3) - Could end at 02:35:365
Those three sliders just seem like they could be longer imo ^^
02:40:283 (1) - Make into a slider ending at 02:40:406 , if you do, then delete 02:40:406 (2) , make 02:40:529 (3) into a slider ending at 02:40:652 , and move 02:40:652 (4) - to 02:40:775 and end it at 02:40:898
02:44:463 (7,1) - Make these two have higher sv to show the drums getting louder maybe? Also, make them into straight sliders?
02:47:414 (6) - Make the sv on this slider faster for the drums
You could also make all parts with those louder drums have faster sv ^^ (But then again, some parts are calmer than others, so maybe only a few of the drum parts should be faster)
02:59:463 - Make sliders after this point have lower sv to show the change in music?
03:17:168 (1) - After this point, you could have the spacing get gradually larger to show the increase in intensity
04:26:451 - break between the two notes?

Well that's my mod, I hope it helped it some way :)
Dokatu
M4M

1
1. 02:25:898 (3) - A slider is not needed here. Put a circle.
2. 02:25:898 (3) - ^
3. 02:31:799 (3) - ^
4. 02:34:750 (3) - ^
:D
( 03:52:332 - 04:02:660 ) - I would here put a space.

00:21:029 (1,2,3) - Try it
00:22:504 (5,6,7) - ^
Topic Starter
Altuth

[ Marley ] wrote:

Smol mod, reject or accept this in any way you see necessary

00:46:185 - Maybe put a circle here, for the vocal? Used a long time determining how to make this work, and I think it works the best as is
01:00:570 (1) - The sv could change here to show that the music has had a change Yes, but it works well to show a change in music with a different sliderstyle. a different SV makes the change too noticable
02:25:898 (3) - This slider could end at 02:26:513 ? I am having all the sliders follow the lasting noise from the drum
02:28:849 (3) - This slider could end at 02:29:463 same as above
02:31:799 (3) - Could end at 02:32:414 same as above
02:34:750 (3) - Could end at 02:35:365 same as above
Those three sliders just seem like they could be longer imo ^^
02:40:283 (1) - Make into a slider ending at 02:40:406 , if you do, then delete 02:40:406 (2) , make 02:40:529 (3) into a slider ending at 02:40:652 , and move 02:40:652 (4) - to 02:40:775 and end it at 02:40:898 Thanks
02:44:463 (7,1) - Make these two have higher sv to show the drums getting louder maybe? Also, make them into straight sliders? looking into it
02:47:414 (6) - Make the sv on this slider faster for the drums Thanks
You could also make all parts with those louder drums have faster sv ^^ (But then again, some parts are calmer than others, so maybe only a few of the drum parts should be faster)
02:59:463 - Make sliders after this point have lower sv to show the change in music? Same as above, I simply change the sliderstyle instead of changing the SV.
03:17:168 (1) - After this point, you could have the spacing get gradually larger to show the increase in intensity Thanks
04:26:451 - break between the two notes? No need for break, if you die from drain you shouldnt play this map.

Well that's my mod, I hope it helped it some way :)
Topic Starter
Altuth

XFroceS wrote:

M4M

1
1. 02:25:898 (3) - A slider is not needed here. Put a circle.
2. 02:25:898 (3) - ^ I see your reasoning, but I try to follow the lasting noise from the ding, with the slider.
3. 02:31:799 (3) - ^
4. 02:34:750 (3) - ^
:D
( 03:52:332 - 04:02:660 ) - I would here put a space. I'll try around a little

00:21:029 (1,2,3) - Try it I'll look into it
00:22:504 (5,6,7) - ^
Thanks

Thanks for mod ^-^
Chanyah
M4M - https://osu.ppy.sh/s/542737 map to mod - give small mod like ya said :)
  1. 00:49:997 (4) - this will be better if it was slightly more up from 00:49:505 (3) -
  2. 01:13:111 (3) - bring this more up if you weren't trying to stack (how close it is now looks like an error)
  3. 05:49:135 (1,2,3,4,5,6) - I believe this whole pattern spacing should be reduce - When I listen the music their isn't many strong notes and while I do understand it- just reduce a bit and ur good because more emphasis to 05:49:873 (1,2,3,4,1) - imo
K I can't play the map so can't mod much

GL
Topic Starter
Altuth

DJ Lucky wrote:

M4M - https://osu.ppy.sh/s/542737 map to mod - give small mod like ya said :)
  1. 00:49:997 (4) - this will be better if it was slightly more up from 00:49:505 (3) - Thanks, I agree the circles overlapping felt a bit off.
  2. 01:13:111 (3) - bring this more up if you weren't trying to stack (how close it is now looks like an error) Not supposed to be stacked, There are several of those, which I used 0.1 distance snapping.
  3. 05:49:135 (1,2,3,4,5,6) - I believe this whole pattern spacing should be reduce - When I listen the music their isn't many strong notes and while I do understand it- just reduce a bit and ur good because more emphasis to 05:49:873 (1,2,3,4,1) - imoAgree, changed around a bit.
K I can't play the map so can't mod much

GL Thanks man
Plus4j
this song is fucking awsome!!!!!
and good map

hope this got ranked
Garden
recheck, plz don't delete ur work nextime ;p

00:25:161 (1,2,1) - can improve visual by cute blankets -> https://puu.sh/xMvac/988e41bc43.png

00:45:816 (1) - ctrl-g would make the 1/1 gap much more intuitive

01:00:570 - should increase volume for this section

04:27:988 - again volume, the section lacks feedback

05:08:685 (6) - this jump is going too far to properly aim (for me at least)

05:41:758 - why it turns to blue and white halfway?
Topic Starter
Altuth

Garden wrote:

recheck, plz don't delete ur work nextime ;p

00:25:161 (1,2,1) - can improve visual by cute blankets -> https://puu.sh/xMvac/988e41bc43.png Fixed blankets

00:45:816 (1) - ctrl-g would make the 1/1 gap much more intuitive Fixed

01:00:570 - should increase volume for this section Done

04:27:988 - again volume, the section lacks feedback Done

05:08:685 (6) - this jump is going too far to properly aim (for me at least) nerfed the jump slightly

05:41:758 - why it turns to blue and white halfway? Fixed it now, thanks
Garden
+
Plus4j

Garden wrote:

+
too fast lol
Namki
[The Abyss]
  1. 00:48:767 - whistle fits pretty good here.
  2. Spacing between 01:28:111 (4,5) - seems uneven because as far as I can see you made spacing more or less equal unlike this pattern. Consider making spacing a bit more consistent for this pattern 01:27:865 (3,4,5) - .
  3. Whu would you emphasis this 01:38:808 (4) - more than the other three? Music doesn't seem to change. From my pov a proper back n forth with little spacing altering would fit better. The same 04:43:357 (5) - . And here as well 05:26:881 (9) - . 05:49:750 (5) - same.
  4. 03:53:193 - / 03:54:299 - / 03:55:775 - / 03:56:144 - etc. - they're giving too much feedback but there are no prominent sound in music so I'd highly recommend you to silence sliderends a little bit, ~15% would be perfect. This suggestion goes pretty much for the every slider in that section.
  5. 04:39:791 (1,2) - quite harms overall visual bc you didn't overlap these sliders.
  6. 05:29:709 (11) - NC?
  7. 05:34:258 (7) - also quite big jump out of nowhere, musically it sounds the same as 05:33:890 (4,5,6) - . Thus spacing should be also equal.
  8. 05:38:808 (1) - pretty prominent sound thus it requires more spacing.
gimme also meta and you may call me back after
Topic Starter
Altuth

Namki wrote:

[The Abyss]
  1. 00:48:767 - whistle fits pretty good here. Added whistle to head
  2. Spacing between 01:28:111 (4,5) - seems uneven because as far as I can see you made spacing more or less equal unlike this pattern. Consider making spacing a bit more consistent for this pattern 01:27:865 (3,4,5) - . Made more even
  3. Whu would you emphasis this 01:38:808 (4) - more than the other three? Music doesn't seem to change. From my pov a proper back n forth with little spacing altering would fit better. The same 04:43:357 (5) - . And here as well 05:26:881 (9) - . 05:49:750 (5) - same. Fixed so that it is proper back and forth. (more consistent)
  4. 03:53:193 - / 03:54:299 - / 03:55:775 - / 03:56:144 - etc. - they're giving too much feedback but there are no prominent sound in music so I'd highly recommend you to silence sliderends a little bit, ~15% would be perfect. This suggestion goes pretty much for the every slider in that section. Added 15% volume to every slider end in that section
  5. 04:39:791 (1,2) - quite harms overall visual bc you didn't overlap these sliders. Made better overlap
  6. 05:29:709 (11) - NC? I have debated it before with modders. it works best to not have nc
  7. 05:34:258 (7) - also quite big jump out of nowhere, musically it sounds the same as 05:33:890 (4,5,6) - . Thus spacing should be also equal. Made more consistent jumps
  8. 05:38:808 (1) - pretty prominent sound thus it requires more spacing. Made higher spacing by changing a bit of layout
gimme also meta and you may call me back after
Namki
qualified!
Hollow Delta
good decision bringing it back
Ayana Hana
Give me source where used romanization"Katakiri Rekka" . Offical romanization is Rekka Katakiri
Topic Starter
Altuth

Lama Poluna wrote:

Give me source where used romanization"Katakiri Rekka" . Offical romanization is Rekka Katakiri
Hey Lama, I used metadata from this ranked map https://osu.ppy.sh/s/511505
Ayana Hana
Offical romanization is Rekka Katakiri - https://vk.com/im?act=browse_images&id=817806

http://www.rekka.jp/live/

http://www.rekka.jp/ on end "Copyright(C) 1998 - 2018 Rekka Katakiri & CLOSED/UNDERGROUND all rights reserved."
Topic Starter
Altuth
Hey Lama, You are correct that it is her name. Here is from the official ranking criteria that is really handy to have read(https://osu.ppy.sh/help/wiki/Ranking_Criteria):

"Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BN for help."

Did a check to see if Katakiri is a japanese surname, and it is. Therefore I can conclude that she should be written as Katakiri Rekka.

In the case I am wrong, about 10 other maps has the romanisation "Katakiri Rekka" and 0 has "Rekka Katakiri", and deriving from whats already established might cause confusion.

Thanks for providing critique, atleast. I could have made a mistake.
Kurai
Both Romanisations are fine
Ayana Hana
ok im bad
TheKingHenry
Timing is sort of fucked up from around 2 mins in atleast;
02:01:677 (4,5,6,7,8,9) - these sound already off by some amount
02:02:538 (1,1) - there are fine I guess since they are hitting the latter drum hits (02:03:275 (1) - ain't really hitting either of em) and after these the timing is too late for pretty much the whole track more or less, most prominently you can hear this late in the song like the last kiai for example 05:44:709 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - sound already pretty damn cluttered for how off it is (like it's off by ~20ms at this point).
I just dloaded this set for the first time so I doubt it's from me having outdated stuff ¯\_(ツ)_/¯
Topic Starter
Altuth
Hey Henry, I cant really seem to hear the delay, and when I add +20 in offset it sounds way off. Are you sure you are listening in on the drums(orchestra)? because it's completely mapped to it, rather than the vocals.

I also want more people to voice their concerns about the timing, before any changes happen. And the timing of this map has been discussed before in an older thread.

Edit: I had more people take a look at it, and they also felt it was to late, it should be about -15ms (not +20, as I said above). Therefore i'll be pushing that fix through.
Lasse
alright, disqualified since mapper wants to make changes to timing

only took a quick look but around -15 for that last part sounds nicer for me too

minor additional point: for silenced sliderends like 02:02:538 (1,1,1) - consider using soft instead of normal sampleset since that work better
and mentioned before these sound pretty off
you say it has been discussed in the old thread, so maybe try to find it and link the discussion?

might be nice to get more opinions on the timing before getting it requalified
TheKingHenry
Wew howd my post turn into +20 suggestion? Didn't I say the timing's late so needs -ms >.<

Altuth wrote:

Hey Henry, I cant really seem to hear the delay, and when I add +20 in offset it sounds way off. Are you sure you are listening in on the drums(orchestra)? because it's completely mapped to it, rather than the vocals.
I mean yeah obviously lol
Topic Starter
Altuth
I misread >.<
Topic Starter
Altuth
list of changes:

02:24:039 added -15ms offset (from this point and to the end)

02:02:497 (1,1,1) - pushed 1/6th earlier, in order to hit more clearly. and added soft slider end)

01:56:390 (9,1) - reimagined distance between these two (made bigger for consistency)


Will wait a couple days before trying to qualify. If anyone has any objections, now is the time to voice them
Namki
Timing was adjusted a bit, sounds fine to me. Also I'm quite satisfied with changes from the list above. Good to go!
Garden
re
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