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Veritas Unae - ~DISK 1~

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Total Posts
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Topic Starter
Gordon123
This beatmap was submitted using in-game submission on 1 октября 2017 г. at 22:59:34

Artist: Veritas Unae
Title: ~DISK 1~
Tags: experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton -Space-
BPM: 80
Filesize: 1051kb
Play Time: 00:30
Difficulties Available:
  1. Average (1,49 stars, 29 notes)
  2. Space's Crescendo (2,39 stars, 46 notes)
  3. Spadon's Advanced (2,06 stars, 41 notes)
  4. Terton's Simple (1,04 stars, 21 notes)
Download: Veritas Unae - ~DISK 1~
Information: Scores/Beatmap Listing
---------------
  1. Simple - by Terton
  2. Average - by me
  3. Advanced - by me and Spayyce
  4. Crescendo - by Spayyce

www
Thanks all who help me with this mapset,without your support and help, I could not complete this map.
Special thanks to my sensei ego_17 this guy help me since I started making maps, taught me a lot, taught me to do SB and also made me a good company when I played in a osu! Thank you bro :D
Spayyce
hey, did an IRC <3

and also unintentionally IRC'ed your GD'er lol good misunderstanding XDDD

IRC
20:53 Gordon123: can i ask u about mod for my 30s map?
20:53 Gordon123: ;w;
20:54 -Space-: np it pls
20:55 -Space-: i can do some nm's
20:55 -Space-: i need to get BN's on 2 maps xD
20:55 *Gordon123 is listening to [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~]
20:55 Gordon123: yay
20:55 Gordon123: good luck
20:55 -Space-: nice 30 seconds
20:56 Gordon123: haha
20:56 Gordon123: :D
20:56 -Space-: can I do IRC mod?
20:56 Gordon123: i like ur video
20:56 -Space-: ^^
20:56 -Space-: thanks
20:56 Gordon123: only for normal lol
20:56 Gordon123: ;w;
20:56 Gordon123: ?
20:56 -Space-: all diff
20:57 Gordon123: yah? LOL
20:57 *-Space- is editing [https://osu.ppy.sh/b/1397492 Veritas Unae - ~DISK 1~ [Normal]]
20:57 Gordon123: so we can try
20:57 -Space-: 00:01:525 (2) - kinda nazi, but move the end anchor out to x:184 y:252 just so the blanket is consistent
20:58 Gordon123: screen?
20:58 -Space-: 00:03:025 (3) - ^ (x236 y84)
20:58 -Space-: screen?
20:58 Gordon123: shoot
20:58 Gordon123: xD
20:58 -Space-: 00:10:525 (4) - ^ (x:176 y:188)
20:59 -Space-: lol this mod is just gonna be blanket touchup xD
20:59 Gordon123: ;W;
20:59 -Space-: 00:12:025 (1) - move the middle anchor to (x:408 y:332) and the last anchor to (x:468 y:288)
21:00 -Space-: because the middle is too close makes the blanket look a bit odd
21:00 -Space-: 00:17:650 (1) - starting the slider on the red tick means you're missing the important beats, the important beats are emphasised on the white ticks through the timeline
21:01 -Space-: doing it as you've done means that you aren't making the player actively click the strongest chords on the piano which makes it feel like they're not connecting to the map as well
21:02 -Space-: 00:24:025 (5) - put a new combo :)
21:02 Gordon123: k
21:03 -Space-: alright, thats it for the normal :P
21:03 *-Space- is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [advanced_17]]
21:03 -Space-: 00:03:587 (1) - remove the NC here and put it on 00:04:525 (3) - so its consistent with the normal
21:03 -Space-: 00:05:650 (2) - same as above, put the nc at 00:06:025 (1) - instead
21:04 -Space-: 00:07:337 - add a note here?
21:04 -Space-: 00:05:837 - ^ , and 00:08:837 - ^
21:04 -Space-: 00:16:525 (4) - why bezier slider type here?
21:05 -Space-: also, silence the sliderend on this because it has a sound on nothing
21:05 -Space-: 00:24:025 (4) - nc <3
21:05 -Space-: and that's about it for the advanced too, needs a few more mods to get it touched up but i can definitely see this getting to ranked status
21:06 -Space-: ill do some more in depth modding on the forum later too
21:06 Gordon123: okay
21:06 -Space-: also, if y ou have any questions about what I put in the chat just ask :)
21:06 Gordon123: sure
21:06 Gordon123: what about easy? :P
21:07 -Space-: it's not your map so I can't mod it with you :P
21:07 -Space-: I'd have to talk to the mapper themselves about it
21:07 Gordon123: advanced too not mine LOL
21:08 Gordon123: he by my friend ego_17
21:08 Gordon123: xDDDD
21:08 Gordon123: it*
21:08 Gordon123: https://osu.ppy.sh/u/1063607
21:08 -Space-: rly?
21:08 Gordon123: HAHAHA
21:08 -Space-: You need to make it more obvious that it's his
21:08 Gordon123: advanced_17
21:08 -Space-: diff name isn't rankable XD
21:08 Gordon123: lmao
21:08 -Space-: yeah but people will not know it is hit
21:08 -Space-: his*
21:08 Gordon123: haha
21:08 -Space-: the rank criteria says a diff name can't be associated with a username
21:08 -Space-: ;-;
Topic Starter
Gordon123

-Space- wrote:

hey, did an IRC <3

and also unintentionally IRC'ed your GD'er lol good misunderstanding XDDD

IRC
20:53 Gordon123: can i ask u about mod for my 30s map?
20:53 Gordon123: ;w;
20:54 -Space-: np it pls
20:55 -Space-: i can do some nm's
20:55 -Space-: i need to get BN's on 2 maps xD
20:55 *Gordon123 is listening to [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~]
20:55 Gordon123: yay
20:55 Gordon123: good luck
20:55 -Space-: nice 30 seconds
20:56 Gordon123: haha
20:56 Gordon123: :D
20:56 -Space-: can I do IRC mod?
20:56 Gordon123: i like ur video
20:56 -Space-: ^^
20:56 -Space-: thanks
20:56 Gordon123: only for normal lol
20:56 Gordon123: ;w;
20:56 Gordon123: ?
20:56 -Space-: all diff
20:57 Gordon123: yah? LOL
20:57 *-Space- is editing [https://osu.ppy.sh/b/1397492 Veritas Unae - ~DISK 1~ [Normal]]
20:57 Gordon123: so we can try
20:57 -Space-: 00:01:525 (2) - kinda nazi, but move the end anchor out to x:184 y:252 just so the blanket is consistent
20:58 Gordon123: screen?
20:58 -Space-: 00:03:025 (3) - ^ (x236 y84)
20:58 -Space-: screen?
20:58 Gordon123: shoot
20:58 Gordon123: xD
20:58 -Space-: 00:10:525 (4) - ^ (x:176 y:188)
20:59 -Space-: lol this mod is just gonna be blanket touchup xD
20:59 Gordon123: ;W;
20:59 -Space-: 00:12:025 (1) - move the middle anchor to (x:408 y:332) and the last anchor to (x:468 y:288)
21:00 -Space-: because the middle is too close makes the blanket look a bit odd
21:00 -Space-: 00:17:650 (1) - starting the slider on the red tick means you're missing the important beats, the important beats are emphasised on the white ticks through the timeline
21:01 -Space-: doing it as you've done means that you aren't making the player actively click the strongest chords on the piano which makes it feel like they're not connecting to the map as well
21:02 -Space-: 00:24:025 (5) - put a new combo :)
21:02 Gordon123: k
21:03 -Space-: alright, thats it for the normal :P
21:03 *-Space- is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [advanced_17]]
21:03 -Space-: 00:03:587 (1) - remove the NC here and put it on 00:04:525 (3) - so its consistent with the normal
21:03 -Space-: 00:05:650 (2) - same as above, put the nc at 00:06:025 (1) - instead
21:04 -Space-: 00:07:337 - add a note here?
21:04 -Space-: 00:05:837 - ^ , and 00:08:837 - ^
21:04 -Space-: 00:16:525 (4) - why bezier slider type here?
21:05 -Space-: also, silence the sliderend on this because it has a sound on nothing
21:05 -Space-: 00:24:025 (4) - nc <3
21:05 -Space-: and that's about it for the advanced too, needs a few more mods to get it touched up but i can definitely see this getting to ranked status
21:06 -Space-: ill do some more in depth modding on the forum later too
21:06 Gordon123: okay
21:06 -Space-: also, if y ou have any questions about what I put in the chat just ask :)
21:06 Gordon123: sure
21:06 Gordon123: what about easy? :P
21:07 -Space-: it's not your map so I can't mod it with you :P
21:07 -Space-: I'd have to talk to the mapper themselves about it
21:07 Gordon123: advanced too not mine LOL
21:08 Gordon123: he by my friend ego_17
21:08 Gordon123: xDDDD
21:08 Gordon123: it*
21:08 Gordon123: https://osu.ppy.sh/u/1063607
21:08 -Space-: rly?
21:08 Gordon123: HAHAHA
21:08 -Space-: You need to make it more obvious that it's his
21:08 Gordon123: advanced_17
21:08 -Space-: diff name isn't rankable XD
21:08 Gordon123: lmao
21:08 -Space-: yeah but people will not know it is hit
21:08 -Space-: his*
21:08 Gordon123: haha
21:08 -Space-: the rank criteria says a diff name can't be associated with a username
21:08 -Space-: ;-;
thank you
for ego_17 :
  • Space- is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [advanced_17]]
    21:03 -Space-: 00:03:587 (1) - remove the NC here and put it on 00:04:525 (3) - so its consistent with the normal
    21:03 -Space-: 00:05:650 (2) - same as above, put the nc at 00:06:025 (1) - instead
    21:04 -Space-: 00:07:337 - add a note here?
    21:04 -Space-: 00:05:837 - ^ , and 00:08:837 - ^
    21:04 -Space-: 00:16:525 (4) - why bezier slider type here?
    21:05 -Space-: also, silence the sliderend on this because it has a sound on nothing
    21:05 -Space-: 00:24:025 (4) - nc <3
    21:05 -Space-: and that's about it for the advanced too, needs a few more mods to get it touched up but i can definitely see this getting to ranked status
    21:06 -Space-: ill do some more in depth modding on the forum later too
    21:06 Gordon123: okay
    21:07 Gordon123: advanced too not mine LOL
    21:08 Gordon123: he by my friend ego_17
    21:08 Gordon123: xDDDD
    21:08 Gordon123: it*
    21:08 Gordon123: https://osu.ppy.sh/u/1063607
    21:08 -Space-: rly?
    21:08 Gordon123: HAHAHA
    21:08 -Space-: You need to make it more obvious that it's his
    21:08 Gordon123: advanced_17
    21:08 -Space-: diff name isn't rankable XD
    21:08 Gordon123: lmao
    21:08 -Space-: yeah but people will not know it is hit
    21:08 -Space-: his*
    21:08 Gordon123: haha
    21:08 -Space-: the rank criteria says a diff name can't be associated with a username
    21:08 -Space-: ;-;
он думал что это моя диффа тоже
riffy
something something intro phrase here something

general
  1. My main issue would be the hitwhistle sound that seems too generic and irrelevant to the song. I'd recommend the default soft-hitwhistle instead.
Terton's Easy

  • I am not too happy with the inear transitions and the way they are mixed with the rest of the patterns. 00:00:775 (1,2,3) - 00:21:025 (3,4,5) - these are the only two patterns where sharp 90 degree angle is used and it feels a little too rough in cmparison with 00:18:025 (1,2,3) - 00:06:025 (1,2,3,4,5) - and just about every other pattern in the diffuculty. Wouldn't patterns with sharper angles make more sense with the style and song chosen? example

    Basically, I recommend you to keep the same flow/style concept throughout the difficulty and avoid patterns that stand out (since the song provides no dramatic alterations to the way it sounds)

    00:22:525 (4,5) - the slidertick is not visible in-game, anyway. Additionally, 00:22:525 (4,5) - this rhythm shift is pretty confusing and 00:23:650 - the beat here remains unmapped. Here is an example of the rhythm we could use to make it feel slightly more natural and simplistic.

    Fairly okayish difficulty with a bit of visual inconsistencies.
Normal
  1. 00:12:025 (1) - the slider probably should be split into two circles as to highlight the piano beats better. let's try something like this?

    I can see the rhythm working, but I still disaree with the decision of leaving beats like 00:18:025 - unclickable. I would've preferred to have them clickable like this or so, to make the thing more ibtuitive for low-level players.
advanced_17
The difficulty name itself goes along the consistent naming structure used for every other difficulty and has no clear indication of the creator's name. I would highly recommend changing that into ego_17's Advanced to line up with the set's structure.
  1. 00:19:900 (3,2) - (2) could've been placed lower to prevent the overlap, which appears to be uninentional/untidy. example
    Note: the jump here is somewhat difficult as the rest of the difficulty is spaced. There is no way to tell that the jumb would be there. // I am also unsure about leaving stronger beat on 00:19:900 (3) - unclickable. I'd prefer something like this

    I like the way you wanted it to be symmetrical, but the way you kind of broken the symmetrical structure for some of the patterns makes me less happy about it.

Space's Crescendo
  1. 00:01:525 (2,3,1) - swapping them on the timeline (Ctrl+G) would make more sense. As this way, you'd be introducing the 3/4 rhythm first, and then asking players to actually click it.
  2. 00:08:837 - isn't it strange to have a weaker beat here clickable, whereas a much stronger one on 00:08:650 - has no clickable object at all? this might work better for the patterns like this one
  3. 00:12:775 - this beat here actually feels like something that needs a clickable object. So, I would shorten (1) till 00:12:400 - this point and have a circle for 00:12:775 - to match the piano beats.

    I disagree with the way you missed out on some pretty strong things by making them unclickable. Apart from that there isn't much to comment on, though.
I'd say that the set feels a bit rushed. Getting more mods and looking into the music more attentively might improve it a lot.
Topic Starter
Gordon123

Bakari wrote:

something something intro phrase here something

general
  1. My main issue would be the hitwhistle sound that seems too generic and irrelevant to the song. I'd recommend the default soft-hitwhistle instead. oh,okay
Normal
  1. 00:12:025 (1) - the slider probably should be split into two circles as to highlight the piano beats better. let's try something like this? sure,nice idea

    I can see the rhythm working, but I still disaree with the decision of leaving beats like 00:18:025 - unclickable. I would've preferred to have them clickable like this or so, to make the thing more intuitive for low-level players.
ok,i fix it too


I'd say that the set feels a bit rushed. Getting more mods and looking into the music more attentively might improve it a lot. yeah~
EDIT : guys pls redownload map,because was removed soft-hitwhistle. thx

Thank you Bakari for mod ;)
Terton

Bakari wrote:

something something intro phrase here something

Terton's Easy

  • I am not too happy with the inear transitions and the way they are mixed with the rest of the patterns. 00:00:775 (1,2,3) - 00:21:025 (3,4,5) - these are the only two patterns where sharp 90 degree angle is used and it feels a little too rough in cmparison with 00:18:025 (1,2,3) - 00:06:025 (1,2,3,4,5) - and just about every other pattern in the diffuculty. Wouldn't patterns with sharper angles make more sense with the style and song chosen? example

    Basically, I recommend you to keep the same flow/style concept throughout the difficulty and avoid patterns that stand out (since the song provides no dramatic alterations to the way it sounds)

    00:22:525 (4,5) - the slidertick is not visible in-game, anyway. Additionally, 00:22:525 (4,5) - this rhythm shift is pretty confusing and 00:23:650 - the beat here remains unmapped. Here is an example of the rhythm we could use to make it feel slightly more natural and simplistic.


    Yes, a few patterns have changed a bit, I hope I understood you correctly

    Fairly okayish difficulty with a bit of visual inconsistencies.


I'd say that the set feels a bit rushed. Getting more mods and looking into the music more attentively might improve it a lot.
osu file format v14

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TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:Terton's Easy
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
BeatmapID:1399064
BeatmapSetID:659934

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Thanks a lot for your help!
ego_17
that diff name was a mess from the start )
-Space- mod
Space- is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [advanced_17]]

21:03 -Space-: 00:03:587 (1) - remove the NC here and put it on 00:04:525 (3) - so its consistent with the normal
listen to the song - there must be NC there 00:05:650 (1) - , so i just divided fist part in two sections
21:03 -Space-: 00:05:650 (2) - same as above, put the nc at 00:06:025 (1) - instead
21:04 -Space-: 00:07:337 - add a note here?
i decided to not add notes there to mace it easier and reduce star raring a litle, in kiai i made it repiting sliders for a same reason
21:04 -Space-: 00:05:837 - ^ , and 00:08:837 - ^
21:04 -Space-: 00:16:525 (4) - why bezier slider type here?
what does this suposed to mean ?) (i changed it to stright one)
21:05 -Space-: also, silence the sliderend on this because it has a sound on nothing
all hitsounds alredy so quiet, there is no reason to doing that ( i cant hear anuthing while playing)
21:05 -Space-: 00:24:025 (4) - nc <3
ok let it be like in normal
^thanks (=
Bakari mod
The difficulty name itself goes along the consistent naming structure used for every other difficulty and has no clear indication of the creator's name. I would highly recommend changing that into ego_17's Advanced to line up with the set's structure.

00:19:900 (3,2) - (2) could've been placed lower to prevent the overlap, which appears to be uninentional/untidy. example
placed it a little lower (a little) - only overlaps in redactor and barely seen while playing i think it ok now

Note: the jump here is somewhat difficult as the rest of the difficulty is spaced. There is no way to tell that the jumb would be there. // I am also unsure about leaving stronger beat on 00:19:900 (3) - unclickable. I'd prefer something like this
repeating slider gives a lot of time to react to this distance change, i can't call it jump

I like the way you wanted it to be symmetrical, but the way you kind of broken the symmetrical structure for some of the patterns makes me less happy about it.
thats how its always done - symmetrical pattern - some random stuff - symmetrical pattern - some random stuff...
спасибо что замодил !

map
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TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
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Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
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Spayyce

Bakari wrote:

something something intro phrase here something



Space's Crescendo
  1. 00:01:525 (2,3,1) - swapping them on the timeline (Ctrl+G) would make more sense. As this way, you'd be introducing the 3/4 rhythm first, and then asking players to actually click it. yeah, sounds and played nicer. thanks for spotting this
  2. 00:08:837 - isn't it strange to have a weaker beat here clickable, whereas a much stronger one on 00:08:650 - has no clickable object at all? nah, I feel they both have the same intensity and this on a 1/4 knits together the combos nicely since the sound is similarthis might work better for the patterns like this one
  3. 00:12:775 - this beat here actually feels like something that needs a clickable object. So, I would shorten (1) till 00:12:400 - this point and have a circle for 00:12:775 - to match the piano beats. similar reason as above in that they are both the same key, so intensity is shared between them

    I disagree with the way you missed out on some pretty strong things by making them unclickable. Apart from that there isn't much to comment on, though. insert obligatory its my style reply
crescendo
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Renumi

i haven't modded in like a month though >_<

[general]
  1. i think whistles landing on these 00:06:025 - would be better to better match the different piano pitch thing in the background thing (i.e do something like how space hitsounded their diff
[terton]
  1. 00:12:025 (5) - missed nc? :d
  2. 00:16:525 (3) - i'd rather there be a note on the slidertail since this part is a teeny tiny bit more intense than the latter, thus i think adding a note 00:17:650 - here encompasses that better (plus it gets rid of the monotony you have building up from the first section)
  3. 00:16:525 (3) - odd how this is the only super curvy sldier in the map, a bit odd visual wise imo
relatively nice diff :'o

[normal]
careful with blanketeese :<
00:03:025 (3,4) -
00:22:525 (4,1) -
  1. 00:13:525 (4) - this is really personal but maybe make this curvier so it matches with 00:01:525 (2,3) - these, thus kinda mitigating a bit of confusion on this blue tick rhythm
simple stuff nice rhythm consistent yesyes

[advance owo]
  1. 00:04:571 - was this green line supposed to be snapped to the white tick?
  2. 00:04:150 (2,3) - maybe stack these two for stack consistency with 00:02:650 (5,6) - ? they're the same sound tbh i see no need for ds (can apply 00:16:150 (3,4) - here too)
  3. 00:06:025 (2,5,2) - REALLY personal but the fact that these aren't the same sliders but rotated really rubs me the wrong way since it really looks like you tried to make them all look the same but it really seems like you just freehanded the sliders and aaaaa you coulda taken one slider and rotated it a few degrees or ctrl >'d them or something if that was your intentiopion
  4. 00:20:650 (1,2,3) - changing rhythm all of a sudden on the last kiai section maybe be a bit odd to handle for players in this diff you're marketing to, i don't think you need to change, but pretty odd imo since this kinda feels like a copy paste of the previous section, music-wise
not bad imo

[southern constellations]
  1. 00:08:275 (3,4,1) - your ds is messed up
  2. 00:19:525 (1,2,3,4) - nice owo
i was gonna comment on seemingly the same things bakari mentioned that you denied but you have a reason for doing what you do, i suppose
Spayyce

Renumi wrote:

[southern constellations]
  1. 00:08:275 (3,4,1) - your ds is messed up o ye, thanks for finding this! :)
  2. 00:19:525 (1,2,3,4) - nice owo ayy thanks! :)

Thank you for mod

aaaa
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Phos-
hey

[Terton's Easy]
  1. I'm not a fan of how you've stylised all the sliders on this map. Due to how straight they are, it doesn't feel all that modern. You should ctrl+a and then rotate the entire map by 1-5°
  2. 00:00:775 (1,2,3,4) - New players will struggle to hit these notes because of how some of them start on a blue tick. Keep in mind that these players are completely new to rhythm games as a whole, and they probably won't know about these kinds of rhythms either. Do something like what was done in the normal; because the blue ticks were expressed through passive sounds (ie. reverse arrows), the player hasn't got to concern themselves with clicking the notes on time.
[Normal]
  1. Same kind of deal as in the easy. You should rotate the whole difficulty by a small amount for a more modern atmosphere.
  2. 00:09:025 (2) - Assuming that you're mapping to the high pitched piano; the music here is identical to the music at 00:06:025 (2) - , so you should rotate this by 90° so that the slider travels up, making it consistent with the previous note and better representing the music.
[Ego's Advanced]
  1. 00:10:150 (4,5,6) - I feel like the head of (6) deserves much more emphasis than the previous two notes, because the sound it's on is much stronger in comparison. Perhaps you could replace (4,5) with a 1/4 slider? (timeline) This will create contrast regarding the strength of (5) and (6) due to the unclickable slider-end, making it more faithful to the music.
  2. 00:17:650 (1,2,3,1,2,3,1,2,3) - Interesting symmetry, but I think this pattern needs a serious rework due to the rhythmic issues that this pattern presents. Namely, this problem arises from the last repeat slider of each combo, like 00:18:400 (3) - . The repeat slider ends on a very powerful beat, so it would be better to get rid of this repeat and place a circle there instead (timeline). This is better, since the last beat is getting the correct emphasis. Now repeat this until the end of the song, because there is no reason for 00:20:650 (1,2,3) - to be inconsistent, the music is the same here.
[Space's Crescendo]
  1. 00:13:525 (3,1) - You can make this oval look nicer. I would ctrl+G (1) and then move it to an area like x:276 y:160 (keep in mind you'll have to adjust the notes after because of distance snap). The good thing about this is that it doesn't only look nicer, but it flows nicer too thanks to the advent of the circular motion provided by ctrl+G.
  2. 00:21:025 (1,2,3) - Likewise, why stop the circular flow here? The music is still very intense, and you expressed this intensity through the jumps at 00:19:525 (1,2,3) - . The problem with this pattern though is that you've reduced the spacing and stopped the circular momentum, which doesn't feel all that good to play. To remedy this, I would try a pattern such as this. The distance snap feels larger, which is appropriate considering the intensity of the song, and you've kept the circular motion from the previous pattern, meaning it'll flow much nicer.
Nice map. I particularly enjoyed Space's Crescendo, and I feel that the easier difficulties are very neat as well. Good luck with this ~
Spayyce

-Faded- wrote:

hey

[Space's Crescendo]
  1. 00:13:525 (3,1) - You can make this oval look nicer. I would ctrl+G (1) and then move it to an area like x:276 y:160 (keep in mind you'll have to adjust the notes after because of distance snap). The good thing about this is that it doesn't only look nicer, but it flows nicer too thanks to the advent of the circular motion provided by ctrl+G.
  2. 00:21:025 (1,2,3) - Likewise, why stop the circular flow here? The music is still very intense, and you expressed this intensity through the jumps at 00:19:525 (1,2,3) - . The problem with this pattern though is that you've reduced the spacing and stopped the circular momentum, which doesn't feel all that good to play. To remedy this, I would try a pattern such as this. The distance snap feels larger, which is appropriate considering the intensity of the song, and you've kept the circular motion from the previous pattern, meaning it'll flow much nicer.
Nice map. I particularly enjoyed Space's Crescendo, and I feel that the easier difficulties are very neat as well. Good luck with this ~
Such a helpful and engaging mod! It really pointed out some big things in terms of pattern and difficulty consistency through some important and pivotal parts of my map. I feel as if it works much better and the whole thing is much more consistent as a result. Fixed all mentioned above.

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Terton

Renumi wrote:

[terton]
  1. 00:12:025 (5) - missed nc? :d
  2. 00:16:525 (3) - i'd rather there be a note on the slidertail since this part is a teeny tiny bit more intense than the latter, thus i think adding a note 00:17:650 - here encompasses that better (plus it gets rid of the monotony you have building up from the first section)
  3. 00:16:525 (3) - odd how this is the only super curvy sldier in the map, a bit odd visual wise imo
relatively nice diff :'o


Thank you for mod!
Terton

-Faded- wrote:

hey

[Terton's Easy]

  1. I'm not a fan of how you've stylised all the sliders on this map. Due to how straight they are, it doesn't feel all that modern. You should ctrl+a and then rotate the entire map by 1-5°
  2. 00:00:775 (1,2,3,4) - New players will struggle to hit these notes because of how some of them start on a blue tick. Keep in mind that these players are completely new to rhythm games as a whole, and they probably won't know about these kinds of rhythms either. Do something like what was done in the normal; because the blue ticks were expressed through passive sounds (ie. reverse arrows), the player hasn't got to concern themselves with clicking the notes on time.
osu file format v14

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Thanks!
Topic Starter
Gordon123

Renumi wrote:

[normal]
careful with blanketeese :<
00:03:025 (3,4) - ok
00:22:525 (4,1) - ok
  1. 00:13:525 (4) - this is really personal but maybe make this curvier so it matches with 00:01:525 (2,3) - these, thus kinda mitigating a bit of confusion on this blue tick rhythm ah no,sorry,because (4) well conveys the straightness of the song, as well as it is convenient for the circles standing before the slider
simple stuff nice rhythm consistent yesyes
>i'll fix blaketeese heh

-Faded- wrote:

hey

[Normal]
  1. Same kind of deal as in the easy. You should rotate the whole difficulty by a small amount for a more modern atmosphere. >.> I hope you understand me, since I can not do much on a 30s map. Yes, and I think that on this diff, I made quite a few turns, as well as a slider art that are considered with my style and understanding of the mapping/
  2. 00:09:025 (2) - Assuming that you're mapping to the high pitched piano; the music here is identical to the music at 00:06:025 (2) - , so you should rotate this by 90° so that the slider travels up, making it consistent with the previous note and better representing the music. > 00:09:025 (2) - this moment repeated 00:21:025 (2) - here ,I did not just put it on, not even comparing it to the fact that it's a song under the piano, and not to mention any aesthetics of the mage that you're taking advantage of, that so similar a rhythm and you have to rotate them 90 degrees. I did it based on my imagination, I did not want to do that monotonous and show what I can do exactly like that, then I saw the same rhythm in another version of the map, I just do not want to see what some people can write : "o so he just stole the patterns from ranked version"/ + i like this pattern,i really dont know why i need to fix it,if this in rhythm. so,thank you/
thank you Renumi and -Faded- ;)
Pachiru
[Easy]

  1. Why there is two different distance snap in the map? 00:04:525 (5,1) - For instance here, you're following two different spacing. In the beginning you're mapping in 1.5x, and suddenly here: 00:06:025 (1) - you change it by making a distance of 1.7x. And then you're changing again to use 1.4x. So please, try to use consistant DS for all the map, especially if it's an Easy. (consistant DS on Easy/Normal diffs is a Ranking Criteria rule.)
  2. 00:00:775 (1,2) - To make it more beginner-friendly, why not using a rhythm like this instead? https://puu.sh/xt2qM/8f1b5d019a.png / Because it can be quite hard to predict for a beginner that the circle is placed on a 1/4 snap.
  3. 00:16:525 (3,1) - The angle here feels pretty hard to play, cause the end of this slider: 00:16:525 (3) - is leading to the opposite where this slider: 00:18:025 (1) - is.
  4. 00:18:025 (1,2,3,4) - I'm not a big fan of this kind of patterns, using sharp flow like this is not a very good idea. Make more circular flows, especially to respect the beauty of the music, but also to make it more obvious for a beginner.
Don't forget to never make a clickable beat on a 1/4 in an Easy diff. Beside that, with some other mods, the map will looks clean.

[Advanced]
  1. 00:02:650 (5,6) - I don't get why you've stacked those two notes. There is two different sounds on this stack, so if you want to make a better emphasis on the song, then it would make more sense to stack those two notes instead: 00:00:775 (1,2) - since they are making a similar sound, and unstack this one then: 00:02:650 (5,6) -.
  2. 00:07:525 (5,2) - Since there is strong sounds here, that would be better to make them spaced from their previous notes, that would make more sense. Like you did here: 00:05:650 (1,2) - it's better, and more logic.
  3. 00:15:025 (1) - Same here, unstack this note, cause there is a strong note here.
  4. 00:21:400 (3) - Why are you suddenly changing DS here? Keep it consistant during all the map, especially cause there is a lot of notes on 1/4 snap, so that would help the player by giving him some "landmark".


I think that with some other mod, the difficulty will be pretty good too, don't give up!

[Crescendo]
  1. 00:04:525 - Did the green mark with 10% sound is intentionnal? Because it makes those two notes: 00:05:650 (1,2) - pretty silent, and it's strange to play since those notes that follows them are 30%, wouldn't be better to make them 20% instead of 10%?
  2. 00:11:650 (3) - Wouldn't be better to space it out of the stack?
  3. 00:23:087 (2,3) - I think that the jumps here a quite abused here, cause the rest of the song isn't that hard. It has the same distance as those: 00:22:525 (1,2) - but on this one, there is a 3/4 snap so it makes more sense. Consider reducing a bit the spacing here.
Very good.

Good luck for the set!
Terton

Pachiru wrote:

[Easy]
  1. Why there is two different distance snap in the map? 00:04:525 (5,1) - For instance here, you're following two different spacing. In the beginning you're mapping in 1.5x, and suddenly here: 00:06:025 (1) - you change it by making a distance of 1.7x. And then you're changing again to use 1.4x. So please, try to use consistant DS for all the map, especially if it's an Easy. (consistant DS on Easy/Normal diffs is a Ranking Criteria rule.)
  2. 00:00:775 (1,2) - To make it more beginner-friendly, why not using a rhythm like this instead? https://puu.sh/xt2qM/8f1b5d019a.png / Because it can be quite hard to predict for a beginner that the circle is placed on a 1/4 snap.
  3. 00:16:525 (3,1) - The angle here feels pretty hard to play, cause the end of this slider: 00:16:525 (3) - is leading to the opposite where this slider: 00:18:025 (1) - is.
  4. 00:18:025 (1,2,3,4) - I'm not a big fan of this kind of patterns, using sharp flow like this is not a very good idea. Make more circular flows, especially to respect the beauty of the music, but also to make it more obvious for a beginner. Sorry, but I think sharp flow patterns feels better
Don't forget to never make a clickable beat on a 1/4 in an Easy diff. Beside that, with some other mods, the map will looks clean.

Already did almost all, but thank you anyways!
ego_17
Renumi mod owo
[advance owo]
  1. 00:04:571 - was this green line supposed to be snapped to the white tick?
    feels like i not even needed this one anymore - deleted - thanks
  2. 00:04:150 (2,3) - maybe stack these two for stack consistency with 00:02:650 (5,6) - ? they're the same sound tbh i see no need for ds (can apply 00:16:150 (3,4) - here too)
    00:02:650 (5,6) - and 00:16:150 (3,4) - not stacked anymore cos of Pachiru suggest so i think its ok now ?)
  3. 00:06:025 (2,5,2) - REALLY personal but the fact that these aren't the same sliders but rotated really rubs me the wrong way since it really looks like you tried to make them all look the same but it really seems like you just freehanded the sliders and aaaaa you coulda taken one slider and rotated it a few degrees or ctrl >'d them or something if that was your intentiopion
    nah you only can see this "not same" in redactor
  4. 00:20:650 (1,2,3) - changing rhythm all of a sudden on the last kiai section maybe be a bit odd to handle for players in this diff you're marketing to, i don't think you need to change, but pretty odd imo since this kinda feels like a copy paste of the previous section, music-wise
    just wanted to make last one a little different )
not bad imo
thanks !


-Faded- -mod-
[Ego's Advanced]
  1. 00:10:150 (4,5,6) - I feel like the head of (6) deserves much more emphasis than the previous two notes, because the sound it's on is much stronger in comparison. Perhaps you could replace (4,5) with a 1/4 slider? (timeline) This will create contrast regarding the strength of (5) and (6) due to the unclickable slider-end, making it more faithful to the music.
    i desided to use this short sliders only in kiai and they only look good in packs , this lonley one would be out of place
  2. 00:17:650 (1,2,3,1,2,3,1,2,3) - Interesting symmetry, but I think this pattern needs a serious rework due to the rhythmic issues that this pattern presents. Namely, this problem arises from the last repeat slider of each combo, like 00:18:400 (3) - . The repeat slider ends on a very powerful beat, so it would be better to get rid of this repeat and place a circle there instead (timeline). This is better, since the last beat is getting the correct emphasis.
    replacing some tripples by a short repeat sliders is a common thing in mapping (especialy then you want to make things easier), so i dont see problem there
    Now repeat this until the end of the song, because there is no reason for 00:20:650 (1,2,3) - to be inconsistent, the music is the same here
    just wanted to make last one a little different
    as i said before i just wanted to make last one a little different

Pachiru mod
[Advanced]
  1. 00:02:650 (5,6) - I don't get why you've stacked those two notes. There is two different sounds on this stack, so if you want to make a better emphasis on the song, then it would make more sense to stack those two notes instead: 00:00:775 (1,2) - since they are making a similar sound, and unstack this one then: 00:02:650 (5,6) -
    ok i remaped this places - stacked and unstacked circles like you said - does it plays better now ?
  2. 00:07:525 (5,2) - Since there is strong sounds here, that would be better to make them spaced from their previous notes, that would make more sense. Like you did here: 00:05:650 (1,2) - it's better, and more logic.
    i like my precious pattern there ) mb its not so logical, but plays well anyway
  3. 00:15:025 (1) - Same here, unstack this note, cause there is a strong note here. done
  4. 00:21:400 (3) - Why are you suddenly changing DS here? Keep it consistant during all the map, especially cause there is a lot of notes on 1/4 snap, so that would help the player by giving him some "landmark".
    i dont feel this one as a subben DS change, repeat slider gives a lot of time to react


I think that with some other mod, the difficulty will be pretty good too, don't give up!
never gonna...

diff
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256,192,25150,12,0,30775,0:0:0:0:
Spayyce

Pachiru wrote:

[Easy]

[Crescendo]
  1. 00:04:525 - Did the green mark with 10% sound is intentionnal? Because it makes those two notes: 00:05:650 (1,2) - pretty silent, and it's strange to play since those notes that follows them are 30%, wouldn't be better to make them 20% instead of 10%? oops forgot to normalise these both to 20 fixed
  2. 00:11:650 (3) - Wouldn't be better to space it out of the stack? I felt like stacking here amplified the fact I am using a more irregular rhythm here.
  3. 00:23:087 (2,3) - I think that the jumps here a quite abused here, cause the rest of the song isn't that hard. It has the same distance as those: 00:22:525 (1,2) - but on this one, there is a 3/4 snap so it makes more sense. Consider reducing a bit the spacing here.
oops, forgot I resnapped this on 2.3 instead of 1.8 mb :lol:

Very good.

Good luck for the set!
asasa
osu file format v14

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TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:Space's Crescendo
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
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Chalwa
o/

[General]
  1. Nothing xD
[Easy]
  1. 00:19:525 (3) - Without this note here this map feels weird, cause you make a soundable object in every piano on red tick i heard, but this i the one piano which is empty. Also it's a bit intense part, of this really long ang mastered song (Kappa), so i think this circle will improve a rhythm on this part, cause now it's ENMPTY (I really like this word). Also if you make a less shape on 00:12:025 (1) you can make good transition to 00:13:150 (2) circle by make good DS with both sliders. (I mean 00:12:025 (1,2,3) have good DSes).
  2. 00:18:025 (2,3,4) - I don't like personally a pattern you make here on Easy diffs You will propably say: Why?. Because the objects are too close and they make feeling they are earlier than they are. So better one pattern is when you will make objects further than now, cause this is clearer and looks more polished.
[Normal]
  1. 00:20:650 (1,2) - This one two objects looks a bit messy for me, I think it looks a bit greater if you will rotate the slider by 45 degrees. It's a little suggestion, cause it's only my personal opinion :D.
[Advanced]
  1. I think this diff should be more polished and must we mapped with more accuracy. Now it looks a bit odd and it's to be honest the worst diff on mapset *runs.
  2. 00:01:525 (3,5) - This overlap is really messy and look really bad. You can move it anywhere tbh, but you've made it really not clear and good to play. The Advanced diff is hard to map, because you must make it Harder than Normal and Easier than Hard when a border between both diff is really small. So you must make it clear like normal, but rhytmical like hard or clear like hard and rhythmical like normal. Here it's not even clear when rhythm is like on Hard, so you should make it clearlier.
  3. 00:02:087 (4,5,6,1) - Look at this pattern please, is it good made? I think it's not great one, since the best patterns in the world (for me ofc) are a geometry. What you can make here? I think you should to make a trapeze here which is really good thing and it's clear and simple.
  4. 00:07:150 (4,5,1,2) - Stacks are good when you're making a stack with strong sound and less sound, not less sound and strong sound. This one feels weird and look a bit like in 2010. I think this should be changed to improve a movement.
  5. 00:20:650 (1,2,3) - Why you have changed rhythm when a sounds are the same and first rhythm was more comfortable to play? I can't understand it. Give me a reason, cause now it's a bit unreasonable.
  6. With more mods this diff can be good. Don't give up!
[Crescendo]
  1. Where are triangles? :D
  2. Pretty diff C:

Good Luck!!!
Terton

Chalwa wrote:

o/


[Easy]
  1. 00:19:525 (3) - Without this note here this map feels weird, cause you make a soundable object in every piano on red tick i heard, but this i the one piano which is empty. Also it's a bit intense part, of this really long ang mastered song (Kappa), so i think this circle will improve a rhythm on this part, cause now it's ENMPTY (I really like this word). Also if you make a less shape on 00:12:025 (1) you can make good transition to 00:13:150 (2) circle by make good DS with both sliders. (I mean 00:12:025 (1,2,3) have good DSes).
  2. 00:18:025 (2,3,4) - I don't like personally a pattern you make here on Easy diffs You will propably say: Why?. Because the objects are too close and they make feeling they are earlier than they are. So better one pattern is when you will make objects further than now, cause this is clearer and looks more polished.
Made a note and increase distance between sliders.

Thanks for mod!
Topic Starter
Gordon123

Chalwa wrote:

[Normal]
  1. 00:20:650 (1,2) - This one two objects looks a bit messy for me, I think it looks a bit greater if you will rotate the slider by 45 degrees. It's a little suggestion, cause it's only my personal opinion :D. - it's done specially,so this gives a smooth transition to 00:22:150 (3,4) - etc/ but ty for your suggestion.

Good Luck!!!
Thank you Chalwa for mod ;)
ego_17
to -Space-

i see you used my diff as a template for yours, pleace dont forget to press F6 and change first inherit point style to custom1
(also i added slider in the end like you did =)

Chalwa mod
[Advanced]
  1. I think this diff should be more polished and must we mapped with more accuracy. Now it looks a bit odd and it's to be honest the worst diff on mapset *runs.
    nah, i think its the best one in the set =)
  2. 00:01:525 (3,5) - This overlap is really messy and look really bad. You can move it anywhere tbh, but you've made it really not clear and good to play.
    ha-ha a you serious - there is no overlap at all - try to play it at least once and you will see it

    The Advanced diff is hard to map, because you must make it Harder than Normal and Easier than Hard when a border between both diff is really small. So you must make it clear like normal, but rhytmical like hard or clear like hard and rhythmical like normal. Here it's not even clear when rhythm is like on Hard, so you should make it clearlier. wat ?
  3. 00:02:087 (4,5,6,1) - Look at this pattern please, is it good made? I think it's not great one, since the best patterns in the world (for me ofc) are a geometry. What you can make here? I think you should to make a trapeze here which is really good thing and it's clear and simple.

    yeah good idea, i thought doing so while maping it, but it didnt worth a try, cos it only be wisible in a redactor and no one notice it while playing
  4. 00:07:150 (4,5,1,2) - Stacks are good when you're making a stack with strong sound and less sound, not less sound and strong sound. This one feels weird and look a bit like in 2010.
    you overthinking it - no one follows this, check some new ztrot maps,maps like https://osu.ppy.sh/b/192508
    https://osu.ppy.sh/b/145361
    I think this should be changed to improve a movement.
    i like how it maped now - flow is good
  5. 00:20:650 (1,2,3) - Why you have changed rhythm when a sounds are the same and first rhythm was more comfortable to play? I can't understand it. Give me a reason, cause now it's a bit unreasonable.
    i didnt changed a rhythm - look at the time line its a same thing, just maped in another way to add some variety
  6. With more mods this diff can be good. Don't give up!
i think you focusing on redactor too much while modding, try to play maps more before make suggestions, otherwise its useless

mapu
osu file format v14

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TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
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Creator:Gordon123
Version:ego_17's Advanced
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
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meii18
quick mod will wake up at 6 am tmr aaa

[terton's easy]
*00:01:525 (2,3) - would be more better if you will curve them less as they feel a bit forced imo
clean

[normal]
*disable widescreen support
*00:03:025 (3,4) - would worth it if you'll blanket them a little bit more as of now it is a bit off tbh
*00:15:025 (5,6,7) - replacing this kind of rhythm (3/4 slider + 2 notes with 1/4 gap between them) with 3/4 + reverse slider + 1/1
note would follow much better the piano and it won't leave any "unnecessary" gap https://puu.sh/xxkF7/62386f247c.jpg

[ego_17's advanced]
disable widescreen support
AR 4>7 isn't the gap too big? decrease the AR to 6
*00:02:650 (5) - this note overlaps with 00:00:775 (1,2,3) - xd
*00:03:025 (6,1) - spacing
*00:07:525 (5) - maybe curve them less like 00:06:025 (2) - and 00:09:025 (2) - ? feels a bit forced curved like this on a relaxing song like this
*00:16:525 (4) - missing hitwhistle
*00:17:650 (1,2,3,1,2,3,1,2,3) - tbh this part is more dense than the others why? too many 1/4s here i know this is the kiai and the part is more intense but it is too dense in therms of mapping would worth it to nerf this part a bit like make it less dense
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)

[space's crescendo]
disable widescreen support
*00:00:775 (1,1,2,3) - this part does not have sliderslide.wav (lol) and the sliderbodies sounds soo louder for a relaxing song like this one consider adding a sliderslide here too
*00:01:525 (1,2) - i would swap the NC here as there's no new stanza on 00:01:525 (1) -
*00:21:400 (2) - remove hitwhistle from slider's head also isn't properly stacked to 00:22:337 (2) -

gl!
ego_17
ByBy quick mod
[ego_17's advanced]
disable widescreen support ok
AR 4>7 isn't the gap too big? decrease the AR to 6 ok
*00:02:650 (5) - this note overlaps with 00:00:775 (1,2,3) - xd no it doesnt, try playing a map at least once and you will see it
*00:03:025 (6,1) - spacing i did it for a visuals, and it just 0.1 gap
*00:07:525 (5) - maybe curve them less like 00:06:025 (2) - and 00:09:025 (2) - ? feels a bit forced curved like this on a relaxing song like this
cmn its one pixel difference how it may feel forced
*00:16:525 (4) - missing hitwhistle looks i missed 2 whistles ok
*00:17:650 (1,2,3,1,2,3,1,2,3) - tbh this part is more dense than the others why? too many 1/4s here i know this is the kiai and the part is more intense but it is too dense in therms of mapping would worth it to nerf this part a bit like make it less dense
first time i see someone complaining about dense, it plays and looks nice for me, i see no reasons nerf dence, to make it a bit like less dense in therms of mapping
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)
if i do it would look lame, and if you think its a jump, so there are 2 jumps like this in kiai
and if someone get 100 on it or mises there alwaus restart button - maps doest be maped for a SS on first try right?

secret mapcode
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Terton

ByBy wrote:

quick mod will wake up at 6 am tmr aaa

[terton's easy]
*00:01:525 (2,3) - would be more better if you will curve them less as they feel a bit forced imo
clean
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Thanks for mod!
Topic Starter
Gordon123

ByBy wrote:

quick mod will wake up at 6 am tmr aaa but why? :O

[normal]
*disable widescreen support yes,sure
*00:03:025 (3,4) - would worth it if you'll blanket them a little bit more as of now it is a bit off tbh oke
*00:15:025 (5,6,7) - replacing this kind of rhythm (3/4 slider + 2 notes with 1/4 gap between them) with 3/4 + reverse slider + 1/1
note would follow much better the piano and it won't leave any "unnecessary" gap https://puu.sh/xxkF7/62386f247c.jpg so,i make it! ty

gl!
Thank you ByBy for mod ;)
meii18

ego_17 wrote:

ByBy quick mod
[ego_17's advanced]
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)
if i do it would look lame, and if you think its a jump, so there are 2 jumps like this in kiai
and if someone get 100 on it or mises there alwaus restart button - maps doest be maped for a SS on first try right?
my apologies, i was in hurry back then...
Spayyce

ByBy wrote:

[space's crescendo]
disable widescreen support
*00:00:775 (1,1,2,3) - this part does not have sliderslide.wav (lol) and the sliderbodies sounds soo louder for a relaxing song like this one consider adding a sliderslide here too oops, you're right changed! :)
*00:01:525 (1,2) - i would swap the NC here as there's no new stanza on 00:01:525 (1) - alright, thanks :)
*00:21:400 (2) - remove hitwhistle from slider's head also isn't properly stacked to 00:22:337 (2) - changed both these, thanks for finding this!


gl!
Like always, useful mod! :)

asweedewdewfg
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ego_17

ByBy wrote:

my apologies, i was in hurry back then...
no worries - diff settings and missing hitsounds was a good catch
also i changed last part, it must be less dense now )

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rs_fadeaway
IRC mod as req
mod
02:32 rs_fadeaway: start from your diff
02:32 *rs_fadeaway is editing [https://osu.ppy.sh/b/1397492 Veritas Unae - ~DISK 1~ [Normal]]
02:33 Gordon123: oki
02:34 rs_fadeaway: 00:07:525 (4) - this slider outside the screen already
02:36 Gordon123: LOL ? http://puu.sh/xCUQf/f64994bb48.jpg
02:36 Gordon123: when i play
02:36 Gordon123: i not see this
02:36 rs_fadeaway: the bot
02:36 rs_fadeaway: do u see?
02:36 Gordon123: bot?
02:37 rs_fadeaway: http://puu.sh/xCUVk/8f57260f4d.jpg
02:37 Gordon123: its only in editor
02:37 rs_fadeaway: the circle can only show half
02:37 Gordon123: when u play it - slider looks good
02:38 rs_fadeaway: a, i see
02:39 Gordon123: yes
02:39 Gordon123: ;3
02:39 rs_fadeaway: but, why we have to do this, there are a lot of space to put the slider in more safety place
02:40 Gordon123: oke i'll try fix it tyty
02:43 rs_fadeaway: i just suggest, mean to remind u to put the notes more careful, when u mapping u should always know where i should go place the notes next
02:43 rs_fadeaway: ok
02:44 Gordon123: how do u think if i remap my normal?
02:45 Gordon123: what*
02:45 rs_fadeaway: its normaly diff , but the most problem is the patterns and flow
02:45 rs_fadeaway: normalino ya dumayo
02:45 Gordon123: по этому я думаю что лучше будет переделать
02:46 rs_fadeaway: ok, before u remap, i say something
02:46 Gordon123: aga ;3
02:46 rs_fadeaway: u use too many straight slider
02:47 rs_fadeaway: this will make map looks stiff
02:48 rs_fadeaway: and the flow will also
02:51 rs_fadeaway: we need some change and more attractive patterns.
02:52 Gordon123: like a straight sliders
02:52 rs_fadeaway: and the sliders seems almost vertical
02:54 rs_fadeaway: i mean them are all on X and Y-axis, let the sliders lean a little will be fine
02:58 rs_fadeaway: have to say, this songs rhythm is too symple
02:59 rs_fadeaway: so its more hard to make funny map, except in easy diffs
03:03 Gordon123: ok
03:03 Gordon123: Normal was remaped
03:22 Gordon123: so what about other diffs?
03:23 rs_fadeaway: I see Bakari said something, im quite agree
03:23 rs_fadeaway: looking into the music more attentively might improve it a lot.

03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary

03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider
03:39 Gordon123: my internet sry

03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid
03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous
03:48 rs_fadeaway: короч, закончилсь
Topic Starter
Gordon123
;)

rs_fadeaway wrote:

IRC mod as req
mod
02:32 rs_fadeaway: start from your diff
02:32 *rs_fadeaway is editing [https://osu.ppy.sh/b/1397492 Veritas Unae - ~DISK 1~ [Normal]]
02:33 Gordon123: oki
02:34 rs_fadeaway: 00:07:525 (4) - this slider outside the screen already
02:36 Gordon123: LOL ? http://puu.sh/xCUQf/f64994bb48.jpg
02:36 Gordon123: when i play
02:36 Gordon123: i not see this
02:36 rs_fadeaway: the bot
02:36 rs_fadeaway: do u see?
02:36 Gordon123: bot?
02:37 rs_fadeaway: http://puu.sh/xCUVk/8f57260f4d.jpg
02:37 Gordon123: its only in editor
02:37 rs_fadeaway: the circle can only show half
02:37 Gordon123: when u play it - slider looks good
02:38 rs_fadeaway: a, i see
02:39 Gordon123: yes
02:39 Gordon123: ;3
02:39 rs_fadeaway: but, why we have to do this, there are a lot of space to put the slider in more safety place
02:40 Gordon123: oke i'll try fix it tyty
02:43 rs_fadeaway: i just suggest, mean to remind u to put the notes more careful, when u mapping u should always know where i should go place the notes next
02:43 rs_fadeaway: ok
02:44 Gordon123: how do u think if i remap my normal?
02:45 Gordon123: what*
02:45 rs_fadeaway: its normaly diff , but the most problem is the patterns and flow
02:45 rs_fadeaway: normalino ya dumayo
02:45 Gordon123: по этому я думаю что лучше будет переделать
02:46 rs_fadeaway: ok, before u remap, i say something
02:46 Gordon123: aga ;3
02:46 rs_fadeaway: u use too many straight slider
02:47 rs_fadeaway: this will make map looks stiff
02:48 rs_fadeaway: and the flow will also
02:51 rs_fadeaway: we need some change and more attractive patterns.
02:52 Gordon123: like a straight sliders
02:52 rs_fadeaway: and the sliders seems almost vertical
02:54 rs_fadeaway: i mean them are all on X and Y-axis, let the sliders lean a little will be fine
02:58 rs_fadeaway: have to say, this songs rhythm is too symple
02:59 rs_fadeaway: so its more hard to make funny map, except in easy diffs
03:03 Gordon123: ok
03:03 Gordon123: Normal was remaped
03:22 Gordon123: so what about other diffs?
03:23 rs_fadeaway: I see Bakari said something, im quite agree
03:23 rs_fadeaway: looking into the music more attentively might improve it a lot.

03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary

03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider
03:39 Gordon123: my internet sry

03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid :)
03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous
03:48 rs_fadeaway: короч, закончилсь
Ty bro ;)

for Terton
03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary

for ego_17
03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider

for -Space-
03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid :)
03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous
ego_17
IRC mod

rs_fadeaway wrote:

IRC mod as req
for ego_17 03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little why ? time gap betwin them so big - they not even visible together on playfield
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider
its just bass note on 00:21:025 , lead melody is triples - i decided map them as a reverse sliders cos 3 circles is to hard for this diff
also - yeah melody is same, but i want some variety
Spayyce

Gordon123 wrote:

for -Space-
03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure removed the NC
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid :) hmm i don't feel its cramped or anything,
the stack works nice and it has consistency with the 2 1/4 sliders before.

03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange nah the music changes substantially with the chord additions
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous if they can't get this they shouldn't be on the highest diff xD
Thanks for mod!

space
osu file format v14

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AudioLeadIn: 0
PreviewTime: 5650
Countdown: 0
SampleSet: Soft
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Title:~DISK 1~
TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:Space's Crescendo
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
BeatmapID:1403923
BeatmapSetID:659934

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Terton

Gordon123 wrote:

;)

rs_fadeaway wrote:

IRC mod as req

for Terton
03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary
Thanks for mod, sorry that I ain't changed anything!
Spayyce
hey, don't kudosu me I just want to point stuff out in the advanced

[ego_17's Advanced]

00:02:087 (4,5,6) - I don't understand the objective sense to this part, firstly the overlap - what does it achieve in relation to the song, or is it just some different aesthetic style you've chosen? Plus, they do overlap on the playfield albeit for the tiniest amount of time. Could you elaborate on this please, because it doesn't seem consistent and it defeats the purpose of what I think is happening here, because note 6 highlighted isn't overlapping and it makes a lopsided triangle shape in player memory.

00:02:087 (4,5,1,2) - Your spacing and geometry is different here, I believe for 00:03:587 (1,2) you can make it similar to the other 2 notes and create a more symmetrical pattern that compliments the style more, because it will offset the seemingly random placement of notes, an edit I propose is as follows:


Placing note 1 at: X:372 Y:96, note 2 at: X:428 Y:264.

I believe this would yield much more consistent results and heavily increase the overall look and aesthetic as the map as well as improving logic in placement in the editor.

00:06:025 (2,1,2) - These are lower down on the grid, I believe going for better symmetry here would reinforce justification for your placement of notes, I believe the way you map it's important to have strong objective sense.

00:14:087 (4) - Maybe you could make a kite shape with this note so you have some nice patterns to work with, as well as making it again, more visually appealing to the player:


I appreciate it's use in a star, but the spacing between each notes means that in gameplay people aren't really going to notice that you've made a star pattern, the distance between notes and the time it takes to actually complete the star is just too long.

00:17:650 (1) - From here into the kiai you kind of let go of consistency in a way that you're mapping the same type of music completely differently, I appreciate the introduction of chords and that should warrant some form of increment in difficulty but it seems like a completely different mapper has done the kiai in relation to the part starting at: 00:05:650 (1)

00:24:775 (1) - Small suggestion, maybe stack this on the sliderend?
ego_17
-Space- : hey, don't kudosu me I just want to point stuff out in the advanced

-Space- wrote:

hey, don't kudosu me I just want to point stuff out in the advanced

[ego_17's Advanced]

00:02:087 (4,5,6) - I don't understand the objective sense to this part, firstly the overlap - what does it achieve in relation to the song, or is it just some different aesthetic style you've chosen? Plus, they do overlap on the playfield albeit for the tiniest amount of time. Could you elaborate on this please, because it doesn't seem consistent and it defeats the purpose of what I think is happening here, because note 6 highlighted isn't overlapping and it makes a lopsided triangle shape in player memory.

00:02:087 (4,5,1,2) - Your spacing and geometry is different here, I believe for 00:03:587 (1,2) you can make it similar to the other 2 notes and create a more symmetrical pattern that compliments the style more, because it will offset the seemingly random placement of notes, an edit I propose is as follows:

Placing note 1 at: X:372 Y:96, note 2 at: X:428 Y:264.

I believe this would yield much more consistent results and heavily increase the overall look and aesthetic as the map as well as improving logic in placement in the editor.

^ ok i remaped intro a little - now it must be better

00:06:025 (2,1,2) - These are lower down on the grid, I believe going for better symmetry here would reinforce justification for your placement of notes, I believe the way you map it's important to have strong objective sense.

00:14:087 (4) - Maybe you could make a kite shape with this note so you have some nice patterns to work with, as well as making it again, more visually appealing to the player:

I appreciate it's use in a star, but the spacing between each notes means that in gameplay people aren't really going to notice that you've made a star pattern, the distance between notes and the time it takes to actually complete the star is just too long.

i like how you contradict with yourself (=
i didnt cared about 00:06:025 (2,1,2) - cos "the spacing between each notes means that in gameplay people aren't really going to notice that"
same goes for 00:14:087 (4) kite
star pattern was more like a coincidense )


00:17:650 (1) - From here into the kiai you kind of let go of consistency in a way that you're mapping the same type of music completely differently, I appreciate the introduction of chords and that should warrant some form of increment in difficulty but it seems like a completely different mapper has done the kiai in relation to the part starting at: 00:05:650 (1)

so wat's the suggestion ? copy first part and ctrl-J ?

00:24:775 (1) - Small suggestion, maybe stack this on the sliderend?
i will think about this one

code
osu file format v14

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Title:~DISK 1~
TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:ego_17's Advanced
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
BeatmapID:1402613
BeatmapSetID:659934

[Difficulty]
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27775,-100,4,2,1,14,0,0
28525,-100,4,2,1,10,0,0
29275,-100,4,2,1,6,0,0
30025,-100,4,2,1,5,0,0


[Colours]
Combo1 : 191,191,106
Combo2 : 170,85,0
Combo3 : 180,103,103

[HitObjects]
256,168,775,5,0,0:0:0:0:
256,168,1150,1,0,0:0:0:0:
256,168,1525,1,2,0:0:0:0:
84,120,2087,1,0,0:0:0:0:
200,252,2650,1,0,0:0:0:0:
320,252,3025,1,2,0:0:0:0:
440,116,3587,5,0,0:0:0:0:
416,296,4150,1,0,0:0:0:0:
332,208,4525,2,0,P|260:248|180:192,1,170,2|0,0:0|0:0,0:0:0:0:
168,92,5650,5,0,0:0:0:0:
64,144,6025,2,0,P|60:184|100:256,1,85,2|0,0:0|0:0,0:0:0:0:
188,196,6775,1,0,0:0:0:0:
216,316,7150,1,0,0:0:0:0:
216,316,7525,2,0,P|256:328|308:304,1,85,2|0,0:0|0:0,0:0:0:0:
324,200,8275,1,0,0:0:0:0:
440,252,8650,5,0,0:0:0:0:
440,252,9025,2,0,P|453:211|449:169,1,85,2|0,0:0|0:0,0:0:0:0:
408,56,9775,1,0,0:0:0:0:
312,128,10150,1,0,0:0:0:0:
284,180,10337,1,0,0:0:0:0:
264,236,10525,2,0,B|304:280|276:320|312:352,2,127.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
168,164,12025,5,4,0:1:0:0:
368,52,12775,5,0,0:0:0:0:
448,140,13150,1,0,0:0:0:0:
392,244,13525,1,2,0:0:0:0:
260,128,14087,1,0,0:0:0:0:
316,304,14650,1,0,0:0:0:0:
196,308,15025,5,2,0:0:0:0:
348,216,15587,1,0,0:0:0:0:
168,216,16150,1,0,0:0:0:0:
256,136,16525,1,2,0:0:0:0:
256,36,17650,6,0,L|256:79,1,42.5
312,103,18025,2,0,L|312:145,1,42.5,2|0,0:0|0:0,0:0:0:0:
360,184,18400,2,0,L|360:244,2,42.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,36,19150,6,0,L|256:79,1,42.5
200,103,19525,2,0,L|200:145,1,42.5,2|0,0:0|0:0,0:0:0:0:
152,184,19900,2,0,L|152:226,2,42.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,296,20650,5,0,0:0:0:0:
308,264,20837,2,0,L|356:236,2,42.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
204,264,21400,2,0,L|156:236,2,42.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,360,22150,5,0,0:0:0:0:
260,300,22337,1,0,0:0:0:0:
264,240,22525,2,0,B|280:196|240:148|264:112,2,127.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
204,344,24025,6,0,P|264:364|339:329,1,127.5,4|0,0:1|0:0,0:0:0:0:
264,268,24775,5,4,0:0:0:0:
256,192,25150,12,0,30775,0:0:0:0:
Topic Starter
Gordon123
EDIT: Easy and Normal was re:named because was problems in Normal with BeatmapID, idk really why maybe lag or other. So,pls re:download map 23/09/2017.
Spayyce
People will notice the kite, because it spans over 1200ms whilst the coincidental star goes over to roughly 2500ms, that's double the amount of time. Also I think you misinterpret my reasoning too, I meant you can make it a kite because people won't notice the star being altered due to the fact note 4 isn't as significant in this pattern. It doesn't mean my suggestion about symmetry is any less important as a result, but it's entirely your choice at the end. I just needed to clarify myself x.x

Anyway, let's get this ranked! :D
Gero
Relly great mapset.

Log
14:24 Gordon123: hello
14:25 Gordon123: I was waiting for you
14:25 Gordon123: lol
14:28 Gordon123: welcome back o/
14:28 Gero: hi
14:32 Gero: yes
14:32 Gero: I'm gonna check it in a bit
14:33 Gordon123: havent so much time now really, but i wait uhhh
14:34 Gordon123: because soon my mom tell me go sleep waaa ;W;
14:47 Gero: let's IRC :3
14:47 *Gero is listening to [http://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~]
14:47 Gordon123: yep
14:47 Gero: let me download it again
14:47 Gordon123: sure
14:48 Gero: do you have their permissions to change their difficulties?
14:49 Gordon123: cant only last
14:49 Gordon123: by space
14:50 Gero: alright
14:50 Gero: let's see
14:50 Gordon123: sure
14:52 Gero: Simple is good already
14:52 Gordon123: ;)
14:52 *Gero is editing [http://osu.ppy.sh/b/1421797 Veritas Unae - ~DISK 1~ [Average]]
14:52 Gordon123: yep
14:53 Gero: 00:08:650 (1,2) - Let's be a bit nazi with the spacing regarding these objetcs, I'd like to move 2 a little bit to make it consistent
14:54 Gordon123: if I make it the same as (4) will be uncomfortable for flow
14:54 Gordon123: no?
14:55 Gero: I doubt it, just move 2 a bit to have the same spacing
14:55 Gordon123: or what u mean?
14:56 Gordon123: ah yes
14:56 Gero: I mean the spacing, it's a bit broken, 00:09:025 (2) - it's just adjusting the slider placement to have x1.42 as spacing
14:56 Gordon123: fixed
14:56 Gero: that's all
14:56 Gero: the flow it's okay
14:57 Gordon123: yes
14:57 Gordon123: i fix
14:59 Gero: really clean set, you can go ahead and update it
14:59 Gordon123: oke
14:59 Gordon123: my mom told me to go to sleep
14:59 Gordon123: oke
14:59 Gordon123: time to sleep
14:59 Gordon123: ;w;
15:00 Gordon123: good night? ;3
15:00 Gero: good night, that's all
15:00 Gero: I'll nominate it in a bit
15:00 Gordon123: oke
15:00 Gordon123: see ya ^^

~ Bubbled ~
ZekeyHache
I'll be here tomorrow
Topic Starter
Gordon123
Waaaaaa ty Gero
ezek <3
Terton
nice 8-)
tatatat
wow this map is hard :c
mancuso_JM_
Omg.. Congratulations my friend! :D

Best of luck on ranking it!
Spayyce
Hype! Best of luck for a smooth qualify to ranked <3
ZekeyHache
~Qualified~

Topic Starter
Gordon123
ayyyyyyyyyy ty ezek <3

>thank you bro mancuso for ur words :3
Sieg
ничеси, поздравляю
Topic Starter
Gordon123
Спасибо Sieg
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