ByBy quick mod
[ego_17's advanced]
disable widescreen support ok
AR 4>7 isn't the gap too big? decrease the AR to 6 ok
*00:02:650 (5) - this note overlaps with 00:00:775 (1,2,3) - xd no it doesnt, try playing a map at least once and you will see it
*00:03:025 (6,1) - spacing i did it for a visuals, and it just 0.1 gap
*00:07:525 (5) - maybe curve them less like 00:06:025 (2) - and 00:09:025 (2) - ? feels a bit forced curved like this on a relaxing song like this
cmn its one pixel difference how it may feel forced
*00:16:525 (4) - missing hitwhistle looks i missed 2 whistles ok
*00:17:650 (1,2,3,1,2,3,1,2,3) - tbh this part is more dense than the others why? too many 1/4s here i know this is the kiai and the part is more intense but it is too dense in therms of mapping would worth it to nerf this part a bit like make it less dense
first time i see someone complaining about dense, it plays and looks nice for me, i see no reasons nerf dence, to make it a bit like less dense in therms of mapping
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)
if i do it would look lame, and if you think its a jump, so there are 2 jumps like this in kiai
and if someone get 100 on it or mises there alwaus restart button - maps doest be maped for a SS on first try right?
disable widescreen support ok
AR 4>7 isn't the gap too big? decrease the AR to 6 ok
*00:02:650 (5) - this note overlaps with 00:00:775 (1,2,3) - xd no it doesnt, try playing a map at least once and you will see it
*00:03:025 (6,1) - spacing i did it for a visuals, and it just 0.1 gap
*00:07:525 (5) - maybe curve them less like 00:06:025 (2) - and 00:09:025 (2) - ? feels a bit forced curved like this on a relaxing song like this
cmn its one pixel difference how it may feel forced
*00:16:525 (4) - missing hitwhistle looks i missed 2 whistles ok
*00:17:650 (1,2,3,1,2,3,1,2,3) - tbh this part is more dense than the others why? too many 1/4s here i know this is the kiai and the part is more intense but it is too dense in therms of mapping would worth it to nerf this part a bit like make it less dense
first time i see someone complaining about dense, it plays and looks nice for me, i see no reasons nerf dence, to make it a bit like less dense in therms of mapping
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)
if i do it would look lame, and if you think its a jump, so there are 2 jumps like this in kiai
and if someone get 100 on it or mises there alwaus restart button - maps doest be maped for a SS on first try right?
secret mapcode
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5650
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 15025,18025,19525,21025,22525,24025
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999
[Metadata]
Title:~DISK 1~
TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:ego_17's Advanced
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
BeatmapID:1402613
BeatmapSetID:659934
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CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.7
SliderTickRate:1
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