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Horie Yui - True truly love

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Topic Starter
Riana

CDFA wrote:

K I Z U N A:
What's this thing that every fucking mapper is doing "lmfao let me get a different background but just for one diff" lmfao all or nothing man. - I love more anime girls xd thx, I may ask gder for new bg.
00:11:849 (3) - "We have given you all of this space to make nice looking patterns that flow well what will you do" "i will overlap" please do not do this. - I think using overlap itself is ok but this one may look not good. fixed it
00:33:025 (2) - explain to me why you decided to do it and then change it anyway because whatever reasoning you have is not a very good reason. - just changed position of 00:32:878 (1,2) . I think previous one is not that odd tho
00:34:643 (5) - https://imgur.com/sOlIac7 this is essentially what you did. - it looks good and players playing diff like this would read that well. no one confused it
00:41:996 (1,1,2,3,1,1,2,3,1,1,2,3) - I guess I kind of understand what you're doing with the comboing here but it's very silly and you'd be better off just grouping this in 4. I also kind of disagree with how you're structuring this because it's sort of implying a 1 + 3 kind of thing but like I get ideologically where you're coming from since you're trying to emphasize the drum hits and de-emphasize the words so like ehhhhh - I think following points look bad when I group them in 4. and those drums are intense, so I decided to emphasize more on them
00:58:467 (1,2,3,1,2,3,1,2,1,2) - This might benefit from a horizontal flip or a little restructuring. The first note is kind of close to the previous pattern so the flow kinda gets fucked up here since I'm not anticipating so much space to be in between these two notes. - fixed order of those 1,2,3s.
01:11:996 (1,2) - are you proud of this pattern - fixed it to be symmetric.

The original Extra:
i don't really get some of these jumps but like ehhh lmao that's the thing with stylistic shit I really only comment on stuff that I think would probably get fixed. - it's been a while since I fixed it. so I'll review this diff so I can see anything can be better

Easy:
OKAY WHY DID YOU DO A DIFFERENT BACKGROUND FOR EASY lmao boy it's like you made a loli sandwich "hello welcome to Burger King" "get me a quarter pounder with sfw anime backgrounds" "nice" like ahhahah either do all the same or every diff different. - lol I may just ask for custom bg for all gds too then
oh man this is like horrifically boring lmao like in a technical sense it works but oh man instead of creating a condensed rhythm you were just like "BEAT ON 1 AND 3" like man. - it's easy and I have no idea how to make it easy but to use condensed rhythm xd
This might actually screw up your spread if this is the easy you're going to go for, because there's a LOT of rhythm happening in normal, and this is honestly more like a beginner difficulty. Sooo uh be aware of that. I know a lot of BNs don't really give a shit about this kind of stuff but in the odd chance that you run into one, then yeah. You heard it from me first. I'll try to fix it then, if it's needed

It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
thanks for modding!

pretty fun modding style btw xd
Left
아아 ㄱㄷㄱㄷ
Left

Neoskylove wrote:

Q

[Left's Insane]
  1. 00:08:320 (2) - 이거 컨쥐해서 00:05:967 (1,2) - 랑 비슷한 패턴 만들어주시면 흐름 일관성에 조금 도움이 될것 같습니다,흠..그방향으론
    의도가 없어요..
  2. 00:29:643 (5,6,7,8) - 이거 간격 조금만 늘려줘도 괜찮지 않을까요? 00:12:584 (1,2,3,4,5,6,7,8) - 이렇게 음의 강조점에 맞춰서 간격을 설정해 주시면 좋을 것 같아요.네 패턴을 바꿔버렸어요
  3. 01:08:320 (4) - 스택에러 조금만 맞춰주세용/. dz
  4. 01:25:379 (8,1) - 이거 00:13:614 (8,1) - 처럼 간격 작게 해주세요. 스택이 갑자기 나오니깐 조금 어색하네요 .그렇네요
GL
모딩 ㄳㄳ!


@CDFA it's rankable, 00:59:643 (1,2) - readable and 00:27:290 (1,2,3) - showing no vocal+melody sound. thx for mod!

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Artist:Horie Yui
ArtistUnicode:堀江由衣
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Anze
7
Topic Starter
Riana

Anze wrote:

7
의미는 없지만 36 달성 ㄳ요
Moa

CDFA wrote:

God I love modding v1 because I can post stupid shit on my post lmfao with modding v2 there's no option for "make a random comment about the map or something completely unrelated" so nice


Guest Extra:
00:05:525 (1) - oh jeez rick are you sure this doesn't feel super jarring since the previous slider is so slow i honestly don't know it's not like i play this game like idk - i put NC in there because i changed slider speed so it's ok
00:09:349 (2,3,4,5,6) - this is super underwhelming since you've set me up to do some nice jumps and then you're like "okay let's T O N E I T D O W N" like you could even do a star pattern and it'd be fine. I don't care that much about overmapping but if you're gonna do it, do it consistently. - i want mapped background chime sound so i used some anti jump
01:21:114 (2,3,4,5,6,7) - try again james - fixed pattern


Normal:
00:09:055 (1,2,3,4,1) - One of the things I try to get people to not do in normals is to do like this really dense slider-train stuff, especially when you dump stacks in there too. Normal level players are expected to be able to read a little better, but patterns like this are SUPER dense to sightread and it makes the map look cluttered. - but in guide line i can put circle like that in normal so it's ok
01:24:349 (1) - I remember in 2013 people lost their shit about shit like this because it's like "omg the NORMAL PLAYER WON'T KNOW!!!" but 2018 is a crazy time so if this is okay then I guess it's okay but be aware that some people may say that that's unrankable because normal players may not be able to read this slider because its formation is TECHNICALLY hidden. - i used that pattern in easy diff too and that mapset is ranked so it's fine


It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
fixed
http://puu.sh/z9elS/919562ac5e.zip
Nevo
Kizuna
The map has some emphasis issues that I would like to point out so probably not going to be a full mod sorry
00:10:084 (6) - the jump to this feels super big compared to 00:07:584 (5,6) - which is basically the same thing so maybe make them more consista
00:24:202 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - this stream to me feels super spaced for such a calm part granted thats kinda subjective
00:33:320 (2) - maybe make this a 1/1 slider to reflect the vocal hold better and of course delete 00:33:614 (1) - as there isnt really a beat on this that needs to be clicked
00:40:820 (1) - this is offscreen
00:50:231 (1) - maybe with the jumps after this you could change them to vertical so it reflects the intensity and instrument change
the whole spike to me feels really overdone since the kiai after it feels super weak compared to it (basically I think nerf the spike so the kiai is more emphasized)
00:52:437 (1) - spacing to this could be a lot more to reflect the new combo and vocal maybe make it more comparable to 00:52:878 (3,4) -

My only gripe with this map is basically the fact that the kiai feels really under-emphasized in comparison to the start of the song and that the diff seems like a bunch of different ideas just mashed together (not trying to be rude) but I think you should trying to make the map overall more consistent and focus on matching the song intensity through spacing.

good luck~~
Topic Starter
Riana

Nevo wrote:

Kizuna
The map has some emphasis issues that I would like to point out so probably not going to be a full mod sorry
00:10:084 (6) - the jump to this feels super big compared to 00:07:584 (5,6) - which is basically the same thing so maybe make them more consista - 00:10:084 (6) - has much higher pitch. I wanted to emphasize that.
00:24:202 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - this stream to me feels super spaced for such a calm part granted thats kinda subjective - its sound has high pitch. so I emphasized like similar logic to above one.
00:33:320 (2) - maybe make this a 1/1 slider to reflect the vocal hold better and of course delete 00:33:614 (1) - as there isnt really a beat on this that needs to be clicked - there's slight sound in 00:33:320 (2) - but I think what you said seems good so fixed
00:40:820 (1) - this is offscreen - fixed
00:50:231 (1) - maybe with the jumps after this you could change them to vertical so it reflects the intensity and instrument change the whole spike to me feels really overdone since the kiai after it feels super weak compared to it (basically I think nerf the spike so the kiai is more emphasized) [color=#FF0000'>- I think that part is actually "super intense" so spike is ok. I'll fix if I think of better way to represent it without that distance.
00:52:437 (1) - spacing to this could be a lot more to reflect the new combo and vocal maybe make it more comparable to 00:52:878 (3,4) - increased spacing for that

My only gripe with this map is basically the fact that the kiai feels really under-emphasized in comparison to the start of the song and that the diff seems like a bunch of different ideas just mashed together (not trying to be rude) but I think you should trying to make the map overall more consistent and focus on matching the song intensity through spacing.

good luck~~
I think kiai is quite more spaced than the start already.. I'll try to find some more things to fix.
thanks for modding!
Topic Starter
Riana
fixed some emphasis things and etc
UndeadCapulet
check:
moa
rly think you should do something to separate 01:24:937 (3,4,5,6,1,2,3,4,5,6,7,8) - and 01:26:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - , rn they're all blurred into 1 jump arrange which feels kinda lame and unfitting of the instrumental imo

00:38:467 (1) - unsnapped

other moa
00:12:584 (1) - think you should end this spinner at the 00:13:761 - downbeat since that's the better musical cue, nothing rly prominent at its current ending spot

00:23:172 (1,2,3,1) - seems like a pretty big reading trap for normal-level players, can you find a better spot for 3 that isn't right between 00:23:172 (1,2) - ?

01:08:761 (1) - dont think this nc is needed, kinda spammy. same for 01:11:408 (1) - , 01:13:761 (1) - , etc.
call me back
Moa

UndeadCapulet wrote:

check:
moa
rly think you should do something to separate 01:24:937 (3,4,5,6,1,2,3,4,5,6,7,8) - and 01:26:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - , rn they're all blurred into 1 jump arrange which feels kinda lame and unfitting of the instrumental imo - fixed some patterns
00:38:467 (1) - unsnapped - fixed

other moa
00:12:584 (1) - think you should end this spinner at the 00:13:761 - downbeat since that's the better musical cue, nothing rly prominent at its current ending spot - it's right so i changed spinner's ending spot

00:23:172 (1,2,3,1) - seems like a pretty big reading trap for normal-level players, can you find a better spot for 3 that isn't right between 00:23:172 (1,2) - ? - it's right i changed pattern

01:08:761 (1) - dont think this nc is needed, kinda spammy. same for 01:11:408 (1) - , 01:13:761 (1) - , etc. - removed NCs
call me back
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
Kawashiro
I'm glad this is still alive and UC is caring XD
Topic Starter
Riana

Kawashiro wrote:

I'm glad this is still alive and UC is caring XD
6 months and keep going w
UndeadCapulet
Abelia
버블추
Topic Starter
Riana
Thanks UndeadCapulet!!
Enon
오 버블 축하드려요!
Topic Starter
Riana

Moly wrote:

버블추

Enon wrote:

오 버블 축하드려요!
감사합니다! 랭매퍼 센빠이(?)분들!
Moa
버블 축하!! 드디어 첫랭!?
Topic Starter
Riana

Moa wrote:

버블 축하!! 드디어 첫랭!?
감사요! 이대로 바로 갔으면..
Dailycare
축하드립니다 저 군대 가기전에 랭크되는거 봤으면 좋겠네요......
Topic Starter
Riana

Morinaga wrote:

축하드립니다 저 군대 가기전에 랭크되는거 봤으면 좋겠네요......
감사합니다!
근데 벌써 그럴때가 되신건가요 ㄷ;.. 저도 빨리 랭크 보내고싶네요..
DeRandom Otaku
v1 lul
[easy]
  1. 01:29:055 - the sound here is pretty strong, could add a circle here and start spinner 1/1 beat later
[normal]
  1. 00:12:584 (1) - Highly recommend you to map this with circles/sliders instead of spinner because right now, even in easy, there are sliders so having a spinner in this difficulty is kinda bad for spread stuff
[hard]
  1. 00:08:761 (4) - the sound at slider end is much more intense than the sound at slider head so try making it clickable
  2. Recheck all your NC patterns here because they are really inconsistent through out the whole difficulty such as 00:05:525 - here you NC after every downbeat but at 00:14:937 - you started NC'ing every 2 downbeats instead and then you switched again at 00:25:525 - and so on. Especially in kiai where the song doesn't change much at all but you kept switching between 1 and 2 downbeats NC'ing, just stick to one pattern
[extra]
  1. 00:12:584 (1,2,3,4,1,2,1,2) - This whole section is missing hitsounsd
  2. 00:31:996 (4,5) - The flow here is weird and plays awkwardly tbh, First the spacing is just lowered here randomly and secondly the transition between both sliders doesn't feel natural at all to play
[Moa's extra]
  1. 00:00:820 - change the volume of red timing point here to 35% as well to stay consistent with the green timing point
  2. 00:08:761 (5) - PLays a lot better as 2 circles and emphasizes the song properly too because the sound at 00:08:908 - is really intense, atleast a lot more intense than 00:08:761 - so yeah
  3. 01:29:055 (9) - NC
[kizuna]
  1. 00:03:761 (3) - NC for consistency with previous notes
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
good luck
Topic Starter
Riana

DeRandom Otaku wrote:

v1 lul trying to rank for 6 months lul
[easy]
  1. 01:29:055 - the sound here is pretty strong, could add a circle here and start spinner 1/1 beat later - fixed
[extra]
  1. 00:12:584 (1,2,3,4,1,2,1,2) - This whole section is missing hitsounsd - added hitsound
  2. 00:31:996 (4,5) - The flow here is weird and plays awkwardly tbh, First the spacing is just lowered here randomly and secondly the transition between both sliders doesn't feel natural at all to play - fixed shape and distance
[kizuna]
  1. 00:03:761 (3) - NC for consistency with previous notes it's not NCed to make star shape more obvious
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
good luck
thanks for modding~
I'll try to work better on structure then..

+fixed name on Beatmap Creator as I changed nickname and bg on kizuna
Moa

DeRandom Otaku wrote:

v1 lul

[normal]
  1. 00:12:584 (1) - Highly recommend you to map this with circles/sliders instead of spinner because right now, even in easy, there are sliders so having a spinner in this difficulty is kinda bad for spread stuff - ok fixed
[Moa's extra]
  1. 00:00:820 - change the volume of red timing point here to 35% as well to stay consistent with the green timing point - fixed
  2. 00:08:761 (5) - PLays a lot better as 2 circles and emphasizes the song properly too because the sound at 00:08:908 - is really intense, atleast a lot more intense than 00:08:761 - so yeah - sry i followed drum line in there so i don't mapped that violin sound in others too
  3. 01:29:055 (9) - NC - fixed
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
good luck
Topic Starter
Riana
kawashiro said no fix he'll probably write explanation
Xinnoh
00:24:349 (3) - This is 1/3.
Even if it sounds like there are occasional violins on 1/4 sounds, if you count the number of violin sounds and perfectly snap them, you get this https://puu.sh/zVnLH/9ea4be8a72.png which is exactly 3 sounds per beat. Hence it's not an option for it to be snapped to 1/4.

General
01:26:702 (1) - Some volume changes could be used here

Kizuna
00:58:172 (4,1) - Spacing here is almost identical to the other jumps at 00:58:467 (1,1,2) - , changing 00:58:172 (4) - to a slider would show there's a change in difference better
00:58:467 (1,2,3,1,2,3,1,2,1) - Considering there's only vocal and small chords every 1.5/1, I don't think it's too appropriate to have large jumps everywhere regardless of vocal intensity.
01:24:349 (1,2,1,2,1,2,1,2) - Previously at 00:12:878 (1) - , the spacing was decreasing each time for violin pitch. Would like to see the same thing here for consistency.
01:25:525 (1) - In addition, it would be cool if the spacing for the crescendo started small and slowly got larger, since right now it's just all the same distances and doesn't have any changes.

Moa's Extra
00:12:584 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The repeating 1/4s on the violins really doesn't start until 00:13:761 (1) - , it feels really overmapped to have the whole thing mapped as a stream.
00:41:996 (1,2,1,2,1,2,1,2) - The song is not increasing intensity so I'm not sure why the jumps are, keep the same spacing on these since there's no change of intensity
01:26:702 (1) - I don't think it's that appropriate to still keep using 1/2 circles here because there is no drop of intensity on this section. It is much weaker than the other sections but rhythm density is identical, which makes this part more stressful than it really should be.

Extra
Not sure why rhythm density is higher than the top diff for most of the streams of violin sounds
00:55:231 (2) - check ur hitsounds
01:24:349 (1,2,1,2) - The violin is decreasing intensity so why is spacing increasing lol

ok computer battery is about to die gl
not really a fan of some of the choices made xd
Topic Starter
Riana

Sinnoh wrote:

00:24:349 (3) - This is 1/3.
Even if it sounds like there are occasional violins on 1/4 sounds, if you count the number of violin sounds and perfectly snap them, you get this https://puu.sh/zVnLH/9ea4be8a72.png which is exactly 3 sounds per beat. Hence it's not an option for it to be snapped to 1/4. fixed on my diffs

General
01:26:702 (1) - Some volume changes could be used here added some volume change on my diffs

Kizuna
00:58:172 (4,1) - Spacing here is almost identical to the other jumps at 00:58:467 (1,1,2) - , changing 00:58:172 (4) - to a slider would show there's a change in difference better ok
00:58:467 (1,2,3,1,2,3,1,2,1) - Considering there's only vocal and small chords every 1.5/1, I don't think it's too appropriate to have large jumps everywhere regardless of vocal intensity. made it have similar pattern to extra
01:24:349 (1,2,1,2,1,2,1,2) - Previously at 00:12:878 (1) - , the spacing was decreasing each time for violin pitch. Would like to see the same thing here for consistency. made some different pattern
01:25:525 (1) - In addition, it would be cool if the spacing for the crescendo started small and slowly got larger, since right now it's just all the same distances and doesn't have any changes. made pattern continuing from 01:24:349

Extra
Not sure why rhythm density is higher than the top diff for most of the streams of violin sounds added stream on top diff
00:55:231 (2) - check ur hitsounds recopied hs
01:24:349 (1,2,1,2) - The violin is decreasing intensity so why is spacing increasing lol ok fixed lol

ok computer battery is about to die gl
not really a fan of some of the choices made xd
thanks for modding~
Nao Tomori
[kizuna]
00:03:172 (1,2,3,4) - i dont really see why jump structure and nc changed since its same sound as before

00:06:408 (5,1) - that rhythm and spacing takes emphasis off this 1, why not something like http://osu.ppy.sh/ss/10834755

00:10:084 (6) - no sound there, so slider works better

00:14:349 (1,2) - would be good to continue reducing spacing and maybe lower sv too for the violin pitch going down

00:20:231 (4,5) - slider for vocal

00:25:231 (4) - nc?

00:30:231 (1,2,3,4,5,6,1) - check hs around here, sounds off

00:32:584 (1,2,1,2,1) - i highly highly suggest following the instrument here, mapping 1/2 spam when the instrument layer stops is pretty awkward.

00:35:820 (4) - 2 circl 4 vocal

00:39:055 (1,3) - swap nc works well

00:43:761 (1) - that slider feels awful cuz u are putting big jumps for that sound right before

00:50:967 (2,1,2) - i think that flow is really uncomfortable, can you try and make it more comfortable? making the stream go upwards instead of down and right works well.

00:51:408 (5) - nc

00:51:996 (8) - 2 circles for vcals tbh. and that spacing to 9 is really small cuz of slider leniency lol

01:17:290 - this part completely different concept frm 00:05:525 - .... try and make it more similar in patterning and density


[moa's extra]
00:07:143 (2,3) - slider since you follow violin

00:09:496 (3,4) - same...

00:19:790 - that red tick vocal is really prominent, better to follow it imo

00:24:349 (1,2,3,4,5,6,7,8,9,10,11,12) - 1/3 snap yea

00:25:525 (1) - use that rhythm: https://osu.ppy.sh/ss/10834855 since it follows the vocal way better. or something like tht

00:32:584 (1,2,3,4) - it feels way better to follow only the instrument with a pause here. constant 1/2 feels too forced to me

00:50:231 (1,2,3,1,2,3) - its a nice pattern but the comboing doesnt make sense, song stucture suggests 1234-1234 so do a pattern and combo like that instead of 123 123

00:52:290 (5,1) - ctrl g that to follow the actual vocal

00:52:878 (3,4) - same.

all through kiai you ignore red tick vocals, the rhythm is really bad cuz of that. rework those so that it actually follows it instead of just white tick spam

[extra]
00:06:702 (1,2) - that spacing is super low, it feels so weird to play.

00:09:496 (2) - 01:18:908 (2) - etc

00:16:996 (4) - nice bezier

00:32:584 (1,2,3,4,5) - guess what i say here

00:50:525 (1) - i think remove nc makes sense

01:06:407 (5,6,1) - that line jump plays so awkward tbh

01:21:555 (3,4,5) - that feels too overspaced for filler rhythm

i prefer if you delete the diffs above this one tbh

[left]
00:09:643 (1,2) - i think moving nc and new pattern to 2 works better since piano comes in there

00:52:878 (4,5) - ctrl g for that really strong offbeat vocal i think..
01:02:290 (4,5) - same

01:26:702 (1,2,3,4,5,6,7,8) - would be cool if spacing slowly goes up vertically each time

[kawashiro]
00:24:275 - put triple here plz

00:27:878 (1,2,3,4,5,6) - that rhythm is pretty bad, try to focus vocal clearly so it isnt all 1/2 spam. also the pattern is confusing with the stacks, spread it out

[moa's normal]
nc half as often, constant 2 and3 object combo is kind of dumb for easy.

there needs to be way more circles in kiai, atm the rhythm density is significantly lower than outside. make kiai denser and nerf other parts

00:09:937 (4) - this makes too long of a string of 1/2 gaps. make this a circle.

00:13:172 (2,1,2,1) - this looks really bad, can you try to clean it up? make blankets and avoid overlap and so on

01:21:702 (4) - same issue as above

01:23:172 (1,1) - dont do that perfect stack on normal please. do something else

[easy]
randomly different bg lmao

add some 1/1 circle to kiai for better spread to normal, which needs to be buffed in kiai a bit as well
Topic Starter
Riana

Nao Tomori wrote:

[kizuna]
00:03:172 (1,2,3,4) - i dont really see why jump structure and nc changed since its same sound as before - I think changing pattern a bit as transition part is fine

00:06:408 (5,1) - that rhythm and spacing takes emphasis off this 1, why not something like http://osu.ppy.sh/ss/10834755 - 00:06:408 (5) - has some intense sound on it, so current rhythm feels better imo, but I agree with more emphasis so increased distance between 5-1 for emphasis

00:10:084 (6) - no sound there, so slider works better - I wanted to express melody (high pitched sound?) there

00:14:349 (1,2) - would be good to continue reducing spacing and maybe lower sv too for the violin pitch going down - sure!

00:20:231 (4,5) - slider for vocal - fixed

00:25:231 (4) - nc? - added nc!

00:30:231 (1,2,3,4,5,6,1) - check hs around here, sounds off - fixed I guess

00:32:584 (1,2,1,2,1) - i highly highly suggest following the instrument here, mapping 1/2 spam when the instrument layer stops is pretty awkward. - fixed

00:35:820 (4) - 2 circl 4 vocal - sure!

00:39:055 (1,3) - swap nc works well - I was trying to 1-2 nc on sliders at first but that works well so changed

00:43:761 (1) - that slider feels awful cuz u are putting big jumps for that sound right before - fixed

00:50:967 (2,1,2) - i think that flow is really uncomfortable, can you try and make it more comfortable? making the stream go upwards instead of down and right works well. - somehow I was just trying to make stream go downwards and didn't think otherwise uh.. fixed!

00:51:408 (5) - nc - ok

00:51:996 (8) - 2 circles for vcals tbh. and that spacing to 9 is really small cuz of slider leniency lol 00:51:702 (2,3,4,5) - becomes too dense with it imo. but increased spacing on 9 (5 after nc)

01:17:290 - this part completely different concept frm 00:05:525 - .... try and make it more similar in patterning and density - fixed some too different parts.

[extra]
00:06:702 (1,2) - that spacing is super low, it feels so weird to play. - fixed

00:09:496 (2) - 01:18:908 (2) - etc - etc

00:16:996 (4) - nice bezier - fixed, what happened there..

00:32:584 (1,2,3,4,5) - guess what i say here - uh.. probably emphasis on 5? if correct fixed

00:50:525 (1) - i think remove nc makes sense - I think follow point between 2-3 doesn't look good and those are parrelel 1-2 so current one seems ok

01:06:407 (5,6,1) - that line jump plays so awkward tbh - fixed.

01:21:555 (3,4,5) - that feels too overspaced for filler rhythm - reduced distance to 5.

i prefer if you delete the diffs above this one tbh - one is not even what I made so.. hardest diff if necessary

[easy]
randomly different bg lmao - fine as it's cute I guess w

add some 1/1 circle to kiai for better spread to normal, which needs to be buffed in kiai a bit as well - to prevent overlap, I think I need remap, so I'll do it while waiting for gd fixes
todo: easy remap, I'll do it soon

thanks for modding~
_xyliac
how is this not ranked yet
Topic Starter
Riana

_xyliac wrote:

how is this not ranked yet
can't update kawa's diff now..
and gders are quite busy recently

I'll try again with new easy diff later when they have time
_xyliac
I really wanna see this ranked tbh
if you want a free mod, you can pm me once you've got every diff and I'll mod a few maps if you'd like.
Topic Starter
Riana
I'll ask you if I need mod for new diff~ thanks!
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