Procrastination101 is here
[Insane]
00:27:281 - Seems odd to leave out a jump here when the rest of the section has constant 1/2 jumps.
00:33:203 - Missing triple for the snare? I'd just add the note in 4 and have a short OH minitrill with 00:33:075 (33075|3,33139|2) -
00:39:641 - Not really too important but I feel that it'd be a bit easier to execute when you have notes on both hands at the start and end of the 1/4 triplet. The sound's also pretty strong so I feel like it'd work. Something like this maybe? https://osu.ppy.sh/ss/9850115
00:43:761 (43761|2,43761|1,43890|2,44019|1,44148|1,44405|1) - Feels like a lot of weight in col 2, might try to move some to 1 col for better balance like this https://osu.ppy.sh/ss/9900651
01:43:375 - 01:44:856 - 01:46:401 - 01:47:946 - 01:49:491 - 01:51:036 - 01:52:581 - and so on. Seem to be missing notes for the 1/4 triplets here. I guess it's ok to leave them out but the sound is kind of obvious that there's a snare roll of some sort going on but as long as you consistently leave them out then it's ok.
01:45:478 (105478|3) - There's no grace here, should be at 01:45:435 - instead
01:57:667 (117667|3,117731|2,117796|1,117796|0) - Wrong snaps ree. Well technically the jump is fine cause of the kick, but it should look like this https://osu.ppy.sh/ss/9900799
01:58:439 (118439|0,118504|1,118568|3,118633|2) - Also should be 1/3
01:59:469 (119469|3,119598|0,119663|1) - mix of 1/3 and 1/2 like this https://osu.ppy.sh/ss/9900808
02:03:933 - There's actually a 1/3 grace before the note at 02:03:976 (123976|1) - , but honestly it's so fast that I don't think adding it would really matter, so it's up to you whether you want to leave it out or in.
02:10:542 (130542|1,130800|2) - These are actually 1/3 long, so they should be like this https://osu.ppy.sh/ss/9900707
02:48:010 (168010|0,168075|2,168203|3,168268|2,168332|3) - Think it might be nice to use a few jumps here for the kicks/snares, like this https://osu.ppy.sh/ss/9900722 . Ignored the second kick as the jumptrilly nature of it is a bit hard to hit at this bpm.
03:08:354 (188354|3,188418|2) - I'd control J this (don't forget to move the hitsound) to get that same alternating chord like you have at 03:01:530 - where the downbeat is alternating but the upbeat uses the same chord each time.
[Hard]
00:47:109 - 00:48:654 - 00:50:199 - 00:51:744 - Shouldn't these be jumps cause in the next repetition of the phrase at 00:52:517 - , you put jumps on the third downbeat of every measure, but they're all the same sound and intensity.
01:56:637 (116637|0,116766|2,116894|3) - Incorrectly snapped. You can't simplify a 1/3 rhythm down to 1/2 (left|right - hard|insane) https://osu.ppy.sh/ss/9900774 . The snap in the top diff is also wrong but since Im too lazy to go correct that in the insane, here's what it should be https://osu.ppy.sh/ss/9900788
[Normal]
00:42:989 (42989|3,43117|2) - Seems like you're using 1/2 LNs for the 1/4 bursts, so here I would suggest overlapping them like this https://osu.ppy.sh/ss/9900912
03:08:482 - Feels kind of empty here since the chart loses density while the music gains it. Cause it's 1/3, it's a bit hard to simplify, but I think you could do a 2/3 rhythm here with a 1/3 roll leading into each crash, like this https://osu.ppy.sh/ss/9900936
03:11:444 (191444|0) - Incorrectly snapped. You can't simplify 1/3 to 1/2, so I would just include a beat long LN to represent the snare roll or smth.
[Easy]
00:32:173 - to 00:35:907 - It's only 3 seconds but it's still quite a long time that you go without using col 2. I think you could move 00:33:718 (33718|0,34748|0) - to col 2 so that the snares in this part are in the same column, and then probs move 00:33:461 (33461|2) - to 1 to avoid having too large of a gap in col 1.
03:02:302 - There's nothing really differentiating this section from the last so I'd suggest just slightly increasing the density by adding jumps on every third downbeat for the crash, kind of similar to the normal (or identical if my suggestion wasnt applied there lul). You could also make them LNs for the vocals if you wanted, but the same could be said for at 02:49:942 - . Another thing you could try is picking one column to put all the crashes in, and essentially have it play as like a mini 3k+1 section.
Hitsounds and stuff later, just going over general stuff I noticed while looking through the map here. Also, fix snaps if possible from what I've mentioned in the Insane.
[Insane]
00:27:281 - Seems odd to leave out a jump here when the rest of the section has constant 1/2 jumps.
00:33:203 - Missing triple for the snare? I'd just add the note in 4 and have a short OH minitrill with 00:33:075 (33075|3,33139|2) -
00:39:641 - Not really too important but I feel that it'd be a bit easier to execute when you have notes on both hands at the start and end of the 1/4 triplet. The sound's also pretty strong so I feel like it'd work. Something like this maybe? https://osu.ppy.sh/ss/9850115
00:43:761 (43761|2,43761|1,43890|2,44019|1,44148|1,44405|1) - Feels like a lot of weight in col 2, might try to move some to 1 col for better balance like this https://osu.ppy.sh/ss/9900651
01:43:375 - 01:44:856 - 01:46:401 - 01:47:946 - 01:49:491 - 01:51:036 - 01:52:581 - and so on. Seem to be missing notes for the 1/4 triplets here. I guess it's ok to leave them out but the sound is kind of obvious that there's a snare roll of some sort going on but as long as you consistently leave them out then it's ok.
01:45:478 (105478|3) - There's no grace here, should be at 01:45:435 - instead
01:57:667 (117667|3,117731|2,117796|1,117796|0) - Wrong snaps ree. Well technically the jump is fine cause of the kick, but it should look like this https://osu.ppy.sh/ss/9900799
01:58:439 (118439|0,118504|1,118568|3,118633|2) - Also should be 1/3
01:59:469 (119469|3,119598|0,119663|1) - mix of 1/3 and 1/2 like this https://osu.ppy.sh/ss/9900808
02:03:933 - There's actually a 1/3 grace before the note at 02:03:976 (123976|1) - , but honestly it's so fast that I don't think adding it would really matter, so it's up to you whether you want to leave it out or in.
02:10:542 (130542|1,130800|2) - These are actually 1/3 long, so they should be like this https://osu.ppy.sh/ss/9900707
02:48:010 (168010|0,168075|2,168203|3,168268|2,168332|3) - Think it might be nice to use a few jumps here for the kicks/snares, like this https://osu.ppy.sh/ss/9900722 . Ignored the second kick as the jumptrilly nature of it is a bit hard to hit at this bpm.
03:08:354 (188354|3,188418|2) - I'd control J this (don't forget to move the hitsound) to get that same alternating chord like you have at 03:01:530 - where the downbeat is alternating but the upbeat uses the same chord each time.
[Hard]
00:47:109 - 00:48:654 - 00:50:199 - 00:51:744 - Shouldn't these be jumps cause in the next repetition of the phrase at 00:52:517 - , you put jumps on the third downbeat of every measure, but they're all the same sound and intensity.
01:56:637 (116637|0,116766|2,116894|3) - Incorrectly snapped. You can't simplify a 1/3 rhythm down to 1/2 (left|right - hard|insane) https://osu.ppy.sh/ss/9900774 . The snap in the top diff is also wrong but since Im too lazy to go correct that in the insane, here's what it should be https://osu.ppy.sh/ss/9900788
[Normal]
00:42:989 (42989|3,43117|2) - Seems like you're using 1/2 LNs for the 1/4 bursts, so here I would suggest overlapping them like this https://osu.ppy.sh/ss/9900912
03:08:482 - Feels kind of empty here since the chart loses density while the music gains it. Cause it's 1/3, it's a bit hard to simplify, but I think you could do a 2/3 rhythm here with a 1/3 roll leading into each crash, like this https://osu.ppy.sh/ss/9900936
03:11:444 (191444|0) - Incorrectly snapped. You can't simplify 1/3 to 1/2, so I would just include a beat long LN to represent the snare roll or smth.
[Easy]
00:32:173 - to 00:35:907 - It's only 3 seconds but it's still quite a long time that you go without using col 2. I think you could move 00:33:718 (33718|0,34748|0) - to col 2 so that the snares in this part are in the same column, and then probs move 00:33:461 (33461|2) - to 1 to avoid having too large of a gap in col 1.
03:02:302 - There's nothing really differentiating this section from the last so I'd suggest just slightly increasing the density by adding jumps on every third downbeat for the crash, kind of similar to the normal (or identical if my suggestion wasnt applied there lul). You could also make them LNs for the vocals if you wanted, but the same could be said for at 02:49:942 - . Another thing you could try is picking one column to put all the crashes in, and essentially have it play as like a mini 3k+1 section.
Hitsounds and stuff later, just going over general stuff I noticed while looking through the map here. Also, fix snaps if possible from what I've mentioned in the Insane.