when you forget that you were supposed to mod this and remember at 10 at night day before finals so you're setting this as a self-reminder to mod it after finals are over
Kamikaze wrote:
smol mod because it's 5 am and I just need to get something done
[Insane]
00:27:281 (27281|2) - What does this note go to? There's no drum here and it doesn't really fit as a trill like that imo, there's only two notes there It does go to a slightly later drum (it starts with a really weird timing i have no idea why) so it's there for simplicity fyi there is three drum hits
00:28:826 (28826|2,28954|0,29083|3,29212|1) - Notes for this guitar riff could be fun as short connected LNs, feels right for them (applies to all occurences like that) i'll have to think on that for a bit but it sounds like a good idea
00:42:989 (42989|3,43053|2,43117|1,43182|0) - This is kind of underwhelming for a pretty intense drumroll over here, maybe make it a trill? More appropriate to play even if it's a single trill, making more of those would diversify patterning a bit more and make it more exciting. Of course not jumptrills those would break the flow more, like diffrent variations of two handed trills Yeah i could do that
00:44:276 (44276|3,44405|1,44405|3,44534|0,44663|3,44663|0) - This section's drums feel kinda like they would belong to a split jumptrill for some reason, sounds like one of the hits is more intense and repetetive in a way, it's hard to describe. It would be something like this:
Not sure i'm following you on this one so if you could explain in IRC or on forum that would be great, but for now denied
00:52:130 - This also might be not specifically a trill but a diffrent pattern to emphasize it's intensity a bit better, like for example: Sure
00:58:954 (58954|3,58997|2,59083|1) - I'd make those notes go from 2 not from 4 so it doesn't create an awkward transition in the middle, because 00:59:083 (59083|1,59212|0,59255|1,59341|3) - is unnecessairly tricky at this point in time Erm... yes? so it becomes like this?https://i.imgur.com/HiRWg91.png
01:17:238 - I think using hands for crashes like this is a good idea, but as long as you implement them without awkwardness, like for exaple here it would be nice to do something like this: i hope i was able to make it not so awkward (did it only for that section as of now)
01:29:598 - This and similar ones too
01:39:384 - If you're gonna make those one handed trills, you should at least make more trills in this section altogether, just those feel unexpected Personally i think it's fine like it is, music kinda breaks of after they add some piano notes and i feel the trills fit cause they're not hard and transition you into the LN's at an ok speed
01:42:731 - I personally think that the LNs here are no needed for the piano, you can do just normal notes because when you put the LNs for piano notes in, you're ignoring some faster drum sounds just because you don't have enough space to put patterns comfortably. With this chart heavily focused on drums, I would recommend just making piano notes normal notes and giving equal focus to the drums Hmm quite conflicted on this one as i want some transfer into the guitar solo (make people realize there's gonna be LN's in this map before thrown into that solo) but i also see where you're coming from as the map indeed focuses heavily on drums, so for now i'll keep it as it is but think hard and long on this one
man, as much as the guitar solo is perfectly fine mapped it still feels underwhelming to me, like, playing a decent bit of higher level charts in SM or o!m made me want to see fast streams here, because you could totally map the guitar solo as single note streams that would be pretty fast, probably 1/6s even, but that would be around 340 bpm streaming in a 116,5 bpm jack chart which is Not Good. I wanna see a dump chart of this tho, maybe I'll map it if I have some time
02:48:203 (168203|3,168268|2,168332|3) - Actually this could be a jumptrill leading from a three note single trill, feels intense enough, but up to you I feel like it would become a bit too clustered with it so denied for now (feel free to come with a pattern suggestion tho)
02:52:774 (172774|3,172774|1,172860|2,172860|0,172946|3,172946|0,173032|2,173032|1) - And here I don't know why this pattern is not only all jumps (when the 1/4s are all streams, though it fits to be jumps) but also with that weird pattern where one hand is a trill and the other is a weird minijack. I'd either make it a jumptrill (ew lol) or make it jumpjacks, like 1313 2424 or 3434 1212 or if you want to emphasize first and last jump being diffrent sounds (my guess) then like 23 1414 23 it's all jumps because it a more intense 1/4 but of the song which also works as a kind of transition to the hardest part of the song. but pattern change is gonna be applied
02:58:954 (178954|0,178954|1,179040|2,179040|3,179126|0,179126|3,179212|1,179212|2) - Actually seeing this one too I'm thinking that you might be thinking of emphasizing the fact that the last drum hit is diffrent but idk about that, I'd make it more consistent or just like for example 34 34 12 23 or 34 34 12 34, that applies to the suggestion above too if you'd think this idea would be better.yeah i usually map my jacks as connected but on different lanes to emphasize different sounds (at least that's the general idea behind them)
03:08:482 - Again, personal prefference, but I think the 1/3 JS here could be more rough in terms of patterning, more trill heavy, since you have more "space" given that the patterns are slower, you could just make them more trill oriented instead of still roll oriented for that extra kick of spice Sure i can give it a try but a pattern suggestion is also heavily recommended
that's it for Insane, I'll be back for rest after new years, this time of the year is busy as fuck Thanks for the mod! Happy new year to you and julie <3
Protastic101 wrote:
Procrastination101 is here
[Insane]
00:27:281 - Seems odd to leave out a jump here when the rest of the section has constant 1/2 jumps. It's left out because the music change at that part plus it's not the same sound as the other doubles
00:33:203 - Missing triple for the snare? I'd just add the note in 4 and have a short OH minitrill with 00:33:075 (33075|3,33139|2) - Yipp Yupp
00:39:641 - Not really too important but I feel that it'd be a bit easier to execute when you have notes on both hands at the start and end of the 1/4 triplet. The sound's also pretty strong so I feel like it'd work. Something like this maybe? https://osu.ppy.sh/ss/9850115 i think for now i'll just keep it as it is
00:43:761 (43761|2,43761|1,43890|2,44019|1,44148|1,44405|1) - Feels like a lot of weight in col 2, might try to move some to 1 col for better balance like this https://osu.ppy.sh/ss/9900651 Sure
01:43:375 - 01:44:856 - 01:46:401 - 01:47:946 - 01:49:491 - 01:51:036 - 01:52:581 - and so on. Seem to be missing notes for the 1/4 triplets here. I guess it's ok to leave them out but the sound is kind of obvious that there's a snare roll of some sort going on but as long as you consistently leave them out then it's ok. Made it consistant 47 and 51 is LN for the rolls
01:45:478 (105478|3) - There's no grace here, should be at 01:45:435 - instead
01:57:667 (117667|3,117731|2,117796|1,117796|0) - Wrong snaps ree. Well technically the jump is fine cause of the kick, but it should look like this https://osu.ppy.sh/ss/9900799
01:58:439 (118439|0,118504|1,118568|3,118633|2) - Also should be 1/3 Can't say i agree with that so i only changed 01:58:654 (118654|2) - which seems to be 1/6th
01:59:469 (119469|3,119598|0,119663|1) - mix of 1/3 and 1/2 like this https://osu.ppy.sh/ss/9900808 Sure
02:03:933 - There's actually a 1/3 grace before the note at 02:03:976 (123976|1) - , but honestly it's so fast that I don't think adding it would really matter, so it's up to you whether you want to leave it out or in. For now i'll keep it as it is
02:10:542 (130542|1,130800|2) - These are actually 1/3 long, so they should be like this https://osu.ppy.sh/ss/9900707
02:48:010 (168010|0,168075|2,168203|3,168268|2,168332|3) - Think it might be nice to use a few jumps here for the kicks/snares, like this https://osu.ppy.sh/ss/9900722 . Ignored the second kick as the jumptrilly nature of it is a bit hard to hit at this bpm. Sure
03:08:354 (188354|3,188418|2) - I'd control J this (don't forget to move the hitsound) to get that same alternating chord like you have at 03:01:530 - where the downbeat is alternating but the upbeat uses the same chord each time. Not sure im following you here
[Hard]
00:47:109 - 00:48:654 - 00:50:199 - 00:51:744 - Shouldn't these be jumps cause in the next repetition of the phrase at 00:52:517 - , you put jumps on the third downbeat of every measure, but they're all the same sound and intensity. Sure could do that
01:56:637 (116637|0,116766|2,116894|3) - Incorrectly snapped. You can't simplify a 1/3 rhythm down to 1/2 (left|right - hard|insane) https://osu.ppy.sh/ss/9900774 . The snap in the top diff is also wrong but since Im too lazy to go correct that in the insane, here's what it should be https://osu.ppy.sh/ss/9900788 Ok fixed
[Normal]
00:42:989 (42989|3,43117|2) - Seems like you're using 1/2 LNs for the 1/4 bursts, so here I would suggest overlapping them like this https://osu.ppy.sh/ss/9900912 SeemsGood
03:08:482 - Feels kind of empty here since the chart loses density while the music gains it. Cause it's 1/3, it's a bit hard to simplify, but I think you could do a 2/3 rhythm here with a 1/3 roll leading into each crash, like this https://osu.ppy.sh/ss/9900936 Halfly applied
03:11:444 (191444|0) - Incorrectly snapped. You can't simplify 1/3 to 1/2, so I would just include a beat long LN to represent the snare roll or smth.
Got fixed with the previous point
[Easy]
00:32:173 - to 00:35:907 - It's only 3 seconds but it's still quite a long time that you go without using col 2. I think you could move 00:33:718 (33718|0,34748|0) - to col 2 so that the snares in this part are in the same column, and then probs move 00:33:461 (33461|2) - to 1 to avoid having too large of a gap in col 1. Sure
03:02:302 - There's nothing really differentiating this section from the last so I'd suggest just slightly increasing the density by adding jumps on every third downbeat for the crash, kind of similar to the normal (or identical if my suggestion wasnt applied there lul). You could also make them LNs for the vocals if you wanted, but the same could be said for at 02:49:942 - . Another thing you could try is picking one column to put all the crashes in, and essentially have it play as like a mini 3k+1 section. 3K+1 seemed like a cool idea
Hitsounds and stuff later, just going over general stuff I noticed while looking through the map here. Also, fix snaps if possible from what I've mentioned in the Insane.Every snap should be fine now (i think)
Forgot that maybe i should answer this :LUL: Thank you for the help <3Kamikaze wrote:
Second log, fixing up hitsounds, hitsound files and some inconsistences between normal and easywe done now boi22:30 Kamikaze: henlo
22:31 *Kamikaze is editing [https://osu.ppy.sh/b/1405116 Adust Rain - Dawn [Easy]]
22:31 Kamikaze: 00:46:336 - no F?
22:31 laughingcomet: fixed
22:31 Kamikaze: 01:10:285 - storyboard sample, pls remove
22:31 Kamikaze: actually remove all storyboard samples - press tab an then ctrl+a del
22:31 laughingcomet: haha going through the hitsounds also
22:31 laughingcomet: from what we talked about yday
22:32 laughingcomet: Should be done
22:33 laughingcomet: ok should have fixed the easy diff with hitsounds now
22:34 laughingcomet: one thing
22:34 laughingcomet: on shit like
22:34 laughingcomet: 00:33:203 (33203|3) -
22:34 laughingcomet: should i just add a w for it?
22:34 Kamikaze: yeah
22:37 Kamikaze: 00:43:246 - did I tell you to add a note here yesterday?
22:37 Kamikaze: seems like it might fit
22:37 Kamikaze: for the finish
22:37 laughingcomet: yeah theres a F there
22:38 Kamikaze: yea but I mean two notes sound fitting
22:38 Kamikaze: also 00:57:152 - on normal, why is there one note here and two 1/2 later?
22:38 laughingcomet: hm?
22:38 Kamikaze: the finish is more deserving than the note after
22:38 laughingcomet: in easy?
22:38 Kamikaze: lol
22:38 Kamikaze: in normal
22:38 Kamikaze: for the second point
22:38 Kamikaze: the F thing is easy
22:39 laughingcomet: yeah i added the F thing
22:39 Kamikaze: aite
22:41 laughingcomet: ok
22:41 laughingcomet: hitsound should be k_hand: now
22:41 Kamikaze: aite
22:41 Kamikaze: looking more
22:41 Kamikaze: w
22:41 laughingcomet: for that second point
22:41 laughingcomet: it's because the sound i mainly used and wanted to focus on
22:41 laughingcomet: is the "harder" drum
22:41 laughingcomet: not the kick
22:41 Kamikaze: mm
22:41 Kamikaze: okay
22:42 Kamikaze: 01:11:057 - easy vs normal
22:42 Kamikaze: easy has 2 notes
22:42 Kamikaze: normal 1
22:42 laughingcomet: now normal has 2 :^)
22:44 Kamikaze: good :^)
22:44 Kamikaze: tbh in this and previous one you could split the hitsounds on two notes
22:44 Kamikaze: 01:17:238 -
22:44 Kamikaze: because you have two hitsounds on one note and none on the other
22:44 Kamikaze: lol
22:45 laughingcomet: Yeah
22:47 Kamikaze: 01:21:873 (81873|2,82645|3) - those could potentially be doubles in normal
22:47 Kamikaze: imo
22:47 laughingcomet: Sure
22:48 laughingcomet: 01:22:259 - you think adding a note here is fine?
22:48 laughingcomet: for normal
22:49 Kamikaze: should be okay
22:49 laughingcomet: k_hand:
22:50 Kamikaze: 01:23:418 -
22:50 Kamikaze: split hitsound broman
22:50 laughingcomet: normal?
22:51 Kamikaze: oh
22:51 Kamikaze: easy has 2 notes
22:51 Kamikaze: with normal having 1
22:51 Kamikaze: again
22:51 Kamikaze: lol
22:52 laughingcomet: already fixed bestbro
22:52 Kamikaze: bestbro
22:52 Kamikaze: owo
22:52 Kamikaze: 01:54:319 (114319|0,114319|1) - no hitsounds here?
22:52 Kamikaze: also add a note on normal
22:52 Kamikaze: and same on normal
22:53 laughingcomet: already on it my man
22:54 Kamikaze: heck yes
22:55 laughingcomet: 03:02:302 - think a shield is fine here?
22:55 Kamikaze: in normal?
22:55 laughingcomet: (been adding the doubles that's missing up to this point)
22:55 laughingcomet: yeah
22:56 Kamikaze: hmm
22:56 Kamikaze: if you do it on 1st column
22:56 Kamikaze: should be okay
22:56 Kamikaze: since it's more of a natural movement
22:56 laughingcomet: Yeah
22:57 laughingcomet: https://i.imgur.com/Syeuhji.png
22:57 Kamikaze: yeah that should be okay
22:57 Kamikaze: since it's the same column and that's kinda easy to play
22:57 laughingcomet: ye boii
22:58 laughingcomet: ok everything should have two notes now
22:58 laughingcomet: and have separate hitsounds
22:58 Kamikaze: 02:01:014 - no hitsounds?
22:58 Kamikaze: the guitar solo has some weird inconsistencies in hitsounding
22:58 Kamikaze: at least I feel like it
22:58 laughingcomet: prob
22:58 laughingcomet: i mean not even insane has the hitsounds so
22:59 Kamikaze: o
22:59 Kamikaze: overlooked that
22:59 Kamikaze: oops
22:59 laughingcomet: :3
23:02 Kamikaze: it's moreso around here 02:07:452 -
23:03 laughingcomet: hm?
23:03 Kamikaze: that the hitsounds are/were missing
23:03 Kamikaze: and I'm really doubtful that it was intentional
23:04 Kamikaze: 02:37:581 - also noting for another hitsound to split in case you didn't
23:05 laughingcomet: Split them already yh
23:06 laughingcomet: also added hitsounds through guitar
23:06 Kamikaze: aite hell yea
23:07 Kamikaze: 02:53:032 - is this intentionally just F hitsound?
23:07 Kamikaze: 02:56:122 - here too actually
23:07 laughingcomet: most likely yes
23:07 Kamikaze: 02:59:212 (179212|1,179212|0,179984|3,179984|2,180757|1,180757|0) - \
23:07 Kamikaze: there's a lot of those so I guess it would be okay
23:07 Kamikaze: but that makes me question if they should even be doubles in easy
23:07 Kamikaze: lol
23:08 Kamikaze: those would be the last suggestions
23:08 Kamikaze: after that update and I'll redl and check hs files for delays
23:10 laughingcomet: ok
23:10 laughingcomet: i updated some in hard too
23:10 laughingcomet: aka
23:10 laughingcomet: note density
23:10 Kamikaze: coolio
23:10 Kamikaze: we're almost done
23:10 Kamikaze: owob
23:10 laughingcomet: oVo
23:11 Kamikaze: ok julie had to explain that emote to me
23:11 Kamikaze: XD
23:11 laughingcomet: Just me being a little bit weird
23:11 Kamikaze: :^D
23:11 laughingcomet: should be updated anyway
23:12 Kamikaze: aite
23:13 Kamikaze: Kiai's end isn't snapped! 00:58:696
23:13 Kamikaze: easy
23:13 Kamikaze: 00:58:696 -
23:14 laughingcomet: there you go
23:15 Kamikaze: tfw prota is marked as artist on hitsounds
23:15 Kamikaze: lol
23:15 laughingcomet: yup
23:15 laughingcomet: she helped me with em
23:15 Kamikaze: hopefully none of the files have problems
23:16 Kamikaze: otherwise I'm filing an official complaint
23:16 laughingcomet: no idea
23:16 Kamikaze: :^)
23:16 laughingcomet: D:
23:16 Kamikaze: >first file
23:16 Kamikaze: >one second of empty space at the back of the file
23:16 Kamikaze: oh
23:16 Kamikaze: my
23:16 Kamikaze: god
23:16 laughingcomet: lmao
23:16 laughingcomet: Nice
23:19 Kamikaze: do you have audacity?
23:19 Kamikaze: or should I just send you files one by one
23:19 laughingcomet: yep
23:19 laughingcomet: im lazy tho
23:19 Kamikaze: '_<'
23:19 laughingcomet: plus i might have to go soon so
23:20 laughingcomet: maybe just check the map / tell me what to do with HS
23:20 laughingcomet: and i'll fix it up tomorrow
23:21 Kamikaze: tbh there's only that left
23:21 Kamikaze: the hitsound files
23:21 laughingcomet: Sure
23:21 Kamikaze: remove empty spaces
23:21 laughingcomet: lemme open that fucker up then
23:21 Kamikaze: and places where there's almost inaudible stuff
23:21 Kamikaze: so there's less delay and size of the files
23:22 laughingcomet: ye boi
23:24 laughingcomet: do i save it as a 32bit float
23:24 laughingcomet: or a 15bit
23:24 Kamikaze: fuck if I know
23:24 Kamikaze: LOL
23:25 laughingcomet: :thinking:
23:25 Kamikaze: windows wav format thingy
23:25 Kamikaze: is what I use
23:25 laughingcomet: https://i.imgur.com/vIbp0uJ.png
23:25 Kamikaze: lol
23:25 Kamikaze: http://puu.sh/yYAMG/da34ab427e.png
23:26 Kamikaze: I have no option for 32
23:26 laughingcomet: LUL
23:26 laughingcomet: guess we're doing 16 then
23:27 Kamikaze: yea boi
23:31 laughingcomet: ok
23:32 laughingcomet: should be uploaded now
23:32 laughingcomet: see if that's good enough
23:32 Kamikaze: aite
23:32 Kamikaze: redownload #5 today
23:32 Kamikaze: commence
23:35 Kamikaze: lol the waveform looks so weird on some of those
23:35 laughingcomet: no idea dude
23:35 Kamikaze: http://puu.sh/yYB9b/4c3e9217ac.png
23:35 Kamikaze: this looks interesting
23:35 laughingcomet: yeah
23:36 laughingcomet: i got no fucking clue about it
23:36 laughingcomet: was like that when i opened it
23:36 Kamikaze: lmfao
23:37 Kamikaze: alright
23:37 Kamikaze: hitsounds all fine
23:37 laughingcomet: k_hand:
23:37 Kamikaze: (just next time maybe cut a bit more on the back, just to be sure
23:37 Kamikaze: gonna bubble the map now, saving the log owob
With that being said, it's all good to go for me.
Bubbled!
Lenfried- wrote:
6 m o n t h s OOF bubble time is monkaS
metadatafor some reason, other ranked files with the same source has some extra space that's weird. Just include it to avoid annoying dqs
Before:
東方地霊殿 ~ Subterranean Animism.
After:
東方地霊殿 ~ Subterranean Animism.
slight difference there Fixed it
hitsoundsa little excessive but
soft hitfinish has about an 8.5 ms delay from a peak therefore unrankable https://puu.sh/AXc3v/0dbb6e9935.png Protastic did the hitsounds for me so i've called her over to check this as i got no idea what to change / what this means bar that it's unrakable
insane00:39:899 - all previous kicks in the previous sectionare doubles so this can be one? it's there for extra effect for the kaiai start plus is lower "volume" from the other kicks from what i can hear. But added because it plays fine
00:44:276 (44276|1,44791|2,45564|0) - i get the idea of reserving doubles for notes with Cs but doubling these notes with Fs covers the music in a better fashion. Consider the fact that the following non-kiai section gets more aggressive in doubles usage. Added more doubles for the crash as noted. Section after should be more draining on the stamina but easier because of the doubles. Also simplified some of the patterns in the kaiai to fit the added doubles
02:00:242 - with the W existing, shouldnt hurt to add a note in 1 when something like 01:59:531 - exists Sure
02:01:143 (121143|3) - add C? do the same for all diffs that cover this note Sure
02:05:135 - I'm assuming the LNs are placed that way for simplification but here's a more technically accurate snap for the LNs https://osu.ppy.sh/ss/11387940 Yes it's there for simplicity but i'm not super against the idea of doing it technical like that but it might be best if we keep it simple cause there's a lot going on. So if you think it will workout fine i'm all for it, but for now i'm keeping it as is
02:13:117 (133117|0) - if you care about comfy stuff or w/e this can go to 3 -- a matter of 121[12] vs 43[34]
glanced over other lns that could have usages like 02:05:135 - but:
02:18:268 - this one definitely needs that additional LN cause the guitar sound actually cuts. Consider: https://osu.ppy.sh/ss/11387959 Added the LN and for the comfy stuff i think we made it like this because it actually plays better than having the jack on 3.
02:23:675 - a little too comfy for a section ender but that's just me nitpicking Sure i'll think of something, feel free to come with suggestions.
03:05:135 - C on white tick so i guess adding 3 is ok? Errr, sure?
hard00:13:890 (13890|3,14019|3) - suggesting to move this to 2 to give emphasis on the w/c Sounds great
00:52:452 (52452|2,52517|3,52645|3) - to make this less choke inducing, would suggest doing something like: https://osu.ppy.sh/ss/11387975 sets up the start of the 1/4 pretty nicely too Sure!
01:34:362 (94362|0) - minor nitpick to move to 3 to lessen control heaviness mmm, Sure
02:18:268 (138268|1) - like insane would suggest adding a 1/1 Ln at 3 for 02:18:525 -
02:24:448 - would like to see a [34] double here cause impact for section enders and w/e Yup agree
02:49:942 - Section nitpick: would like to see more doubles introduced by this point preferably for 1/1 and 1/2notes with C cause the upcoming section is a yuuuuuuuge boost in difficulty.Tried to add some doubles and changed the section a bit to fit them
normal00:57:152 - not entirely a huge fan of this section being denser than hard diff. While yes, it's super rolly which it however matches the last kiai's raw density sooo i would rather go for something like this to somehow maintain difficulty w/o being very dense (in relation to how others diffs function): https://osu.ppy.sh/ss/11388013 Sounds good
01:33:976 - considering how this section deliberately avoid double usage, 01:21:873 (81873|3) - can be removed. 01:21:615 (81615|0,81744|1) - These could be LNs too in reference to 00:42:989 (42989|3,43117|2) - Sure
01:52:774 (112774|1) - shorten by 1/4 Yep
02:01:143 (121143|1) - add C if you did in insane Yep!
02:18:525 - like the other diffs, would suggest adding 1/1 LN at 1 here Sounds like a plan
03:02:302 (182302|0,182302|1,182431|0) - ok i heavily discourage using this for an NM as this pattern may be too hard to process for players around this skill level. Quickfix: https://osu.ppy.sh/ss/11388055 Fair enough
easy01:54:319 - what's up with this section lacking hitsounds here and there? If all of these notes only follow guitar, then this kiai should not have any hitsounds like Hard diff
01:55:092 (115092|2,115349|3) - lacks Ws
01:57:152 (117152|1,117409|3) - lacks C and W respectively
etc
Yup a complete miss from me i think, not sure what i thought about 6 months ago. it should indeed be focused on the guitar as that's the main thing i've mapped in this section with drums as secondary so there should be no hitsounds.
03:14:405 - could use a note at 3 for song ender impact whatevs Sounds like a very good impact
o shit this is my 1500th post cool Ayy gratz on the 1500th post!
neonat wrote:
you can add 緑眼のジェラシー to tags Will do!
Lenfried- wrote:
hitsound thing: uh you just boot up the audio in audacity and delete the first 8.5-ish miliseconds. I would provide the file but my internet is god awful as of the moment Yeah i'll try to do it then k_hand:
ln thing: since you're 50/50 on the idea, there's no need to do it Cool
2:23 thing: a bit on the hard side but should work: https://osu.ppy.sh/ss/11389119 Done
Thanks a lot! <3Lenfried- wrote:
cool
Maxus wrote:
Hmm, so may i know what's actually happened with the soft-hitfinish?
From what lenfried mentioned, it seems like at the first time the delay is 8.5 ms.
But why now the delay is bigger? http://puu.sh/AXrl4/9a3a5efd5e.png , it's around 50ms delay, and on top of that, you use mp3 file for soft-hitfinish, which is unrankable according to Ranking Criteria because you use the finish hitsound as an active hitobject instead of passive one, so it needs to be in wav format.
I will wait for your respond first, because i'm really curious on how this is happened.
Maxus wrote:
Okay, please fix it then. I cut the file for you: http://puu.sh/AXrYL/ea0be8014a.wav
There's also snap issues i wanna mention in the map, but i need to sleep right now, so you can either wait for me, or ask lenfried- to check it more extensively.
Maxus wrote:
Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.
[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap. i can agree on the first snap being wrong but 02:10:886 (130886|1) - has the correct snap
01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png This does not make any sense to me, these have the correct snaps for the sounds i've mapped it to / the sounds i can hear. So i don't agree with this at all
02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6. There is no sound at 02:00:199 - but yes it is not meant to be a 1/4
02:01:594 (121594|2,121723|1) - These 2 snaps are wrong. They should be at 1/3 at 02:01:615 - and 02:01:701 - , if you need comparison, it supposed to be the same as the snap you put at 01:57:753 (117753|2,117839|3) - and 01:59:555 (119555|1,119641|3) - Snapped to 1/6th and added extra note at 02:01:744 - because the pitch keeps changing
02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - ) There is two "start" to the muffled guitar sound one primary and then one "echoy" one and that's what the 1/4 was, but as you said it's not a "clear" sound, so i changed it. Also regarding that LN it currently has the correct snaps
02:19:942 (139942|3,140199|2) - Again, the LNs here are quite obvious at wrong snap, It should be at 1/3 and 1/4 respectively, The screenshot should be like http://puu.sh/AXGSd/4ba6e0fabb.png (started at 02:19:684 - ) , if you need comparison again, it should be somewhere similar with 01:56:637 - Sure, but also fixed so it fits the pitch of the guitar, which meant splitting 02:19:899 - that LN
Not sure if i miss anything, but these all are the snap that's quite obviously wrong and isn't allowed. (the rest of snap that looks wrong are actually the 1/4 you simplified to 1/2 , i can somehow still tolerate that so i don't say anything about that yet. it's more on the subjective issues)
So yeah, i really need the deliberate explanation especially about 01:58:954 - because the off-snap here is just too far, i can't give leniency here. Unless you can justify it with something, i don't think that LN is rankable.laughingcomet wrote:
Maxus wrote:
Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.
[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap. i can agree on the first snap being wrong but 02:10:886 (130886|1) - has the correct snap for second one i mean snap to 1/4 like this http://puu.sh/AXSql/dba84f3dd8.jpg , since that one is noticeably faster than the 1/3 at 02:10:542 (130542|1,130628|0) - , you should realize it already if you compared them.
01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png This does not make any sense to me, these have the correct snaps for the sounds i've mapped it to / the sounds i can hear. So i don't agree with this at all And how does that supposed to be correct snap for you?it's 1/3 and 1/6 guitar that you mapped as 1/2, it's very very far off from the initial guitar to the point it's really awkward to be played here, you can't use the simplification either because what you tried to do is like 50ms gap from original sound, which is too far to be tolerated here. If you thought it's too messy, basically there is 2 choices for you: 1) only map the LN with the snap like i screenshot and ignore the drum 2) only map the drum and ignore the LN. But the current one is just not allowed at all.
02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6. There is no sound at 02:00:199 - but yes it is not meant to be a 1/4 there is definitely one at 02:00:199 - , it's quite faint but noticeably exist.
02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - ) There is two "start" to the muffled guitar sound one primary and then one "echoy" one and that's what the 1/4 was, but as you said it's not a "clear" sound, so i changed it. Also regarding that LN it currently has the correct snaps fair enough here.
Should now be updated
from https://osu.ppy.sh/help/wiki/People/Bea ... tors/RulesBN rules wrote:
Do not qualify any beatmap if you are not yet a full member of the Beatmap Nominators, unless it was nominated by someone who is. This ensures that a full nominator is always part of the process. New nominators become full members after 1-2 months depending on how they did in that period.
Maxus wrote:
from https://osu.ppy.sh/help/wiki/People/Beatmap_Nominators/RulesBN rules wrote:
Do not qualify any beatmap if you are not yet a full member of the Beatmap Nominators, unless it was nominated by someone who is. This ensures that a full nominator is always part of the process. New nominators become full members after 1-2 months depending on how they did in that period.
Since Lenfried- And Kamikaze both are still in probation period, only one of them are allowed to participate in this map nomination. If you wish to bring this map in the qualified section, you must have at least one full BN to joining the ranking process. Try see this page to know who's the current mania full BN. https://osu.ppy.sh/community/forums/topics/298689
Protastic101 wrote:
oof (let me nominate it instead)
except I cant since I did the keysounds aaa
Kamikaze wrote:
deez nutz
should I bubble back then
Kamikaze wrote:
better not get this dq'ed now 👀